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SI 500: Information in Social
Systems
Week 3: Moral Life of InformationSeptember 24, 2015
“You’ve got to be careful if you don’t know where you’re going ‘cause you might not get there.” -- Yogi Berra [d. 9.23.15]
Moral Life of Information 2
Barbie Wants to Get to Know Your Child- New York Times Magazine,
9/16/15
Week 3
Moral Life of Information 3
Outline for Week 3
Social Life of Documents Luciano Floridi’s Infosphere
Key concepts Criticisms Three examples
Influence on others
Implications for information professionals
Week 3
Moral Life of Information 4
Why Should You Care? Philosophical underpinning of:
Human-Computer interaction and design Social computing and social media Information access and retrieval Library and information science Programming activities of all sorts
Foundation for information policy analysis Privacy, anonymous behavior, identity management
Path of inquiry for understanding online environments, broadly construed Games and gaming, tool rich digital libraries, virtual
reality
Week 3
Moral Life of Information 5
Clues from the Readings Buckland: Information as Thing [1991]
Topography of information processes and outcomes; objects and events foreshadow dynamic environment of systems
Levy: What are documents? [2001]
Speaking things; fixed and fluid; human aspirations transmitted
We delegate documents to do our work.
Brown & Duguid: Social Life of Information [2000]
We endow documents with properties that mimic human agency; e.g.., trustworthiness (Think all kind of human relations and values, they play out same with information eg trust)
Week 3
Moral Life of Information 6
Nonhuman Turn [Grusin 2015]
“… understood variously in terms of animals, affectivity, bodies, organic and geophysical systems, materiality, or technologies.” [vii]
Actor-network theory [Bruno Latour] Affect theory Animal studies [Donna Haraway] Brain sciences New materialism in feminism, philosophy New media theory [Lisa Nakamura] Object oriented philosophy
Week 3
Richard Grusin [ed.,] The Nonhuman Turn. U Minnesota Press, 2015.
Moral Life of Information 7
Third Order Technologies
Week 3
HTTP://IMGS.XKCD.COM/COMICS/TECH_LOOPS.PNG
Moral Life of Information 8
Outline for Week 3
Social Life of Documents Luciano Floridi’s Infosphere
Key concepts Criticisms Three examples
Influence on others
Implications for information professionals
Week 3
Flourishing Ethics
“The overall focus of ethics can and should be shifted away from the narrow anthropocentric goal of only human flourishing to the broader, and more reasonable, goal of the flourishing of life, ecosystems, and just civilizations.”
Luciano Floridi, 2004.
• http://www.philosophyofinformation.net
/
Week 3 9Moral Life of Information
• Sensitivities of an environmentalist• Rigor of a mathematician• Commitment to theory
Information Ethics - microethics
Week 3 Moral Life of Information 10
Information as Resource (IE as study of moral issues arising from): Availability, accessibility, accuracy
Information as Product (IE as the study of moral issue arising from the outcome of information use): Accountability, confideintly , trust, lying liability,
plagiarism, propaganda Information as Target (IE is the study of moral
issues of the information environment): (policy questions: we get info do something with it and it has impact Hacking, piracy, censorship, security, vandalism,
intellectual property, open source, censorship, freedom of expression, filtering, etc.
• Floridi, Information Ethics (2010)
Infosphere - microethics
Week 3 Moral Life of Information 11
First point Second point Third point
Infosphere - macroethics
Week 3 Moral Life of Information 12
Information EthicsFloridi: “there is something even more elemental than life – being – existence and flourishing of all entities and their global environment.” (p. 47) Ontocentrism: being/information has intrinsic worthiness.
Generalizes suffering/pain to encompass informational entities Every entity has in inherent dignity and deserves respect
Therefore, moral claims on the agent for constraint and guidance Lowest common denominator is an agent’s information state.
Levels of Abstraction Think of LoA as the model that describes the perspective of a moral
agent. E.g.: contrast a surgeon’s view with a psychiatrist ( for a liver surgeon
you are just liver but for psychiatrist he is interested in mind and personality)
E.g.: Floridi’s example of car buying agents.
Week 3 13Moral Life of Information
Ontology: http://en.wikipedia.org/wiki/Ontology beingness
Presence: Level of Abstraction Example: Motion Detector(s)
Objects (potential observables): tree branch; cat; rock We have to observing points here(alarms). Level 1
movement detect karta hai level two infrared bhi detect karta hai.
At level of abstraction what it observes dependes on properties it has
Week 314
Moral Life of Information
• Floridi, Presence (2005)
What is a [Moral] Agent?
Week 3 Moral Life of Information 15
Transition system that is: Interactive (input/output) Autonomous
Can change its state without direct response to interaction Adaptable
Can change the transition rules (learning* from experience)
Capable of morally qualifiable actions Can cause moral good or evil.
What is a Moral Patient?
Week 3 Moral Life of Information 16
A patient is the recipient of the action of a moral agent.
Ethics derive from the intrinsic value we assign to entities. From human centric to bio centric to “info centric”
Floridi (p. 90): “If something can be a moral patient (respect and dignity), than its nature can be taken into consideration by a moral agent and contribute to shaping A’s action.”
Entropy: A Foundational Principle
Week 3 Moral Life of Information 17
Information entropy is the destruction, pollution, and depletion (marked reduction in quantity, content, quality, and value) of information objects. Ought not to be caused in the infosphere Ought to be prevented… Ought to be removed … The infosphere ought to be protected, extended, improved,
enriched and enhanced. Duty of moral agent: sustainable blooming of infosphere
Any process, action, or event with negative impact increases entropy and is, therefore, an “instance of evil.”
Moral Life of Information 18
Floridi – Characteristics of the Infosphere
Reduction of informational friction Erosion of right to ignore [or the obligation to know]
Increase in common knowledge Increase in the responsibilities of the agents Centrality of the notion of informational privacy
Week 3
“ICTs make us think about the world informationally and make the world we experience informational.” – Floridi (2014): 40.
Responsibility and/or Accountability
Week 3 Moral Life of Information 19
Responsible = prescriptively available (e.g., put on trial) Requires intentions, consciousness, attitude
Accountable = prescription without accountability Example of seeing-eye dogs; pit bulls, etc Accountable without being responsible (censure not
punish) Pitbull bache ka muh kha gaya..trainer is responsible
pitbull is accountable.
Floridi: there can be moral agency in the absence of moral responsibility, as long as accountability can be assigned.
Moral Life of Information 20
Three Quick Examples: - interactive, autonomous, adaptable
Amazon’s book recommender system
Health diagnostics intelligent agent
Interactive smartphone apps
Week 3
What Are Our Responsibilities?
Week 3 Moral Life of Information 21
Information ethics is an ethics of creative stewardship.
“homo poieticus”: an entity that takes care of reality to protect it and make it flourish
The more powerful the agent, the greater the duties and responsibilities become … for the well-being and flourishing
Stewardship not just virtuous users and consumers
The design implications are obvious, aren’t they?
Objection 1: Designers Always Retain Responsibility
Week 3 Moral Life of Information 22
“Can an artificial agent that changes its own programming become so autonomous that the original designer is no longer responsible for the behavior of the artificial agent?” Accepts Floridi’s definition of “Artificial Agent” (AA)
non-human autonomous interacts with environment adapts
Grodzinsky argues that AA can have learning* and intentionality* Asserts that designers “always have responsibilities for the
artificial agent they designed, implemented, and deployed.”
Grodzinsky, Frances S., Keith W Miller, Marty J. Wolf. “The ethics of designing artificial agents.” Ethics and Information Technology (2008) 10:115-121.
Moral Life of Information 23
Objection 2: Humans Always Specify the Rules Artificial (moral) agents are trapped by criteria for
denying moral agency. An intelligent agent can close a loop from sensors
to effectors without human intervention. Mousetraps, toilet tank-fill valves, thermostats, cruise
control
What about self-regulating, self-organizing, and evolutionary computing?
For now, we will always find the human-made rules.
Week 3
Hew, Patrick Chisan, “Artificial moral agents are infeasible with foreseeable technologies.” Ethics and Information Technology (2014) 16:197-206.
Moral Life of Information 24
Outline for Week 3
Social Life of Documents Luciano Floridi’s Infosphere
Key concepts Criticisms Three examples
Influence on others
Implications for information professionals
Week 3
Moral Life of Information 25
Alison Adam on Gender Issues
Week 3
Gender *differences* -- research driven by statistics and business Deep criticism of gender as an explanatory variable
Student populations Methodologies Decisions versus process
Women in computing cyberstalking – privacy rights hacking - egalitarianism
The SIMS and polite behavior
• Adam, Gender Agenda (2008)
Alison AdamSheffield Hallam U.
Cheating in Online Environments
Week 3 Moral Life of Information 26
“… cheating is more than just breaking a rule or law; it is also bending or reinterpreting rules to the player’s advantage.” Anything other than getting through the
game all on your own “looking up the epiphany in a book”
Breaking the rules of the game – using cheats to gain unearned benefits
Cheating another player Social impact (harm) is the measure Introduction of deception and chaos
• Mia Consalvo, Cheating, MIT Press, 2007
Moral Life of Information 27
Miguel Sicart on Ethical Game Play
Week 3
The outcome of designing the relations between the mechanical and semantic levels of abstraction
Most “ethical” games fail because they focus on capabilities and capacities at the mechanical level.
Ethical game play can exploit the tension between player as agent (avatar) within the gameworld and player as input provider for the “state machine”.
• Sicart, “Banality of Simulated Evil,” 2009
Moral Life of Information 28
Miguel Sicart on Ethical Game Design
Week 3
Create an ethically relevant game world. Introduce ethics as important part of world (e.g. not Tetris or
Mario). Do not quantize your player’s actions: let them live in a
world that reacts to their values. World reacts to ethical choices. (e.g., Manhunt)
Exploit the tension of being an ethical player. Push the boundaries of ethical conventions while letting players
exert full ethical agency. (e.g., September 12th, Dues Ex, Shadow of the Colossus)
Insert other agents with constructivist capacities and possibilities. Open to players creating and implementing their own values.
(e.g., Eve Online) Challenge the poietic capacities of players, by expanding
or constraining them. Limit ability to do what is wrong in the gameworld. (e.g., Manhunt)
• Sicart, “Banality of Simulated Evil,” 2009
Moral Life of Information 29
Outline for Week 3
Social Life of Documents Luciano Floridi’s Infosphere
Key concepts Criticisms Three examples
Influence on others
Implications for information professionals
Week 3
Moral Life of Information 30
Why Should You Care? Philosophical underpinning of:
Human-Computer interaction Social computing Information access and retrieval Library and information science Programming activities of all sorts
Foundation for information policy analysis Privacy, anonymous behavior, identity management
Path of inquiry for understanding virtual online environments, broadly construed Games and gaming, tool rich digital libraries,
Week 3
Week 3
Thank you for your attention!
Paul ConwayAssociate ProfessorUniversity of Michigan School of [email protected]