WelcomeThe Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite their old fashioned appearance each map offers you a degree of customization, using the pdf technology at its best. A button (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled, dont show doors and furniture and many other options, depending on the kind of map. Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction dur-ing the campaign.While offering you the best quality, these products are really inexpensive.
The Rule the Dungeon FeatureThis exclusive feature allows you to customize the look of your map by adding the furniture, toggle the grid, hide the room numbers and much more. On each sheet, you will find a big Rule the Dungeon button.This button will not be printed, so, dont mind if it overlaps some-thing on the map. By clicking on this button some options will be shown, as detailed below. A checkmark will appear beside the op-tions active. The options available vary with products, below is a list of the most common options: Numbers: toggle room numbers and text. Furniture: toggle furniture. Doors: toggle doors Square/Hex Grid: toggle square grid and hexagonal grid. No Grid: turn off the grid Fill: toggle the black in the walls. All: toggle default state/empty state (with just the walls).
Other OptionsEach map displays a star marking the N for north. You can change the orientation of your map by clicking on the star. Each time you click, the N rotates by 45 degrees.In order to avoid setting each map, you can use the Master Control Panel (MCP) on the following page. This control panel displays a Rule the Dungeon Button which controls all the maps at once. A box on the left of this button displays the state of the maps while using this button. Please note that the actions on the master button over-ride all the actions made previously on the maps. In the MCP you will find also a star marking the N. By clicking on this star youll set the orientation of all maps at once; if you dont want the star to be printed just use the checkbox on the MCP, just below the star. Furthermore two buttons on the MCP allow you to print only the blue maps or the black-n-white maps, so you dont have to select each page and print it.
The Great City: Hope ParkHope Park offers a natural refuge within the bustling city; towering trees give cover to flowers and bushes as well as verdant grass. The sun rising over the hills gives a golden glow to the entire park.
Hope Park is a set of maps detailing a public park of the Great City and its surroundings. Although it is set in the Great City this product can fit perfectly in your home-brew city.
Hope Park is also the starting locations for The Road to Revolution campaign arc (see The Skullcrackers adven-ture for more information)
This product contains an overview map and four maps which can be jointed to form a large map of the park.
Heres a brief description of the various locations of the park.
The GardensThe gardens are well-tended, tidy and clean every time; A gardener lives in the ground floor of the Guardians House and works all day long in the flowers and trees of Hope Park. Clean cobblestone paths lead to various lo-cations in the gardens such as the Pond of Restless Lov-ers, where young couples spend most of their time, the Blue Gazebo, the Emperor Statue, The Whishing Well, a kiosk and the most crowded location of the garden: the Broadsides posting wall.
Wine and Spirits ShopMore than a simple wine shop, this locale is actually a very small Inn where wine cultists can gather and even sleep for one night or two. The wine shop features a small apartment on ground floor and one on first floor.
The Green ShrineThis small chapel is devoted to various nature-related small divinities. Actually the priest who cares of the cha-pel holds a secret library here.
Carts & Wheelwrights ShopThis large showroom is one of the most renowned cart shops of the city. You can find always the last cart model in production and various craftsmen showing proudly their works.
Park Guardians HouseOn the ground floor of this two stories house lives the gardener of the park. On the first floor lives the night guardian of the park: a grim half-orc said to be an ex soldier of fortune.
one Roleplaying Gameswww.onegames.com
ones Blueprints: The Great City: Hope Park
Product Code: blu49. First edition 11/2008Design: Mario Barbati2D drawings: Guido BarbatiGraphics: OBullySoftware Engineer: Anna FavaAdditional Text: John E. Ling Jr.
All of the content of this book is by one Roleplaying Games. The reproduction or retransmission of any part of this book, without written permission of the copyright holder is expressly forbidden, except for the purpose of reviews.Permission is granted to print this book for personal use only.
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doordouble doorportcullissecret doorstatuefireplace
pillarstairs downspiral stairtrapdoorpentagrampitbarspoolfalse door
secret trapdoortrapdoor in floor
trapdoor in ceilingcurtainone way secret doorone way doordaisaltarlocked doordouble door lockedwindowtorture tablehook on wallweapons rackdesk
four poster bedsingle bedround tablebenchshelvesstairs up/downanvilbarrelscoffin
cratestableshelves/bookcasebonespalletbracer
LegendSymbols commonly used
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Hope Park - Southwest Hope Park - Southeast
Hope Park - Overview
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Hope Park - Southeast
The Green ShrineGround Floor
The Green Shrine1st Floor
1
1
2
2
3
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Northeast
Guardians House Ground
1 Dining room
2 Bedroom
3 Kitchen
4 Bedroom
Carts & Wheelwrights Shop
Ground Floor
1 Showroom
2 Storage
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Northeast - First Floors
Guardians House 1st Floor
1 Foyer
2 Dining Room
3 Bathroom
4 Bedroom
5 Bedroom
6 Terrace
7 Balcony
Carts & Wheelwrights Shop
1st Floor
1 Wheels Showroom
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Southwest
Wine and Spirits Shop
Ground Floor
1 Showroom
2 Wine Storgae
3 Dining Room
4 Bedroom
5 Kitchen
6 Stairs up
Wine and Spirits Shop
1st Floor
1 Stairs down
2 Dining Room
3 Bathroom
4 Beroom
5 Bedroom
6 Terrace
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Southeast
The Green Shrine Ground Floor
1 Porch
2 Main Hall
3 Paryers Dais
The Green Shrine 1st Floor
1 Shrines
2 Secret Library
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WelcomeThe Rule the Dungeon FeatureOther OptionsThe Great City: Hope ParkLegendMaster Control PanelHope Park - OverviewHope Park - NorthwestHope Park - NortheastHope Park - Northeast - 1st FloorHope Park - SouthwestHope Park - SoutheastKey - NortheastKey - Northeast - First FloorsKey - SouthwestKey - SoutheastKey - Template
Button3: Button4: Button5: Button6: Print Blue pages: Print B/W pages: North: stampa: YesText2: Print North mark on all mapsRule the Dungeon!: North0: Rule0: North0bw: North1: Rule1: North1bw: North2: Rule2: North2bw: Rule3: North3: North3bw: Rule4: North4: North4bw: Rule5: North5: North5bw: