Workflow Toys Action Figure

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 1

    Creating an Action Figure Using

    the FreeForm Modeling System

    Action figure, "Captain SensAbleDesigned & modeled by Joe Mennawww.freewebs.com/black_irish/

    http://www.freewebs.com/black_irish/http://www.freewebs.com/black_irish/
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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 2

    This workflow demonstrates the use of the extensive sculpting andconstruction features within the FreeForm Modeling system to create a

    model of a heroic action figure prototype with built-in articulation. Theworkflow is intended to help artists with a traditional sculpting background

    maximize their FreeForm sculpting experience and productivity.

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    4/24 2007 SensAble Technologies, Inc. All rights reserved.

    Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 4

    Use the Sketch tools to outline the basic silhouette of the model.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 5

    Create a plane from the side view and usethe Sketch tools to establish the profile viewof the model.

    Select the Wire Cut tool from the ConstructClay palette. Place the Wire Cut planes far

    enough apart to add clay through the fulldepth of the model and select the Add Clay

    option from the dynabar.

    Use the Wire Cut tool again to cut outthe silhouette of the model from the

    side view.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 6

    Once these steps have beencompleted, the basic "armature"

    for the sculpt has beencompleted and the actual

    modeling can begin.

    Use the Sculpt and Smudge toolsto shape the clay to create thegeneral form of the head, torso,

    and legs as one piece.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 7

    Once a satisfactory form hasbeen established, use the

    Mirror Clay tool to make themodel symmetrical.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 8

    Using the same tools, refine the shapes and sub-forms of the figure to more closely match the design.

    Use the reference image on the front plane of the model as a guide while you work.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 9

    Create a new piece with the sameclay coarseness as the first and

    begin to shape the arms using theAdd Clay tool.

    Mirror the arm as it develops usingthe same mirror plane as Piece 1.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 10

    After a satisfactory level of "blocking-in" has been achieved,increase the clay coarseness of the respective pieces to .005

    inches. This level of clay resolution will allow for the addition of finerdetail yet not impede the ability to effectively smooth and blend.

    Continue to model the figure as seen in the following images.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 11

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 12

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 13

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 14

    After the sculpting of the figure is nearly complete, create a new piece for the eyes. Use the AddClay tool to place a single eye in the socket and use the Mirror tool to create its companion.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 15

    Create two more pieces for the hair and base and add the respective elements accordingly.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 16

    Once the figure has been

    completed, use the Select with Boxtool to create a duplicate piece fromthe center of the chest. This piecewill be used to create a logo on the

    character's chest.

    Increase the clay coarseness of thecopied piece to .002 inches to allowfor the retention of detail during the

    creation of the logo.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 17

    Select the Emboss Clay tool from the Detail Clay palette and choose the .bmp file titled,"SensAbleHands.bmp" from the Patterns folder located in the FreeForm Modeling directory. Emboss the logo

    into the piece to a depth of .020 inches. Use the Smudge tool to clean out the area behind the logo andcombine the copied piece back into the model, keeping the clay coarseness at .002 inches to retain detail.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 18

    Use the same process to add the FreeForm logo to the baseof the model using the image file in the Patterns folder.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 19

    Having completed the figure andbase, proceed with building in the

    figures articulation as shown inthe following steps.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 20

    Separate the arm from the body by cutting and pasting the clay as a new piece.

    To create the articulation pin, create a new piece and sketch the desired shape of the pin itself.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 21

    Place the pin in the location of thejoint and create a positive offset of the

    pin to allow for play in the joint.

    Use the Remove Clay From option inthe Object List to subtract the mass of

    the offset pin from the body, andrepeat the step for the arm.

    Delete the offset pin when finished tocreate a joint in the figure thatwill have built-in articulation in

    the output prototype.

    Repeat this process where desiredand according to your design andengineering needs.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 22

    Repeat the process of creating the pin to create a free-fitting joint between the figure and base.

    Be sure to combine the final pin with the models feet.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 23

    This same basic workflow can beadapted and modified to create any

    number of character sculpts.

    It has been designed with the traditional

    sculptor in mind and generatesmaximum productivity using the mostfundamental tool sets within the

    FreeForm application.

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    2007 SensAble Technologies, Inc. All rights reserved.Brand and product names are trademarks or registered trademarks of SensAble Technologies, Inc. except where noted. 24

    Action Figure, Captain SensAble,designed and modeled by Joe Menna using

    the FreeForm Modeling system.