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Interaction Design Curriculum Vitae Industrial & Research Design Corporate Identity & Branding You Le, Chong (Malaysia) Interaction Designer Research Designer Industrial Designer Experiences 2007 Studying MA Interaction Design, Umeå Institute of Design, Sweden 2003 - 2006 Research Designer, Orcadesign, Malaysia 2002 - 2003 Industrial Designer, Likom Casework, Malaysia 1997 - 2002 Bsc. (Hons) Industrial Design, University Technology Malaysia, Malaysia OSIM, www.osim.com Maclarenbaby, www.maclarenbaby.com PENSONIC, www.pensonic.com ORCA, www.orca.com.my Lotus Restaurant, Su Zhou, China Niceprint, www.niceprint.net MAQUET, www.maquet.com Motorola, www.motorola.com Danfoss, www.danfoss.com Nokia, http://onlyplanet.nokia.com/php/public/ Umea Airport, http://www.lfv.se/ Clientele Experiences Curriculum Vitae

Youle Chong Portfolio 2008

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Page 1: Youle Chong Portfolio 2008

Interaction Design

CurriculumVitae

Industrial &Research Design

Corporate Identity & Branding

You Le, Chong (Malaysia)

Interaction DesignerResearch Designer

Industrial Designer

Experiences

2007 Studying MA Interaction Design, Umeå Institute of Design, Sweden

2003 - 2006 Research Designer, Orcadesign, Malaysia

2002 - 2003 Industrial Designer, Likom Casework, Malaysia

1997 - 2002 Bsc. (Hons) Industrial Design, University Technology Malaysia, Malaysia

OSIM, www.osim.com

Maclarenbaby, www.maclarenbaby.com

PENSONIC, www.pensonic.com

ORCA, www.orca.com.my

Lotus Restaurant, Su Zhou, China

Niceprint, www.niceprint.net

MAQUET, www.maquet.com

Motorola, www.motorola.com

Danfoss, www.danfoss.com

Nokia, http://onlyplanet.nokia.com/php/public/

Umea Airport, http://www.lfv.se/

Clientele

ExperiencesCurriculum Vitae

Page 2: Youle Chong Portfolio 2008

How I Work? Design Process

Each project has different weightage within individual phases depending on the project nature and the project scopes.

Page 3: Youle Chong Portfolio 2008

Industrial Design2001 Orcadesign Consultants, Malaysia2002-2003 Likom Casework, Malaysia

Page 4: Youle Chong Portfolio 2008

Likom LCD Monitor

Page 5: Youle Chong Portfolio 2008

Concept 1

Concept 2

Concept 3

Concept 4

Concept 5

Ideation

1 Month (2002)www.likom.com.my

ZeroResearch

DesignEvaluation

Likom LCD MonitorIndustrial Design

Development 1

Concept Development

Development 2 Development 3

Page 6: Youle Chong Portfolio 2008

“WOBI” Sponge Holder

Page 7: Youle Chong Portfolio 2008

1 Month (2001)www.orca.com.my

ZeroResearch

DesignEvaluation

Sponge HolderIndustrial Design

ConceptDevelopment

ProductUsage

Ideation

A sponge holder that bring in joy and happiness to the kitchen.

Page 8: Youle Chong Portfolio 2008

Research Design2003-2006 Orcadesign Consultants, Malaysia

Page 9: Youle Chong Portfolio 2008

Maclarenbaby Stroller Research ProgramIdentifying problems in existing baby strollers and defining

design oppotunities in baby strollers market

Page 10: Youle Chong Portfolio 2008

We also identified parent who left their baby stroller unattended for a few minutes because of inconveniency to push in the baby stroller into the shops.

We had discovered interesting usage of stroller and who are actually sitting on the stroller.

Who sit on the stroller?Shopping Bag? Over Grown Kids? or Baby?

The objective of this program is to identify problems in existing baby strollers and to find out design oppotunities in baby strollers. This program enphasized on two (2) focuses, the product studies and the users studies. The research material were used as New Product Devlopment materials.

Research ProcessInterviews On-site trials User Observations

Product Trials Mechanism Studies Market Research

Product Studies Analysis

ZeroResearch

DesignEvaluation

2 Weeks (2004)www.maclarenbaby.com

Examples of research findingsMaclarenbaby Stroller Research ProgramResearch Design

Page 11: Youle Chong Portfolio 2008

Parents who say NO to stroller due to the inconveniency of stroller in manuverable around especially when they are traveling alone.

Parents who misused the stroller that might endangers the children who say in the stroller.

Creative parents who modified their own stroller or even design their own stroller that suit their needs and the geographical climates.

Problem Identification

Page 12: Youle Chong Portfolio 2008

Maclarenbaby Convertible Cot and SeatA detachable seat module for an existing baby stroller

Page 13: Youle Chong Portfolio 2008

3 Month (2005)Collaboration with mechanical Team

ZeroResearch

DesignEvaluation

Convertible Cot and Seat (CCS) is a detachable module that allow it to be transformed from a cot to seat in seconds, catering for a wider usage and for a longer period of time. This project start up with a new concept that was proposed by Maclarenbaby and we carried on the design from the idea of converting cot to seat.In this project, there are 2 major focuses:

1. mechanical design solutions 2. softgood design solutions (fabric & cushion design)

Convertible Cot and Seat Usage

Converting from Seat to Cot

Converting from Cot to Seat

Unlock the side lock and push the CCS Back Rest from the bottom till it change into Cot.

Released the safety lock at the CCS Back Rest. The gravity force helps to convert the cot into seat.

Mockup (Ideation)Size (1:5)Low-fidelity mockup in ideation stage that help to push the idea forward.

Functional Mockup (Development)Size (1:1)Functional Mockup is essential in this products because it involved a lot of mechanism design.

Maclarenbaby Convertible Cot and SeatIndustrial Design

Page 14: Youle Chong Portfolio 2008

Prototype

After a few functional mockups and design evalutions, the design is send for prototyping. In this project, the design was transfered back to the Maclarenbaby UK New Product Development Team for evaluation.

Mechcanical Design (Converting Cot to Seat)

Releasing the Safety Lock Push the upper frame Push it till both side of the locks snapped.

Softgood Design (Converting Seat to Cot)

Unbuttoning the 4 buttons on the side of the softgood of CCS.

Hold on to the top frame and let allowed CCS converts from Seat to Cot naturally with the help of gravitational force.

Page 15: Youle Chong Portfolio 2008

Product Design Identity2003-2006 Orcadesign Consultants, Malaysia

Page 16: Youle Chong Portfolio 2008

ZeroResearch

DesignEvaluation

Product Design Identity (PDI)It is a value, an image, as well as a visual expression of the company and its brand through design, aiming to create a desirable experience that happens between the user and the company

A Malaysia company named PENSONIC would like to have a facelift in their brand image. Due to the constrained of time and resources, we’ve suggested them to do a PDI program specially on colours on their best selling product range, kitchen appliances.

Zero Phase Research Phase Design Phase Evaluation Phase

Planning Setting up Colour Lab

Market Research

Colours Interpretations & Cultural Influences

Analysis & Ideation

Design screening

Finalising Colours

Implemention& Testing

4 months (2005)www.pensonic.com

PENSONIC Product Design Identity Corporate Identity & Branding

Page 17: Youle Chong Portfolio 2008

a. Colour Feelings & Emotionb. Regional Studies (South East Asia)c. Kitchenware + Kitchen Environmentd. Brand Image & Valuee. Electrical Appliances Competitors (International & local brands)f. Trends Studies (Collaborate with Clariant)g. Target Users

Research Scopes

Page 18: Youle Chong Portfolio 2008

In their products range, there are significantly divided into 2 editions,

1. The original edition2. The limited edition for special launching or occasion.

Proposed Colours Applications

For the original edition, we used try to work with pastel colours which are natural, comfortable, soothing and suit very well with kitchen appliances. Pastel with some subtle vivid tone gives the product a bit of highlights especially with the companion of white.

For the limited edition, we selected Maroon with Silver because it is a distinctive and exclusive combination.

PENSONIC Product Design Identity Corporate Identity & Branding

Page 19: Youle Chong Portfolio 2008

Corporate Identity2006 -2007 Graphic Design Freelancer

Page 20: Youle Chong Portfolio 2008

Astra PharmaceuticalCorporate Identity

Page 21: Youle Chong Portfolio 2008

ZeroResearch

DesignEvaluation

3 Weeks (2006)Graphic Design I

Astra PharmaceuticalCorporate Identity & Branding

Page 22: Youle Chong Portfolio 2008

Nice PrintCorporate Identity & Packaging Design

Page 23: Youle Chong Portfolio 2008

Save 50-60% of your printing costs, align with your overhrad trimming strategy!Clear printing, good quality, 100% product warranty,and a good way to stay GREEN!

Cartridges Packaging Advertisement

Logo

ZeroResearch

DesignEvaluation

60 Hours (2007)www.niceprint.net

Nice PrintCorporate Identity & Branding

Page 24: Youle Chong Portfolio 2008

Lotus Restaurant, SuzhouCorporate Identity

Page 25: Youle Chong Portfolio 2008

Logo

Menu

Business Card

ZeroResearch

DesignEvaluation

60 Hours (2006)www.niceprint.net

Lotus Restaurant, SuzhouCorporate Identity & Branding

Page 26: Youle Chong Portfolio 2008

Interaction Design2006-2008 Umeå Institute Design, Umeå, Sweden

Page 27: Youle Chong Portfolio 2008

Design is a GameDesign reflection

Page 28: Youle Chong Portfolio 2008

1

To transport the CUBE from “START” to “DEADLINE” by shooting the puck at it

- the first team to complete this, WINS.

Collaboration in University of Southern Denmark - Sønderborg

Users Testing

5 Weeks (2006)Collaborations with University of Southern Denmark - Sønderborg

ZeroResearch

DesignEvaluation

Design is a GameInteraction Design

“Tick-Tock Time’s Up!”, a game was inspired by Danfoss (Micro-Drives) product manager who thinks that whole department is fighting with time.

The game makes players aware of the important of time and the importance of collaborations within teams to achieve the goal. It also teaches the player to be open to what is done by others and triggers a discussion afterwards about their experiences in the game and everyday life.

“Time is very costly,” he states and continues to say “and very big factor to look at.”

Page 29: Youle Chong Portfolio 2008

Intuitive DoorSound, Form and Graphical Interpretation

Page 30: Youle Chong Portfolio 2008

3 Weeks (2007)Collaborations with MA Product Design

With RFID Tag, the device can auto-detect whenever an user with the RFID Tag is approaching.

Signing in with your personal signature.

The design of the device guide user to push like an handle and once the user pushed it, is a doorbell.

Door Bell connected to the receptionist.

User with RFID Tag

User without RFID Tag

Devices detected user appoaching. User Sign in. Code Accepted, door unlocked.

User without RFID tag approaching and try to open the door by pushing the door handle.

Door bell heard and connected to the receptionist

Door unlocked by receptionist

Intuitive Door Interface

//Link to Product Demo - With RFID Tag

Door Unlocked Please Sign In Sign in Pad Door Bell & Intercom Devices detected user appoaching.

New designed sounds are incorperate into these interfaces the to make the whole device more intuitive and friendly.

//Link to User Interface

ZeroResearch

DesignEvaluation//Link to Product Demo - without RFID Tag

Intuitive DoorInteraction Design

RFID Tag

Page 31: Youle Chong Portfolio 2008

Ambient (Musical Visualiser)A multi layering information project; giving priority in

information layering...

Page 32: Youle Chong Portfolio 2008

MelodyHarmonyRhythm

OrchestrationIntrumentation

VocalRich of Vocal

Harmony

Percussion

5 Weeks (2007)

ZeroResearch

DesignEvaluation

Link to example

Ambient (Musical Visualiser) Interaction Design

Time

Current Playing

Track

Coming Tracks

Previous Tracks

Community that listening to the same music channel

Song Information:1. Song Title2. Artist 3. Album4. Year

Colours and Mood of the Genre of the Music

Event Information

A display that visualises the architecture of sound and projects the mood based on the music that is playing in the living environment. Ambient the musical visualiser was inspired by the Music Genome Project which capture the essence of music at the most fundamental level.

Page 33: Youle Chong Portfolio 2008

“Stretch Your Body” with NadaA research program comparing 8 others mobile phone

brand identity with panda

Page 34: Youle Chong Portfolio 2008

ZeroResearch

DesignEvaluation

5 Days (2007)www.sketchtools.com

“Stretch Your Body” with Nada is an exercise that was carried out with Tellarts. It was designed to use Nada Sketchtools with MAKE controller, an asssortment of sensors, Nada software and Flash actionscripts.

During the exercise, three projects were developed during this exercise with Heewon Lee and Jannes Peters.

MAC platform

MAKEcontroller

RFID

outputs

inputs

“Stretch Your Body” with NadaInteraction Design

1, Mac Mini2, Make Controller (analog and digital converter kit)3, Phidgets RFID Reader4, An assortment of sensors, motors,lights, fans, servos, and RFID tags5, NADA software and Live Manual6, Flash 8 Software

NADA Sketchtools

//Link to design demo

In this virtual files of sharing, the tangible interactivity between each other become invisible and sharing activities have dimmed gradually.

This design allows people to share their files through network by simply tapping the side of the screen. The shared files will fly through the screen of the sender to the screen of the receiver.

Approximately Sensor : to identify the location of the user’s hand relatively to the files location of the screenTouch Sensors : to trigger the sending signalsMAKE Controller : links the computer and sensors as a platform

“Tap-tap” File Sharing Platform

Page 35: Youle Chong Portfolio 2008

“Drink me” reminder is designed to remind the computer user to drink more water.

This device just looks like an ordinary cup coaster but it is embeded with a pressure sensor. It records the weight changes of the cup over time. From time to time, a pop up screen appears on the monitor, “It is time to drink water!”.

“Stretch it” is an health monitor that reminds users to do some daily exercise in their computer work routine.

The computer screen will shrink down after 2 hours of non-stop work as a reminder to the user that they need to take a break and exercise. To resume the screen, the user is forced to pull the stretching tool with a friend. If a juicer is connected, the system will activate it once the exercise is completed.

Pressure Sensors : embedded under the coaster to weigh the glass (the amount of the water)Make Controller : links the computer and sensors as a platform

Pressure sensors : embedded in the handle to simulate the pulling actionsMotors : lab-made fruit juicer Make Controller : links the computer and sensors as a platform

“Drink me” reminder“Stretch it “ health monitor

“Stretch Your Body” with NadaInteraction Design

//Link to design demo //Link to design demo

Page 36: Youle Chong Portfolio 2008

“Happy Feet” the music floorExperience prototyping project with the objective of

build, test, build, test and build...

Page 37: Youle Chong Portfolio 2008

“Happy Feet” the music floorInteraction Design

ZeroResearch

DesignEvaluation 12 Days (2007)

“Happy Feet” is a luminous music player that could be played by anyone. In this project, we intended to explore the integration between dance steps with digital interactivity, in this case with sounds and lights.

This project was carried out over 12 working days with the approach of prototype early and prototype more. We nearly spent 80% of our time in prototyping, testing and trouble shooting.

B.O.M list2x Laptops2x Speakers1x Power supply2x Keyboard Emulators2x Arduino Boards24x Tiles

192x LEDs24x Pressure sensors24x 100k Ohm resistors2x 100 Ohm resistors4x ULN2003 chipsA lot of wires

// Link to demo

Page 38: Youle Chong Portfolio 2008

“Happy Feet” the music floorInteraction Design

Day 1

Finding ideas and exploration

Facing lots of difficulties with the hacked piano system

More experiments and building our own pressure sensors

Production starts (duplicating the code, physical parts, soldering, wiring...)

Sourcing for Materials

New attempt with Arduino using flash actionscripts with keyboard emulator

Hacking an electronic Piano to get some sounds

Production continue (sub- assembles the parts)

Day 2 Day 3

Arduino with processing and Flash (matching hardware & software)

Using ULN 2003 chip as a switch to allow external power supply to power the LEDs

Using PhidgetLED 64 to create the luminous effects

The final assembly

Day 4 Day 5 Day 6Development

Production

Trial and error

HOW WE WORK?

Day 7 Day 8 Day 9 Day 10 Day 11 Day 12

Page 39: Youle Chong Portfolio 2008

Airport as an InterfaceShaping a Pleasure Departure

Page 40: Youle Chong Portfolio 2008

Airport as an InterfaceInteraction Design

The Airport as an Interface is a 8 weeks group project with Stina Jonsson and Paula Segura, in collaboration with Umeå Airport.

The goal was to create an user experience, considering the airport as an interface to the city of Umeå. We also aimed to give the airport some ideas for the future reconstruction.

The final design is based on eight weeks of ethnographically inspired methods such as User Observations, Ethnomethodology, Grounded Theory and Participatory Design.

The concept is declined in four parts: an interactive floor guide, a culture cube, a motion detector OLED information on tables and some arrivals, departures and gate screens. dscreens.

User Observations & Shadowing Interviewing Grounded Theory

Participatory Design (ii)Participatory Design (i) Participatory Design (iii)

ZeroResearch

DesignEvaluation

8 Weeks (2007)www.lfv.se

Page 41: Youle Chong Portfolio 2008

Airport as an InterfaceInteraction Design

Shadowing (Research sample) Grounded Theory

It is a well known fact that there often is a discrepancy between what people say they do and what they actually do. In light of this, we decided to shadow and film behavior as well as interview the travellers. Shadowing and then interviewing the same individuals would provide us with a deeper and more complex understanding of how the airport is being used.

This part of the research was very much inspired by Grounded Theory with the less strict version that is connected with Glaser (1998). The aim of Grounded Theory is to discover the theory implicit in the data. You start with data collection which we did by shadowing and filming and by interviewing. The next step is the coding.

Link to research video

Page 42: Youle Chong Portfolio 2008

Airport as an InterfaceInteraction Design

Joakim(student)

Interview

Coding MemoingHypothesis

(DesignOpportunities)

Design

Quotes fromInterviews

Footage fromShadowings

Shadowing

Sara & Lena(scientists)

Austrians(engineer)

Henricksson Family

UmeåMan

Sony Ericsson’s Sales (Foreigners)

Grounded Theory Participatory Design

Page 43: Youle Chong Portfolio 2008

Airport as an InterfaceInteraction Design

Participatory Design (PD)

We had two participatory design sessions at which nine travellers and seven design students participated. For the first session we decided to divide the group into two groups. PD -1 is “the white room” which included role playing and body storming.

PD -2 is “the mini airport”. Is it a miniature model group, made a 3D collage about how they wanted the new departure hall to be. The could draw on the plan of the airport, cut and paste from magazines, hang signs in the ceiling and use play-doh to make furniture.

PD -3 is “the departure hall”. For this session we took ideas from the first two sessions ideas and build a departure hall with lo-fi & wizard of oz techniques to allow people to experience the environment. A discussion is held after this session to discuss about the pros and cons or each idea.

Page 44: Youle Chong Portfolio 2008

cultural cubeThe cultural cube is a collaboration between the airport and the library, supporting

the project of getting Umeå elected European cultural capital 2014. It gives travellers a nice way to spend time in transit by listening to sounds, music, books and facts about Umeå. They can bring a bit of Umeå culture with them on their journey afterwards, by

downloading from the cube on their pendrive.

// Link to demo

Page 45: Youle Chong Portfolio 2008

interactive floor guideAlthough Umeå City Airport is a small place, signage is a must have and it presents an

opportunity to create an innovative experiences out of the ordinary. Inspiration comes from the nerves of the leaf but it is also an attempt to reduce the

information overload by only showing the information to people who need it.

// Link to demo

Page 46: Youle Chong Portfolio 2008

At least 60% or the students.

Info screen and gate screenTime passing is displayed using Storytelling. Complementing the accurate

clock, birch leaves fall smoothly one by one, during the last ten minutes before boarding. The leaves are of course also a connection to “The City of

Birches”. It gives to passengers a calm feeling.

// Link to demo

Page 47: Youle Chong Portfolio 2008

motion detect OLED informationKeeping the essential airport information close to the travellers when they are in transit at Umeå City Airport is one of the important parts of the new airport

experience. Nervous double checks of flight time or gates are no longer needed. Passengers can relax and enjoy their time in the departure area.

// Link to demo

Page 48: Youle Chong Portfolio 2008

Connect the Unconnected“Connect” the “Unconnected”?

Page 49: Youle Chong Portfolio 2008

ZeroResearch

DesignEvaluation

10 Weeks (2008)www.nokia.com

IMMIGRANTStheir aspirsations and their stories

Nokia Only Planet Interaction Design

This project spread over 10 weeks and resulted into a documentary about the “unconnected” community from the massive digital communication network.

It started up in a group of three and after 2 weeks of research, we proceed into our own direction. In our research wedecided to look back at our own cultures, and try to find a common ground to three of them.

What is communication? What is non-verbalcommunication

“Conventional”CommunicationMethods

Visual Memories The “Malaysian Way”

Who is the unconnected?

“A man’s reach must exceed his grasp... or what’s a heaven for?” - Robert Browning

Page 50: Youle Chong Portfolio 2008

In my project journey, I had experienced a totally different design route. Instead of continuing in design, I moved on with more research. New information, new sight, new exposure and new aspiration strike.

reflection | role playing |brainstorming | interviews

brainstorming | interviews |story telling | wizard of oz

mock-up | user testing | reflection | decision making

shadowing | observation |exploration | interview

documenting | video editing | sharing | reflection

Page 51: Youle Chong Portfolio 2008

Nokia Only Planet Interaction Design

A stronger insight has extended the limits in design from a design solution into a documentary.

More interviews and observations were carried out with the immigrants. The intention was to comprehend their social contacts as immigrants in Malaysia. On the other hand, shadowing Anthony Chu had become part of the plan to grasp further his daily contribution to them.

This project went through various phases of design. From ideation to development till refinement, but after the user testing exercise, instead of proposing a design solution which at that stage was not mature, a decision of continuing the search was made. Although the project requirements were not met with the deliverables of documentaries but it has definitely gave me a clearer insight of immigrants life and expanded my view.

The last 4 weeks of my project had changed my design vision and questioned my personal positioning in design.

CLICK on the images to play videos.

Read more about this project:

Project Blog

The Malaysia Ways

My Experience (Project Report)

A day with Anthony Chu (the photographer)

Message from Home (Nepal to Malaysia)

User experience (the immigrants with the camera)

The Postcard Camera Concept(Story telling)

Visiting the Immigrants Accomodation In Melaka, Malaysia

Page 52: Youle Chong Portfolio 2008

Green UmeåMake sustainability a living community

Page 53: Youle Chong Portfolio 2008

Green UmeåInteraction Design

ZeroResearch

DesignEvaluation 20 Weeks (2008)

As a final examination, the students of Master in Interaction Design programme have to develop a project in co-operation with a company, demonstrating their skills as interaction designers. This project lasts about 20 weeks starting from 21 January till 4 June 2008.

I am an Interaction Design Master Student with a professional background as a Research Designer for 4 years. I have always been interested in the environmental topic. I will take this project as an opportunity to explore “What could be the role of Interaction Design in Sustainability? ”

Photo by: B Tal

Preliminarybasic understanding about the subjectplan - time, budget, collaborators

Dec

Researchcollect, sort & analyse dataidentify problems and design opportunities

Jan

Ideationuse the inspirations from the research to generate ideas lot of sketchy ideas

Feb

Developmentuse the inspirations from the research to generate ideas lot of sketchy ideas

Mar

Refinementimprove and refine the designconstrains implementation

Apr

Deliverybuild final design mockup or prototypefinal presentation

May

Research Focus

Waste Management Operating System

The Process(Behind the

scene)

The Process(User experience)

Waste Management

Information

Page 54: Youle Chong Portfolio 2008

Visiting sites and interviewingprofessionals

Page 55: Youle Chong Portfolio 2008

Shadowing,Observing and Interviewing users

Page 56: Youle Chong Portfolio 2008

Problem IdentificationTo have a clearer view, I have devided the recycling route into threedifferent zones, 1. recycling at home 2. the journey from home to recycling center 3. at the recycling center

Page 57: Youle Chong Portfolio 2008

Proper waste management needs efforts, extra knowledge and is very time consuming.

Results are not prominent, facilities are not well maintained and community contributions are not appreciated.

recycling becomes enjoyableinformation is in the airrecycling is a lifestylesomeone say thanks

This project is still on going till 5th June 2008...

Example of Research Video at iLRecycling

Link to Mid Presentation

The design challenge of the following phases are to make sustainable a living community in Umeå

What if...

Page 58: Youle Chong Portfolio 2008

Skills

Softwares

Hardware

Adobe Photoshop, Illustrator and InDesignAdobe Premiere ElementMacromedia Flash and FreehandMicrosoft Word and PowerpointSound Software - AudacityProEngineer

Make Controller with NadaPhidgetsArduinoElectronics

Knowledge Experience Prototyping - Low Fidelity and High Fidelity PrototypingElectronics with sensors and controller (with flash actionscripts)Design Research - Grounded Theory, Participatory Design, ShadowingDesign Research - New Product Development and Trend StudiesVideo DocumentaryShort Movie Making Branding and Product Design IdentityProject ManagementInteractive Presentation

Languages English, Chinese and Malay (Advance)French & Swedish (Beginner)

Strength Strong in Design Process & MethodologyStrong in Research, Documentation and PresentationStrong Coordinating, Planning & Organizing SkillInnovative & CreativeResponsible & Self InitiativesProblem Analytical SkillWork great in Team & Individually

You Le, Chong (Malaysia)

Pedagoggränd 1C:15SE-907 30, Umeå, Sweden

[email protected]

+46 73 031 00 85

Thanks for viewing.

Curriculum VitaeSkills & Strength