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Web Methodologies. Web Methodology. Web Methodologies. What we are going to do…. Web Design Methodology WSDM - Methods in General EXAMPLE - Storyboard. Web Methodologies. Introduction. Web Design Methodology. Client Requirements Design Prototype Implement. Web Methodologies. - PowerPoint PPT Presentation
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Faculty of Computing Engineering and
Technology
Web Methodology
Web Methodologies
Faculty of Computing Engineering and
Technology
What we are going to do…
Web Design Methodology
WSDM - Methods in General
EXAMPLE - Storyboard
Web Methodologies
Faculty of Computing Engineering and
Technology
Client
Requirements
Design
Prototype
Implement
Web Methodologies
IntroductionWeb Design Methodology
Faculty of Computing Engineering and
Technology
Web Design Methodology
Define the client's goals
Create a project plan
Deliverables (documents and prototypes)
Timing
Quote
Gain approval of the client
Web Methodologies
- Client
Faculty of Computing Engineering and
Technology
Define audience Who is the web page for?
Define the problem
What information will be required by the end users?What information does the client want to display?What information does the client not want to display?
Interview end users & client staff
Web Design Methodology
Web Methodologies
Requirements
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Technology
Categories
Obtain content from client
Create Conceptual design and layout
Produce maps Produce paper prototypes
Finalize Content
Web Design Methodology
Web Methodologies
Design
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Implement
Refine textual content
Obtain new/Modified requirements
Perform user testing
Test/Debug
Make any changes
Looping back to Stage 1 (Client)
Repeating
Web Design Methodology Prototype
Faculty of Computing Engineering and
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Place page(s) on to a server
Market the pages
Web Design Methodology Implement
Faculty of Computing Engineering and
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Web Site Design Method (WSDM)
WSDM WSDM pronounced pronounced “Wisdom” “Wisdom”
Faculty of Computing Engineering and
Technology
- What it covers Feasibility Analysis Design Implementation Testing
Web Site Design Method (WSDM)
Faculty of Computing Engineering and
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User modelling
User classification
User class description
Conceptual design
Object modelling
Navigational design
Implementation
Implementation design
ImplementationWebsite
WSDM Overview
Faculty of Computing Engineering and
Technology
Phase 1. User modeling
- All users have specific information wants and needs, we need to know these and design for them
Step 1.1. User classification
- Identify users and classify them into specific “user classes” (e.g. lecturer, or student etc.).
- All user classes exist under a wider overall and complete set of given users
- We need at this point to also identify activities within the website and the relationship a given user type has with these
WSDM Phases and Steps
Faculty of Computing Engineering and
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Step 1.2. User class description - Further user classes analysis
- Identify specific information requirements, the “conceptual what” that the user class wants
- May diverge on actual information presentation, e.g. salesman and car buyer have different requirements for advertising information
- Analyze characteristics of user class, the “conceptual who”, e.g. levels of experience, frequency of use, motivation, & language etc.
- If different characteristics emerge, perspectives result
WSDM Phases and Steps
Faculty of Computing Engineering and
Technology
Phase 2. Conceptual design
Step 2.1. Object modeling
- We formally describe information requirements for the different user classes and their perspectives
- Done via User Object Models (UOM), gives a view of information required in the system
WSDM Phases and Steps
Specification
ModelEngineTrimNumber of doorsExtras available
Advertising media
LeafletFull brochure CD-ROMFurther request
Has For a
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Step 2.2. Navigational design
Construct a conceptual navigation model
It consists of a number of navigation tracks that describe how different users navigate through the site
Each perspective (POM model) has its own navigation track
WSDM Phases and Steps
Faculty of Computing Engineering and
Technology
Phase 3. Implementation
Step 3.1. Implementation design.
Design the look and feel, based on conceptual design
Uses standard guidelines, from HCI, multimedia etc. to create the interface for the website
Step 3.2. Actual implementation
Produces the end product of a web-site
Considers database storage
WSDM Phases and Steps
Faculty of Computing Engineering and
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What is storyboarding?
Prototyping tools provide a means of quickly developing the front end of an application in order to seek user approval for it
A storyboard is a form of pre-prototyping – it allows the designer to provide the user with a visual image of what the front end will look like in order to seek user approval prior to prototype development.
WSDM Example - Storyboard
Faculty of Computing Engineering and
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How are storyboards used?
Storyboards can give an idea of the look and feel of an application
A good method is to start with a very basic storyboard and gradually add features gaining approval at each stage.
The success of this plan would depend on the extent of the co-operation of the user
WSDM Example - Storyboard
Faculty of Computing Engineering and
Technology
Features shown by storyboards Screen Layout
Colours
Features which provide Impact
Navigational features
Features which provide continuity
Multimedia Content
WSDM Example - Storyboard
Faculty of Computing Engineering and
Technology
1. Screen Layout
The layout of each screen should be defined with boxes
Each box should be annotated to give the user an idea of what the contents will be..eg. text, graphics etc.
WSDM Example - Storyboard
Index
Title Bar
Graphics
NavigationBar
Text
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2. Colour
Which colours are used
Where
Why - Colours can have a meaning
– Red - danger / warmth
– Green – normality
– Blue – cold
WSDM Example - Storyboard
Faculty of Computing Engineering and
Technology
3. Features which provide Impact Special Effects
Which effects
Why
Variation on a theme
Light and shade
Dull/bright
Textures
Use of Metaphor
WSDM Example - Storyboard
Faculty of Computing Engineering and
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4. Features which provide continuity
Which features Running headers Colour Font Screen Layout Graphics Sound
WSDM Example - Storyboard
Faculty of Computing Engineering and
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5. Navigational features
Type Linear/non-linear Hot word/area, Menu
button, arrow Positioning on screens Icons/wording to be used Colour Size
WSDM Example - Storyboard
Faculty of Computing Engineering and
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6. Multimedia Content
What is included Multimedia type and description
Where it is included positioning
How it is included Any special style/effects eg. rotating, blinking
When Always there Available on selection Background
WSDM Example - Storyboard
Faculty of Computing Engineering and
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Advantages of storyboards
Can be paper based
Application independent
Little or no skills required !
Apart from the ability to think and design
WSDM Example - Storyboard
Faculty of Computing Engineering and
Technology
Simple paper based technique Basically pictures and text to
roughly illustrate the make up / appearance of a screen
Not intended to be totally accurate,
Limited on interaction, but shows screen sequences
Each screen is accompanied by text to describe the scene, user interaction and any dynamic media (e.g. sound) shown on a timeline
WSDM Example - Storyboard