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PAGE 42 Warlock Hit Points Hit Dice: 1d8 per Warlock Level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Warlock level after 1st Proficiencies Armor: Light Armor Weapons: Simple Weapons Saving Throws: Wisdom, Charisma Skills: Two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion Equipment You start with the following equipment: (a) a Light Crossbow and 20 bolts or (b) any Simple Weapon (a) a Component Pouch or (b) an Arcane Focus (a) a Scholar’s Pack or (b) a Dungeoneer’s Pack Leather Armor, any Simple Weapon, and two Daggers Pact Magic Cantrips At 1st level, you know two cantrips from the Warlock spell list. You learn additional cantrips as you level up, as per the Warlock table. Spell Slots The Warlock Table shows how many spell slots you have, and what level they all are. To cast one of these spells, you must expend a spell slot. You regain all spell slots when you finish a short or long rest. Spells Known of 1st Level and Higher The Warlock Table shows how many spells you know. Each of these spells must be of a level no higher than your current spell slots. Additionally, when you gain a level in this class, you may replace a spell you know with another from the Warlock spell list. Spellcasting Ability Charisma is your spellcasting ability for Warlock spells. Spell save DC = 8 + your Proficiency bonus + your Charisma modifier Spell attack modifier = your Proficiency bonus + your Charisma modifier Spellcasting Focus You use an arcane focus as a spellcasting focus for your Warlock spells. Eldritch Invocations At 2nd level, you gain two eldritch invocations of your choice. When you gain certain levels, you gain additional invocations, as shown in the Warlock table. Additionally, when you gain a level in this class, you can replace an invocation you know. If an invocation has prerequisities, you must meet them to learn them. You can learn the invocation at the same time that you meet its prerequisities. Level prerequisities refer to Warlock level, not character level. Agonizing Blast Prerequisite: Eldritch Blast (PHB.237) cantrip When you cast Eldritch Blast (PHB.237), add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You can cast Mage Armor (PHB.256) on yourself at will, without expending a spell slot or material components. Level Prof. Bonus Features 0th Spells Knwn Spell Slots Slot Level Invocations Known 1st +2 Otherworldly Patron, Pact Magic 2 2 1 1st 2nd +2 Eldritch Invocations 2 3 2 1st 2 3rd +2 Pact Boon 2 4 2 2nd 2 4th +2 Ability Score Improvement 3 5 2 2nd 2 5th +3 3 6 2 3rd 3 6th +3 Otherworldly Patron feature 3 7 2 3rd 3 7th +3 3 8 2 4th 4 8th +3 Ability Score Improvement 3 9 2 4th 4 9th +4 3 10 2 5th 5 10th +4 Otherworldly Patron feature 4 10 2 5th 5 11th +4 Mystic Arcanum (6th level) 4 11 3 5th 5 12th +4 Ability Score Improvement 4 11 3 5th 6 13th +5 Mystic Arcanum (7th level) 4 12 3 5th 6 14th +5 Otherworldly Patron feature 4 12 3 5th 6 15th +5 Mystic Arcanum (8th level) 4 13 3 5th 7 16th +5 Ability Score Improvement 4 13 3 5th 7 17th +6 Mystic Arcanum (9th level) 4 14 4 5th 7 18th +6 4 14 4 5th 8 19th +6 Ability Score Improvement 4 15 4 5th 8 20th +6 Eldritch Master 4 15 4 5th 8

Warlock - Joseph Keen Reference/Print/Warlock... · 2017. 8. 18. · • (a) a Scholar’s Pack or (b) a Dungeoneer’s Pack • Leather Armor, any Simple Weapon, and two Daggers

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Page 1: Warlock - Joseph Keen Reference/Print/Warlock... · 2017. 8. 18. · • (a) a Scholar’s Pack or (b) a Dungeoneer’s Pack • Leather Armor, any Simple Weapon, and two Daggers

PAGE 42

WarlockHit PointsHit Dice: 1d8 per Warlock LevelHit Points at 1st Level: 8 + your Constitution modifierHit Points at Higher Levels: 1d8 (or 5) + your

Constitution modifier per Warlock level after 1st

ProficienciesArmor: Light ArmorWeapons: Simple WeaponsSaving Throws: Wisdom, CharismaSkills: Two from Arcana, Deception, History,

Intimidation, Investigation, Nature, and Religion

EquipmentYou start with the following equipment:

• (a) a Light Crossbow and 20 bolts or (b) any Simple Weapon• (a) a Component Pouch or (b) an Arcane Focus• (a) a Scholar’s Pack or (b) a Dungeoneer’s Pack• Leather Armor, any Simple Weapon, and two Daggers

Pact MagicCantripsAt 1st level, you know two cantrips from the Warlock spell list. You learn additional cantrips as you level up, as per the Warlock table.

Spell SlotsThe Warlock Table shows how many spell slots you have, and what level they all are. To cast one of these spells, you must expend a spell slot. You regain all spell slots when you finish a short or long rest.

Spells Known of 1st Level and HigherThe Warlock Table shows how many spells you know. Each of these spells must be of a level no higher than your current spell slots. Additionally, when you gain a level in this class, you may replace a spell you know with another from the Warlock spell list.

Spellcasting AbilityCharisma is your spellcasting ability for Warlock spells.

Spell save DC = 8 + your Proficiency bonus + your Charisma modifier

Spell attack modifier = your Proficiency bonus + your Charisma modifier

Spellcasting FocusYou use an arcane focus as a spellcasting focus for your Warlock spells.

Eldritch InvocationsAt 2nd level, you gain two eldritch invocations of your choice. When you gain certain levels, you gain additional invocations, as shown in the Warlock table. Additionally, when you gain a level in this class, you can replace an invocation you know.

If an invocation has prerequisities, you must meet them to learn them. You can learn the invocation at the same time that you meet its prerequisities. Level prerequisities refer to Warlock level, not character level.

Agonizing BlastPrerequisite: Eldritch Blast (PHB.237) cantrip

When you cast Eldritch Blast (PHB.237), add your Charisma modifier to the damage it deals on a hit.

Armor of ShadowsYou can cast Mage Armor (PHB.256) on yourself at will, without expending a spell slot or material components.

LevelProf.

Bonus Features 0thSpells Knwn

Spell Slots

Slot Level

Invocations Known

1st +2 Otherworldly Patron, Pact Magic 2 2 1 1st —

2nd +2 Eldritch Invocations 2 3 2 1st 23rd +2 Pact Boon 2 4 2 2nd 24th +2 Ability Score Improvement 3 5 2 2nd 25th +3 — 3 6 2 3rd 36th +3 Otherworldly Patron feature 3 7 2 3rd 37th +3 — 3 8 2 4th 48th +3 Ability Score Improvement 3 9 2 4th 49th +4 — 3 10 2 5th 5

10th +4 Otherworldly Patron feature 4 10 2 5th 511th +4 Mystic Arcanum (6th level) 4 11 3 5th 512th +4 Ability Score Improvement 4 11 3 5th 613th +5 Mystic Arcanum (7th level) 4 12 3 5th 614th +5 Otherworldly Patron feature 4 12 3 5th 615th +5 Mystic Arcanum (8th level) 4 13 3 5th 716th +5 Ability Score Improvement 4 13 3 5th 717th +6 Mystic Arcanum (9th level) 4 14 4 5th 718th +6 — 4 14 4 5th 8

19th +6 Ability Score Improvement 4 15 4 5th 820th +6 Eldritch Master 4 15 4 5th 8

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Ascendant StepPrerequisite: 9th Level

You can cast Levitate (PHB.255) on yourself at will, without expending a spell slot or material components.

Beast SpeechYou can cast Speak with Animals (PHB.277) at will, without expending a spell slot.

Beguiling InfluenceYou gain proficiency in Deception and Persuasion.

Bewitching WhispersPrerequisite: 7th Level

You can cast Compulsion (PHB.224) once using a Warlock spell slot. You can’t do so again until you take a long rest.

Book of Ancient SecretsPrerequisite: Pact of the Tome feature

Choose two 1st level spells with the ritual tag from any class’s spell list. They are now inscribed inside your Book of Shadows, and don’t count against the number of spells you know. You can cast the chosen spells as rituals. You can’t cast them otherwise, unless you learn them by other means. You may also cast other Warlock spells you know as a ritual if it has the ritual tag.

If you find other ritual spells in your adventures, you can add it to the book if the spell’s level is equal to or less than half your Warlock level (rounded up). For each level of the spell, it takes 2 hours and 50gp in rare ink to transcribe into the book.

Chains of CarceriPrerequisite: 15th level, Pact of the Chain feature

You can cast Hold Monster (PHB.251) at will - targeting a celestial, fiend, or elemental - without expending a spell slot or material components. You must finish a long rest before you can use this invocation on that creature again.

Devil’s SightYou can see normally in darkness, both magical or otherwise, to a distance of 120 ft.

Dreadful WordPrerequisite: 7th level

You can cast Confusion (PHB.224) once using a Warlock spell slot. You can’t do so again until you finish a long rest.

Eldritch SightYou can cast Detect Magic (PHB.231) at will, without expending a spell slot.

Eldritch SpearPrerequisite: Eldritch Blast (PHB.237) cantrip

When you cast Eldritch Blast (PHB.237), its range is 300 ft.

Eyes of the Rune KeeperYou can read all writing

Fiendish VigorYou can cast False Life (PHB.239) on yourself as a 1st-level spell, without expending a spell slot or material components.

Gaze of Two MindsYou can use your action to touch a willing humanoid and perceive through its eyes until the end of your next turn. As long as you are on the same plane, you can use your action on each subsequent turn to maintain this connection. While perceiving through the other creatures senses, you are blinded and deafened to your own surroundings.

LifedrinkerPrerequisite: 12th level, Pact of the Blade feature

When you hit a creature with your pact weapon, they take extra necrotic damage equal to your Charisma modifier (Min 1).

Mask of Many FacesYou can cast Disguise Self (PHB.233) at will, without expending a spell slot.

Master of Myriad of FormsPrerequisite: 15th level

You can cast Alter Self (PHB.211) at will, without expending a spell slot.

Minions of ChaosPrerequisite: 9th level

You can cast Conjure Elemental (PHB.225) once using a Warlock spell slot. You can’t do so again until you finish a long rest.

Mire the MindPrerequisite: 5th Level

You can cast Slow (PHB.277) once using a Warlock spell slot. You can’t do so again until you finish a long rest.

Misty VisionsYou can cast Silent Image (PHB.276) at will, without expending a spell slot or material components.

One with ShadowsPrerequisite: 5th level

When in dim light or darker, you can use your action to become invisible until you move or take an action or reaction.

Otherworldly LeapPrerequisite: 9th Level

You can cast Jump (PHB.254) on yourself at will, without expending a spell slot or material components.

Repelling BlastPrerequisite: Eldritch Blast (PHB.237) cantrip

When you hit a creature with Eldritch Blast (PHB.237), you can push them up to 10 ft away from you in a straight line.

Sculptor of FleshPrerequisite: 7th Level

You can cast Polymorph (PHB.266) once using a Warlock spell slot. You can’t do so again until you take a long rest.

Sign of Ill OmenPrerequisite: 5th Level

You can cast Bestow Curse (PHB.218) once using a Warlock spell slot. You can’t do so again until you finish a long rest.

Thief of Five FatesYou can cast Bane (PHB.216) once using a Warlock spell slot. You can’t do so again until you finish a long rest.

Thirsting BladePrerequisite: 5th Level, Pact of the Blade feature

You can attack twice with your pact weapon, instead of once, when you take the Attack action on your turn.

Visions of Distant RealmsPrerequisite: 15th level

You can cast Arcane Eye (PHB.214) at will, without expending a spell slot.

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Voice of the Chain MasterPrerequisite: Pact of the Chain feature

You can communicate telepathically with your familiar and perceive through its senses as long as you are on the same plane. Additionally, while perceiving through its senses, you can speak through it with your own voice, even if its normally incapable of speech.

Whispers of the GravePrerequisite: 9th level

You can cast Speak with Dead (PHB.277) at will, without expending a spell slot.

Witch SightPrerequisite: 15th level

You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while its within 30 ft of you and within line of sight.

Pact BoonAt 3rd level, your patron bestows a gift of your choice of the following.

Pact of the ChainYou learn the Find Familiar (PHB.240) and can cast it as a ritual. This doesn’t count against your spells known.

When you cast this spell, you can choose one of the normal forms for a familiar, or as a sprite, imp, pseudodragon, or quasit.

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make an attack of its own.

Pact of the BladeYou can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical.

Your pact weapon disappears if it is more than 5 ft away from you for 1 minute or more. It also disappears if you use this feature again, dismiss the weapon, or if you die.

You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform it over an hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and appears whenever you create your pact weapon thereafter. You can’t affect an artifact or sentient weapon in this way. The weapon ceases to be your pact weapon if you die, if you perform the ritual on another weapon, or if you use another ritual to break the bond. It appears at your feet if its in the extradimensional space when the bond breaks.

Pact of the TomeYour patron gives you a book called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list. While the book is on your person, you can cast those cantrips at will. They don’t count against the number of cantrips you know.

If you lose your Book of Shadows, you can perform a 1 hr ceremony to receive a replacement from your patron. It can be performed during a short or long rest, and destroys the previous book. The book turns to ash if you die.

Ability Score IncreaseAt 4th, 8th, 12th, 16th, and 19th level, you can increase one ability score by 2, or two ability scores by 1. You can’t bring an ability score above 20 using this feature.

Mystic ArcanumAt 11th level, you can choose one 6th level spell from the Warlock spell list. You can cast this spell once without expending a spell slot. You must finish a long rest before you cast it again.

At higher levels, you gain more Warlock spells that can be cast this way. One 7th level spell at 13th level, one 8th level spell at 15th level, and one 9th level at 17th level. You regain all uses of Mystic Arcanum when you finish a long rest.

Eldritch MasterAt 20th level, you can spend 1 minute and regain all your expended spell slots. Once you use this feature, it can’t be used again until you finish a long rest.

Otherworldly PatronAt 1st level, you struck a bargain with an otherworldly being of your choice: The Archfey, the Fiend, the Great Old One, The Undying (SCAG). This choice grants you features at 1st, 6th, 10th, and 14th level.

The ArchfeyExpanded Spell ListYour patron adds the following spells to the Warlock spell list for you.

Spell Level Spells

1st Faerie Fire (PHB.239),Sleep (PHB.276)

2nd Calm Emotions (PHB.221),Phantasmal Force (PHB.264)

3rd Blink (PHB.219),Plant Growth (PHB.266)

4th Dominate Beast (PHB.234),Greater Invisibility (PHB.246)

5th Dominate Person (PHB.235),Seeming (PHB.274)

Fey PresenceAt 1st level, as an action, you can cause each creature in a 10 ft cube around you to make a Wisdom saving throw against your spell save DC. Those that fail are charmed or frightened (your choice) until the end of your next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Misty EscapeAt 6th level, when you take damage, you can use your reaction to turn invisible and teleport up to 60 ft to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.

Once you use this feature, you can’t use it again until you finish a short or long rest.

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Beguiling DefensesAt 10th level, you become immune to being charmed, and when another creature attempts to charm you, you can use your reaction to reverse the charm back on them. They must succeed on a Wisdom saving throw versus your spell save DC or be charmed by you for 1 minute or until the creature takes damage.

Dark DeliriumAt 14th level, as an action, choose a creature you can see within 60 ft. It must make a Wisdom saving throw against your spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken. This effect ends early if the creature takes any damage.

Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance is as you choose. It can see and hear only itself, you, and the illusion.

You must finish a short or long rest before using this feature again.

The FiendExpanded Spell ListYour patron adds the following spells to the Warlock spell list for you.

Spell Level Spells

1st Burning Hands (PHB.220),Command (PHB.223)

2nd Blindness/Deafness (PHB.219),Scorching Ray (PHB.273)

3rd Fireball (PHB.241),Stinking Cloud (PHB.278)

4th Fire Shield (PHB.242),Wall of Fire (PHB.285)

5th Flame Strike (PHB.242),Hallow (PHB.249)

Dark One’s BlessingAt 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your Warlock level (min 1).

Dark One’s Own LuckAt 6th level, when you make an ability check or saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Fiendish ResilienceAt 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical or silver weapons ignore this resistance.

Hurl Through HellAt 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. They disappear and hurtle through a nightmare landscape.

At the end of your next turn, it returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage.

Once you use this feature, you can’t use it again until you finish a long rest.

The Great Old OneExpanded Spell ListYour patron adds the following spells to the Warlock spell list for you.

Spell Level Spells

1st Dissonant Whispers (PHB.234),Tasha’s Hideous Laughter (PHB.280)

2nd Detect Thoughts (PHB.231),Phantasmal Force (PHB.264)

3rd Clairvoyance (PHB.222),Sending (PHB.274)

4th Dominate Beast (PHB.234),Evard’s Black Tentacles (PHB.238)

5th Dominate Person (PHB.235),Telekinesis (PHB.280)

Awakened MindAt 1st level, you can communicate telepathically with any creature you can see within 30 ft. You don’t need to share a language, but it must be able to understand at least one language.

Entropic WardAt 6th level, when a creature makes an attack roll against you, you can use your reaction to impose disadvantage. If the attack misses, your next attack roll against that creature has advantage if you make it before the end of your next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Thought ShieldAt 10th level, your thoughts can’t be read by telepath or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, it takes the same amount of damage.

Create ThrallAt 14th level, you can use your action to touch an incapacitated humanoid. They are then charmed by you until a Remove Curse (PHB.271) spell is cast on it, if the charmed condition is removed, or you use this feature again. You can communicate telepathically with the charmed creature as long as you on the same plane.

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The Undying (scag)Expanded Spell ListYour patron adds the following spells to the Warlock spell list for you.

Spell Level Spells

1st False Life (PHB.239),Ray of Sickness (PHB.271)

2nd Blindness/Deafness (PHB.219),Silence (PHB.275)

3rd Feign Death (PHB.240),Speak with Dead (PHB.277)

4th Aura of Life (PHB.216),Death Ward (PHB.230)

5th Contagion (PHB.227),Legend Lore (PHB.254)

Among the DeadAt 1st level, you learn the Spare the Dying (PHB.277) cantrip, which doesn’t count against the number of Warlock cantrips you know. You also have advantage on any saving throws against disease.

Additionally, if an undead targets you directed with an attack or harmful spell, it must make a Wisdom saving throw against your spell save DC (unless the spell is an area of effect spell). On a failed save, they must choose a new target, or forfeit the spell. On a successful save, they are immune to this effect for 24 hrs. They are also immune to this effect for 24 hrs if you target it with an attack or harmful spell.

Defy DeathAt 6th level, you regain hit points equal to 1d8 + your Constitution modifier (min 1) when you succeed on a death saving throw or when you use Spare the Dying (PHB.277) on another creature.

Once you use this feature, you can’t use it again until you finish a long rest.

Undying NatureAt 10th level, you can hold your breath indefinitely, and don’t require food, water, or sleep. You still require rest to reduce exhaustion and still benefit from finishing short and long rests.

In addition, you age at 1/10th the normal rate, and are immune to being magically aged.

Indestructible LifeAt 14th level, you can use your bonus action to regain hit points equal to 1d8 + your Warlock level. Additionally, you can reattach severed limbs at this time.Once you use this feature, you can’t use it again until you finish a short or long rest.

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Warlock Spells

Cantrips (0 Level)Blade Ward PHB.218Booming Blade SCAG.142Chill Touch PHB.221Create Bonfire EE.16Eldritch Blast PHB.237Friends PHB.244Frostbite EE.18Green-Flame Blade

SCAG.143Lightning Lure SCAG.143Mage Hand PHB.256Magic Stone EE.20Minor Illusion PHB.260Poison Spray PHB.266Prestidigitation PHB.267Sword Burst SCAG.143 Thunderclap EE.22True Strike PHB.284

1st LevelArmor of Agathys PHB.215Arms of Hadar PHB.215Charm Person PHB.221Comprehend Languages

PHB.224Expeditious Retreat

PHB.238Hellish Rebuke PHB.250Hex PHB.251Illusory Script PHB.252Protection from Evil and

Good PHB.270Unseen Servant PHB.284Witch Bolt PHB.289

2nd LevelCloud of Daggers PHB.222Crown of Madness

PHB.229Darkness PHB.230Earthbind EE.17Enthrall PHB.238Hold Person PHB.251Invisibility PHB.254Mirror Image PHB.260Misty Step PHB.260Ray of Enfeeblement

PHB.271Shatter PHB.275Spider Climb PHB.277Suggestion PHB.279

3rd LevelCounterspell PHB.228Dispel Magic PHB.234Fear PHB.239Fly PHB.243Gaseous Form PHB.244Hunger of Hadar PHB.251Hypnotic Pattern PHB.252Magic Circle PHB.256Major Image PHB.258Remove Curse PHB.271Tongues PHB.283Vampiric Touch PHB.285

4th LevelBanishment PHB.217Blight PHB.219Dimension Door PHB.233Elemental Bane EE.17Hallucinatory Terrain

PHB.249

5th LevelContact Other Plane

PHB.226Dream PHB.236Hold Monster PHB.251Scrying PHB.273

6th LevelArcane Gate PHB.214Circle of Death PHB.221Conjure Fey PHB.226Create Undead PHB.229Eyebite PHB.238Flesh to Stone PHB.243Investiture of Flame

EE.19Investiture of Ice EE.19Investiture of Stone

EE.19Investiture of Wind EE.20Mass Suggestion PHB.258True Seeing PHB.284

7th levelEtherealness PHB.238Finger of Death PHB.241Forcecage PHB.243Plane Shift PHB.266

8th levelDemiplane PHB.231Dominate Monster

PHB.235Feeblemind PHB.239Glibness PHB.245Power Word Stun

PHB.267

9th LevelAstral Projection PHB.215Foresight PHB.244Imprisonment PHB.252Power Word Kill PHB.266True Polymorph PHB.283