Wod Lich

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    HOW TO CREATE A LICH IN THE WORLD OF

    DARKNESS

    I have been browsing the World of Darkness sites on the Internet recentlyand I have noticed several people have posted their versions of the AD&D Lichfor the World of Darkness. Each submitted the Lich as a new type of creature inthe WoD with its own set of abilities and powers. !nfortunately" most of themwere WAAAAA# too powerful. $his got me thinking about the Lich %they werealways a favorite of mine and the various ways one could go about creating onein the WoD. $hen it occurred to me that you D'($ have to create a new type ofbeing to create a Lich in a WoD setting" the good old guys %and gals at WhiteWolf have already given us all we need to do it)

    All you need to create a WoD Lich are the following books*

    A World of Darkness: Sorcerer +WoD*,The Bygone Bestiary +--

    Mage the Ascension/*$AWorld of Darkness: Mummy 2nd editionWoD*/0

    Vampire Players uide123!lysium "may#e$EL#

    The %n&uisition "may#e$I(4Bastet "may#e$-A,

    'lan#ook (osferatu "may#e$5-(

    $hese books contain all you will need to bring your Lich to %unlife) 'nceyou gain access to the proper books %tomes6 you simply follow these easy %6

    steps*

    7. 8ollow the character creation process listed in the WoD*,orcerer book. ALich obviously would not be a $rue /age %although he might have been atone time the power of his Avatar would have gone into making him theundead creature that he is %much the same way a 1ampire cannot be a$rue /age.

    0. 5hoose the following /erits and 8laws for the Lich*

    Immortal %9 point /erit +WoD*,(ight ,ight %: point /erit WoD*,

    Iron Will %; point /erit WoD*,Innate /agic Ability 5hill $ouch* : dice of damage %< point /erit 123%/I3=$ be found in /age players guide as well

    Alien Appearance %7+< point 8law --1ulnerability $rue 8aith %: point 8law --1ulnerability 2hylactery %; point 8law --'ffensive to Animals %7 point 8law WoD*,>otting %:+< point 8law +WoD*/0

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    ,tench %7 point 8law 5-(Special friend (3 point Merit) WoD:SCompulsion (1 point Flaw) Researchin and learnin new rituals !"#(and other "la$ers #uides as well)"ath %atural: &phemera (' point Merit) WoD:S

    nachronism ( point Flaw) WoD:M*echopho+ic (, point Flaw) WoD:M('$E* Italici?ed /erits and 8laws are optional but very appropriate.

    :. #ou should also buy the following ,pecial Advantage for the Lich withfreebie points*

    Armor* : soak dice for physical damage %: points --

    ;. $he following -ackgrounds would be appropriate for the Lich*

    Age +EL#

    Arcane +WoD*," /*tA8amiliar WoD*,Influence /*tALibrary /*tA/ilitary 8orce EL# %could represent a powerful group of beings the Lich

    controls/ob I(4 %could represent a group of undead minions the Lich

    controls>elic WoD*,>etainers /*tA %could be 7 or more intelligent undead minions>esources /*tA

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    ,ummoning %Daimonic and /aterial for summoning different types ofspirits to animate the Lichs minions

    Alchemy for creating the potions and eliCirs which preserve the body ofthe Lich and the bodies of his minions

    9. 8inally fill out the details %(ame" age" birthplace" history" motivations" etc.and there you have it. 2retty simple huh6

    '" '. 8or those of you who do not have access to some of the books Imentioned above" here are the descriptions of some of the /erits" 8laws and-ackgrounds I mentioned. I WILL ('$" however add all of the information foundin the World of Darkness* ,orcerer book. It would be too much typing" Idprobably get sued by White Wolf %because who would buy the book if they couldget it free here" right and the book is DE8I(I$EL# worth the 7B.FF %!.,. that Ipaid for it. I highly recommend it to all of you" especially if you run a /age

    campaign %imagine the look on your 25s faces when their newest enemy keepsthrowing lightning bolts or creating some other obviously mystical effect andnever incurs paradoC)

    M!)%TS * +,AWS

    Alien Appearance "-./ point +la0$ 1BB#our appearance is notably different and unsettling. Whispers follow

    wherever you walk" children stare or look away and enemies can always findpeople who remember your passing. #ou are more noticeable" more easilypicked out in a crowd and more memorable to strangers. A 7+point flaw might

    represent a minor blemish while a !L# alien)

    Vulnera#ility "2./ point +la0$ 1BB8or all their vast powers" some supernatural beings seem to have one

    chink in their armor" one bane to their eCistence. #ou possess a 1ulnerability" asubstance" element" or power which will harm or even kill you. $he level of thisflaw determines whether you weakness can simply harm or weaken you or " if itcan destroy you. Damage caused by a 1ulnerability 5A(('$ be soaked) Anormal" weakening vulnerability causes 7 =ealth Level of aggravated damageper turn a mortal one causes : =ealth Levels of Aggravated damage per turn of

    contact. ECamples*+la0 Weakness0 points #ou can be fatally inGured by something thats nearly

    impossible to acHuire %=oly Lance of Longinus" theperfume of the Emperor of 5athay" or weakened bysomething very rare %dragons blood" naphtha" the biteof an Egyptian asp" panthers breath.

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    : points #ou can be inGured by something very rare orweakened by something that is moderately rare%mistle toe" garlic" a mirror" silver" /agick.

    ; points #ou can be fatally inGured by something moderately

    rare or weakened by something common %iron" fire"sunlight.

    < points you can be fatally inGured by something common.

    ffensi3e to Animals "- point +la0$ 1WoD:S8or some reason animals are uneasy in your presence and fearful of your

    touch. 2erhaps #'! have been touched by something in your arcane practicesperhaps you are cursed or related to a cursed family bloodline %or perhaps youare actually a mystically preserved undead sorcerer. 8or whatever reason"animals are Gittery around you. Add J0difficulty or subtract 0 dice from your dice

    pools whenever youre dealing with a beast in story terms" it doesnt like you andyou dont like it" either.

    )otting "4./ point +la0$ .WoD:M2$he magic that preserves you body is" wellKnot Huite perfect. As a result"

    you body appears to be rotting. $here may be places on your body that whereyour skin is torn or you muscles and@or bone may show through. #ou suffer a J7to J: difficulty on all ,ocial rolls" depending on the level of decay.

    Stench "- point +la0$ 1'B(Its pretty simple" you ,$I() #ou body constant emits an odor of rot. -e

    cause of this" you receive 0 dice to your ,tealth dice pools against any creaturethat can smell unless you are upwind.

    Compulsion (1 point Flaw) Researching and learning new rituals VPG(and other Players Guides as well)

    #ou have a psychological compulsion of some sort" which can cause youa number of different problems. #our compulsion may be for cleanliness"perfection" bragging" stealing" gaming" eCaggeration %magical research or Gusttalking. A compulsion may be temporarily overcome by spending a point ofWillpower but is in effect at all other times.

    Path Natural (5 point erit) !o"#$#ou are a natural at some mystic path. 8or whatever reason %inborn talent"

    powerful heritage" past life" supernatural bargain" etc." youve got an affinity toone certain type of magic. ,elect '(E magic path. 8rom this point on you payonly three+Huarters of the normal cost %rounding down when buying advancedlevels or rituals for that path '(L#) $his /erit can only be purchased once.

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    %nachronism (& point Flaw) !o"#&=aving been around for so many years" you find it increasingly difficult to

    keep up with the times. An intelligence roll is reHuired whenever you have to dealwith something modern. If the roll fails" use the number of net failures as anegative modifier to your attempts.

    'echophoic ( point Flaw) !o"#&$he blossoming of technology over the last 7, A5$I1E 8>EE-IE 2'I($, =!/A(I$# /'D.

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    Military +orce 1!,7$his -ackground represents the forces" be they civilian or military" that an

    ancient being controls. Each dot determines the number of individuals and theirtraining. ,torytellers should feel free to allow the character to control moreindividuals with less training %e.g. With 0 dots the character could control a ;F

    person mob. 8or a Lich this could represent skilled or slightly more powerfulundead minions. 7< person mob" unorgani?ed and untrained %student rebels"

    street gang 0< person team with some combat training %police" crime

    family ;F person platoon" all combat trained %,WA$ team" army

    reserves 9< person troop" all veterans %mercenary soldiers" terrorist

    units 7FF+person company" elite troops %,pecial 8orces"

    intelligence unit

    Mo# 1%(8$his -ackground actually represents a group of like+minded religious

    believers who help and assist an InHuisitor in a particular region. 8or a Lich itwould probably represent a group of near mindless undead minions or very weakminions of average intelligence.

    0 people %minions

    ; people %minions

    9 people %minions

    7< people %minions

    0< people %minions

    SP!'%A, ADVA(TA!SArmor "-.9 points$ .BB

    $his advantage represents the amount of damage a creature my naturallysoak" due to leathery hide" scales" spines" etc. $his armor allows a creature tosoak aggravated damage as well as non+aggravated. $he cost is determined bythe amount of protection this Advantage gives.

    Points Armor

    7 pt 7 soak die %thick fur or hide0pts 0 soak dice %horny scales" spiny ridges:pts : soak dice %shell" thick chitin;pts ; soak dice %dragonhide" metal plating

    ('$E* I gave the Lich : soak dice because %as the AD&D rules say the Lich isimmune to weapons of less than J7 enchantment and has a pretty low A5. If youor your ,toryteller thinks this is too high" change it)