Yuuzhan Vong Army

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    Yuuzhan Vong 'Slayer' (CL12)Medium Modified Yuuzhan Vong Soldier 8, Elite Trooper 4Dark Side 6Init +10; Senses Perception +11Languages Yuuzhan VongDefences Ref 31 (flat-footed 28), Fort 33, Will 23, Natural Armour (+4 Ref and Fort)

    hp 148; Threshold 33; DR 2 (retained against lightsabres)Speed 6 squaresMelee +13 amphistaff with Rapid Strike and Power Attack 2 (2d8+20) orMelee +13/+13 amphistaff with Power Attack 2 (1d8+15/1d8+15) orMelee +17 amphistaff whip form (1d6+13) orRanged +16 thrown amphistaff (1d10+10)Base Attack +12; Grapple +15Special Abilities Delay Damage, Inertia, SurgeAbilities Str 16 Dex 15 Con 16 Int 12 Wis 12 Cha 10

    Talents Indomitable, Weapon Specialisation (simple), Devastating Attack (simple),Harm's Way, Greater Weapon Focus (simple), Greater Weapon Specialisation (simple)Feats Armour Proficiency (light, medium), Co-ordinated Attack, Dual Weapon Mastery1 & 2, Martial Arts 1, Power Attack, Rapid Strike, Shake it Off, Vehicular Combat,Weapon Focus (simple), Weapon Proficiency (simple)Skills Endurance +14, Initiative +13, Perception +12, Pilot +13Possessions Enhanced Amphistaff (treats target's Fortitude Defence as 5 points lowerfor purposes of poison attacks), Slayer robesGravity Shift Slayers are part dovin basal and can alter the effect of gravity on theirbodies. Once each per Encounter, a Slayer may make an Endurance check in place ofa Use the Force check to activate the Inertia or Surge Force Powers. These Powersfunction normally, but cannot be modified by Force Points.

    Yuuzhan Vong 'Hunter' CL11Medium Yuuzhan Vong Scout 5/ Soldier 3/ Infiltrator 3Destiny 1; Dark-side 12

    Init +14; Senses: Darkvision; Perception +12Languages Basic, Yuuzhan Vong-----------------------------------------------------------Defences Ref 32 (Martial Arts +3, Flat-footed 25), Fort 24, Will 25HP 83; Threshold 24-----------------------------------------------------------Speed 6 squares; Running AttackMelee Combat Gloves +12 (1d10+11, Devastating 5) orMelee Combat Gloves +12 (2d10+11 stun, Devastating 5) orMelee Combat Gloves +10/+10 (2d10+11, Devastating 5) with Rapid Strike orMelee Combat Gloves +10/+10 (3d10+11 stun, Devastating 5) with Rapid StrikeBase Atk +8; Grp +12Atk Options: Creeping ApproachFUCG, Devastating Attack (Simple Weapons), Rapid

    Strike, Silent TakedownFUCG, Unarmed Stun (+1 die)Special Actions: Hidden Movement, Total Concealment-----------------------------------------------------------Abilities Str 16, Dex 18, Con 13, Int 12, Wis 14, Cha 10Special Qualities: Force Immunity, Technophobic, Unarmed Stun (+1 die), WeaponFamiliarity (Amphistaff)

    Talents: Creeping ApproachFUCG, Devastating Attack (Simple Weapons), HiddenMovement, Improved Stealth, Silent TakedownFUCG, Total Concealment, WeaponSpecialisation (Simple Weapons)Feats: Armour Proficiency (Light), Martial Arts I, Martial Arts II, Martial Arts III, Rapid

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    Strike, Running Attack, Skill Focus (Stealth), Weapon Focus (Simple Weapons),Weapon Proficiency (Simple Weapons)Skills: Initiative +14, Knowledge (Tactics) +11, Perception +12, Pilot +14, Stealth+19*, Survival +12*May reroll, must take second. +24 while wearing a Cloak of NuunPossessions: Cloak of Nuun (2), Combat Glove 'Implants' (2), Enhanced Vision

    Implants (2)LECG, Ooglith/Gablith Masquer (2), Robeskin

    Peace Brigade Foot Soldier CL1Medium Nonheroic 4Dark-side 4Init +2; Senses: Perception +1Languages By species-----------------------------------------------------------Defences Ref 12 (Flat-footed 12), Fort 11, Will 9HP 15; Threshold 11-----------------------------------------------------------Speed By speciesMelee Unarmed +5 (1d4+2) or

    Melee Baton +5 (1d6+2) orRanged Blaster Carbine +3 (3d8 or 2d8 stun)Base Atk +3; Grp +5Atk Options: Autofire (Blaster Carbine)-----------------------------------------------------------Abilities Str 14, Dex 11, Con 12, Int 8, Wis 9, Cha 10Feats: Armour Proficiency (Light), Toughness, Weapon Proficiency (Pistols, Rifles,Simple Weapons)Skills: Persuasion +7Possessions: Baton, Blaster Carbine, Blast helmet and vest, Peace Brigade Uniform

    Peace Brigade Pilot CL2

    Medium Nonheroic 6Dark-side 4Init +10; Senses: Perception +2Languages By species, 1 unassigned-----------------------------------------------------------Defences Ref 15 (Flat-footed 13), Fort 10, Will 9; Vehicular CombatHP 15; Threshold 10-----------------------------------------------------------Speed By speciesMelee Unarmed +4 (1d4) orMelee Knife +4 (1d4) orRanged Holdout Blaster Pistol +6 (3d4)Base Atk +4; Grp +6

    -----------------------------------------------------------Abilities Str 10, Dex 14, Con 10, Int 12, Wis 9, Cha 10Feats: Armour Proficiency (Light), Skill Focus (Pilot), Skill Training (Initiative), VehicularCombat, Weapon Proficiency (Pistols, Simple Weapons)Skills: Initiative +10, Pilot +15, Use Computer +9Possessions: Holdout Blaster Pistol, Knife, Padded Flight Suit, Peace Brigade Uniform

    Peace Brigade Commander CL6

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    Medium Scoundrel 4/ Soldier 2Dark-side 6Init +5; Senses: Perception +2Languages By species, Yuuzhan Vong-----------------------------------------------------------Defences Ref 21 (Flat-footed 19), Fort 20, Will 17; Vehicular Combat

    HP 51; Threshold 20-----------------------------------------------------------Speed By speciesMelee Unarmed +4 (1d4+4) orMelee Vibrodagger +4 (2d4+4) orRanged Heavy Blaster Pistol +6 (3d8+3)Base Atk +5; Grp +6Atk Options: Disruptive, Point Blank Shot, Precise Shot, Quick Draw, Walk the LineSpecial Actions: Tough as Nails-----------------------------------------------------------Abilities Str 12, Dex 15, Con 12, Int 12, Wis 8, Cha 13

    Talents: Disruptive, Tough as Nails, Walk the LineFeats: Improved Defences, Point Blank Shot, Precise Shot, Quick Draw, Skill Focus(Persuasion), Toughness, Weapon Proficiency (Advanced Melee Weapons, Pistols,Rifles, Simple Weapons)Skills: Deception +9, Knowledge (Galactic Lore) +9, Mechanics +9, Persuasion +14,Use Computer +9Possessions: Heavy Blaster Pistol, Peace Brigade Uniform, Rank Insignia, Vibrodagger

    Low Level Yuuzhan Vong Warrior CL1Medium Yuuzhan Vong Soldier 1Destiny 0; Dark-side 5Init +6; Senses: Perception +0Languages Basic (tizowyrm), Yuuzhan Vong-----------------------------------------------------------

    Defences Ref 17 (Flat-footed 17), Fort 19, Will 11HP 31; Threshold 24-----------------------------------------------------------Speed 6 squares

    Melee Unarmed +4 (1d4+3) orMelee Coufee +4 (1d4+3) or

    Melee Amphistaff (Quarterstaff form) +4 (1d6+3) orMelee Amphistaff (Spear form) +4 (1d8+3; if the attack roll also exceeds the targetsFortitude Defence, the target moves -1 persistent steps down the condition track) orMelee Amphistaff (Whip form, reach 2 squares) +4 (1d4+3; if the attack roll alsoexceeds the targets Fortitude Defence, the target moves -1 persistent steps down the

    condition track; the target may be tripped or pinned instead of attacked for damage)or

    Ranged Coufee +2 (1d4+3) orRanged Nang hul +2 (2d8 or 2d8 stun) orRanged Amphistaff (Spear form) +2 (1d8+3; if the attack roll also exceeds thetargets Fortitude Defence, the target moves -1 persistent steps down the conditiontrack)

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    Base Atk +1; Grp +4-----------------------------------------------------------Abilities Str 16, Dex 13, Con 12, Int 12, Wis 10, Cha 10Special Qualities: Force Immunity, Technophobic, Weapon Familiarity (Amphistaff)

    Talents: Armoured DefenceFeats: Armour Proficiency (Light, Medium), Improved Damage Threshold, Weapon

    Proficiency (Simple Weapons)Skills: Initiative +6, Endurance +6, Knowledge (Galactic Lore) +6, Pilot +6Possessions: Amphistaff, Coufee, 2 Nang hul, Tizowyrm (Basic), Warrior's VonduunSkerr Kyrric (+5 Reflex Defence, +5 Fortitude Defence, Max Dex +4)

    Mid Level Yuuzhan Vong Warrior CL4Medium Yuuzhan Vong Soldier 3/ Scout 1Destiny 0; Dark-side 7Init +9; Senses: Perception +2Languages Basic (tizowyrm), Yuuzhan Vong-----------------------------------------------------------Defences Ref 19 (Flat-footed 19), Fort 22, Will 14; Evasion

    HP 50; Threshold 27-----------------------------------------------------------Speed 6 squares

    Melee Unarmed +6 (1d4+5) orMelee Coufee +6 (1d4+5) or

    Melee Amphistaff (Quarterstaff form) +7 (1d6+7) orMelee Amphistaff (Quarterstaff form) +2/+2 (1d6+7) with Dual Weapon Mastery I orMelee Amphistaff (Spear form) +7 (1d8+7; if the attack roll also exceeds the targetsFortitude Defence, the target moves -1 persistent steps down the condition track) orMelee Amphistaff (Whip form, reach 2 squares) +7 (1d4+7; if the attack roll alsoexceeds the targets Fortitude Defence, the target moves -1 persistent steps down the

    condition track; the target may be tripped or pinned instead of attacked for damage)or

    Ranged Coufee +5 (1d4+5) orRanged Nang hul +5 (2d8+2 or 2d8+2 stun) orRanged Amphistaff (Spear form) +6 (1d8+7; if the attack roll also exceeds thetargets Fortitude Defence, the target moves -1 persistent steps down the conditiontrack)

    Base Atk +3; Grp +6Atk Options: Weapon Specialisation (Amphistaff)Special Actions: Shake it Off-----------------------------------------------------------Abilities Str 16, Dex 14, Con 13, Int 12, Wis 10, Cha 10Special Qualities: Force Immunity, Technophobic, Weapon Familiarity (Amphistaff)

    Talents: Armoured Defence, Evasion, Weapon Specialisation (Amphistaff)Feats: Armour Proficiency (Light, Medium), Dual Weapon Mastery I, Improved Damage

    Threshold, Shake it Off, Weapon Focus (Amphistaff), Weapon Proficiency (SimpleWeapons)Skills: Initiative +9, Endurance +8, Knowledge (Galactic Lore) +8, Pilot +9Possessions: Amphistaff, Blorash Jelly, Coufee, 2 Nang hul, Tizowyrm (Basic),Warrior's Vonduun Skerr Kyrric (+5 Reflex Defence, +5 Fortitude Defence, Max Dex

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    +4)

    High Level Yuuzhan Vong Warrior CL8Medium Yuuzhan Vong Soldier 6/ Scout 2Destiny 1; Dark-side 9

    Init +11; Senses: Perception +4Languages Basic, Yuuzhan Vong-----------------------------------------------------------Defences Ref 24 (Flat-footed 22), Fort 26, Will 18; Evasion, Melee Defence, VehicularCombatHP 75; Threshold 31-----------------------------------------------------------Speed 6 squares

    Melee Unarmed +10 (1d4+7) orMelee Coufee +10 (1d4+7) or

    Melee Amphistaff (Quarterstaff form) +11 (1d6+9) or

    Melee Amphistaff (Quarterstaff form) +6/+6 (1d6+9) with Dual Weapon Mastery I orMelee Amphistaff (Spear form) +11 (1d8+9; if the attack roll also exceeds the targetsFortitude Defence, the target moves -1 persistent steps down the condition track) orMelee Amphistaff (Whip form, reach 2 squares) +11 (1d4+9; if the attack roll alsoexceeds the targets Fortitude Defence, the target moves -1 persistent steps down thecondition track; the target may be tripped or pinned instead of attacked for damage)or

    Ranged Coufee +9 (1d4+7) orRanged Nang hul +9 (2d8+4 or 2d8+4 stun) orRanged Razor Bug +9 (2d8+4) orRanged Amphistaff (Spear form) +10 (1d8+9; if the attack roll also exceeds thetargets Fortitude Defence, the target moves -1 persistent steps down the condition

    track)

    Base Atk +7; Grp +10Atk Options: Power Attack, Weapon Specialisation (Amphistaff)Special Actions: Shake it Off-----------------------------------------------------------Abilities Str 16, Dex 15, Con 13, Int 13, Wis 10, Cha 10Special Qualities: Force Immunity, Technophobic, Weapon Familiarity (Amphistaff)

    Talents: Armoured Defence, Evasion, Improved Armoured Defence, WeaponSpecialisation (Amphistaff)Feats: Armour Proficiency (Light, Medium), Dual Weapon Mastery I, Improved Damage

    Threshold, Melee Defence, Power Attack, Shake it Off, Skill Training (Survival),Vehicular Combat, Weapon Focus (Amphistaff), Weapon Proficiency (Simple Weapons)Skills: Initiative +11, Endurance +10, Knowledge (Galactic Lore) +10, Pilot +11,Survival +9Possessions: Amphistaff, Blorash Jelly, Coufee, 2 Nang hul, 2 Razor Bugs, Warrior'sVonduun Skerr Kyrric (+5 Reflex Defence, +5 Fortitude Defence, Max Dex +4)