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Web 2.0: What it is, How we got here, What's next.

by Dallas McPheeters <[email protected]>

Purpose

Educators are being increasingly funneled online in their normal course of 

teaching. However the online world is vastly different than that to whichteachers have been accustomed; the face-to-face classroom. For one thing,

the Internet[worked] world is devoid of the traditional space-time

boundaries understood by instructional designers and taken for granted by

both instructors and learners alike. Educational institutions have been trying

to bridge this barrier-free chasm for the nearly five decades the Internet has

been with us. However mindsets are tougher to change than machines. Old

think prevails over tech innovation. Hence, this chapter is written to explain

some of these differences between the original Web and where we are

today. What is the nature of the Web 2.0 platform? How should instructional

design be addressed for the new social web phenomenon? What’s a teacherto do in order to adapt, adopt, and integrate cutting edge tools in the

education process?

Keywords

web2.0, socialweb, read write web, web1.0, internet, technology, education,

teaching, classroom integration, curriculum design, distance education,

distributed learning, personal learning communities, web3.0

Overview 

Web 2.0 is a popularized buzzword

repeatedly heard across all

domains. Yet if you ask people

what it means, you will get as

many opinions as there are blogs

in the blogosphere. The purpose of 

this chapter is to give the reader a

brief overview and clear picture of 

what Web 2.0 is, how it came tobe, and what we can expect as

new technologies emerge in the

future.

A big concern – perhaps even a

fear – among many teachers is the

shocking speed at which computer

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innovations appear on the scene today. The understandable reason for

stress is the inevitable conclusion that we just can't keep up; that the

changes will continue to occur faster and broader until we are deluged by a

tidal wave of computerization we cannot understand.

This chapter should dispel such fears altogether. Humans are not in a raceagainst technology. Rather, we are on a collision course. Therefore we need

not worry about the increasing rate of change, beating us to the finish line.

Instead, the changes will introduce a cyber-rich world in which it becomes

easier to adopt and simpler to adapt. Computer-based interactions will

become increasingly spontaneous and their interfaces will become more

intuitive and user-friendly. The flattening world ahead is reducing the

traditionally steep learning curve associated with techno-change.

What is Web 2.0 anyway?

Web 2.0 is an unofficial and broadly used buzzword that has come into

vogue when describing the interactive web. It would help to step back to

Web 1.0 (also an unofficial buzzword) and recall what the Web was for us in

its beginning.

How we got here: Web 1.0

Web 1.0 was a static universe of electronic documents. It has been called

the read-only Web. For a brief visual history of the internet, visit here.Suffice it to say that Web 1.0 was a great innovation in its day, much like

the first automobile. And just as times have changed with regard to

transportation today compared to the Model T Ford, so also has Web 1.0

evolved into a more robust vehicle for communication than what was first

envisioned.

Just consider your own experience with the 20th century Web. You basically

accomplished three things using the Internet. You used a Web browser to

surf hyperlinked text. You bookmarked and stored Web address URLs

(Uniform Resource Locater). And you most likely engaged in organizingfolders for the ever-increasing email client.

Your experience was very much computer based and individual. The way we

shared our Web treasures with others was typically by email and

compatibility of personal computing platforms and software versions was

always an issue. Our Web world consisted of surfing, bookmarking, and

organizing. However the data pools kept filling and managing all that

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information continued to pressure new developments. How could we search,

sort, organize, archive, retrieve, and share the influx of our virally expanding

knowledge-base? Even more, how could we collaborate more efficiently and

effectively beyond the over-burdened email platform of sending-revising-

resending-etc, etc.

Web 2.0: What it is

But with the advent of increased bandwidth, more powerful microprocessors,

and innovative communication software platforms, Web 2.0 was born. No

longer a repository of static documents to download, the new read-write web

allowed us to comment, post, blog, podcast, and collaborate. Compatibility

was no longer based on computing platform or software version because the

user-generated content resided on the Web itself.

Web browsers became more versatile, allowing for tabbed browsing, themedviewing and plugin interaction. Storing bookmarks became a web-based and

shareable commodity (and part of the measurable data in the Cloud). Email

became Cloud-based and thereby more easily archivable and searchable.

And best of all, these new Web-based services made junk-mail manageable.

But this is not the end of the new Web 2.0 multi-dimensional possibilities.

Sharing, following, commenting, blogging, podcasting, recommending,

ranking, tweeting, and re-tweeting have opened up new channels of 

cooperation and collaboration. These Web 2.0 tools have created entirely

new communities because the space-time barriers of old have been foreverbreached.

Web 2.0 has produced a social web phenomenon that was not anticipated.

Did we imagine a Facebook of 350 million users? If we had, it would have

been created by a corporate giant rather than some college dude who just

wanted to improve the Web experience for himself and his friends. And more

such startups are even easier to achieve because of the Web 2.0 tools

available for open source collaboration.

It’s a brave new world out there. The control has been taken away from thecorporate, and the individual has been empowered to create. This is the

effect Web 2.0 tools have had so far. Imagine how they could empower

teachers and students! For a simple tech integration lesson plan, click here.

Web 2.0: What it Does

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Web 2.0 has introduced an entirely new, turbo-charged arsenal of tools for

web-based interaction. These are the new power-tools of the 21st Century.

They are as different from Web 1.0 browsers and email clients as pneumatic

hammers are to the traditional hand-held models.

When tools change radically, practices follow suit. New practices producenew models. These new models provide new platforms for human

interaction. Just as the change from an Agrarian society to an Industrial

society produced a revolution; and just as the change from Industrial to

Technological has accomplished the same; in the same way, Web 2.0 has

radically changed our practices and models of interaction and created an

entirely new p[f]latform on which the globe spins.

And while business struggles to adapt to the new paradigm, education is

poised to adapt much more easily. Teachers are by nature – or at least,

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should be – change agents. For an excellent article and argument on this

topic, read here.

Web 2.0 Offers Constructivist and Connectivist-based Learning

There’s good news for teachers. Web 2.0 offers the same type of learningplatforms already pursued in the classrooms of today. Group interactives,

informal idea-exchange, and project collaboration are already embedded in

the Web 2.0 platform. It’s a user controlled platform for user-generated and

user-created content. Web 2.0 is designed for and around groups and

communities. It’s the social platform for sharing and it’s perfectly suited to

all forms of presentation.

If we think of Web 2.0 as a collection of tools, we may suffer cognitive

overload simply due to the vast array of tools offered. Visit http://

www.go2web20.net for a panoramic (and mind-boggling) vista of what’savailable. I prefer to look at Web 2.0 as a platform that developed as a

result of a grass-roots attitude. It’s the perfect platform for educators who

themselves, share resources horizontally rather than via some corporate,

hierarchical, top-down approach.

When teachers connect using Web 2.0 tools, they are not so much

empowered by the tool, as they are the platform that empowers their

natural propensity for sharing and creativity. Teachers make great

collaborators which is why Web 2.0 offers what Web 1.0 couldn’t; a

playground for interaction and learning.

Students today are growing up in barrier-reduced world with multiple

channels of input and output as the norm. Web 2.0 is a playground that

reflects their world best. Read the research about this change here. My

recommendation to teachers is, get involved, explore, connect,

communicate, create and share online. Discover the power of a connected

intellectual community. For a brief presentation on best practices for

applying technology resources to empower diverse learners, click here.

Web 3.0: What’s Next 

The buzzwords for the next big ideas are: Cloud computing, Real-time Web,

the Internet of things, and the Semantic Web. It’s important to understand

what these terms mean in order to anticipate the inevitable changes coming

our way.

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Cloud computing is the evolved outcome of computer-based computing.

Crazy, huh? The term Cloud simply means the data is stored in cyberspace

rather than on your personal hard-drive. There are risks, yes, but many

benefits as well.

The risk is that hackers might steal sensitive data. But hey, there was a riskthat your own hard-drive would get hacked or catch a virus and you would

lose all that data anyway. And storing sensitive data in cyberspace allows for

some pretty sophisticated malware protection that you and I couldn’t afford

individually.

The benefits of having data accessible in the cloud is that it becomes

available for collection and analysis 24/7. Open source communities can

create little applications designed to interact with the data in the Cloud and

mash it up for creative outputs (think of the 85,000 iPhone Apps).

Real-time web is changing the way we view data. In the past, data was

gathered, stored, retrieved, analyzed, and with the results, we extrapolated

meaning for the present. However, real-time Web apps enable us to crowd-

source information right now. When you listen to a song online, who else

likes that song? How many are listening right now? How many are in your

zip code? How about viewing a map showing where they are and linking to

their online profile? Sound futuristic? It’s already here. In fact, there are

over 300 real-time web startups working on innovative apps as I right this

chapter.

Google just released real-time search. Try it here. Notice the results are

feeding into the search window as they update. I just searched “mlearning” 

which is an abbreviated form of mobile learning (the next big development).

I can see the results populate and update dynamically. It’s real-time. I’m

connected to real time data feeds! It’s like having a stethoscope for crowd-

sourced trends.

Another trend becoming reality is the Internet of things. Think of the smart

appliance. The refrigerator that has microchips sensing what food you have

and how much so when you are at the store, it updates your smart phonewith the items you need. These types of smart appliance applications are

well underway. In fact, HP has an ambitious plan to “chip” the whole earth

for a global sensor network. They call it CENSE which stands for Central

Nervous System for the Earth. You can read about it here.

Finally, semantic web is a necessary evolution that requires rethinking how

computer languages see objects. Right now, computer languages require a

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programmer to direct the computer toward objects it must observe,

calculate, store, retrieve, analyze, etc. And even so, the computer doesn’t

see objects as we do. Computers see pixels, bits, 1’s and 0’s. But what if a

computer language could recognize objects as the human brain does? A

tree, a house, a car, a baseball? The power of computing and the ease of 

reporting would be magnified exponentially. The learning curve for becominga computer programmer would essentially be flattened. For more details on

the ramifications of a flatter earth as it concerns educational technology,

review this presentation.

Conclusion

In summary, we could say it this way: Web 1.0 was about accessing

information. Web 2.0 is about interactive communication. Web 3.0 (another

ambiguously speculative term) will be about real-time, virtually augmented

connection in a semantically smart metaverse of inter-networked things. Inshort, Web 1.0 was like taking a beautiful park setting and turning it into a

museum for preservation and admiration. Web 2.0 was taking that same

park and turning it into a playground (think 'virtual reality'). Web 3.0 will be

the ability of individuals to customize on the fly, the same playground with

equipment they enjoy. In fact, the playground (sensing we have arrived)

may just customize itself automatically according to our personal taste

profile gleaned from the cloud of data gathered and analyzed from all our

previous activity.

The best recommendation for teachers is to form or join a community of learners who can share resources, discoveries, ideas, and new learning, in

order to impact stakeholders as well as stay current with emerging trends.

For a handy road-map to professional development in digital literacy, click

here.

Resources

Readings referenced in this chapter may be located online here: http://

delicious.com/dallasm12/bookchapter

The images used herein are screenshots of copyrighted television programs,station IDs, and/or publication covers. As such, the copyright for them is

most likely owned by the company or corporation that produced them.

It is believed that the use of a limited number of web-resolution screenshots

for identification and critical commentary, hosted on servers in the Unites

states for non-profit, presentation purposes, qualifies as fair use under

United State copyright law.

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