Upload
manolo-llames
View
227
Download
0
Embed Size (px)
Citation preview
7/31/2019 Workflow Toys Action Figure
1/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 1
Creating an Action Figure Using
the FreeForm Modeling System
Action figure, "Captain SensAbleDesigned & modeled by Joe Mennawww.freewebs.com/black_irish/
http://www.freewebs.com/black_irish/http://www.freewebs.com/black_irish/7/31/2019 Workflow Toys Action Figure
2/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 2
This workflow demonstrates the use of the extensive sculpting andconstruction features within the FreeForm Modeling system to create a
model of a heroic action figure prototype with built-in articulation. Theworkflow is intended to help artists with a traditional sculpting background
maximize their FreeForm sculpting experience and productivity.
7/31/2019 Workflow Toys Action Figure
3/24
7/31/2019 Workflow Toys Action Figure
4/24 2007 SensAble Technologies, Inc. All rights reserved.
Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 4
Use the Sketch tools to outline the basic silhouette of the model.
7/31/2019 Workflow Toys Action Figure
5/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 5
Create a plane from the side view and usethe Sketch tools to establish the profile viewof the model.
Select the Wire Cut tool from the ConstructClay palette. Place the Wire Cut planes far
enough apart to add clay through the fulldepth of the model and select the Add Clay
option from the dynabar.
Use the Wire Cut tool again to cut outthe silhouette of the model from the
side view.
7/31/2019 Workflow Toys Action Figure
6/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 6
Once these steps have beencompleted, the basic "armature"
for the sculpt has beencompleted and the actual
modeling can begin.
Use the Sculpt and Smudge toolsto shape the clay to create thegeneral form of the head, torso,
and legs as one piece.
7/31/2019 Workflow Toys Action Figure
7/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 7
Once a satisfactory form hasbeen established, use the
Mirror Clay tool to make themodel symmetrical.
7/31/2019 Workflow Toys Action Figure
8/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 8
Using the same tools, refine the shapes and sub-forms of the figure to more closely match the design.
Use the reference image on the front plane of the model as a guide while you work.
7/31/2019 Workflow Toys Action Figure
9/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 9
Create a new piece with the sameclay coarseness as the first and
begin to shape the arms using theAdd Clay tool.
Mirror the arm as it develops usingthe same mirror plane as Piece 1.
7/31/2019 Workflow Toys Action Figure
10/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 10
After a satisfactory level of "blocking-in" has been achieved,increase the clay coarseness of the respective pieces to .005
inches. This level of clay resolution will allow for the addition of finerdetail yet not impede the ability to effectively smooth and blend.
Continue to model the figure as seen in the following images.
7/31/2019 Workflow Toys Action Figure
11/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 11
7/31/2019 Workflow Toys Action Figure
12/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 12
7/31/2019 Workflow Toys Action Figure
13/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 13
7/31/2019 Workflow Toys Action Figure
14/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 14
After the sculpting of the figure is nearly complete, create a new piece for the eyes. Use the AddClay tool to place a single eye in the socket and use the Mirror tool to create its companion.
7/31/2019 Workflow Toys Action Figure
15/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 15
Create two more pieces for the hair and base and add the respective elements accordingly.
7/31/2019 Workflow Toys Action Figure
16/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 16
Once the figure has been
completed, use the Select with Boxtool to create a duplicate piece fromthe center of the chest. This piecewill be used to create a logo on the
character's chest.
Increase the clay coarseness of thecopied piece to .002 inches to allowfor the retention of detail during the
creation of the logo.
7/31/2019 Workflow Toys Action Figure
17/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 17
Select the Emboss Clay tool from the Detail Clay palette and choose the .bmp file titled,"SensAbleHands.bmp" from the Patterns folder located in the FreeForm Modeling directory. Emboss the logo
into the piece to a depth of .020 inches. Use the Smudge tool to clean out the area behind the logo andcombine the copied piece back into the model, keeping the clay coarseness at .002 inches to retain detail.
7/31/2019 Workflow Toys Action Figure
18/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 18
Use the same process to add the FreeForm logo to the baseof the model using the image file in the Patterns folder.
7/31/2019 Workflow Toys Action Figure
19/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 19
Having completed the figure andbase, proceed with building in the
figures articulation as shown inthe following steps.
7/31/2019 Workflow Toys Action Figure
20/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 20
Separate the arm from the body by cutting and pasting the clay as a new piece.
To create the articulation pin, create a new piece and sketch the desired shape of the pin itself.
7/31/2019 Workflow Toys Action Figure
21/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 21
Place the pin in the location of thejoint and create a positive offset of the
pin to allow for play in the joint.
Use the Remove Clay From option inthe Object List to subtract the mass of
the offset pin from the body, andrepeat the step for the arm.
Delete the offset pin when finished tocreate a joint in the figure thatwill have built-in articulation in
the output prototype.
Repeat this process where desiredand according to your design andengineering needs.
7/31/2019 Workflow Toys Action Figure
22/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 22
Repeat the process of creating the pin to create a free-fitting joint between the figure and base.
Be sure to combine the final pin with the models feet.
7/31/2019 Workflow Toys Action Figure
23/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 23
This same basic workflow can beadapted and modified to create any
number of character sculpts.
It has been designed with the traditional
sculptor in mind and generatesmaximum productivity using the mostfundamental tool sets within the
FreeForm application.
7/31/2019 Workflow Toys Action Figure
24/24
2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 24
Action Figure, Captain SensAble,designed and modeled by Joe Menna using
the FreeForm Modeling system.