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Web design - Zero hunger Sumanth

Web design - Zero hunger

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Web design - Zero hunger

Sumanth

The product:

Zero hunger is NGO working with food management

to tackle hunger.The typical users age is from 20-50

and they are mostly students or working

professionals.Zero hungers goal is to reduce food

wastage and improve efficient use of food to feed the

underprivileged.

Project overview

Project duration:

Aug 2021 - Sep 2021

The problem:

The currently available solutions lack a

dedicated approach to volunteering and food

management is almost non existent. It’s hard

to navigate and inefficient system for adding

new volunteers.

Project overview

The goal:

Design a zero hunger website which is user

friendly and allows easy volunteering. Add

option to donate food directly as a new

feature, and have monetary donation option

while making both of these simple for users.

My role:

UX Designer

Project overview

Responsibilities:

● Conducting interviews.

● Preparing paper, digital wireframes and

prototypes

● Conducting usability studies.

● Accounting for Accessibility in design

and iterating on designs.

Understandingthe user

● User research

● Personas

● Problem statements

● User journey maps

User research: summary

Write a short paragraph describing your user research. I conducted user interviews, which I turned into empathy maps to better understand the target

users and their needs. I discovered that many users would be willing to support NGO if the process was easier for the end user. However many of the websites for similar NGO’s are riddled with problems like cluttered information and confusing navigation. This frustrated the users who

otherwise would have loved to help out.

User research: pain points

Accessibility

Accessibility is neglected in many websites. Like

really small text sizes, no color contrast to make it

easier to read and no additional language

options

Information

There is either scarsity or overload of

information. Confusing the user which leads to

users being discouraged from using the NGOs

services.

Interaction

Buttons are rare to find in such sites. They are

heavily text based making it hard for users

to interact thereby decreasing user

retention.

1 2 3

Persona: Hasan

Problem statement:

[Hasan] is a store owner

who needs better food

waste management

Because he wants to

reduce food wastage in

his store to zero and

help the needy.

User journey map

Image of user journey map

I created a user journey

map of hasan’s experience

of using the website. To

help identify possible pain

points and improvement

opportunities

● Sitemap

● Paper wireframes

● Digital wireframes

● Low-fidelity prototype

● Usability studies

Startingthe design

Sitemap

Difficulty in navigation is

one of the user point, so I

used that knowledge to

create a sitemap.Image of

sitemap/IA

Difficulty in navigation is

one of the user point, so I

used that knowledge to

create a sitemap.

Paper wireframes

Next I sketched out paper

wireframes for each screen

in the website keeping the

users paint points about

accessibility, information

and interaction in mind.

Paper wireframe screen size variation(s)

Because the user access the

site from various devices, I

started to work on designs

for additional screen sizes

to make sure the site would

be fully responsive.

Digital wireframes

Moving from paper to digital

wireframes made it easier

understand how the redesign

would help address the user

pain points and needs.

Placing attention grabbing

buttons and having important

features in the menu was part

of my strategy to improve user

experience.

Insert first wireframe example that

demonstrates design thinking aligned with

user research

Simple navigation which include 2 main features.

Quick donate feature to avoid navigation. Dedicated button makes it easy to spot

Digital wireframe screen size variation(s)

Low-fidelity prototypeTo create low-fidelity prototype I

connected all the screens for 2 flows

which are donation and volunteering.

At this point I received feedback from

my peers about the UI elements

placement on the grid and I

implemented some suggestions

keeping the users pain points in mind.

View Zero Hunger’s Lo-Fi prototype

Usability study: parameters

Study type:

Unmoderated usability study

Location:

Uppsala,Sweden.

Participants:

5 participants

Length:

20-30 minutes

Usability study: findings

Insert a one to two sentence introduction to the findings shared below.

Users could only donate predefined amount i.e.

they couldn’t enter a custom amount.

Donation amount Donate Food/Money Navigation cues

Users didn’t understand how this worked as the

form used was similar in both and couldn’t

differentiate

Users were not able to navigate back and forth

easily on pages.

1 2 3

● Mockups

● High-fidelity prototype

● Accessibility

Refiningthe design

MockupsBased on the insights from the usability study, I made changes to improve the site’s navigation.

One of the changes was to add a button in the menu for homepage. This acts a cue to navigate

back to homepage and this would grab users attention.

Before usability study After usability study

MockupsFood/ money donation confused some users because of similarities in the form so I changed them

to make it more distinct.

Before usability study After usability study

Mockups: Original screen size

Mockups: Screen size variations

High-fidelityprototypeMy hi-fi prototype followed

the same user flow as the

lo-fi prototype and included

the design changes made

after usability study, as well

as several changes

suggested by my peers.

View Zero hunger’s Hi-Fi

prototype.

Accessibility considerations

I used heading with different sized for clear

visual hierarchy.

Added alt-text to images to improve screen reading

functions.

Used landmarks to improve navigation.

1 2 3

● Takeaways

● Next stepsGoing forward

Takeaways

Impact:

A target user shared that the design was easy

to navigate, signing up as a volunteer is easy

and i’m encouraged to do it.

What I learned:

I learned that even small change can have a

huge impact on user experience. Important

takeaway for me is that to focus on user needs

and come up with compatible design solution.

Next steps

Conduct a follow up usability study on the hi-fi

prototype

Conduct research to add new features.

Identify any additional areas of need.

1 2 3

Let’s connect!

Insert a few sentences summarizing the next steps you would take with this

project and why. Feel free to organize next steps in a bullet point list.

Thank you for reviewing my work on Zero Hunger site

If you would like to see more, or would like to get in touch, my contact information is provided below.

[email protected] Website-pinnakasuamnth.com

Linkedin-linkedin.com/in/sumanth-pinnaka-61a975184