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Madeleine Ingham 382423

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Contemporary Computation

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Madeleine Ingham382423

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Introduction

Architecture as discourse

contemporary computational design

My name is Madeleine Ingham. I am origi-nally from Hepburn Springs in country Vic-toria but have since moved to Melbourne to pursue territory study. I am currently a third year Bachelor of Environments student with a major in Architecture. I hope to continue into a Master of Architecture in the upcoming years with a focus in sustainable and func-tional design. Over the years I have gained some experience in digital software in Pho-toshop and InDesign and have basic skills in Rhino from Virtual Environments in my first year. In this subject Architecture Studio: Air I hope to broaden my very limited skills with digital software for design and in turn broad-en my design capability as an Architect.

Discourse In Architecture PrecedentsShigeru BanPAPer HouSeLake Yamanaka, Yamanashi, Japan, 1995

Shigeru Ban has created discourse in the architectural industry by creating a new build-ing material. Ban’s use of paper to create load bearing building elements was revolu-tionary to the building industry. Ban came up with the material as a design solution in providing temporary shelter to residents affected by the Kobe Earthquake in Japan. Ban used paper as it was a material readily accessible, made sturdy enough to support a structure and could be broken down and recycled after use. He transformed this make shift shelter solution from paper tubes into a more permanent solution in structures such as Paper House (Lake Yamanaka, Yamanashi, Japan, 1995). Ban uses his paper tubes in a curving dynamic manner to create the walls in between the static floor and the roof elements. The floor and roof looks to reference back to Le Corbusier’s simple design principle of a flat floor and ceiling separated by columns but Ban has made it strictly his own style through the use of the paper tubes. The use of paper has become a defining element in Ban’s work and he continually experiments to push the boundaries with the material.

Source: http://www.homeexteriorinterior.com/interior-pictures/2010/06/Paper-house-Shigeru-Ban.jpg

Source: http://aldorf.wordpress.com/2010/08/29/amazing-paperhouse-by-shigeru-ban/

Source: http://aldorf.wordpress.com/2010/08/29/amazing-paperhouse-byshigeru-ban/

Discourse In Architecture PrecedentsTimo and Tuomo SuomalainenTeMPPelIAukIo CHurCH (Church of rock)Helsinki, Finland, 1969

The Church of Rock is very unique in its design features but does incorporate many ideas from other building of the past in response to the landscape and topography which surrounds it. The Church of Rock is built directly into the bedrock of the landscape and the only thing visible from above the ground is the copper dome roof which has the appearance of floating within the landscape due to the large panelling of glass directly below it. The idea of using the natural topography to form a feature in the landscape can be seen in earlier inspirational buildings such as Frank Llyod Wright’s Falling Water. Like Wright, brothers Timo and Tuomo Suomalainen have used the landscape around the site to create features in the building. Wright used some of the natural rough stone surface in the interior of the building and contrasts it against smooth concrete and stone elements and this can be seen again in the Church of Rock. Most of the rock surfaces have been left rough, but there is the contrast of smooth stone and of course the very smooth and perfectly rounded dome. The dome references back to the original idea of a dome within a church but the use of glass and copper has fundamentally changed the antiquity representation of the church and dome.

Source: http://thecultureur.com/2012/08/30/the-delights-of-helsinki/

Source: http://upall.co/helsinki-rock-church-1556.php

Source: http://en.wikipedia.org/wiki/File:Temppeliaukio_Church_1.jpg

Source: http://en.wikipedia.org/wiki/File:Temppeliaukio_Church_1.jpg Source: http://en.wikipedia.org/wiki/File:Wrightfallingwater.jpg

Contempory Computation Design

The roles of computers in architectural design has changed the way in which architecture is generated and presented. There are two different forms of computer assisted archtiecture, they can be described as computerization and computation. Computerization is primar-ily seen as a tool in architectural design. This is where the initial design is created by the architect but computerization is used to present the final design which the architect has envisioned. In contrast computation is where the computer aided design is used initially in the design process and continued to the end of the design. An issue with computer aided design is that the design process is generally limited by the programs parameters. This cre-ates future issues for architectural design in that computer technologies have the potential to restrict creativity and as a result computer programs shape the design rather than being a communicative tool. However, a positive outcome in using computer aided design is that it is a quick process and provides further explorations of other designs which can easily be communicated to the clients.

Preston Scott Cohen INCToruS HouSeOld Chatham, NY 1998-1999.

The Torus House by Preston Scott Cohen is an example of computer aided architecture. The curves are based on the mathematical concept of a torus. Computer aided design heavily assisted in the evolution of this project as the unconventional curves between the straight flat surfaces require careful mapping and calculations. This project is referred to as smooth architecture belonging to an avant garde style which explores curvilinear design. Com-puter technologies and CAD programs revolutionized the possibilities of curvilinear design through the understanding of NURB systems. Computers also heavily assist in the manu-facturing of these designs. This design can be described as a computerization design as the architect has used the computer to assist in representing the design after the initial idea was already created prior to computering commencement. In my opinion this is an example of where digital technologies have been positively utilized as a tool in the architectural pro-cess. The design may not have been possible to complete and may have encountered many more problems in computer aided technologies were not used in this project.

Contempory Computation DesignPrecedents

Source: http://www.pscohen.com/torus_house.html

Source: http://dmageeish.blogspot.com.au/2009/01/preston-scott-cohen.html

Source: http://www.tasmeemme.com/project/view/1002

Franken Architekten GmbHBMW BubbleFrankfurt, Germany, 1999

The BMW Bubble is one of the first structures in the world that was created from start to finish by computers. This can be described as computation as the whole design process has been developed using digital technologies. The design is based on the interaction between two water droplets and like Torus House, the design is curvilinear and computer aided tech-nologies greatly assists in producing this structures. The movement and tension of the wa-ter droplets were explored and this is communicated in the design. The curves do not follow one radius and are not necessarily symmetrical. This design, in my opinion, is successful in communicating the idea of two water droplets. The design does not appear restricted by computer aided technologies, instead enhanced. It is an example of a computation design success where the design is creative and the materials elaborate the form of the design.

Contempory Computation DesignPrecedents

Source: http://www.franken-architekten.de/index.php?pagetype=projectdetail&lang=en&cat=0&param=overview&param2=21&param3=0&

Source: http://www.franken-architekten.de/index.php?pagetype=projectdetail&lang=en&cat=0&param=overview&param2=21&param3=0&

Source: http://www.franken-architekten.de/index.php?pagetype=projectdetail&lang=en&cat=0&param=overview&param2=21&param3=0&