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What is S.E? Describe S.E in terms of its mistakes Standish Group (www.standish.com) US - $250 Billion on IT projects. 31% projects are cancelled 52.7% of projects will cost 189% of their original estimates $81 billion (US) will be spent on cancelled projects $59 billion (US) will be spent for software projects that will be completed but will exceed original estimates SE defined - discipline whose aim is the production of fault free software delivered on time and within budget and satisfies user needs. SE scope is broad - economics, psychology

What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%

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Page 1: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%

What is S.E?

• Describe S.E in terms of its mistakes

• Standish Group (www.standish.com)

• US - $250 Billion on IT projects.

• 31% projects are cancelled

• 52.7% of projects will cost 189% of their original estimates

• $81 billion (US) will be spent on cancelled projects

• $59 billion (US) will be spent for software projects that will be completed but will exceed original estimates

• SE defined - discipline whose aim is the production of fault free software delivered on time and within budget and satisfies user needs.

• SE scope is broad - economics, psychology

Page 2: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%

Process of System Development

A system development process is a set of activities, methods, best practices, deliverables, and automated tools that stakeholders (Chapter 1) use to develop and maintain information systems and software.

Page 3: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%

Historical Aspects

• Software Engineering was first coined in 1967 at a NATO SE conference - attempted to address software crisis

• Problem - SE not really like normal engineering

• Software not designed for all possible consequences

• Hardware is getting faster - this means software is growing in size and complexity

• Software maintenance can be a huge undertaking quite different from a bridge maintenance job.

Page 4: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%

Maintenance Aspects

• Software development goes through a series of steps– requirements

– design

– implementation

– integration

– maintenance

• Figure 1.2 page 11 - 67% is devoted to maintenance

Page 5: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%

Problems with Software Production

• Software is complex - the hardest thing we humans do !!!!

• Fred Brooks - No Silver Bullet– Complexity

– Conformity

– Changeability

– Invisibility

Page 6: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%

Principles of System Development

• Get the owners and users involved.

• Use a problem-solving approach.

• Establish phases and activities.

• Establish standards.

• Justify systems as capital investments.

• Don’t be afraid to cancel or revise scope.

• Divide and conquer.

• Design systems for growth and change.

Page 7: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%

Capability Maturity Model (CMM) Level

5OPTIMIZED

Level4

MANAGED

Level3

DEFINED

Level2

REPEATABLE

RISK

COMPETITIVENESS

Level1

INITIAL

Page 8: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%
Page 9: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%
Page 10: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%

Alternative Routes through a Methodology

• Model-Driven Development (MDD)

• Rapid Application Development (RAD)

• Commercial Off-the-Shelf Software (COTS)

• Maintenance and Reengineeringor hybrids of the above

Page 11: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%

Model-Driven Development Route

• Modeling is the act of drawing one or more graphical representations (or pictures) of a system. Modeling is a communication technique based upon the old saying, “a picture is worth a thousand words.”

• Model-driven development techniques emphasize the drawing of models to help visualize and analyze problems, define business requirements, and design information systems.

– Structured systems analysis and design — process-centered

– Information engineering (IE) — data-centered

– Object-oriented analysis and design (OOAD) — object-centered (integration of data and process concerns)

Page 12: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%
Page 13: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%
Page 14: What is S.E? Describe S.E in terms of its mistakes Standish Group () US - $250 Billion on IT projects. 31% projects are cancelled 52.7%
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Planning

User stories are written.Release planning creates the schedule.Make frequent small releases.The Project Velocity is measured.The project is divided into iterations.Iteration planning starts each iteration.Move people around.A stand-up meeting starts each day.Fix XP when it breaks.

Designing

Simplicity.Choose a system metaphor.Use CRC cards for design sessions.Create spike solutions to reduce risk.No functionality is added early.Refactor whenever and wherever possible

Coding

The customer is always available.Code must be written to agreed standards.Code the unit test first.All production code is pair programmed.Only one pair integrates code at a time.Integrate often.Use collective code ownership.Leave optimization till last.No overtime.

Testing

All code must have unit tests.All code must pass all unit tests before it can be released.When a bug is found tests are created.Acceptance tests are run often and the scoreis published.