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Bell Labs Technical Journal July–September 1998 79 Introduction Traditional telephony uses circuit-switching tech- nology, in which necessary resources such as bearer channels are allocated by the network for the duration of a phone call. In contrast, voice-over-Internet proto- col (IP) employs packet-switching technology, which decomposes voice into IP packets. Each packet is then transmitted over an IP network and reassembled at the other end without pre-allocating any circuit con- nections. While the recent rise of voice-over-IP as an alternative to circuit-switched telephony may indicate the dawn of a new era for wired telephony (such as the recent interest in international calling via IP net- works), many questions remain in the area of wireless voice and data services for Advanced Mobile Phone Service (AMPS) and personal communications ser- vices (PCS). For example: Will wireless voice-over-IP gain momentum in a way similar to its wireline counterpart? What are the implications for the design of third-generation (3G) wireless systems, whose standards are being defined as part of the International Mobile Telecommunications Wireless Voice-over-IP and Implications for Third-Generation Network Design Jin Wang, Peter J. McCann, Patvardhana B. Gorrepati, and Chung-Zin Liu The recent rise of voice-over-Internet protocol (IP) as an alternative to circuit-based telephony poses some serious questions to the wireless community. Will wireless voice-over-IP and multimedia-over-IP gain momentum over their circuit-based alter- natives? Should the design of third-generation (3G) wireless systems take these alter- natives into account? In this paper we describe two models of wireless voice-over-IP and discuss additional requirements necessary to support business-grade-quality voice in the face of mobility. The case studies we present assumed an air interface of IS-95 code division multiple access (CDMA) or IS-136 time division multiple access (TDMA). The results of our studies show that business-grade voice-over-IP may not be economical for the licensed cellular and personal communications services (PCS) radio spectrum because the cost of licensing the cellular/PCS radio spectrum is high and the circuit-mode air interface is already efficient. To compete in various markets, however, 3G networks should efficiently support both wireless voice-over-IP and multimedia-over-IP. To do this, 3G networks should meet the challenge of seamless packet data handoffs and deep compression of user data protocol (UDP)/IP headers. Efficient support for wireless multimedia-over-IP may be even more critical (com- pared to voice-over-IP) for helping packet-based 3G multimedia such as H.323 to compete with its broadband integrated services digital network (B-ISDN) counter- part. As wireless voice and data converge in the 3G world, betting on packet-data mobility in addition to voice mobility may be a key to enabling the wireless industry to fuel the explosive growth of mobile subscribers worldwide.

Wireless voice-over-IP and implications for third-generation network design

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Bell Labs Technical Journal ◆ July–September 1998 79

IntroductionTraditional telephony uses circuit-switching tech-

nology, in which necessary resources such as bearer

channels are allocated by the network for the duration

of a phone call. In contrast, voice-over-Internet proto-

col (IP) employs packet-switching technology, which

decomposes voice into IP packets. Each packet is then

transmitted over an IP network and reassembled at

the other end without pre-allocating any circuit con-

nections. While the recent rise of voice-over-IP as an

alternative to circuit-switched telephony may indicate

the dawn of a new era for wired telephony (such as

the recent interest in international calling via IP net-

works), many questions remain in the area of wireless

voice and data services for Advanced Mobile Phone

Service (AMPS) and personal communications ser-

vices (PCS). For example:

• Will wireless voice-over-IP gain momentum in

a way similar to its wireline counterpart?

• What are the implications for the design of

third-generation (3G) wireless systems, whose

standards are being defined as part of the

International Mobile Telecommunications

♦ Wireless Voice-over-IP and Implications forThird-Generation Network DesignJin Wang, Peter J. McCann, Patvardhana B. Gorrepati, and Chung-Zin Liu

The recent rise of voice-over-Internet protocol (IP) as an alternative to circuit-basedtelephony poses some serious questions to the wireless community. Will wirelessvoice-over-IP and multimedia-over-IP gain momentum over their circuit-based alter-natives? Should the design of third-generation (3G) wireless systems take these alter-natives into account? In this paper we describe two models of wireless voice-over-IPand discuss additional requirements necessary to support business-grade-qualityvoice in the face of mobility. The case studies we present assumed an air interface ofIS-95 code division multiple access (CDMA) or IS-136 time division multiple access(TDMA). The results of our studies show that business-grade voice-over-IP may notbe economical for the licensed cellular and personal communications services (PCS)radio spectrum because the cost of licensing the cellular/PCS radio spectrum is highand the circuit-mode air interface is already efficient. To compete in various markets,however, 3G networks should efficiently support both wireless voice-over-IP andmultimedia-over-IP. To do this, 3G networks should meet the challenge of seamlesspacket data handoffs and deep compression of user data protocol (UDP)/IP headers.Efficient support for wireless multimedia-over-IP may be even more critical (com-pared to voice-over-IP) for helping packet-based 3G multimedia such as H.323 tocompete with its broadband integrated services digital network (B-ISDN) counter-part. As wireless voice and data converge in the 3G world, betting on packet-datamobility in addition to voice mobility may be a key to enabling the wireless industryto fuel the explosive growth of mobile subscribers worldwide.

80 Bell Labs Technical Journal ◆ July–September 1998

2000 (IMT-2000) effort within the

International Telecommunication Union (ITU)?

In this paper, we describe two models of wireless

voice-over-IP, followed by a discussion of additional

requirements necessary to support business-grade-

quality voice services in the face of mobility. Within

this discussion, we briefly describe the concept of the

IMT-2000 “family of systems” and the 3G network-to-

network interface (NNI) in the context of packet-data

mobility. Next we examine some basic economics of

the AMPS/PCS wireless business that uses the licensed

radio-frequency (RF) spectrum. We then present two

case studies: the IS-95 code division multiple access

(CDMA)1 and the IS-136 time division multiple access

(TDMA).2 CDMA and TDMA represent the major cir-

cuit-mode voice technologies of the AMPS/PCS wire-

less business using licensed radio spectrum. The results

of our studies show that business-grade voice-over-IP

may not be economical for the licensed cellular/PCS

radio spectrum because the cost of licensing the radio

spectrum is high and the circuit-mode air interface is

already efficient. Increased global competition in vari-

ous markets, however, makes it important for 3G net-

works to efficiently support both wireless

voice-over-IP and multimedia-over-IP. To accomplish

this goal, 3G networks should meet the challenge of

seamless packet data handoffs and deep compression

of user data protocol (UDP)/IP headers. After summa-

rizing the two case studies, we discuss other implica-

tions for 3G network design.

Two Models of Wireless Voice-over-IPConsider the 3G/IMT-2000 network reference

model, as shown in Figure 1. A 3G wireless system is

divided into a set of subsystems, such as the radio

access network (RAN) and the core network (CN).

Between the subsystems, IMT-2000 standards specify

well-defined interfaces like the NNI. The Internet

access is provided through interworking between the

CN and the IP network.

Depending on whether IP packets are transmitted

over the air (the “last hop”), voice-over-IP can take

two basic forms, as shown in Figure 2. In Model 1,

voice (from the mobile to the network) is decomposed

into IP packets and transmitted over the air using, for

example, IS-95 CDMA or IS-136 TDMA. This is also

referred to as last-hop voice-over-IP or packet-mode voice,

where the mobile itself is capable of supporting

UDP/IP. In contrast, Model 2 uses conventional circuit

voice over the air and employs a gateway like an

H.3233 within the wireless CN to convert the voice to

IP packets (and vice versa), without requiring addi-

tional software for the mobile unit. (H.323 is a popular

technology used in the wired network to support

wireline IP/Internet telephony.)

One advantage of Model 1 is its ability to enable a

wireless “packet-data only” service provider to offer

packet-mode voice as an alternative to circuit-data

voice and to compete with traditional wireless service

Panel 1. Abbreviations, Acronyms, and Terms

3G—third generationAMPS—Advanced Mobile Phone ServiceB-ISDN—broadband integrated services digital

networkCDMA—code division multiple accessCN—core networkDS0—digital signal level 0GSM—Global System for Mobile

CommunicationsIMT-2000—International Mobile

Telecommunications 2000IP—Internet protocolISM—industrial, scientific, and medical radio-

frequency bandITU—International Telecommunication UnionIWF—inter-working functionLAC—link access controlMSC—mobile switching centerMT—mobile terminalNNI—network-to-network interfacePCS—personal communications servicesPPP—point-to-point protocolRAN—radio access networkRF—radio frequencyRLP—radio link protocolRTP—real-time protocolSACCH—slow associated control channelSYNC—synchronization and trainingTCP—transmission control protocolTDMA—time division multiple accessUDP—user data protocol

Bell Labs Technical Journal ◆ July–September 1998 81

providers. The sections that follow present an in-depth

view and analysis of Model 1.

Requirements for Business-Grade-Quality VoiceCircuit-based cellular/PCS wireless systems pro-

vide voice services with business-grade quality—that

is, with low latency and with voice clarity as well,

even in the face of high mobility. (Roughly speaking,

voice latency is a measurement of time delay between a

speaker at one end and a listener at the other end of a

phone connection.) For wireless IP telephony to pro-

vide voice services with quality comparable to its cir-

cuit-based counterpart and to do so in the face of

mobility, it must meet two additional requirements,

described in this section.

Requirement 1: The latency of packetized voice

should not exceed that of circuit voice—that is,

the packetization interval of voice-over-IP should

not exceed 20 ms, which is the interval of voice

frame transmission used in CDMA and TDMA cir-

cuit-mode voice. This latency requirement also

implies that to reduce time delay for a mobile user

visiting a remote cellular network, the roamer’s

mobile unit should be assigned a dynamic IP

address local to the visited cellular network.

Consider, for example, a mobile-to-mobile IP

phone call between two roamers whose home

networks are hypothetically at the North Pole and

South Pole, respectively. If the mobile units were

assigned the IP addresses of their respective home

networks, the potential delay could be quite long.

The combination of IP tunneling (between the vis-

ited network and each home network) and rout-

ing (between the two home networks) would take

an around-the-world trip, even though the two

roamers might be physically close to each other

and served by the same radio cell.

To enable 3G networks to compete in various

UIM MT RAN CN

UIM-MTinterface

MT-RAN(air)

interface

RAN-CNinterface

3G/IMT-2000Network Reference Model

CN

NNI IP network/PDN

3G – Third generationCN – Core networkIMT-2000 – International Mobile Telecommunications 2000MT – Mobile terminalNNI – Network-to-network interfacePDN – Packet data networkPSTN – Public switched telephone networkRAN – Radio access networkUIM – User identity/interface module

Figure 1.The 3G/IMT-2000 network reference model and Internet interworking through the core network.

82 Bell Labs Technical Journal ◆ July–September 1998

markets and to make the first model of voice-over-IP

viable, 3G network designers should consider the fol-

lowing design guideline:

3G Network Design Guideline 1: If applications

like voice-over-IP and multimedia-over-IP are impor-

tant, 3G systems should be designed to support the types

of applications that require low end-to-end latency.

The guideline above implies that 3G networks

should support short packetization intervals and

dynamic IP address assignment by both visited and

home wireless networks and should manage IP-related

resources efficiently.

Requirement 2: Packet data handoffs that must

be performed as a user is moving or drifting

around should be as seamless as those made for

circuit voice, with minimum packet loss. This

ensures that regardless of whether circuit voice or

packet voice is used, the mobile user will always

experience the same or similar voice quality, even

in the face of high mobility. For example, during a

conversation such as the one shown in Figure 3,

the mobile user is crossing the boundary of cellu-

lar coverage areas while saying “Honey, I love you!”

The network should ensure that the person listen-

ing is able to hear the complete sentence without

any momentary interruption or disturbance,

regardless of whether circuit-mode or packet-

mode voice is used.

In the above example, a cellular coverage area can

be either a radio cell, an area that an interworking

function (IWF) is responsible for, or a mobile switch-

ing center (MSC). An MSC typically has multiple

packet data IWFs for improved scalability and load bal-

ancing. Each IWF is responsible for a “packet routing

zone” that consists of multiple radio cells. As such,

packet data handoffs can be either intra-IWF, inter-

IWF, or inter-MSC. The latter case can be either intra-

family handoffs, such as from a CDMA MSC to

another CDMA MSC (from the same equipment ven-

dor or a different vendor); or inter-family handoffs, for

instance, from a Global System for Mobile

Communications (GSM) MSC to a CDMA MSC.

Third-generation mobile terminals capable of

inter-family roaming and even handoffs will typically

support multiple radio interfaces, shown in Figure 4

as the mobile terminal (MT)-RAN air interfaces. A

common 3G NNI, which is being defined by the

IMT-2000 and the ITU, will allow roaming and mobil-

ity across the boundary of the IMT-2000 family of sys-

tems. Such a common NNI is vital to realize the

CN – Core networkGW – GatewayMT – Mobile terminal

PSTN – Public switched telephone networkRAN – Radio access networkUIM – User identity/interface module

Model 1Packet-mode

voicePacket data

(wireless network) Packetdata

Model 2Circuit-mode

voiceCircuit voice

(wireless network)Packetdata

UIM MT RAN CN

Internet

PSTN

H.323GW

H.323GW

Figure 2.Two models of wireless voice-over-IP and their relation to the IMT-2000 network reference model.

Bell Labs Technical Journal ◆ July–September 1998 83

promise of the 3G vision. As competition intensifies,

different 3G family members (such as GSM and

CDMA) are increasingly being deployed in neighbor-

ing—or even the same—geographic regions.

Roaming across different family members, a phe-

nomenon that once was a concern only to globe-

trotting business executives and overseas travelers, is

now becoming a regional issue. For example, the

three neighboring coverage areas shown in Figure 3

could be served by a CDMA MSC, GSM MSC, and

TDMA MSC, respectively.

As a result, we can add to the second requirement

as follows:

• Packet data intra-IWF and inter-IWF hand-

offs must be as seamless (that is, completely

transparent) to the user as conventional cir-

cuit voice;

• Inter-MSC handoffs (inter-family or intra-fam-

ily) must be made as smooth (that is, a bit

bumpier, or less perfect, than seamless hand-

offs, because of hard handoffs) as voice; and

• Both types of handoffs must keep up with

advances in voice handoff technologies.

This discussion leads to the second 3G network design

guideline, described below.

3G Network Design Guideline 2: If multimedia-

over-IP in general and voice-over-IP in particular are to

provide the transparent quality services that mobile users

have come to expect, 3G systems should be designed to

support packet-data mobility in a manner as seamless as

CoverageArea 1

CoverageArea 2

CoverageArea 3

… you!

Honey, I love …

Packet datahandoff*

Packet datahandoff*

* Two cases: Inter-IWF handoffs or inter-MSC handoffs.For the latter, the handoffs can be either intra-family(for example, from CDMA MSC to CDMA MSC), orinter-family (for example, from GSM MSC to CDMA MSC),or a mixture of both.

CDMA – Code division multiple accessGSM – Global System for Mobile CommunicationsIWF – Interworking functionMSC – Mobile switching center

Figure 3.A mobile user crossing the boundary of cellular coverage areas while holding a mobile phone conversation.

84 Bell Labs Technical Journal ◆ July–September 1998

that of its voice counterpart in various handoff scenarios.

This “betting on packet-data mobility” strategy

should come as no surprise to the pioneers and succes-

sors of the AMPS/PCS wireless business. In the pursuit

of their mobile communications “anywhere, anytime”

vision, they have placed huge technological and eco-

nomic bets on voice mobility and wide area coverage,

creating a whole new wireless industry almost from

the ground up. Indeed, millions of cellular and PCS

subscribers worldwide have demonstrated that they

are willing to pay a big premium (for example,

15 cents per minute in 19974) for voice mobility across

wide coverage areas, even though the per-minute cost

of a wired local phone call (cordless or otherwise) is

substantially lower. In a similar way, it is likely that

these subscribers and many new ones are willing to

pay a big premium for packet-data mobility across

wide coverage areas, even though the per-kilobyte

cost of a wired data session is substantially lower.

We argue that the intrinsic value of mobility lies in

something far beyond wireless. Cordless phone calls,

for instance, are transmitted over the air using analog

or digital wireless technology, but their coverage area

and mobility are very limited. As a result, the per-

minute cost of a cordless phone call does not com-

mand a premium over that of a typical wireline call.

The core value of voice mobility, therefore,

encompasses seamless mobile communication “any-

where, anytime.” So far, voice mobility across wide

coverage areas has contributed to the huge success of

cellular voice business. The second guideline,

3G Network Design Guideline 2, is a variation of the

same strategy with a focus on the data domain rather

than the voice domain.

Economics of Licensed RF Spectrum and Voice-over-IP Protocol Stacks

In this section we consider some basic economics

of the AMPS/PCS wireless business that uses licensed

RF spectrum. We also examine voice-over-IP protocol

stacks to lay the groundwork for case studies of CDMA

and TDMA.

2G – Second generationCN – Core networkIP – Internet protocolIMT-2000 – International Mobile Telecommunications 2000

MT – Mobile terminalNNI – Network-to-network interfacePDN – Packet data networkRAN – Radio access networkUIM – User identity/interface module

UIM MT RAN CN

UIM-MTinterface

MT-RAN(air)

interface 1

RAN-CNinterface

NNI

Inter-family

UIM MT RAN CN

UIM-MTinterface

MT-RAN(air)

interface 2

RAN-CNinterface

Non-IMT-2000systems

IMT-2000family of systems

2GCN

2GRAN

Intra-family

IP network/PDN

Figure 4.Inter-family roaming/mobility across an IMT-2000 family of systems vs. intra-family roaming/mobility.

Bell Labs Technical Journal ◆ July–September 1998 85

RF Bit EconomicsTo provide wide area coverage to their millions of

subscribers, major AMPS/PCS wireless service

providers pay a license fee for the exclusive rights to

use a particular band or bands of RF spectrum. In con-

trast, providers of wireless services using unlicensed RF

spectrum (such as the “industrial, scientific and med-

ical,” or ISM, band) must accommodate each other by

resolving any potential radio interference and conflicts.

Thus, AMPS/PCS wireless operators with licensed RF

bands have a big advantage: each has the sole right to

use its licensed RF spectrum, which typically has wide

area coverage. This privilege, however, incurs a price.

The cost of licensed RF spectrum has been calculated

within Lucent to average about 30% of a wireless

operator’s total operating expenses.

In a sense, the AMPS/PCS wireless operators are

in business to sell RF bits piece by piece to cellular

phone users. One way of selling RF bits piecemeal is

to provide cellular voice over the air, where an aver-

age cellular phone call in the U.S. lasts about 3 to 4

minutes. Another way is by transmitting packet data

over the air as either transmission control protocol

(TCP) or UDP traffic. While the average voice traffic

of a cellular voice call is highly predictable, the aver-

age amount of packet data transmitted over the air

on the basis of a per-data session is much less certain.

In fact, the RF bit economics of circuit voice tends to

use a wholesale model, because each call consumes a

relatively large quantity of RF resources, with some

highly predictable statistics (see the case studies later

in this paper). An added benefit is the economics of

scale, since voice traffic today dominates the wireless

network. Packet data tends to follow a retail model

because the connection time of data sessions can vary

significantly and RF resource usage is uncertain.

Consider the air interface of IS-95 CDMA

(described in detail in the CDMA case study presented

later in this paper). A voice call with full-duplex circuit

connections uses 9,600 b/s radio resources (called

“Rate Set 1”), with about a 40% level of voice activity

(or 60% silence) in each direction. During speech or

voice activity, compressed voice signal information, or

voice bits, are transmitted at about 8,550 b/s. A typical

voice call lasts about 210 seconds (3.5 minutes), and

on average consumes about 89 (8.55*210*0.4/8) KB

of RF resources in each direction, or 179 KB in total

for the full-duplex connection call. At such a “volume”

level of RF resource usage with highly predictable sta-

tistics, the “unit price” of circuit voice in U.S. cents per

kilobyte is about 0.24 to 0.29 cent, as summarized in

Table I. For simplicity, additional RF resources that

may be allocated dynamically during soft handoffs for

improved voice quality are not considered (see the

CDMA case study presented later in this paper for

more details).

In comparison, the “unit price” of packet data

ranged from about 4 cents to 25 cents per kilobyte

in 1997, according to a Lucent internal analysis.

This makes the unit price of packet data at least

10 times (4/0.29 = 13 > 10) more expensive than its

voice counterpart, which leads to at least three pro-

found implications:

• While the difference between the two pricing

models tends to decrease over time, the cur-

rent RF bit “retail model” for packet data seems

to work against voice-over-IP. (If we pretend

that the unit price of packet data is lower than

that of circuit data, then the “killer application”

for packet data would be voice-over-IP. This is

IS-95 CDMA Information or Voice Average duration Average cost per Total RF Unit price “Rate Set 1” voice bits activity of a mobile call minute (excluding resources consumed (in cents

(during speech) handset cost)* (full duplex) per KB)

9,600 b/s 8,550 b/s ~ 40% 210 sec 1997: 15 cents 179 KB 1997: 0.29(60% silence) 1998: 13 cents 1998: 0.25

Table I. RF bit economics of IS-95 CDMA circuit-based voice call.

*Christian Hill, “Wireless: The spoils of war,” Wall Street J. (interactive edition), New York City, Sept. 1, 1997. See Reference 4.

CDMA – Code division multiple access

IS-95 – Interim standard for 1995

RF – Radio frequency

86 Bell Labs Technical Journal ◆ July–September 1998

unlikely, if not impossible, since packet-mode

voice would consume more RF resources than

its circuit counterpart, as shown in the CDMA

and TDMA case studies presented later in this

paper.) Even if wireless operators were willing

to apply the wholesale pricing model to packet

voice, they would have to distinguish between

the UDP traffic associated with a packet phone

call and other IP traffic.

• Exploiting the pricing difference, providers of

wireless services could potentially get better

returns on their licensed RF spectrum invest-

ment by selling RF bandwidth using packet

data’s retail price, if new and existing packet

data applications could be made compelling

enough and easy enough to use. Until that day

comes, the willingness to pay for higher data

bit rates over the air would remain a question.

• High-speed circuit data applications (such as

wireless video phone) may be more affordable

than their packet data counterparts. For 3G cir-

cuit data services, for instance, the end user

would have to pay 4.5 cents per second at

144 kb/s, 12 cents at 384 kb/s, and 62.5 cents

at 2 Mb/s, according to a simple extrapolation

based on the 1998 unit price shown in Table I.

Assuming the packet data’s unit price is only

five times more expensive than that of circuit

data, the end users would have to pay 21 cents

per second at 144 kb/s, 69 cents at 384 kb/s,

and $3.00 at 2 Mb/s.

For unlicensed RF spectrum, the corresponding RF bit

economics and business models are very different, but

that discussion is beyond the scope of this paper.

Voice-over-IP Protocol StacksFigure 5 shows the protocol stacks using IS-95

CDMA or IS-136 TDMA for voice-over-IP. At the

application level (on top of UDP), G.7295 can be used

to packetize voice. G.729, an ITU standard of 8 kb/s

packetized voice, is quite popular in landline IP tele-

phony, such as that used for a 28.8 kb/s modem con-

nection. G.729 uses 10 ms per frame (80 bits per frame

for full-rate transmission during speech and 15 bits per

frame during silence) and 20 ms per packet (160 bits

per packet for full-rate transmission and 30 bits per

packet for silence). Thus, 20 bytes of packetized voice

Last hop over the air:A generic reference model

Voice

UDP*

IP†

L2

L1

Mobile

Last hop viaIS-95 CDMA

PPP‡IS-95 RLP

Last hop viaIS-136 TDMA

* Minimum UDP header is 8 bytes per packet.

† Minimum IP header is 20 bytes per packet.

‡ Minimum PPP header is 5 bytes per packet.

CDMA – Code division multiple access

IP – Internet protocol

PPP – Point-to-point protocol

RLP – Radio link protocol

TDMA – Time division multiple access

UDP – User data protocol

IS-95

Voice

UDP*

IP†

PPP‡IS-136 RLP

IS-136

Voice

UDP*

IP†

Figure 5.Voice-over-IP protocol stacks.

Bell Labs Technical Journal ◆ July–September 1998 87

are transmitted every 20 ms during speech. The short

interval of 20 ms helps reduce latency, lessen the

impact of packet loss, and improve voice quality.

For wireless voice-over-IP to be economical, we

must understand and analyze the additional overhead

incurred by the headers of an IS-95 or IS-136 traffic

frame, radio link protocol (RLP), point-to-point proto-

col (PPP), IP, and UDP. Since the header overhead of

UDP, IP, and PPP is well known, as shown in Figure 5,

we will focus on L1 (IS-95 and IS-136) and RLP. The

information on minimum header sizes of UDP, IP, and

PPP is from W. R. Stevens6 and D. E. Comer.7 The

next two sections describe two case studies of voice-

over-IP—one using IS-95 CDMA and the other using

IS-136 TDMA.

Case Study 1: IS-95 CDMAIn this section we present a case study of voice-

over-IP using IS-95 CDMA. For simplicity, we ignore

many of the important and practical issues like hand-

offs, power control, and synchronization.

Voice signals in IS-95 CDMA are digitized to pro-

duce voice traffic frames, and each frame is transmit-

ted across the air interface at 20 ms intervals. This

short interval produces a voice quality comparable to

that of wireline. CDMA maximizes the efficiency of RF

resource usage by employing digital compression tech-

nology and exploiting some well-known voice activity

patterns during voice conversations. In digital com-

pression, for example, only about an 8 kb/s transmis-

sion rate over the air is needed to achieve voice quality

equivalent to landlines, where 64 kb/s voice encoding

is typically used. While full-duplex connections are

necessary for a good experience in two-way conversa-

tion, most of the time only one end speaks and the

other end listens. CDMA takes advantage of this (as

shown in Figure 6) by dynamically switching from

the so-called full-rate frame (9,600 b/s) during speech to

a 1/8 rate frame during silence (1,200 b/s), which fur-

ther improves the usage efficiency of RF power. As a

result, the average traffic frame is only 3,936 b/s every

20 ms, even though the maximum is 9,600 b/s.

Similarly, the average RF resource usage is 3,325 b/s

every 20 ms for information or voice bits, even

though the maximum is 8,550 b/s, as shown in

Figure 6. Four traffic rates are used at different levels

of voice activity; their statistics, based on the Markov

service option, may vary slightly from actual field data.

The RF power resources consumed by 1/8 rate

frames during the 60% silence, or about 18% of the

total RF power resources consumed by an average

circuit-mode voice call (assuming that frame trans-

mit power is proportional to frame rate), are not

completely “wasted.” In fact, packet-mode voice

may not be able to provide advantages of RF power

resource efficiency compared to circuit-mode voice

for three reasons.

First, the 1/8 rate frames are needed to support

traffic channel supervision when voice and signaling

are carried over the same radio channel. The supervi-

sion procedures detect any loss of the signaling chan-

nel and remove calls with degraded RF conditions

from the system. For instance, if a base station were

allowed to turn off its transmitter during low voice

activity, the mobile unit would react in a similar man-

ner by turning off its transmitter. This would degrade

reverse voice quality and reverse signaling reliability,

and would probably contribute to both forward and

reverse power control overshoots when voice activity

resumed. As such, even packet-mode voice would

probably be required to use 1/8 rate frames during

silence to keep the traffic channel alive.

Second, it is possible for 3G systems to carry pack-

etized voice and signaling on separate radio channels.

This scheme could enable a base station to selectively

transmit nothing on a voice channel during silence,

while maintaining traffic channel supervision and

power control over a separate signaling channel. The

new dedicated signaling channel, however, would still

consume RF power resources during silent periods.

Third, if traffic channel supervision were somehow

changed to allow a 3G system in a base station to turn

off its voice/signaling channel during silence without

experiencing the adverse effects described above, any

advantages that might benefit packet-mode voice could

also benefit circuit-mode voice through new circuit

voice options defined to fully exploit this change.

To compete with circuit voice on both quality and

price, any last-hop voice-over-IP scheme using CDMA

must meet the following two challenges:

88 Bell Labs Technical Journal ◆ July–September 1998

• A voice packet must be transmitted every

20 ms during speech, and

• The maximum RF bandwidth consumption

must not exceed 9,600 b/s, with an average of

3,936 b/s.

This is not possible, given that the overhead of uncom-

pressed UPD/IP/PPP headers is already 33 (8+20+5)

bytes, or 264 bits, per packet, far exceeding the192 bits

of an existing CDMA full-rate traffic frame (as shown

in Figure 6). This calculation does not even consider

the RLP overhead (see below) and the packetized

voice payload of 160 bits using the G.729 format. To

close up the gap, the UDP/IP overhead must be signifi-

cantly reduced, leading to 3G Network Design

Guideline 3.1, below.

3G Network Design Guideline 3.1: Deep UDP/IP

header compression must be performed, requiring cooper-

ation between the mobile and the network, to make wire-

1 171 12 8

192 bits (20 ms)

MM Information bits F T

96 bits (20 ms)

80 8 8

Information bits F T

48 bits (20 ms)

40 8

Information bits T

24 bits (20 ms)

16 8

Informationbits

T

Traffic rate 19,600 b/s frame*

Traffic rate 1/24,800 b/s frame†

Traffic rate 1/42,400 b/s frame†

Traffic rate 1/81,200 b/s frame†

F – Frame quality indicator bits (cyclic redundancy code)T – Encoder tail bitsMM – Mixed mode (0: full-rate speech of 171 bits; 1: lower-rate speech with signaling)RF – Radio frequency

*Each bit is transformed by the encoder into R code symbols,where R is the encoder redundancy factor. The code symbolsare then modulated for transmission over the air.

† For 1/N rate frames (where N is 2, 4, or 8), the encoder outputis repeated N times to produce the same number of code symbolsfor the modulator as for full-rate frames. However, the repetitionfactor N allows these frames to be transmitted at lower power thanfull-rate frames, so lower voice activity translates directly intolower RF power usage.

Voice activity(based on the

Markov service option)

30% (talk)

~4%(transition)

~6%(transition)

60% (silent)

Information bits

Maximum: 8,550 b/s (171*50)Average: 3,325 b/s

Traffic frame (upper bound)

9,600 b/s (192*50)3,936 b/s

Figure 6.The IS-95 CDMA traffic frame for “Rate Set 1,” with four traffic rates.

Bell Labs Technical Journal ◆ July–September 1998 89

less voice-over-IP and multimedia-over-IP economical.

While the compression task can be performed by

any of the levels lower than the IP layer, PPP (that is,

L2) seems to be the most appropriate candidate from

a protocol layering perspective, as explained below.

(An alternative is to perform the compression one

layer below the PPP layer. In the context of

3G packet data, this is the link access control [LAC]

layer [in the process of being defined in the

IMT-2000/ITU standards], which sits between the

PPP layer and the RLP layer. This alternative is dis-

cussed at the end of this section.)

PPP is the layer where Van Jacobson TCP/IP

header compression,8 which reduces the number of

TCP/IP header bytes from 40 to 5, is typically imple-

mented. For wireless IP telephony, PPP could compress

the UDP/IP headers in a similar fashion, assuming that

the call control and call processing protocols used by

the application could be monitored and understood by

PPP. (One such call control and call processing protocol

is the H.323 family of standards,3 including the

H.245 control and Q.931 call signaling protocols.) This

is analogous to the case of TCP/IP header compression,

where the connection setup messages and states are

interpreted by PPP. The header of each encoded voice

packet can be deeply compressed by PPP before being

transmitted over the wireless link; it can then be

decompressed by the receiving PPP, assuming each end

point knows which calls are in progress and has been

appropriately modified to understand the semantics of

the particular voice-over-IP application being used.

(The voice packet includes UDP/IP headers, which are

28 bytes long, and any other headers added by the

application. For example, H.323 dictates the use of real-

time protocol [RTP],9 which adds a time-stamp,

sequence number, and other identifiers to each packet.

It may in fact be extremely difficult to recover time-

stamp and sequence number information, owing to

loss of frames at the RLP layer. This loss occurs because

the RLP layer will probably be running in the “trans-

parent” mode, meaning the RLP will not perform any

retransmissions.)

In the remainder of this paper we will make the

very optimistic assumption that all such overhead can

be reduced to one byte. The 5-byte overhead from PPP,

calculated according to Figure 7, cannot be reduced

any further. To be considered a true voice-over-IP solu-

tion, PPP framing must still take place; PPP must also be

able to distinguish between compressed voice packets

and other packets, retaining at least two framing bytes

and one protocol byte. In addition, the checksum

should still be present because, as in the case of Van

Jacobson header compression, any decompression

algorithm changes its state with each decompressed

packet, and corrupted frames can have very ill effects.

In the above case, no modification is needed for

existing PPP software in the landline servers; the PPP

connection is terminated within the wireless network,

where wireless vendors and operators have full control

over the software. If, on the other hand, the PPP con-

nection is terminated outside the wireless network (for

example, on a PPP server controlled by a landline

Internet service provider), compressing the UDP/IP

header is very difficult, if not impossible, for the fol-

lowing two reasons. First, no standard currently exists

for UDP/IP header compression in voice-over-IP.

PPP frame layout

8 8 Variable 16 8

Flag Protocol Payload(UDP/IP packet)

Checksum Flag

IP – Internet protocolPPP – Point-to-point protocolUDP – User data protocol

Figure 7.The PPP frame layout.

90 Bell Labs Technical Journal ◆ July–September 1998

Second, even if one does emerge in the future, it is

unlikely that such a standard would take into full

account the complexity of wireless communications

over the air and be widely deployed in the vast num-

ber of landline PPP servers. Therefore:

3G Network Design Guideline 3.2: The UDP/IP

header compression should be performed within the

wireless network to make it completely transparent to

external networks. In other words, the PPP connection

originated from the mobile device should be terminated

within the wireless network to minimize changes in the

existing landline (layer 2) software.

Indeed, this is an area where cellular equipment

vendors, cellular service providers, and mobile device

manufacturers alike could differentiate themselves by

adding unique wireless value, such as intelligent

UDP/IP header compression for efficient voice-over-IP

and multimedia-over-IP.

Taken together, 3G Network Design

Guidelines 3.1 and 3.2 indicate that early PPP termina-

tion within the wireless network improves UDP/IP

header compression, making it the most logical choice

to support wireless voice-over-IP and multimedia-

over-IP in an efficient manner. However, forcing PPP

termination within the wireless network may block

end users from some important packet data services

that rely on end-to-end PPP connection.

There are at least three ways to address this issue.

The first approach is to support “dual stacks” in the

wireless network, depending on the service requested

by the user. The wireless network is equipped with the

hardware and software needed to support both early

PPP termination and PPP as a service. This, of course,

tends to increase the total cost. A second approach is

to augment the mobile voice network with an inde-

pendent data network, where each network is opti-

mized for its prime services. However, 3G multimedia

still needs to be supported by either:

• The data network, again calling for early PPP

termination for header compression, or

• The voice network, calling for support of

something like broadband ISDN (B-ISDN),

which is discussed in more detail in the last

two sections of this paper.

The third approach is to offer PPP services via

PPP-over-IP, applying once again the metaphor of

voice-over-IP and multimedia-over-IP. One example is

the so-called voluntary tunneling,10 which establishes a

static end-to-end tunnel over the IP between the end

user and a remote PPP server. Any UDP/IP header

compression performed by the wireless network and

mobile unit will benefit voice-over-IP, multimedia-

over-IP, and PPP-over-IP.

The IS-95 RLP Traffic FrameThis section analyzes the RLP, which sits on top of

IS-95. Figure 8 depicts the IS-95 RLP full-rate traffic

frame11 and two of its formats, A and B. The latter

supports the so-called transparent mode. In this mode

the layer above RLP will be responsible for retransmis-

sion if a transmission error occurs over the air. Each

format is 171 bits in length which, as a payload, fits

into the IS-95 CDMA “Rate Set 1” traffic frame shown

in Figure 6. During speech (40% of the time),

Format B—whose fixed payload is 160 bits—can be

used to carry the voice-over-IP information. However,

packetized voice using G.729 is 160 bits every 20 ms,

and the overhead of uncompressed UPD/IP/PPP/RLP is

275 (33*8+8+3) bits, making it impossible to squeeze

the 435 (160+275) bits into the 160 data bits of

Format B without using more RF resources.

If a voice-over-IP designer were allowed to allo-

cate more RF resources and still keep the 20 ms per

packet requirement, then the 9,600 b/s full-rate

traffic frame would be replaced by a new

22,800 ( (192+33*8)*50) b/s full-rate traffic frame, at

least doubling the RF resource usage when compared

with the circuit voice counterpart. This 22,800 b/s full-

rate traffic frame is purely hypothetical; no such frame

exists in current IS-95 CDMA standards. In other

words, CDMA voice-over-IP for licensed cellular/PCS

radio spectrum is either uneconomical at 20 ms per

packet, or the use of longer packetization intervals will

result in poor voice quality because of increased

latency and the impact of packet loss. However, the

situation could be improved significantly by combining

some deep UPD/IP header compression and other

techniques, as we discuss below.

An Analysis with Optimistic AssumptionsTo assess the theoretical bounds and thus the ulti-

mate possibilities for voice-over-IP using CDMA, we

Bell Labs Technical Journal ◆ July–September 1998 91

may take an optimistic view with some hypothetical

assumptions. Suppose:

• Deep UDP/IP header compression were able to

reduce the UDP/IP overhead from

28 (= 8+20) bytes to only 1 byte; and

• A new, “packet-centric” variation of CDMA

(non-IS-95) were invented that could squeeze

out an extra 16 bits (for example, the SEQ field

of Format B) from the 192 bits of the 9,600 b/s

full-rate traffic frame. (Some of the 192 bits

must be reserved for CDMA and RLP use.)

If we were to make these assumptions, the extra

16 bits could be used to carry a portion of

UDP/IP/PPP headers that now would be only

6 bytes (1 byte of compressed UDP/IP header plus 5

of PPP). If a 60 ms packetization interval were used,

the 6 bytes of overhead could be amortized over

three full-rate traffic frames, each transmitted every

20 ms at 9,600 b/s. While the voice quality using a

60 ms interval would not be as good as that of a

20 ms interval, the RF resource usage would be the

same. If, on the other hand, the 20 ms interval

were kept, the 9,600 b/s frame would be replaced

by a new 11,200 ((192+4*8)*50) b/s full-rate traffic

frame, representing a 16% increase in RF usage. If

only UDP/IP compression is used without the new,

“packet-centric” scheme, a 12,000 ((192 + 6*8)*50) b/s

full-rate traffic frame would be needed instead of the

9,600 b/s, representing a 25% increase in RF usage.

Table II summarizes the results of the above

analysis. It is important to remember that the results

should be interpreted as theoretical optimum bounds,

since many practical issues like handoffs, power con-

trol, and signaling have been ignored for simplicity.

Header Compression in the 3G LAC LayerOne alternative to having PPP perform header

compression is to compress the headers of UDP, IP,

and PPP in the 3G LAC layer. To reduce the 33 bytes

of the UDP/IP/PPP headers down to, say, 6 bytes, the

LAC software needs to peek a few levels into the PPP

payload. It also needs to make sense out of PPP states,

IP addressing, and UDP states, as well as many other

CTL – RLP frame typeF – Frame quality indicator bits (cyclic redundancy code)LEN – Data lengthMM – Mixed mode (0: full-rate speech of 171 bits; 1: lower-rate speech with signaling)

REXMIT – Retransmitted frame indicatorRLP – Radio link protocolSEQ – Data frame sequence numberT – Encoder tail bitsTYPE – Frame type

1 171 12 8

MM Information bits F T

192 bits (20 ms)

IS-95 Traffic rate 19,600 b/s frame

Format A(variable payload

size up to 152 bits)

8

SEQ

171 bits (20 ms)

1 1 6 Up to 152 bits Variable

REXMITCTL LEN

Data Padding

Format B(fixed payload

size of 160 bits)

8

SEQ

171 bits (20 ms)

160 3

Data TYPE

Figure 8.The IS-95 RLP full-rate primary traffic frame and its two possible formats.

92 Bell Labs Technical Journal ◆ July–September 1998

things that PPP is designed to do in the first place. (For

example, the PPP performs Van Jacobson’s TCP/IP

header compression, which reduces the number of

TCP/IP headers from 40 bytes to 5.8) To achieve these

results, certain software functionality would have to

be duplicated in PPP and LAC, which could be an issue

for the mobile device. Even if this LAC approach does

not present a big problem in the voice-over-IP case, its

applicability is likely to be limited for multimedia-over-

IP, which requires a deep understanding of all the

involved signaling protocols (such as voice, video, and

data). After all, the LAC’s major role is to provide reli-

able transmission over the air, even if its use makes it

necessary to reserve some additional bits for its header.

Case Study 2: IS-136 TDMAIn this section we describe a case study of voice-

over-IP using IS-136 TDMA, ignoring, for simplicity,

many of the important and practical issues like hand-

offs, power control, and synchronization.

Like IS-95 CDMA, IS-136 TDMA2 digitizes voice

signals and transmits each resulting traffic frame over

the air at 20 ms intervals. This short interval reduces

latency and improves voice quality. Unlike CDMA,

which exploits some well-known voice activity pat-

terns to further improve RF usage efficiency, IS-136

TDMA makes no such attempt. Once the wireless net-

work allocates a TDMA full-rate time slot to a call, that

time slot cannot be shared with others.

Like CDMA, TDMA uses digital compression tech-

nology to maximize the efficiency of RF resource usage.

It differs from CDMA, however, in the way it encodes

voice. In CDMA, R code symbols—where R is the

encoder redundancy factor (see Figure 6)—are pro-

duced for every bit to ensure an acceptable error rate

over an air interface that may be quite noisy. In TDMA,

the output from a speech encoder is fed into TDMA

channel coding, which produces 260 data bits every

20 ms. The 260 bits are divided into two groups: the so-

called “Class I” and “Class II” groups. “Class I” bits are

deemed important for voice signal reconstruction pur-

poses and are protected with added redundancy using

the one-half rate convolutional coder for transmission

over the air interface. “Class II” bits are less important

and are not protected with redundancy. Figure 9

shows an IS-136 TDMA full-rate traffic frame.

Since the bits of UDP/IP/PPP headers, compressed

or otherwise, are deemed important, they should be

protected in a similar way to the “Class I” bits, that is,

by adding 100% redundancy. Assume TDMA voice-

over-IP would also use G.729, where the 160 bits of

G.729 were categorized into “Class I” and “Class II,”

from which a combined total of 260 bits was produced

every 20 ms. Apparently, there would be no room for

the uncompressed UDP/IP/PPP headers in this case.

Suppose one were allowed to allocate more RF

resources and still keep the requirement of 20 ms per

packet. This change would demand the 16,200 b/s be

replaced by a new TDMA full-rate time slot of

42,600 ( (324+33*8*2)*50) b/s, at least doubling the

Option 1: Use more RF resource, Need 22,800 b/s full-rate Need 12,000 b/s full-rate Need 11,200 b/s full-rate but keep the 20 ms interval. traffic frame, a 137% traffic frame, a 25% traffic frame, a 16%

increase in RF resource usage. increase in RF resource usage. increase in RF resource usage.

Option 2: Use a longer interval, Cannot be done without degrading voice quality (for Need a 60 ms interval,but keep the RF usage the same example, a few bytes of the 160 bit payload were used a 200% increase in latency.(as IS-95 9,600 b/s voice). to make room for the UDP/IP/PPP header, resulting

in degraded voice quality).

Table II. Summary of CDMA voice-over-IP analysis results.

CDMA—Code division multiple access RF—Radio frequency

IP—Internet protocol UDP—User data protocol

PPP—Point-to-point protocol

Without UDP/IPheader compression(28B overhead per

packet + 5 from PPP)

OptionsUse IS-95

“like” CDMAUse a new, “packet-centric”CDMA (16 more data bits)

With (deep) UDP/IP header compression(1B overhead per packet + 5 from PPP)

Bell Labs Technical Journal ◆ July–September 1998 93

RF resource usage compared to the circuit voice coun-

terpart. (Again, the 42,600 b/s full-rate time slot is

hypothetical; no such frame exists in current IS-136

TDMA.) In other words, TDMA voice-over-IP for

licensed cellular/PCS radio spectrum is either uneco-

nomical at 20 ms per packet, or the increased latency

and the impact of packet loss associated with the

longer packetization intervals will result in poor voice

quality. Similar to the case of CDMA, the situation

could be improved significantly, as we describe in the

section that follows.

An Analysis with Optimistic AssumptionsTo see what might be the theoretical bounds and

thus the ultimate possibilities for voice-over-IP using

TDMA, we again take an optimistic view with the fol-

lowing hypothetical assumptions. (For the TDMA case

and in the spirit of optimism, we even ignore some

additional header and/or trailer overhead of RLP data

frames.12) Suppose:

• Deep UDP/IP header compression was able to

reduce the overhead from 28 (8+20) bytes to

only 1 byte; and

• A new, “packet-centric” variation of TDMA

(non-IS-136) was invented that could squeeze

out 16 extra bits from, for example, the slow

associated control channel (SACCH) field and a

6 122 122

GT Data Data

324 bits (20 ms)

12

CDVCC

12

SACCH

6

RT

16

Data

28

SYNC

Uplink(260 data bits)

28

SYNC

324 bits (20 ms)

Downlink(260 data bits)

12

SACCH

130

Data

12

CDVCC

130

Data

1

R

11

CDL

ACELP – Algebraic code-excited linear predictionCDL – Coded digital control channel locatorCDVCC – Coded digital control channel locatorData – User information of 260 interleaved encrypted speech and/or FACCH bitsFACCH – Fast associated control channelGT – Guard timeIP – Internet protocol

• Each of the three TDMA full-rate time slots requires 16.2 kb/s (324 bits/20 ms), or 48.6 kb/stransmit bit rate per channel with 6.66 ms (=20/3) time slot duration.

• VSELP speech encoder produces 159 bits every 20 ms, or 7.95 kb/s. ACELP produces 148 bitsper 20 ms, or 7.4 kb/s.

• TDMA channel coding produces 260 data bits (13 kb/s) from the VSELP or ACELP output,where certain “important bits” (for example, “Class I” bits) are protected with addedredundancy using the half-rate convolutional coder, while others (”Class II” bits) are not.

• Either parity bits or redundancy (via the half-rate convolutional coder) are built into theSACCH, FACCH, CDVCC, and CDL fields.

• Since UDP/IP/PPP header bits are deemed “important,” they should be protected in a similarway as the “Class I” bits by adding redundancy (for example, using the half-rateconvolutional coder).

PPP – Point-to-point protocolR – Reserved field = 1RT – Ramp timeSACCH – Slow associated control channelSYNC – Synchronization and trainingTDMA – Time division multiple accessUDP – User data protocolVSELP – Vector sum-excited linear prediction

Figure 9.The IS-136 TDMA full-rate traffic frame.

94 Bell Labs Technical Journal ◆ July–September 1998

portion of the synchronization and training

(SYNC) field (thus the total data bits would be

260+16=276).

If we were to make these assumptions, the 16

extra bits could be used to carry a portion of

UDP/IP/PPP headers that now would be only 6 bytes

(1 byte of compressed UDP/IP header plus 5 bytes of

PPP). Because the header bits are considered impor-

tant, they should be treated as “Class I” bits with

added redundancy protection for more reliable

transmission over the air. If a 120 ms packetization

interval were to be used, the 6 bytes of compressed

UDP/IP/PPP header overhead could be amortized

over six traffic frames, each transmitted every 20 ms

at 16,200 b/s per full-rate time slot. While the voice

quality using a 120 ms interval will not be as good as

that of a 20 ms interval, the RF resource usage is

kept the same. If, on the other hand, the 20 ms

interval were kept, the 16,200 b/s time slot would be

replaced by a new TDMA full-rate time slot of

19,400 ( (324+4*8*2)*50) b/s, representing a 19.8%

increase in RF usage. If only UDP/IP compression were

used, without the new, “packet-centric” scheme, the

9,600 b/s time slot would be replaced by a full-rate

time slot of 21,000 ( (324+6*8*2)*50) b/s, represent-

ing a 29.6% increase in RF usage.

Table III summarizes the results of the above

analysis, assuming G.729-based voice packetization

and some optimistic hypotheses. These results should

be interpreted as theoretical optimum bounds,

because many practical issues like handoffs and sig-

naling have been ignored.

Summary of Case Studies and the Implications for3G Network Design

This section summarizes the results of our two

case studies and describes their implications for

3G network design, including two new guidelines. Our

CDMA and TDMA case studies show that:

• Last-hop voice-over-IP using either IS-95

CDMA or IS-136 TDMA is not economical as

long as licensed RF resources remain a scarcity.

Licensed RF spectrum, which is costly and of

limited bandwidth, has already been well engi-

neered to minimize RF resource usage per call.

This differs from its landline counterpart of dig-

ital signal level 0 (DS0), which has a relatively

bigger bandwidth of 64 kb/s.

• Deep UDP/IP header compression performed

within the wireless network could significantly

improve RF usage efficiency for both CDMA and

TDMA. While such an improvement may not be

critical for voice (circuit-mode voice makes the

cut just fine), it is vital for multimedia-over-IP if

one relies on packet-based 3G multimedia (such

as H.323) to compete effectively with B-ISDN-

based multimedia services.

For licensed RF spectrum, our study indicates that

the second model of voice-over-IP, which uses circuit

voice over the air and performs voice-to-IP conversion

Option 1: Use more RF resource, Need 42,600 b/s full-rate Need 21,000 b/s full-rate Need 11,200 b/s full-rate but keep the 20 ms interval. time slot, a 163% increase time slot, a 29.6% increase time slot, a 19.8% increase

in RF resource usage. in RF resource usage. in RF resource usage.

Option 2: Use a longer interval, Cannot be done without degrading voice quality (for Need a 120 ms interval,but keep the RF usage the same example, a few bytes of the 260 bit payload were used a 500% increase in latency.(as IS-136 9,600 b/s voice). to make room for the UDP/IP/PPP header, resulting

in degraded voice quality).

Options

Table III. Summary of TDMA voice-over-IP analysis results.

IP—Internet protocol TDMA—Time division multiple access

PPP—Point-to-point protocol UDP—User data protocol

RF—Radio frequency

Without UDP/IPheader compression

(28B overhead per packet+ 5 from PPP) Use IS-136

“like” TDMAUse a new, “packet-centric”TDMA (16 more data bits)

With (deep) UDP/IP header compression(1B overhead per packet + 5 from PPP)

Bell Labs Technical Journal ◆ July–September 1998 95

in the wireless network (see Figure 2), would be more

practical than the first model. The second model com-

bines the best of two worlds: the well-engineered air

interface of IS-95 CDMA or IS-136 TDMA, and the

efficiency and cost effectiveness of wired IP networks.

This analysis leads to:

3G Network Design Guideline 4: 3G networks

should be designed to efficiently support the second model

of voice-over-IP, which uses circuit voice over the air and

performs voice-to-IP conversion (and vice versa) within

the wireless network (see Figure 2).

The next design guideline focuses on wireless

multimedia, an important service required for

3G/IMT-2000 systems. There are at least two ways to

provide 3G wireless multimedia services. One alter-

native is to build native B-ISDN capabilities into the

wireless network. For certain applications like wire-

less videophone and video on demand, the circuit-

based technology tends to use RF resources

efficiently while providing good quality of service.

However, the associated costs of development and

deployment could be very high. Migrating the huge

embedded base to B-ISDN while maintaining voice

feature parity also presents a serious challenge, both

technically and financially.

Another alternative is to rely on applications soft-

ware such as H.323, which is essentially wireless mul-

timedia-over-IP. This approach costs less because,

unlike B-ISDN, it does not require revolutionary

changes in the embedded base. For packet-based mul-

timedia-over-IP to compete with B-ISDN multimedia,

however, it is critical that deep UDP/IP header com-

pression, as discussed in CDMA and TDMA case stud-

ies, be performed within the wireless network to

improve the efficiency of RF resource usage. Similar to

the case of voice-over-IP, the layer that seems to be

most appropriate to carry out this task is Layer 2, or

the PPP layer. Cooperation between the mobile device

and the wireless network can make PPP modifications

transparent to the external networks, as described in

the guideline below:

3G Network Design Guideline 5: For packet-

based multimedia (that is, multimedia-over-IP) to com-

pete effectively with B-ISDN-based multimedia services,

deep UDP/IP compression must be performed within the

wireless network and must be made completely trans-

parent to the external networks.

ConclusionsAs the next-generation wireless infrastructure,

3G systems provide high-speed data bit rates over the

air and advanced services such as multimedia, Internet

access, and seamless roaming and mobility across the

IMT-2000 family of systems. While 3G, or next gener-

ation, systems will offer sufficient advantages over 2G,

or current generation, systems, the huge embedded

base of 2G systems—worth about US$40-$50 billion,

according to Lucent calculations—makes it an eco-

nomic necessity to take an evolutionary path to 3G.

Evolution, rather than revolution, from 2G to 3G

means that IMT-2000 multimedia services may be

provided more cost effectively by packet-based multi-

media or wireless multimedia-over-IP (such as H.323),

as opposed to the more expensive B-ISDN revolution-

ary approach. Our study of voice-over-IP using IS-95

CDMA and IS-136 TDMA showed that deep UDP/IP

header compression within the wireless network is a

must for multimedia-over-IP to compete effectively

with B-ISDN-based multimedia. The investment in

header compression will benefit not only multimedia-

over-IP, but also voice-over-IP and PPP-over-IP. The

compression should be carried out in Layer 2 (that is,

the PPP layer), in a manner completely transparent to

the external networks.

While such compression will also help packet-

mode voice, wireless voice-over-IP in general may not

be economical for licensed cellular/PCS radio spectrum

because the cost of licensing the RF spectrum is high

and the circuit-mode air interface is already efficient. A

more practical approach is to use circuit voice over the

air and perform voice-to-IP conversion in the wireless

network. This combines the best of two worlds: the

well-engineered air interface of IS-95 CDMA or IS-136

TDMA, and the efficiency and cost effectiveness of

wired IP networks.

The rise of the AMPS/PCS wireless business as a

new global industry may be traced back, in a sense, to

its root, where the pioneers and their successors put

tremendous focus on voice mobility across wide cover-

age areas. As wireless voice and data converge in the

96 Bell Labs Technical Journal ◆ July–September 1998

3G world, betting on packet-data mobility in addition

to voice mobility may be a key element for the wire-

less industry in fueling the explosive growth of mobile

subscribers worldwide.

AcknowledgmentsThis work is part of a collaboration between a

wireless development organization and a Bell Labs

research department. The authors are grateful to David

Weiss, of the Software Production Research

Department, and Bill Skeens, Dennis Hanson, Bob

Sellinger, Jay Hemmady, and Wayne Strom, all from

the Wireless Networks Group, for starting and contin-

uously supporting the collaboration. Special apprecia-

tion goes to Edward Berliner and Lynell Cannell, also

of the Wireless Networks Group, for their consultation

and comments on CDMA and TDMA areas, and to

H. F. Braunlich and W. C. Wiberg for the information

they provided. The authors also thank the anonymous

reviewers for their useful suggestions and Michael

Benedikt, Glenn Bruns, and Ian Sutherland, members

of Bell Labs Research, and Lucia Sellers, of the

Wireless Networks Group, for their support and

review of early drafts of the manuscript.

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for Dual-Mode Wideband Spread Spectrum CellularSystem, IS-95B, Ballot Version, Telecommuni-cations Industry Association, Washington, D.C.,Mar. 1998.

2. EIA/TIA Interim Standard IS-136-A, Telecommuni-cations Industry Association, Washington, D.C.,Dec. 1997.

3. A premier on the H.323 series standard,http://www.databeam.com

4. Christian Hill, “Wireless: The spoils of war,”Wall Street J. (interactive edition), New YorkCity, Sept. 1, 1997.http://update2.wsj.com/public/current/articles/SB873665261584758000.htm

5. Coding of speech at 8 kbit/s using conjugate-structurealgebraic-code-excited linear-prediction (CS-ACELP),http://www.itu.int/itudoc/itu-t/rec/g/g700-799/g729_32350.html

6. W. Richard Stevens, TCP/IP Illustrated, Vol. 1: TheProtocols, Addison-Wesley, Reading, Mass., 1994.

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low-speed serial links, RFC 1144, Feb. 1990.http://nic.mil/ftp/rfc/rfc1144.txt

9. H. Schulzrinne, S. Casner, R. Frederick, and V. Jacobson, A transport protocol for real-timeapplications, Audio-Video Transport WorkingGroup, RFC 1889, Jan. 1996.http://nic.mil/ftp/rfc/rfc1189.txt

10. http://www.nts.com/NTS/tunel.htmlhttp://www.microsoft.com/communications/rasopfaq.htmhttp://www.microsoft.com/communications/rasfeatures.htm

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(Manuscript approved August 1998)

JIN WANG is a member of technical staff in theWireless Architecture and PerformanceDepartment at Lucent’s Wireless NetworksGroup in Naperville, Illinois. After receivingB.S. and M.S. degrees in computer sciencefrom Qinghua University in Beijing, China,

he earned a Ph.D. in computer science and engineeringfrom Wright State University in Dayton, Ohio.Dr. Wang is working on FLEXENT™ MSC architectureand 3G/IMT-2000 related issues. His recent interestsinclude mobility, call processing, wireless data, andinterworking and interoperability.

PETER J. McCANN received a B.S. in engineering andapplied science from the California Instituteof Technology in Pasadena, and M.S. andD.Sc. degrees in computer science fromWashington University in St. Louis, Missouri.A member of technical staff in the Software

Production Research Department of Bell Labs inNaperville, Illinois, Dr. McCann is working on models andtechniques for designing mobile computing systems.

PATVARDHANA B. GORREPATI is a distinguished mem-ber of technical staff in the WirelessArchitecture and Performance Departmentat Lucent’s Wireless Networks Group inNaperville, Illinois, where his currentresponsibilities include defining the wireless

network architecture for third-generation wireless ser-

Bell Labs Technical Journal ◆ July–September 1998 97

vices. Mr. Gorrepati holds a B.S.E.E. degree from theBirla Institute of Technology and Science in Pilani,India, and an M.S. degree in computer science from theIllinois Institute of Technology in Chicago.

CHUNG-ZIN LIU received a B.S. in industrial engineeringfrom Tunghai University in Taiwan and anM.S. in electrical engineering and computerscience from Marquette University inMilwaukee, Wisconsin. As a distinguishedmember of technical staff in the Wireless

Architecture and Performance Department of theWireless Networks Group at Lucent Technologies inNaperville, Illinois, Mr. Liu has been working on wire-less product and platform evolution. He is currentlyresponsible for third-generation wireless system archi-tecture. In addition, he is defining the system require-ments for PCS, CDMA, and private network systems.Before joining the Wireless Networks Group, Mr. Liuworked on the architecture and development of ISDN,GSM, and the Advanced Intelligent Network. ◆