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Work-integrated Learning (WIL) On-line Community. Anita M. Todd Associate Professor Division of Professional Practice University of Cincinnati. Agenda. Introduction The Spark Purpose Research Project Methodology Research Questions Theoretical Framework Research Design. Cycle 1 and 2 - PowerPoint PPT Presentation
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Work-integrated Learning (WIL)
On-line CommunityAnita M. Todd
Associate ProfessorDivision of Professional Practice
University of Cincinnati
Agenda• Introduction• The Spark• Purpose• Research Project• Methodology• Research Questions• Theoretical
Framework• Research Design
• Cycle 1 and 2– Sample– Data Sources– Analysis– Findings
• Discussion– Community
Design– Theory
Modifications• Limitations• Future Research• Thank You
Anita M. Todd
• 02–Pres.: Asst./Assoc. Professor, Professional Practice, UC – EE, EE ACCEND– IT Responsibility– SWE Faculty Advisor
• 95-02: Director, Engineering Cooperative Education, PSU• 89-95: Product Development Engineer, Cummins Engine
Company• BS ME (89) Penn State, M Ed. (05), D. Ed. (Exp. 11) UC• Four co-op experiences
– Cummins Engine Company, NY / Walt Disney World, FL
• Actively involved in regional, national, international co-op/intern organizations
University of Cincinnati
• Urban research university– Public, 37,000+ students
• Founded cooperative education in 1906• More than 5000 placements per year
– 1600+ companies– US and abroad
• Mandatory programs– Engineering and Applied Science– Design, Architecture, Art, Planning
• Optional Programs– Business– Arts and Sciences
Program Specifics• Start co-op in sophomore year• Four to six quarters of co-op• Five-year program• Introduction to Cooperative Education• Individually meet with each student• Students complete learning objectives, student
project, student report, post co-op meeting• Employers complete employer assessment• Students registered with university – 0 credit• EE Program
– 40-50 per class year– 200 student load
The Spark
• Concerned about student engagement with the university while at work
• Students not talking about their co-op experiences amongst themselves
• Technology today allows us to engage students
• Social networking extremely popular
• Believe there is a missed opportunity for learning at work
Literature ReviewBenefits of student engagement
• Linking colleagues and friends, and creating networks (Maidment, 2006; Mayer, 2002; Roberts-DeGennaro, Brown, Min, & Siegel, 2005)
• Linking university and curriculum lecturers to students (Mayer, 2002; Roberts-DeGennaro et al., 2005)
• Creating a venue for seeking advice/strategies/resources/cognitive support/psychological and emotional support (Hatton & Smith, 1995; Maidment, 2006; Mayer, 2002; Paulus & Scherff, 2008; Roberts-DeGennaro et al., 2005)
• Receiving timely information related to their field practicum (Roberts-DeGennaro et al., 2005)
• Creating a communal knowledge database (Roberts-DeGennaro et al., 2005)
• Providing a venue for students to compare and contrast experiences (Keegan, 2007; Mayer 2002)
• Providing an additional method of reflection (Hayward, DiMarco, Kranz, & Evans, 2001)
• Supporting a collective process of learning (Keegan, 2007)• Learning to use computer mediated communication / virtual
communities (Canale & Duwart, 1999; Witmer, 1998)
Literature Review
• Few studies attempted to link engagement to leaning– Students learned practical
knowledge– Students learned through
interaction, collaboration, and reflection
Literature Review
• Technical engagement– Wide variety of technologies– Primarily non-technical majors– Primarily female
Research Project
• Phase 1 – Design-based research study to
develop a WIL online community for students at work
• Phase 2– Assess effect on student learning
• Social interaction• Collaboration• Reflection
MethodologyDesign-based research stems from the works of Brown (1992)
and Collins (1992). • The simultaneous development of a learning environment
while refining learning theories.• This process takes place over continuous cycles of design,
release, evaluation, and redesign (Cobb, 2001; Collins, 1992).
• The research must lead to sharable theories.• The research must account for how the design functions in
an authentic educational setting.• The research should be documented such that it shows how
the environment development process connects to the outcomes of the design and learning theory.
Design-based Research Collaborative 2003
Research Questions • How can students’, employers’, faculty,
and field experts’ prior knowledge and experience be considered in the online community design?
• How can students’, employers’, faculty, and field experts’ design ideas and experiences using the online community influence the design of the community?
• How do students’, employers’, faculty, and field experts’ design ideas and experiences using the online community influence the underlying community design theories?
Theoretical Framework
Community-Based Online Learning Model
(Palloff & Pratt, 2003)– People– Purpose– Process
• Social Interaction and collaboration
• Reflection
Research Design• Cycle 1
– Faculty, field experts• Focus groups/survey
– Students, employers• Survey
– Develop Prototype Community
• Cycle 2– Faculty/Field Experts/Students/Employers
• Review Community/Complete Survey
– Finalize Community Design
Cycle 1 – Initial Community Development
Sample
Sample Total %
Students 30 32
Faculty 14 15
Employers 39 42
Field Experts 10 11
Total 93 100
Analysis
• Transcribed focus groups• Downloaded survey responses• Coded comments by gender and
status• Categorized by theoretical
framework– People, Purpose, Process
• Organized into themes
Findings
Sample Total %
Students 30 32
Faculty 14 15
Employers 39 42
Field Experts 10 11
Total 93 100
Findings
• Process– Ideas to support interaction and
collaboration (professional and social)• Synchronous/asynchronous discussions, event
posting, internal e-mailing, e-mentoring, wiki, file share, networking, group projects, etc.
• Purpose – Need for a purpose/goal– Need to be professional– Practical Considerations
• Privacy/security, unwanted spam, time commitment
Findings
• People– Being connected/making connections– Being “in the know”– Concerns about over-sharing
• Other– Concerns about two many networks– Concerns about student
communication skills
Cycle 2 – Initial Community Design
Prototype Community
Sample
57% retention rate
Sample Status Total %
Students 16 30
Faculty 9 17
Employers 20 38
Field Experts 7 13
Total 53 100
Analysis
• Downloaded survey responses• Coded comments by gender and
status• Categorized by theoretical
framework– People, Purpose, Process
• Organized into themes
Findings
Category of Comments
Number of Comments
Rank
Total Total
Purpose 302 1
Process 169 2
People 101 3
Other Relevant 8 4
Other Irrelevant 228
Total 808
Findings
• Purpose– Value/purpose and netiquette
• Need emphasis• Too text heavy• Professional
– Practical Considerations• Font, format page to page, graphics• Menu, security notices• Moderation and oversight
Findings
• People– Strength of resource section and calendar– Add RSS Feed– Home page with latest updates
• Process– Value of collaborative elements– Concern about depth of reflection
• Other– Too many social networks
Discussion
• Community design– Let’s take a look
• Enhancements to the Model for Community Based Online Learning– More emphasis on over sharing
• Moderation can help
– Too many social networks• Consider other platforms
– Concern about student communication
Limitations
• Engineering based• Full-time alternating co-op
program based
Future Research
Does the community meet the goal of increasing:– Social Interaction– Collaboration– ReflectionDoes this affect learning?
Comparing software platformsEffect on communication skills
Thank You
• OCEA– Provided a research grant
• University of Cincinnati– Provided a co-op student – Supporting faculty research– Provided a faculty development
grant for next phase
Anita M. ToddAssociate Professor
Division of Professional PracticeUniversity of Cincinnati
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