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elcome to a London that never was... A London we all remember…

Welcome to a London that never was

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Welcome to a London that never was. A London we all remember…. Londontown. A Fantasy-Driven Virtual World. Design Philosophy. Non-linear: A world that every member of the audience can enjoy in her own way at her own pace. - PowerPoint PPT Presentation

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Page 1: Welcome to a London that never was

Welcome to a London that never was...

A London we all remember…

Page 2: Welcome to a London that never was

A Fantasy-Driven Virtual World

Londontown

Page 3: Welcome to a London that never was

Design Philosophy Non-linear: A world that every member

of the audience can enjoy in her own way at her own pace.

Narrative-driven: Everything the imagination can conjure is offered. Participants can choose to sample as much or as little of the story as they like, and still have a fulfilling experience.

Page 4: Welcome to a London that never was

Design Philosophy Dynamic: A virtual world that is not indifferent to the accomplishments of its inhabitants, but encourages them to leave their marks on it in personal or public ways.

Responsive ongoing content: New stories and other content responsive to the audience; seeded and delivered organically without interruption to the world experience.

Page 5: Welcome to a London that never was

Design Philosophy Shallow learning curve: Experience with MMOs is not needed. You can move right in to Londontown.

Kitchen sink design: Appeals to the broadest spectrum of the mass market, including an online audience of millions currently untapped.

Convergence: Other media (TV, videogames, books, mobile phones etc.) will set content in the world built to each platform’s capabilities.

Page 6: Welcome to a London that never was

Ongoing Story

Non-linear storytelling

Overlapping story arcs

True multiplayer quests

Stories of all shapes and sizes (from personal errands to world-changing events)

NPCs both real and fictional, with lives of their own, who take an active role in the game story and become important parts of player-character identities

Page 7: Welcome to a London that never was

Time Stands Still1837 – Victoria has been crowned

1851 – The Great Exhibition has opened in Hyde Park

1855 – London parishes are organized into vestries

1858 – The "great stink" leads to the upgrading of the sewer system

1863 – The "underground," the world's first subway system, opens

1888 – Jack the Ripper terrorizes Whitechapel.

1892 – Construction begins on the Blackwall Tunnel under the Thames

Victoria will never die

Page 8: Welcome to a London that never was

Real-Life FiguresQueen Victoria

Charles Dickens

Charles Darwin

Benjamin Disraeli

Nikola Tesla

Joseph Lister

Dr. David Livingstone

Karl Marx

Gregor Johann Mendel

Florence Nightingale

Jack the Ripper

Page 9: Welcome to a London that never was

Fantasy FiguresMoriarty

Sherlock Holmes

Fu Manchu

Scrooge

Alice

Mowgli

Tess of the D’Ubervilles

Jonathan Harker

Dr. Jekyll

The Time Traveler

Dorothea Brooke

Page 10: Welcome to a London that never was

Class System

Lower ClassGreatest freedomLocal explorationCraftingUpward mobility

Middle ClassMost career choicesBuildersTradesmen & merchantsMobility in any direction

Upper ClassPoliticsElegant lifestyleDifficult advancementDownward mobility

Page 11: Welcome to a London that never was

The Crystal Palace

Page 12: Welcome to a London that never was

Booths from all over the world

Political debates

Explore the basement

Card games

Interesting characters

Page 13: Welcome to a London that never was

We Want YOULevel & System Designers

Quest Writers

Victorian Era Researchers

Experimental Economists

Concept Artists

3D Modelers

Animators

Database Designer

Programmers (with experience or interest in Gamebryo engine

Page 14: Welcome to a London that never was

Join Us!Contact Producer Phoebe ([email protected])

Register for your department’s internship class

Attend weekly workshops and meetings

Party like it’s 1859!