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Page 1: 3D Character Animatorgeodiony.com/wp-content/uploads/2019/02/GeoDionyCV_2018.pdf · Efficiently provided a vast variety of industry quality animations to the massively multiplayer

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PERSONAL PROJECTS/INTERESTS

Pencil drawing

Composing electronic musicPlaying video gamesAndroid “Cyclos: Revolution” Iphone “Ethereal”Windows “Psyflex”

Creating 2D and 3D games for desktop and Mobile devices.

EDUCATION

1st TEE School of Kaisariani, Athens, Greece.Degree in Applied Arts & Graphic Design2000 - 2003

* All 2D animations of winning icons for 5 different slot games.* 3D animation renders of characters and objects necessary for the icon animations.* Visual Effects and Particle Animations.

GameArt 3D/2D Animator2017 - 2018

* 2D Character Animations for the gameplay.* Cinematic animation scenes with multiple character interactions.

Monsters - “Apocalypse Cow”2D Character Animator2016 - 2017

* Animations, rigging and skinning for almost all characters and creatures.* Create custom animation workflows and game character movement systems.* Managed a team for all animation related procedures.

Aventurine S.A. - “Darkfall Unholy Wars”3D Character Animator2009 - 2014

* Animations for a vast number of playable characters and creatures.* Skinning and rigging all the necessary models.* 3D prop and terrain modeling for the game environment.* 3D model unwrapping and texturing.* World Builder, Level design.

Aventurine S.A. - “Darkfall” 3D Character Animator / Artist2003 - 2009

PROFESIONAL EXPERIENCE

AREAS OF EXPERTISE

Industry-standard 3D Character / Creature / Inanimate object animations.

Familiarity with Game Engine Asset Pipelines and importing/exporting/customizing animation states,using both industry-standard and in-house game engines and tools.

Ability to modify existing pre-rigged characters to meet new demands and animate these characters using storyboards.

Easy integration in team environments. Ease of interaction with both Animation Experts and Software Engineers,in order to create game character movement systems and custom animation workflows.

Experience in actively pitching and being proactive in selling ideas and work to prospective customers.

Sony Vegas

Photoshop

Unity 3D

3D Studio MAX

Software

Level Design

Texturing

Unwrapping

Modeling

Rigging/Skinning

Animation

Ski l l s

Zografou 15771, AthensGreece

[email protected]

+30 6944121658

Contact

A dedicated professional, with over a decade of experience in rigging, skinning and animating 3D characters and creatures.Efficiently provided a vast variety of industry quality animations to the massively multiplayer online role-playing games (MMORPG) named "Darkfall" and "Darkfall Unholy Wars". Proven track record of handling a team and developing process of the game, working exclusively with animations. Growth oriented individual with ability to solve issues and problems related to projects in a creative manner, always eager to learn new skills and confront new challenges.

3D Character AnimatorGEORGE DIONYSOPOULOS

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