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T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Building Mobile Cross-Platform Apps for iOS, Android & Windows in C# with Xamarin
Nick LandryMicrosoft Senior Technical Evangelist
[email protected]@ActiveNick – AgeofMobility.com
Session T01Level: Intermediate
http://www.bigbaldapps.com
www.AgeofMobility.com @ActiveNick
Who is ActiveNick?
2005-20142013-2014
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Session Agenda
Audience poll…
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Architecting Mobile Apps
Silo Approach:
Build the Same Apps Multiple Times
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
The Siloed approach: Build native apps multiple timesMultiple teams and multiple code bases are expensive and slow
+
+
-
✗
Write Once,Run AnywhereApproach
Lowest Common Denominator
Browser Fragmentation
• App Generation.• Web Browser in a
Native Wrapper + Platform APIs.
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
The write-once-run-anywhere approachHTML Hybrid scenarios (Semi-native apps) like PhoneGap (i.e. Cordova)
✗
C# + XIB C# + XML C# + XAMLNative UI Native UI Native UI
Optional Remote Services(ASP.NET Web API
or any server technology)
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
C# and Xamarin’s unique approachThe best of all worlds
How Xamarin Works
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
How Does Xamarin Run C# on iOS or Android?
Xamarin in 2015
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Windows APIs
iOSAPIs
100% coverage
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
AndroidAPIs
100% coverage
Demo:Building a Basic Native Cross-Platform App in C#
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
All 3 characteristics are required for a truly native app
Xamarin is native in all 3 ways
Native User InterfaceApps are built with standard, native user interface controls for easy and familiar interactions
Apps have access to the full spectrum of functionality exposed by the underlying platform and device
Apps leverage platform-specific hardware acceleration, and are compiled as native binaries, not interpreted at runtime.
High-fidelity API Access
Native Performance
Xamarin exposes 100% of the native APIs for iOS, Android and Windows
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Anything you can do in Objective-C or Java can be done in C# with Xamarin using Visual Studio
Native Performance
Xamarin.iOS does full Ahead Of Time (AOT) compilation to produce an ARM binary for Apple’s App Store.
Xamarin.Android takes advantage of Just In Time (JIT) compilation on the Android device.
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Always Up-to-Date
Full support for:Google Glass, Android Wear, Amazon Fire TV
Xamarin Productsand Tools
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Xamarin: How much?
Starter Edition (free)
Indie Edition ($299)
Business Edition ($999)
Enterprise Edition ($1899)
Integration with Visual Studio in Business Edition & above
•
•
•
•
•
Xamarin: How much?
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Xamarin.Mac
Xamarin Studio
Xamarin Test Cloud
Component Store
Xamarin.iOS
Xamarin.Android
Xamarin for Visual Studio
.NET Mobility Scanner
Development Environment
Xamarin StudioPC or Mac
Visual Studio PluginVS 2010/2012/2013
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Xamarin Studio
Visual Studio Integration
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Visual Studio Integration
Android Designer
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
iOS Designer
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Xamarin + Xamarin.FormsWith Xamarin.Forms:
more code-sharing, native controlsTraditional Xamarin approach
Shared UI Code
Xamarin + Xamarin.Forms
Shared UI Code
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
What’s Included in Xamarin.Forms
Shared UI Code
How Xamarin.Forms works
Shared App Logic in C#
At runtime, each Xamarin.Forms page and its controls are mapped to platform-specific native user interface elements
iOS C# UI Android C# UI
Shared App Logic
Windows C# UI
Use a single API to generate native, platform-specific user interfaces
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Xamarin.Forms: Build Native User InterfacesUsing Shared Code
Shared App Logic in C#
Xamarin.Forms comes with over 40 common controls, pages and layouts to make app UI creation fast and easy
Even basic animations are supported
Xamarin.Forms is Fully Extensible:
• Subclass included controls and customize behavior
• Define and add your own controls, layouts, pages and cells
• Expose your own platform-specific controls in Xamarin.Forms pages
Demo:Sharing UI Code with Xamarin.Forms
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Use Decide Screen-by-Screen
Xamarin.Forms is great for forms-based screens. You can mix Xamarin.Forms with the full power of Xamarin.iOS and Xamarin.Android in the same app for complete control over your app’s look and feel.
Xamarin.Forms: Mix-and-Match Screen-by-Screen, Element-by-Element
Call Platform APIs via Shared Services
Need platform-specifc functionality within a Xamarin.Forms page, such as querying the accelerometer? We’ve included services that quickly and easily abstract platform-specific API calls to keep you writing as much shared code as possible.
Embed Custom Views Anywhere
Not only are Xamarin.Forms pages mixable with custom screens, you can embed custom views built directly against Xamarin.iOS and Xamarin.Android into Xamarin.Formspages.
Sharing Code
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Shared Projects
NuGet
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Portable Class Libraries
Choosing a Code Sharing Option
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Demo:Sharing Code PCLs
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Native Dev: Platform Tools or Xamarin?Platform Tools (Windows, iOS, Android)
• Default native method to build apps• Free development tools & SDKs• Requires learning at least one language &
SDK per platform (C#, Java, Objective-C)• Design, develop & maintain completely
separate apps for each platform• More learning resources available
• Books, web sites, blogs, training, StackOverflow, videos, larger community, etc.
• Yet, iOS developers are (kinda) starting all over with Swift
Xamarin / Mono
• Reuse existing C# skills & source code (but you have to know C#)
• Need to buy an additional tool: extra cost• Need to learn new tools & techniques• Still need to learn the specifics of each
platform SDK, app architecture & lifecycle• Fewer third-party libraries available• Built-in GUI designer for iOS and Android• Xamarin.Forms provides native shared Uis,
but there is no XAML designer (yet)• Vendor lock-in / dependency
Mobile Strategy Considerations
Audience
• General Consumer Market
• Niche Consumer Market
• Enterprise Users• BYOD
Objectives
• Marketing “Checklist” Apps
• Brand “Reach” Apps• Weekend Warrior Apps• Apps for Profit• Mobile Revolution
Apps
Other Considerations
• Mobile Population Coverage Target & Desired Reach
• Expertise• Resources• Timeframe
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Summary
github.com/ActiveNick/MyWeatherNUI github.com/ActiveNick/MyWeather github.com/ActiveNick/BingTranslateDemo
Session Demos
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
http://channel9.msdn.com/events/Build/2015/3-770
http://aka.ms/ch9xam2015-1
http://aka.ms/ch9xam2015-2
http://aka.ms/ch9xam2015-3
http://aka.ms/ch9xam2015-4
http://channel9.msdn.com/Search?term=xamarin#ch9Search&lang-en=en
Xamarin Videos for Developers
http://xamarin.com/download
http://docs.xamarin.com
http://evolve.Xamarin.com
http://xamarin.com/university
http://blog.xamarin.com
http://motzcod.es
http://weblogs.asp.net/wallym
http://www.gregshackles.com
Xamarin Resources
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Xamarin Developer Certifications:Be part of an Elite Developer Community
Students have the option to take a certification test and become Xamarin certified. Xamarin skills are increasingly in demand – certifications let the market know you represent top talent.
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Online Microsoft training delivered by experts to help technologists continually learn
Hundreds of courses for developers, IT Pros, students, entrepreneurs and enthusiasts
11 different languages
More than 2.1M students registered
Build your own Learning Plan
All free!
Cross-Platform Development withXamarin & Visual Studioaka.ms/MVAxamarin
http://www.microsoftvirtualacademy.com
Recommended Xamarin Books
http://aka.ms/Xs5v48
Xamarin Mobile Application Development for Android(Mark Reynolds)
http://aka.ms/Ndl0jn
iOS Development with Xamarin Cookbook(Dimitris Tavlikos)http://aka.ms/S8akz1
Xamarin Cross-Platform Application Development(Jonathan Peppers)
http://aka.ms/Sl5aj9
T01 ‐ Building Mobile Cross‐Platform Apps with C# and Xamarin ‐ Nick Landry© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Visual Studio Live! Austin 2015
Thank You!Slides will be posted in the conference repository. Demos are on GitHub.
Slideshare: www.slideshare.net/ActiveNick
Blog: www.AgeofMobility.comTwitter: @ActiveNick
Mobile Apps: www.bigbaldapps.comLinkedIn: www.linkedin.com/in/activenickGitHub: github.com/ActiveNick
Email: [email protected]