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Work with multiple objects Modify color in objects Apply effects to objects and text Apply a style to objects Unit Lessons

Work with multiple objects Modify color in objects Apply effects to objects and text Apply a style to objects Unit Lessons

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Work with multiple objects

Modify color in objects

Apply effects to objects and text

Apply a style to objects

Unit Lessons

Fireworks provides many tools for modifying objects

Objects can be combined with others to become new shapes

You can apply fills, strokes and effects to objects using the Property inspector

Working with Objects

Objects can be joined using the Group command

Group objects are treated as one unit

Ungrouped objects maintain their original appearance

Working with Objects

Combine Paths Options

Fireworks offers six ways to the paths of two or more vector objects– Join– Split– Union– Intersect– Punch– Crop

Combine Paths OptionsJoin – Combines the paths of two or more

objects to create a single merged object– Includes all points on both paths– Overlapping area appears empty– Can be used to join selected end points

of open paths

Combine Paths OptionsSplit– Splits the path of two or more objects

that had been combined using the Join command

Union– Creates a path that is the sum total of all

selected areas

Combine Paths OptionsIntersect– Creates an object by eliminating

everything except the overlapping areas of the selected objects

Punch– The topmost object carves its shape

through all lower selected objectsCrop– The topmost path removes the areas of

the paths beneath it

Arrange CommandsArrange commands change the location of objects on the canvas– Bring to Front– Bring Forward– Send Backward– Send to Back

Align CommandsAlign commands allow you to align objects in relation to each other by their sides or centers

You can also distribute objects vertically and horizontally using the Align command

Align options are available in the Modify menu or Align panel

Modifying ObjectsVector objects can be modified by – Applying fill color, gradients and

patterns– Changing stroke color, texture, type

of edge, opacity and blend mode

GradientsGradients are two or more colors that blend into each other in a fixed design– Gradient options are found in Property

inspector– Fireworks includes preset gradients– Gradients can be edited with new

colors

PatternsPatterns are chosen from the Fill category list arrow– There are many preset pattern fills– Pattern fills can be modified– Patterns can be previewed in the

Property inspector– You can create a custom pattern

using a bitmap file of your own

Edges and TexturesEdges refer to the edge of a fill applied to a vector object

The type of edge (hard, soft or feather) make it appear to blend or fade into the background

Edges and TexturesTextures can be applied to fills to create a tactile illusion

Custom textures can be created from bitmap files

Working with EffectsEffects are like filters that add the illusion of depth and dimension to objects

Examples of effects include drop shadows, blurs, and glows

Effects are found in the Property inspector

Working with EffectsMultiple effects can be applied to objectsThe Edit and arrange effects list in the Property inspector lets you– Change effect settings– Temporarily hide an effect– Rearrange order of effects– Adjust opacity of effects

Working with EffectsRearranging the order of effects allows you to see different versions of the same graphic

Check mark indicates effect is

active

Understanding FiltersFilters are very similar to effects

– Found under Filters menu

– Are not listed in Edit and arrange effects list in Property inspector

– Cannot be temporarily hidden or rearranged

Understanding OpacityOpacity is the amount that an object is opaque or transparent– Completely opaque = 100% opacity– Completely transparent = 0% opacity

Opacity settings are found in Layers panel and Effects section of Property inspector

Working with StylesStyles are preset attributes that can be applied to text and objectsStyle attributes include– color– texture– type of edge

Preset styles are found in the Styles panel

Working with StylesStyles can be renamed and edited

The Edit Styles dialog box allows you to control which attributes the style should apply– Example: Deselect the Font and Text

Size check boxes to maintain the original font style and size

Working with StylesYou can create your own custom styles and add them to they Styles panel– Create an object and apply formatting

to it– Select object– Click New Style button in Styles panel

Working with StylesCustom styles appear at the bottom of the Styles panel

Custom style named Metallic

Glow

Using Plug-ins

Plug-ins are mini applications that add features or enhancements to other software applications– Eye Candy 4000 LE made from Alien

Skin products is an example of a plug-in

Using Plug-ins

Adobe Photoshop plug-ins are accessible in Fireworks– Open Fireworks Preferences dialog

box– Click Folders tab to access folders

containing Photoshop plug-ins– Click Import tab to determine how

Fireworks translates layers and text