1
7/27/2019 Warhammer Fantasy Battle Hobgoblin Army List III 3th edition http://slidepdf.com/reader/full/warhammer-fantasy-battle-hobgoblin-army-list-iii-3th-edition 1/1  Animosity Related to Goblins, Hobgoblins suffer the effects of inter-goblinoid animosity, but due to t eir training an re ative civi isation, recieve +2 to their die roll. Further to this, Hobgoblins may be used as leaders for other Goblinoid regiments, which will negate any animostiy effects of that unit against Hobgoblins. Savage Loyalty Hobhounds must be controled by a Hobgoblin Shaman or Priest. Should the Hobhounds master be slain, the Hobhounds will continue to attack the enemy until slain, moving always to t e nearest enemy unit. Fearless Due to their training, Hobgoblin troops are completely immune to to the effects of fear Stubborn Due to high levels of training, hobgoblin soldiers will not rout due to troop loss and can never e pus e ac , instea t ey wi stand their ground until the last troop.  Animal Mastery  A Hobgoblin wizard can control up to 3 (+1 per level) Hobhounds. OBGOBLIN ARMY LIST ross t e eastern continent t e great obgoblin Empire reigns upreme. From the deep caverns under the Karpathian mountains to Steppes of Nar-ragaroth, the Hob oblins train and fight in honour eir mighty and terrible red-faced war god - BegTsethulu - Protector e Knowledge, preparing for the glorious day when the Great Hobla- rn will call Hobgoblin-kind to march forth and bring the entire d under their copper-fisted dominion.  Tese Rules are for use with Warhammer Fantasy Battles (2nd -7th Editions) available from Games Workshop Mail Order: http://www.gamesworkshop.com Hobgoblin Soldiers, Guards, Archers and Command Groups are available f rom Otherworld Miniatures: http://www.otherworld.me.uk Any Wolf or Warg miniature may be used to represent obhounds. o en orsement by any of these companies implied. All artwork and original rules © 2009. Zhu Bajie http:www.nightsoil.co.uk/zhu/ Permission granted to cop for gaming purposes. Special Rules M Ws Bs S T W I A Ld Int Cl Wp Weapon rmour Special Rules Points Hobgoblin Soldier 3 2 3 1 3 1 7 6 6 6 Sword Medium Stubborn, Fearless 6 Hobgoblin Archer 2 3 3 1 3 1 7 6 6 6 ow e ium ear ess 6 Hobgoblin Guard 4 2 4 5 1 3 1 7 6 6 6 Pole-arm Medium Stubborn, Fearless 8 Captain 4 3 4 1 3 1 7 6 6 6 whip Medium 9 Commander 5 4 4 5 2 5 2 8 7 7 7 Sword Heavy 19 High Commander 6 4 4 5 3 6 3 9 8 8 8 Sword Heavy 30 Shaman 3 2 3 1 4 1 7 6 6 6 Knife one Animal Mastery 6  Witchdoctor 2 3 4 5 2 3 1 8 7 7 8 Staff one Animal Mastery 12 reist 3 2 4 5 3 5 1 9 7 7 9 ta one Animal Mastery 18 HighPreist 3 2 4 5 4 6 1 9 8 8 10 Staff one Animal Mastery 23 Hobhound 9 4 0 3 3 1 3 1 3 4 4 4 Claw & Bite Savage Loyalty 4

Warhammer Fantasy Battle Hobgoblin Army List III 3th edition

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Page 1: Warhammer Fantasy Battle Hobgoblin Army List III 3th edition

7/27/2019 Warhammer Fantasy Battle Hobgoblin Army List III 3th edition

http://slidepdf.com/reader/full/warhammer-fantasy-battle-hobgoblin-army-list-iii-3th-edition 1/1

 Animosity 

Related to Goblins, Hobgoblins suffer theeffects of inter-goblinoid animosity, but dueto t eir training an re ative civi isation,recieve +2 to their die roll. Further to this,Hobgoblins may be used as leaders for otherGoblinoid regiments, which will negateany animostiy effects of that unit againstHobgoblins.

Savage Loyalty 

Hobhounds must be controled by a HobgoblinShaman or Priest. Should the Hobhoundsmaster be slain, the Hobhounds will continueto attack the enemy until slain, moving alwaysto t e nearest enemy unit.

Fearless

Due to their training, Hobgoblin troops arecompletely immune to to the effects of fear

Stubborn

Due to high levels of training, hobgoblinsoldiers will not rout due to troop loss andcan never e pus e ac , instea t ey wistand their ground until the last troop.

 Animal Mastery 

 A Hobgoblin wizard can control up to 3 (+1per level) Hobhounds.

OBGOBLIN ARMY LISTross t e eastern continent t e great obgoblin Empire reignsupreme. From the deep caverns under the Karpathian mountains to

Steppes of Nar-ragaroth, the Hob oblins train and fight in honoureir mighty and terrible red-faced war god - BegTsethulu - Protector

e Knowledge, preparing for the glorious day when the Great Hobla-rn will call Hobgoblin-kind to march forth and bring the entired under their copper-fisted dominion.

 Tese Rules are for use with Warhammer Fantasy Battles (2nd -7th Editions) available from Games Workshop Mail Order: http://www.gamesworkshop.comHobgoblin Soldiers, Guards, Archers and Command Groups are available f rom Otherworld Miniatures: http://www.otherworld.me.uk Any Wolf or Warg miniature may be used to represent obhounds.

o en orsement by any of these companies implied. All artwork and original rules © 2009. Zhu Bajie http:www.nightsoil.co.uk/zhu/Permission granted to cop for gaming purposes.

Special Rules

M Ws Bs S T W I A Ld Int Cl Wp Weapon rmour Special Rules Points

Hobgoblin Soldier 3 2 3 1 3 1 7 6 6 6 Sword Medium Stubborn, Fearless 6

Hobgoblin Archer 2 3 3 1 3 1 7 6 6 6 ow e ium ear ess 6

Hobgoblin Guard 4 2 4 5 1 3 1 7 6 6 6 Pole-arm Medium Stubborn, Fearless 8

Captain 4 3 4 1 3 1 7 6 6 6 whip Medium 9

Commander 5 4 4 5 2 5 2 8 7 7 7 Sword Heavy 19

High Commander 6 4 4 5 3 6 3 9 8 8 8 Sword Heavy 30

Shaman 3 2 3 1 4 1 7 6 6 6 Knife one Animal Mastery 6

 Witchdoctor 2 3 4 5 2 3 1 8 7 7 8 Staff one Animal Mastery 12

reist 3 2 4 5 3 5 1 9 7 7 9 ta one Animal Mastery 18

HighPreist 3 2 4 5 4 6 1 9 8 8 10 Staff one Animal Mastery 23

Hobhound 9 4 0 3 3 1 3 1 3 4 4 4 Claw & Bite Savage Loyalty 4