WK 3 - Gameplay Controls Interface

Embed Size (px)

Citation preview

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    1/26

    WK 3I. Elements of Game-play

    (10 min Break)

    II. Controls and Interface

    or

    So what is this interactivity thingy all about anyway?

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    2/26

    REVIEW:

    What is a GAME? DEFINED RULES

    DEFINED SPACE

    GIVEN SET OF COMPONENTS

    SET OF VICTORY CONDITIONS

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    3/26

    How to critically analyze &

    brainstorm a VIDEO game: Starting point: The 10 Commandments of

    Game Design

    (Then break it down by)

    Mechanics

    Flow

    Atmosphere Innovation

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    4/26

    Followed by a

    Quick Case Study:

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    5/26

    I. Elements ofGame Play 1) What Does Play Mean?

    2) Story and Plot

    3) Unique Solutions

    4) Non-Linearity

    5) Modeling Reality

    6) Teaching the Player

    7) The Gut Factor

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    6/26

    1) What Does Play Mean? Gameplay includes all player experiences

    during the interaction with game systems.

    Proper use is coupled with reference to"what the player does".

    Includes: story quality, ease of play, and

    overall desirability of a game.

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    7/26

    Gameplay Not to be confused with Game

    Mechanics: the construct of rules intended

    to produce an enjoyable game orgameplay.

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    8/26

    Creativity

    (Art / Writing) Programming

    Marketing

    Remember this?

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    9/26

    2) Story and Plot Story & Plot are fundamentally linear

    The basic elements of linear plot are:

    Conflict

    Rising Action

    Climax

    Falling ActionResolution

    (more info in Wk 5 & 6)

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    10/26

    The unwritten rule If someone is telling a story and changes

    the facts it is often very confusing and

    unbelievable.

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    11/26

    Story and Plot But if one is the CREATOR of the story

    has control of the plot

    then perhaps there is no need for to be linear yet all too often we think we must

    because the story receiverexpects it

    or at least we thinkthey do!

    (This is a problem.)

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    12/26

    3) Unique SolutionsAnticipatory Systems vs. Complex Systems

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    13/26

    THE CHAOTIC RESULT:

    Emergence (Emergent Properties)

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    14/26

    4) N

    on-Linearity

    [See Rouse Ch. 11 for more on story]

    Storytelling

    Multiple Solutions

    Order

    Selection

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    15/26

    5) Modeling Reality

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    16/26

    6)T

    eaching the Player Tutorials?

    Simple Actions

    Increasing Complexity Reward the Player

    Learning Experience

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    17/26

    7)The Gut Factor What makes a good game? As a designer you

    will be expected to intuitively know the rightanswer! Its an Art form an internalized

    understanding! Its about experience, integrity,and ability!

    [Rouse p. 115]

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    18/26

    **10 MIN BREAK?**

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    19/26

    II. Controls and Interface 1) Input/Output

    2) Controls

    3) Game World Feedback

    4) Good artists borrow

    5) The Future

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    20/26

    1) Input/OutputGame Mechanics: the construct of rules intended

    to produce an enjoyable game or gameplay.

    Rule #1: There is an Input/Output relationshipcreated through the Mechanics which willdetermine the success of the Gameplayimplementation regardless of other factors.

    Rule #2: You pretty much get to make the rest upas you go along.

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    21/26

    2) C

    ontr

    ols

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    22/26

    3) Game Wo

    rld Feedback

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    23/26

    4) G

    ood artists b

    orrow

    great ones steal!

    Dont reinvent the wheel!

    If it isn't broke dont fix it!

    Build on what has gone before!

    Learn from the mistakes of others!

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    24/26

    What we are really talking about here is

    INTERACTIVITY!

    [If it doesnt require interactivity, make a movie out of it instead.]

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    25/26

    The Future?

  • 8/8/2019 WK 3 - Gameplay Controls Interface

    26/26

    HW:

    Read Ch 1-4 of Schell to reinforce this stuff.

    Reminder: D1 is due in 2 weeks! (Wk 5)