Transcript
Page 1: AiRaid: Rise of the Undead

Is an AR first person shooter app

… or better vacuum blaster

Rise of the Undead …

Goal:Survive for 2 mins....by sucking them all up

Page 2: AiRaid: Rise of the Undead

Camera

OpenGL1.1 graphics

Compass

Accelerometer

POWERVR SDK

Active and passive audio

Location

What we used

Page 3: AiRaid: Rise of the Undead

SensorManager class provides support for;– Acceleration– Magnetic (Compass)– Proximity– Tilt (Accelerometer)

– Weather (via WeatherSensor class)– GPS (via LocationProvider class)

Sensor support in bada

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Sensor management

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...in code

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...ctd

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AiRaid Initialization

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EGL Initialization

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EGL Initialization ctd

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Graphics LayeringSimple layered architecture– Use a form as a container to an overlay panel

control, which is used to render the live video– Associate a Panel with the overlay panel which acts

the native window surface to which graphics are drawn

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...in code

Page 12: AiRaid: Rise of the Undead

Game Engine

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Build online community– via Facebook

Looking ahead..

Develop AiRaid library– motivate the generation of

further AR applications based on the AiRaid framework

– have others benefit from our experience

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Layar & Wikitude– Converging of local

information via third party provided AR layers

Commercial Awareness

– Provides an open platform through which users can access many layers

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Your AiRaid is open......

facebook.com/AiRaidApp