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What is a game? Jesper Juul in The Game, the Player, the World: Looking for a Heart of Gamesness identifies six characteristics that that games have – what he calls ‘gamesness’: Choose three games and see if they fit into these characteristics. Try and find at least one game that doesn’t fit the criteria.
Temple Run Mario Kart Theme Hospital 1. It must have rules In the game you must direct the man
as he runs along the path. As he comes across different obstacles he must either duck, jump or turn depending on what comes at you. If you struggle to do this you will either hit the obstacle or fall off the path and therefore die.
In the career in Mario Cart you have to make your way through all the levels trying to become in the top 3 in order to move on to the next level. Whist doing this you unlock different characters and cars in order to make the game enjoyable.
In theme hospital the rules are that you have to build and hospital that your characters than be treated in. You cannot build anything else as you are not given the recourses. In other aspects of the game you can borrow money from the bank but the rules are that you must play it back otherwise they will start repossessing your hospital. Other than that there are no definitive rules because as the player you’re free to create a good a hospital, as you like.
2. There are variable and quantifiable outcomes
The variable outcome in temple run is the obstacles that come at your and the speed that the man runs as the games goes on. The quantifiable outcomes are the coins, which you can collect on the path as your man run, another quantifiable outcome is the distance that you travel.
The variable outcome in Mario Kart, is the different tracks and that they get harder, longer and more complicated as the game progresses and the player becomes better. The quantifiable outcomes of Mario Kart is the place that you come at the end of the race out of 12.
The variable outcome would be the design and look of your hospital at the end and throughout the game play. The Quantifiable outcome in Theme Hospital would be the amount of money that the hospital makes and what you have in the bank and the size of the hospital when you finish building.
3. There will be positive/negative values assigned to the outcomes
If you can’t keep up and end up running into obstacles you will die or be caught by the mummy’s chasing after you. When you die you have to go back to the start of the game.
When you complete the all the tracks for all the cups you win a new cup and new tracks. This keeps the game interesting because you don’t have to keep repeating the same levels and tracks. If you don’t complete them you have to keep redoing the same tracks and this would become boring and tiresome.
If you do not keep up with the needs of your patients they will leave and find another hospital and then you will loose money and in time your hospital will seize to exist. However if you keep it is great condition you will get loads of patients and lots of money to keep expanding and getting nicer.
4. The desired outcome requires effort
The outcome of Temple Run is to collect as many coins as possible and get further along the track so that it begins to get faster and therefore harder. Once you have a large collection of coins you are able to buy different characters for the game or boosts such as head starts or boosts like running faster.
The outcome of Mario kart is to unlock and place 1st in every level and world and in all hardness that you can set the game too. Another desire is to unlock all of the characters that there are to play and perhaps complete every level in first place whilst being every character.
The desired outcome would be to have a very large hospital with lots of happy staff working there. You would have no debt with the bank and be able to keep the hospital looking clean and classy.
5. Player has an emotional attachment to the outcome
When you play the game you get more into it and don’t want to loose because of the process that you have made and if you do lose you have to start at the beginning.
When you play this game it makes you want to unlock every track and character. You always will want to come first and beat all of the other players.
When you play this game you gain a attachment to the hospital and its staff because them depend on you as the player to play them. If you no longer control them and just see what happens then the game is destroyed.
6. Negotiable consequences for real life
That if you lose badly you may have to start from the beginning but you keep some of the rewards such as in this game it’s the coins and the score that you have collected in the game.
If you start to loose and not place in the top 3 your experience in the game will decline because you will become tiresome and frustrated.
If you come to a brick wall when your hospital becomes to large for you to control every building and aspect this can be frustrating as you want to be able to carry on the game but you cannot.