6
Zombie Mosh Puts you in a world where the undead have risen in a zombie apocalypse. A world where only the smart and well armed sur- vive. You take on the role of a survivor, as some of your family and friends have either been bit- ten or become a buffet for the horde of horrors. As the zombies rise you will have to go to great lengths to keep alive and keep safe. Are you going to try to make it out of the city. Are you going to stick it out and fight back against the horde. Are any of the government quarantine areas still intact. What was the govern- ment’s involvement in the initial outbreak. These questions will all be answered eventually. With these rules you can recreate any scene from any of your favorite zombie movies. These rules are designed to be easy to learn fast to play and fun. Within these pages is everything you need to play exciting games of zombie mayhem. There are rules for the shambling dead and the newly turned zombies. You will also find rules for survivors and the many weapons that are used to purge the zombie pres- ence. There are also rules for vehicles,. The rules can handle as many of your friends as you want to play. There is also several scenarios included to get you started. This is the first game rules released by Sinister Jester Studios. It has been a long road of learning and refining our designs. This will be the first in what will be a long list of games to come. With the company expanding it’s audience on the web and getting our rules out to more than our regular players we will continue to keep the ball rolling. Soon you will be able to get official minis for this and all our upcoming games. Our company is more than just friends creat- ing games, it’s also an attitude. Sinister Jester is, away from the norm and darker yet just keep it fun! Our entire crew have given to this project in the hopes that we can do this full time someday. We also hope that people will enjoy our creation as much as we do. The excitement that is generated every time we demo this game is testament to it’s quality. Please feel free to contact us and let us know what you think or just to say hello! Sample file

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Page 1: Zombie Moshwatermark.wargamevault.com/pdf_previews/96526-sample.pdf · Zombies-Only zombies have a Follow Up phase. During the follow up, zombie players roll to see what happen to

Zombie Mosh Puts you in a world where the

undead have risen in a zombie

apocalypse. A world where only

the smart and well armed sur-

vive. You take on the role of a

survivor, as some of your family

and friends have either been bit-

ten or become a buffet for the

horde of horrors. As the zombies

rise you will have to go to great

lengths to keep alive and keep

safe.

Are you going to try to make it

out of the city. Are you going to

stick it out and fight back

against the horde. Are any of the

government quarantine areas

still intact. What was the govern-

ment’s involvement in the initial

outbreak. These questions will

all be answered eventually. With

these rules you can recreate any

scene from any of your favorite

zombie movies. These rules are

designed to be easy to learn fast

to play and fun.

Within these pages is everything you need to play exciting games

of zombie mayhem. There are rules for the shambling dead and

the newly turned zombies. You will also find rules for survivors

and the many weapons that are used to purge the zombie pres-

ence. There are also rules for vehicles,. The rules can handle as

many of your friends as you want to play. There is also several

scenarios included to get you started.

This is the first game rules released by Sinister Jester Studios. It

has been a long road of learning and refining our designs. This

will be the first in what will be a long list of games to come. With

the company expanding it’s audience on the web and getting our

rules out to more than our regular players

we will continue to keep the ball rolling.

Soon you will be able to get official minis

for this and all our upcoming games. Our

company is more than just friends creat-

ing games, it’s also an attitude. Sinister

Jester is, away from the norm and darker

yet just keep it fun! Our entire crew have

given to this project in the hopes that we

can do this full time someday. We also

hope that people will enjoy our creation as

much as we do. The excitement that is

generated every time we demo this game

is testament to it’s quality. Please feel free

to contact us and let us know what you

think or just to say hello!

Sam

ple

file

Page 2: Zombie Moshwatermark.wargamevault.com/pdf_previews/96526-sample.pdf · Zombies-Only zombies have a Follow Up phase. During the follow up, zombie players roll to see what happen to

A game of zombie madness written by Jim Grady

A sinister jester studios game

Version 2.5

© 2007 Sinister Jester Studios

Sam

ple

file

Page 3: Zombie Moshwatermark.wargamevault.com/pdf_previews/96526-sample.pdf · Zombies-Only zombies have a Follow Up phase. During the follow up, zombie players roll to see what happen to

What Zombie Mosh is all about

As the zombies rise from their graves in Freedom-

ville, the local law enforcement is flooded with far out

reports and cries for help. Their ability to deal with the

outbreak has gone well beyond any contingency plan, an-

archy rules. Many of your friends and neighbors have

fallen, been devoured or have become zombies them-

selves. You realize you are on your own. Time to prepare,

you are determined to make it. Survival of this horrific

catastrophe will rely on your instincts and working with

other survivors.

Zombie Mosh puts you in the role of a human sur-

vivor or the walking undead in a tabletop environment.

Everything is represented by miniature figures and scen-

ery of trees, bushes, walls, vehicles and buildings, giving

you a total view of the scene being played out on your ta-

bletop. Zombie Mosh can be played in many ways. Two

players could take turns alternating between playing zom-

bies and humans to see who can finish a particular sce-

nario quicker or one player can run the scenario and zom-

bies while the other players can each play a human to

work together or as individuals to survive the scenario.

Playing Zombie Mosh allows for a great amount

of creativity from collecting, painting, and converting fig-

ures to building scenery elements for a nicer looking ta-

bletop and even better games. This becomes as much of a

hobby as playing the game itself. These rules will give

you all the information you need to play very exciting

games of zombie survival. Later rules will be released to

include gangs, law enforcement, swat teams, the military,

and more vehicles, adding greater variety and enjoyment

to your games.

Introduction

If you‟ve ever watched and enjoyed

zombie movies, this game is for you. It is

for two or more players who will play either

the heroes or the zombies. It is written to be

easy to read and to play. We‟ve included

many examples of play.

Freedomville was a nice Midwest

community nothing too exciting ever

happened there unless you count the time

John Cougar Mellencamp was the Grand

Marshal in the Sunflower Festival parade.

Just a quiet typical town, a great place to

live until now….

Just at the out skirts of the city limits

a government train carrying a top secret

chemical agent derails and wrecks, spilling

and releasing this chemical into the

community‟s environment. The strange

thing about this chemical is it animates the

dead, bringing them virtually back to life!

What do the dead want? Well as in

every great zombie movie, they want to eat

you! They have an inexhaustible hunger for

the flesh of man. The good thing is they are

slow and have basically animal intelligence.

So how do you kill the already dead?

You must destroy the brain. Shoot it or bash

it, just destroy it. You will have many weap-

ons to choose from. Some are firearms, so

you may keep them at range and many are

melee, if you like your combat up close and

personal.

Just do your best, and remember a

game is played for fun, you win just by

playing! Thanks for visiting Freedomville

U. S. A.

1

Sam

ple

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Page 4: Zombie Moshwatermark.wargamevault.com/pdf_previews/96526-sample.pdf · Zombies-Only zombies have a Follow Up phase. During the follow up, zombie players roll to see what happen to

So welcome to Freedomville, there is no time to

relax, the zombies are already gathering at the doors with

their relentless hunger, smashing windows trying to get at

your tasty flesh. So it‟s time to either hole up and wait for

rescue or find something to crack open skulls with and

kick some zombie ass!

Who we are

This game is created by Sinister

Jester Studios. We create miniatures and

rules for miniatures on our website. Our

philosophy here at Sinister Jester is

games written by gamers for gamers.

We are all gamers and we all play the

games we produce. Now is an exciting

time for us, we are expanding on the

web and making it easier for you to get

our products. We are looking forward to

all the feedback from our new customer

base as this will enable us to give you

more of what you want. Let‟s face it

without you guys we wouldn‟t exist. So

take this game for a test spin, kick the

tires and let us know what you think.

2

Sam

ple

file

Page 5: Zombie Moshwatermark.wargamevault.com/pdf_previews/96526-sample.pdf · Zombies-Only zombies have a Follow Up phase. During the follow up, zombie players roll to see what happen to

Reading a profile

Reading a profile is important to the game.

It tells you how your figure will act in the game.

The profile below is a sample of a typical zombie

in the game.

M - Movement. The basic length in inches that a

figure can move in a turn.

FS - Fighting Skill. The number added to the

Melee roll.

TH - To Hit. The number or higher needed to

score a hit on the roll of 2d6.

W - Wounds. The amount of damage a figure can

take before it is removed from play.

I - Initiative Modifier. This is added to the Melee

roll in melee as a modifier.

VR – Vital Roll. Number or higher needed to hit a

vital spot.

Zombies and Survivors

Now that you know how to read a profile,

you must remember that each figure in the game

has a profile. The figures you will play are either

Zombies or Survivors (also referred to as humans).

Here is a brief description of each and their profile.

The Zombies

The mindless undead. Many have risen from

their graves, animated from morgues and funeral

homes, some even recently turned from the infec-

tious bite of the horrors. They are slow, unable to

run, or perform complicated tasks. They can‟t climb

ladders, or open doors, they beat them down and

break through windows. There is a rumor of a

stronger, faster zombie, known as the “Rage zom-

bie”. Let‟s hope this is just rumors! The standard

number of zombies in a game is determined by how

many humans there are in the game. Normal zombie

distribution is 5 zombie figures for every 1 human

figure in the scenario. This number can be adjusted

upwards or lowered depending on how hard or easy

you want the scenario to be. Here is the zombie pro-

file:

Zombie

M FS TH W I

6 2 0 1 -1 Vital Roll Human - 4+

3

Sam

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The Survivors

They are the typical citizens of

Freedomville, going through their everyday lives.

Shopkeepers, mailmen, law enforcement, friends

and neighbors, all having a normal day, until it was

suddenly interrupted by the dead inexplicably

animating and coming to life. Each human has a

story, their weapons are often improvised. They

represent you the player. Survivors of the zombie

horror, just trying to stay alive. Each human may

carry one melee and one shooting weapon only.

Choose them from the weapons section. The profile

used for humans is as follows:

Human

M FS TH W I

6 3 7 1 0

Vital roll Zombie – 4+

The Turn sequence

The turn sequence is the order in which play

happens in the game. This sequence must be fol-

lowed exactly, though there are exceptions. Here is a

quick overview of the turn sequence. Each turn is

broken down into phases. Each phase is explained to

help you understand how the game is played. Unless

the scenario states otherwise, the humans always

take the first turn.

1) Movement

Humans- On the humans movement, you

will move all vehicles in use first. Then you will

move any charges into Melee. Any runners would be

moved next, remember that a runner cannot end it's

movement in base to base contact with a zombie.

Place any figures on Opportunity Fire at this time.

Face your figures to stand and shoot. Make all re-

maining normal movements.

Zombies- On the zombie movement, you will first

check any twitchers on the twitcher chart. Then if

there are any humans changing into zombies this

turn, you will have them rise in place, ready to

move. Move any zombie chargers, remember zom-

bies don't change their movement rate to do this.

Move all the rest of your zombies. Then move

your "Toasters" randomly using the Scatter Tem-

plate to determine direction.

2) Shooting

Humans- Choose an eligible target accord-

ing to the rules in the shooting section. Check the

distance to the target to see if it is in range. Be sure

to check for any to hit modifiers that might apply,

then roll to hit. If the hit is successful, you must

then roll to see if you hit a vital spot, if you hit a

vital spot then roll on the zombie survival chart,

for the effect. All grenades and the flame thrower

are concidered shooting weapons.

Zombies- Zombies can't shoot.

3) Melee

Humans and Zombies- Melee is the hand

to hand fighting phase. Both figures involved roll

2d6 adding their Fighting Skill, their Initiative

modifier, and any melee modifiers to the roll. The

winner rolls on the proper survival chart, and any

effect is applied.

4) Follow Up

Zombies- Only zombies have a Follow Up

phase. During the follow up, zombie players roll to

see what happen to "Toasters" on the Burn Baby!

chart and apply the results. Then you will now

place any incoming zombies on the board where

the scenario allows.

The humans and zombies alternate turns,

each following this sequence until one side has

won the scenario. We will now describe in detail

the rules for each phase starting with the move-

ment phase.

4

Sam

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