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www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Page 1: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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John Sloman

Improving Student Motivation and Learning through Classroom

Experiments and Games

Page 2: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Tell me and I will forgetShow me and I will rememberInvolve me and I will understandStep back and I will act

(Chinese proverb)

Page 3: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Games, experimentsand role playing in PBL

• Strengths

–motivation, involvement, empathy, fun!

– encourages active and deep learning

– illustration and contextualisation

• Potential weaknesses

– over-simplification

– not taken seriously

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Games, experimentsand role playing in PBL

• Overcoming the drawbacks

– clear guidelines

– feedback and reflection

– drawing on concepts in later classes

– linked to seminar activities

Page 5: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 1: A trading game

• Students divided into buyers and sellers• Students given cards

– Black for sellers of the item• Number on card gives cost of item in £s• Want to sell above value of card

– Red for buyers of the item• Number on card gives value of item in £s• Want to buy below value of card

• Trading takes place– Individual buyers and sellers agree prices– Mark their gain on their sheet– No deal gives no gain or loss

Page 6: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 1: Reflections

• (Link to paper) (Link to handout)

• Students get considerable insight into the working of pit markets

• Equilibrium prices rapidly emerge– Can vary the cards to see the effects on

equilibrium

• Easy to demonstrate producer and consumer surplus

• Can discuss information issues

• Can introduce a tax of £x on suppliers

Page 7: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 2:Expected value game

• TV show: Deal or No Deal?– Channel 4, six days per week (45 mins)

• US version playable online (link)

– 26 people each with a suitcase of money, the amount not known to them• Sums of money vary from 1¢ to $1,000,000

– One contestant us selected to play• … who eliminates suitcases in batches, whose

contents are then revealed

• After each batch, the contestant is offered a ‘Deal’ by the ‘Banker’, based on the values yet to be eliminated

• The contestant chooses ‘Deal’ or ‘No Deal’

Page 8: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 2: Reflections

• Virtually all students will be familiar with the game

• Easy to set up:

– It can be played online

– Or with envelopes and the sums of money on the whiteboard

• Illustrates decision-making under risk

– Expected value; risk premia; probability; risk attitudes and what affects them

Page 9: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 3:Production function game

• Activity– Production runs (2) in a factory, involving

moving balls from one place to another

– Extra workers are added one at a time

• Equipment:– About 30 balls (e.g. tennis balls)

– 4 buckets (or baskets or cardboard boxes)

• Students divided into two teams– Object to get as many balls from one end to the

other in 30 seconds

Page 10: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 3: Reflections

• (Link to paper) (Link to handout)

• Easy to set up and fun to play– Can bring alive a potentially dry subject area

– Flexible: can be played with 1, 2 or more teams

• Can demonstrate– Diminishing returns

– TP, AP and MP

– Can derive TC, AC, MC, TR, AR, MR and Profit

– Shifts and movements along product and cost curves from technological change

– Effects of changing fixed and variable costs

Page 11: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 4:Public goods game

• Aim– Aim is to make as much money as possible,

irrespective of what others make

• Activity– Each person (or pair) is given four cards of the

same value (e.g. four threes or four queens)– Each person plays two cards each round

• Scoring– Black cards have no value– Red cards are worth £1 for everyone if played

and £4 just to the individual if not played.

Page 12: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 4: Reflections

• (Link to paper) (Link to handout)

• Very easy to set up and fun to play– Can easily be played in a seminar

– Flexible: can be played with up to 13 individuals or pairs

• Can demonstrate– Public goods and external benefits

– Prisoners’ dilemma and Nash equilibrium

– Collusion versus competition

– Motivation and altruism

Page 13: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 5:Auctioning a pound coin

• Activity

– This is a simple auction of a pound coin

– The only difference is that both the winner and the next highest bidder have to pay

• At the end

– The money earned can be returned to students (but don’t tell them this at the start).

– A discussion can then take place about the issues raised

Page 14: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 5: Reflections

• (Link to paper) (Link to handout)

• Simple and flexible– Simple equipment: a pile of pound coins and a

sheet for recording results

– Can be played in a seminar group

• Can demonstrate– Sunk costs and marginal costs

– Risk attitudes

– Collusive bidding

– Concepts of equity

Page 15: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 6: A ‘Keynesian Beauty Contest’

• A game about investor expectations– predicting share prices based on what you think

other people will do

• Simple to play– No equipment required other than:

• a calculator for the tutor

• a whiteboard/flipchart for recording results

• The game (each round)– Students have to select a number from 0 to 100

– A prize is given in each round to the student who selects a number closest to 2/3 of the mean

Page 16: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 6: Reflections

• Link1 Link 2

• At the end

– Students can be asked to explain their decisions

• Can demonstrate:

– Expectations formation

– Iterative thinking / progression

– Movement to Nash equilibrium

Page 17: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 7: TradablePermits Game

• Six teams– Each represents a polluting firm– Each team is given a worksheet and a marginal abatement

cost (MAC) curve

• Each team is given an emissions allocation– The same for all firms (1480 units)

• Round 1– Establishes cost of abatement with no trading

• Round 2– Teams can now trade allocations– Price is adjusted by tutor until demand equals supply– Establishes the cost with trading at market clearing price

Page 18: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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Game 7: Reflections

• (Link to handouts and worksheets)

• Uses MC = MR analysis in a different context

• Demonstrates how emissions trading can achieve any given pollution reduction at minimum cost

• Flexible: no. of permits can be varied to demonstrate

– Effect on equilibrium price

– Abatement costs

• Seminar can analyses worksheets of all teams after the game

Page 19: Www.economicsnetwork.ac.uk John Sloman Improving Student Motivation and Learning through Classroom Experiments and Games

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References

• Classroom Expernomics– http://www.marietta.edu/%7Edelemeeg/games

• Charlie Holt’s Games papers– http://www.people.virginia.edu/~cah2k/papers.html

• Charlie Holt’s Veconlab– http://veconlab.econ.virginia.edu/admin.htm

• Charles A. Holt, Markets, Games and Strategic Behaviour, Pearson/Addison Wesley, 2006

• Bringing Economic Experiments into the Classroom (FDTL5 project: Univ. of Exeter)

– http://www.economicsnetwork.ac.uk/projects/fdtl5/experiments.htm