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1) Generate Glass- Allows caster to generate a small (about size of hand) "glass" item in hand from an element. After duration is over the item withers into nothing in 3 rounds 2) Layer Item- Covers Item wit h a 1" layer of element (use ball). All crits from item that are against weaker opposing element (water vs fire) crit roll is modified by +10, likewise the other way around) for the next round 3) Magical Layer I- As long as caster takes 20% action to concentrate (after spell is initially cast) The item is imbued with a magical layer which does +15 to anything of opposing element, -15 from opposing element. 4)Magical Aura I- As long as caster takes 10% action to concentrate (after spell is initially cast) The item is imbued with a mag ical aura that modifies Crits aga inst opposing elements. If a C critical is dealt by item, it becomes a 'D,' if C is dealt against item (which is a weaker element) it  becomes a B. If element is opposing (negatively ) than attack from item is one less crit, while crit against item is not affected 5)Magical Hand I- After spell is cast caster may place hand on opponent and do an 'A' critical depending on element. (Fire gives Heat, Ice gives Cold, etc) 6)Item Channel I- Allows caster to use an item in hand to "aim" a directed spell with a +15 bonus 7)Generate Item- As Generate glass, but caster may generate a medium sized item (largely fit in one hand) from eleme nt. Functionality of i tem is at -10 8) Magical Layer II- As Magical Layer I, except bonus is +20 9) Magical Hand II- As Magical Hand I, except critical is 'B' 10) Item Channel II- As Item Channel I, except bonus is +20 11) Magical Aura II- As Magical Aura I, except increases/decrea ses crit by 1, with a +/- 1 0 bonus to roll, (whichever is beneficial to item) 12) Generate Weapon- As Generate Item, except item is a weapon with a -5 bonus. Item does not retain Elemental values 13) Sending Layer- As Magical Layer, but may be cast on any item, even if not held by caster. 14) Magical Aura V- As Magical Aura I, except Critical is automaticall y greatest/least valuable normal critical. 15) Magical Weapon- As Generate Weapon, except weapon has no bonus, and item retains its elemental value 16) Magical Layer III- As Magical Laye r I, except  bonus is +30 17) Magical Armor- As Magical Weapon, except creates set of armor already worn by target 18) Magical Hand TRUE- As Magical Hand I, except critical is 'E.' 19) Magical Aura TRUE- As Magical Aura V, but may be cast on any item, even if not held by caster. 20) Magical Layer TRUE- As Magical Layer I, except bonus is +50 25) Magical Enchantment- As Magical Layer III and Magical Aura II, except spell is cast on all allies within range. 30) Elemental Cycle- Item will cycle through elements caster puts into for most beneficial effect of caster (put multiple elements at one time.) 50) Magical Mastery- As Magical Layer TRUE, Magical Aura TRUE, Magical Hand TRUE, Magical Weapon, and Magical Armor, but is cast on all allies within range. Warrior Mage Base List Elemental Effects Lvl Spell Area of Effect Duration Range Type [ ] 1) Generate Glass self 1 min/lvl self F [ ] 2) Layer Item 1 target - touch E [ ] 3) Magical Layer I self 10%C sel f E [ ] 4) Magical Aura I self 10%C self E [ ] 5) Magical Hand I 1 target - touch E ~~~~~~~~~~~~~~~~~~~~~~~~ O ~~~~~~~~~~~~~~~~~~~~~~~~~ [ ] 6) Item Channel I self - self U [ ] 7) Generate Item 1 target 1 min/lvl touch F [ ] 8) Magical Layer II self 10%C sel f E [ ] 9) Magical Hand II 1 target - touch E [ ] 10) Item Channel II self - sel f U ~~~~~~~~~~~~~~~~~~~~~~~~ O ~~~~~~~~~~~~~~~~~~~~~~~~~ [ ] 11) Magical Aura II self 10%C self E [ ] 12) Generate Weapon self 5min/lvl sel f F [ ] 13) Sending Layer self 10%C sel f E [ ] 14) Magical Aura V self 10%C self E [ ] 15) Magical Weapon self 1min/lvl sel f F ~~~~~~~~~~~~~~~~~~~~~~~~ O ~~~~~~~~~~~~~~~~~~~~~~~~~ [ ] 16) Magical Layer III self 10%C self E [ ] 17) Magical Armor 1 target 1min/lvl 20' F [ ] 18) Magical Hand TRUE 1 target - touch E [ ] 19) Magical Aura TRUE 1 target 20%C 20' E [ ] 20) Magical Layer TRUE self 20%C self E ~~~~~~~~~~~~~~~~~~~~~~~~ O ~~~~~~~~~~~~~~~~~~~~~~~~~ [ ] 25) Magical Enchantment 20'R 30%C sel f E [ ] 30) Elemental Cycle 1 target 1min/lvl touch E [ ] 50) Magical Mastery 30'R 50%C sel f F

Warrior Mage Spell List1_Elemental Effects

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1) Generate Glass- Allows caster to generate a small (about size of hand) "glass" item in handfrom an element. After duration is over the item withers into nothing in 3 rounds

2) Layer Item- Covers Item with a 1" layer of element (use ball). All crits from item that areagainst weaker opposing element (water vs fire) crit roll is modified by +10, likewise the other way around) for the next round

3) Magical Layer I- As long as caster takes 20% action to concentrate (after spell is initially cast)

The item is imbued with a magical layer which does +15 to anything of opposing element, -15from opposing element.

4)Magical Aura I- As long as caster takes 10% action to concentrate (after spell is initially cast)

The item is imbued with a magical aura that modifies Crits against opposing elements. If a Ccritical is dealt by item, it becomes a 'D,' if C is dealt against item (which is a weaker element) it

 becomes a B. If element is opposing (negatively) than attack from item is one less crit, while critagainst item is not affected

5)Magical Hand I- After spell is cast caster may place hand on opponent and do an 'A' critical

depending on element. (Fire gives Heat, Ice gives Cold, etc)

6)Item Channel I- Allows caster to use an item in hand to "aim" a directed spell with a +15 bonus

7)Generate Item- As Generate glass, but caster may generate a medium sized item (largely fit inone hand) from element. Functionality of item is at -10

8) Magical Layer II- As Magical Layer I, except bonus is +20

9) Magical Hand II- As Magical Hand I, except critical is 'B'

10) Item Channel II- As Item Channel I, except is +20

11) Magical Aura II- As Magical Aura I, exceptincreases/decreases crit by 1, with a +/- 10 bonuroll, (whichever is beneficial to item)

12) Generate Weapon- As Generate Item, excepis a weapon with a -5 bonus. Item does not retaElemental values

13) Sending Layer- As Magical Layer, but may

cast on any item, even if not held by caster.

14) Magical Aura V- As Magical Aura I, exceptCritical is automatically greatest/least valuable

normal critical.

15) Magical Weapon- As Generate Weapon, excweapon has no bonus, and item retains its eleme

value

16) Magical Layer III- As Magical Layer I, exce bonus is +30

17) Magical Armor- As Magical Weapon, excepcreates set of armor already worn by target

18) Magical Hand TRUE- As Magical Hand I, ecritical is 'E.'

19) Magical Aura TRUE- As Magical Aura V, b

may be cast on any item, even if not held by cas

20) Magical Layer TRUE- As Magical Layer I,except bonus is +50

25) Magical Enchantment- As Magical Layer III

Magical Aura II, except spell is cast on all allies w

range.

30) Elemental Cycle- Item will cycle through ele

caster puts into for most beneficial effect of castemultiple elements at one time.)

50) Magical Mastery- As Magical Layer TRUE,

Magical Aura TRUE, Magical Hand TRUE, MagWeapon, and Magical Armor, but is cast on all alwithin range.

Warrior Mage Base List

Elemental EffectsLvl Spell Area of Effect Duration Range Type

[ ] 1) Generate Glass self 1 min/lvl self F

[ ] 2) Layer Item 1 target - touch E

[ ] 3) Magical Layer I self 10%C self E

[ ] 4) Magical Aura I self 10%C self E

[ ] 5) Magical Hand I 1 target - touch E

~~~~~~~~~~~~~~~~~~~~~~~~ O ~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] 6) Item Channel I self - self U[ ] 7) Generate Item 1 target 1 min/lvl touch F

[ ] 8) Magical Layer II self 10%C self E

[ ] 9) Magical Hand II 1 target - touch E

[ ] 10) Item Channel II self - self U

~~~~~~~~~~~~~~~~~~~~~~~~ O ~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] 11) Magical Aura II self 10%C self E

[ ] 12) Generate Weapon self 5min/lvl self F

[ ] 13) Sending Layer self 10%C self E

[ ] 14) Magical Aura V self 10%C self E

[ ] 15) Magical Weapon self 1min/lvl self F

~~~~~~~~~~~~~~~~~~~~~~~~ O ~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] 16) Magical Layer III self 10%C self E[ ] 17) Magical Armor 1 target 1min/lvl 20' F

[ ] 18) Magical Hand TRUE 1 target - touch E

[ ] 19) Magical Aura TRUE 1 target 20%C 20' E

[ ] 20) Magical Layer TRUE self 20%C self E

~~~~~~~~~~~~~~~~~~~~~~~~ O ~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] 25) Magical Enchantment 20'R 30%C self E

[ ] 30) Elemental Cycle 1 target 1min/lvl touch E

[ ] 50) Magical Mastery 30'R 50%C self F