3D ModelingLightingAnimationTexturingCompositing and Dynamic Simulations
Maya - Mental Ray - Mudbox & After Effects
Maya Complete Training is a DEEP IMMERSION in the
amazing world of the 3D Animation, 120 HOURS of
classes inside our facilities creating 3D Models, Charac-
ters, environments and Effects. Also the student must
dedicate at least 80 hours of homework and practice.
This is an INTENSIVE JOB TRAINING, is your opportu-
nity to take a place in the Multimedia and Video Games
industry. IN SMALL GROUPS OF 5 STUDENTS, you will
start from scratch and develop several projects to create
your own Portfolio.
Throughout the Course, YOU RECEIVE FIVE AUTODESK
CERTIFICATES OF COMPLETION; also you will be able
to apply for the Autodesk Professional Certification on
our Autodesk Certification Center.
We have 20 years of experience teaching Autodesk
software with professional and Certified Instructors in
order TO ACHIEVE YOUR GOAL OF LEARNING MAYA IN
INTENSIVE HANDS-ON COURSE
Our Company Our goal is to offer high quality certified courses of Autodesk software to students, professionals and corporations. The course content is designed to be immediately applied to every industry.
About us ARTS was established in Venezuela since 1992, for 22 years our company has been dedicated to teaching Autodesk software.
In 2008 and 2010, ARTS was the Autodesk Training Center with more AutoCAD student enrollments in the northern region of South America. According to statistics from Autodesk, we are the Training center with more students in Americas from 2008 to 2014.
Arts Digital Institute was establishing since 2012 in Miami, providing high quality training of Autodesk´s software to the users of South Florida.
Objectives
The objective of the Maya Complete Training is start from
scratch and teaches all Maya specialties. At the end of the
training the students will learn the necessary tools to
work in the industry of film, TV and video games:
• Rigid Modeling, Nurbs, organic Modeling, Character
modeling, environments
• Use and create textures, advance texturing
• UV Mapping and unwrapping techniques
• Lighting techniques using Mental Ray
• Walkthrough, general animation, Character Animation
• Particle systems, nucleus for nCloth, nHair, rigid and
soft bodies.
Next Start Dates:
New Schedule:
NIGHT: OCTOBER 26 2015
SHIFT
MORNING
WEEKEND
NIGHT
9:00 am to 1:00 pm
9:00 am to 6:00 pm
6:00 pm to 9:00 pm
Monday Wednes-day
and Friday
Saturday
Monday Wednes-day
and Friday
9
8
9
7
6
7
14 weeks
15 weeks
14 weeks
HOURS DAYS HOMEWORK HOURS
COURSE LENGTH
CLASS HOURS PER WEEK
Autodesk Certificates of completion: As a training center, for each level completed, the student will receive a certificate of completion Submit-ted by Autodesk.
Certificates of completion: Maya Level I Maya General Modeling Maya Character Modeling Mudbox Maya General Animation Maya Character Animation Maya Lighting & Shaders Maya Dynamics
Autodesk Certified Professional Arts Digital Institute is an Autodesk Certification Center.
The student may take professional certification exam in our site. This Certificate objectively validates the skills and knowledge of student. The student may use the Cer-tified Professional logo on your business card and his name is published in the Autodesk website.
http://cadmiami.com/blog_arts_institute/get-what-you-want-with-autodesk-certification/
Our facilities & location: http://cadmiami.com/facilities.php
Our Teacher: Enrique Saltos Reel: http://youtu.be/0UvyOgdwkvY
3D Artist, 14 years’ experience in 3D modeling, 3D animation, motion graphics and VFX, Lead Anima-tor and Multimedia Project director. Enrique works on projects for Coca – Cola, BMW, Nestlé, General Motors, Mazda, Renault, Movistar and Claro.
Studies: Universidad Autónoma de Quito: BA. Audiovisual Communication. University of Central Arkansas: BSc. Computer Science
Work Experience: AQUA Multimedia Corp. Hialeah, FL: Senior Media Designer.
Universidad de las Américas. Quito, Ecuador:Director of Audiovisual and Multimedia production
Digital Arts Coordinator at Universidad San Francisco de Quito. Quito, Ecuador.
“Surreal Multimedia”. Quito, Ecuador:Director of Animation and Interactive projects
Language:Courses are given in
English or Spanish
Platform:Maya is Available for:
Mac OS and PC
Maya Complete Price: $870 monthly for 4 months
Student Outcomes: • Learn how to navigate within the virtual world of
Maya in a 3D Digital environment.
• Discover how to model complex objects starting out
from a simple primitive one.
• Gain a greater knowledge of the diverse techniques
of 3D modeling and Maya tools.
• Understand the concept of correct topology and
how to accomplish it.
Project_1: Hard Surface Modeling • Create complex models using the tools learned in
the module.
• Model a complex hard surface object with the pipe-
line techniques learned in the module.
MODULE 1 Course Overview: GENERAL MODELING
MODULE 2: Course Overview: ORGANIC MODELING
Student Outcomes: • Build a superior understating of organic modeling
using advanced techniques for topology control.
• Create character models with complex geometry
following the anatomy structure.
• Optimize topology workflow to get natural move-
ments according with the character anatomy.
Project_2: 3D Character Modeling
MODULE 3: Course Overview: TEXTURING TECHNIQUES
Student Outcomes: • Gain a greater understanding of Basic and Mental
Ray Material.
• Learn to pay attention to detail in the environment to
replicate real world wear and usage to replicate them
in Maya.
• Develop complex material nodes to replicate hyper-
realism.
• Understand UV mapping concept and techniques.
Project 3:Environment texturing Texture an alley or similar urban
environment using photographs.
MODULE 2: Course Overview: ORGANIC MODELING
MODULE 4:Course Overview:ADVANCED UV MAPPING TECHNIQUES
Student Outcomes: • Gain a greater understanding of UV mapping and UV
unwrapping techniques for complex objects.
• Apply textures to hard and organic models.
• Learn the process to convert the 3D model on a flat
surface to be textured in Photoshop and then be
converted back to 3D.
MODULE 5:Course Overview: MUDBOX / ADVANCED TEXTURING & MODELING
Student Outcomes: • Understand the transitional applications between
Maya and Mudbox.
• Learn this basic powerful tool to improve you 3d
models model detail and texturing
• Recognize Mudbox digital sculpting functions and
brushes. Use Mudbox as an advance tool to add
extraordinary detail to your basic models.
• Use Mudbox advanced topology and polygon
reduction tools to improve your models.
Project_4:
Face model Model and texture a realistic face using the
tools learned in this module.
MODULE 6:Course Overview: LIGHTING TECHNIQUES
Student Outcomes: • Understand the different lights that exist in Maya
and when to use each of them.
• Build a superior understating of Maya’s mental ray
lighting systems.
• Use Advanced lighting techniques such as Final
Gather, HDRI & GI Lighting.
Project_5: Environment Lighting Light the Urban environment cre-
ated before to simulate real world radiosity.
Student Outcomes: • Understand animation concepts.
• Understand Keyframing and the Graph Editor curves.
• Develop a better understanding of direct and
assisted animation.
• Optimize the different animation techniques to sim-
plify a project.
Project_6: Hard Surface Logo animation
Animate a logo falling down
MODULE 7:Course Overview: GENERAL ANIMATION
MODULE 8:Course Overview: CHARACTER RIGGING TECHNIQUES
Student Outcomes: • Understand and develop different character rigging
techniques.
• Modular rig pipeline creation and Skeletons building
techniques for proper skin deformation
• Learn the basic aspects of poly paint and how to
customize its respective tools.
• Creation of FK and IK systems.
Project_7: Character Rigging With the character rig workflows learned in this module
create your own character rig.
MODULE 9:Course Overview: CHARACTER ANIMATION
Student Outcomes: • Strategic ways of creation Key frames for animation
and character control’s manipulation.
• Acknowledge de fundamentals of the track editor
and animation layers
• Learn the Disney animation’s principles.
Project_8: Walk cycles and basic character animation.
Create di�erent types of character animation using
animation layers.
MODULE 10:Course Overview: PARTICLES
Student Outcomes: • Understand the basics of paint effects and particle
creation to be use in your own 3D scenes. • Simulation and particle creation Techniques using
Maya’s toolset workflows • Acknowledge the basic integration of particles and
paint effects in your 3d Scene. • Learn the basics of liquid integration and particle
fields. Project_12: Environment and Maya’s Particle Creation. Create and animated a natural environment using Maya’s particles effects.
MODULE 11:Course Overview: ADVANCED RENDER & RENDER LAYERS
Student Outcomes: • Build a superior understating of Maya integrated
render engines. • Develop a render pipeline to render different chan-
nels that will be composited later during post
production.
• Understand the concepts of render layers and render
masks.
MODULE 12:Course Overview: AFTER EFFECTS: POST PRODUCTION AND COMPOSITING
Student Outcomes: • Learn the basic techniques of composition of your
Maya scenes in After Effects • Understand After Effects Basic Workflows for
compositing 3d rendered images • Render a color corrected scene using all the layers
and render passes that came out of Maya • Recognize how to layer a composition in after effects.
Project_10: Postproduction and compositing Use different compositing techniques create a color corrected animation using all the render passes from after effects.
2850 NW 79th Ave Miami, FL 33122 Westpark Business Center Phones: (786) 334.57.40 (786) 334.57.41 Fax: (786) 334.57.42
www.cadmiami.com [email protected]
2850 NW 79th Ave Miami, FL 33122 Westpark Business Center Phones: (786) 334.57.40 (786) 334.57.41 Fax: (786) 334.57.42
www.cadmiami.com [email protected]