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World Soccer Winning Eleven 9 Game Guide

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  • 5/21/2018 World.soccer.winning.eleven.9.GAME.guidE.(Gamepressure.com) - slidepdf....

    World Soccer

    Winning Eleven 9Game Guide

    by guides.gamepressure.com

    Html version of this guide can be found at:http://guides.gamepressure.com/worldsoccerwinningeleven9

    User comments for this guide can be submitted and read at:http://guides.gamepressure.com/worldsoccerwinningeleven9/comments.asp

    More game guides can be found at: http://guides.gamepressure.com

    Copyright GRY-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logand images are copyrighted by their respective owners. This document or any of its part may not b

    reproduced, modified or merged with other documents. [2/16/2006]

    http://guides.gamepressure.com/worldsoccerwinningeleven9http://guides.gamepressure.com/worldsoccerwinningeleven9http://guides.gamepressure.com/worldsoccerwinningeleven9/comments.asphttp://guides.gamepressure.com/worldsoccerwinningeleven9/comments.asphttp://guides.gamepressure.com/http://guides.gamepressure.com/http://guides.gamepressure.com/http://guides.gamepressure.com/worldsoccerwinningeleven9/comments.asphttp://guides.gamepressure.com/worldsoccerwinningeleven9
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    World Soccer Winning Eleven 9 Game Guide 2

    Copyright Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective ownThis document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.c

    Table of Contents:

    Preface...........................................................................................................................................Attributes ........................................................................................................................................Formation .......................................................................................................................................Constant fragments of the game....................................................................................................Control............................................................................................................................................

    Nuances of the control ...................................................................................................................FAQ................................................................................................................................................

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    World Soccer Winning Eleven 9 Game Guide 3

    Preface

    The Pro Evolution Soccer 5 walkthrough guides you through issues concerning attributthe formation and the control. Every of mentioned subject matter was described in entirely comprehensive method. Everything is supported with the large part of the text. It wchecked and tested paying special attention to as much as possible.

    The form of the guide is aimed at players who possess basic information about footballsomebody has problems with understanding of basic issues then he (or she) may need to utips placed on the training menu of the game.

    I am greeting entire Polish ISS/PES/WE scene.

    maciek_ssi

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    World Soccer Winning Eleven 9 Game Guide 4

    Attributes

    There are two groups of attributes in general: basic and special. Basic attributes are reflecthrough values in the range 1-99. And special ones are awarded in the form of staPossessing the big quantity of the special attributes usually means the world reputatplayer.

    Three attributes have the range 1-8. These are Consistency, Condition, and Weak faccuracy.

    Basic attributes increase/fall off in the Master League mode. Values change too in relatwith the current player form.

    Increase in basic attributes in the Master League mode. The attribute increases of +1 if thcompetitor played a few decent matches and he is suitably young. The Exp belt suggests i

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    World Soccer Winning Eleven 9 Game Guide 5

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    Basic

    Height - the player's height, influences head play. The height is also important goalkeepers. The height has no influence on other attributes.

    Dominant foot - the leg preferred by the player, R - right, L- left. If e.g. Weak foot frequenhas the value at least 8, than dominants foot will be shaping on the level 9. It means that tpreferred leg will have the bigger priority this way.

    Favoured Side/Foot- favorite pitch side/leg.

    Position - the player's preferred position. It has small importance for the position engagedthe pitch.

    Attack- offensive abilities assigned to strikers and wingers.

    Defense- defensive abilities assigned to defenders, defensive helpers and goalkeepers.

    Balance- it marks how the player stands on legs, it is hard to knock over the player with high attribute, important for attackers and defenders, there is no importance in air duels.

    Stamina- stamina, it decreases fast if the player is in the weak form, player who runs on ethe entire length of the wing loses it fast, when stamina is less than the half of the maximuvalue also the Speed top falls down, if the attribute is small the player will be tired more of

    during the match and the part of technical attributes will fall down the value.

    Top speed- the player's maximum speed.

    Acceleration- the time, which is necessary to reach the maximum speed, the bigger vathe faster he gets it.

    Response- the reflex, the time in which the player reacts on passes, extra attribute for tgoalkeeper, the attacker is reacts faster on e.g. perpendicular passing and attains the bbut also more often happens caught on offside.

    Agility- the agility, the maneuverability, it shows how the player is changes the directionthe run, reacts to feints etc.

    Dribble accuracy- accuracy and the better technique in the dribble.

    Dribble speed - speed of the dribble, in other words: the more speed the less differenbetween the run in normal moving with the ball and the dribble.

    Short Pass accuracy- accuracy of short passes.

    Short Pass speed- speed of the ball sent with the pass, the ball more difficult to intercept

    Long Pass accuracyaccuracy of long passes.

    Long Pass speed -speed of the ball sent with the high pass.

    Shot accuracy -accuracy of shot, also important at executing penalties.

    Shot power - power of shot, also important at free kicks.

    Shot technique - technique of shot, the more the player is able to shoot (more reliably apowerful) from tough shooting positions; the shots are more often spectacular.

    Free kick accuracy- accuracy of free kicks, basic attribute of the executor of kicks.

    Curling- how the player is able to spin the ball, good for executors of free or corners kicks

    Header- how good and how accurate player can head, it comprises both shots and passin

    Jump- the height of the jump, connected with header creates the pretty good mixture, textra attribute of the goalkeeper - how far he is able to take off.

    Technique- control of the ball, how the ball "glues" to player's feet, the ball is often whippback from the leg if the player has a weak attribute, he also badly catches passes, it a

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    World Soccer Winning Eleven 9 Game Guide 6

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    describe speed of the reaction to the next movement after the catch.

    Aggresion- doggedness of the player, the defender with high attribute executes more brumoves, goalkeeper is more prone to off to canters during free or corner kicks and the attackis able to pick the defenders' group alone.

    Mentality - the mentality, the player with the high attribute will be losing condition moslowly and when team is losing he is playing better.

    Kepper skills- goalkeeper's abilities, we choose the goalkeeper according to this key, play

    with the attribute on the level 90 may be a good goalkeeper.

    Team work- cooperation with team in general, the player will be more prone to pass mrelevantly at the high attribute, to predict actions and will be faster adjusted to the stylethe game and to the line-up, extremely important if we want to play faultless/on the h(although not necessarily!).

    Consistency- stability, important at the game in season, the player will be maintaining hiphysical efficiency with the high attribute.

    Condition - general shape, the player wins shape back faster in the season game, bouwith Stamina and Consistency.

    Weak foot accuracy- accuracy with weak (opposite to Dominant foot) leg.

    Weak foot frequency- frequency of using weak (opposite to Dominant foot) leg.

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    World Soccer Winning Eleven 9 Game Guide 7

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    Special

    Dribbling- enriches general possibilities to dribble, computer dribbles more often when plawith that player.

    Tactical dribble - the computer more often dribbles with the ball and stops it to pass to player standing on the better position.

    Positioning- better arranging oneself on the pitch in order obtaining the ball after the pa

    for CM players: Off the ball.

    Reaction- attackers: they reach the ball faster near passes e.g. perpendicular; it increasthe probability of being offside.

    Playmaking - the player lines up considerably better according to other player wpossesses the ball in order to receive the better pass.

    Passing- it increases accuracy/brilliance of perpendicular passes, the assistant.

    Scoring - it increases the probability of scoring, the player is more often put with the facethe goal that is he is able to run the center or the perpendicular pass faster.

    1-1 Scoring- it increases the ability to shoot the goal one on one, additionally better chanof shots from lobs.

    Post player - it improves possession of ball in rivals' penal field, additionally better dirpassing and cooperation with team.

    Lines- the player lines up exactly to the line of defense to fast run to the front, and to escafrom defenders actually.

    Middle Shooting- the ball doesn't usually gain the higher height on the distance shots ththe 2.44 meter.

    Side- it improves the game on flanks. The player e.g. in spite of the central position in formation will pass to wings in order to assist there playing of the ball.

    Centre- it improves the game on center. The player e.g. in spite of the wing position in formation will pass to center in order to assist there playing of the ball.

    Penalties- penal significantly accurate.

    1-Touch pass- more relevant passing with "first touch".

    Outside - the player more often passes with the exterior of the foot.

    Marking- better covering and lining up in comparison with opponent players on the pitch

    Slidingtackle- better, more relevant slides performed by the player.

    Covering- it improves lining up in the defensive line, in order to fill in lack.

    D-Line control- the player is more capable to of doing the offside, players with the attribumore often stick exactly in the line.

    Penalty stopper- better abilities for the defense of the penalty.

    1-on-1 stopper - goalkeeper will better grab ball from attackers legs, better reflex at clrange.

    Long throw- it considerably increases the distance of the throw-in.

    Injury tolerance- resistance to minor injuries, A - big, B -average, C - small.

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    World Soccer Winning Eleven 9 Game Guide 8

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    Hidden

    Described in a test manner, available only in the view of team of Japan. They serve in no cfor describing the player's quality. They are probably attributes, which will be added, in tnext versions of the game.

    GKability- the goalkeeper's general abilities.

    GK jump- the quality and the distance of goalkeeper's take-off.

    Penalty save- ability for the penalty defense.

    GK throw accuracy- accuracy of hand's throw.

    GK throw power- power of hand's throw.

    GK catch ability to catch the ball.

    GK coach- review of the situation.

    Sliding tackle- the bigger value the better slides.

    Intercept ability to intercept the ball.

    DF marking ability- ability to cover up players.

    Ability to clear- accuracy of knocking the ball out to the front from the defense.

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    World Soccer Winning Eleven 9 Game Guide 9

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    Formation

    The formation isn't the most important thing necessary for luck (i.e. to achieve success).course it is capable to decide of the success of the game but also can be insistent, no throubad arrangements, but through opponent being pain in the ass who delights working o

    your formation and stops the game over and over in order to arrange next, comical strateAnd therefore I appeal to you: if you think that you will be favorites in the game arransome offensive strategy and try to play with it through the whole match. The cultureplaying requires it from us a little bit. I tested all formations and strategies - really, eachthem is capable to manage with the opponent without any problem. Experience and review of the field is the key here. We will obtain interesting effects even playing with the 35 system.

    Team work

    Let's back to Team work attribute. It is so important that it isn't possible to skip it andorder to understand every aspects of the formation it is necessary to take advantage oskillfully. I will base the example on the 4-4-2 formation. If I choose the other one it willmarked. Team work is often mistaken with Positioning and Playmaking although they based on similar principles.

    We play with the positional attack. We play ball between: CMF, CF, RB (side defendgo out often in 4-4-2 to help), RMF. If RMF has the ball and he isn't able to cenfrom the wing because the opponent is locking him, then RB/CMF/CF if it has h

    Team work than it will run for the position behind RMF, good to center. RMFpassing to the nearest player then, the one who left for the position.

    Counter-attack: OMF/CMF is running for the goal, he is in the vicinity 40 of meter

    front of the goal; attackers are trying hard to go for the position to giving the shot. Tattacker with the high attribute will be looking for places where defenders are abseeither will run to the wing in order for centering the ball.

    Players with the high attribute are filling in positions well: if they are attacking yogoal and the one defender stayed somewhere in the front that CMF will fill in the lof defense.

    Positional: central halfbacks are playing the ball between themselves; if attackers awingers have the high attribute they are able to exchange positions.

    Players with the high attribute are running more on the pitch, it can be checked afthe full time in score properties of the player.

    Team work is causing some confusion on the PITCH but it is bringing measurable effectscase of good mastery of the situation by the player. And one more: notice that it doesn't hto be quite necessary to gain success. It is worth too check which team have the averavalue of the attribute, and if they are playing well.

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    World Soccer Winning Eleven 9 Game Guide 10

    Zones

    Theyre five of fields under the surname of the player. One of them is always markedmeans the shifting zone in the formation. The more red it is the further formation is movedwe are playing it for the right goal the most red zone will mean: players are moved offensive. It is being operated with: L1 + R1 (offensively) / R2 (defensively). It is possiblecheck it in the time of performing the throw-in. More about this option is in the further par

    Formations behavior

    Starting the match you probably noticed on the radar, that players, which dont possess tball at a given moment, are more concentrated (contrary to players which possess the ball)the pitch's width to the center or moved to the ball direction. It is obvious thing. Let us math: the pitch has an average of 70 meters of the width, with 4 defenders we have zone18 meters for every defender. If the defense is located on the width of the penalty field it wresult in 10 meters for the player. You don't have to be anxious about centers then, sinthere are yet wing halfback. After all we are defending the goal rather than wings, thickenthe field only will help us.

    As you can see, "red" team is concentrated on width of the line of the penalty field, i.e. 40meters.

    If our player gets the red card his place won't be replaced with somebody else in tformation. We have to do it manually.

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    World Soccer Winning Eleven 9 Game Guide 11

    Players' form

    Word about the form. It is presented in the form of arrows. The more upwards the betterthey are pointed up, some attributes grew (although it can't be seen in the window) and tweaker player with such a form can be really good. It's contrary with arrows down. Thorizontal arrow is pointing the normal value of attributes (that is the player is such what attributes point to). It is worth testing it in Match Mode -> Exhibition where we are ablechoose the suitable form. The player with the weak form is shooting poorly penalties andlosing fast his stamina.

    For the red arrow values are changing from 6 to 12 units of the attribute. For gray from 612. Near the yellow cross (light minor injury) the value will fall down from 18 for 32.

    Dealing with pitchs pictogram

    In every submenu of the formation we are able to view players' (L1/R1, on the right-haside from surnames):

    the position and the number, stamina and form (extremely important thing), if we marked the Cumulated Fatig

    option it is the belt under stamina which marks fatigue with many matches, cards, executors of constant fragments of the game.

    Brown bar, i.e. Cumulated Fatigue.

    Additionally (L2/R2, pitchs pictogram):

    players position players number and position level of the involvement in the offensive game

    level of the involvement in the defensive game (the bigger arrow the better)

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    World Soccer Winning Eleven 9 Game Guide 12

    Players' movement in the moment when team possesses the ball.

    Substitutions

    We are making substitutions here. This strange hexagon is able to help us withcomparisons. ATT - the attack, TEC - the technique, STA - stamina, DEF - the defense, PO- strength of the shot, SPD - speed. We can see the dissimilarities also on the attribuscreen. We are making substitutions with X. If we have made the substitution already buwasn't yet performed we are able to cancel it proceeding same way we did the substitution.

    On this screen we are able also to see cooperation of players with the Team Work attribuPressing once we will see attribute values referring to players of the same team. Pressing tsecond time we will see lines with colors corresponding to values of cooperation. Shiftafter players' surnames with we will notice dark field appearing on the pitch's pictogram is pointing the best positions (Position in the review of attributes L2/R2) for players. Itpossible to see players also from the substitute's bench.

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    Set formation

    Change We will set the formation here. Default is team'sdefault formation.

    Position Edit We are able to arrange the player's exact position

    here in the formation.

    Select role We are able to arrange more exact positions inrelationship with the formation. The sidedefender is able to be CB or L/R B, CMF can actas DMF or OMF etc.

    Automatic sort The computer is arranging players automaticallyto the formation according to their abilities.

    Auto-sort opp.team

    Opportunity of an automatic arrangement ofopposite team's player's in the first line-up basedon their current form.

    Team

    Attack/Defense It is about zones, I was writing about at thebeginning. Manual - means that we will bearranging manually; Auto-defense - the computerwill be arranging defensively; Normal - balancedarrangements; Auto-attack - formation advancedto the front more often.

    Defense systemNormal - every defender without assignedcovering will be covering the player who willenter to the defense zone. Sweeper - we arechoosing the player who will be acting as thesweeper, that is he will be filling in lack incovering, usually covers nobody. Line defense -players are trying to line of defense always beingcomplete, Mark settings aren't working.

    Team strategy Back Line - the line of defense will go out faraway to the front. Zone Press - a few players willbe using pressing. Offside Trap - the defense will

    try to offside. Counter Attack - players will belining up with the face forward not payingattention to the place of the ball on the pitch.

    But - means that tactics will be executedaggressively but condition will be falling fast. B -means that tactics will be executed restrainedly.C - means that tactics will be executed withoutbigger amounts of strength.

    List settings All above-mentioned options from the menuTeam are located here.

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    Strategy

    Manual During the match L2 + O,X,/\,[] turn on/turn offstrategies. The strategy arranged by the player islocated under every button.

    Semi-Auto The computer is matching the strategy for theplayer during the match, but we are able to turnon the single one from arranged earlier with R2.

    Formation A/B Formation arrangements A/B.

    Copy to... A/B Current arrangements will be copied do A/B.

    No strategy We are playing without the strategy.

    Normal We are playing "normally", arrangements arebalanced.

    Right SideAttack

    More players will be gathered on the right side ofthe pitch.

    Left SideAttack

    More players will be gathered on the left side ofthe pitch.

    Opposite SideAttack

    If we are running with the ball on the right flankplayers will be trying to gather on the other sideof the pitch.

    Change Sides Left is passing to the right and vice versa, onlyhalfbacks and attackers, excellent fordisorientation of opponent.

    CB Overlap The defender or "free player" is helping usadditionally during the attack in attack line (wechoose the player).

    Zone Press Stronger pressing, remark: defenders (also andother players in the formation) are running to theplayer possessing the ball in opposite team inorder to take it away and in the same time theyare capable to be more easily outplayed, andthen "gaps" in the line of defense are created,which are very easy to be used.

    Counter Attack Attackers and offensive halfbacks duringdefensive actions are staying in the front, theyaren't moving back to the defense.

    Offside Trap Moving over the line of defense to the front ofabout 5-10 meters for two seconds, executedwrongly results in serious consequences.

    Formation A/B We are arranging formations for ourselves on thehigher menu and during the match we canchange it, it isn't working when Semi-Autostrategy is on.

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    Individual

    Attack We are arranging here whether the player duringthe attack (during possessing the ball by theteam) is supposed to go out far away and towhich direction or to move back rather.

    Defence How much the player is supposed to becomeinvolved into defensive actions(High/Normal/Low).

    Mark settings How to cover players: Zone mark - covering withthe zone, players are trying to be in the one line.Covering - the player is trying that ball will not togo through his line of the play; he isn'tconcentrating especially on watching or forcovering the zone. Man mark - individualcovering, player is covering opposite player(Normal/Aggressive).

    Edit position We are able to arrange the player's exact positionhere in the formation

    Select role We are able to arrange more exact positions inrelationship with the formation. The sidedefender is able to be CB or L/R B, CMF can actas DMF or OMF etc.

    Kicker/Capitan

    Select kicker Executors of constant fragments of the game: FK:L - from 30, R - to 30 meters to the goal CK: L -on left, R - on the right side of the goal. PK -executor of penalties.

    Select capitan We are choosing team's captain. Option withoutany importance on course of the match.

    Quick setting

    We have prebuilt strategies here. It will be enough merely to choose the formation asomething from this menu. I am advising to watch well pitch pictogr

    (attack/defense/position in the formation) at the choice of the arrangement.

    Stock

    Saving or loading the formation.

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    Constant fragments of the game

    Direction of played ball is perpendicular to the grass. The quality of executed throws depenon attributes - they are characterized below.

    It is possible to support itself with the radar. :-)

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    Corner kicks

    O

    Center, additionally immediately after releasing hold on the direction left or right - spstrength of the passing.

    O ~ R2

    Center, additionally immediately after releasing hold on the direction left or right - spstrength of the passing higher than previous.

    up + O

    Centre, more flat than first, in the English style, it is not different from the first tyconsidering the force, spin, strength of the passing.

    down + O

    Centering on the ground, strength of the passing.

    X

    Passing to the nearest player.

    MENU Select a kicker: Free kick accuracy the most important thing, only refersaccuracy, Curling ability to spin, L- pass accuracy doesn't matter, Shot power doesmatter, Shot Accuracy doesn't matter, Dominant foot in dependence on the playepreference (certainly e.g. it is more goodly to center right-foot being on the left side).

    Its good to choose as executors players with good Free kick accuracy, Curling, Long pspeed. Additionally it is good to consider star atOutside. To center on good one with Headand Jump and on high player of course. Stars at attributes Positioning, Post player aScoring Ability also count.

    It is very good to spin the ball in the goal area line i.e. on sixth yard and additionally nearto short bar. Goals look showily from the center to the line of the penalty field; it is vrarely a success. It is possible to spin into the goal directly.

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    Free kicks

    Executed single

    []

    Shot, additionally immediately after releasing direction left or right - spin, strength of shot, 24-32,33 meters.

    up + []The very light shot, strength of the shot, spin, about 24 meters.

    down + []

    Shot, the bomb for the goal, strength of the shot, spin, from about 33 meters.

    (any kind of the center)

    Obvious.

    X

    Passing to the nearest player.

    /\

    Perpendicular passing to the nearest attacker.

    O

    Centering to the selected direction.

    It is possible to use centers described in the corner kicks without any problem too.

    Executed double

    In order to include the second player in the action it is necessary to hold on to L2 throuthe half second. We will be able every next holding of the button to choose the side on whthe assisting player will be stand or to exclude him from the action.

    Apart from combinations described with single executing we have the possibility execution of extra movements here.

    L1 + X

    Pulling out the ball by the assisting player with simultaneous shooter running - chanceperform the shot with[].

    L1 + /\

    Passing executed by the supporting player to the nearest player.

    L1 + O

    Centering in the selected place, executed by the supporting player.

    Change of the direction of the strike

    (any of shots) ~ L1/R1

    Change of the direction of the kicked ball. L1 to the left side, R2 to the right side.

    (any of centers) ~ L1/R1

    Change of the direction of the kicked ball. L1 to the left side, R2 to the right side.

    I am recommending testing this trick on the training because of the considerable differenin the send/changed direction.

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    Behaving of wall at the defense

    []

    Everyone in the wall is jumping.

    X

    Everyone in the wall is standing still.

    O

    Some players are running toward the ball during the shot.

    It is possible to combine above-mentioned keys: O +Xand O + [].

    MENU Select a kicker:The explanation refers only to direct shots: Free kick accuracymost important thing, refers to accuracy only, Curling ability to spin, Long Pass Accuracdoesnt matter, Shot power it is deciding of strength of the shot, if the player is shootfrom over 35 meters it is playing the significant role, Shot accuracy only at indirect throwDominant foot if you have only one player who well executes free kicks than this parameisn't important, when you have Beckham and Giggs it is obvious that dominant foot may bkey.

    You should choose as executors players with the good attributeFree kick accuracy. It willalso helpful additionally when spinning Curling and star by Outside, for strong shot Shpower. There is no absolute importance at this fragment of the game Shot accuracy.

    There is no such thing like e.g. R1 + down ~ /\. Its no need to add X and/\. Shots wthese keys are the same as without them. This is an error of Konami (the same is in TrainMenu/Controls). Old method from PES 2 for shooting free kick exists but it is more difficto perform because of the modified system of shots. How to do that? Striking from the marof the line of the penalty field press as short as possible center (you may use even R2). Tball will fall into the goal at big luck. It is possible to shoot from this position under the walso: down + O(strength in relationship on the liking: more power=quicker). It is possibletry in this way also to shoot for the long bar, where the goalkeeper is standing. It

    sometimes possible to mislead him.

    If you are shooting with spinning add somewhat bigger strength (about 1/10 bar). In judgment players with good Curling slightly spinning the ball kicking without puttpressure of spinning. The ball is flying to the direction in the same way as shooting winner part of the foot. The difference is able to be half meter with twenty meters distancegoal. Remember, that the quality of spinning doesn't depend only on attribute, but also the part of the foot, which we are spinning. With inner we will spin considerably more thoutward. This second style is actually without importance - the change of directionminimal. Roberto Carlos' style (determined on the menu of the edition with number 3) ldouble-sided spinning the ball at the kick. If we are executing the free kick from the rigside of the goal we are taking right-foot with good Curling and we are arranging the direct

    of the ball by the wall from the right side. Similarly from left. With free kicks executed frwings of the penalty field it is possible to try to center, but best is low: up + O, the indicaof strength should not exceed the 1/4 of bar.

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    Throw-ins

    (cursors) arranging of the direction of the throw-in.

    X short throw-in.

    O- long throw-in, additionally we are using strength of the throw, Long throw is counting.

    /\- throw of the ball played perpendicularly to the nearer player.

    Penalties

    There are six points on the goal: the left/bottom, the left/top, the right/bottom, right/top, the center, and the center/bottom. The success depends onShot Accuracy, SPower, the important attribute is star at Penalties. The advantage of shooter will be the arrupwards (down just the opposite). For goalkeeper it will be: Response, height and additionastar atPenalty stopper. Looking at the foot of the player it is possible to sense his intention

    (direction: the left, right, the left/bottom, the right/bottom, the bottom) + []

    Shot for the goal in the selected direction.[]

    Shot at the center of the goal.

    (direction: the left, right, the left/bottom, the right/bottom)

    Parade with goalkeeper, without the direction defense of the center of the goal, hold befshooting, it isn't necessary to additionally push as it is in other games.

    If we will press nothing with shooter, the player will shoot after a while to the center. In time of running to the ball, we will obtain the flight of the ball to the suitable side holding suitable direction.

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    Control

    Preface to control

    Winning is the target but in order to do it is necessary to know basic issues of the contrHow many? Best all. I know it isn't possible to know everything but all kinds of passing apartly shots are real basics. It is necessary to learn differences between types of pressinespecially knowledge about speed of the run of players in particular modes is a muCertainly knowledge of the basic range of feints will be useful. Learning to control doescome easily, the time and intentions are here the key. Option of the training with possibility of repeating actions is the outstanding form for mastery of almost all passes.

    Playing PES5 with the keyboard isn't the quite bad idea. It is possible to perform almostcombinations. Certainly we won't perform passes with the analog. The keyboard csometimes the block up the cache. Unfortunately there is no remedy for that.

    However we will perform everything what is being found below with the suitable pad with tanalogue buttons.

    Symbols

    All symbols are described for the form arranged towards the attacked goal. The playerfacing the right side and he is attacking the goal on the right-hand side also. Socombinations are described differently but it is marked in the given place suitably.

    These are particular buttons and schemas of pushing them:

    X,/\,O,[] - buttons on the pad.

    L3, R3- buttons of knobs of the analogue control.

    LEFT ANALOG, RIGHT ANALOG - knobs of the analogue control, also the directionusually given (in parentheses).

    +- performing of the combination of buttons, simultaneous pushing in two or more button

    ~- releasing of button pushed earlier, after the sign the next button given in the examplepushed usually.

    ~ + - holding the button pushed earlier and pushing the next one, given in the exampsometimes this symbol is occurring after oneself, then it is necessary to push and to hbuttons.

    2x, 3x- number of pushing the given button.

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    Basic

    Regardless of the state of the ball

    directions, LEFT ANALOG

    General movement, basic speed of the run; Agility.

    R1 (holding)

    The sprint, player who is less maneuverable, very small control over the ball, if the Techniqattribute is high enough the control is appropriately better;Top Speed,Agility, Technique.

    L1

    the player's change, working in relationship on arrangements of the control (manual, s-aufix).

    Being in possession of the ball

    R1 ~+ (right)~(right)

    During the sprint: releasing the ball right ahead.

    R1 ~+ R2 ~+ (down/up)Releasing the ball in the sprint, running with R1 push R2 and then direction; Techniq(length of the releasing).

    R2 (holding)

    Run, slower thanR1, ball more near the leg, impossibility of the shot; Technique, AgilDribble Speed.

    R1 (alone!)

    Stopping with the ball.

    (any kind of the run) ~ (release everything)

    Temporary, light trot with the ball, running even withR1 release everything, the player, wbe almost "walking" in the direction led recently.

    (standing with the ball) ~ R1 + (left/right)

    Slipping the ball to the selected direction, using R2 we are obtaining stronger releasiTechnique.

    R1/R2 ~ R1 + R2

    Slipping the ball right ahead; Dominant Foot (leg).

    Regardless of the state of the ball

    R2 (hold) + directions - in the time of the center for example: chance to move playerarrange him better in the attitude to the heading ball, extremely useful at any contaduring performing the passing or the shot with the head.

    R1 + R2 - aborting the run to the ball, if we are running to the ball and we know it will leaoff the pitch we are able to use this trick, good also to mislead people, it is possible to uthis trick too in order to abort the direction of the run when we sent the ball perpendicularthe attacker no relevantly.

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    Possessing the ball

    X+ (alternatively suitable direction)

    Direct passing on the ground to the nearest player; S-Pass acc. (accuracy), S-Pass Spe(speed), Passing (brilliance), Playmaking (positioning).

    X(hold on to the 1/6 second at least) + (alternatively suitable direction)

    Direct passing on the ground to the more far-away player, the longer hold the furthpassing; S-Pass acc. (accuracy), S-Pass Speed (speed), Passing (brilliance), Playmak(positioning).

    RIGHT ANALOG (direction) + R3

    The direction and strength of the passing on the ground, for stronger we push the analog ball fly further and faster, 64 directions; Pass Accuracy (accuracy), Pass Speed (speed).

    X~ R2

    Passing and running out to the front with the passer, instead ofR2we can use L1;1-TPass (accuracy of the passer), Acceleration,Top Speed, Response.

    L1 +X

    Passing1-2, push and to press fast then: /\- giving of the ball in the perpendicular passiX- giving the ball to the player directly, O- giving the ball in the air; 1-Tch Pass (accuracythe passer), Acceleration,Top Speed, Response.

    O + (alternatively suitable direction)

    Passing by air, in the defense kicking to the front, at side of penalty field: center on: centewith no direction, others according to direction (when we are attacking the right goal example); L-Pass, L-Speed.

    L1 + RIGHT MANUAL(direction) + R3

    The direction and strength of the passing in the air, for stronger we push the analog the bfly further and faster, 64 directions; L-Pass, L-Speed.

    L1 ~ R2 + (alternatively suitable direction)

    Passing in the air, centering from the side line, strength of the passing, higher than ordinaL1, press R2 when the animation of the center starts; L-Pass, L-Speed.

    2xO + (alternatively suitable direction)

    Centering in the air, lower than previous, good for centers on e.g. headlong; L-Pass, L-Spee

    3xO + (alternatively suitable direction)

    The center on the ground, the same possibilities from wings gives/\; L-Pass, L-Speed.

    L1 + O + (alternatively suitable direction)

    Passing in the air, in the defense kicking to the front, directions and center ways identi

    with above-mentioned; L-Pass, L-Speed.L1 + 2xO + (alternatively suitable direction)

    Centering in the air, lower than previous, good for centers on e.g. headlong; L-Pass, L-Spee

    L1 + 2xO + (alternatively suitable direction)

    The center on the ground, the same possibilities from wings gives/\; L-Pass, L-Speed.

    /\ + (alternatively suitable direction)

    Perpendicular passing on the ground to the nearest player; S-Pass acc. (accuracy), S-PaSpeed (speed), Passing (brilliance), Playmaking (positioning).

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    /\ (hold on to the 1/6 second at least) + (alternatively suitable direction)

    Perpendicular passing on the ground to the more far-away player, the longer hold the furtpassing; S-Pass acc. (accuracy), S-Pass Speed (speed), Passing (brilliance), Playmak(positioning).

    L1 + /\ + (alternatively suitable direction)

    Perpendicular passing in the air, the ball will fall down in front of the player's legs, short;

    Pass, L-Speed,Passing (brilliance).L1 + /\ (hold on to the 1/6 second at least) + (alternatively suitable direction)

    Perpendicular passing in the air, the ball will fall down in front of the player's legs, long, longer hold the further passing; L-Pass, L-Speed,Passing (brilliance).

    [] + (alternatively suitable direction)

    The shot, directions on the pad (attacking the right goal e.g.: up(left), down(right), withdirection/ahead(center), hold []in order to achieve the suitable height/power of the shot,dependence on the height of the reaching ball we are able to perform different shoots, on town half knocking out to the front; Shot acc. (accuracy), Shot power (power), Shot techniq(quality), Scoring (additional accuracy), 1-1 Scoring, Middle Shooting (accuracy from distance).

    [] ~ R2

    Light, spinned, technical shot; Shot acc. (accuracy), Shot technique (quality), Scor(additional accuracy), Dominant foot.

    [] ~ R1

    Shot with low lob; Shot acc. (accuracy), Shot technique (quality), Scoring (additioaccuracy).

    L1 + []

    Shot with high lob; Shot acc. (accuracy), Shot technique (quality), Scoring (additioaccuracy).

    (standing or going with the ball) L1 + [] + (alternatively suitable direction)

    Shot with very high lob, a'la Alessandro Del Piero @ Euro 2004: Italia Sweden; Shot a(accuracy), Shot technique (quality), Scoring (additional accuracy).

    (posture with back to the goal)L1 +[](alternatively suitable direction)

    The next lob, if we are reversed to the goal we are able to risk such a very difficult and at same time very well shot; Shot acc. (accuracy), Shot technique (quality), Scoring (additioaccuracy).

    (posture with back to the goal) ~ []+ (alternatively suitable direction)

    The next lob variation, if we are reversed to the goal we are able to risk such a very difficand at the same time very well shot; Shot acc. (accuracy), Shot technique (quality), S

    power (power).

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    During the defence

    X(holding)

    Pressing, attempt of the catching of the ball in the standing position; Defence, AgillAcceleration.

    [] (holding)

    Pressing with two, you control one without the pressing and call the player closest to the bDefence, Agillity, Acceleration.

    X +O (holding)

    Same as above, but you control player with pressing, good to taking in "pincers"; DefenAgillity, Acceleration.

    R1 +X (holding)

    Pressing, attempt of the catching of the ball in the standing position; Defence, AgillAcceleration.

    R1 + [] (holding)

    Doubled pressing with sprint; Defence, Agillity, Acceleration.

    O

    Slide, catching of the ball in the ground floor. Useful for locking the shot, knocking out frunder the attacker's legs or from the side/goal line; Defence, Sliping.

    Catching the ball

    (cursors)

    The catching and the change of the posture in the selected direction without stopping wthe ball; Agillity,Technique.

    R1 + (adequate direction)

    Catching with releasing.

    R1 (hold)

    Catching in dependence on the ball height, it is possible to shot at once, i.e.[], it is possito combine together with above-mentioned.

    R1

    Letting the ball through between legs, when the ball is flying on the earth towards our playR1to push earlier a little bit before the ball reaches player.

    R2

    The catching and turning round towards the goal at the same time.

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    The dribble and feints

    (cursors)

    Very good, most often using, necessary good timing; Dribble Acc., Dribble Speed,Techniqu

    R2

    Turning around with the ball along with stopping, to the direction of the enemy's go

    Technique.(stopping the ball R1/R2) ~ (2x up/down)

    Feinting the movement

    (right) ~+ (up/down)

    Feint with balance of the body during the run.

    [] ~X2xRIGHT ANALOG (up/down)

    Feint, feinting of shot, in dependence on attributes and right/left legged executed in tadequate direction, it is possible to steer the feint: after pressingXhold on to the directopposite to the direction of the run for 90 degrees, withR3 it isn't necessary to push direction of the feint - the direction is determining by the knob.

    [] ~ [] ~ X

    Feinting of shot, with this time double, depends on above.

    [] ~ [] ~ [] ~ X

    Feinting of shot, very effective, depends on above.

    O ~X

    Feinting of center, depends on above, control as above.

    L1 + RIGHT MANUAL(direction) + R3 ~ X

    Feinting of center, depends on above, control as above.

    (ahead) ~+ (up/down) ~ (release last)

    Feint with both legs, only for having the attribute Both Foot Feint (non-existent in tversion anyway it isn't known why), hold the ahead, push the direction, release the directithe consistent direction for left-foot, opposite for right-foot;Technique > 84.

    (ahead) ~+ (up/down) ~ (release last) ~ R1

    Above-mentioned feint, performed with releasing the ball right ahead, perform very faTechnique > 84.

    (up/down)

    Dodge with the ball and pulling the ball to the direction chosen with the cursor.

    (up/down) ~back

    Performing above-mentioned and then dragback with the ball.

    R2 + (back)

    Dragback. Because of usingR2the player has to be arranged straight towards the gate.

    (up/down) ~ (up/down)

    Dodge with the ball to one and to the other direction.

    RIGHT ANALOG (down) ~ RIGHT ANALOG (up)

    Toss of the ball forward, directions independently of the player's position on the pitperformed with the ball stopped earlier is guaranteeing the higher toss.

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    RIGHT ANALOG (a 90-degree turn right/left)

    Zidane spin/roulette in dependence on the direction of turn;Technique.

    2xR2 or 2x RIGHT ANALOG (opposite to the run)

    The next feint, it is not working with the sprint.

    (running with the sprint release the held direction) ~ 2xR2

    The feint, stopping with the ball and turning round to the goal.

    (running with the sprint necessarily holding any direction) push 2xR2

    Sprint with releasing the ball.

    2xL1or 2x RIGHT ANALOG (in accordance to the direction of the run)

    Next feint, it is not working with the sprint.

    (running with the sprint necessarily holding any direction) push ~ 2xL1

    Sprint with releasing the ball.

    (running necessarily keeping any direction) ~ 2xL1

    Sprint with releasing the ball.

    2xL1 ~ (during execution of the third feint push the adequate direction) ~ (duriexecution of the forth feint push the direction opposite to previous) ~ (first pushdirection)

    Spectacular feint.

    3xR2 or 3xL1

    Flip Flap; Ronaldinho, Ibrahimovic, Ronaldo, Cristiano Ronaldo.

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    Goalkeeper

    With the ball in hands:

    X

    Passing to the nearest player.

    O

    Distant kick to the front.[]

    Same as above.

    R1

    Releasing the ball from hands.

    Without the ball:

    /\

    Leaving with goalkeeper from the penalty field towards the ball, necessary good timing.

    /\ + L1

    The change of the cursor for the control of the goalkeeper, working only ifGK Cursor ONPlayer Settings.

    Knocking out from the goal field:

    X

    Passing to the nearest player.

    O

    Long kick up to the front.

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    Nuances of the control

    Every of assumptions presented below dont have to be met at the given moment of action. There are no guidelines determined completely, they are only probable. Dependenceresulting from:

    attributes - there are no players without attributes, there are only players withohigh values,

    players' form - the player with high form able to win the match, it is necessity (!) to pon this player particularly if he is quick (Pace), a he is good dribbler too (Dribble Speed)

    current result of the match - it was tested. Attributes are increasing at a givmoment for player of winning team; losing players' attributes are falling. And therefit is so difficult "to return to the game". Values of attributes are increasing t(exclusively) at ends of parts of the game - only, when team is losing. AttentionattributeMentality is high (above 90), it can happen just the other way.

    There are four basic movements of players: the passing, the catching, the shot, taking bathe ball. Mastery of every element in the basic mark doesn't guarantee high victories - ithelping only at playing the ball. The rest is lying in the player's competence, especially takadvantage of the attributeTeamwork and knowledge of the own and the enemy's formation

    Passing

    We are able to pass to every of eight available directions.Certainly not every will be so accurate as the attributes arepointing for it. There is principle that five directions are mostaccurate. The rest will depend on the high attributePassing acc.Passing of the first ball (and in the run or the sprint) are usuallyless accurate, about the 1/4 value of the attribute. Let us notforget about the long passing - is very easy to intercept, butextremely effective.

    Centring

    It is possible to pass to any place in the penalty field providedthat the player is located in the given zone - the ball will always

    be directed at his direction. If nobody is in zone the computerwill take the nearest player in other, adjacent zone. If nobody isin the penalty field, the ball will usually be played to the centerof the pitch.

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    Shooting

    Three positions of the player are most accurate. The restdepends on the attributeShot technique. Every shot performedat the posture of the player changed of 90 degrees in theattitude to the goal, will be marked by the weak kick of the ball

    (small speed). It will usually be wide too, and not infrequentlyhigh. In this position we can take good shot only with[]~ R2.

    The technique of the shot is describing the moment of the kick and the height of the sball. You also should know that the moment depends on player too, who pushing the keythe shot is sending the height indirectly - especially at shots from the first ball. For exampwhen the ball being centered for the attacker is pointing the chance to kick (not head!) frthe first ball, we will notice then that the player will try to execute the shot in dependence the ball height. Almost same situation we find when heading.

    There are two speeds of the shot bar existing. The first is essential and is occurring in situations apart from of the ones mentioned in second. This one however is showing when: shooting from first ball, as well as when the player can't perform any movemebecause he is in the first phase of the catching the ball. It lasts about 1/5 second.

    It is necessary to mention "Driven Shot". It is specific kind, possible only to perform whgiving the shot from the first ball. In order to perform it, it is necessary to push [] at moment when the ball is falling. Intention realized well, will be resulting in the very stroshot, kind of the lob.

    If we stop the ball withR1 or R2 and we perform the shot from this position, it will hfeatures as performing []~ R2 controlled shot.

    1-2

    Very effective move, although initially hard tolearn. There are two variations of thiscombination. One of them relies on thepassing and running away, other on passing,running away and giving back the ball withone of methods. The most simple isX~ R2.It can serve not only to exchange passing,but also to creating "chaos" and immediate

    attacking - a few passes performed in thisway will be enough to create combinativeattack. X ~ R2 and L1 +X are identicalmoves.

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    Nuances of the formation and the strategy

    Two hypothetical formations, completely not suiting to oneself. It is possible in theory to bigger chances on "blues", however we don't stay behind rivals thanks to few tricks in strategy. It is the demonstration of course of one match when using the following formatioalong with the discussing on more interesting pitch behaviors.

    Reds:Simple 3-5-2 formation. Advantage: tighteningof the central field of the game, usuallyeffective locking the rival on the own half.Disadvantage: three defenders are not givingfull covering of the line.

    Line up Team strategy: Back Line A, ZonePress A, Offside Trap A, Counter Attack A.

    Blues:

    Offensive 4-5-1 formation. Support of wingersfor the attacker, giving the opportunity of thefull maneuver in the counter-attack.

    Advantage: immediate transition to theattack, outstanding possibilities in thepositional attack - even play with eightplayers. Disadvantage: too small tightening ofthe center of the field sometimes.

    Line up Team strategy: Back Line B, ZonePress B, Offside Trap C, Counter Attack A.

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    Initial set up of players. Let us take note ontwo defensive helpers at "reds" - they will beaccompanying us during the meeting nearlythrough the whole time. Let us look at the lineof defense both of team. On 40 meters of thewidth at "blues" are four players; at "reds"only three defenders have to fulfill their tasks.

    On time of executing of the corner kick theshift to the attack of four "reds" players isoccurring. One of wingers is executing thethrow. Three players are waiting for thecounter-attack in the center of the field: CF,LWF and RWF. Their only chance of theescape will be disperse to wings and theindividual sprint to the direction of the goaland possible subsequent center. Two "reds"DMF will try to underwrite opponents actionssupporting own defenders usually on wings.

    Theoretical advantage "reds" in the middle ofthe field isn't giving the certainty for lack ofthe place to "blues" for playing the ball.

    Tightening the formation in the width is theeffect of the arrangement Back Line A. Theproblem is, that at the given moment threeattacking "blues" are ready for immediate runto the ball. It will be sufficient to run themwith the high perpendicular passing. Butbecause we arranged for team "reds" ZonePress A, thanks to pressing we are incliningenemies to retreat the ball into the range oftheir defense.

    Two interesting facts: "reds" defenders areindividually covering "blues" attackers; "reds"

    LMF is being kept an eye by "blues" RB.

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    World Soccer Winning Eleven 9 Game Guide 33

    Line of "reds" defense arranged dangerouslyhigh is theoretically guaranteeing the ballreturn to the "blues" half. But don't forgetabout three attackers, one error of thedefense and the attack will be taken in thevery big area.

    Situation almost similar to previous, but onthe other side of the pitch. With moving theformation "blues" are presenting "reds" in theway: positional attack.

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    World Soccer Winning Eleven 9 Game Guide 34

    FAQ

    What manual, s-auto, fix mean?

    Manual the player's exchange will be executed manually, especially at lack of possession

    the ball. S-Auto the player's exchange will be executed automatically; the tolerance depenon the quantity of arranged lines. Fix explained below.

    How to play the one player?

    Set up in Player Settingsoption Fix, as shown below:

    Additionally buying from PES Shop Player camera you will gain the chance to watch plaactions from the third perspective. R2 call for ball, L1 you are able to rotate the camalong with the player.

    Why am I receiving the message Game Over inMaster League?

    Because you ended the season with the negative financial outcome or you possess in yoteam less than sixteen players.

    The game is hanging up for when entering the match.

    You installed the unofficial patch probably, re-install the game.

    What does it mean when dots, which indicate players sometimes, flicker on the radar

    When two players - every from opposite team - is standing side by side.

    Whether the ordinary training on the pitch in the Master League mode is improviteamwork?

    No. It gives nothing.

    Why when I am starting the season in Master League I am beginning it with unknowplayers?

    This game relies on it. You are beginning with weaklings and you are finishing with excellteam.

    Game is difficult.

    Reduce the level of difficulty for yourself in match options. One more remark: it is easier

    play on the level of six stars than five.Game is easy.

    Easy, but only with the computer. Play with the living opponent or in the online mode.

    I have the key but I don't know where to take the password from.

    Register on the Konami site. You will find the link to the registration page in the menu of CD-ROM startup.

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