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FRP
Blogging A to Z2013
by Timothy Stone
nother Caffeinated Day
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Warhammer Fantasy Roleplay, WFRP, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, artefacts, illustrations
and images from the Warhammer world are either, TM and/or Copyright Games Workshop Ltd 2000-2013, variably registered in the UK and
other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
All other texts are Timothy Stone 2013 unless otherwise noted.
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anothercaffeinatedday.com
2013 Blogging A-to-Z
Retrospective
by CAFFEINATED | MAY 10, 2013
Another Caffeinated Day entered into the 2013 Blogging from A to Z challenge
excited about the milestone, three years! Each year presented challenges, though
for 2013 the greatest was just plain old discipline.
My biggest challenge in 2011 was wrapping my head around the ideas and
focusing on a coherent topic. For 2012 it was scheduling. Each year's challenges
welcome and the topic, Warhammer Fantasy Role Play, something that engagedme and my readers.
This year I hit the challenge running with a topic that I hope Warhammer fans
could also take with them in the form of deeper fiction and NPCs, Non-Player
Characters, for games they may be playing. And getting the NPCs out the door
each day mid challenge became more difficult with each day due to daily
demands of life.
Daily demands aside I can say that I never missed a EDT Midnight deadline--GMT doesn't count!
2013 also marks another milestone: introducing fans of Warhammer to more
WFRP voices. JMT and Roger'sA Life Full of Adventureand Mark'sA Song of
Middenheim expanded their audiences and introduced new and exciting
Warhammer perspectives and fiction.
Each year finding a coherent topic focus with entries that start with the known
Latin alphabet--no pedantics please!--is itself a challenge. It's my goal to rise to
that challenge each year.
Til 2014...
Original URL:
http://www.anothercaffeinatedday.com/blog/default/2013/05/10/2013-Blogging-A-to-Z-Retrospective
http://middenheimcity.blogspot.com/http://www.anothercaffeinatedday.com/blog/default/2013/05/10/2013-Blogging-A-to-Z-Retrospectivehttp://middenheimcity.blogspot.com/http://alifefullofadventure.blogspot.com/http://www.anothercaffeinatedday.com/blog/default/2013/05/10/2013-Blogging-A-to-Z-Retrospective7/27/2019 2013 Blogging A to Z
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anothercaffeinatedday.com
A is for Abbot Isodard Gumy,
Wave Lord of Manann, Pointe
du Flambeau Silencieux, Silent
Isle
by CAFFEINATED | APRIL 1, 2013
Pointe du Flambeau Silencieux, or Point of the Silent Torch, is a small abbey to
Manann atop the western most cliffs of the Silent Isle off the coast of Bordeleaux.
Isodard is the restless and animated Abbot to a small, faithful, if sometimes lazy,
group of monks that operate the lighthouse in the abbey. He can often be seen
marching through the courtyard of the abbey waving his hands and shouting
loudly if the monks seem to be shirking their duties. Only his stomping, shouting,
slamming of doors, forcibly closing tomes, and purposely tossing empty wine
bottles to his office hearth is all for naught. For no sound can ever be heard on
the Silent Isle.
Isodard Gumy's journey to his position is not as much politically earned as
expedient. He is probably one of the greatest sailors Bordeleaux has ever known.
Isodard single handily navigated the Dragon's Maw by only the light of Mannslieb
while carrying 200 barrels of wine from L'Anguille in a four day, three night run
for the gambling Duke Adalhard of Lyonesse. His success was well rewarded and
Isodard bought his ship. He was a successful merchant for sometime, but he was
a changed man. He entered the Manann priesthood and began preaching along
the coast of Bretonnia.
A recognizable name soon found him on the great floating temple
to Manann near Bordeleaux where he was often given audience to Dukes, Grail
Knights and all manner of nobility blessing shipping and travel. When a regular
rotation of monks, initiates and Venerean priests struck rocks off the Silent Isle at
the Pointe du Silencieux and all hands were lost, Isodard found new purpose in
priesthood: championing common sense warning for seafarers.
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Isodard begin politicking for a lighthouse on the point soon after the accident. He
was anointed, transferred to the monastery, and charged with making the
lighthouse a reality. He soon found how hard it was to get things done on an
island where everyone took a vow of silence and had it enforced by the impossible
and unexplainable magics (or curse) on the island that silenced all sound.
He was able to fund the lighthouse from generous donations by Duke Adalhard.
The Cult of Mannan also charged laborers and monks with building thelighthouse. The years of construction left Isodard a man with a short temper that
often ended in great displays of anger in silent, animated, and thus comical, fits
to the leaders of the monastery.
Isodard was soon promoted to Abbot and given charge of the lighthouse, now
officially recognized as an abbey by the cult. The point was renamed to Pointe du
Flambeau Silencieux.
Initiates and monks are often assigned to the abbey as punishment for Abbot
Gumy is known to be a devout, powerful priest--some say speaking directly to the
Wave God himself--and also a harsh taskmaster: maintenance of the abbey
grounds is a full time job and the light must be manned every night, calm or
stormy, sticky humid or icy cold.
Recently, Venerean monks on the island have been writing to cult leadership that
in Isodard's presence sounds can be heard: footsteps, a door hinge, or when he
sets a quill to blotter. A letter recently sent says that Isodard's prayers can beheard in the abbey and many of the monks assigned there come back telling of
how during his prayers in the abbey chapel, waves can be heard crashing on the
rocks below the lighthouse.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/01/A-is-for-Abbott-Isodard-Gumy-Wave-Lord-of-Mannan-Pointe-du-Lumi%C3%A8re-Silent-Isle
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Wave%Lord%Isodard%Gumy
Male%Human%from%BretoniaAbbot%(ex
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%%%%%%%%Suave,%Petty%Magic%(Divine),%Master%Orator,%Strike
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anothercaffeinatedday.com
B is for Black Water
AP RI L 2, 2013
Black Water lies in the
World's Edge
Mountains east of the
Grand County of
Stirland.
With a shore line
extending some 300miles as measured by
Hr. S. Kaplin,
Cartographer of
Stirland, it is an
impressive sight to see
from the upper levels
of Zhufbar, the famed
dwarven hold.
Dwarven lore tells historians that Black Water is the crater formed by a meteor
that came down in the higher reaches of the surrounding mountains. The crater
soon filled with ice melt from the peaks forming one of the deepest natural lakes
known in the world. The water would soon overflow the crater and spill into the
surrounding valleys. Zhufbar, meaning Torrent Gates in Khazalid, was founded
and built by the dwarves to harness the great energies of the waterfalls. The
waterfalls power huge mining and processing machines of Zhufbar that enrich all
of the dwarven kingdoms.
Black Water itself is legendary for possessing some of the richest ore and
gemstone deposits in the mountains. It is also the home of untold mysteries and
terrors in its darkest depths. Abandoned prospector settlements lie scattered on
the shores, the inhabitants known to have left unable to adapt to the harsh
conditions, terrorized by greenskins, or just "all gone"... vanished from one day to
the next.
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Most travelers are welcomed to the upper reaches of Zhufbar where a thriving
trading community works and lives. It is the first stop for those brave enough to
scratch out a living along the shores. Recently, traders have spoken that the
dwarves have restricted passage over the Torrent Gates to points east, prodding
adventurous souls south and toward the lost hold of Karak Varn, or Crag Mere.
Reasons remain unknown to most.
Herr Kaplin, while making maps for Stirland, tells of rumors that the dwarves areplanning on mining Black Water itself. Whispers of a great steel sphere being
constructed in a brackish stillwater on the shore are heard by many in taverns of
Zhufbar, especially when the infamous name Malakai Makaisson is mentioned.
Others talk of Malakai Makaisson's obsession to recover the powerful hammer of
Runelord Kadrin Redmane. Redmane tossed his hammer far into Black Water to
prevent its capture by an ambushing regiment of Goblin Warlord Gorkil
Eyegouger's army during the Battle of Black Falls.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/02/B-is-for-Black-Water
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anothercaffeinatedday.com
C is for Coachman, Jaswick
Downhill
by CAFFEINATED | APRIL 3, 2013
To meet Jaswick is to observe a study of contrasts. His stark white hair is
punctuated by two pitch black eyes that seem to have no iris. He appears
undersized for his oversized firearms: two Dwarven pistols sized for a human
named for his mother and father, Wanda and Murder. The guns, as long as his
torso, makes him seem much smaller than he actually is.
Jaswick Downhill grew up on the border's of Stirland and the Mootland in
Sauerapfel. The first son of a prominent innkeeper and an awardwinning pie
maker, Jaswick learned how to cook very early, but innkeeping and cooking did
not sate a wanderlust. His parents died tragically in a fire that swept through part
of Sauerapfel during the Mootland's famed Pie Week celebrations. The inn was
lost, as were Jaswick's eyebrows--permanently seared in a backdraft during the
fire--and Jaswick inherited debts and three much younger brothers.
Jaswick sent his siblings to live with a cousin in Averheim and set to handling his
father's debts. His father had connections with several coaching houses that
serviced the Mootland, Stirland and Averland provinces. Wrden Coaches hired
him riding the unenvious position of footman. Standing on a springless steel pad
at rear of speeding coaches was hard work that often started with tying oneself
with thick cords of rope to the handholds so as not to fall off. Hours standing in
thick oil cloth to protect himself the endless clouds of dust in the heat of summer,
rain and mud in the wet season, and snow and mud in the winter was exhausting
work. Yet it also allowed him to keep the fine clothing that his employer providedhim mostly clean. A fact not unnoticed by the customers that were presented at
there destination by a relatively clean footman.
Jaswick's small stature and position on the coaches would soon save him and his
charge from a goblin raiding party that ambushed an otherwise empty coach, but
one that carried a large sum of crowns being sent to Wurtbad. The goblins, riding
mangy and vicious wolves, killed the driver with arrows. The coach slowed to a
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halt as the horse team, without instruction, came to a stop. The goblins did not
see Jaswick on the footman's mount, covered in dust and mud, in the hustle to
tear off the doors or attempting to steal the horses.
Jaswick took the opportunity to lift himself to the roof and retrieve the teamster's
two pistols. Two dead goblins later, and the reins in hand, the coach was again
speeding toward Wurtbad. The owner promoted Jaswick to full coachman. Only
Jaswick's eyesight and expert use of pistol's made him the perfect partner to alarger teamster.
Today, Jaswick rides bodyguard for all of Wrden Coaches most prominent
passengers or most valuable cargo.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/03/C-is-for-Coachman
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Jaswick(Downhill
Male(HalflingCoachman
**********************************
51(years(old.(Born(in(Einsamholz,(a(small(town(in(the(Empire(Province(((((((of(The(Mootland.
4'2",(106(lbs.(with(a(stocky(build.
Eye(Color:(black
Hair(color:(whiteDistinguishing(Features:(pot(belly,(missing(eyebrows
Birthday:(Born(on(the(29th(of(Brauzeit,(2472(years(since(the(founding
(((((((of(the(Empire(by(Lord(Sigmar.Astrology:(You(were(born(under(the(sign(of(the(Drummer,(the(sign(of
(((((((excess(and(hedonism.
Dooming:(A(child(shall(be(Morr's(herald.Religion:(You(were(raised(to(worship(Esmerelda.
Family:(Both(parents(deceased(and(3(siblings).
Friends:(Rides(to(support(siblings;(has(saved(the(life(of(Theo(Neddly,(proprietor(of
((((((((Theo's(Livery(and(Inn(in(Stirland.Enemies:(Spurned(the(cooking,(and(purely(platonic,(interests(of(Theo's(wife,(Elsbeth
((((((((Jaswick's(mother(and(father(both(ran(an(inn(in(Sauerapfel(where(he(learned(((((((((cooking(trade(in(the(kitchen.(
(((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]](((((((|Main(Profile(((((((((((((((((((((((((((((((((((((((((((((((((((|
(((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
(((((((|WS(((((|BS..(((|S((((((|T((((((|Ag(((((|Int((((|WP(((((|Fel((((|(((((((|(28%(((|(35%(((|(26%(((|(21%(((|(47%(((|(24%(((|(30%(((|(37%(((|
(((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]](((((((|+5%((((|+10%(((|+0%((((|+0%((((|+10%(((|+0%((((|+5%((((|+5%((((|(((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
(((((((|(28%(((|(45%(((|(26%(((|(21%(((|(47%(((|(24%(((|(30%(((|(37%(((|
(((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
(((((((|Secondary(Profile((((((((((((((((((((((((((((((((((((((((((((((|(((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
(((((((|A((((((|W((((((|SB(((((|TB(((((|M((((((|Mag((((|IP(((((|FP(((((|
(((((((|(1(((((|10(((((|(2(((((|(2(((((|(4(((((|(0(((((|(0(((((|(2(((((|(((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
(((((((|+0(((((|+2(((((|(0(((((|(0(((((|+0(((((|+0(((((|(0(((((|(0(((((|(((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]](((((((|(1(((((|10(((((|(2(((((|(2(((((|(4(((((|(0(((((|(0(((((|(2(((((|
(((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
Skills:(Academic(Knowledge(Genealogy/Heraldry),(Academic(Knowledge
(((((((History),(Animal(Care,(Common(Knowledge(Halflings),(Drive,(Gossip,(Haggle
(((((((Perception,(Ride,(Secret(Signs(Ranger),(Speak(Language(Halfling),(Speak(((((((Language(Reikspiel/Empire),(Speak(Language(Kislevite/Kislev),(Trade(Cook)
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Talents:(Lightning(Reflexes,(Night(Vision,(Quick(Draw,(Resistance(to(Chaos,
(((((((Specialist(Weapon(Group(Gunpowder),(Specialist(Weapon(Group(Sling)
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anothercaffeinatedday.com
D is for Dilettante, Saissa Jean-
Aubry
AP RI L 4, 201 3
Siassa was born to a merchant family in Bordeleaux, Bretonnia. A peasant by any
other measure and a woman by all laws. Her future did not promise much other
than the promise of a dowry.
Her mother soon recognized that her interests did not lie in clothing and
spending her father's money, but in her father's business. Siassa would follow herfather to the warehouses in the merchant quarters of Bordeleaux. Doted on by
her father, she began learning everything about the exchange of goods and the
cultures that dealt with Bretonnia.
In the warehouses, hidden from the prying eyes of zealots, she learned about
cultures from around the globe. In hidden, sometimes smoky rooms--especially
from Cathy--the world's cultures came alive. Exotic languages would be spoken,
exotic liquids poured, exotic spices and food served, and small shrines to
venerated souls or even heretical gods would be displayed. This was what life was
like in the warehouses, where each trader doing business with her father would
cling to their traditions and homeland in small, but important ways.
Saissa would hear stories of denied races, like the Skaven, from merchants far
and Dwarves closer, learn a few words in Nipponese, Sea Elf!, and Orcish, or hear
of the black arks of the Druchii and even whispers of the dark gods.
In the warehouses she would meet Verenean Investigators--that had befriended
her father or others--recording stories and cultures in great tomes. She even
learned to read and write from the Vereneans. Her father encouraged it all, until
her mother required her at cotillion.
She abhorred the ritual, but she obeyed her mother, then she met Ugs Nivard.
Ugs was a minor noble in Bordeleaux and cotillion was his chance to find a wife
of near status, if a peasant by birth. Ugs arrogance was not subtle. Saissa
overheard the argument and the relenting--albeit with much reluctance--of her
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father to her mother's argument: nobility and status was worth any dowry for the
hand of Siassa.
Begging passage with a Verenean Investigator to the Silent Isle and the libraries
of the Cult of Verena in the monastery of Cult of Manann, Siassa ran away.
She has spent nearly six years on the island and off, traveling with Verenean
Investigators and Priests to many great cities of Bretonnia, always returning tothe books in the library, a little more knowledgable, but always in quiet study on
the isle, and always hiding from her parents and Ugs.
Recently, she has heard that the abbot at Pointe du Flambeau Silencieux has been
causing the silence of the isle to be lifted. Siassa has charmed the old abbot of the
lighthouse and prayed with him, hoping to hear the waves crashing or even his
prayers. She visits the Wave Lord Isodard Gumy as often as he can welcome her,
but has yet to experience the awakening of the island her Verenean friends have
written about. Yet.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/04/04/04/2013%2000:00:00
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Siassa%Jean)Aubry
Female%Human%from%BretoniaDilettante
**********************************
22%years%old.%Born%in%the%Bretonian%Dukedom%of%Bordeleaux.5'8",%123%lbs.
Eye%Color:%violet
Hair%color:%light%brown
Distinguishing%Features:%dark%skinBirthday:%Born%on%Monstille,%the%Winter%Solstice,%2501%years%since%the
%%%%%%%founding%of%the%Empire%by%Lord%Sigmar.
Astrology:%You%were%born%under%the%sign%of%Mummit%the%Fool,%the%sign%%%%%%%of%instinct.
Dooming:%Do%not%fall%under%the%sight%of%both%Mannan%and%Morr%at%once.
Religion:%You%were%raised%to%worship%the%Lady%of%the%Lake.Family:%Father%and%mother%merchants%in%Bordeleaux.%Possessed%of%a
%%%%%%%tenuous%claim%to%high%title.
Friends:%Wave%Lord%Isodard%Gumy,%Abbot%of%Pointe%du%Flambeau%Silencieux
Enemies:%Ugs%Nivard,%ex)lover.%Ugs%is%quite%upset%about%being%spurned%in%courtship.
%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))%%%%%%%|Main%Profile%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%|
%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
%%%%%%%|WS.%%%%|BS.%%%%|S.%%%%%|T%%%%%%|Ag%%%%%|Int%%%%|WP%%%%%|Fel%%%%|%%%%%%%|%35%%%|%38%%%|%39%%%|%31%%%|%34%%%|%33%%%|%35%%%|%35%%%|
%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
%%%%%%%|+5%%%%|+5%%%%|+5%%%%|+5%%%%|+5%%%%|+5%%%%|+5%%%%|+5%%%%|%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
%%%%%%%|%40%%%|%43%%%|%44%%%|%34%%%|%36%%%|%35%%%|%27%%%|%27%%%|%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))%%%%%%%|Secondary%Profile%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%|
%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
%%%%%%%|A%%%%%%|W:%%%%%|SB%%%%%|TB%%%%%|M%%%%%%|Mag%%%%|IP%%%%%|FP%%%%%|
%%%%%%%|%1%%%%%|12%%%%%|%3%%%%%|%3%%%%%|%4%%%%%|%0%%%%%|%0%%%%%|%3%%%%%|%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
%%%%%%%|+0%%%%%|+2%%%%%|%0%%%%%|%0%%%%%|+0%%%%%|+0%%%%%|%0%%%%%|%0%%%%%|
%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))%%%%%%%|%1%%%%%|14%%%%%|%4%%%%%|%3%%%%%|%4%%%%%|%0%%%%%|%0%%%%%|%3%%%%%|
%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
Skills:%Academic%Knowledge(Skaven,%Blather,%Common%Knowledge%(Bretonia,%
%%%%%%%Common%Knowledge%(Bordeleaux,%Consume%Alcohol,%Gossip,%Navigation,%Percepti
%%%%%%%Read/Write,%Secret%Signs%(Templar,%Speak%Language%(Breton,%%%%%%%%Speak%Language%(Reikspiel,%Trade%(Cartographer
Talents:%Etiquette,%Stout%Hearted,%Very%Resilient
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anothercaffeinatedday.com
E is for Essen, Village of The
League of Ostermark
AP RI L 5, 2013
Essen is a small
village of some 90
farmers and distillers
in The League of
Ostermark, bordering
the County ofSylvania.
To the south lies the
Dead Wood, home to
the ruins of Mordheim
and the remnants of
VanHal's retinue of
undead slaves and the
wights, ghouls,
zombies and
leaderless skeletal
remains of scattered armies from the Storm of Chaos in 2522 IC. To the north,
the Eirie Downs is a terrain of rolling hills, high grasses, and barrows to kings
long forgotten and evils that do not wish to be.
It is said that Essen is the most haunted village in the Empire and a great many
exaggerations can be heard by visitors of just how haunted. The reputation ofEssen precedes it when discussed in even the politest company and does the
village no favors in attracting more that transient residents: cryptonecromancers,
witch hunters, and even Ostermark's own famed vampire hunters. However, this
transient crowd has led to a vibrant spirits industry fed by its largely
agriculturally leaning residents. The pun is not lost on anyone and is sure to get
you a grumble, a surcharge, or even a black eye, in the taverns and inns
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Some of the finest potato vodka comes from Essen's small distilleries and is
sought after by many, especially in the northern villages closest to Kislev.
The Storm of Chaos last year largely left Essen unscathed, if wary of even the
slightest "bump in the night." Sylvanian armies mustered in the Dead Wood and
marched east through Talabecland to Middenheim. The Dead Wood only
rightfully earns its name, even after the "storm broke in the west."
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/05/E-is-for-Essen-Village-of-The-League-of-Ostermark
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anothercaffeinatedday.com
F is for Friar, Blessed Roderic
Leer, Ulrican Friar
by CAFFEINATED | APRIL 6, 2013
Roderic Leer was born to a woodland father that worshipped Taal and a mother
who was quietly an Ulrican. Roderic grew up honoring Taal, but abhorred the
labor of the woods. He soon found an opportunity to join the militia of
Talbecland when a muster in Klepzig was held. The muster would credit his
father's liege as required by the Elector Count, but it paid directly. His years as a
soldier set his path toward becoming blessed by Ulric, and some say a "Saint-in-the-wings."
Roderic's company became separated from the main body on a march to
Kutzleben, a farming community on the Taalbaston, outside Talabheim. Roderic's
company was surrounded by Skaven in an ambush. Roderic rallied the troops and
formed a pocket of resistance against a collection of boulders and high ground
near the Taalbaston. In what seemed like a situation that would eventually end
with the entire company eliminated to a man, Leer, out of desperation, started to
pray to Ulric. Huddled in rain ditches and tumble down rock holes, listening to
the chittering ratmen in positions only 10 yards away, he quietly prayed for
bravery. It came when he could take no more of the plotting by the Skaven below.
With a fierceness he would later say was the hand of Ulric, he charged the foul
"children of the horned rat god" and routed them.
Roderic and nearly three dozen soldiers survived. Barely honored by his captains,
Roderic opted to complete his service quietly and left Talabecland for Ostland.
Roderic wandered the Empire for two years reconciling the his salvationf, hisfriends lives, the loss of so many, and the denial that ratmen could have been
responsible for the ambush. Initially, his wanderings afforded him opportunities
to tell stories at taverns or coaching inns for lodging and food. But soon he was
avoiding the armies marching through villages, conscripting any man able to
wield a halberd. He knew now that the Storm of Chaos moved over the Empire.
Roderic would not know of the devastions of the war until he arrived outside of
the ruins of Wolfenburg.
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Skirting Wolfenburg and deftly hiding from bandits, beggers, and sellswords, he
would stumble upon a cave in the Middle Mountains that would bring him quick
closure and honor, after his years of wandering and fighting. In the cave, a
"bishop of Ulric" was hiding with a group of monks, all persecuted by the
Sigmarites that ruled the refugee camps and garrisons surrounding the remains
of Wolfenburg. It was here that he became an initiate in the Ulrican cult. He
would succeed the "bishop" who initiated him when Sigmarite zealots raided the
camp and his mentor was instantly killed as he tripped and fell against a rock.
Ulric would deliver him from the Sigmarites when several of the soldiers he
served with in Talbecland stopped the monks as they crashed through their
campsite. The small company of sellswords would slaughter the zealots and
Roderic would convert them all to the Ulrican faith. The new martial order would
settle in a wilderness area near Ferlangen far from Wolfenburg. They would clear
all manners of Archaon's stragglers from the woods. The monks would also
render aid to those that tended the forests and lands around Ferlangen. Rodericwould also ensure the safety and care of Ulrican temples and priests far from
Middenheim. Alas, the order would be arrested during renewed persecution by
the governor Ferlangen fearing witch hunters and "witnesses" that would bear
false witness that the monks were truly mutants hiding in the woods, corrupted
by the very things they fought. Caught and tortured, the were promised mercy if
they were to worship Sigmar. They refused to a man. The monks were beheaded.
Roderic would be tortured and burned at the stake in Ferlangen in 2523 IC as a
heretic and mutant.
Roderic's ashes were quietly spirited away and poured over the pile of skulls of
his monks outside of Ferlangen. Talk in taverns of Ostland and in temple's of
Ulric tell of an elderly woman--his mother! it is said in some places--performing
this act. Today, Ferlangden farmers tell of a ghostly order of headless monks that
clash with beastmen daring to terrorize the surrounding farms. Quiet groups of
Ulricans are said to visit the bump in the grassy field where the monks were
unceremoniously buried, heads separate from body.
Roderic's champions for Sainthood in the Ulrican faith wear a stylized ear with a
cut and ragged lobe, a personal trait reported by some in Ferlangen that saw his
execution. "Rodericans" often can be seen discretely pulling their ear when
encountering others that honor Roderic's faith, leadership, and martial order.
Roderic's Character Sheet is presented as an artifact of his life. His ghost, if real,
will possess these skills.
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Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/06/F-is-for-Friar-Blessed-Roderic-Leer-Ulrican-Friar
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Blessed&Roderic&Leer&(deceased)
Male&Human&from&the&EmpireFriar&(ex=Initiate,&ex=Vagabond,&ex=Soldier)
**********************************
26&years&old.&Born&in&Klepzig,&a&village&in&the&Empire&Province&of&&&&&&&Talabecland.
5'10",&123&lbs.&with&an&emaciated&build.
Eye&Color:&pale&green
Hair&color:&greyDistinguishing&Features:&ragged&ear
Birthday:&Born&on&the&32nd&of&Erntezeit,&2507&years&since&the&founding
&&&&&&&of&the&Empire&by&Lord&Sigmar.Astrology:&You&were&born&under&the&sign&of&Mummit&the&Fool,&the&sign
&&&&&&&of&instinct.
Dooming:&To&the&four&winds&thy&remains&shall&be&scattered.Religion:&Raised&to&worship&Taal.
Family:&Father&missing&and&2&sibling(s).&There&is¬hing&unusual
&&&&&&&about&your&family.
Friends:&UlricansEnemies:&Beastmen
&&&&&&&=================================================================
&&&&&&&|Main&Profile&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&|
&&&&&&&=================================================================&&&&&&&|WS:&&&&|BS:&&&&|S&&&&&&|T&&&&&&|Ag:&&&&|Int:&&&|WP:&&&&|Fel:&&&|
&&&&&&&|&36%&&&|&38%&&&|&35%&&&|&23%&&&|&41%&&&|&32%&&&|&34%&&&|&44%&&&|
&&&&&&&=================================================================&&&&&&&|+5%&&&&|+5%&&&&|+0%&&&&|+5%&&&&|+10%&&&|+10%&&&|+10%&&&|+10%&&&|
&&&&&&&=================================================================&&&&&&&|&46%&&&|&48%&&&|&35%&&&|&23%&&&|&51%&&&|&42%&&&|&44%&&&|&54%&&&|&&&&&&&=================================================================
&&&&&&&|Secondary&Profile&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&|
&&&&&&&=================================================================
&&&&&&&|A.&&&&&|W:&&&&&|SB&&&&&|TB&&&&&|M&&&&&&|Mag&&&&|IP&&&&&|FP&&&&&|&&&&&&&|&1&&&&&|11&&&&&|&3&&&&&|&2&&&&&|&4&&&&&|&0&&&&&|&0&&&&&|&2&&&&&|
&&&&&&&=================================================================
&&&&&&&|+0&&&&&|+2&&&&&|&0&&&&&|&0&&&&&|+0&&&&&|+0&&&&&|&0&&&&&|&0&&&&&|&&&&&&&=================================================================
&&&&&&&|&2&&&&&|13&&&&&|&0&&&&&|&0&&&&&|+0&&&&&|+0&&&&&|&0&&&&&|&2&&&&&|&&&&&&&=================================================================
Skills:&Academic&Knowledge&(History),&Academic&Knowledge&(Theology)&+10%,&Animal&Car
&&&&&&&Common&Knowledge&(Empire)&+10%,&Charm,&Common&Knowledge&(Kislev)&+20%,&DodgeBlow,&
&&&&&&&Gossip&+10%,&Haggle,&Heal&+20%,&Intimidate,&Navigation,&Outdoor&Survival&+10
&&&&&&&Perception&+20%,&Performer&(Storyteller),&Read/Write,&Ride,&Silent&Move,&&&&&&&Speak&Language&(Classical)&+10%,&Speak&Language&(Kislevian),&
&&&&&&&Speak&Language&(Queekish/Skaven),&Speak&Language&(Reikspiel/Empire)&+20%
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Talents:&Disarm,&Fleet&Footed,&Lightning&Reflexes,&Marksmen,&Mighty&Shot,&Orientatio
&&&&&&&&Public&Speaking,&Sharpshooter,&Rapid&Reload,&Suave,&Seasoned&Traveller,&
&&&&&&&&Strong&Minded,&Specialist&Weapon&Group&(Two=Handed)
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anothercaffeinatedday.com
G is for Ghost Strider,
Aensanaine Soaringsun, High
Elf
by CAFFEINATED | APRIL 8, 2013
Sea Elves--Asur, or High Elves by any name other than their chosen profession as
master sailors and traders--have numerous communities along the coasts of the
Empire and Bretonnia. It is not unheard of that in such quartering, often
measured in human generations given the long life spans of Elves, Elven partnerswill have children.
These children, far from the cultural norms of Ulthuan--the High Elf homeland--
will seek adventures amongst the human society that surrounds them. Whether
under protest by the parents or with a laissez-faire attitude, young elves will
venture far into the wilderness of the Empire and other nations seeking
knowledge or experience.
Aensanaine Soaringsun is such an elf. Born to two highly placed merchants inMarienburg guilds, Aensanaine has led a human lifetime of adventure across the
Empire. In her early lessons at home she would learn of her kin theAsrai, or
Wood Elves, and the related High Elf woodland clans of the Drakwald in the
heart of the Empire. Not a runaway as much as "not currently interested in her
parents work," after all she would learn that she was all but immortal by human
understanding of time, "Why not see the elves that lived in the woods?"
And such began her journey to her current position as one of the most sought
after guides of the Drakwald by Empire merchants, Imperial generals and curious
crypto wizards. While but an child in the eyes of most elves at 42 years, she has
gained invaluable experience under many human tutors for skills all necessary for
survival in the dangerous wildernesses that encroach or hold at bay human
settlement.
Those that know her will say that she can shoot a quiver of arrows in the time it
takes a master to empty a third. Her aim is deadly and her charges never starve
http://www.anothercaffeinatedday.com/blog/default/2013/04/08/G-is-for-Ghost-Strider-Aensanaine-Soaringsun-High-Elfhttp://www.anothercaffeinatedday.com/blog/default/2013/04/08/G-is-for-Ghost-Strider-Aensanaine-Soaringsun-High-Elf7/27/2019 2013 Blogging A to Z
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for game on long treks. Her skill at tracking and light foot has often cost many a
heartbeat when she appears from shadows without a sound.
At first a causal hire to patrol the forested stretches for bandits, beastmen, and
greenskins with an official paper allowing discretion on summary judgements,
Aensanaine used her position to hone her skills to a razor's edge. But a misstep
almost cost her life if she had not heard the gallops of the roadwardens on the
road ahead. Chased by several bull headed beast men, she lead them into the roadwhere they were dispatched by Captain Jrg Schmidt, his men and the few
arrows she had left.
Aensanaine currently enjoys the hospitality, and bed, of the dashing and
handsome Captain Schmidt of the Talbecland roadwardens based out of Lieske
and the large coaching inn of Taal's Bowers. The Old Forest Road bisects the
province of Talbecland north to south and is heavily traveled affording her many
opportunities to redouble her constant training as a "ghost strider," riding far
ahead of coaches to lessen the chances of bandits or worse. She is paid well for
these services and often turns the information gained in the effort into a
secondary line of work that enriches the coffers of the road wardens, innkeepers
and other interested parties. Such practices she learned from her father... maybe
returning to Marienburg and her parents line of work is not too many years off.
There is the matter of the captain's growing love however.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/08/G-is-for-Ghost-Strider-Aensanaine-Soaringsun-High-Elf
7/27/2019 2013 Blogging A to Z
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Aensanaine'Soaringsun
Female'ElfGhost'Strider'(ex9Scout,'ex9Hunter)
**********************************
42'years'old.'Born'in'Marienburg,'a'city'in'the'Empire'Province'of'''''''Reikland.
65",'152'lbs.'with'a'long'legged'build.
Eye'Color:'silver'green
Hair'color:'ivoryDistinguishing'Features:'ugly'scar
Birthday:'Born'on'the'25th'of'Nachexen,'2481'years'since'the'founding
'''''''of'the'Empire'by'Lord'Sigmar.Astrology:'You'were'born'under'the'sign'of'the'Witchling'Star,'the
'''''''sign'of'magic.
Dooming:'Beware'the'balancing'of'Verenas'scales.Religion:'You'were'raised'to'worship'Vaul.
Family:'Both'parents'missing'and'1'sibling(s).'There'is'nothing
'''''''unusual'about'your'family.
Friends:'No'friends'of'note.Enemies:'No'known'enemies.
'''''''99999999999999999999999999999999999999999999999999999999999999999
'''''''|Main'Profile'''''''''''''''''''''''''''''''''''''''''''''''''''|
'''''''99999999999999999999999999999999999999999999999999999999999999999'''''''|WS::'''|BS:::''|S:.''''|T:.''''|Ag::.''|Int::''|WP::'''|Fel''''|
'''''''|'36%'''|'54%'''|'28%'''|'27%'''|'50%'''|'32%'''|'41%'''|'23%'''|
'''''''99999999999999999999999999999999999999999999999999999999999999999'''''''|+20%'''|+30%'''|+15%'''|+15%'''|+25%'''|+20%'''|+20%'''|+0%''''|
'''''''99999999999999999999999999999999999999999999999999999999999999999'''''''|'56%'''|'84%'''|'43%'''|'42%'''|'75%'''|'52%'''|'61%'''|'23%'''|'''''''99999999999999999999999999999999999999999999999999999999999999999
'''''''|Secondary'Profile''''''''''''''''''''''''''''''''''''''''''''''|
'''''''99999999999999999999999999999999999999999999999999999999999999999
'''''''|A:'''''|W:::'''|SB'''''|TB'''''|M''''''|Mag''''|IP'''''|FP'''''|'''''''|'1'''''|10'''''|'4'''''|'4'''''|'6'''''|'0'''''|'0'''''|'2'''''|
'''''''99999999999999999999999999999999999999999999999999999999999999999
'''''''|+2'''''|+6'''''|'0'''''|'0'''''|+0'''''|+0'''''|'0'''''|'0'''''|'''''''99999999999999999999999999999999999999999999999999999999999999999
'''''''|'3'''''|16'''''|'2'''''|'2'''''|'6'''''|'0'''''|'0'''''|'2'''''|'''''''99999999999999999999999999999999999999999999999999999999999999999'''''''''''
Skills:'Animal'Care,'Common'Knowledge'(Empire),'Common'Knowledge'(Elves)'+10%,'
'''''''Concealment'+20%,'Dodge'Blow'+10%,'Follow'Trail'+20%,'Intimidate,'Lip'Readin'''''''Navigation'+10%,'Outdoor'Survival'+10%,'Perception'+20%,'Ride,'Search,'
'''''''Secret'Language'(Ranger'Tongue),'Secret'Signs'(Ranger)'+20%,
'''''''Secret'Signs'(Scout),'Set'Trap'+10%,'Shadowing,'Silent'Move'+20%,''''''''Speak'Language'(Eltharin/Elf)'+10%,'Speak'Language'(Reikspiel/Empire)'+10%
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Talents:'Charm'Animal,'Coolheaded,'Excellent'Vision,'Fleet'Footed,'Hardy,'
''''''''Lightning'Reflexes,'Marksman,'Mighty'Shot,'Night'Vision,'Orientation,'
''''''''Quick'Draw,'Rapid'Reload,'Specialist'Weapon'(Crossbow),'
''''''''Specialist'Weapon'Group'(Longbow),'Sure'Shot
''''''''''
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anothercaffeinatedday.com
H is for Horned Hunter, Van
Garten
AP RI L 9, 2013
Van was born in Vateresche, a Taalbaston--the near 20 mile diameter, naturally
walled, interior remnants of a crater--village of Talbecland. Located in the heart
of the Taalgrunhaar Forest, Vateresche is home to a thriving lumber and charcoal
community supplying raw goods to Talabheim, the seat Talbecland's Elector
Count, and surrounding Taalbaston villages.
Born to a family of charcoal burners, Van would often work the shallow
underground furnaces with his brothers and father. Yet he was also raised by a
devout mother to honor Rhya, the goddess and wife the woodland god Taal. It
was a chance encounter with a monstrous mutant beast capable of uprooting
trees with a single blow and his father's selfish indifference of seeing each tree
felled as a tree he didn't have to cut down that changed Van forever. Running to
an empty charcoal pit and hiding from the monster, Van watch a pair of Horned
Hunters slay the beast as his brother's prayed for protection and his father
counted trees for charcoal.
Van vowed to join the order of Horned Hunters to protect the forests from the
abominations of Tzeentch, the ruinous god of change. He ran into the forest the
next evening on the regular trip to the furnaces. Van soon found the Horned
Hunters and pledged to join the order.
Van submitted to a mentor known as Neidhart. Neidhart saw the fervor of Van's
heart and immediately began his induction. Eschewing all civilized trappings
Neidhart found the runaway an easy initiate as he arrived with only the clothes
on his back and a desire to protect the forest from all evils, real or perceived.
Neidhart set about with the ritual tattooing of Van and teaching Van the simple
faith of the Horned Hunters: Serve the Forest, and the Forest shall serve you.
But Neidhart also instilled a zeal for protecting the forest from even those that
worked the forest for a living. Van soon was quietly fighting woodsmen, game
http://www.anothercaffeinatedday.com/blog/default/2013/04/09/H-is-for-Horned-Hunter-Neidhart-Tauberwasser7/27/2019 2013 Blogging A to Z
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hunters, and even his own family's charcoal burning business.
Neidhart has released Van to find the sacred shrines of Rhya and Taal in the
Tallbaston to prove his initiation into the order of the Horned Hunters. Neidhart
fully expects Van to survive this trial, but has also suggested that any mills or
charcoal furnaces destroyed are prerequisites to full initiation.
Van is quietly earning his own moniker in Vateresche, Van the Traitor Axe.However, there are those that claim to have seen Van also dispatching a rare
beastman in the forest. Van's skills and mentorship will likely have him soon
succeeding in the initiation rites, but also are likely to earn him a price on his
head... along side Neidhart the Axeman's Bane own bounty.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/09/H-is-for-Horned-Hunter-Neidhart-Tauberwasser
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Van$Garten
Male$Human$from$the$EmpireHorned$Hunter
**********************************
25$years$old.$Born$in$Vateresche,$a$Taalbaston$village$in$the$Empire$Province$of$$$$$$$Talbecland.
5'6",$122$lbs.$with$a$trim$build.
Eye$Color:$grey
Hair$color:$dark$brownDistinguishing$Features:$white$teeth
Birthday:$Born$on$the$22nd$of$Kaldezeit,$2498$years$since$the$founding
$$$$$$$of$the$Empire$by$Lord$Sigmar.Astrology:$You$were$born$under$the$sign$of$the$Broken$Cart,$the$sign
$$$$$$$of$pride.
Dooming:$That$which$should$have$held$thy$weight,$did$not.Religion:$You$were$raised$to$worship$Taal.
Family:$Father$infirm,$mother$deceased$and$3$sibling(s).
Friends:$Horned$Hunter$Mentor$Neidhart$the$Axeman's$Bane
Enemies:$You're$remaining$family.$Your$father$is$an$aging$Charcoal$Burner$and$your$$$$$$$$brother's$all$taken$to$the$family$business.$Your$zealous$protection$of$the$w
$$$$$$$with$the$Taalbaston$have$made$for$unpleasant$encounters.$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
$$$$$$$|Main$Profile$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$|
$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\$$$$$$$|WS$$$$$|BS:.$$$|S$$$$$$|T$$$$$$|Ag:$$$$|Int$$$$|WP$$$$$|Fel$$$$|
$$$$$$$|$38%$$$|$33%$$$|$32%$$$|$33%$$$|$36%$$$|$31%$$$|$27%$$$|$27%$$$|
$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\$$$$$$$|+0%$$$$|+15%$$$|+0%$$$$|+5%$$$$|+10%$$$|+5%$$$$|+0%$$$$|+0%$$$$|
$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\$$$$$$$|$38%$$$|$48%$$$|$32%$$$|$33%$$$|$46%$$$|$31%$$$|$27%$$$|$27%$$$|$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
$$$$$$$|Secondary$Profile$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$|
$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
$$$$$$$|A$$$$$$|W.$$$$$|SB$$$$$|TB$$$$$|M$$$$$$|Mag$$$$|IP$$$$$|FP$$$$$|$$$$$$$|$1$$$$$|10$$$$$|$3$$$$$|$3$$$$$|$4$$$$$|$0$$$$$|$0$$$$$|$2$$$$$|
$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
$$$$$$$|+0$$$$$|+3$$$$$|$0$$$$$|$0$$$$$|+0$$$$$|+0$$$$$|$0$$$$$|$0$$$$$|$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
$$$$$$$|$1$$$$$|11$$$$$|$3$$$$$|$3$$$$$|$4$$$$$|$0$$$$$|$0$$$$$|$2$$$$$|$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Skills:$Command,$Concealment,$Follow$Trail,$Perception,$Scale$Sheer$Surface,$
$$$$$$$Secret$Language(Ranger$Tongue),$Secret$Signs$(Ranger),$Silent$Move
Talents:$Lightning$Reflexes,$Mighty$Shot,$Rapid$Reload,$Savvy
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anothercaffeinatedday.com
I is for Ice Maiden, Beledna
"Belinka" Evelinavnuka
Skvorskov
by CAFFEINATED | APRIL 10, 2013
Beledna, grand-daughter of Evelina Skvorskov, or just Belinka to her mother, is a
woman scorned and a formidable nascent witch.
Belinka was born to an Ice Witch on the Western Oblast near a small winter
trading outpost on the what is known as the Kislev Verge. The trading outpost
was also the home to a traveling circus troupe from Ferlangen in Ostland. All the
unique and colorful goods fetched high prices by the wives and men of the oblast.
Belinka was a fetching young woman and her handsome lover tall, well-bred, and
respected on the plains. Belinka and Mikhail both came from single parent
households, Mikhail's father dead, his mother losely connected to the coven of
Belinka's mother. They were lovers and pledged to be married.
That was four years ago. Mikhail's eyes wandered to the attractions of an actress
in the traveling circus. He would steal away from his kin, leaving Belinka. At first
both her and her mother attempted to discourage Mikhail's interests with minor
magics that would turn his eyes away, soon escalating to outright murder of the
actress with magics that summoned snow and ice drifts that collapsed tents and
fell trees. The acts only embolden Mikhail to escape what soon became abusive
acts.
Belinka was left alone. She would immediately begin on her training as an IceWitch. Apprenticing in her mother's coven, fueled by scornful heart she excelled
at her studies and trials on the Western Oblast. She would soon pledge her
chastity and become an Ice Maiden.
While her heart is fueled by desire to find her ex-lover Mikhail she has resigned
to never see the tall, handsome, raven haired hunter again. The winds speak
mixed messages that he met an honorable death at Middenheim when the forces
http://www.anothercaffeinatedday.com/blog/default/2013/04/10/I-is-for-Ice-Maiden-Beledna-Belinka-Evelinavnuka-Skvorskovhttp://www.anothercaffeinatedday.com/blog/default/2013/04/10/I-is-for-Ice-Maiden-Beledna-Belinka-Evelinavnuka-Skvorskov7/27/2019 2013 Blogging A to Z
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of Chaos broke on the Faustschlag or he wallows in the gutters of Altdorf,
reduced to a thief. Unsure of which is a worse fate for Mikhail, she hunts
greenskins in the Grovod Wood, returning to her mother's coven to prove herself
in new trials to become a full Ice Witch.
Her mother is often known to tell her that mastery of the Lore of Ice will only
come when she releases the harbored hate for Mikhail. Belinka's vow of chastity
cannot be released until she can master the magics of her mother's coven.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/10/I-is-for-Ice-Maiden-Beledna-Belinka-Evelinavnuka-Skvorskov
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Beledna'"Belinka"'Evelinavnuka'Skvorskov
Ice'Maiden'(ex7Apprentice'Witch)Human
**********************************
23'years'old.'Born'in'on'the'Southern'Oblast'near'the'Kislev'Verge.55",'126'lbs.'with'a'trim'build.
Eye'Color:'blue
Hair'color:'dark'brown
Birthday:'Born'on'the'23rd'of'Brauzeit,'2484'years'since'the'founding'''''''of'the'Empire'by'Lord'Sigmar.
Astrology:'You'were'born'under'the'sign'of'Dragomas'the'Drake,'sign'of
'''''''courage.Dooming:'At'thine'cold'feet'the'mandrake'shall'prosper.
Religion:'You'were'raised'to'worship'Hoeth.
Family:'Mother'Ice'Witch'coven'matriarch.'No'other'relatives.'Father'unknown.Friends:'The'western'oblast
Enemies:'Belinka'harbors'a'hatred'for'Mikhail,'an'ex7lover'that'left'for'another'wom
'''''''77777777777777777777777777777777777777777777777777777777777777777'''''''|Main'Profile'''''''''''''''''''''''''''''''''''''''''''''''''''|
'''''''77777777777777777777777777777777777777777777777777777777777777777'''''''|WS'''''|BS'''''|S''''''|T''''''|Ag'''''|Int''''|WP'''''|Fel''''|
'''''''|'29%'''|'34%'''|'36%'''|'3%'''|'38%'''|'28%'''|'41%'''|'32%'''|
'''''''77777777777777777777777777777777777777777777777777777777777777777'''''''|+5%''''|+0%''''|+0%''''|+10%'''|+5%''''|+20%'''|+25%'''|+10%'''|
'''''''77777777777777777777777777777777777777777777777777777777777777777
'''''''|'34%'''|'34%'''|'36%'''|'4%'''|'43%'''|'48%'''|'66%'''|'42%'''|'''''''77777777777777777777777777777777777777777777777777777777777777777
'''''''|Secondary'Profile''''''''''''''''''''''''''''''''''''''''''''''|'''''''77777777777777777777777777777777777777777777777777777777777777777'''''''|A''''''|W''''''|SB'''''|TB'''''|M''''''|Mag''''|IP'''''|FP'''''|
'''''''|'1'''''|12'''''|'3'''''|'2'''''|'4'''''|'0'''''|'0'''''|'2'''''|
'''''''77777777777777777777777777777777777777777777777777777777777777777
'''''''|+0'''''|+4'''''|'0'''''|'0'''''|+0'''''|+2'''''|'0'''''|'0'''''|'''''''77777777777777777777777777777777777777777777777777777777777777777
'''''''|'1'''''|16'''''|'3'''''|'2'''''|'4'''''|'2'''''|'0'''''|'2'''''|
'''''''77777777777777777777777777777777777777777777777777777777777777777
Skills:''Academic'Knowledge'(Magick)'+10%,'Channeling'+10%,'''''''''Common'Knowledge'(Kislev)'+20%,'Intimidate'+10%,'Magical'Sense'+10%,'Naviga''''''''Outdoor'Survival'+10%,'Perception'+10%,'Speak'Arcane'Language'(Magick)'+10%
''''''''Speak'Language'(Kislevarin),''
Talents:'Aethyric'Attunement,'Coolheaded,'Hardy,'Marksman,'Menacing,'Mighty'Missile,
''''''''Petty'Magic'(Ice),'Provincial'Expertise,'Strong'Minded,'Lesser'Magic(Tap),'
''''''''Lesser'Magic(Ghost'Shield),'Lesser'Magic(Glamour),'''''''''Witch'Lore'(Ice,'Lore'of'Oblast)
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J is for Jailor, Deiter Narbe,
"The Scar"
AP RI L 11, 2013
Deiter Narbe earns his surname: known by those that work with and drink with
him as "The Scar," His once broken nose sits askew his face, framed on the left
side by a poorly healed scar where the decade old injury opened his sinuses.
Deiter grew up in the streets of Middenheim, born to a brewer and his wife.
Deiter's father was widowed--to hear him tell his patrons at the ramshackle roof
and door tavern where he sells his ales Deiter's mother's death a blessing of Ulric
for her to have passed before the Storm of Chaos.
Deiter works for the city watch in the over crowded gaol of the Altquarter near
the watch house of the East Gates. His current job is to feed the prisoners their
gruel. While serving the scum in the gaol is awful enough, at least his charge is
not to clean the cells of filth, waste or bodies. He just wishes that the wretches in
charge of that task would come more often. The stench really does nothing for the
taste of the gruel.
Deiter's time off is spent at his father's "tavern," drinking the house ales and
managing a side business: taking calls from distraught wives, lovers, or business
associates of his gaoled charges. The fees are nominal: buy the next round for
simple word that the receipiant is not forgotten or loved, five schillings for a
letter, six for better food (must be provided) or a pint of ale--Deiter has taken to
carrying a skin of his father's ale to work, making the effort all profit for him.
And yet more recently, after the Storm of Chaos broke on the walls of
Middenheim last year, a wanderlust has taken hold of mind and spirit. Tales from
the drunk tank or bounty hunters dropping off or picking up tell of game filled
woods, shining cities and riches to be earned as a sellsword or guide have
awakened an imagination of adventure in the wake of a war torn Empire.
He has saved a considerable sum in his side business. Deiter knows that only his
skills keep him in Middenheim. He has never tracked game in the woods or
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wielded a sword in a fight. Even during Archaon's siege, Deiter was busy in the
gaol; a gaol overcrowded with dying flagellants and doomsayers; an overzealous
watch herded these barkers into the gaols to keep a modicum amount of order on
the streets.
Deiter has made many loose friends from his courier work and befriended still
more that speak friendly of him in the gaol and after release--if so lucky. He has
also recently made friends with halfling going by the name Downhill at thetavern. Downhill promises to write a letter of reference to a coach line looking for
muscle. He has also learned that coaching inns often need gaolers with
experience and pay handsomely for the right person with the skills and
experience working with watchmen, road wardens, or other judicial types. Maybe
his skill are useful and getting out of Middenheim easier than first thought.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/11/J-is-for-Jailor-Deiter-Narbe-The-Scar
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Deiter&Narbe
Male&Human&from&the&EmpireJailer
**********************************
24&years&old.&Born&in&Middenheim,&Middenland5'10",&164&lbs.&with&an&average&build.
Eye&Color:&copper
Hair&color:&jet&black
Distinguishing&Features:&nose&scarBirthday:&Born&on&the&7th&of&Jahrdrung,&2506&years&since&the&founding
&&&&&&&of&the&Empire&by&Lord&Sigmar.
Astrology:&You&were&born&under&the&sign&of&Rhya's&Cauldron,&the&sign&&&&&&&of&mercy,&death&and&creation.
Dooming:&You&shall&die&alone&in&some&festering&hellhole.
Religion:&You&were&raised&to&worship&Shallya.Family:&Mother&dead&and&0&sibling(s).
Friends:&Jakob&Downhill,&Coachman
Enemies:&No&known&enemies
&&&&&&&VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
&&&&&&&|Main&Profile&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&|&&&&&&&VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
&&&&&&&|WS:&&&&|BS&&&&&|S:&&&&&|T:&&&&&|Ag&&&&&|Int&&&&|WP.&&&&|Fel&&&&|
&&&&&&&|&36%&&&|&28%&&&|&33%&&&|&29%&&&|&34%&&&|&23%&&&|&26%&&&|&28%&&&|&&&&&&&VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
&&&&&&&|+10%&&&|+0%&&&&|+10%&&&|+10%&&&|+0%&&&&|+0%&&&&|+5%&&&&|+0%&&&&|
&&&&&&&VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV&&&&&&&|&46%&&&|&28%&&&|&43%&&&|&39%&&&|&34%&&&|&23%&&&|&31%&&&|&28%&&&|
&&&&&&&VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV&&&&&&&|Secondary&Profile&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&|&&&&&&&VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
&&&&&&&|A&&&&&&|W:.&&&&|SB&&&&&|TB&&&&&|M&&&&&&|Mag&&&&|IP&&&&&|FP&&&&&|
&&&&&&&|&1&&&&&|10&&&&&|&3&&&&&|&2&&&&&|&4&&&&&|&0&&&&&|&0&&&&&|&3&&&&&|
&&&&&&&VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV&&&&&&&|+0&&&&&|+3&&&&&|&0&&&&&|&0&&&&&|+0&&&&&|+0&&&&&|&0&&&&&|&0&&&&&|
&&&&&&&VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
&&&&&&&|&1&&&&&|13&&&&&|&4&&&&&|&2&&&&&|&4&&&&&|&0&&&&&|&0&&&&&|&3&&&&&|&&&&&&&VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
Skills:&Animal&Care,&Command,&Common&Knowledge&(Empire),&Consume&Alcohol,&Dodge&Blow&&&&&&&Gossip,&Intimidate,&Perception,&Search,&Sleight&of&Hand,&
&&&&&&&Speak&Language&(Reikspiel/Empire)
Talents:&Resistance&to&Disease,&Resistance&to&Poison,&Specialist
&&&&&&&Weapon&Group&(Entangling),&Warrior&Born,&Wrestling
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K is for Kemperbad, Freistadt
AP RI L 12, 2013
Kemperbad lies at the confluence the rivers Stir and Reik. Granted Freistadt
("Free State") status in 1066 IC by Emperor Boris "the Incompetent," Kemperbad
is known for three things: wealth, corruption, and brandy.
The wealth comes from its status as free state of the Empire. It enjoys a tax free
status allowing its Council of Thirteen to directly reap a tax base without tribute
to the Grand Duchy of Talbecland or the Emperor. The Council of Thirteen is
made of 11 prominent merchant guilds and the representatives of the Cult ofSigmar and Shallya.
Where there is wealth one may expect to find corruption. The corruption does not
originate with the Council, but in the streets and docks of the free state. The
infamous Tilean Belladonna crime family runs a vast array of unsavory
"businesses" and a feared "protection" racket on the river traffic between Nuln
and Altdorf.
And where a working class enjoys the riches of the free state, but is pressed intosubmission by a crime syndicate, a perfection of spirits, beer and wine will fill
emotional voids of many. It is not long before such perfection can be made
something exportable, taxable, and exploitable.
The brandy of Kemperbad is sought after throughout the Empire as praised
substitute for what passes as "fine wine"--when compared to the wines of
Bretonnia of course. Wine makers of Kemperbad began distilling wine as a
practical matter to transport and lessen a tax burden (simultaneously enriching
the Belladonna's by avoiding tax seals). It was not long before word reached
Kemperbad of how prized the distilled wine, aged in barrels of Talbecland wood,
was in Altdorf. Today, wine production is up as distilleries run round the clock to
satisfy demand and an every increasing "levy" (or "cut") by the Belladonnas.
Kemperbad, sitting a top high cliffs, enjoys a commanding view of Reikland
forests to the West. It is also home to a well garrisoned river watch that patrols
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the river for pirates and other less savory, and certainly less connected, gangs.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/12/K-is-for-Kemperbad-Freistadt
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L is for Lay Priest Jean De
Pouchet, Cult of Manann
AP RI L 13, 20 13
There are few avenues out of a life as a peasant in Bretonnia. Even rich merchants
are, by law, just peasants. Any perceived status is only at the whim of their liege.
The merchant class of Bretonnia can afford to school children or "identify" a
higher calling for their offspring paying for seminaries or other theological
studies. Such education can get man and woman into many of the cultsworshipped throughout Bretonnia. Wave Caller Jean De Pouchet is one of the
lucky ones.
After a years studying with the Manann catechists in Bordeleaux, he was initiated
into the cult priesthood. While most nobles worship the Lady of the Lake, many
quietly honor Manann, Taal and Rhya, Morr, Shallya and Verena and offer
chapels to them as appropriate. Jean was soon on the rise in cult of Manann after
being moved to the Duke Alberic's personal chapel to Manann on the castle's
grounds.
More recently the Wave Caller left his position with the Duke's chapel and
travelled to the Silent Isle where he quietly observes Abbot Isodard Gumy for the
Duke. The Duke is very interested in the reports of the Abbot awakening the
island and what it may portend.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/13/L-is-for-Lay-Priest-Jean-De-Pouchet-Cult-of-Manann
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Jean%De%Pouchet
Male%Human%from%BretonniaLay%Priest
**********************************
24%years%old.%Born%in%the%Bretonnian%Dukedom%of%Bordeleaux.6'0",%189%lbs.%with%an%average%build.
Eye%Color:%dark%green
Hair%color:%black
Distinguishing%Features:%broad%shouldersBirthday:%Born%on%the%29th%of%Jahrdrung,%2481%years%since%the%founding
%%%%%%%of%the%Empire%by%Lord%Sigmar.
Astrology:%You%were%born%under%the%sign%of%the%Bonesaw,%the%sign%of%%%%%%%skill%and%learning.
Dooming:%There%be%scratch%marks%on%the%inside%of%thy%coffin%lid.
Religion:%You%were%raised%to%worship%the%Manann.Family:%Mother%and%Father%alive%and%well.
Friends:%No%Known%Friends
Enemies:%No%Known%Enemies
%%%%%%%WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
%%%%%%%|Main%Profile*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%|%%%%%%%WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
%%%%%%%|S.%%%%|BS.%%%%|S%%%%%%|T.%%%%%|Ag%%%%%|Int:%%%|P:%%%%|Fel:%%%|
%%%%%%%|%44%%%|%38%%%|%25%%%|%30%%%|%39%%%|%32%%%|%24%%%|%41%%%|%%%%%%%WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
%%%%%%%|+5%%%%|+5%%%%|+0%%%%|+5%%%%|+0%%%%|+10%%%|+10%%%|+10%%%|
%%%%%%%WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW%%%%%%%|%49%%%|%43%%%|%25%%%|%35%%%|%39%%%|%42%%%|%34%%%|%51%%%|
%%%%%%%WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW%%%%%%%|Secondary%Profile%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%|%%%%%%%WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
%%%%%%%|A%%%%%%|:%%%%%|SB%%%%%|TB%%%%%|M%%%%%%|Mag%%%%|IP%%%%%|FP%%%%%|
%%%%%%%|%1%%%%%|12%%%%%|%2%%%%%|%3%%%%%|%4%%%%%|%0%%%%%|%0%%%%%|%2%%%%%|
%%%%%%%WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW%%%%%%%|+0%%%%%|+2%%%%%|%0%%%%%|%0%%%%%|+0%%%%%|+0%%%%%|%0%%%%%|%0%%%%%|
%%%%%%%WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
%%%%%%%|%1%%%%%|14%%%%%|%2%%%%%|%3%%%%%|%4%%%%%|%0%%%%%|%0%%%%%|%2%%%%%|%%%%%%%WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Skills:%Academic%Knowledge%(History),%Academic%Knowledge%(Theology),%Charm,%%%%%%%%Common%Knowledge%(Bretonia),%Common%Knowledge%(Southlands),%Gossip,%Heal,%
%%%%%%%Perception,%Read/rite,%Speak%Language%(Breton/Bretonia),%
%%%%%%%Speak%Language%(Classical),%Speak%Language%(Reikspiel/Empire)
Talents:%Lightning%Reflexes,%Public%Speaking,%Resistance%to%Magic,%Suave,%arrior%Bo
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M is for Master Vigilant, Lucas
Tauberwasser, Magister of Ulgu,
The Grey Order
by CAFFEINATED | APRIL 15, 2013
There are many secret organizations in the Old World. We know that many are
tempted by the allure of promises by the Ruinous Powers into hidden rooms, but
we are often not aware of those that work in secret to protect us from powerful
temptation of corruption in magical power.
Master Vigilant Lucas Tauberwasser entered The Grey Order as a teen. The son of
a high ranking officer in Elector Countess Emmanuelle von Leibwitz personal
police, Lucas grew up listening to quiet whispers in his father's study about the
many threats to the Countess' life that found way to his desk from seemingly
hundreds of informants. When Lucas' nascent magical abilities began to manifest
themselves, it was a simple matter for his father to find him scholarship with the
Grey Order and admittance to the Ulgu school in Altdorf.
Magister Tauberwasser was a quick study. The Grey Order's Cryptoclastic
Thaumaturgy is the very weaving of the magical winds for illusion and
concealment. His background would soon land him in good standing with the
Order of Shadows.
The nature ofUlgu is such that its practitioners are spies and assassins. The
illusionary affects can often provide the sorts of magics that can cover up crimes
against the Emperor and even the very order itself.
And such is the need for the Order of Shadows. Not unique to the College of the
Grey Order in practice as often all schools of magic can harbor those that seek to
use magic for the Ruinous Powers, however Ulgu makes the policing of those that
practice the magics far more dangerous.
Today, there are few alive that know Magister Tauberwasser's true appearance;
his father dead, no siblings, and many of his classmates in military service to
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Ulgu, the Emperor, or dead...possibly by Tauberwasser's own hand for unknown
and unspoken crimes. The nature of his position in so secretive that Grey Order's
Patriarch can only know that if he must to contact Magister Tauberwasser he
needs only turn the pyramid shaped paperweight on his desk to point to the
window. When the paperweight is returned to its original position the Patriarch is
to inscribe his request on a single sheet of paper and burn it, placing it in the
fireplace. The patriarch is unsure of the means of this magic and the delivery of
the message, but his Master Vigilant always completes the task asked of the
Order of Shadows.
Often this task a simple: the Order of Shadows is must act: kill or pacify a
corrupted Apprentice or Journeyman Wizard ofUlgu. It is not unheard of that a
Master Wizard must be dealt with, but for the integrity College and the Grey
Order the work is necessary.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/15/M-is-for-Master-Vigilant-Lucas-Tauberwasser-Magister-of-Ulgu-The-Grey-Order
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Magic&(Silence),&Lesser&Magic&(Skywalk),&Lesser&Magic&(Aethyric&Armor),&Lesser&Magic
(Magic&Lock),&Lesser&Magic&(Magic&Alarm),&Lesser&Magic&(Dispel),&Meditation,&Menacin
Mighty&Missile,&Night&Vision,&Petty&Magic&(Arcane),&Savvy,&Schemer,&Stout=Hearted,&
Strong=minded,&Warrior&Born
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N is for Night of the Fire Arrows
AP RI L 16, 20 13
As one travels the Empire he will encounter the veneration of minor deities--
often quietly and with great subterfuge as not to worry friends or a passing
Sigmarite--and the celebration of local festivals for what might be seen as just
another day elsewhere in the Empire.
The Night of the Fire Arrows is one such event. Held on the 25th of Sigmarzeit,
the night commemorates the defense of Halstedt, Stirland from a horde of
undead some 500 years ago. Crossing the plains of the Haunted Hills an "army ofzombies, skeletons, wights, necromancers, and vampire counts" sought to
overrun the village and march deeper into the Empire. The village reinforced its
walls with trees and new palings and ditches. The force was delayed, but the
village would not last another night if it was not for the sheriff. "Finding a stash
spirits," the sheriff was able to muster a new defense on the second night of the
attack. Under the sheriff's leadership the town "produced 3500 straight and true
Halstedt arrows with spirit soaked wool." Every man and boy capable of wielding
a bow was put on the battlements. The tale told at the festival is that the sky
"caught fire" as the archers repelled the second night's attacks.
Today, Halstedt has turned the quincentennial event into a night of archery
contests that attracts champion archers from around the Empire in a grand
tourney before a reenactment of the Night of the Fire Arrows. In the last 250
years a wide swath of arable land was set aside for the festivities by an act of the
Elector Count, much to the protest of nobles losing land rent. Protests aside, too
many farmhouses and crops would be damaged or destroyed before the set-
aside.
Historians don't doubt the veracity of the story save for many of the details. The
debate is constantly renewed every couple of years as some detail or minor
mention of the event is uncovered in the libraries of Altdorf and Nuln or found in
diary passing through a Veneran temple. Last year a witch hunter burned a
Verenan Investigator that was found asking questions about the 500 year old
event. He reportedly possessed a "book of necromancy" that "reportedly belonged
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to the then mayor of Halstedt in 2015" and "contained definitive proof" that the
"army of undead" was "no more than 25 recently buried members of the
community" raised in a ritual that had gone awry.
The book was lost with investigator, used as kindling in his pyre.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/16/N-is-for-Night-of-the-Fire-Arrows
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O is for Outrider, Ditl Mohrfurt
by CAFFEINATED | APRIL 17, 2013
Ditl Mohrfurt is a handsome young man from a farming family in Tanndern,
Averland. His father passed when his was 12, but was fond of telling the
patriarchs of the scattered farms on the rolling plains north of Wuppertal: "Born
under the Two Bullocks! He may not be a craftsman, but that boy will sow his
seed and wander far from his mother bosom, as sure as Siggurd!"
True to his father's fortune, he would find himself in trouble with Elsbeth, the
young daughter of Burgher Holz in Tanndem. Ditl would break two hearts thenight he stole away on the burgher's second prized stallion: his mother's and
Elsbeth.
Today, Ditl rides The Old Dwarf Road for Wrden Coaches. An exceptional rider,
outdoorsman, scout and when in coaching inns, far from Averheim--where the of
chance of encountering Burgher Holz would have him in chains--a bit of a
heartbreaker to many barmaids and excitable maidens traveling with oppressive
guardians.
Ditl's best friend is Jaswick Downhill, the pistol wielding halfling coachman
for Wrden Coaches. When Ditl is not wooing a young woman with tales of
outlaws hung or bested by his tracking and beastman killed or maimed by his
crossbow, he can be found telling ribald jokes and drinking his betters under the
table in a smoke filled snug with Jaswick and Stirland roadwardens. His
infectious laugh is recognized by many, especially the ladies that he can't escape.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/17/O-is-for-Outrider-Ditl-Mohrfurt
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Ditl%Mohrfurt
Male%Human%from%the%EmpireOutrider
**********************************
18%years%old.%Born%in%Tandern,%a%village%in%the%Empire%Province%of%%%%%%%Averland.
6'3",%168%lbs.%with%a%long%legged%build.
Eye%Color:%black
Hair%color:%blackDistinguishing%Features:%wart
Birthday:%Born%on%the%27th%of%Nachgeheim,%2505%years%since%the
%%%%%%%founding%of%the%Empire%by%Lord%Sigmar.Astrology:%You%were%born%under%the%sign%of%the%Two%Bullocks,%the%sign
%%%%%%%of%fertility%and%craftsmanship.
Dooming:%Thine%death%will%come%at%the%hands%of%one%thou%hast%slain.Religion:%You%were%raised%to%worship%Taal.
Family:%Mother%missing%and%1%sibling(s).%
Friends:%Coachman%Jaswick%Downhill
Enemies:%No%known%enemies.
%%%%%%%%%%%%%%|Main%Profile%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%|
%%%%%%%
%%%%%%%|WS.%%%%|BS:%%%%|S%%%%%%|T%%%%%%|Ag:%%%%|Int%%%%|WP%%%%%|Fel%%%%|%%%%%%%|%32%%%|%33%%%|%34%%%|%37%%%|%31%%%|%39%%%|%44%%%|%32%%%|
%%%%%%%
%%%%%%%|+5%%%%|+10%%%|+0%%%%|+0%%%%|+10%%%|+10%%%|+5%%%%|+0%%%%|%%%%%%%
%%%%%%%|%37%%%|%43%%%|%34%%%|%37%%%|%41%%%|%39%%%|%44%%%|%32%%%|%%%%%%%%%%%%%%|Secondary%Profile%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%|
%%%%%%%
%%%%%%%|A%%%%%%|W.%%%%%|SB%%%%%|TB%%%%%|M%%%%%%|Mag%%%%|IP%%%%%|FP%%%%%|
%%%%%%%|%1%%%%%|12%%%%%|%3%%%%%|%3%%%%%|%4%%%%%|%0%%%%%|%0%%%%%|%3%%%%%|%%%%%%%
%%%%%%%|+0%%%%%|+2%%%%%|%0%%%%%|%0%%%%%|+0%%%%%|+0%%%%%|%0%%%%%|%0%%%%%|
%%%%%%%%%%%%%%|%1%%%%%|13%%%%%|%3%%%%%|%3%%%%%|%4%%%%%|%0%%%%%|%0%%%%%|%3%%%%%|
%%%%%%%
Skills:%Animal%Care%+10,%Common%Knowledge%(Empire),%Follow%Trail,
%%%%%%%Navigation,%Outdoor%Survival,%Perception,%Ride%+10,%Search,%Silent%Move,
%%%%%%%Speak%Language%(Reikspiel/Empire)
Talents:%Coolheaded,%Orientation,%Savvy,%Specialist%Weapon%Group%(Entangling)
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P is for Penitent, Keterlind
Lechardt, Warrior Cult of
Myrmidia
AP RI L 18, 2013
Keterlind Lechardt is a force for Myrmidia, the warrior goddess. Yet she is paying
a penitence for her failings in the Storm of Chaos, or failings as she sees them in
the honoring the strictures ofBellona Myrmidia and the cult.
As Archaon's armies neared Middenheim as the final lines of battle were
prepared, her unit meet a large force of Norsemen raiding a small village. In the
charge and clash of force that quickly dissolved into chaos. Keterlind was a
whirlwind of death. Norsemen fell before her sword and against the brute force of
her shield. Then she hesitated.
A young Norse boy, feral, dirty and holding an axe looked up at her, the bloody
horror of the fight in his face. She couldn't strike looking at the terror in the boy's
eyes. Behind her, Keterlind's commander yelled a command to strike. Keterlind'shesitation ended in black, struck from her flank, she collapsed.
Waking hours later on the field amid death and covered in the debris of battle
Keterlind assessed her survival. On the ground was the body of the boy, split from
shoulder to groin by a sword. She could not tell if the boy died with the same look
of terror she recalled, the boy's face was destroyed by boot, shield, or hammer.
In those few minutes of awaking she understood her dishonor of the strictures:
disobeying her commander and showing mercy, if brief, to the enemies of
humanity and servants of the ruinous powers. Keterlind dropped to her knees
and vowed to meet her end gloriously in service to Myrmidia and strict
interpretation of theBellona Myrmidia tenants.
She can be found today in the forward pickets meeting the remnants of Archaon
in Kislev. Her fierce faith is bolstered by the dented and cut shoulder armor that
probably saved her life at Middenheim. The armor's dent is pierced and the
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agged hole cuts into a deep scar that bleeds when she enters a fight. The pain
reminding her of her failure, her vow, and her ultimate goal: death in glorious
battle against the ruinous powers.
Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/18/P-is-for-Penitent-Keterlind-Lechardt-Warrior-Cult-of-Myrmidia
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Keterlind)Lechardt
Female)Human)from)the)EmpirePenitent
**********************************
23)years)old.)Born)in)Jehfeld,)a)village)in)the)Empire)Province)of)))))))Averland.
5'4",)96)lbs.)with)an)atheletic)build.
Eye)Color:)copper
Hair)color:)medium)brownDistinguishing)Features:)crooked)teeth
Birthday:)Born)on)the)11th)of)Vorgeheim,)2500)years)since)the)founding
)))))))of)the)Empire)by)Lord)Sigmar.Astrology:)You)were)born)under)the)sign)of)the)Limner's)Line,)the)sign
)))))))of)perception.)On)the)day)of)your)birth)Morrslieb,)the)Chaos)Moon)was
)))))))sighted)as)a)luminous)green)full)moon)crossing)the)sky)from)north)to)))))))south.)This)did)portent)a)mutant)child)will)be)born)this)night.
Dooming:)Morr)approaches)under)a)false)flag.
Religion:)You)were)raised)to)worship)Myrmidia.
Family:)Unknown,)rumored)to)be)an)orphanFriends:)No)friends)of)note.
Enemies:)The)armies)of)the)Ruinous)Powers!
)))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
)))))))|Main)Profile)))))))))))))))))))))))))))))))))))))))))))))))))))|)))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
)))))))|WS:))))|BS)))))|S))))))|T))))))|Ag:))))|Int))))|WP)))))|Fel))))|
)))))))|)28%)))|)40%)))|)32%)))|)29%)))|)31%)))|)26%)))|)37%)))|)27%)))|)))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
)))))))|+10%)))|+10%)))|+0%))))|+0%))))|+10%)))|+5%))))|+0%))))|+0%))))|)))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[)))))))|)38%)))|)40%)))|)32%)))|)29%)))|)41%)))|)26%)))|)37%)))|)27%)))|
)))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
)))))))|Secondary)Profile))))))))))))))))))))))))))))))))))))))))))))))|
)))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[)))))))|A))))))|W:)))))|SB)))))|TB)))))|M))))))|Mag))))|IP)))))|FP)))))|
)))))))|)1)))))|13)))))|)3)))))|)2)))))|)4)))))|)0)))))|)0)))))|)3)))))|
)))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[)))))))|+1)))))|+2)))))|)0)))))|)0)))))|+0)))))|+0)))))|)0)))))|)0)))))|
)))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[)))))))|)1)))))|15)))))|)3)))))|)2)))))|)4)))))|)0)))))|)0)))))|)2)))))|)))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
Skills:)Academic)Knowledge)(Theology,)Animal)Care,)Blather,)Gossip,)Heal,)Ride,))))))))Intimidate,)Speak)Language)(Reikspiel,)Torture
Talents:)Hardy,)Strike)to)Stun,)Very)Resilient
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anothercaffeinatedday.com
Q is for The Quinsberry Lodge,
Alfred Hempfire, Tradesman
and Steward, Kirchham,
Stirland
by CAFFEINATED | APRIL 19, 2013
Kirchham is a small border town of Stirland and Wissenland on the Nuln Road.
Kirchham is a farming community with numerous sheep farmers herding in the
rolling hills of the Stirhgel.
Kirchham is small, but the trade coming though it allows it to play host to the
part trade union, part advocacy group and part halfling pride and community
center of the Quinsberry Lodge.
Alfred Hempfire stepped into the position as the steward for the lodge when
Stirland nationals killed the previous steward. As it turned out it could not have
happened at a better time, Pie Week celebrations in Sauerapfel in the Moot.
As a master pastry cook he was able to rally the Halflings to push aside the
murder of the previous Quinsberry Lodge leader to celebrate all th