4
ZeFRS Random Character Generator by Chris Kutalik Ten Easy Steps to a Hyborian Character: 1. Roll for what kind of Hyborian Age culture you come from. Pick specific nation. 2. Mark assigned talents, mark all rolls for Talents Charts. Total of 14 talent points. 3. Roll for how you spent your adolescence and young adulthood. Total of 16 talent points. 4. Mark assigned talents (italics denotes specific talent), roll on Talents Charts as directed. 5. Roll for your body type. Total of 6 talent points. 6. Roll all marked talent rolls on Talent Charts. 7. Roll for Weaknesses (if desired). 8. Choose 10 bonus talents per each weakness roll. Magic skills can be chosen if prerequisites are made and with GM permission. 9. Tally up general talent pools (each 10 talent points in a pool equal 1 point). 10. Pick equipment from charts in book. Where Do You Come From? d100 Type Hyborian Age Talents 01-08 Neolithic Clan/Tribe Pictland Survival 2; Prowess 2 rolls; Endurance 2 rolls; Fighting 1 roll; Perception or Insight 1 roll 09-18 Nomads Hyrkanian Steppes Animal Handling 2; Prowess 2 rolls; Fighting 2 rolls; Perception A or Insight 1 roll 19-38 Barbarian Nation Cimmeria, Asgard, Kush Damage 2; Prowess 2 rolls; Fighting 2 rolls; Endurance 1 roll; Perception or Insight 1 roll 39-56 Borderlands Bossonian Marches, Gunderland, Brythunia, Border Kingdom, Zingara Prowess 2 rolls; Fighting 2 rolls; Endurance 2 rolls; Knowledge A or Perception 1 roll 57-78 Dark Ages Kingdom Aquilonia, Nemedia, Ophir, Corinthia Prowess 2 rolls; Fighting 2 rolls; Endurance 1 roll; Knowledge A or Perception 2 rolls 79-95 Classical Civilization Koth, Shem, Argos, Zamora Prowess 1 rolls; Fighting 2 rolls; Endurance 1 roll; Knowledge A or Perception 3 rolls 96-00 Decadent Civilization Stygia Poison Endurance 2; Fighting 2 rolls; Knowledge A 2 rolls; Knowledge B or Insight 2 rolls

Zef Rs Random Charge n Method

Embed Size (px)

DESCRIPTION

zefrs

Citation preview

ZeFRS Random Character Generator by Chris Kutalik

Ten Easy Steps to a Hyborian Character:1. Roll for what kind of Hyborian Age culture you come from. Pick specific nation.2. Mark assigned talents, mark all rolls for Talents Charts. Total of 14 talent points.3. Roll for how you spent your adolescence and young adulthood. Total of 16 talent points.4. Mark assigned talents (italics denotes specific talent), roll on Talents Charts as directed.5. Roll for your body type. Total of 6 talent points.6. Roll all marked talent rolls on Talent Charts. 7. Roll for Weaknesses (if desired).8. Choose 10 bonus talents per each weakness roll. Magic skills can be chosen if prerequisites are

made and with GM permission. 9. Tally up general talent pools (each 10 talent points in a pool equal 1 point).10. Pick equipment from charts in book.

Where Do You Come From?d100 Type Hyborian Age Talents

01-08 Neolithic Clan/Tribe Pictland Survival 2; Prowess 2 rolls; Endurance 2 rolls; Fighting 1 roll; Perception or Insight 1 roll

09-18 Nomads Hyrkanian Steppes Animal Handling 2; Prowess 2 rolls; Fighting 2 rolls; Perception A or Insight 1 roll

19-38 Barbarian Nation Cimmeria, Asgard, Kush

Damage 2; Prowess 2 rolls; Fighting 2 rolls; Endurance 1 roll; Perception or Insight 1 roll

39-56 Borderlands Bossonian Marches, Gunderland, Brythunia, Border Kingdom, Zingara

Prowess 2 rolls; Fighting 2 rolls; Endurance 2 rolls; Knowledge A or Perception 1 roll

57-78 Dark Ages Kingdom Aquilonia, Nemedia, Ophir, Corinthia

Prowess 2 rolls; Fighting 2 rolls; Endurance 1 roll; Knowledge A or Perception 2 rolls

79-95 Classical Civilization

Koth, Shem, Argos, Zamora

Prowess 1 rolls; Fighting 2 rolls; Endurance 1 roll; Knowledge A or Perception 3 rolls

96-00 Decadent Civilization

Stygia Poison Endurance 2; Fighting 2 rolls; Knowledge A 2 rolls; Knowledge B or Insight 2 rolls

How Did You Spend Most of Your Early Years?Roll d10-2 if NeolithicRoll d10 if Nomad or BarbarianRoll 2d10 if Borderlands, Kingdom or ClassicalRoll 2d10+1 if Decadent

Roll Background Talents

2 and under Hunter Tracking 2; Trapping 2; Prowess 3 rolls; Endurance 1 roll; Fighting 1 roll; Perception 1 roll

3-6 Warrior Damage 2; Movement 2; Fighting 4 rolls; Prowess 2 rolls

7 Slave/Thrall Strength 2; Stamina 2; Endurance 3 rolls; Fighting 1 roll; Prowess 1 roll; Perception 1 roll

8 Poor Noble/Chieftain Movement 2; Fighting 3 rolls; Prowess 2 rolls; Perception or Knowledge B 2 rolls.

9 Craftsman/Artisan Damage 2; Fighting 1 roll; Prowess 1 roll; Endurance 1 roll; Knowledge A 4 rolls;

10-13 Freebooter/Mercenary/Bandit Damage 2; Movement 2; Fighting 3 rolls; Prowess 2 rolls; Perception or Knowledge A 1 roll.

14 Sailor Sailing 4; Navigation 2; Prowess 2 rolls; Fighting 2 rolls; Knowledge A or Perception 1 roll.

15-16 Thief Picking Pockets 2; Climbing 2; Fighting 1 roll; Prowess 3 rolls, Perception 2 rolls

17 Pirate/Buccaneer Sailing 2; Navigation 2; Prowess 2 rolls; Fighting 3 rolls; Knowledge A or Perception 1 roll.

18 Merchant/Trader Language 2; Fighting 1 roll; Prowess 1 roll; Endurance 1 roll; Knowledge A 2 rolls; Knowledge B or Perception 2 rolls.

19 Priest/Sage Lore 2; Reading/Writing 4; Fighting 1 roll; Knowledge B or Perception 3 rolls; Insight 1 roll

20 Disgraced Noble/Courtier Movement 2; Fighting 2 rolls; Prowess 2 rolls; Perception or Knowledge B 3 rolls.

21 Sorcerer's Accomplice Magic Sense 4; Fighting 1 roll; Perception or Knowledge B 1 roll; Insight 4 rolls.

What's My Build?01-09 Petite Animal Reflexes 2, Movement 4

10-26 Short and stocky Movement 2, Strength 3, Damage 1

27-69 Average Movement 2, Strength 2, Damage 2

70-87 Tall and lithe Movement 3, Strength 2, Damage 1

88-00 Tall and heavy Strength 3, Damage 3

What Are My Weaknesses? Roll 0-3 to times as desired. Pick any 10 talents for each roll.

01-06 Accident Prone

07-09 Color Blind

10-15 Disfigurement

16-19 Fear of Animals

20-23 Fear of Heights

24-31 Fear of Magic

32-36 Fear of Water

37-41 Foppish

42-47 Gambler

48-51 Glutton

52-57 Miserly

58-62 Night Blind

63-67 Phobia

68-74 Rash

75-80 Taciturn

81-86 Tone Deaf

87-93 Weakness to Drink

94-00 Weakness to Women/Men

Magical Weaknesses (can only be taken if character has magical talents.)01-19 Animal Aversion

20-41 Distrusted

42-58 Endurance Loss

59-79 Madness

80-00 Nocturnal

Talent TablesProwess, Roll d10001-11 Acrobatics 2

12-20 Animal Reflexes 2

21-30 Climbing 2

31-65 Movement 2

66-81 Strength 2

82-91 Swimming 2

92-00 Throwing 2

Fighting, Roll d10001-15 Brawling 2

16-81 Weapon (specific to weapon) 2

82-95 Wrestling 2

96-00 Two-Handed Fighting

Endurance, Roll d10001-70 Damage 2

71-76 Magic Endurance 2

77-85 Poison Endurance 2

86-94 Stamina 2

96-00 Will 2

Knowledge A, roll d10001-09 Artisan 2

10-24 Blacksmith 2

25-29 Carpentry 2

30-35 Goldsmith 2

36-45 Herbalism 2

45-57 Sailing 2

58-80 Reading/Writing 2

81-94 Survival 2

95-00 Trapping 2

Knowledge B, roll d10001-11 Arcane Languages 2

12-20 Navigation 2

21-30 Herbalism 2

31-58 Language 2

59-77 Lore 2

78-84 Siegecraft/Engineering 2

85-00 Reading/Writing 2

Perception, roll d10001-29 Animal Handling 2

31-65 Observation 2

66-76 Tracking 2

77-85 Medicine 2

86-95 Picking Pockets 2

96-00 Minstrel 2

Insight, roll d10001-16 Animal Senses 2

16-33 Danger Sense 2

34-50 Directional Sense 2

51-65 Hypnotism 2

66-78 Magic Sense 2

79-87 Personal Magnetism 2

88-90 Telepathy 2

91-00 Weather Sense 2