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7/28/2019 Well of the King (One Page Adv)
1/1
Holy LandsThe Christian Role-playing Game
Holy Lands RPG is copyright Faith Quest Games 2013
Setting:The Heroes are in a village when they hear a
disturbance near an outlying well. The villagers are
yelling that little Timmy was playing near the well
when several small people came out and grabbed
him. His pet collie attempted to fight them off and
they shot it with a little arrow. They are afraid to go
into the well after Timmy. Timmys poor mother begs
and beseeches the Heroes to go after him and rescue
him.
The Truth:This well is fed by a hidden underground spring in a
cavern that is occupied by Fairies. The cavern system
is small, but that is only to the perspective of the
larger humans, to the fey it is grand and well fitted.
The Fairies have captured the boy after a few of the
more adventuresome broke through the well wall
and crawled to the surface (strictly forbidden). After
being attacked by the dog, they grabbed the boy and
now hold him below. They have fitted him with an
old gold crown they found and are declaring him the
new king. He is crying, scared and bruised but not
seriously injured.
The Adventure:1.The village well shaft. Stone lined and rough enough to climb down to the water which is 10 below. There is a 3 wide crack in the wall, &
water trickles from beyond. The water at the bottom is 5 deep and is replenished quickly. There are several silver coins at the bottom (5s).
2.The cold water flows down this slope, creating several small pools. The main pool is only 2 deep, and lit by hundreds of small glowingmushrooms, giving the chamber an ethereal look. If the Heroes make a lot of noise two Faerie warriors will come to investigate.
3.This side chamber is used by the Fairies for storing weapons and armor and even doubles as a small blacksmith shop. A small (2) Silverbowl, filled with a silvery rock serves as the forge and will magically burn hot with no trace of smoke. There are 5 wee daggers, 20 weearrow heads, 2 wee longswords, a suit of wee chainmail, and wee smithy tools. All the items are enhanced to +2 ATT/DAM. The armor is +2
DEF. The forge is cold and has not been used for at least a month. The forge would be worth hundreds of gold to the right collector.
4.This chamber is lit with the same glowing fungus. It is used to store dry goods. There are 10 small boxes and intricately made chests (eachworth 5s). The goods consist of wheels of a translucent dry cheese, sweet milk in 5 cold metal cans (1gal, magical). The food is safe to eat
and but will not sustain a grown human who will be hungry shortly after eating it.
5.A great noise comes from this chamber; it is well lit with a glittering and magical light that flit around the ceiling. In the center of thechamber, on a stone, sits Timmy. He is crying and wearing a gold and gem encrusted crown (20g) that has slipped over his eyes. All around
him dance/fly 10 Fairies teasing him by pulling his hair and poking him. Depending on the number of Heroes, as soon as the Heroes are
spotted the music (no source) will instantly stop and the Fairies will scatter. Most will flee down the passage (7) and deeper into the
underdeep. If attacked the Fairies will fight back, using magic and weapons, but will flee at the first opportunity.
6.This chamber is the home to the Fairies. There are several small furs and silk type blankets set around the room, as well as various collectedpersonal belongings. There are 3 rubies (10g), 2 sapphires (20g), and a topaz worth 50g.
Fairies: Demi-Race, Life: 4 +1d4 [Really Lesser Demon],Attributes: INT: 8, WIS: 4, WILL: 4, AGI: 13, STR: 4, SPD: 12, END: 4, Skills: Charm +8,
Elude Pursuit +6, HP Hearing +8, Sneak +10, Combat Skills: ADV: +8, DAM: -3, DOD: +8, DEF: +5, Weapon Skills: WS Missiles: ATT: +4, SPC: +0,CRI: +0, AtR: 2, Weapons [DAM]: Claw/Bite [1] Fairy Knife [1d4] Fairy Short Bow [1d4 + Poison: save or sleep for 5rds], Armor: None , tDEF: 4
[nDEF: 4 (from size and speed)], Magic: 50% chance of See the Unseen, Teleport, Shape Change, Saving Throws: vs. Holy Items: +1, Ht: 1 tall ,
Wt: .5 lbs, Spoken Language: Local, Gothic, Weakness: Holy Weapons and Cold Iron touch causes double damage, Avoids Holy Water,
Immunity: Disease, Value: 260 EXP (Note: Minimum Damage done with a weapons is always at least 1)
The Finish:The Fairies, if fought and any harmed will not likely forgive the Heroes. They will track them and harass them at every opportunity. The Rac
may use them to cause problems for the Heroes at future times when things get slow or at any other very inopportune moment. Timmy s
mother will be ecstatic at having him back, she will offer to cook the Heroes a meal (all she has to offer), and the village will reward the Heroes
with gratitude and free drinks, they will expect the full story over ale in the tavern of course. They will insist the Heroes keep any treasure
found. The crown can be used as a lead to further adventure as well as the dark passage to the underdeep (7) leads into more danger.
One Page Adventure HL8 Level 2-3The Well of the King