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(Print&Play) game
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threetiles
connectedhorizontally
orvertically
intothe
empty
spaceon
theboard.
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AC
TION
PH
ASE
Oncea
playerhas
finishedthe
Move
Phaseoftheir
tum,they
may
takean
Actionthatthe
tileindicates.Only
oneAction
isallowed
pertum
.A
playerdoesn
othaveto
takean
Action.However,
aplayer
may
neverchoose
thesam
eAction
onconsecutive
turns.Ilde:A
playerm
ay,while
ona
nyt~e-,-cE~o~e!o~l~d~0!1e,~fJOMpe
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Eachplayerdraws
atile
andplaces
ituntil
all15tiles
areplaced.W
henplacing
tiles,the
finishedarea
may
beno
largerthan
4tiles
by4
tiles,one
spacewillbe
empty.
Placeall
ObjectiveTokens
tothe
sidein
theToken
Pile.Each
playertakes
oneeach
ofthe
8Pow
erUpCards
andsecretly
choosesthree
(3),the
remaining
cardsare
discardedface
down.III
Placeallplayerpaw
nson
theStart
ITIle.
Randomly
choosewho
goesfirst,
playprogresses
clockwisearo
und
thetable.
..
POWER
UPSPAW
NS"
'1O
BJE
CT
CO
NTE
NTS
Aprint
andplaygam
efor2to
4players,by
Malechi
Mqy
bereplaced
bya
regulardeckifcards,jfdesired.
seegrqyitalicizedtext.
15
TIles
20O
bjectiveTokens(4
setsif5)
32Pow
erUpCards(4
setsif8)
4PlayerPaw
ns
1Instruction
Sheet
Ona
player'sturn,
theplayer
may
Gather5differentObjectiveTokens
Im
ovetheirpaw
nin
thedirection
ofand
returnto
theStarttile.
anyGoldArrow~on
thetile
toa
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