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Page 1: WHITE PAPER ON VIDEO GAMEhostmaster.dev.org.es/images/stories/docs/game development in sp… · ON VIDEO GAME DEVELOPMENT IN SPAIN 2016 Over 480 active video game companies are re-gistered

Sponsored by: With the support of:

WHITE PAPER ON

VIDEO GAME DEVELOPMENT IN

SPAIN 2016

Promoted by:

Executive Summary

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Sponsored by With the support of

With the support of

In collaboration with

Official media partner

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WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

INTRODUCTIONThe White Paper on Video Game Development in Spain is the f i rst report of i ts k ind in Spain that a ims to show and expla in in depth the posi t ion of the gaming industry in our country. I t is a compre-hensive document that i l lustrates the fu l l potent ia l of th is sector in Spain and abroad.

The White Paper is a imed at development studios, current and future professionals in the sector, publ ic bodies and a lso Spanish and internat ional pr ivate investors. I t is the best possib le tool for gain ing an in-depth knowledge of the v ideo game industry and market in Spain and col lect ing a l l pos-s ib le informat ion for decis ion-making and for being able to draw up investment and publ ic support pro-grammes for future years.

This th i rd edi t ion of the report has been produced thanks to informat ion prov ided by Spanish v ideo game development studios, col lected through an exhaust ive survey carr ied out dur ing Apr i l 2016.

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WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

Over 480 active video game companies are re-g istered in Spain – 20% more than in 2015.Moreover, the act iv i ty of more than 125 business initiatives and ventures – yet to become esta-b l ished as companies – has been ident i f ied.

The video game production sector, leader in business creation

3,3%4,3% 1,0% 6,7%

0,5%

3,3%1,4%

2,4%

26,2%

24,8%

11,4%1,0%

1,0%0,5%

8,6% 1,0%

2,9% 0,0%0,0%

Geographic distribution of video game companies

Source : Own e labo ra t i on . DEV Survey 2016

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A young, growing industry85% of the businesses act ive today did not ex ist ten years ago. This growth has speeded up over the last 5 years , dur ing which 63% of current busi-nesses have been set up.

Source : Own e labo ra t i on . DEV Survey 2016

DISTRIBUTION OF BUSINESSES BY AGE (% BUSINESSES)

22 %

22 %

15 %

41 %5-10 years

2 years > 10 years

2-5 years

< 2014 2015 2016

DEVELOPMENT OF ACTIVE VIDEO GAME BUSINESSES IN SPAIN

330

400480

Source: Own elaboration. DEV Survey 2016

WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

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The v ideo game industry is h ighly creat ive, generat ing new inte l lectual property. Most businesses work on developing their own IP or develop for th i rd part ies.

93% of the tota l capi ta l invested in Spanish studios consists of resources f rom privateSpanish sources of f inance .

Businesses largely with Spanish capital generating intellectual property

DISTRIBUTION OF CAPITAL BY ORIGIN

SPANISH CAPITALFOREIGN CAPITAL

93% 7%

Source : Own e labo ra t i on . DEV Survey 2016

TRAINING

IP DEVELOPMENT STUDIO

OTHERS

MARKETINGDEVELOPMENT TOOLS

PUBLISHER

DEVELOPMENT FOR THIRD PARTIES

DISTRIBUTION OF BUSINESSES BY ACTIVITY (% BUSINESSES)

12%15%

57%

20%

76%

11%9%

Source : Own e labo ra t i on . DEV Survey 2016

WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

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The v ideo game industry is h ighly creat ive, generat ing new inte l lectual property. Most businesses work on developing their own IP or develop for th i rd part ies.

93% of the tota l capi ta l invested in Spanish studios consists of resources f rom privateSpanish sources of f inance .

The v ideo games industry turned over 510.7 mill ion euros in 2015 , 24% more than in the pre-v ious year.

Annual growth of 22.4% is est imated (CAGR 2015-2019), which would mean turnover rea-ching 1.14 bil l ion euros in 2019.

An industry worth 500 million euros

511646

795958

1141

ESTIMATE FOR GROWTH IN THE SECTOR’S TURNOVER (MILLION EUROS)

20152014 2016 2017 2018 2019

413

Source : Own e labo ra t i on . DEV Survey 2016

WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

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Employment increased by 32%The Spanish v ideo game industry increased i ts workforce by 32% in 2015, reaching a f igure of 4,460 professionals , inc luding employees and direct ly contracted workers. Inc luding est i -mates of jobs generated indirect ly , the tota l f igure reaches 7,849 professionals l inked to the sector .

The job growth forecasts in the sector are posi -t ive, leading us to est imate growth at an annual compound rate (2015-2019 CAGR) of 22.7%, exceeding 10,000 jobs in 2019 .

20152014 2016 2017 2018 2019

4460

5664

849910113 FORECAST

DEVELOPMENT

OF JOBS IN

THE SECTOR

N U M B E R O F E M P L O Y E E SN U M B E R O F E M P L O Y E E S

7024

3376

Source : Own e labo ra t i on . DEV Survey 2016

WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

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The gap between the market and the industryIn ternat ional ly , Spain represents an important market , occupying fourth place in Europe and eighth in the world in terms of income. However, tak ing into account the industry’s turnover, Spain’s posi t ion is very low com-pared to the market . Industr ies in countr ies l ike Finland , Sweden , Germany and France obta in much h igher turnover despi te consist ing of fewer businesses.

COUNTRY COMPANIES TURNOVER(m €)

V IDEO GAME INDUSTRY INTHE PR INC IPAL COUNTRIES

US

FRANCE

CANADA

GERMANY

UK

SWEDEN

finland

SPAIN

NETHERLANDS

DENMARK

BELGIUM

NO DATA

250

472

320

1092

213

260

480

352

171

NO DATA

3.700

3.677

2.800

1.820

1.490

952

800

511

190

148

41

Source : Own e labo ra t i on . DEV Survey 2016

WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

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The importance of the physical sale of video games in turnover remains low , account ing on average for just 6% of the tota l . About one th i rd of turnover comes from direct digital sales (34%), fo l lowed by the f ree to p lay model f inanced by advert is ing (10%) and the free to play model wi th pur-chases integrated into the game i tse l f (12%). The other sources of f inance, such as deve-lopment for third parties, sales of servi-ces and training , doubled their importance in terms of turnover compared wi th 2014.

Almost 40% of turnover now comes from sources other than the sale of video games

Source : Own e labo ra t i on . DEV Survey 2016

DISTRIBUTION OF TURNOVER BY BUSINESS MODEL(% TURNOVER)

12%

6%

OTHERS

38%34%

10%

F2P + IN-GAME PURCHASES

F2P + ADVERTISING

DIGITAL SALES

PHYSICAL SALES

Source : Own e labo ra t i on . DEV Survey 2016

DISTRIBUTION OF TURNOVER BY OTHER BUSINESS MODEL(% TURNOVER)

OTHERS

SERVICES

DEVELOPMENT FOR THIRD PARTIES

TRAINING

40%

34%

13%

13%

WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

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The Spanish video gamedevelopment industry is largelyan exporterThe Spanish industry is def in i te ly tak ing ad-vantage of the lack of barr iers to internat ional sa les as, on average, 52% of total turnover comes from beyond our frontiers . North Amer ica, wi th 22%, and Europe, wi th 19%, represent the most important internat io-nal markets in the turnover of our businesses. The Asian market , wi th 4%, and Lat in Amer ica, wi th 5%, cont inue to represent opportuni t ies for future growth.

Source : Own e labo ra t i on . DEV Survey 2016

DISTRIBUTION OF TURNOVER BY REGIONS (% GLOBAL TURNOVER)

LATIN AMERICA

NORTH AMERICA

ASIA - PACIFIC

MIDDLE EAST AND AFRICA

48%

5%

19%

europE

SPAIN

2%

4%

22%

WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

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55% of companies saythey have di�culty �nding suitable sta� in the Spanish labor market Monetization is in f i rs t p lace when i t comes to prof i les d i f f icu l t to f ind in the labor market , ahead of programming . This c lear ly shows the urgency of businesses looking for ways of generat ing income for their games.

Source : Own e labo ra t i on . DEV Survey 2016

PROFILES FOR WHICH IT IS MORE DIFFICULT TO FINDPROFESSIONALS WITH THE RIGHT TRAINING

(% BUSINESSES WITH DIFFICULTIES IN FINDING THE RIGHT PROFILES)

MA

RK

ET

ING

MO

NE

TIZ

AT

ION

PR

OG

RA

MM

ING

GA

ME

DE

SIG

N

BU

SIN

ES

SM

AN

AG

EM

EN

T

ar

t

OT

HE

RS

45% 40% 33% 32% 17% 15% 6%

WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

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Virtual reality, the most keenly anticipated future trend30% of companies are already carrying out developments in virtual reality , whi le a lmost two-th i rds of them want to do so in the short - or medium-term. Meanwhi le, the companies declare that they are ready to adopt other t rends, such as e-Sports , Cloud Gaming and Wearables .

Source : Own e labo ra t i on . DEV Survey 2016

T R E N D S A D O P T E D B Y B U S I N E S S E S : PRESENT ADOPTION VS. FUTURE INTENTION

(% BUSINESSES)

cloud gaming

e sports

wearables

VIRTUAL REALITY

15%23%

9%19%

9%14%

28%64%

FUTURE INTENTION

CURRENTLY DEVELOPING

WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

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According to the resul ts of the sector survey, these are the main chal lenges and needs.

The challenges and needs of the Spanish video game development industry

MAIN CHALLENGES FOR THE INDUSTRY IN GENERAL (% COMPANIES)

GROWTH AND CONSOLIDATION OF INDEPENDENT STUDIOS

INTERNATIONALIZATION

GENERATING MORE BIG SPANISH BUSINESSES

IMPROVING COMMUNICATION WITH SOCIETY

ATTRACTING MORE BIG INTERNATIONAL STUDIOS

OTHERS

85%

52%

49%

36%

20%

7%

MAIN CHALLENGES FOR THE INDUSTRY IN GENERAL (% COMPANIES)

65%

57%

32%

31%

25%

25%

8%

4%

48%

ACCESS TO FINANCE

ACQUIRING USERS

AVAILABILITY OF SUFFICIENTLY TRAINED HUMAN CAPITAL

FINDING A PUBLISHER

OTHERS

GENERATING MORE BENEFITS/IMPROVING MONETIZATION

ACCESS TO NEW GEOGRAPHICAL MARKETS

IMPROVING BUSINESS MANAGEMENT

DIFFERENTIATING REVENUE SOURCES

Source : Own e labo ra t i on . DEV Survey 2016

Source : Own e labo ra t i on . DEV Survey 2016

WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

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Assimilating, for the video game industry, grants and tax incentives for production and the attraction of international projects of which benefits the Spanish audiovisual industry.Implementing a system of tax incentives aimed at encouraging the establishment of new business projects and the consolidation of SMEs. Improving the tax treatment of R+D and developing more rational criteria in valuing intangible assets.

Reviewing the Business Finance Promotion Act 5/2015 to include crowdfunding. Establishing more flexible, less bureaucratic and more compe-titive taxation.

1. Incentives and measures supporting business competitiveness

Continuing the public programme to support the production of video games through subsidies and loans set up by the Ministry of Industry in 2014.Creating specific programmes to seek and capture foreign investment in Spanish development studios.

Establishing a specialised agency to unify the management and coordination of all these initiatives.

2. Measures supporting internationalization

Redesigning institutional support for the ICEX Games from Spain brand by benchmarking successful countries and promoting aid for investment in communication and promotion to capture players worldwide.

Encouraging coproductions by including the video game sector in the treaties, agreements and cultural cooperation agreements maintained by Spain with many countries.

3. Job creation support measures

Studying the establishment of social security contribution discounts and income tax reductions, which could be extended to other digital industries, for new highly qualified professional employees and those aged under 30.

Simplifying and creating a fast track for obtaining visas to attract talent from other countries. Establishing agreements for temporary exchanges of professionals. 15

WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

Recommendations from the sector to the Government and all public authorities.

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4. Training support measuresCreating a Lifelong Learning Plan for the video games sector with an effective policy of grants and/or aid for all phases of training based on excellence.

Designing training plans for the different degrees, master’s degrees and vocational training cycles in accordance with the demands of the video game industry to promote both artistic and design capacities and the technical side of programming, without forgetting business management.

Promoting communication channels between the businesses in the sector and the training organizations to create a fund of grants with public-private finance to promote the finance of internship jobs for students.

5. Support measures for communication and increasing the visibility of the industry, its creators and its contentPromoting the video game creation industry through institutional campaigns in Spain and abroad, highlighting talent, creativity and professionalism.

Incentivizing agreements with big digital communication platforms to promote the visibility of products created in Spain.

Including specific aid to carry out marketing and communication campaigns in the economic support for development and publishing companies.

Promoting, together with private initiative, a big event to position Spain on the calendar of the sector’s important international dates.

Promoting the organization of meeting forums to improve relations between companies in the sector and private investors.

Creating technology clusters specializing in video games, with the support of the public authorities.

6. Promoting synergies with other sectorsBacking projects in the publishing sphere in which developers can prepare content for electronic publication.

Introducing initiatives to make use of video game technology in education and transversal industries, such as serious games, smart cities and the applications of Industry 4.0.

7. Raising awareness of intellectual property from an early ageImplementing a plan of talks and seminars at primary and secondary schools aimed to transmit values of respect for intellectual property, based on the experience of what the development of a video game means.

16

WHITE PAPER ON VIDEO GAME DEVELOPMENT IN SPAIN 2016

Recommendations from the sector to the Government and all public authorities.

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CREATIVE

Spanish Association for the Game and Entertainment SoftwareDevelopment and Publishing Industry (DEV) - Members

Full members

Associated studiosPartners