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Welcome to the SAGA Index If there are any questions or corrections please PM me on the appropriate board or e-mail me Thanks to everyone that has sent encouragement and especially to those that found errors or o ewokontoast satavenger Shane Wizards SWRPGNetwork JemyM: Wookieepedia links, outsourced work, major redesign & invaluable input 5urge: Sortable lists, WEB links, NPCs, Vehicles, Droids RavingDork: Host, keen eye, & quality control tsuyoshikentsu: Accessories Lord_Ball Old_Benn: Starship information Majestic Moose: Galaxy of Intrigue (the Savior!) Leo the Rat: "All" column in Talents Mark Woods: Skill Uses 1.8 Zuben_thoon/Jason: "Traits" tab Information and tips on how to use this index Books & abbreviations [email protected] Update thread on WotC Forums Richterbelmont10: Green stuff S = Starships of the Galaxy T = Threats of the Galaxy K = Knights of the Old Republic Campaign Guide F = Force Unleashed Campaign Guide SV = Scum & Villainy C = Clone Wars Campaign Guide L = Legacy Era Campaign Guide J = Jedi Academy Training Manual R = Rebellion Era Campaign Guide GW = Galaxy at War SGD = Scavenger's Guide to Droids GI = Galaxy of Intrigue UR = Unknown Regions D# = Dawn of defiance (# equals episode) W = Webpage, requires internet access! 25 = 25 to Rescue: A Star Wars Roleplaying Game Encounter ID = Iridonian Darkness: A Knights of the Old Republic Adventure

[XLS] · Web viewTurn gear into droid Dual gear Add another device as upgrade Durasteel bonding own DR5 & +1 die dam on crit added after crit, only for slashing weapons

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WelcomeWelcome to the SAGA IndexIf there are any questions or corrections please PM me on the appropriate board or e-mail me at:[email protected] thread on WotC ForumsThanks to everyone that has sent encouragement and especially to those that found errors or omissions.ewokontoastsatavengerShaneWizardsSWRPGNetworkJemyM: Wookieepedia links, outsourced work, major redesign & invaluable input5urge: Sortable lists, WEB links, NPCs, Vehicles, DroidsRavingDork: Host, keen eye, & quality controltsuyoshikentsu: AccessoriesLord_BallRichterbelmont10: Green stuffOld_Benn: Starship informationMajestic Moose: Galaxy of Intrigue (the Savior!)Leo the Rat: "All" column in TalentsMark Woods: Skill Uses 1.8Zuben_thoon/Jason: "Traits" tabInformation and tips on how to use this indexBooks & abbreviationsCR = Core RulesS = Starships of the GalaxyT = Threats of the GalaxyK = Knights of the Old Republic Campaign GuideF = Force Unleashed Campaign GuideSV = Scum & VillainyC = Clone Wars Campaign GuideL = Legacy Era Campaign GuideJ = Jedi Academy Training ManualR = Rebellion Era Campaign GuideGW = Galaxy at WarSGD = Scavenger's Guide to DroidsGI = Galaxy of IntrigueUR = Unknown RegionsD# = Dawn of defiance (# equals episode)W = Webpage, requires internet access!25 = 25 to Rescue: A Star Wars Roleplaying Game EncounterID = Iridonian Darkness: A Knights of the Old Republic AdventureTIP: Filter function & TagsTo really unlock the power of this document, learn how to use the filter function. In top of every column is a small grey box with a downpointing arrow. If you click this you will get filter options.Some information can be filtered by selecting the info you like from the list. You can for example with a couple of clicks disable books you do not have, or you can get all labor droids by only selecting degree 5 in the degree column.You can also make a textfilter. One column to try this on is the TAG column on the feats tab. Invisible to you, the column is filled with searchwords that can be used to find the feats you need. Add a textfilter that contains "Fired" and see what happens.Abilities (strength etc) - Feats that is specifically useful for someone with a high ability.Attack types - Melee, armed, unarmed, ranged, grenade, fired, thrown.Combat moves - Aid fire, Attack of Opportunity, Autofire, Grapple, Pin, Rage, Second WindDefenses - Feats that boosts fortitude, reflex and Will Defenses."Defensive" Feats that help you to avoid attacks or otherwise keep you in fighting condition.Force Feats limited to Force-sensitive individuals.Mobility Feats that allow you to better traverse the battlefield."Offensive" Any feat that better enables you to bring harm to your enemiesSkills (deception etc) Feats that augment your skills or require skill checks to use.Species (twi'lek etc) Feats exclusive to certain races (including droids & shapeshifter).Starship - Feats useful in a starship.Team See Galaxy at War for details on Team feats. All Team feats are also Skill and Support feats.Support Any feat that benefits your allies rather than you.Vehicle Feats limited to mounted/vehicular combat (and sometimes just starship combat).The W columnRequires internet access! The W column is meant to be a GM tool for those who like to try to keep canon. When clicking the link, the wookieepedia link that corresponds to the item you want information on is displayed in your browser. You can of course search this information yourself, but sometimes wookieepedia is difficult to search in, especially when you are in a hurry!Note that normally a website is simply listed as "w". If it's listed as "u" it means that the entry is unique, usually a character or unique vehicle. If it's listed as "R" it means that the entry on wookieepedia is there but not written yet (Red). If it's listed as "X" it means that it's not yet available.Troubleshooting: Sometimes EXCEL stops opening webpages. If this happens, quit both excel and your browser. Verify in task manager that both are really closed. Then them both again.Unknown data (RED)When data is simply not available, it will commonly be marked with a ? and/or in red. Sometimes an estimated guess have been made, but the red is there to make you see that it's not official information. When data is missing from wookieepedia it will have a X in the web column.Width and abbreviationsSAGA Index uses a lot of abbreviations to make the document less wide, just to fit more information on low-res monitors, like the laptops commonly used during a game session. If you find that an abbreviation just doesn't make any sense, please let us know so we can improve the index.In concern for width, SAGA Index is also preconfigured to not show all information for items that have too much information in it. You can double-click on the line between two columns (like between A and B) to automatically extend a column width to display all information in it.The Prestige tab (SAGA Classes)The Prestige tab has two sheets within it with two different looks for various information.To get the details of the prestige classes you click the + sign to the left.You can collapse it again by clicking it again.You can collapse them all simultaneously by selecting everything (with Ctrl + A) then Data (menu) -> Group and Outline -> Hide DetailThe 0 NPC tab (SAGA Classes)The 0 NPC tab is a chart for seeing where an NPC is at each level. This NPC has stats with no modifiers, ex. "10"

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0 NPCs0 NPC'sOn this page you will find precalculated tables for hypothetical NPC's.Jedi2+IntHumans +1(2 Human)+1+1+1LevelHPBABForce PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1301510510111212120112352611611C11313131223413611611221414141334464712712C21515151,22445525712712316161625565768238133, C3171717366763782381341818183778688924914C41919193,448897499249144520202049910791010251015C52121215101011851110351015622222251111129012113611165, C62323235,66121213961311361116724242461313141011412371217C7252525714141510715123712176826262671515161121613481318C82727277,8816161711817134813189282828817171812318144914197, C92929299181819129191449141910303030919192013420154101520C103131319,10102020Ability Scores (recommended)ScoreModAbilityPoint Buy152Cha8HP at 1st level:30142Wis6HP average:5.5131Str5121Dex4100Int28-1Con0Noble6+IntHumans +1(2 Human)+10+2LevelHPBABForce PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1180510510111211130112211611611C11312141223252611611221413151334283712712C21514161,22445323712712316151725563548238133, C3171618366739582381341817193778426924914C41918203,44889466924914452019214991049710251015C521202251010115381035101562221235111112569113611165, C62322245,661212136091136111672423256131314631012371217C72524267141415671112371217682625277151516701213481318C82726287,88161617741213481318928272981717187713144914197, C929283091818198114144914191030293191919208415154101520C103130329,10102020Ability Scores (recommended)ScoreModAbilityPoint Buy152Cha8HP at 1st level:18142Int6HP average:3.5131Wis5121Dex4100Con28-1Str0Scoundrel4+IntHumans +1(2 Human)+20+1LevelHPBABForce PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1180510510111311120112211611611C11412131223252611611221513141334283712712C21614151,22445323712712317151625563548238133, C3181617366739582381341917183778426924914C42018193,44889466924914452119204991049710251015C522202151010115381035101562321225111112569113611165, C62422235,661212136091136111672523246131314631012371217C72624257141415671112371217682725267151516701213481318C82826277,88161617741213481318929272881717187713144914197, C930282991818198114144914191031293091919208415154101520C103230319,10102020Ability Scores (recommended)ScoreModAbilityPoint Buy152Dex8HP at 1st level:18142Int6HP average:3.5131Cha5121Wis4100Con28-1Str0Scout5+IntHumans +1(2 Human)+2+10LevelHPBABForce PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1240510510111312110112281611611C11413121223332611611221514131334373712712C21615141,22445423712712317161525564648238133, C3181716366751582381341918173778556924914C42019183,44889606924914452120194991064710251015C522212051010116981035101562322215111112739113611165, C62423225,661212137891136111672524236131314821012371217C72625247141415871112371217682726257151516911213481318C82827267,881616179612134813189292827817171810013144914197, C93029289181819105141449141910313029919192010915154101520C103231309,10102020Ability Scores (recommended)ScoreModAbilityPoint Buy152Dex8HP at 1st level:24142Int6HP average:4.5131Wis5121Con4100Str28-1Cha0Soldier3+IntHumans +1(2 Human)+1+20LevelHPBABForce PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1301510510111213110112352611611C11314121223413611611221415131334464712712C21516141,22445525712712316171525565768238133, C3171816366763782381341819173778688924914C41920183,448897499249144520211949910791010251015C52122205101011851110351015622232151111129012113611165, C62324225,66121213961311361116724252361313141011412371217C7252624714141510715123712176826272571515161121613481318C82728267,8816161711817134813189282927817171812318144914197, C92930289181819129191449141910303129919192013420154101520C103132309,10102020Ability Scores (recommended)ScoreModAbilityPoint Buy152Dex8HP at 1st level:30142Con6HP average:5.5131Str5121Int4100Wis28-1Cha0Nonheroic1+IntHumans +1(2 Human)000LevelHPBABForce PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL12000051031010100002510016111010100003720016111101010001410300271210101010015123002712101010001615400381321010100027175003813101010002820600491410101020029226004914310101000310257005101510101000311278005101510101000312309006111641010103004133290061116101010004143510007121710101000415371100712175101010005164012008131810101040051742120081318101010005184513009141961010100061947140091419101010006205015001015201010105006Ability Scores (recommended)ScoreModAbilityPoint Buy1528HP at 1st level:01426HP average:2.51315121410028-10Beast1+Int000LevelHPBABForce PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1400005101101010000291001611210101000131320016113101010002418300271241010101003522300271210101000462740038135,61010100057315003813101010006836600491471010102007940600491481010100081045700510159101010009114980051015101010001012549006111610,11101010300111358900611161010100012146310007121712101010001315671100712171310101000141672120081318141010104001517761200813181010100016188113009141915,16101010001719851400914191010100018209015001015201710101050019Ability ScoresBeasts have Int 1 or 2HP at 1st level:0HP average:4.5Note the Prestige Charts work best if the Prestige class is taken at the first level of eligibility.Ace Pilot6 baseper class420LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/840102491412220183,44882/991112491442321194993/10132112510152242220510104/1118312351015252321511115/1222312361116532624225,6612126/1327413361116272523613137/14315133712174282624714148/15366143712176292725715159/164061448131853028267,88161610/174571548131831292781717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Assassin6 baseper class420LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/851102491412220183,44882/9112112491442321194993/10163112510152242220510104/1122412351015252321511115/1227512361116532624225,6612126/1333613361116272523613137/14387133712174282624714148/15448143712176292725715159/164991448131853028267,88161610/1755101548131831292781717add in base class bonusesHP at 1st level of prestige:5.5using the higher number onlyHP average:5.5Bounty Hunter6 baseper class420LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/851102491412220183,44882/9112112491442321194993/10163112510152242220510104/1122412351015252321511115/1227512361116532624225,6612126/1333613361116272523613137/14387133712174282624714148/15448143712176292725715159/164991448131853028267,88161610/1755101548131831292781717add in base class bonusesHP at 1st level of prestige:5.5using the higher number onlyHP average:5.5Charlatan6 baseper class204LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/840102491412018223,44882/991112491442119234993/10132112510152222024510104/1118312351015232125511115/1222312361116532422265,6612126/1327413361116252327613137/14315133712174262428714148/15366143712176272529715159/164061448131852826307,88161610/174571548131829273181717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Corporate Agent6 baseper class204LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/840102491412018223,44882/991112491442119234993/10132112510152222024510104/1118312351015232125511115/1222312361116532422265,6612126/1327413361116252327613137/14315133712174262428714148/15366143712176272529715159/164061448131852826307,88161610/174571548131829273181717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Crime Lord6 baseper class204LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/840102491412018223,44882/9911124914422119234993/10132112510153222024510104/11183123510154232125511115/1222312361116552422265,6612126/13274133611166252327613137/14315133712177262428714148/153661437121768272529715159/164061448131892826307,88161610/17457154813181029273181717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Droid Commander6 baseper class222LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/851102491412020203,44882/9112112491442121214993/10163112510152222222510104/1122412351015232323511115/1227512361116532424245,6612126/1333613361116252525613137/14387133712174262626714148/15448143712176272727715159/164991448131852828287,88161610/1755101548131829292981717add in base class bonusesHP at 1st level of prestige:5.5using the higher number onlyHP average:5.5Elite Trooper6 baseper class240LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/861102491412022183,44882/9132112491442123194993/10193112510152222420510104/1126412351015232521511115/1232512361116532426225,6612126/1339613361116252723613137/14457133712174262824714148/15528143712176272925715159/165891448131852830267,88161610/1765101548131829312781717add in base class bonusesHP at 1st level of prestige:6.5using the higher number onlyHP average:6.5Enforcer6 baseper class402LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/840102491412218203,44882/991112491442319214993/10132112510152242022510104/1118312351015252123511115/1222312361116532622245,6612126/1327413361116272325613137/14315133712174282426714148/15366143712176292527715159/164061448131853026287,88161610/174571548131831272981717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Force Adept6 baseper class224LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/840102491412020223,44882/991112491442121234993/10132112510152222224510104/1118312351015232325511115/1222312361116532424265,6612126/1327413361116252527613137/14315133712174262628714148/15366143712176272729715159/164061448131852828307,88161610/174571548131829293181717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Force Disciple7 baseper class336LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/1340113611161262629613132/149112371217272730714143/151321237121762282831715154/1618313481318292932816165/1722313481318330303381717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Gladiator6 baseper class420LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/851102491412220183,44882/9112112491442321194993/10163112510152242220510104/1122412351015252321511115/1227512361116532624225,6612126/1333613361116272523613137/14387133712174282624714148/15448143712176292725715159/164991448131853028267,88161610/1755101548131831292781717add in base class bonusesHP at 1st level of prestige:5.5using the higher number onlyHP average:5.5Gunslinger6 baseper class402LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/841102491412218203,44882/992112491442319214993/10133112510152242022510104/1118412351015252123511115/1222512361116532622245,6612126/1327613361116272325613137/14317133712174282426714148/15368143712176292527715159/164091448131853026287,88161610/1745101548131831272981717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Imperial Knight6 baseper class222LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/851102491412020203,44882/9112112491442121214993/10163112510152222222510104/1122412351015232323511115/1227512361116532424245,6612126/1333613361116252525613137/14387133712174262626714148/15448143712176272727715159/164991448131852828287,88161610/1755101548131829292981717add in base class bonusesHP at 1st level of prestige:5.5using the higher number onlyHP average:5.5Improviser6 baseper class204LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/840102491412018223,44882/991112491442119234993/10132112510152222024510104/1118312351015232125511115/1222312361116532422265,6612126/1327413361116252327613137/14315133712174262428714148/15366143712176272529715159/164061448131852826307,88161610/174571548131829273181717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Independent Droid6 baseper class204LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/46081271211614181,22442/51318127121715192553/6192923813321816203664/72639238131917213775/8323102491432018223,44886/9394102491442119234997/10455112510154222024510108/1152611351015232125511119/1258612361116552422265,66121210/136571236111625232761313add in base class bonusesHP at 1st level of prestige:6.5using the higher number onlyHP average:6.5Infiltrator6 baseper class402LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/840102491412218203,44882/991112491442319214993/10132112510152242022510104/1118312351015252123511115/1222312361116532622245,6612126/1327413361116272325613137/14315133712174282426714148/15366143712176292527715159/164061448131853026287,88161610/174571548131831272981717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Jedi Knight6 baseper class222LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/851102491412020203,44882/9112112491442121214993/10163112510152222222510104/1122412351015232323511115/1227512361116532424245,6612126/1333613361116252525613137/14387133712174262626714148/15448143712176272727715159/164991448131852828287,88161610/1755101548131829292981717add in base class bonusesHP at 1st level of prestige:5.5using the higher number onlyHP average:5.5Jedi Master7 baseper class333LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/1350113611161262626613132/1411112371217272727714143/151621237121762282828715154/1622313481318292929816165/1727313481318330303081717add in base class bonusesHP at 1st level of prestige:5.5using the higher number onlyHP average:5.5Martial Arts Master6 baseper class240LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/851102491412022183,44882/9112112491442123194993/10163112510152222420510104/1122412351015232521511115/1227512361116532426225,6612126/1333613361116252723613137/14387133712174262824714148/15448143712176272925715159/164991448131852830267,88161610/1755101548131829312781717add in base class bonusesHP at 1st level of prestige:5.5using the higher number onlyHP average:5.5Master Privateer6 baseper class204LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/851102491412018223,44882/9112112491442119234993/10163112510152222024510104/1122412351015232125511115/1227512361116532422265,6612126/1333613361116252327613137/14387133712174262428714148/15448143712176272529715159/164991448131852826307,88161610/1755101548131829273181717add in base class bonusesHP at 1st level of prestige:5.5using the higher number onlyHP average:5.5Medic6 baseper class042LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/840102491411822203,44882/991112491441923214993/10132112510152202422510104/1118312351015212523511115/1222312361116532226245,6612126/1327413361116232725613137/14315133712174242826714148/15366143712176252927715159/164061448131852630287,88161610/174571548131827312981717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Melee Duelist6 baseper class402LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/841102491412218203,44882/992112491442319214993/10133112510152242022510104/1118412351015252123511115/1222512361116532622245,6612126/1327613361116272325613137/14317133712174282426714148/15368143712176292527715159/164091448131853026287,88161610/1745101548131831272981717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Military Engineer6 baseper class222LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/840102491412020203,44882/991112491442121214993/10132112510152222222510104/1118312351015232323511115/1222312361116532424245,6612126/1327413361116252525613137/14315133712174262626714148/15366143712176272727715159/164061448131852828287,88161610/174571548131829292981717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Officer6 baseper class204LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/841102491412018223,44882/992112491442119234993/10133112510152222024510104/1118412351015232125511115/1222512361116532422265,6612126/1327613361116252327613137/14317133712174262428714148/15368143712176272529715159/164091448131852826307,88161610/1745101548131829273181717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Outlaw6 baseper class420LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/840102491412220183,44882/991112491442321194993/10132112510152242220510104/1118312351015252321511115/1222312361116532624225,6612126/1327413361116272523613137/14315133712174282624714148/15366143712176292725715159/164061448131853028267,88161610/174571548131831292781717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Pathfinder6 baseper class240LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/850102491412022183,44882/9111112491442123194993/10162112510152222420510104/1122312351015232521511115/1227312361116532426225,6612126/1333413361116252723613137/14385133712174262824714148/15446143712176272925715159/164961448131852830267,88161610/175571548131829312781717add in base class bonusesHP at 1st level of prestige:5.5using the higher number onlyHP average:5.5Saboteur6 baseper class204LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/840102491412018223,44882/991112491442119234993/10132112510152222024510104/1118312351015232125511115/1222312361116532422265,6612126/1327413361116252327613137/14315133712174262428714148/15366143712176272529715159/164061448131852826307,88161610/174571548131829273181717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Shaperper class024LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/84002491411820223,44882/99102491441921234993/1013202510152202224510104/111830351015212325511115/122230361116532224265,6612126/132740361116232527613137/1431503712174242628714148/1536603712176252729715159/16406048131852628307,88161610/17457048131827293181717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5Sith Apprentice6 baseper class222LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/851102491412020203,44882/9112112491442121214993/10163112510152222222510104/1122412351015232323511115/1227512361116532424245,6612126/1333613361116252525613137/14387133712174262626714148/15448143712176272727715159/164991448131852828287,88161610/1755101548131829292981717add in base class bonusesHP at 1st level of prestige:5.5using the higher number onlyHP average:5.5Sith Lord7 baseper class333LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/1350113611161262626613132/1411112371217272727714143/151621237121762282828715154/1622313481318292929816165/1727313481318330303081717add in base class bonusesHP at 1st level of prestige:5.5using the higher number onlyHP average:5.5Vanguard6 baseper class240LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/851102491412022183,44882/9112112491442123194993/10163112510152222420510104/1122412351015232521511115/1227512361116532426225,6612126/1333613361116252723613137/14387133712174262824714148/15448143712176272925715159/164991448131852830267,88161610/1755101548131829312781717add in base class bonusesHP at 1st level of prestige:5.5using the higher number onlyHP average:5.5Left blank intentionally6 baseper class000LevelHP+BAB+Force PtsDestinySkillTrainedFocusedFEATsTalentsRefFortWillAbilityDamageDefenseCL1/840102491411818183,44882/991112491441919194993/10132112510152202020510104/1118312351015212121511115/1222312361116532222225,6612126/1327413361116232323613137/14315133712174242424714148/15366143712176252525715159/164061448131852626267,88161610/174571548131827272781717add in base class bonusesHP at 1st level of prestige:4.5using the higher number onlyHP average:4.5

Char. CreationCharacter CreationOn this page you will find basic information that is useful when creating a character.Saga ClassesClassSourceHPHP @ 1stBABForce PtsDestinySkillsFEATsTalentsRefFortWillStarting FeatsJedi38d1030+1512+Int11+1+1+1Force-Sensitive, WP lightsabers, WP simpleNoble42d6180/1/2/3/3516+Int11+10+2Linguist, WP Pistols, WP SimpleScoundrel45d6180/1/2/3/3514+Int11+20+1Point Blank Shot, WP Pistols, WP SimpleScout48d8240/1/2/3/3515+Int11+2+10Shake It Off, WP Rifles, Pistols, SimpleSoldier50d1030+1513+Int11+1+20AP light, AP medium, Rifles, Pistols, SimpleNonheroic277d440/1/2/3/3001+Int100003: AP light, med, Skill Focus, Skill Training, advanced melee, heavy, pistols, rifles, simpleNote:* Humans get +1 feat and +1 skill during character creation* Feats are gained every 3rd level* Class feats are gained every even level, , heroic only* Talents are gained every odd level, heroic only* Heroic classes gain +1 to 2 ability scores every 4th level* Non-heroic and Beasts gain +1 to 1 ability score every 4th level* Non-heroic and Beasts gain no Force/Destiny pointsExperience and Level-Dependent BenefitsAttack Bonus by LevelNonheroicHeroicLevelXPForceAbility**FEATsPC FEATTalentsDamageDefenseSkillsSCORE*ModifierJediNobleScnScoutSoldNonherLevelCLHPBABSkillsDefDmgLevelCLHPBABSkillsDefDmg1051 (2 Human)101001-51000101020000210006112123-421112120511003300062213145-33222323172100112410204600071,2224267-2433343411032005100007325289-15333535112320061500083336310110644464621543002228213172100084373121317555757217530082800093,4448414152866686822064009360009454941617396669693226400333321411045000105510518194107771071032575001155000106511520215118881181132785001266000115,65661262223612999129124309600443732521378000117613624257139991391343296001491000127714726278141010101410144351070015105000126871572829915111111151115537117005542426216120000137,8881683031101612121216121654012800171360001398178323311171212121712175421280018153000147991893435121813131318131864513900664653731917100014109199363713191414141914196471490020190000159,101010201038391420151515201520650151000* For scores higher than 40, see the table below77515383** Non-heroic and Beasts gain +1 to 1 ability score every 4th level88556494996074104Speed:Normally 6 (4 if small)10106485115Damage Threshold:Fort Def + Size mod (+5 Large, +10 Huge, +20 Gargantuan, +50 Colossal)11116985125Skill mod trained:1/2 level + mod +512127396136Skill mod untrained:1/2 level + mod131378106146Abilities:+1 every four levels x2141482117157Damage:+1/2 HL level151587117167Reflex Defense:Reflex: 10+ HL or armor + Dex + class + natural + size161691128178Fortitude Defense:Fortitude: 10 + HL + Con + class + equipment171796138188Will Defense:Will: 10 + HL + Wis + class1818100149199Money at higher levels:(level x [level - 1]) x 2000 credits1919105149209FP per level:1-7 1d6, 8-14 2d6, 15+ 3d6202010915102110Destiny at higher levels:CL/5 rounded downNonheroic (p277):+1 ability/4 levels, 3 starting feats, do not gain talents, do not add level to defense, do not gain Force/Destiny pointsBeast (p274):+1 ability 4/levels, no starting feats, do not gain talents, do not add level to defense and do not gain Force/Destiny points, Starting into 1 or 2 (can multiclass at 3)Abilitymod calculator:121550Abilities beyond 40SCOREModifierSCOREModifierSCOREModifierSCOREModifier4041156465278889391121135142431666672890914011411552444517686929929341116117534647187071309495421181195448491972733196974312055505120747532989944525321767733100101455455227879341021034656572380813510410547585924828336106107486061258485371081094962632686873811011150Spend Force Point (1 per round unless noted otherwise) to:* Return Force power to suite* Avoid death if reduced to 0 hp(spend as swift action to increase Dark Side score by 1)Spend Destiny Point (as many as levels) to:* Automatically score a critical (no attack roll required)* Automatically cause an attack made against you to miss * Act out of turn (changes position in Initiative order) 1/encounter* Take damage that would otherwise harm another within your reach* Increase the effect of some Force powers (as noted)* Use some applications of Force secrets (as noted)* Immediately gain 3 Force PointsAging Effects (cumulative)AgeBonusPenaltyChildStr & Con -3Dex, Int, Wis, Cha -1Young AdultnoneStr, Dex, Con, Int, Wis, Cha -1AdultnonenoneMiddle AgeInt, Wis, Cha +1Str, Dex, Con -1OldInt, Wis, Cha +1Str, Dex, Con -2Droid TraitsDroidp187/p190/p194/p196Appendage damageSelfSizeAbilities*REFStealthHPTHCarryCFProbeInstr.ToolClawHandStorage max limitDestructRadiusColossal+32 Str, -4 Dex-10-20+100+50x20x201d61d82d62d82d6500020d610Gargantuan+24Str, -4 Dex-5-15+50+20x10x101d41d61d82d61d850020d610Huge+16 Str, -4 Dex-2-10+20+10x5x51d31d41d61d81d65010d65Large+8 Str, -2 Dex-1-5+10+5x2x21d21d31d41d61d4208d64MediumNone00--x1x111d21d31d41d3106d63Small-2 Str, +2 Dex+1+5--x0,75x2-11d21d31d254d62Tiny-4 Str, +4 Dex+2+10--x0,5x5--11d210--Diminutive-6 Str, +6 Dex+5+15--x0,25x10---1-0--Fine-8 Str, +8 Dex+10+20--x0,01x20----0--* Abilities can never be below 1DegreesAbilitiesTypical Roles1st+2 Int, +2 Wis, -2 Strmedical, scientific2nd+2 Int, -2 Chaastromech, technical3rd+2 Wis, +2 Cha, -2 Strprotocol, service4th+2 Dex, -2 Int, -2 Chacombat, security5th+4 Str, -4 Int, -4 Chalabor, utilityBeast TraitsBeastp274Natural Weapon DamageSizeAbilities*REFStealthTHCarry**HeightBiteClawGoreSlamStingColossal+32 Str, +32 Con, -4 Dex-10-20+50x2019.3+4d63d64d63d63d6Gargantuan+24Str, +24 Con, -4 Dex-5-15+20x109.7-19.2m3d62d63d62d62d6Huge+16 Str, +16 Con, -4 Dex-2-10+10x54.9-9.6m2d61d82d61d81d8Large+8 Str, +8 Con, -2 Dex-1-5+5x22.5-4.8m1d81d61d81d61d6MediumNone00-x11.3-2.4m1d61d41d61d41d4Small-2 Str, +2 Dex+1+5-x0,750.7-1.2m1d41d31d41d31d3Tiny-4 Str, +4 Dex+2+10-x0,50.4-0.6m1d31d21d31d21d2Diminutive-6 Str, +6 Dex+5+15-x0,250.2-0.3m1d211d211Fine-8 Str, +8 Dex+10+20-x0,010.1m-11111* Abilities can never be below 1** Beasts with four or more legs double their carrying capacityAirborne:May reroll initiative checks but must keep the second result, even if it's worseAquatic:Can't drown in water and doesn't need to make Swim checks; low-light vision (p257)Arctic:May reroll survival checks to endure extreme cold, keeping the better resultDesert:May reroll survival checks to endure extreme heat, keeping the better resultSubterranean:May reroll Perception checks but must keep the second result, even if it's worse; darkvision (p257)

SpeciesBKPGWEBNPC or PC?SPECIESStrDexConIntWisChaSizeSpdVisRefFortWillCONDITIONAL FEATSKILLSTRAITSSPECIESBasic?HeightWeightChildYoung AdultAdultMiddle AgeOldVenerableLanguage 1Language 2Language 3C/UC Mini?Unique mini?C/UC w/lightsaberUnique w/lightsaberRefers to SWM & minis w/lightsabers also counted in previous column's tally, counts multiple sculpts as singles *numerous examplesL199wNAdvozse-222M6L1reroll Perception, mtrYAdvbBasicF12wPAleena2-2S4/8reroll Acrobatics, mtrswif +2 Dex skills & spd 8, rnds = Con mod, -1 down trackAleenaY0.850121845607980+AleenaBasic11W337wNAmanin2-2-2M6/121take 10 on Climbreach 2sq, primitive, roll (-5 Perception & double spd)AmaninNAmanese1UR10wPAnzatiM6LStealth & Survival are class skillsSurvival to track + = target's FP, stan v. Will Def w/in 6sq for target to lose stan next turn (atk mod = cl+Cha mod) - if fail target immune 24 hrs, swif to drain grabbed target - target -1 track & Anzati hp = 5+1/2 levelAnzatiY1.7601299649799950951+BasicAnzat41CR284wNAqualish2-2-2M6Toughnessreroll Swim mtr, can take 10breathe underwaterAqualishYAqualishBasic1W156wNArcona-22M62ScentArconaYArconeseBasicK10wPArkanian2-2M6Duse Int not Cha for Persuasion, 1/encounter +5 Knowledge, Mechanics, or Use ComputerArkanianY1.8751218447699100+ArkanianBasic1K11wPArkanian Offshoot2*2*-2M6one SF Endurance, Mechanics, Pilot, Survival or Treat Injury1/encounter reroll failed skill check with a trained skill, mtrArkanian OffshootY1.87581330455556+ArkanianBasicSV154wNBalosar2-2-22M6reroll Perception of sound, +5 Fort Def v. poison, +2 Will Def v. Deception & PersuasionBalosarYBalosarBasicGW11wPBarabel2-2-2M6D2claw/bite/tail d6, +5 Fort Def v. radiation, primitive, reroll Persuasion to intimidate, +5 thresh v. stunBarabelN211081540597980+BarabelSV154wNBarabel2-2-2M6D2claw/bite/tail d6, +2 Fort Def v. radiation, primitive, reroll Persuasion to intimidateBarabelNBarabel31GI10wPBith-222M6Meditative Trance - rest 4 hours = 8 hours, Scent, if spend FP gain a FP to use on Int skill by end of encBithY1.775111550708485+BithBasic31T26wNBith-22M6reroll Perception, mtr1/encounter any Int-based skill check as nat 20, can rest 8 hours in 4NBith1SV6wPBlood Carver2-2-2M6SF Acrobaticsmelee atk v. opp denied Dex to Ref Def = +1 die damageBlood CarverY265/6012206080100100+BatoreseBasic3CR23wPBothan2-2M62SF Gather InfoBothanY1.655111645658485+BasicBothese1F13wPCaamasi-2-24M6reroll Persuasion, beststan Persuasion v. Will to move -1 down track, share memoriesCaamasiY1.880111549768990+BasicCaamasi11K12wPCathar2-2M8Climb & Stealth as class skillsclaw d6, 1/encounter when damages w/melee atk, make claw atk as swifCatharY1.785101540627980+BasicCathareseJ106wNCelegian-22M6/10reroll Swim mtr, can take 10cyanogen breather, can use Telepathy untrained w/out force-sensitivity w/in 60 sq & LOSCelegianYBasic (Understand)11CR24wPCerean-222M6SF Initiativereroll Initiative, mtrCereanY2/1.878/58101535536465+BasicCerean1L211wNChadra-Fan-22S4DMechanics class skill, reroll Mechanics, mtrwith a jury-rig add +1d8 hpChadra-FanYChadra-FanBasic11UR11wPChadra-Fan2-2S4Dreroll Perception, mtrwith a jury-rig add +1d8 hpChadra-FanY120111540597980+Chadra-FanBasic11C159wNChagrian2-2M6Lbreathe underwater, +5 Fort Def v. radiationChagrianY1.995/85121642567576+ChagriBasic22L10wPChagrian2-2M6Lbreathe underwater, +5 Fort Def v. radiationChagrianY1.995/85121642567576+ChagriBasic22F192wNChiss2M6L+1 at first levelChissN1.85/1.785/65101350627980+Cheunh1L11wPChiss2M6L+1 at first levelChissN1.85/1.785/65101350627980+CheunhUR126wPChiss2M6L+1 at first levelChissN1.85/1.785/65101350627980+Cheunh**T34wNChistori2-2M6DR2Rage, in cold -5 FortChistoriNChistoriSV7wPClawdite-22M6Deception to disguise +10, 1/encounter Deception v. Will Def = -5 opp atkClawditeY1.8/1.665/55111530496970+ClawditeBasicC91wNClone, RepublicM6+1 feat at 1st+1 skill at 1stStr 15, Dex 13, Con 10, Int 12, Wis 10, Cha 8, add +2 to one abilityClone, RepublicY1.8/1.675/55Basic1L12wPCodru-JiM6Dual Weapon Mastery Ican hold four items at once, +5 grab attacksCodru-JiY1.665/6081244608485+CodrueseBasicJ128wNCroke (best guess)D4as swif appear as S or M creature, Use the Force v. Perception only if Croke stunned or unconsciousCroke (best guess)YGW12wPDashade2-2-2M6+5 Fort Def v. radiation/heat/cold, reroll Persuasion to intimidate, +5 Fort Def & Will Def v. Use the ForceDashadeN1.8590101544698485+Dashadi2GI11wPDefel-22S6in shadowy illumination or darker = Defel in total concealment, must wear special visorDefelY1.44561049748990+DefelBasic2L214wNDevaronian (females)-222M6SF Deception1/encounter stan Perception DC15 to gain +1 atk v. observedYDeveroneseBasicW228wNDevaronian (females)-222M6SF Deception1/encounter stan Perception DC15 to gain +1 atk v. observedDevaronian (females)YDeveroneseBasicL214wNDevaronian (males)2-2-2M6SF Deception1/encounter stan Perception DC15 to gain +1 atk v. observedDevaronian (males)YDeveroneseBasic*W228wNDevaronian (males)2-2-2M6SF Deception1/encounter stan Perception DC15 to gain +1 atk v. observedDevaronian (males)YDeveroneseBasicK12wPDraethos2-2M6L1gain WP Advanced Melee WeaponsTelepathy +5DraethosY1.8701217399699780781+DraethosBasic11wPDroid, Astromech Droid2-2S6/4trained in Mechanics, SF Mechanics or SF Use CompDroid, start with bonus equipment see SGDDroid, Astromech DroidYBasic (Understand)BinarySGD11wPDroid, Battle Droid2-2M61 Armor & 1 Weapon ProficiencyDroid, start with bonus equipment see SGDDroid, Battle DroidYBasicBinarySGD11wPDroid, Labor Droid2-2M6reroll Strength checks & skill, keep betterDroid, start with bonus equipment see SGDDroid, Labor DroidYBasicBinarySGD12wPDroid, Mechanic Droid2-2M6trained in Mechanics, reroll MechanicsDroid, start with bonus equipment see SGDDroid, Mechanic DroidYBasicBinarySGD12wPDroid, Medical Droid-22M6trained in Treat Injury or Know (life sciences) = SF Treat Injury or Know (life sciences)Droid, start with bonus equipment see SGDDroid, Medical DroidYBasicBinary1SGD12wPDroid, Probe Droid2-2M6trained in Perception, SF Perception or StealthDroid, start with bonus equipment see SGDDroid, Probe DroidYBasic (Understand)Binary41SGD13wPDroid, Protocol Droid-222M6trained in Persuasion, select Skill Training Knowledge (bureaucracy, galactic lore, or social sciences)Droid, start with bonus equipment see SGDDroid, Protocol DroidYBasicBinarySGD13wPDroid, Service Droid-22M6select Skill Training Perception, Knowledge (bureaucracy) or Knowledge (galactic lore)Droid, start with bonus equipment see SGDDroid, Service DroidYBasicBinary42C10wPDug2-2S6reroll Climb or Jump, mtr, can take 10 on Climb & JumpDugN135/3091444597475+Dug2W312wPDug2-2-2S62SF Acrobaticsreroll Climb or Jump, mtrDugN135/3091444597475+Dug2CR25wPDuros2-22M6reroll Pilot, mtrDurosY1.87091435496970+BasicDurese1UR127wNEbruchi22-2-2M62Improved Damage Threshold w/Con 131/enc Persuasion to intimidate to move target -1 track instead of intimidate (target must be w/in 6sq)EbruchiNEbruchese1GI133wNElomin2-2M61/enc spend swif to allow each ally w/in 12 sq to move half spd as reac, +5 Will Def v. mind-affecting effectsElominYElominBasicCR25wPEwok-22S4SF Survivalreroll Stealth, mtrPrimitive, ScentEwokN13091329445960+Ewokese4SV8wPFalleen-22M6hold breath (25x Con score), pheromones (see SV p8), +5 v. Falleen pheromonesFalleenY1.6/1.455/45183672139249250+FalleenBasic2K13wPFeeorin2-22-2-2M6L21/encounter after successful melee Atk thresh 5 lower, can use 2nd Wind when unconscious, Stronger by AgeFeeorinY2.21251116194324399400+FeeorinBasic2F14wPFelucian2-2M6LForce Sensitivityreroll Stealth, bestbreathe underwater, Force Blast, Primitive, Weapon familiarity (skullblade)FelucianN1.99081949708586+Felucianese3GI12wPFosh2-22S6reroll Deception, mtralways considered having medpac or med kit, can perform trained only Treat injury uses untrained (from glands)FoshY1.340111755708485+FoshBasicCR26wPGamorrean2-2-2M62Improved Damage ThresholdPrimitiveGamorreanY1.814061229394445+Basic (Understand)Gammorean3SV8wPGand2-2M6Dwhen using second wind regain extra 5+level, special equipment, limb regenerationGandN1.6/1.480/7091429456061+Gand1C11wPGen'Dai4-2-2L82nd Wind +5hp, hibernation, mental instability after Adult, regeneration 1d10 min, resilient physiology (double thresh if fatal)Gen'DaiY2.51459200999199939994000+Gen'DaiBasic52C181wNGeonosian2-2-2M6/6Lflight, Fort Def +5 v. radiationGeonosianNGeonosianW164wNGeonosian2-2-2-2M6/8L1SF Mechanics, WP Advanced Melee Weaponsflight, Fort Def +2 v. radiationGeonosianNGeonosianGI13wPGivin-22M6DR22reroll Knowledge (any), mtrImmune to vacuum and inhaled chemicals/poisonsGivinY1.870101448647980+GivinBasicGI14wPGotalM6Lread emotions of any sentient w/in 6sq as stan Perception v. Will, can use Sense Force & Surroundings of Use the Force untrainedGotalY28591240607576+GotalBasic****F15wPGran-22M6DPrecise Shot with PB Shotno distance penalties on Perception 50sq, can aim by taking one swif action 1/encounterGranY1.680101540627980+BasicGran2CR26wPGungan2-2-2M6/4L2reroll Swim mtr, can take 10proficient with atlatl & cesta with Simple, hold breathGunganY1.870121535546465+BasicGunganese122GI15wPHerglic4-4L6SF Gather InfoSturdy (gain extra hp with second wind = 5+one-half level)HerglicY2.2110151955799596+HergleseBasic211SV155wNHouk22-2-2M61can use Str mod to intimidate instead of Cha modYHoukBasic4CR23wPHumanM6+1 feat at 1st+1 skill at 1stHumanY1.8/1.675/55111540597980+Basic1CR284wNHutt2-622L2reroll Persuasion, bestWill +5 v. Use the Force, can't be tripped or knocked proneHuttYBasicHuttese2C12wPIktotchi2-2M61reroll Pilot, mtr1/encounter as reac +2 Ref DefIktotchiY1.880131844708990+IktotcheseBasic122UR12wPIshi Tib2M6Lreroll Knowledge (life), mtr, reroll Swim & take 10breathe underwater, beak d6Ishi TibY1.86061139597980+TibraneseBasic1CR27wPIthorian-222M62SF Knowledge (life sciences)reroll Survival, mtrBellow stan d20+cl v. Fort Def in 6sq cone 3d6 dam or halfIthorianY290131744698485+BasicIthoreseSV9wPJawa-22S4Dreroll Mechanics mtr, can reroll Survival v. heat & keep better, Mechanics is class skillwith ion weapon add half level to damageJawaN125/2091439597980+JawaJawa Trade LanguageW164wPJawa-22-2S4Dreroll Mechanics when repairing an object, vehicle, or droid, mtr, can take 10 on Survival in desertJawaN125/2091439597980+JawaJawa Trade LanguageC12wPKaleesh-22-22M6DSF Survivalreroll Endurance, mtr+5 Will Def v. mind-affecting effectsKaleeshY1.8/1.680/7592440557980+KaleeshBasic2C13wPKaminoan2-2M62SF Treat InjuryKaminoanY2.7/2.170/6561039597980+KaminoanBasic1W164wPKaminoan2-2M62reroll Treat Injury & Know (life sciences), mtrmay take 10 on Survival checks in aquatic terrainKaminoanY2.7/2.170/6561039597980+KaminoanBasic1CR28wPKel Dor2-22M6Lreroll Use the Force to search feelings, bestKel DorY1.870111544596970+BasicKel DorC14wPKerkoiden-22M6+2 dam v. target that has been damaged since last turn, can use Wis to replace Cha on Deception & PersuasionKerkoidenY1.455111845709091+KerkoideseBasic1K14wPKhil-222M61/encounter can treat skill as if taken 10 (see book), can aid another as a swif action (see book), do not starveKhilY1.560101549748990+KhileseBasicUR131wNKillik2-2M6L1Joiners (target to 0 hp see p.131), telepathy w/Killiks 1 km, multiple atks reduced by 2, claws d6KillikNKillikSy Bisti1111K15wPKissai-22M6lanvorak simple not exoticif receive morale or insight bonus add +1, 1/encounter Uncanny Dodge I or IIKissaiY1.890101530425960+SithBasic1111L13wPKlatoonian2-2-2M62KlatoonianN1.880/7591449698990+Huttese421J111wNKrevaaki2-2M611Climb +2Grapple +2, Sense Motive from Perception against Krevaaki is -5KrevaakiYDromnyrBasicUR12wPKrevaaki2-2M611SF ClimbClimb +2Grapple +2, Sense Motive from Perception against Krevaaki is -5KrevaakiY26512176294129130+DromnyrBasic11UR135wNLugubraa2-22-2M6DImproved Damage Thresholdd6 claws, d4 bite, lockbite = successful grapple atk for +5 grapple w/same target, after 50 years age +d4+2 Int pts, max 8 before 50LugubraaNLugubraal133GW12wPLurmen-22S4/8take 10 on Climbprimitive, if trained in Treat Injury reduce DCs by Wis mod, Roller: swif +4 spd (limited actions) swif to emergeLurmenY120121835607576+BasicLurmeseT117wNMantellian Savrip4-24-4-4-4L82claw d6, poison (d20+level against Fort Def), primitive, rageMantellian SavripNSavrip32K15wPMassassi4-2-2-2M6SF Survival1/encounter with a morale bonus gain hp 4x level, primitive, 1/encounter Uncanny Dodge I or II, lanvorak simple not exoticMassassiN1.995101325355051+Sith32K16wPMiraluka-22M6Force Training with Use the ForceForce SightMiralukaY1.875111544698485+MiralukeseBasic1T31wNMiraluka-22M6Force Training with Use the ForceForce SightMiralukaY1.875111544698485+MiralukeseBasic2CR28wPMon Calamari-222M6/4LSF Perceptionreroll Swim mtr, can take 10breathe underwaterMon CalamariY1.872111640577980+BasicMon Calamarian1GI16wPMrlssi-222S4SF PersuasionMechanics is class skill, bonus 1 trained Knowledge skill at 1st levelMrlssiY1.2404835698990+MrlssteseBasicL14wPNagai2-22M62WP tehk'la blades with Simplereroll Persuasion, mtrY1.8/1.660/45111844607475+NagaianBasicC15wPNautolan2-2-2M6/4LDR2reroll Swim mtr, can take 10breathe underwater, reroll Perception to sense deception or influence mtr unless underwater take bestNautolanY1.87591440546970+NautilaBasic31W234wPNazren2-22-2M61/encounter if to be moved down track the Nazren may reduce the steps by 1NazrenY2.11301530200275299300+BasicNazren18NNear-Human Ability adjustmentM6+1 at first level*+1 at first level*one +2, one -2Near-Human Ability adjustmentY*Basic1UR18NNear-Human Additional armsM6+1 at first level*+1 at first level*multiple atk penalties reduced by 2Near-Human Additional armsY*Basic4UR163XNNear-Human AltiriM6+1 at first levelCha bonus doubled w/Persuasion on Humans & near-HumansNear-Human AltiriYAltirishBasicUR163XNNear-Human AnarrianM6+1 at first level1/enc: 1. reroll Str check/skill using Str mod x2 or 2. add 2 to one dam roll w/melee & not Weapon FinesseNear-Human AnarrianYAnnareseBasic1UR18NNear-Human Biotech augmentationM6+1 at first level*+1 at first level*select bio-implant LECG 67-68Near-Human Biotech augmentationY*Basic1011UR18NNear-Human Breathe underwaterM6+1 at first level*+1 at first level*cannot drown in waterNear-Human Breathe underwaterY*BasicUR18NNear-Human Climate adaptationM6+1 at first level*+1 at first level*resistant to specific climate, can reroll Endurance or Survival v. environmentNear-Human Climate adaptationY*Basic1UR18NNear-Human ConductiveM6+1 at first level*+1 at first level*unarmed 1d6 damNear-Human ConductiveY*BasicUR18NNear-Human Cultural cyberneticsM6+1 at first level*+1 at first level*select one cybernetic enhancementNear-Human Cultural cyberneticsY*BasicUR18NNear-Human DarkvisionM6D+1 at first level*+1 at first level*Near-Human DarkvisionY*Basic12UR18NNear-Human EmpathM6+1 at first level*+1 at first level*use telepathy untrained, can sense emotions if Use the Force exceeds target's Will DefNear-Human EmpathY*Basic1UR18NNear-Human Expert swimmerM6+1 at first level*+1 at first level*reroll Swim, take 10 on SwimNear-Human Expert swimmerY*BasicUR18NNear-Human Heightened awarenessM6+1 at first level*+1 at first level*reroll PerceptionNear-Human Heightened awarenessY*Basic11UR18NNear-Human Low-light visionM6L+1 at first level*+1 at first level*Near-Human Low-light visionY*Basic3UR18NNear-Human Natural armorM61+1 at first level*+1 at first level*Near-Human Natural armorY*Basic1UR18NNear-Human Natural weaponM6+1 at first level*+1 at first level*unarmed 1d6 damNear-Human Natural weaponY*BasicUR18NNear-Human Naturally acrobaticM6+1 at first level*+1 at first level*considered trained in AcrobaticsNear-Human Naturally acrobaticY*Basic1UR179XNNear-Human O'reeniansM6reroll Perception, reroll EnduranceNear-Human O'reeniansBasic44UR18NNear-Human PersistentM6+1 at first level*+1 at first level*reroll EnduranceNear-Human PersistentY*Basic1UR18NNear-Human QuickM6+1 at first level*+1 at first level*speed +1Near-Human QuickY*Basic44UR18NNear-Human Quick healingM6+1 at first level*+1 at first level*at end of enc regain hp = +1d4 + Con modNear-Human Quick healingY*Basic1UR18NNear-Human ResistantM62+1 at first level*+1 at first level*GM can restrict to specific hazardNear-Human ResistantY*Basic4UR18NNear-Human ScentM6+1 at first level*+1 at first level*ignore concealment w/in 10sq for Perception & no penalty to Track for visibilityNear-Human ScentY*Basic57UR18NNear-Human Spring stepM6+1 at first level*+1 at first level*reduce sq for running start by 2 for High Jump or Long JumpNear-Human Spring stepY*Basic2UR18NNear-Human Strength surgeM6+1 at first level*+1 at first level*1/enc: 1. reroll Str check/skill using Str mod x2 or 2. add 2 to one dam roll w/melee & not Weapon FinesseNear-Human Strength surgeY*BasicUR18NNear-Human Visually strikingM6+1 at first level*+1 at first level*Cha bonus doubled w/Persuasion on Human, near-Humans & similarNear-Human Visually strikingY*Basic1UR18NNear-Human Weapon familiarityM6+1 at first level*+1 at first level*treat exotic as simple if commonly used by cultureNear-Human Weapon familiarityY*Basic1CR285wNNeimodian-222M6SF Deceptionreroll Deception, mtrNeimodianYBasicNeimoidianPak Pak1GI17wPNeimoidian-22M6SF Deception, SF PersuasionNeimoidianY1.970111640577980+BasicNeimoidianC16wPNelvaanian-22M6LPrimitive, Scent, if begin turn in concealment & target unaware avoid attacks of opportunityNelvaanianN2/1.5130/5072030456465+NelvaaneseUR13wPNikto2-2-2M622reroll Survival, mtr*or HutteseNiktoY*1.860101535546465+NiktoHuttese or Basic11F185wNNoghri22-4S4Running Attack with Dex 13Primitive, ScentNoghriNHonoghranW164wNNoghri2-4S6Martial Arts Ireroll Initiative, mtrPrimitive, ScentNoghriNHonoghranF15wPNosaurian2-2M6Climb as class skill, reroll Survival, mtrNatural Weapon (horns), 1d6 piercingNosaurianY1.4751015457999100+BasicNosaurianGI144wNNyriaanan2-2M6LBonus Feat like humans at 1st levelSurvival is class skillNyriaananNNyriaananGI131wNPa'lowick-22M6can reroll & take 10 on SwimPrimitive, Hold BreathNLowickeseW230wPPau'an-222M6LSF Persuasionadd +1 to insight or morale bonusesPau'anY1.9701630400500699700+BasicUtapeseW158wNPhindian2-2M6SF Mechanics, Skill training (Knowledge [technology])PhindianYPhindianBasicW249wNPolis Massan-22S6DSF Treat InjuryMute, Limited Telepathy within 10 sqPolis MassanYBasic (Understand)MassanCR29wPQuarren2-2-2M6/4LSF Persuasionreroll Swim mtr, can take 10breathe underwaterQuarrenY1.872111640577980+BasicQuarrenese123K17wPRakata2-2M6Weapon Focus with simple or exoticuse a trained-only aspect of Mechanics, Pilot, Treat Injury or Use Computer, Force Blind, Primitive, RageRakataN285111650697980+Rakata1T153wNReplica Droid22-2SF DeceptionVariable size, droid traits, bonus equipment (see p.153)Replica DroidYBasicnative language of copied species187CR29wPRodian2-2-2M6LSF Survivalreroll Perception, mtrRodianY1.660121535495960+BasicRodese1SV10wPRyn2M6can reroll Deception & take better, swif to create diversion to hide 10sq, prehensile tail, Gather Info without fee (can pay if fail)RynY1.6/1.460/50102040608081+BasicRynL204wNSakiyanM6D2SF PerceptionSakiyanYSakiyanBasicK18wPSelkath2M6/4take 10 on SwimBreathe underwater, when healing others +5 hp, 1/encounter swif grant ally 10+target level hpSelkathN1.5601015548499100+Selkath1J79wNShard-22MUse Computer is bonus trained skillDroid Shell but retains Constitution, Binary languageShardYBinaryBasicUR14wPShistavanen2-2-2M6LSF PerceptionSurvival is a class skill, reroll Initiative, mtrclaw d6ShistavanenN1.66091340609596+Shistavanen1W160wNSkakoan-22M6AP (light), SF Mechanics1/encounter stan Mechanics or Use Computer action as swift action, Special EquipmentSkakoanYSkakoverbalBasic1UR14wPSluissi-22M6Tech Specialist w/MechanicsMechanics +10 if take double time, +5 v. Trip, long jump w/out running startSluissiY1.76081439597576+SluisseseBasic2K19wPSnivvian2S41/encounter use Perception for Deception or Persuasion, +5 Fort Def v. coldSnivvianN1.45511174979105106+Snivvian111UR143wNSorcerer of Rhand-2-242-2M6Force-sensitivity, Force Training*reroll Persuasion to intimidate, keep better*half of force powers must be "dark," gains 1 to 3 special qualities, +5 Will Def v. PersuasionSorcerer of RhandYBasicand many othersUR15wPSquib-22S6Squib tensor rifle w/WP (rifle)Persuasion class skill, reroll Know (tech, mtr)+5 Persuasion to haggle, not limited to common knowledge w/untrained Know (tech) checkSquibY12281238636465+SquibbianBasicUR147wNSsi-Ruuk2-2M62SF Persuasionforce-blind, smell: w/in 6sq can reroll Persuasion & keep betterSsi-RuukNSsi-ruuvi1D912wNStereb4-22-2-2M6D2SF Mechanics with stonetake 10 on Survival when undergroundprimitive, +5 damage thresholdSterebN22CR30wPSullustan2-2M6Dtake 10 on Climb, reroll Perception, mtrSullustanY1.55591439556970+BasicSullusteseF16wPTalz2-2M6DSF Mechanicsclaws d6TalzN2903825405253+TalzGW13wPTaung2-2M6111reroll Knowledge (tactics), mtrMax Dex bonus of armor +1TaungY29561245648485+BasicMando'aJ109wNTchuukthai (best guess)L6+5 v. trip or being knocked prone, bite 1d8Tchuukthai (best guess)YTchuuktheseBasicGW14wPThakwaash4-2-2M611/encounter as free action remove any mind-affecting effectsThakwaashN2.813091449748990+ThakwaashiUR149wNTof2-2-22L6Rapid Shot or Rapid Strike, Mighty Swing if have Martial Arts I & Str 131/enc ignore one fear-related or mind-affecting effect, +5 Will Def v. intimidateTofNTofF17wPTogorian4-2-2L6L1use Str not Cha to intimidateTogorianY2.517091444647980+BasicTogorianF17wPTogruta2-2M6reroll Stealth, mtrflank = +2 dam, ignore cover and concealment within 10sqTogrutaY1.775111754749495+BasicTogrutiSV11wPToydarian-22S4/6SF DeceptionWill Def +5 v. mind-affecting Use the Force checksToydarianN1.250/4561460759091+ToydarianHutteseCR31wPTrandoshan2-2M6D1Toughnesslimb regenerationTrandoshanY280111434495960+BasicDoshGW15wPTrianii2M6reroll Acrobatics, mtrclaws d6, prehensile tail can hold Small or smaller item & if item is Medium Trianii is encumbered & heavy loadTrianiiN295111744648485+TrianiiW164wNTusken Raider2-2-2M6reroll Stealth and SurvivalTusken RaiderNTuskenCR31wPTwi'lek-22M6L2reroll Deception, mtrTwi'lekY1.8/1.655121544597980+BasicRylLekkuSV12wPUbese2-2M6SF Perceptionreroll Survival, mtrcharge atk +2, special equipmentUbeseY1.9/1.765/55111540607071+UbeseUbeninalF223wNUgnaught (best guess)S6Ugnaught (best guess)YUgnaughtBasicD49wNUgor (best guess)M4as full-round raise or lower an ability by max 5 but transfer from another ability & adjust bonuses & penaltiesUgor (best guess)YC160wNUmbaran-222M6LSF Persuasionreroll Persuasion, mtrif exposed to bright light blinded 1 roundUmbaranYUmbareseBasicGI18wPUmbaran2-22M6DSF Gather Inforeroll Stealth, mtrUmbaranY1.760101544698990+UmbareseBasicT127wNUtai2-2S4Lreroll Ride, mtrcan use Persuasion to change attitude of an undomesticated creature, auto aid another if adjacent & understandsNUtapeseUR153wNVagaari2-2M6SF Deceptionreroll Knowledge (life) & Treat Injury, mtrreroll Persuasion to intimidate if in traditional mask & keep better, considered trainedVagaariNVagaariSy BistiL59wNVahla-22M6Force-sensitivityreroll Acrobatics, mtrspend 2 Force Points to lower Dark Side scoreVahlaYVahlaBasicUR16wPVerpineM61SF Mechanicsreroll Perception, mtrcommunicate w/other Verpine w/in 1kmVerpineY1.9604940608081+VerpineBasicJ107wNVultan2-2M6+1 skill at 1stgain SF (Knowledge) x1 if trained in 2 or more Knowledge skillsVultanYDromnyrBasicC17wPVurk-222M6/4reroll Swim mtr, can take 10, reroll Survival mtrPlacid (remove fear effect from self), Breathe UnderwaterVurkY2.1/1.990/8561430496970+SemblanBasicL15wPWeequay2-2-2M61SF Endurancepheromone communication within 20 sqWeequayN1.7/1.675/65121749748990+SriluurianF18wPWhiphid4-2-2L6cold +5 Fort, claws d6, scentWhiphidN2.55510158499249250+WhiphidCR32wPWookiee4-22-2-2M6WP bowcasters with riflestake 10 on Climb, reroll Persuasion to intimidate, mtrRage, recover hp x2WookieeY2.2/2125/1001217300350399400+ShyriiwookBasic (understand only)SV156wNWroonian2-2M62reroll Persuasion, mtrWroonianYWroonianBasicF19wPYarkora-222M6Gather Info as class skill, reroll Deception, mtr1/encounter as stan Deception v. Will Def v. target's w/in 6 sq to not threaten any squares, mtrYarkoraY29510186494124125+BasicYarkoraGW16wPYevetha2-2M6claws d6, 1/encounter Mechanics check as nat 20, +2 Will Def v. Persuasion from a different speciesYevethaN1.98051144668081+YevethanCR285wNYuuzhan Vong2-2M6WP amphistaff with SimpleForce Immunity, Atk w/mechanical objects -5, can't take WP heavy weapons, pistols or rifles at 1st levelYuuzhan VongN1.9/1.770/60111740607576+Yuuzhan VongL16wPYuuzhan Vong2-2M6WP amphistaff with SimpleForce Immunity, Atk w/mechanical objects -5, can't take WP heavy weapons, pistols or rifles at 1st levelYuuzhan VongN1.9/1.770/60111740607576+Yuuzhan VongGW17wPYuzzem4-2-2L6reroll Climb, mtrclaws/bite d8, can use Str mod for Persuasion to intimidate, scent ignores concealment for cover in 10sqYuzzemN2.518081540597980+YuzzCR32wPZabrakM6111reroll Perception, mtrZabrakY1.87581444556970+BasicZabrakL17wPZeltron-22M6add Cha bonus to Perception checks to sense deception/influence, +5 Persuasion to change attitudeZeltronY1.8/1.6570/55111849647980+BasicW311wPZeltron-2-24M6SF Persuasionreroll Initiative, mtrPerception vs Will to discover target's attitude towards you and target's general emotional stateZeltronY1.8/1.6570/55111849647980+BasicGW17wPZygerrian2-2M62Martial Arts Ican use Cha mod to calculate Will DefZygerrianY1.76091639608081+Basic41Abyssin1Chevin1Dresellian1Farghul1Kubaz11Lannik1Mustafarian22Muun1T'surr

Notes:129 SpeciesDevaronians (M/F)Replica DroidDroid models = 8Clone, RepublicNear-Humans from UR 3 specific, 24 Traits

repeated:BarabelBithChadra-FanChagrianChiss x2Devaronians (M/F)DugGeonosianJawaKaminoanKrevaakiMiralukaNeimodianNoghriUmbaranYuuzhan VongZeltron1 Weapon Focus (lightsabers) 2 WP (advanced melee weapons) 3 WP (rifles) 4 WP (heavy weapons)Nikto (color) - languageNikto (Green) - Kadas'sa'NiktoNikto (Mountain) - Esral'sa'NiktoNikto (Pale) - Gluss'sa'NiktoNikto (Red) - Kajain'sa'NiktoNikto (Southern) - M'shento'su'NiktoThe Force Unleashed Preview 7Planet Hoppers - ConaWeb Enhancement 4 - DevaronianWeb Enhancement 4 - DevaronianThe University of Sanbra Guide to Intelligent Life - The NazrenWeb Enhancement 5 - PauansPlanet Hoppers - PhindarThe Clone Wars 1 - Polis MassanPlanet Hoppers: SkakoSaga Edition Conversion GuideLegacy of the Force Preview 2Saga Edition Conversion GuideSaga Edition Conversion GuideSaga Edition Conversion GuideSaga Edition Conversion GuideLegacy of the Force Preview 3WwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwD4WWWWWWWWWD9CRwWwWwWwWwWwW

TraitsSourcePageSpeciesTraitDescriptionL199AdvozseHeightened AwarenessYou may choose to reroll any Perception check, but you must accept the result of the rerollL199AdvozseLow-Light VisionYou ignore concealment (but not total concealment) from darknessL199AdvozseNatural ArmorYou gain a +1 natural armor bonus to your Reflex DefenseF12AleenaNimbleYou can reroll any Acrobatics check, but you must accept the result of the rerollF12AleenaQuick EnergyAs a swift action you can gain a +2 bonus on DEX-based skill checks and increase your speed to 8 squares for a number of rounds equal to your CON bonusW337AmaninPrimitiveAmanin do not gain Weapon Proficiency (pistols, rifles, or heavy weapons) as starting feats at 1st level, even if their class normally grants those featsW337AmaninReachAmanin have a natural reach of 2 squaresW337AmaninResilientAmanin gain a +1 species bonus to their Fortitude Defense due to their natural resilienceW337AmaninRollWhen using the run action, Amanin may roll into a ball to move at greater speed. When rolling, Amanin take a 5 penalty on Perception checks, but their speed is doubled.W337AmaninSkillsDue to their arboreal background, Amanin may choose to take 10 on Climb checks even when distracted or threatenedUR10AnzatiHunter's InstinctsStealth and Survival are class skills for youUR10AnzatiLow-Light VisionYou ignore concealment (but not total concealment) from darknessUR10AnzatiMesmerizeAs a standard action, you can make a special attack against the Will Defense of a single target, within 6 squares. The attack modifier is equal to your character level plus your CHA modifier. If the attack succeeds, the target loses its standard action for the next turn. If it fails, the target is immune to this effect for 24 hours. This is a mind-affecting effect.UR10AnzatiPresence SenseWhen making a Survival check to track a living creature, you gain a species bonus equal to the quarry's Force Point totalUR10AnzatiSoup DrinkingAs a swift action once/round, you can use your proboscii to drain energy from a grabbed target, moving the target -1 step on the condition track as a persistent condition and granting you bonus hit points equal to 5 + half your level. You can repeat this action each round until the target escapes the grab or is rendered unconscious. If the target survives the feeding attempt, the persistent condition is removed after the target rests for 8 hours.CR284AqualishBonus FeatYou gain Toughness as a bonus featCR284AqualishBreathe UnderwaterYou cannot drown in waterCR284AqualishExpert SwimmerYou can choose to reroll any Swim check, but you must accept the second result, and you can take 10 on Swim checks even when distracted or threatenedW156ArconaGreat FortitudeYou gain a +2 species bonus to your Fortitude DefenseW156ArconaScentAt close range (within 10 squares), you ignore concealment and cover for purposes of Perception checks, and you take no penalty from poor visibility when trackingK10ArkanianDarkvisionYou ignore concealment (including total concealment) from darknessK10ArkanianFlash of GeniusOnce/encounter add a +5 circumstance bonus to the result of one Knowledge, Mechanics or Use Computer skill checkK10ArkanianIntellectual ReputationYou can use your INT bonus instead of your CHA bonus on Persuasion checksK11Arkanian OffshootConditional Bonus FeatGain the Skill Focus feat for one of the following skills in which you are trained: Endurance, Mechanics, Pilot, Survival, Treat InjuryK11Arkanian OffshootDeterminationOnce/encounter you can reroll one failed skill check with a trained skill, but you must take the result of the second rollSV154BalosarAntennapalpsWhen you extend your antennapalps, you can reroll a Perception check involving sound, but you must accept the result of the rerollSV154BalosarMoral AmbiguityYou gain a +2 species bonus to Will Defense against Deception and Persuasion checksSV154BalosarPoison ResistanceYou gain a +5 species bonus to Fortitude Defense against poisons11BarabelDarkvisionYou ignore concealment (including total concealment) from darknessGW11BarabelNatural ArmorYou gain a +2 natural armor bonus to your Reflex DefenseGW11BarabelNatural WeaponsWhen you make an unarmed attack, you may choose to use your claws, teeth or tail, dealing 1d6 slashing, piercing or bludgeoning damage respectivelyGW11BarabelPrimitiveYou do not gain Weapon Proficiency (pistols, rifles, or heavy weapons) as starting feats, even if your class normally grants themGW11BarabelRadiation ResistanceYou gain a +5 species bonus to your Fortitude Defense to resist the effect of radiation; never gain persistent condition from the effects of radiationGW11BarabelSkillsYou may choose to reroll any Persuasion check made to intimidate others, but you must accept the result of the rerollGW11BarabelStun ResistanceYou gain a +5 species bonus to your damage threshold to resist stun damage154BarabelDarkvisionYou ignore concealment (including total concealment) from darknessSV154BarabelNatural ArmorYou gain a +2 natural armor bonus to your Reflex DefenseSV154BarabelNatural WeaponsWhen you make an unarmed attack, you may choose to use your claws, teeth or tail, dealing 1d6 slashing, piercing or bludgeoning damage respectivelySV154BarabelPrimitiveYou do not gain Weapon Proficiency (pistols, rifles, or heavy weapons) as starting feats, even if your class normally grants themSV154BarabelRadiation ResistanceYou gain a +2 species bonus to your Fortitude Defense to resist the effect of radiation; never gain persistent condition from the effects of radiationSV154BarabelSkillsYou may choose to reroll any Persuasion check made to intimidate others, but you must accept the result of the rerollGI10BithEvolved IntellectWhenever you spend a Force Point for any reason, you gain a temporary Force Point that must be spent to add to an INT-based skill check before the end of the encounterGI10BithMeditative TranceYou can enter a trance that lasts 4 hours, after which you gain the benefits of having rested for 8 hoursGI10BithScentAt close range (within 10 squares), you ignore concealment and cover for purposes of Perception checks, and you take no penalty from poor visibility when trackingT26BithEvolved IntellectOnce per encounter, treat any INT-based skill check as though it were a natural 20T26BithHeightened AwarenessYou may choose to reroll any Perception check, but you must accept the result of the rerollT26BithMeditative TranceYou can enter a trance that lasts 4 hours, after which you gain the benefits of having rested for 8 hoursSV6Blood CarverConditional Bonus FeatYou gain Skill Focus (Acrobatics) as a bonus feat if you are trained in the Acrobatics skillSV6Blood CarverDeathstrikeYou deal +1 die of damage to an opponent denied its DEX bonus to Reflex Defense when you hit with a melee attackCR23BothanConditional Bonus FeatYou gain Skill Focus (Gather Information) if you are trained in the Gather Information skillCR23BothanIron WillYou gain a +2 species bonus to your Will DefenseF13CaamasiAdept DiplomatYou may choose to reroll any Persuasion check, keeping the better resultF13CaamasiMemory SharingYou can create strong, lasting memories and share them with another willing adjacent Caamasi or force-user through an inborn telepathyF13CaamasiPacifism1 target within los that can hear and understand you; Persuasion vs Will (may reroll, keeping the better result); target moves -1 CT if it makes any attacks before the start of your next turn. Any single target can be affected only once at any given time (meaning that multiple Caamasi may not use this ability on the same target at the same time)K12CatharCathar InstinctsYou have Climb and Stealth as class skillsK12CatharNatural WeaponsWhen you make an unarmed attack, you may choose to use your claws, dealing 1d6 slashing damageK12CatharReactive ClawOnce/encounter when you damage an opponent in melee, you can make a single melee attack with a claw against that target as a swift action if you have a free handJ106CelegianBroadcast TelepathYou can use the Telepathy application of the Use the Force skill untrained and you automatically succeed on this check to communicate with willing targets within 60 squares and in your line of sightJ106CelegianCyanogen BreatherUnless you are encased in a special environment chamber, you will suffocateJ106CelegianExpert SwimmerYou can choose to reroll any Swim check, but you must accept the second result, and you can take 10 on Swim checks even when distracted or threatenedCR24CereanConditional Bonus FeatYou gain Skill Focus (Initiative) if you are trained in the Initiative skillCR24CereanIntuitive InitiativeYou may choose to reroll any Initiative check, but you must accept the result of the rerollL211Chadra-FanDarkvisionYou ignore concealment (including total concealment) from darknessL211Chadra-FanTinkererYou have Mechanics as a class skill, you can choose to reroll any Mechanics check, but must accept the result of the reroll. Whenever you repair or jury-rig a droid or device with Mechanics check, it gains an additional 1d8 hit pointsUR11Chadra-FanDarkvisionYou ignore concealment (including total concealment) from darknessUR11Chadra-FanHeightened AwarenessYou may choose to reroll any Perception check, but you must accept the result of the rerollUR11Chadra-FanTinkererWhenever you repair or jury-rig a droid or device with Mechanics check, it gains an additional 1d8 hit pointsC159ChagrianBreathe UnderwaterYou can breathe normally in waterC159ChagrianLow-Light VisionYou ignore concealment (but not total concealment) from darknessC159ChagrianRadiation ResistanceYou gain a +5 species bonus to your Fortitude Defense to resist the effect of radiationL10ChagrianBreathe UnderwaterYou cannot drown in waterL10ChagrianLow-Light VisionYou ignore concealment (but not total concealment) from darknessL10ChagrianRadiation ResistanceYou gain a +5 species bonus to your Fortitude Defense to resist the effect of radiationF192ChissBonus Trained SkillYou choose one additional trained skillF192ChissLow-Light VisionYou ignore concealment (but not total concealment) from darknessL11ChissBonus Trained SkillYou choose one additional trained skillL11ChissLow-Light VisionYou ignore concealment (but not total concealment) from darknessUR126ChissBonus Trained SkillYou choose one additional trained skillUR126ChissLow-Light VisionYou ignore concealment (but not total concealment) from darknessT34ChistoriArmor PlatingYou gain DR 2T34ChistoriCold-BloodedYou take a -5 penalty to Fortitude Defense when exposed to extreme coldT34ChistoriRageOnce/day you can fly into a rage as a swift action, temporarily gaining a +2 rage bonus on melee attack rolls and melee damage rollsSV7ClawditeShapeshiftYou gain a +10 species bonus on Deception checks made to disguise appearance and can disguise your appearance as a full-round action at no penaltySV7ClawditeStartleOnce/encounter as a reaction to an attack, you can make a Deception check against the attacker's Will Defense to impose a -5 penalty on the attack rollC91Clone, RepublicBonus FeatYou gain one bonus featC91Clone, RepublicBonus Trained SkillYou choose one additional trained skillL12Codru-JiBonus FeatYou gain Dual Weapon Mastery as a bonus feat if you meet the prerequisitesL12Codru-JiExtra ArmsYou can hold up to four items or weapons at a timeL12Codru-JiSkilled GrapplerYou gain a +5 species bonus to grab attacksJ128Croke (best guess)Illusory FormA Croke can hide its true appearance behind an illusion. As a swift action, it can appear as a Small or Medium creature that can vary in appearance depending on who views it, and it can maintain this illusion indefinitely. The illusion has no effect on the Croke's statistics. A creature can pierce the illusion by making a Perception or Use the Force check against the Croke's Will Defense as a standard action, but only while the Croke is stunned or unconscious. The illusion otherwise looks and feels absolutely real.GW12DashadeEnvironmental AdaptationYou gain a +5 species bonus to your Fortitude Defense against the effects of extreme heat, extreme cold and radiationGW12DashadeFearsome ReputationYou can reroll Persuasion checks made to intimidate another, keeping the better resultGW12DashadeForce ResistanceYou gain a +5 species bonus to your Fortitude and Will Defenses against any Use the Force checksGI11DefelPartial InvisibilityWhen you are in shadowy illumination or darker conditions you are treated as having total concealment; you are fully visible and gain no concealment against opponents with darkvisionGI11DefelSpecial EquipmentYou require special goggles to see in normal lightL214DevaronianConditional Bonus FeatYou gain Skill Focus (Deception) as a bonus feat if you are trained in the Deception skillL214DevaronianNatural CuriosityOnce/encounter as a standard action, you can make a Perception check against a single target within line of sight (DC 15 or the result of an opposed Stealth check); if successful, you gain a +1 insight bonus on attack rolls against that target.W228DevaronianConditional Bonus FeatYou gain Skill Focus (Deception) as a bonus feat if you are trained in the Deception skillW228DevaronianNatural CuriosityOnce/encounter as a standard action, you can make a Perception check against a single target within line of sight (DC 15 or the result of an opposed Stealth check); if successful, you gain a +1 insight bonus on attack rolls against that target.K12DraethosBonus FeatYou gain Weapon Proficiency (advanced melee weapons) as a bonus featK12DraethosLow-Light VisionYou ignore concealment (but not total concealment) from darknessK12DraethosNatural ArmorYou gain a +1 natural armor bonus to your Reflex DefenseK12DraethosNatural TelepathGain a +5 species bonus using the Telepathy aspect of the Use the Force skill and make untrained Use the Force checks to use Telepathy without the Force Sensitivity feat11Droid, AstromechBonus EquipmentYou have the following droid systems: wheeled locomotion, walking locomotion, magnetic feet, heuristic processor, 6 tool appendages, 1 claw appendage, astrogation buffer (5 memory units). diagnostics package, and internal storage (2 kg)SGD11Droid, AstromechConditional Bonus FeatYou can select Skill Focus (Mechanics) or Skill Focus (Use Computer) as a bonus feat if you are trained in the Mechanics or the Use Computer skillsSGD11Droid, AstromechDroid TraitsYou are a second-degree droid and have all droid immunities and typical droid traitsSGD11Droid, AstromechHardwired DesignYou gain Mechanics as a bonus trained skillSGD11Droid, BattleBonus EquipmentYou have the following droid systems: walking locomotion, plasteel shell (+2 armor), basic processor, internal com link, locked access, 2 hand appendages and vocabulatorSGD11Droid, BattleBonus FeatYou may select one Armor Proficiency feat and one Weapon Proficiency feat for which you meet the prerequisites as bonus featsSGD11Droid, BattleDroid TraitsYou are a fourth-degree droid and have all droid immunities and typical droid traitsSGD11Droid, LaborBonus EquipmentYou have the following droid systems: walking locomotion, durasteel shell (+4 armor), basic processor, 2 claw appendages and vocabulatorSGD11Droid, LaborDroid TraitsYou are a fifth-degree droid and have all droid immunities and typical droid traitsSGD11Droid, LaborHeavy LiftingYou can reroll any STR check or STR-based skill check and keep the better resultSGD12Droid, MechanicBonus EquipmentYou have the following droid systems: walking locomotion (or tracked or wheeled locomotion). basic processor, 2 hand appendages, 4 tool appendages, diagnostics package, internal storage (2 kg) and a vocabulatorSGD12Droid, MechanicDroid TraitsYou are a second-degree droid and have all droid immunities and typical droid traitsSGD12Droid, MechanicHardwired DesignYou gain Mechanics as a bonus trained skillSGD12Droid, MechanicMechanically MindedYou can reroll any Mechanics checkSGD12Droid, MedicalBonus EquipmentYou have the following droid systems: walking locomotion, heuristic processor, 2 hand appendages, 1 tool appendage, vocabulator and improved sensor packageSGD12Droid, MedicalConditional Bonus FeatYou can select Skill Focus (Treat Injury) or Skill Focus (Knowledge (life sciences)) as a bonus feat if you are trained in the Treat Injury or the Knowledge (life sciences) skillsSGD12Droid, MedicalDroid TraitsYou are a first-degree droid and have all droid immunities and typical droid traitsSGD12Droid, MedicalHardwired DesignYou gain Treat Injury as a bonus trained skillSGD12Droid, ProbeBonus EquipmentYou have the following droid systems: hovering locomotion, heuristic processor, internal comlink, locked access, 1 hand appendage, 1 tool appendage, improved sensor package and darkvisionSGD12Droid, ProbeConditional Bonus FeatYou can select Skill Focus (Stealth) or Skill Focus (Perception) as a bonus feat if you are trained in the Stealth or the Perception skillsSGD12Droid, ProbeDroid TraitsYou are a fourth-degree droid and have all droid immunities and typical droid traitsSGD12Droid, ProbeHardwired DesignYou gain Perception as a bonus trained skillSGD13Droid, ProtocolBonus EquipmentYou have the following droid systems: walking locomotion, basic processor, 2 hand appendages, vocabulator and translator unit (DC 10)SGD13Droid, ProtocolBonus FeatYou gain one of Skill Training (Knowledge (bureaucracy)), Skill Training (Knowledge (galactic lore)) or Skill Training (Knowledge (social sciences)) as a bonus featSGD13Droid, ProtocolDroid TraitsYou are a third-degree droid and have all droid immunities and typical droid traitsSGD13Droid, ProtocolHardwired DesignYou gain Persuasion as a bonus trained skillT153Droid, ReplicaBonus EquipmentYou can have two of the following droid systems: integrated comlink, darkvision, diagnostics package, improved sensor package, internal storage or translator unit (DC 15)T153Droid, ReplicaConditional Bonus FeatYou gain Skill Focus (Deception) as a bonus skill if you are trained in the Deception skillT153Droid, ReplicaDroid TraitsYou act as a fourth-degree droid and have all droid immunities and typical droid traits, but you ignore the maintenance requirementSGD13Droid, ServiceBonus EquipmentYou have the following droid systems: walking locomotion, basic processor, 2 hand appendages, 1 tool mount and vocabulatorSGD13Droid, ServiceBonus FeatYou gain one of Skill Training (Perception), Skill Training (Knowledge (bureaucracy)) or Skill Training (Knowledge (galactic lore)) as a bonus featSGD13Droid, ServiceDroid TraitsYou are a third-degree droid and have all droid immunities and typical droid traitsC10DugAthleticYou can reroll any Climb or Jump checks, but you must accept the result of the reroll, and you can take 10 on Climb and Jump checks even when distracted or threatenedW312DugConditional Bonus FeatA Dug that has Acrobatics as a trained skill gains Skill Focus (Acrobatics) as a bonus feat.W312DugDug AgilityThe Dugs' natural environment makes them extremely agile. Dugs may reroll any Climb check or Jump check, but the result of the reroll must be accepted, even if it is worse.W312DugLightning ReflexesDugs gain a +2 species bonus to their Reflex Defense, accounting for their uncanny ability to avoid danger.CR25DurosExpert PilotYou may choose to reroll any Pilot check, but you must accept the result of the rerollUR127EbruchiConditional Bonus FeatYou gain Improved Damage Threshold as a bonus feat if your have a CON 13 or betterUR127EbruchiIron WillYou gain a +2 species bonus to your Will DefenseUR127EbruchiUnsettlingOnce/encounter when you successfully intimidate a target, you can move the target -1 step on the condition track instead of applying a standard intimidation effectGI133ElominImpose OrderOnce/encounter you can spend a swift action to allow each ally within 12 squares to move up to half their speed as a reactionGI133ElominLogical MindYou gain a +5 species bonus to Will Defense against mind-affecting effectsCR25EwokConditional Bonus FeatYou gain Skill Focus (Survival) as a bonus feat if you are trained in the Survival skillCR25EwokPrimitiveYou do not gain Weapon Proficiency (pistols, rifles, or heavy weapons) as starting feats, even if your class normally grants themCR25EwokScentAt close range (within 10 squares), you ignore concealment and cover for purposes of Perception checks, and you take no penalty from poor visibility when trackingSV8FalleenHold BreathYou can hold your breath for a number of rounds equal to 25 x your CON score before having to make Endurance checks to hold your breathSV8FalleenPheromone AcclimationYou gain a +5 species bonus to your Fortitude Defense against the pheromones of other FalleenSV8FalleenPheromonesAs a standard action, you can make a special attack; the attack bonus = your character level + your CHA bonus; if the attack equals or exceeds the target's Will Defense, the target moves -1 step on the condition trackK13FeeorinBrutalOnce/encounter after making a successful melee attack, you may treat your opponent's damage threshold as if it were 5 points lower for determining the result of that attackK13FeeorinGreat FortitudeYou gain a +2 species bonus to your Fortitude DefenseK13FeeorinInborn ResilienceYou can take a second wind even when unconscious, and when doing so move +3 steps on the condition trackK13FeeorinLow-Light VisionYou ignore concealment (but not total concealment) from darknessK13FeeorinStronger by AgeAt middle age you gain a +1 species bonus to all STR and CON checks, which increases to +2 at old age; your abilities do not change with age14FelucianBonus FeatYou gain Force Sensitivity as a bonus featF14FelucianBreathe UnderwaterYou cannot drown in waterF14FelucianForce BlastOnce/encounter you can make an untrained Use the Force check to activate the Force Blast powerF14FelucianLow-Light VisionYou ignore concealment (but not total concealment) from darknessF14FelucianNatural CamouflageYou can choose to reroll any Stealth check to sneak, keeping the better resultF14FelucianPrimitiveRegardless of your starting class, you only gain Weapon Proficiency for the simple weapons groupF14FelucianWeapon FamiliarityYou treat the Felucian skullblade as a simple weapon instead of an exotic weaponGI12FoshDeceptiveYou may choose to reroll any Deception check, but you must accept the result of the rerollGI12FoshHealing GlandsYou are always considered to have a medpac or medical kit for the purposes of making Treat Injury checks, and can perform Trained Only applications of the Treat Injury skill even when untrainedCR26GamorreanBonus FeatYou gain Improved Damage Threshold as a bonus featCR26GamorreanGreat FortitudeYou gain a +2 species bonus to your Fortitude DefenseCR26GamorreanPrimitiveYou do not gain Weapon Proficiency (pistols, rifles, or heavy weapons) as starting feats, even if your class normally grants themSV8GandDarkvisionYou ignore concealment (including total concealment) from darknessSV8GandHardyWhen you catch a second wind, you regain a number of additional hit points equal to 5 + your character levelSV8GandLimb RegenerationYou can regrow a lost limb in 1d10 daysSV8GandSpecial EquipmentYou require a breathing apparatus and a transliterator11Gen'daiGen'dai SurgeWhen you take a second wind, you regain 5 hit points every round at the end of your turn until you are killed, the encounter ends or you reach one-half of your full hit points [Gen'dai continue to regain hp at the end of their turn even if they are knocked unconscious. They regain hp, move +1 CT to the -10 step, and regain consciousness, although prone]C11Gen'daiHibernationYou can use the Force Trance application of the Use the Force skill untrained and can remain in the trance indefinitely; you cease to age and need no food, water or air until the trance endsC11Gen'daiMental InstabilityYou do not gain WIS as you age, and take a -1 penalty to WIS for each age category you advance to beyond AdultC11Gen'daiRegenerationYou can regrow lost body parts in 1d10 minutesC11Gen'daiResilient PhysiologyYour damage threshold is doubled after adding bonuses for feats or size when determining whether you are killed by an attackC181GeonosianLow-Light VisionYou ignore concealment (but not total concealment) from darknessC181GeonosianRadiation ResistanceYou gain a +5 species bonus to your Fortitude Defense to resist the effect of radiationW164GeonosianBonus FeatWeapon Proficiency (advanced melee weapons)W164GeonosianConditional Bonus FeatSkill Focus (Mechanics) if trained in MechanicsW164GeonosianLow-Light VisionYou ignore concealment (but not total concealment) from darknessW164GeonosianNatural ArmorYou gain a +1 natural armor bonus to your Reflex DefenseW164GeonosianRadiation ResistanceYou gain a +2 species bonus to your Fortitude Defense to resist the effect of radiation13GivinDeductive ReasoningYou can reroll any Knowledge check, but you must accept the result of the rerollGI13GivinExoskeletonYou gain a +2 species bonus to your Fortitude Defense and DR 2GI13GivinUnique PhysiologyYou are immune to the effects of vacuum and to the effects of inhaled chemicals and poisonsGI14GotalEnergy ReadingYou can read the emotions of any sentient being within 6 squaresGI14GotalLow-Light VisionYou ignore concealment (but not total concealment) from darknessGI14GotalSensor ConesYou can use the Sense Force and Sense Surroundings applications of the Use the Force skill untrainedF15GranConditional Bonus FeatYou gain Precise Shot as a bonus feat if you have the Point Blank Shot featF15GranDarkvisionYou ignore concealment (including total concealment) from darknessF15GranTarget AwarenessYou take no distance penalties on Perception checks made to notice targets for the first 50 squares between you and the targetsF15GranTriple VisionOnce/encounter you can aim by taking a swift action instead of two swift actionsCR26GunganExpert SwimmerYou can choose to reroll any Swim check, but you must accept the second result, and you can take 10 on Swim checks even when distracted or threatenedCR26GunganHold BreathYou can hold your breath for a number of rounds equal to 25 x your CON score before having to make Endurance checks to hold your breathCR26GunganLightning ReflexesYou gain a +2 species bonus to your Reflex DefenseCR26GunganLow-Light VisionYou ignore concealment (but not total concealment) from darknessCR26GunganWeapon FamiliarityYou are proficient with the atlatl and the cesta if you have the Weapon Proficiency (simple weapons) featGI15HerglicConditional Bonus FeatYou gain Skill Focus (Gather Information) if you are trained in the Gather Information skillGI15HerglicSturdyWhen you catch a second wind you regain a number of additional hit points equal to 5 + half of your levelSV155HoukNatural ArmorYou gain a +1 natural armor bonus to your Reflex DefenseSV155HoukPhysically IntimidatingYou use your STR bonus instead of your CHA bonus for Persuasion checks made to intimidate othersCR23HumanBonus FeatYou gain one bonus featCR23HumanBonus Trained SkillYou choose one additional trained skillCR284HuttForce ResistanceYou gain a +5 species bonus to your Will Defense against any Use the Force checksCR284HuttSkillsYou may reroll a Persuasion check, keeping the better resultCR284HuttSupreme StabilityYou cannot be tripped or knocked proneC12IktotchiExpert PilotYou may choose to reroll any Pilot check, but you must accept the result of the rerollC12IktotchiLimited PrecognitionOnce/encounter as a reaction you can grant yourself or a vehicle you are piloting a +2 species bonus to Reflex Defense against any single attackC12IktotchiNatural ArmorYou gain a +1 natural armor bonus to your Reflex DefenseUR12Ishi TibBreathe UnderwaterYou cannot drown in waterUR12Ishi TibEcological AwarenessYou can roll twice when making a Knowledge (life sciences) check, keeping the better resultUR12Ishi TibExpert SwimmerYou can choose to reroll any Swim check, but you must accept the second result, and you can take 10 on Swim checks even when distracted or threatenedUR12Ishi TibLow-Light VisionYou ignore concealment (but not total concealment) from darknessUR12Ishi TibNatural WeaponsWhen you make an unarmed attack, you may choose to use your beak, dealing 1d6 piercing damageCR27IthorianBellowAs a standard action, you can open all four of your throats and emit a terrible subsonic bellow that deals 3d6 points of sonic damage in a 6 square coneCR27IthorianConditional Bonus FeatYou gain Skill Focus (Knowledge (life sciences)) as a bonus feat if you are trained in Knowledge (life sciences)CR27IthorianIron WillYou gain a +2 species bonus to your Will DefenseCR27IthorianSurvival InstinctYou may choose to reroll any Survival check, but you must accept the result of the rerollSV9JawaDarkvisionYou ignore concealment (including total concealment) from darknessSV9JawaDesert DwellerWhen making Survival checks to resist the effects of extreme heat, you can reroll the check and keep the better resultSV9JawaScavengerYou add half your level to ion damage you do to a droid or vehicleSV9JawaSkillsYou have Mechanics as a class skill and you can choose to reroll any Mechanics check, but must accept the result of the rerollW164JawaDarkvisionYou ignore concealment (including total concealment) from darknessW164JawaSkillsYou may take 10 on Survival checks in desert terrainW164JawaSkillsYou may reroll Mechanics checks when repairing an object, vehicle, or droid12KaleeshConditional Bonus FeatYou gain Skill Focus (Survival) as a bonus feat if you are trained in the Survival skillC12KaleeshDarkvisionYou ignore concealment (including total concealment) from darknessC12KaleeshDrivenYou gain a +5 species bonus to Will Defense against mind-affecting effectsC12KaleeshPersistentYou can reroll any Endurance check, but you must accept the result of the rerollC13KaminoanConditional Bonus FeatYou gain Skill Focus (Treat Injury) as a bonus feat if you are trained in the Treat Injury skillC13KaminoanResistantYou gain a +2 species bonus to your Fortitude DefenseW164KaminoanSkillsYou may take 10 on Survival checks in aquatic terrainW164KaminoanSkillsYou may reroll Treat Injury and Knowledge (life sciences) checksCR28Kel DorKeen Force SenseYou may choose to reroll any Use the Force check made to search your feelings or sense the Force, keeping the best resultCR28Kel DorLow