1
Lecture 9
Lighting
Light Sources
Reflectance
Camera Models
2
Rendering Pipeline
6
Goals: modeling light sources
7
Empirical Models
8
OpenGL Light Source Models
9
Point Light Sources
10
Directional Light Sources
11
Spot Light Sources
12
Modeling Surface Reflectance
13
Empirical Reflectance Models
14
OpenGL Reflectance Models
15
Diffuse Reflection
16
Diffuse Reflection
17
Specular Reflection
18
Surface Illumination Calculation
19
Surface Illumination Calculation
21
Illumination Models
22
Direct Illumination
23
Shadow and Transparency
24
Shadow and Transparency
25
Shadow and Transparency