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Welcome TC518: User-centered Design Section A (Day): Tues/Thurs, 1:30-3:20 Instructor : Dr. Jennifer Turns, Assistant Professor Phone: 206-221-3650 Email: [email protected] Office hours: By appointment Teaching Assistant : Matt Queen Email: [email protected] Office hours: TBD Section B (Evening): Thurs, 6:15-10:00 Instructor : Ken Becker, Usability Engineer Phone: 206-919-9119 Email: [email protected] Office hours: By appointment Teaching Assistant : Elisabeth Cuddihy Email: [email protected] Office hours: TBD

Welcome TC518: User-centered Design

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Welcome TC518: User-centered Design. Mapping out Week 1. Introductions Tell me about yourself Go over syllabus Finding potential project teammates… Introduction to User-centered design and usability Lecture Two activities Revisit syllabus – focus on readings Project - PowerPoint PPT Presentation

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Page 1: Welcome   TC518: User-centered Design

Welcome TC518: User-centered Design

Section A (Day): Tues/Thurs, 1:30-3:20Instructor: Dr. Jennifer Turns, Assistant Professor Phone: 206-221-3650 Email: [email protected] Office hours: By appointmentTeaching Assistant: Matt Queen Email: [email protected] hours: TBD

Section B (Evening): Thurs, 6:15-10:00Instructor: Ken Becker, Usability EngineerPhone: 206-919-9119Email: [email protected] Office hours: By appointmentTeaching Assistant: Elisabeth CuddihyEmail: [email protected] hours: TBD

Page 2: Welcome   TC518: User-centered Design

Mapping out Week 1

• Introductions– Tell me about yourself– Go over syllabus– Finding potential project teammates…

• Introduction to User-centered design and usability– Lecture– Two activities– Revisit syllabus – focus on readings

• Project– Overview of activities– Group formation and project selection

Page 3: Welcome   TC518: User-centered Design

Tell me about yourself

General• Name

(and preferred way to address you)

• Best way to contact you (e.g., email, phone, etc.)

• Place of employment

• Domains of interest (e.g., medicine, e-commerce, etc.)

Going Deeper• Self-characterization: Indicate your level of

agreement with the following statements by recording low, medium, or high for each:

– I consider myself a designer– I consider myself adept at incorporating user

considerations into my work

• Evaluation criteria: What criteria you would use to evaluate a) a hair dryer, b) a website

• Design process: Write down the sequence of five or so major steps one should go through in developing and evaluating a new computer system for end users.

• Techniques: What techniques do you use (have you used) to focus on users in your work?

Please record the following information on an index card:

Page 4: Welcome   TC518: User-centered Design

Getting a sense of the class…

High

Medium

Low

Low Medium HighAlr

ea

dy

are

de

sig

ner

s…

Adept at prioritizing user issues…

Page 5: Welcome   TC518: User-centered Design

Syllabus – Learning Objectives+• Following the course, students may need to

– Do user-centered design activities– “Sell” user-centered design activities– Plan user-centered design activities (and make choices)– Continue to educate themselves

• By the end of the course, students will be able to:– Critically discuss the concept & complexities of UCD– Identify and explain a variety of factors motivating/enabling UCD– Plan and execute activities that collectively instantiate a UCD process– Identify areas of scholarship useful in design to address user needs

• Class elements– Project (70%)– Readings and discussion (10%)– Final exam (20%)

Page 6: Welcome   TC518: User-centered Design

Topic B: Gathering information, contextual inquiry and other methods Driving Questions: What types of information are useful for user-centered design? How will this information

be used to inform the design process? What methods exist for collecting the necessary information from users? What types of

tradeoffs exist among information types and data collection methods? What challenges are associated with data collection, in general, and each of the methods

specifically? What is involved in using these methods effectively? Readings (Discussed, Week 2):

Required Hackos, J.T. and Redish, J.C. (1998). Chapter 2 - Thinking about Users, In User and

task analysis for interface design, John Wiley and Sons: New York, pp. 23-50. Raven, M.E., and Flanders, A. (1996). Using Contextual Inquiry to learn about your

Audiences, Journal of computer documention, 20(1), pp. 1-13. Supplemental Simpson, M. (1996). A commentary on "Using contextual inquiry," Journal of

computer documentation, 20(1), pp. 25-28. Kleimann, S. (1996). Response to "Using contextual inquiry," Journal of computer

documentation, 20(1), pp. 22-24. Mirel, B. (1996). Contextual inquiry and the representation of tasks, Journal of

computer documentation, 20(1), pp. 14-21. Kuniavsky, M. (2003). Chapter 8 - Contextual inquiry, task analysis, and card sorting,

In Observing the user experience: A Practitioner's guide to user research, Morgan Kaufman Publishers, San Franciso, pp. 159-200.

Sawin, D.A., and Yamazaki, K., and Kumaki, A. (2002). Putting the “D” in UCD: User-centered Design in the Thinkpad experience development, International Journal of Human-Computer Interaction, 14(3-4), pp. 307-334.

Week 3

Project Exercise – Results from Analysis Method (Due, Week 3): Carry out a contextual inquiry in which you work with at least two users. Prepare a one-page description summarizing the data you collected, and potential implications for redesign (e.g., issues you are seeing, ideas for alternate solutions). Bring copies of the exercise to class (one copy for each member of the team, one copy for the instructor) and also post it to your design portfolio.

Topic A: Building blocks of user-centered design Driving questions What is user-centered design (e.g., philosophy, prescriptive process)? What are the goals

of user-centered design (e.g., usability, learnability, accessibility, …)?What does a user-centered design process look like?

How does user-experience design compare to other types of design such as software design, navigation design, interface design, interaction design, learner-centered design, and usage-centered design? How does a user-centered design process compare to other design processes such as the waterfall model and extreme programming?

What has enabled and motivated the emergence of user-centered design? What information will a user-centered designer draw on? Why does user-centered design

rely extensively on data?

Readings (Discussed, Week 1): Required Barnum, C.M. (2002). Chapter 1 – What is usability and what is usability testing?, In

Usability testing and research, Longman: New York, pp. 1-8. Dumas, J.S. and Redish, J.C. (1999). Chapter 1: Introducing usability. In A practical

guide to usability testing. Intellect: Portland, pp. 3-19. Gould, J.D. and Lewis, C. (1985). Designing for usability: Key principles and what

designers think. Communications of the ACM, 28(3), pp. 300-311. Supplemental Cooper, A. (1999). Chapter 1 - Riddles of the information age, In The inmates are

running the asylum, SAMS: Indianapolis, pp. 3-18. Earthy, J., Jones, B.S., and Bevan, N. (2001). The improvement of human-centered

processes – facing the challenge and reaping the benefit of ISO 13407, International journal of human-computer studies, 55, pp. 553-585.

Norman, D.A. (1988). Chapter 1 - Psychopathology of everyday things, In The psychology of everyday things, Basic Books: New York, pp. 1-33.

Vicente, K. (2004). Chapter 1 - A thread to our quality of life: Technology beyond our control, In The Human Factor, Routedge: New York, pp. 9-28.

Vicente, K. (2004). Chapter 2 - Why is technology so out of control?, In The Human Factor, Routedge: New York, pp. 29-64.

Week 2

Project Exercise – Preliminary user and task analysis (Due, Week 2): Interact with the product/system you are proposing to redesign, and consider the following questions: Who are the intended users and what goals might they have when interacting with the product? What would they do with the product/system and what would be entailed in using the product/system to complete these tasks? In what context and under what circumstances would the interaction occur? What would be the criteria of a successful interaction? Prepare one-page of information relative to these questions. Bring copies of the exercise to

Syllabus – Detailed schedule

Page 7: Welcome   TC518: User-centered Design

Syllabus - Class StructureWeek 1 Week 2 Week 3

Discuss project exercise 1

(topic B)

Discuss project exercise 2 (topic C)

Discuss project exercise 3(topic D)

Share resultsfrom project

exercise 1 (topic B)

Share resultsfrom project

exercise 2 (topic C)

Discuss NewConcepts via

Readings (topic A/B)

Discuss NewConcepts via

Readings (topic C)

Discuss NewConcepts via

Readings (topic D)

HW:• Readings• Online Discussion

• Project Work

HW:• Readings• Online Discussion

• Project Work

Page 8: Welcome   TC518: User-centered Design

Syllabus – Project (70%)• Description:

– Follow a user-centered design process to explore the redesign of a product/process of your choosing.

• Examples: Students may redesign– Blood pressure cuff in local drugstore– Informational website for engineering educators– Check-out process for Internet retailer– Instructions/documentation for photo processing software – Educational toy designed for 5 year old

• Student Responsibilities– Project exercises (7, weekly homework, collectively 20% of grade)– Project deliverables (2, significant milestones, each 25 % of grade)– Review/advisory board participation

Page 9: Welcome   TC518: User-centered Design

Syllabus - Readings & discussion (10%)

Responsibility Timing

READ: Read each of the required readings, and one or more supplemental reading

Weekly

DISCUSS, ONLINE: Make contributions to the online discussion

Weeklydue by Monday at 8:00 am

DISCUSS, CLASS: Participate in class discussions and activities

Weekly

LEAD: Stimulate class discussion using topics extracted from online discussion

Once during term

Page 10: Welcome   TC518: User-centered Design

Syllabus – Weekly scheduleWeek of What is “due” in class1

1 (1/3) Project Project group formation Readings Building blocks (Topic A)

2 (1/10) Project Building blocks exercise (Topic A) Readings Gathering info, contextual inquiry and other methods (Topic B)

3 (1/17) Project Contextual inquiry exercise (Topic B) Readings Characterizing users (Topic C)

4 (1/24) Project User analysis exercise (Topic C) Readings Characterizing tasks (Topic D)

5 (1/31) Project Task analysis exercise (Topic D) Readings Moving toward problem definition (Topic E)

6 (2/7) Project Analysis and problem definition deliverable (Topic E) Readings Design principles relevant to user-centered design (Topic F)

7 (2/14) Project Design I exercise(Topic F) Readings Heuristic evaluations and inspection methods (Topic G)

8 (2/21) Project Heuristic evaluations exercise (Topic G) Readings User-centered evaluations (Topic H)

9 (2/28) Project User-centered evaluation exercise (Topic H) Readings Presenting UCD solutions / Arguing for UCD (Topic I)

10 (3/7) Project Presenting the solution, The design & evaluation deliverable (Topic I) -- Revisiting User-centered Design (Topic J)

1 Contributions to the online discussion (i.e., postings to the bulletin board) are due prior to class. For additional information, see the section on “Readings and Discussion.”

1

Page 11: Welcome   TC518: User-centered Design

Syllabus – Course Design Principles

Assumptions• Learning involves construction of knowledge• Students are diverse, and have knowledge to offer

Principles• Provide varied ways for students to learn & demonstrate knowledge• Ensure students have opportunity to learn from each other• Manage participant burden

Elements• Practice user-centered design activities• Reflect on user-centered design activities through discussions• Learn from perspectives of others• Various interactions w/ readings (summarize, discuss, synthesize)• …

Page 12: Welcome   TC518: User-centered Design

Activity 1: Let’s move around… • Your task:

– Identify one or more domains that interest you– Find/meet other students who share domain interests– Talk about

• Your motivations for taking this class and• Nature of your interest in the specific domain.

• Motivation for this activity:– Projects involve teams– Teams organized around domains– Project easier if teams have prior domain knowledge– Team formation (project selection) by end of Thurs

Page 13: Welcome   TC518: User-centered Design

Activity 2a – Difficult Products

• Individually: Think about some product/ process that you have found to be difficult: – What was the nature of the difficulty and the

consequences?– What do you think contributes to (causes) the

difficulty?

• Group: Share your experiences.

Page 14: Welcome   TC518: User-centered Design

• User-centered design is what you do to achieve usable systems

• Usability is the typical way a user-centered design product is evaluated

• We will talk about usability then about user-centered design

Page 15: Welcome   TC518: User-centered Design

Defining Usability

• “The extent to which a product can be used by specified users to achieve specified goals in a specified context of use with effectiveness, efficiency and satisfaction” (ISO 9241-11)

• “The measure of the quality of the user experience when interacting with something – whether a web site, a traditional software application, or any other device the user can operate in some way or another” (Nielsen)

• “Usability means that the people who use the product can do so quickly and easily to accomplish their own tasks” (Dumas and Redish)

Page 16: Welcome   TC518: User-centered Design

Defining Usability (Barnum, p. 6)

Dimension Description

Learnability System should be easy to learn, low start up overhead

Efficiency Possible to achieve high productivity

Memorability easy to remember, particularly for casual user

Errors low error rate, but also easy to recover from errors

Satisfaction pleasant to use, so users are subjectively satisfied

Page 17: Welcome   TC518: User-centered Design

Benefits of a usable system

Benefit Examples…

Increased productivity Cost of being lost in information space

Reduced errors Aviation, Medicine

Reduced training and support

E-commerce, Large corporations

Improved acceptance Educational tools that are idle

Enhanced reputation, financial gain

IBM case study

(Maquire, p. 589)

Page 18: Welcome   TC518: User-centered Design

Usability and User Experience

Usability stems from entire user experience:– Device Interface – Visual, tactile, input devices…– Support manuals– Packaging– Computer system– Workspace

Each of these aspects of a product/process can be redesigned to enhance usability…

Page 19: Welcome   TC518: User-centered Design

Activity 2b: Difficult Products (cont.)Building on your discussion of a difficulty and contributing

factors, discuss the following in your group:

• Is the difficulty a usability issue? If so, what aspects of usability are relevant? If not, are there other difficulties that are usability related in nature?

• What might be included as part of a “user’s experience” with the product? How does the answer to this question affect your diagnosis of contributing factors?

• What might be the benefits of a more usable version of this product?

• Also (time permitting)… What did the designers fail to take into account, such that the original design was difficult? Why might the considerations not have been taken into account?