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ilhyeon-yeo
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CONTENTS
POINT, VECTOR, PLANE p.g 1 - 2MESH p.g 3 - 4CONNECTING 2 VECTORS p.g 5LINEAR CURVE p.g 6 - 113D CURVE p.g 123D CURVE LOFT p.g 133D TO 2D PROJECTION p.g 14CONTOUR AND LOFT p.g 15CONTOUR TO LAYERS p.g 163D MODEL, SPEAD CONTOUR p.g 17MORPHING p.g 18INTERSECTION p.g 19NOTCHING p.g 20JOINING THROUGH OFFSET p.g 21SUBTRACTION p.g 22CONTOURING p.g 23CIRCULAR INTERSECTION p.g 24
3STUDIOAIR
Exploring points, vector and plane
Panel showing its 3 coordinates and vector display,
Unit vector changing the length of the vector, but not changing its direction
Points used to position
Vectors to describe direction and magnitude,
Plane used to describe orientation
4 STUDIOAIR
Creating mesh from scretch
Quad component isn’t practical as it need to set the points need data tree.
Mesh 1.
5STUDIOAIR
Mesh 2.
breping the solid and converting to meshes to utilise mesh welding and smooth mesh
11STUDIOAIR
evaluating the curve observing where the points are on line
Perpendicular component, allowing object to be created (in this case circle) in perpendicular to something (eg curve)
12 STUDIOAIR
3D CURVE
dividing curves in to points allowing arc to form further divided into segments to create grids
using polyline, giving straight line, ie easier to fabricate
13STUDIOAIR
3D CURVE - LOFT
lofting with changing parameters from horizontal to vertical.
somehow showing planes as well as dots, but working exactly same as tutorial video, just showing extra planes
17 STUDIOAIR
3D MODEL TO CONTOUR TO SPEAD
exploring contour component with XY unit and loft
also laying out the 2d panels and lay out parametrically.
18STUDIOAIR
3D MODEL AND MORPHING
box morphing with loft, checking with face boundaries and planar surface to be sure that the meshes are not distorted.
19 STUDIOAIR
INTERSECTION
finding intersection through brep/ brep and using surf split and itemlist to make small wedges that shows there are no leaking point
23 STUDIOAIR
CONTOURING
Above argorithmic represents the left contour and bottom representing other. For bottom one, even there are no error the result was different to tutorial video. It could be because of “surface” i have used, as i used a lofted surface, since extruded surface didn’t not work.
24STUDIOAIR
CURVE INTERSECTION
reducing circle number -> circles gone red as random circles are created that does not even fit