9
ole .... tn _. _. _. Z - Z - == Z g,;j = g,;j N - tn g,;j == o z o Q ole 'CP C •• .... C •• ... " = ta ... .... .... - ... o 5101 = 'dUd Ud){O.L d4) ul )1 dJBld pUB SUd){O.L dApJdfqO 11d4) JO dUO PlBJSIP )SnlU 1dABld )B4) 'ldABld 'UOPJd11P 1d4)ld ul 008 I 10 006 Pd)B)Ol dq ABlU dIn d4.L ')1 d)B)Ol pUB dIn dUO AUB dso04J three tiles connected horizontally or vertically into the empty space on the board. 'dUd Ud){O.L d4) lU01J Ud){O.L dApJdfqO WOpUVJ dl2ulS B dso04J Ud4) ABlU 1dABld )B4.L 'dUd Ud){O.L d4) 0) dJI04J 11d4) JO Ud){O.L dApJdfqO UB mmd1 0) 1dABld AUB dJ10d SOHV:l dn H3MOd 'loqlUAS uoddld.L B 4)lM dIn AUB 0) UMBd dUO AUB dAOlU ABlU 1dABld d4.L ACTION PHASE Once a player has finished the Move Phase of their tum, they may take an Action that the tile indicates. Only one Action is allowed per tum. A player does not have to take an Action. However, a player may never choose the same Action on consecutive turns. Ilde: A player may, while on any 0!1e, elr __ -+1----------_v_-_-_'- ---1 (spm;) UOPd.WS3G dn .J3M-0d .np .Joj'aUJv3SIll) ft UO!S.J;JA g:J al/l PVOJUMOP OJ p":J3U 1lJ'" notl 'sp.11J:) jO 1j:J3p .11JI1z33.J D 3sn 0:) fiU.lSOO1P jiJ 'dlUB2 d4) JO 1dPUIBlUd1 d4) 10J PdpmJSIP Ud4) sl )1 'PdABld Uddq SB4 pmJ B dJUO 'sdlnJ IBU110U dpP1dAO Sp1BJ d4.L ')Xd) s,pmJ d4) 1dd PdPddU SB PdABld dq ABlU SP1BJ dQ1dMOd connecting tile or through a Secret Passage (see Secret Passages). A player may choose not to move. If the Gold Arrow points to a Red Wall of a connecting tile , that direction is allowed. A Red Wall on an opposing tile works like a one-way door. If a player can not move, or chooses not to move, the player may still take an Action. ·uo APUd11llJ d1B Ad4) 4J14M uo sdlP d4) 4)lM dAOlU SdlP d4) uo SUMBd 1dABld AUV 'dVMS :JlfJ .Bu,unp S:Jl.IJ :JlfJ :JJlJJOJ JOU AVUJ. nOLi 'lUd4) dBMS pUB SdlP Z AUB dso04J SET UP MOVE PHASE S39VSSVd .13H:l3S 311\1V9 3H.1 9NINNIM ",{eld pue /U.ud /euosJad ue41 Ja410 asn ,{ue JOJ WOO "004e,{iilmaJJaJa41 Ie papeluoo 'aq jsnw pue 'aq ueo f40afBVV "uapp!Cj.J0J ,{/IO!JIS Sf asn pazIJ041eun "(f4oalevv "\f){'1) ,II/a)! ,ae4o!VV JOleaJO Jfa41 JO ,{lJadoJd 84J ale awe6 Aeld pue JUfJd Bal} 5!41 u! pasn s>fJOMpe /IV 'dlUB2 dlU SUIM SUd){O.L dApJdfqO (S) dAy lIB SlBdAd1 pUB dIn LtIV.LS dlU 0) UMBd 11dlP SUlll)d1 )BlU 1dABld )SlY d4.L ')UdlUdAOlU d4) )JdJJB )OU SdOP SM01m d4) UddM)dq dJUB)SlP d4.L 4JBd )B APJd11P 2uPUI0d dm SM011V d2BSSBd )dlJdS OM) Jl AIUO pdSn dq ABlU sd2BSSBd )dlJdS " Each player draws a tile and places it until all 15 tiles are placed. When placing tiles, the finished area may be no larger than 4 tiles by 4 tiles, one space will be empty. Place all Objective Tokens to the side in the Token Pile. Each player takes one each of the 8 Power Up Cards and secretly chooses three (3), the remaining cards are discarded face down. III Place all player pawns on the Start I TIle. Randomly choose who goes first, play progresses clockwise around the table. .. POWER UPS PAWNS "'1 OBJECT CONTENTS A print andplaygamefor 2 to 4 players, by Malechi Mqy be replaced by a regular deck if cards, jf desired. see grqy italicized text. • 15 TIles 20 Objective Tokens· (4 sets if5) • 32 Power Up Cards· (4 sets if8) •4 Player Pawns • 1 Instruction Sheet On a player's turn, the player may Gather 5 different Objective Tokens I move their pawn in the direction of and return to the Start tile. any Gold the tile to a ole tn Z o - po. y = =: po. tn Z - o y . = o :I po. lIol :IIIll y o =: lIol =. = - o 5101 = z oC po. = o po. = U ole = lIol = - tn lIol - Z - tn

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    Oncea

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    Eachplayerdraws

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    15

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    20O

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    32Pow

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    4PlayerPaw

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    1Instruction

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