4
#raw 0x0 = Face Down #raw 0x1 = Face Up #raw 0x2 = Face Left #raw 0x3 = Face Right #raw 0x4 = Face Down (Faster) #raw 0x5 = Face Up (Faster) #raw 0x6 = Face Left (Faster) #raw 0x7 = Face Right (Faster) #raw 0x8 = Step Down (Very Slow) #raw 0x9 = Step Up (Very Slow) #raw 0xA = Step Left (Very Slow) #raw 0xB = Step Right (Very Slow) #raw 0xC = Step Down (Slow) #raw 0xD = Step Up (Slow) #raw 0xE = Step Left (Slow) #raw 0xF = Step Right (Slow) #raw 0x10 = Step Down (Normal) #raw 0x11 = Step Up (Normal) #raw 0x12 = Step Left (Normal) #raw 0x13 = Step Right (Normal) #raw 0x14 = Jump2 Down #raw 0x15 = Jump2 Up #raw 0x16 = Jump2 Left #raw 0x17 = Jump2 Right #raw 0x18 = Delay1

XSE Hacking Codes

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These are the movement codes for Pokemon GBA hacking tool XSE.

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#raw 0x0 = Face Down#raw 0x1 = Face Up#raw 0x2 = Face Left#raw 0x3 = Face Right#raw 0x4 = Face Down (Faster)#raw 0x5 = Face Up (Faster)#raw 0x6 = Face Left (Faster)#raw 0x7 = Face Right (Faster)#raw 0x8 = Step Down (Very Slow)#raw 0x9 = Step Up (Very Slow)#raw 0xA = Step Left (Very Slow)#raw 0xB = Step Right (Very Slow)#raw 0xC = Step Down (Slow)#raw 0xD = Step Up (Slow)#raw 0xE = Step Left (Slow)#raw 0xF = Step Right (Slow)#raw 0x10 = Step Down (Normal)#raw 0x11 = Step Up (Normal)#raw 0x12 = Step Left (Normal)#raw 0x13 = Step Right (Normal)#raw 0x14 = Jump2 Down#raw 0x15 = Jump2 Up#raw 0x16 = Jump2 Left#raw 0x17 = Jump2 Right#raw 0x18 = Delay1#raw 0x19 = Delay2#raw 0x1A = Delay3#raw 0x1B = Delay4#raw 0x1C = Delay5#raw 0x1D = Step Down (Fast)#raw 0x1E = Step Up (Fast)#raw 0x1F = Step Left (Fast)#raw 0x20 = Step Right (Fast)#raw 0x21 = Step on the Spot Down (Normal)#raw 0x22 = Step on the Spot Up (Normal)#raw 0x23 = Step on the Spot Left (Normal)#raw 0x24 = Step on the Spot Right (Normal)#raw 0x25 = Step on the Spot Down (Faster)#raw 0x26 = Step on the Spot Up (Faster)#raw 0x27 = Step on the Spot Left (Faster)#raw 0x28 = Step on the Spot Right (Faster)#raw 0x29 = Step on the Spot Down (Fastest)#raw 0x2A = Step on the Spot Up (Fastest)#raw 0x2B = Step on the Spot Left (Fastest)#raw 0x2C = Step on the Spot Right (Fastest)#raw 0x2D = Face Down (Delayed)#raw 0x2E = Face Up (Delayed)#raw 0x2F = Face Left (Delayed)#raw 0x30 = Face Right (Delayed)#raw 0x31 = Slide Down (Slow)#raw 0x32 = Slide Up (Slow)#raw 0x33 = Slide Left (Slow)#raw 0x34 = Slide Right (Slow)#raw 0x35 = Slide Down (Normal)#raw 0x36 = Slide Up (Normal)#raw 0x37 = Slide Left (Normal)#raw 0x38 = Slide Right (Normal)#raw 0x39 = Slide Down (Fast)#raw 0x3A = Slide Up (Fast)#raw 0x3B = Slide Left (Fast)#raw 0x3C = Slide Right (Fast)#raw 0x3D = Slide Running on Right Foot (Down)#raw 0x3E = Slide Running on Right Foot (Up)#raw 0x3F = Slide Running on Right Foot (Left)#raw 0x40 = Slide Running on Right Foot (Right)#raw 0x41 = Slide Running on Left Foot (Down)#raw 0x42 = Slide Running on Left Foot (Up)#raw 0x43 = Slide Running on Left Foot (Left)#raw 0x44 = Slide Running on Left Foot (Right)#raw 0x46 = Jump Facing Left (Down)#raw 0x47 = Jump Facing Down (Up)#raw 0x48 = Jump Facing Up (Left)#raw 0x49 = Jump Facing Left (Right)#raw 0x4A = Face Player#raw 0x4B = Face Against Player#raw 0x4C = Lock Sprite Facing#raw 0x4D = Release Sprite Facing#raw 0x4E = Jump Down#raw 0x4F = Jump Up#raw 0x50 = Jump Left#raw 0x51 = Jump Right#raw 0x52 = Jump in Place (Facing Down)#raw 0x53 = Jump in Place (Facing Up)#raw 0x54 = Jump in Place (Facing Left)#raw 0x55 = Jump in Place (Facing Right)#raw 0x56 = Jump in Place (Facing Down/Up)#raw 0x57 = Jump in Place (Facing Up/Down)#raw 0x58 = Jump in Place (Facing Left/Right)#raw 0x59 = Jump in Place (Facing Right/Left)#raw 0x60 = Hide Sprite#raw 0x61 = Show Sprite#raw 0x62 = Exclamation Mark (!)#raw 0x63 = Question Mark (?)#raw 0x64 = Cross (X)#raw 0x65 = Double Exclamation Mark (!!)#raw 0x66 = Happy (^_^)#raw 0xFE = End of Movements