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www.smmog.dk
Design Document
• We have a design document. • There are lot of areas that we have not covered yet
and it would be good if you read it, or the parts concerning your work, and come with inputs at the forum.
• Work structure and first tasks• City & world, skills, quests, currency• Presenting the Torque Engine• Groups
• Programming
• Sound & 3D graphics
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Project Structure
Anne YvindMain coordinator
3D/graphic coordinatorAnnelise Nielsen
Sound coordinatorRikke Hadrup
Concept groupFrederik Tang
Programming coordinatorOle Oldhøj
Effects
Music
Intro
Architecture
World
Characters
Objects
HCI/usability/testing
AI / Logics
Network
Analyse
Frederik TangThomas Hansen
Balancing
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Identifying the tasks
• Find a day for your group to meet as soon as possible
• Identify all the tasks that could include your group
• More details will be put on the website
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The first work 2
• Define your own task• Academic – supervisor• Practical work = SMMOG project
• Identify the activities in your task• Define what knowledge and abilities you need
• What can you figure out yourself
• What knowledge do you need from others
• Identify physical needs • Identify what products/tasks you need from others
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The first work 3
• Structured list will be put on the web• Please be specific in defining each point.• Publish it on the forum• Mail it to me
• Questionnaires will be published on the web
• You can find us…ICQ, Mail, Phone (will be send by mail)
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Ensurance of the project
• The purpose with attaining the signatures of each person working on the SMMOG project is to ensure the continuing progress of the SMMOG project even if some persons choose to leave the project. Hereby we wish to ensure that we can make a working demo version.
• Hereby the signature holder gives permission to the use of all of the contributions and works that the signature holder makes on the SMMOG project.
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Work area
• We are getting a room for the project
• We have some economy for software
• 10 Dell machines for development
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SMMOG
• Explaining the City structure• Built on the cliffside. Made of wooden structures and
possibly bamboo. Solid structures in clay colours. Tuareg and Mexican inspiration.
• About the Tarloc race• Tuareg desert clothes. Loose hanging turbans and
loose clothes for better airing. Sabres and scimitars for weapons
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Skill System
• The game is not level based like Everquest. It is skill based like Star Wars Galaxies.
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Skill Bars
Untrained skill points
Trained skill points
Surrendered skill points
Previously trained skill
Untrained skill
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Quests
• Escorting the Trieste fine timber transports• Grade: 2• Requirement: Sword Skills & Scout Skill• Quest giver: Abores Fine Carpentry - Selvage• Location: Trieste. The job is to escort a caravan transport from
Trieste which is a lumber treatment city on route to the Forest People.
• Reward: The reward will depend on how well the mission was carried out. If any of the creature handlers or creatures with lumber are hurt or lost, then the reward will be less. Top: 22 blue saltIf the mission is abandoned or failed completely a penalty fine is issued which is deducted from your bank automatically.
• Types: The quest will partially adapt itself to the number and experience of the people who undertake it. The players will not be able to choose jobs that are impossible for them to complete at their current skill level.
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Economy
White salt – 1
Yellow salt – 10
Blue salt – 100
Red salt – 1.000
Black salt – 10.000
The salt is the base of the economy of the world and is used as coinage. But it is alo consumeable and is used for making potions and other remedies.