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WARSCROLL KEYWORDS M O V E S AV E B R A V E R Y W O U N D S WARSCROLL KEYWORDS M O V E S AV E B R A V E R Y W O U N D S 7 6 5+ Magisters are powerful sorcerers in service to Tzeentch. Filled with eldritch energies as they ride their Disc of Tzeentch, they can wield fantastical fires to scorch the foe or transform an enemy into the squelching, misshapen form of a Chaos Spawn. CHAOS, MORTAL, TZEENTCH, ARCANITE, HERO, WIZARD, MAGISTER MAGISTER ON DISC OF TZEENTCH MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage Tzeentchian Runestaff 18" 1 3+ 4+ - D3 MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Warpsteel Sword 1" 1 4+ 4+ - 1 Teeth and Horns 1" D3 4+ 3+ -1 D3 16" DESCRIPTION A Magister on Disc of Tzeentch is a single model armed with a Tzeentchian Runestaff and Warpsteel Sword. MOUNT: is model’s Disc of Tzeentch attacks with its Teeth and Horns. FLY: is model can fly. ABILITIES Magic-touched: Magisters are attuned to magical energy and can harness the raw essence of Chaos. ere are those, however, that delve too deep into this source of power. If the casting roll for this model is a double and the casting attempt is successful and not unbound, this model can attempt to cast 1 extra spell this turn. If it does so and the extra casting roll is a double, the spell automatically fails and this model is slain. If a friendly Magister is slain by this effect, roll a dice before removing the model. On a 2+, 1 Tzeentch Chaos Spawn is added to your army. Set up the Tzeentch Chaos Spawn anywhere on the battlefield within 1" of the slain Magister and more than 3" from any enemy units.

WARSCROLL M OVE S 16 MAGISTER D S ON DISC OF ......Magister and more than 3" from any enemy units. MAGIC This model is a Wizard. It can attempt to cast 1 spell in your hero phase and

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  • WARSCROLL

    KEYWORDS

    MOVE

    SAVE

    BRAVERY

    WO

    UN

    DS

    WARSCROLL

    KEYWORDS

    MOVE

    SAVE

    BRAVERY

    WO

    UN

    DS

    76 5+

    Magisters are powerful sorcerers in service to Tzeentch. Filled with eldritch energies as they ride their Disc of Tzeentch, they

    can wield fantastical fires to scorch the foe or transform an enemy into the squelching, misshapen form of a Chaos Spawn.

    CHAOS, MORTAL, TZEENTCH, ARCANITE, HERO, WIZARD, MAGISTER

    MAGISTERON DISC OF TZEENTCH

    MISSILE WEAPONS Range Attacks To Hit To Wound Rend DamageTzeentchian Runestaff 18" 1 3+ 4+ - D3MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

    Warpsteel Sword 1" 1 4+ 4+ - 1Teeth and Horns 1" D3 4+ 3+ -1 D3

    16"

    DESCRIPTIONA Magister on Disc of Tzeentch is a single model armed with a Tzeentchian Runestaff and Warpsteel Sword.

    MOUNT: This model’s Disc of Tzeentch attacks with its Teeth and Horns.

    FLY: This model can fly.

    ABILITIESMagic-touched: Magisters are attuned to magical energy and can harness the raw essence of Chaos. There are those, however, that delve too deep into this source of power.

    If the casting roll for this model is a double and the casting attempt is successful and not unbound, this model can attempt to cast 1 extra spell this turn. If it does so and the extra casting roll is a double, the spell automatically fails and this model is slain.

    If a friendly Magister is slain by this effect, roll a dice before removing the model. On a 2+, 1 Tzeentch Chaos Spawn is added to your army. Set up the Tzeentch Chaos Spawn anywhere on the battlefield within 1" of the slain Magister and more than 3" from any enemy units.

  • MAGICThis model is a Wizard. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Bolt of Change spells.

    Bolt of Change: The Magister hurls a coruscating bolt of energy at the foe, causing their flesh to run like wax and remould into a form more pleasing to Tzeentch.

    Bolt of Change has a casting value of 7. If successfully cast, pick 1 enemy unit within 18" of the caster and visible to them. That unit suffers D3 mortal wounds. If any models were slain by this spell, before removing the first slain model, you can add 1 Tzeentch Chaos Spawn to your army and set it up within 3" of the slain model’s unit.