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Mathematics Stage 4 Making Opportunities
Outcome
Activity Idea
Working Mathematically
MA4-1WM communicates and connects mathematical
ideas using appropriate terminology, diagrams and symbols
-Interactive Word Wall Add a QR code next to keywords for the unit that takes students to more information. In a middle or high school classroom, this might include a link to a Khan Academy video hosted on YouTube that explains a concept. Another option is to have students create the informative content with a tool like Adobe Voice.
MA4-2WM applies appropriate mathematical techniques to solve problems
-Use programming software such as Scratch to create computer games that integrate an original mathematical concept, then ask students from other year groups to vote on the best game
MA4-3WM recognises and explains mathematical relationships using reasoning
Number & Algebra
MA4-4NA compares, orders and calculates with integers, applying a range of strategies to aid computation
MA4-5NA operates with fractions, decimals and percentages
-Bake/cook something double or halve the recipe
MA4-6NA solves financial problems involving purchasing goods
MA4-7NA operates with ratios and rates, and explores their graphical representation
MA4-8NA generalises number properties to operate with algebraic expressions
MA4-9NA operates with positive-integer and zero indices of numerical bases
MA4-10NA uses algebraic techniques to solve simple linear and quadratic equations
-Graphing Linear Equations - Full Body Style
https://www.teachingchannel.org/videos/graphing-linear-equations-lesson
Measurement & Geometry
MA4-12MG calculates the perimeters of plane shapes
and the circumferences of circles
-Create scale models of objects in 3D using software such as TinkerCad and print them
-Program robots (ie Sphero) to draw 2D shapes or to navigate an obstacle course
MA4-13MG uses formulas to calculate the areas of
quadrilaterals and circles, and converts between units of area
-Create a quadrilateral/circle from paper/scrap materials with an area of ___
MA4-14MG uses formulas to calculate the volumes of prisms and cylinders, and converts between units of volume
-Package Design - Assign a project based on designing packaging for oddly shaped products, like tennis balls, ping pong balls, and lollipops. Kids figure out the volume, surface area, and design of the box. They should take into account the space available on the store shelf and size of the shipping box. Then, they can complete surveys about colors and designs to figure out audience appeal. Then they pitch their plan. Then make it!
MA4-15MG performs calculations of time that involve mixed units, and interprets time zones
MA4-16MG applies Pythagoras theorem to calculate side lengths in right-angled triangles, and solves related problems
MA4-17MG classifies, describes and uses the properties of triangles and quadrilaterals, and determines congruent triangles to find unknown side lengths and angles
MA4-18MG identifies and uses angle relationships,
including those related to transversals on sets of parallel lines
-Use the Spheros and the Tickle app to examine angles
-Use visual programming (ie Scratch) to draw polygons (acute, obtuse and reflex angles)
Statistics & Probability
MA4-19SP collects, represents and interprets single sets of data, using appropriate statistical displays
MA4-20SP analyses single sets of data using measures of location, and range
MA4-21SP represents probabilities of simple and compound events
Use Make-Do to make LARGE 3D shapes (ie geodesic domes)
Algebra through paper-folding
Each pupil needs three pieces of A6 paper. They can then use these to form expressions for perimeters and areas.
https://www.tes.com/teaching-resource/algebra-through-paper-folding-6193610
Maths Maps
Using Google Maps to learn maths. Activities set up here.
http://edte.ch/blog/maths-maps/
Makey Makey Activities
Prime Factorization with Makey Makey (although this could be translated to many different concepts)
https://www.youtube.com/watch?time_continue=62&v=qz2o6TEEX7s
Interactive Word Problems with Makey Makey
http://makeymakey.com/lessons/interactive-word-problem-lesson/
Interactive Maths Game with Makey Makey (could be used to consolidate any topic)
https://alissaarden.wordpress.com/2014/07/10/cep-811-repurposing-using-the-makey-makey-in-the-math-classroom/
Sphero Activities (more of them)
Shape and Angle Investigation
Tickle App
On paper, students create and sketch a 2D shape showing their knowledge of angles
Using masking tape, rulers, and protractors, they recreate their shape on the floor
Students connect the Sphero to Tickle, and use code to direct the Sphero to follow the masking tape shape.
Skills students develop
Coding using block code
Percentages, Angles, Measurement, Time, Distance, Speed
Data, Measurement, Mean, Median and Mode
Tickle App
The Sphero can be used as a variable to collect data, recording the time it takes to complete a task.
Using masking tape or cones, students can record the time it takes the Sphero to follow a course.
Using different speeds, students can measure the distance the Sphero travels in a set time.
The Sphero is waterproof, so students can record the time it takes to travel through water. Rubber bands can be added to increase friction and alter results.
Skills students develop
Coding using block code
Percentages, Angles, Measurement, Time, Distance, Speed
Data, Analysing data, Mean, Median & Mode
Angles Mini Golf
Tickle App
Students design a mini golf course
Using Tickle, they direct the Sphero to each hole in as few code directions as possible
They can analyse the data from the game and calculate the Mean, Median and Mode for each hole of the course.
Skills students develop
Coding using block code
Percentages, Angles, Measurement, Time, Distance, Speed
Data, Analysing data, Mean, Median & Mode
Pixar in a Box great mathematical lessons based on Pixar films
https://www.khanacademy.org/partner-content/pixar
Coding: Not an Add-On to Math Instruction (great ideas for using coding in the maths classroom)
http://researchideas.ca/mc/coding-not-an-add-on-to-math-instruction/
Learning Coding Through Maths Auto-Solvers by Joel Speranza
http://joelsperanza.com/coding-and-computational-thinking/learning-math-through-coding-auto-solvers/
*Some good videos on this channel (not really making related)
https://www.youtube.com/channel/UCtBtcQJ8_jsrjPzb8i1tOsA