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ZeFRS Random Character Generator by Chris Kutalik
Ten Easy Steps to a Hyborian Character:1. Roll for what kind of Hyborian Age culture you come from. Pick specific nation.2. Mark assigned talents, mark all rolls for Talents Charts. Total of 14 talent points.3. Roll for how you spent your adolescence and young adulthood. Total of 16 talent points.4. Mark assigned talents (italics denotes specific talent), roll on Talents Charts as directed.5. Roll for your body type. Total of 6 talent points.6. Roll all marked talent rolls on Talent Charts. 7. Roll for Weaknesses (if desired).8. Choose 10 bonus talents per each weakness roll. Magic skills can be chosen if prerequisites are
made and with GM permission. 9. Tally up general talent pools (each 10 talent points in a pool equal 1 point).10. Pick equipment from charts in book.
Where Do You Come From?d100 Type Hyborian Age Talents
01-08 Neolithic Clan/Tribe Pictland Survival 2; Prowess 2 rolls; Endurance 2 rolls; Fighting 1 roll; Perception or Insight 1 roll
09-18 Nomads Hyrkanian Steppes Animal Handling 2; Prowess 2 rolls; Fighting 2 rolls; Perception A or Insight 1 roll
19-38 Barbarian Nation Cimmeria, Asgard, Kush
Damage 2; Prowess 2 rolls; Fighting 2 rolls; Endurance 1 roll; Perception or Insight 1 roll
39-56 Borderlands Bossonian Marches, Gunderland, Brythunia, Border Kingdom, Zingara
Prowess 2 rolls; Fighting 2 rolls; Endurance 2 rolls; Knowledge A or Perception 1 roll
57-78 Dark Ages Kingdom Aquilonia, Nemedia, Ophir, Corinthia
Prowess 2 rolls; Fighting 2 rolls; Endurance 1 roll; Knowledge A or Perception 2 rolls
79-95 Classical Civilization
Koth, Shem, Argos, Zamora
Prowess 1 rolls; Fighting 2 rolls; Endurance 1 roll; Knowledge A or Perception 3 rolls
96-00 Decadent Civilization
Stygia Poison Endurance 2; Fighting 2 rolls; Knowledge A 2 rolls; Knowledge B or Insight 2 rolls
How Did You Spend Most of Your Early Years?Roll d10-2 if NeolithicRoll d10 if Nomad or BarbarianRoll 2d10 if Borderlands, Kingdom or ClassicalRoll 2d10+1 if Decadent
Roll Background Talents
2 and under Hunter Tracking 2; Trapping 2; Prowess 3 rolls; Endurance 1 roll; Fighting 1 roll; Perception 1 roll
3-6 Warrior Damage 2; Movement 2; Fighting 4 rolls; Prowess 2 rolls
7 Slave/Thrall Strength 2; Stamina 2; Endurance 3 rolls; Fighting 1 roll; Prowess 1 roll; Perception 1 roll
8 Poor Noble/Chieftain Movement 2; Fighting 3 rolls; Prowess 2 rolls; Perception or Knowledge B 2 rolls.
9 Craftsman/Artisan Damage 2; Fighting 1 roll; Prowess 1 roll; Endurance 1 roll; Knowledge A 4 rolls;
10-13 Freebooter/Mercenary/Bandit Damage 2; Movement 2; Fighting 3 rolls; Prowess 2 rolls; Perception or Knowledge A 1 roll.
14 Sailor Sailing 4; Navigation 2; Prowess 2 rolls; Fighting 2 rolls; Knowledge A or Perception 1 roll.
15-16 Thief Picking Pockets 2; Climbing 2; Fighting 1 roll; Prowess 3 rolls, Perception 2 rolls
17 Pirate/Buccaneer Sailing 2; Navigation 2; Prowess 2 rolls; Fighting 3 rolls; Knowledge A or Perception 1 roll.
18 Merchant/Trader Language 2; Fighting 1 roll; Prowess 1 roll; Endurance 1 roll; Knowledge A 2 rolls; Knowledge B or Perception 2 rolls.
19 Priest/Sage Lore 2; Reading/Writing 4; Fighting 1 roll; Knowledge B or Perception 3 rolls; Insight 1 roll
20 Disgraced Noble/Courtier Movement 2; Fighting 2 rolls; Prowess 2 rolls; Perception or Knowledge B 3 rolls.
21 Sorcerer's Accomplice Magic Sense 4; Fighting 1 roll; Perception or Knowledge B 1 roll; Insight 4 rolls.
What's My Build?01-09 Petite Animal Reflexes 2, Movement 4
10-26 Short and stocky Movement 2, Strength 3, Damage 1
27-69 Average Movement 2, Strength 2, Damage 2
70-87 Tall and lithe Movement 3, Strength 2, Damage 1
88-00 Tall and heavy Strength 3, Damage 3
What Are My Weaknesses? Roll 0-3 to times as desired. Pick any 10 talents for each roll.
01-06 Accident Prone
07-09 Color Blind
10-15 Disfigurement
16-19 Fear of Animals
20-23 Fear of Heights
24-31 Fear of Magic
32-36 Fear of Water
37-41 Foppish
42-47 Gambler
48-51 Glutton
52-57 Miserly
58-62 Night Blind
63-67 Phobia
68-74 Rash
75-80 Taciturn
81-86 Tone Deaf
87-93 Weakness to Drink
94-00 Weakness to Women/Men
Magical Weaknesses (can only be taken if character has magical talents.)01-19 Animal Aversion
20-41 Distrusted
42-58 Endurance Loss
59-79 Madness
80-00 Nocturnal
Talent TablesProwess, Roll d10001-11 Acrobatics 2
12-20 Animal Reflexes 2
21-30 Climbing 2
31-65 Movement 2
66-81 Strength 2
82-91 Swimming 2
92-00 Throwing 2
Fighting, Roll d10001-15 Brawling 2
16-81 Weapon (specific to weapon) 2
82-95 Wrestling 2
96-00 Two-Handed Fighting
Endurance, Roll d10001-70 Damage 2
71-76 Magic Endurance 2
77-85 Poison Endurance 2
86-94 Stamina 2
96-00 Will 2
Knowledge A, roll d10001-09 Artisan 2
10-24 Blacksmith 2
25-29 Carpentry 2
30-35 Goldsmith 2
36-45 Herbalism 2
45-57 Sailing 2
58-80 Reading/Writing 2
81-94 Survival 2
95-00 Trapping 2
Knowledge B, roll d10001-11 Arcane Languages 2
12-20 Navigation 2
21-30 Herbalism 2
31-58 Language 2
59-77 Lore 2
78-84 Siegecraft/Engineering 2
85-00 Reading/Writing 2
Perception, roll d10001-29 Animal Handling 2
31-65 Observation 2
66-76 Tracking 2
77-85 Medicine 2
86-95 Picking Pockets 2
96-00 Minstrel 2
Insight, roll d10001-16 Animal Senses 2
16-33 Danger Sense 2
34-50 Directional Sense 2
51-65 Hypnotism 2
66-78 Magic Sense 2
79-87 Personal Magnetism 2
88-90 Telepathy 2
91-00 Weather Sense 2