Web viewInteractive Word Wall – Add a QR code next to keywords for the unit that takes students to more information. ... Prime Factorization. with Makey Makey

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Mathematics Stage 4 Making Opportunities

Outcome

Activity Idea

Working Mathematically

MA4-1WM communicates and connects mathematical

ideas using appropriate terminology, diagrams and symbols

-Interactive Word Wall Add a QR code next to keywords for the unit that takes students to more information. In a middle or high school classroom, this might include a link to a Khan Academy video hosted on YouTube that explains a concept. Another option is to have students create the informative content with a tool like Adobe Voice.

MA4-2WM applies appropriate mathematical techniques to solve problems

-Use programming software such as Scratch to create computer games that integrate an original mathematical concept, then ask students from other year groups to vote on the best game

MA4-3WM recognises and explains mathematical relationships using reasoning

Number & Algebra

MA4-4NA compares, orders and calculates with integers, applying a range of strategies to aid computation

MA4-5NA operates with fractions, decimals and percentages

-Bake/cook something double or halve the recipe

MA4-6NA solves financial problems involving purchasing goods

MA4-7NA operates with ratios and rates, and explores their graphical representation

MA4-8NA generalises number properties to operate with algebraic expressions

MA4-9NA operates with positive-integer and zero indices of numerical bases

MA4-10NA uses algebraic techniques to solve simple linear and quadratic equations

-Graphing Linear Equations - Full Body Style

https://www.teachingchannel.org/videos/graphing-linear-equations-lesson

Measurement & Geometry

MA4-12MG calculates the perimeters of plane shapes

and the circumferences of circles

-Create scale models of objects in 3D using software such as TinkerCad and print them

-Program robots (ie Sphero) to draw 2D shapes or to navigate an obstacle course

MA4-13MG uses formulas to calculate the areas of

quadrilaterals and circles, and converts between units of area

-Create a quadrilateral/circle from paper/scrap materials with an area of ___

MA4-14MG uses formulas to calculate the volumes of prisms and cylinders, and converts between units of volume

-Package Design - Assign a project based on designing packaging for oddly shaped products, like tennis balls, ping pong balls, and lollipops. Kids figure out the volume, surface area, and design of the box. They should take into account the space available on the store shelf and size of the shipping box. Then, they can complete surveys about colors and designs to figure out audience appeal. Then they pitch their plan. Then make it!

MA4-15MG performs calculations of time that involve mixed units, and interprets time zones

MA4-16MG applies Pythagoras theorem to calculate side lengths in right-angled triangles, and solves related problems

MA4-17MG classifies, describes and uses the properties of triangles and quadrilaterals, and determines congruent triangles to find unknown side lengths and angles

MA4-18MG identifies and uses angle relationships,

including those related to transversals on sets of parallel lines

-Use the Spheros and the Tickle app to examine angles

-Use visual programming (ie Scratch) to draw polygons (acute, obtuse and reflex angles)

Statistics & Probability

MA4-19SP collects, represents and interprets single sets of data, using appropriate statistical displays

MA4-20SP analyses single sets of data using measures of location, and range

MA4-21SP represents probabilities of simple and compound events

Use Make-Do to make LARGE 3D shapes (ie geodesic domes)

Algebra through paper-folding

Each pupil needs three pieces of A6 paper. They can then use these to form expressions for perimeters and areas.

https://www.tes.com/teaching-resource/algebra-through-paper-folding-6193610

Maths Maps

Using Google Maps to learn maths. Activities set up here.

http://edte.ch/blog/maths-maps/

Makey Makey Activities

Prime Factorization with Makey Makey (although this could be translated to many different concepts)

https://www.youtube.com/watch?time_continue=62&v=qz2o6TEEX7s

Interactive Word Problems with Makey Makey

http://makeymakey.com/lessons/interactive-word-problem-lesson/

Interactive Maths Game with Makey Makey (could be used to consolidate any topic)

https://alissaarden.wordpress.com/2014/07/10/cep-811-repurposing-using-the-makey-makey-in-the-math-classroom/

Sphero Activities (more of them)

Shape and Angle Investigation

Tickle App

On paper, students create and sketch a 2D shape showing their knowledge of angles

Using masking tape, rulers, and protractors, they recreate their shape on the floor

Students connect the Sphero to Tickle, and use code to direct the Sphero to follow the masking tape shape.

Skills students develop

Coding using block code

Percentages, Angles, Measurement, Time, Distance, Speed

Data, Measurement, Mean, Median and Mode

Tickle App

The Sphero can be used as a variable to collect data, recording the time it takes to complete a task.

Using masking tape or cones, students can record the time it takes the Sphero to follow a course.

Using different speeds, students can measure the distance the Sphero travels in a set time.

The Sphero is waterproof, so students can record the time it takes to travel through water. Rubber bands can be added to increase friction and alter results.

Skills students develop

Coding using block code

Percentages, Angles, Measurement, Time, Distance, Speed

Data, Analysing data, Mean, Median & Mode

Angles Mini Golf

Tickle App

Students design a mini golf course

Using Tickle, they direct the Sphero to each hole in as few code directions as possible

They can analyse the data from the game and calculate the Mean, Median and Mode for each hole of the course.

Skills students develop

Coding using block code

Percentages, Angles, Measurement, Time, Distance, Speed

Data, Analysing data, Mean, Median & Mode

Pixar in a Box great mathematical lessons based on Pixar films

https://www.khanacademy.org/partner-content/pixar

Coding: Not an Add-On to Math Instruction (great ideas for using coding in the maths classroom)

http://researchideas.ca/mc/coding-not-an-add-on-to-math-instruction/

Learning Coding Through Maths Auto-Solvers by Joel Speranza

http://joelsperanza.com/coding-and-computational-thinking/learning-math-through-coding-auto-solvers/

*Some good videos on this channel (not really making related)

https://www.youtube.com/channel/UCtBtcQJ8_jsrjPzb8i1tOsA