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YOUTH MEDIA ACTIVITIES IN YO UR COM MUNITY TEA CHING DIGITA L NAT IVES

YOUTH MEDIA ACTIVITIES IN YOUR COMMUNITY TEACHING DIGITAL NATIVES

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Youth Media Activities In Your Community

Youth Media Activities In Your CommunityTEACHING DIGITAL NATIVES

PATRIC

Greeting/ IntroductionsHousekeeping: Send your questions as we go along

Hello, Patric here. For those of you who have participated in my recent webinars, its good to see you again and for the rest of you, welcome. Always nice to make new friends.

Before you become too entranced with gorgeous gadgets and mesmerizing video displays, let me remind you that information is not knowledge, knowledge is not wisdom, and wisdom is not foresight. Each grows out of the other, and we need them all. Arthur C. Clarke

Lets face it, technology in the library is nothing new. As the LS 6010 Blog puts it, technology has always been influencing the way people use the library, from advances in book-binding, to the first public-use phonograph, to the more current computer terminals. With each update to technology, however, the experience of the patron changes. In todays world, where teenagers have grown up with a cell phone in one hand and a laptop in the other, and where the number of teens utilizing libraries is on the decline, increasing attention needs to be paid to their access to technology within the library.

Libraries need to develop their programs around the tools that young adults already use. Both luckily and unluckily, this includes everything. Teens are increasingly tech-savvy. Todays teens are digital natives, says author RoseMary Honnold. They listen to music while updating their MySpace profiles, instant messaging, watching videos on YouTube, and searching for more (2007). If the library doesnt meet their needs, theyre going to lose teenagers as patrons. Its up to todays youth librarians to develop technology-based programs and collections that will entice young adults to frequent their local libraries.

Its easy to get caught up in the excitement of technology, especially the buzz around the latest gadget and apps, but we need to keep in mind that technology is really simply a tool that we can use for communication and education. It allows us to instruct in important skills that explore the world, develop critical thinking and will play an important role in our patrons future careers.

Todays students K through college represent the first generations to grow up with this new technology. We call them Digital Natives. They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age.

You know what that makes the rest of us? Digital Immigrants. Remember those two terms Digital Natives and Digital Immigrants as youll be hearing them more and more often as you explore programming and services.

It may often seem that we are playing catch up but honestly, Libraries are already beginning to make progressive strides by integrating new technologies that will enhance their afterschool youth programs.

1Todays webinar will explore

Learn why our youth are considered Digital NativesDiscover the rapid rate this generation is adapting to new technologiesLook at how libraries are meeting the challenges of innovative programmingUnderstanding the importance of incorporating technology into your workDetermine a course of action to assist your library to create an executable planReceive online resources that can assist you with next steps Youth Media Activities In Your Community

JODI

Hello everyone, Jodi Cilley here.

This is an introductory webinar so well try to cover a lot of ground. Hopefully, whether you are new to youth media and technology or very savvy, youll find something in todays webinar to pique your curiosity.

Please make sure that you include your e-mail when you fill out todays webinar info as we always follow up our webinars with useful information that comes out of our Q&A session. If you missed out on submitting that info, then feel free to contact Patric or myself so we can pass along additional information to you. In todays webinar will explore some of the following ideas:

Learn why our youth are considered Digital NativesDiscover the rapid rate this generation is adapting to new technologiesLook at how libraries are meeting the challenges of innovative programmingUnderstanding the importance of incorporating technology into your workDetermine a course of action to assist your library create an executable planReceive online resources that can assist you with next steps

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Youth Media Activities In Your CommunityBuilding bridgesThe very brief history of Digital natives

The proliferation of technology in schools and libraries

Understanding todays culture shiftPATRIC

*** Raise Hands: How many of you feel lost facing technology & social media*** Raise Hands: How many of you think of yourself as media saavy*** Survey: What technology do you own? smart phone, tablet, portable media player, laptop, desktop

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JODI

Brief History of how technology has become a prevalent force in the lives of youth

In 2010, Pew Research Center reported 93% teens utilize the internet, which makes up about 21 million youth. In contrast, only 75% of adults use the internet

In fact, teens and young adult make up the majority of users online daily roughly 11 million teens. This represents a dramatically increase since 2000 when the first started tracking stats on digital natives. In the last four years alone, the number of teens online have increased 24%.

In other technology, Pew reported that 75% of teens have cell phones, which is only one of many online entry points in todays world. Teens can almost be connected online at any time through their ipod, their phone, their game consoles, computers

Interestingly enough, teens see e-mails as a tool to communicate with adults or to send out a mass mail letter while instant messaging is the way they like to talk to each other.

Digital natives are most interested in using the internet for shopping, news, health information, and social media. And gaming has seen the most dramatic increase in youth participation.

The proliferation of technology in schools and libraries

Attempting to fill the needs of educators and youth programmers are a new crop of books, webinars and seminars specifically in engage youth in technology (see resources)

Wii Love Learning: Using Gaming Technology To Engage StudentsEngaging students through inquiry oriented learning and technologyYouth World RisingMobilizing generation 2.0 a practical guide to using web 2.0 technologies to recruit, organize and engage youth

These efforts are among many trying to bridge the divide between the older generation trying to use the technology for communication and education to meet youth where they are at, which is using technology for fun and games. This is not a new concept, for many of us older participants TV was our generational focus. PBS programming and special events like the miniseries ROOTS brought about a way to integrate education & reach young adults through media. We now have to find ways that reach our young through these modern technologies.

Understanding the culture shift

Webinars, videos on vimeo, clips from movies on netflix, using posterous to share blog postings, We are at a transition point that all of this seems new to us while the millennial its all theyve known.3

Youth Media Activities In Your CommunityLife longLearning centers

PATRIC

Survey: How many are using tablets in their youth programs?Survey: How many are using smart phones in their youth programs?Survey: How many have a program that encourages teens to interact with the library through social media?

Why is it important to keep up with the every shifting culture of technology

It keeps us relevant. If we continue to use traditional methods we will become obsolete. Youth programs are providing the groundwork for the future of adult learning.

In Europe, the Bavarian State Library Deputy Director Dr. Klaus Ceynowa reported this Summer that We cant afford any longer not to offer services for the mobile Internet. All relevant trend forecasts say that no later than 2012, the primary access to the Internet will no longer be through stationary PCs or laptops but mainly through smartphones or tablet PCs. And the proportion of those who use the Internet exclusively in mobile form is increasing more and more. In Egypt, its already 70 per cent of Internet users.The speed of technology shows no signs of slowing.

Dr. Klaus also predicted the near future by saying Were moving step for step into a new situation. In three to five years youll be able to say: What isnt in the mobile Web, doesnt exist in principle for many younger users.

Examples of innovative youth programs in libraries today

University of Washington Technology & Education reported that the best youth programs, rated by participating youth, make the time together engaging and not a classroom setting. The most meaningful programs were

Creating music videosBloggingDigital Arts Competitions

Other library programs include

Citizen Journalism utilizing Smart PhonesGaming clubs to generate interest in playing and creating games

Projections for the future: Becoming a life long learning center

Understanding that libraries need to transition from the old model of being a resource center to becoming centers for life long learning, library staff must also begin to explore their own professional development.

In terms of technology, Library staff needs to embrace the technology and then pass it down to colleagues and patrons. Since its not ingrained in the culture of library science, you need to become champions to help change the system. Think about how much more you can do at a reference desk if you were to be able to move among the patrons and meeting their needs where they are at, either physically or virtually. This is true for youth programs as well. Libraries as community centers need to shift into a mindset of technology friendly environments.

The opportunities is already at hand. Its not a matter of waiting until we get somewhere, its a matter of understanding that the world has already changed around us and to remain relevant, we need to actively embrace the tools, language and culture of the new world.

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Youth Media Activities In Your CommunityYELLOWBRICKROAD

Moving beyond collaborations - Deeper cooperation & coordination Discussing feasibility with co-workersSetting medium term open strategies - Keeping fresh and flexibleJODI

STARTING DOWN THE YELLOW BRICK ROAD

Moving beyond collaborations - Deeper cooperation & coordination

Often in collaborations, there is a hands off approach. A library may bring in someone like Media Arts to run a youth program and there is little interaction between library staff and the consultant.

Just as new technologies need to be addressed, its may be time to also invest in deeper cooperation and coordination with outside consultants or specialists.

Youth programs can be the springboard for in-library workshops for library staff or perhaps the curriculum includes library staff presence, which would also include having those individuals report back at staff meetings.

During a recent collaboration with a library in San Diego, I worked on a mobile citizen journalism project using smart phones. The kids created local videos that involved members of the library and community. Once the program wrapped, the youth librarian stated she was amazed at everything that was happening in her own library and community. I think you can see how being involved could actual open doors to new programs, new community relationships and engage staff in the community in ways they hadnt thought of before.

Discussing feasibility with co-workers

Because things are not ingrained in the library, we need to figure out how to create youth programming spaces that work and are sustainable for the library. Need to figure out whats out there and then what can the staff actually handle.

Q What kinds of programs do we want to engage in?Q What are our resources in terms of time, staffing and physical space?

We are really talking about thoughtful and strategic plans that can assist your library into becoming this new model that everyone is telling us that we need but no one is necessarily offering a path to how we get there. By using your youth programming and working with digital natives, perhaps you are ideal to lead the charge.

Setting medium term open strategies - Keeping fresh and flexible

Essentially, you want to come up with a one year plan. The plan is basically what you are going to do, how much and how often. This many youth programs spread out over this amount of time.

You also need to set a time frame for reviewing your progress, perhaps its quarterly. You can review your progress and make small adjustments for success along the way.

Questions to ask include:

are you engaging the youth in the way you want, are you being effective, are you pushing the programming and technology to grow internal resourcesHas technology changed that could make things easierIs the collaboration working like you hopedYou can even check in with the youth and providers to get feedback

You may find that you have poor turn out for the youth programs. The review will allow you to identify the issue and define solutions. IN this case, it might be that you need to improve the marketing and start a larger campaign to gain awareness. Anther solution may be to hold or incorporate the program in to an existing event. Bring the youth and let them showcase their projects, which gives the youth a platform for sharing their work, its a great form of indirect marketing, and educates colleagues & the community on what the new programs are all really all about.

The key is to plan, review and adapt.5

Youth Media Activities In Your CommunitySHOWCASESmart Phones & Tablets Music & Audio Creation Digital Video ExplorationApp & Game Creation Stop Motion Animation & Green ScreenINNOVATIVE YOUTH PROGRAMMINGPATRIC

Acknowledging that the world has changed around us, many libraries have already started working on youth media programs that engage youth with their interests. Lets take a deeper look and see what is happening in innovative youth media activities.

By exploring these five media related programming topics, we will attempt to identify trends, rationalize why they are successful and gauge what the spark may have been that introduced the programming in the first place.

While there is no one unifying theme for these innovative projects, Id say that a few thoughtful curriculums that Ive come across incorporated a way for youth to explore their own voice, build their confidence through new skills, inspire them by connecting their efforts to bigger picture concepts that may be new to them and find a way to link the kids to their community in a meaningful way either through the project or through a local presentation.

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Smart Phones & Tablets

JODI

Examples of Programs utilizing Smart Phone & Tablets -

Virginia Beach Public Library made their books, dvds and other library materials available through smart phones by searching the librarys catalog.

what are the trends in youth programming in libraries todayMaking library content more accessible using technology instead of needing to find material in more traditional ways.what is the secret to their their successThis a very convenient way to access the material

what sparked the idea behind the programsThe technology has advanced to a point where it is feasible and easier to make database searches accessible via smart phones and tablets.

Troy Public Library, through their summer reading program, started offering eAudiobooks and eBooks available for download to smartphones, tablets or computers.

what are the trends in youth programming in libraries todayMuch of what we read now, as a culture, is no longer in hard copy format but rather downloadeable and viewable using mobile technology and tablets.what is the secret to their their successThis stays with the trend of accessibility and convenience.

what sparked the idea behind the programsHard copy books are becoming a thing of the past.

Media Arts Center San Diego partners with local libraries to teach a class on mobile journalism. The class utilizes the iPhone 4 to shoot, edit and upload short news stories about local community programs, people and events. The also record the process using a blog, youtube channel, flickr account and a facebook page.

Heres a recent video the youth created:

http://youtu.be/VzGWVXW3s3I

what are the trends in youth programming in libraries todayCitizen Journalism utilizing smart phones

what is the secret to their their successgives an average person a voice on local issues with potentially a worldwide audience

what sparked the idea behind the programsTechnology is already availableInternational awareness and growth of local, citizen journalism and bloggingYouth are aware of the capability but havent figured out how to constructively utilize the toolsAllows youth to explore as part of a group

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Music & Audio Creation

I would teach the children music, physics and philosophy, but the most important is music, for in the patterns of the arts are the keys to all learning.

PlatoPATRIC

Lets listen to a track produced by teens at Chicagos central library. This is Sarah feat. Raymond Abercrombie & Jabari and thier song entitled I AMPlay embedded track I AM for 1 minute

This set of programming is ideal for libraries who can accommodate busy, loud youth areas. Audio Creation & Music has been one of the hottest and most sought after of youth programs. In an era of American Idol and Glee, its a crime to see school music programs shrinking. For some libraries, music education in the form of youth programming is helping to fill the need.

MUSIC CREATION

In Chicago, at the forward thinking YouMedia teen learning space, MUSIC CREATION has taken the lead in a series of audio projects that include open mic performances and unstructured play time for young musicians to digitalize the sounds from their plugged-in keyboards, guitars or other musical instruments. And all of these activities seamlessly feed into their teen produced, in-library record label. If you have the chance visit http://youmediarecords.bandcamp.com/ to download their most recent musical compilation, GET ORIGINAL. It includes the song we just listened too.

While the open mic and musical play time is fairly unstructured programs, the workshops at the record label provide an opportunity to learn the Garageband software (or its PC equivalent Mixcraft) to create music, photoshop or illustrator to create marketing images and even allow for an introduction to music history utilizing the librarys music collection as well as online resources.

The secret to their success this one is easy. Its called MUSIC. It belongs to no one and everyone. Music makes us feel less alone, in fact, it brings all kinds of emotions to the forefront.It expresses things that are difficult to say, which is always of great appeal to any generation of youth. The deeper you get into it, the more there is to explore.

what sparked the idea behind the programs the most requested program time and time again at libraries, schools and community centers. With todays technology, programs like Garageband and Mixcraft offer the ability to have a recording studio anywhere you go. And with the flexibility to add found beats, real instruments, vocals and even digital corrected voice tuners, making music has never been so easy.

One of the most popular audio trends to take off in youth programming is remixing. With the popularity of hip hop and rap as well as the rise of the DJ as a star in the music industry, remixing music is also a tantalizing audio project. This is another element that can be wrapped into the program we just reviewed, but why stop at the art of music creation?

Let me take you down the road of remixing your life in this two minutes video showcasing the app MadPad.

http://youtu.be/LADgRaq3g8I

With apps like MadPad, anyone can easily turn everyday sights and sounds like your car, an empty soda can, or your friends into the ultimate percussive instrument.

I have a unique project to share with you that was inspired by Yuba libraries youth programming and incorporated into youth camps in San Diego lead by Media Arts Center.

While teaching digital storytelling at Yuba Library, I learned of their youth program that explored the themes of young adult novels by having participating youth document the neighborhood directly around the library with digital cameras or flip video devices. Each week, they would explore a theme, like horror or fantasy, and were instructed to go out and photograph what they saw that related to the theme. For example, for horror, they shot pictures of broken fences, water drainage pipes and so forth. Bringing this idea back to our youth programmer, I saw it transform into a program that utilized MadPad to capture the images and sounds of the neighborhood and then upload them to Google maps, which is called geo-mapping. The imaginative use of the technology allowed for youth to see the potential in their immediate surroundings, document the community through audio and visual and then share audio and video via location points on Google maps, which could then be shared with friends via social networking.

The secret to the success of this remix program was that it allows for creative expression that could be instantly captured and shared in a way that only new technologies are able to do. A pretty powerful tool when you start exploring history or humanities through audio, video and geography.

Since I ventured off into Mapping, let me recommend Map Channels www.mapchannels.com and Google Map Custom Marker Maker at http://www.powerhut.co.uk/googlemaps/custom_markers.php By the way, youll find a document with all the links mentioned in this PowerPoint with the webinar information at InfoPeople and at Media Arts Center San Diegos website.8

Digital VideoJODI

Examples of Programs using Traditional Video

what are the trends in youth programming in libraries todayVideo production gear is becoming cheaper and more accessible to more people, including youth.what is the secret to their their successVideo easily engages youth when they are able to create videos about something they are interested in or care about.

what sparked the idea behind the programsTraditional video programs were generally formed around an idea of a topic whether it be local library stories or poetry.

The Metropolitan Library Service Agency of the Twin Cities region in Minnesota sponsor video workshops as part of their Quiet on the Set competition in which people are invited to create short videos about local libraries.

The Pioneer Library System in Pottawatomie County Oklahoma is partnering with a local video teacher to hold videography workshops in several branches. Two hours workshops are meant to take small groups through pre-production, filming and editing steps. This is part of their Express Yourself Summer Reading Program and sponsored by the Oklahoma Arts Council.

The South Orange Public Library in South Orange, New Jersey hosted a three-part poetry video workshop run by a local poet and video teacher. The workshops led participants through creative writing, filming and editing processes. They also hosted a night to screen all the videos.

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App & Game Creation

PATRIC

Examples of Programs using Ap and game creation - Include Gaming clubs to generate interest in playing and creating gamesMEDIA MASH UP in Hennepin County Public Library in Minneapolis has introduced game creation in its program called the Game Studio, which has served as a pilot project in which youth designed media-rich games are being developed using the Scratch (http://scratch.mit.edu) programming environment. It has now expanded to incorporate other free software including Audacity, Picasa, and ArtRage.

At first you might be overwhelmed thinking that this is all about teaching the technology but the core of the program is actually providing youth an opportunity to bring out the best of their creative selves. Basic programming skils, such as language and concepts using Scratch are taught which then allows for the youth to create and animate characters and backgrounds, program movement and add dialog.

Lets look at a scratch book that was created by the youth at http://mediamashup.ning.com/resouces/scratch-booksFollowed by a short video with kids explaining their experience with Scratch at http://www.youtube.com/watch?v=y5x9-6pQcaM

If this type of program really interests you, I suggest you read the Media Mash Up proposal and case study report that the library has posted online at http://www.hclib.org/extranet/MediaMashup/mediamashup_narrative.pdf and http://informalscience.org/reports/0000/0400/MMU_CaseStudy.pdf respecitvely. The proposal is well drafted yet the actual case study reveals some of the challenges that we face in the real world, such as bandwidth, library capacity and managing a group of teens. I think this underscores some of the things we said earlier and will play a role in our upcoming suggestions for your next steps to move these types of projects along at your library. I applaud the Minnesota library for sharing these documents for this kind of shared knowledge can be such a useful tool.

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Stop Motion Animation & Green Screen

JODI

Advances in animation and compositing programs has made it very easy for youth to become the creators of animation and composited images so easy that in a matter of hours a student can create something that would have been impossible not too long ago.

what are the trends in youth programming in libraries todayYouth have historically been the primary viewers of animation, but now The ease of access and intuitive nature of the programs available have given them access to being the creators as well.what is the secret to their their successYouth love to play, and creating animation and composited images is a fun and engaging experience.

what sparked the idea behind the programsThe youth themselves often ask for these type of programs. Many have had a chance to work on stop motion animation or compositing in school or other places and want to learn more about it.

The Daniel Boone Regional Library offers Teen Stop Motion Animation workshops for 12-18 year olds. They use Lego Bricks and construct a mini movie. The final products are uploaded to youtube and to their blog at http://teens.dbrl.org/

Kingston Free Library In Rhode Island has workshops where youth create a Victorian era animation and work in small groups to make a stop motion film.

Digital Media Lab at Skokie Public Library opened in 2009 and contains apple computers loaded with digital media software. It also has a green screen wall for teens and adults to use.11

Youth Media Activities In Your CommunityTAKINGACTION

Step up or identify a leader to head the strategy processSet a date for your initial staff & teen brainstorm sessionGoogle youth programs in your city to identify potential partnersPATRIC

Three steps to take today:

Step up or identify a leader to head the strategy process

This may be your youth librarian who is close to the digital natives and can be informed at ground levelSkill set: regular youth engagement, some tech skills, aware of current trends, excited to learn and explore, Needs to be able to be or work with someone connected to the local communityBe reliable & accountable to the group show signs of true leadership & vision

Set a date for your initial staff & teen brainstorm session

Review what has been doneWhat technologies are the youth using that could easily be connected to library programmingCreate a one year outline (what you are going to do, how much and how often) and set datesDiscuss how library staff can use these programs for professional development & a better understanding of todays technologies and media

Google youth programs in your city to identify potential partners

How can partners enhance your skill set Are they able to offer new programming that you are not already offering [for example a class on how to use the internet is probably something that you already offerdont go there]Are they flexible and available on the libraries schedule [so many libraries are open at odd hours]12

Youth Media Activities In Your CommunityQ & A

Asking the proper questions is the central action of transformation. Questions are the key that causes the secret doors of the psyche to swing open.

Clarissa Pinkola EstesWomen Who Run with the WolvesIDEASJODI & PATRIC

Share Responses

Receive online resources that can assist you with next steps

Review HandoutsA copy of this PowerPoint PresentationResource List* More handouts - to be determined

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PATRICSTILLMANINNOVATIONS ANDPROGRAMMING OFFICER

Media Arts Center San Diego

[email protected] CILLEYNEW MEDIA YOUTH PROGRAMSEDUCATOR

Media Arts Center San DiegoVideologiCo andPlatt College

[email protected]

JODI

Thank you for participating.

This is the third of four webinars being lead by Media Arts Center San Diego.

The first two webinars have been archived with InfoPeople just look for the October webinar entitledUsing Smart Phones as a Marketing and Programming Tool and the December webinar entitledBuilding Digital Communitiesthrough Blogs and Social Networking

And look for Patric to return with San Diego Latino Film Festival founder & Media Arts Center San Diegos Executive Director Ethan van Thillo next month for Wednesday, March 28, 2012:Outreach to Hispanic/Latino Populations

14I AMSarah feat. Raymond Abercrombie & Jabari"Get Original" Compilation, track 12011201311.42eng - Visit http://youmediarecords.bandcamp.com