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1 WARHAMMER ARMIES: HIGH ELVES Official Update (July 2010) Although we strive to ensure that our army books are perfect, sometimes mistakes do creep in. In addition, we occasionally print new versions of our rules, that require amendments to be made in older versions of our army books. When such issues arise we feel that it is important to deal with them as promptly as we can, and we therefore produce regular updates for all of our army books. Each update is split into three sections: Errata, Amendments, and ‘Frequently Asked Questions’. The Errata corrects any mistakes in the book, while the Amendments bring the book up to date with the latest version of the rules. The Frequently Asked Questions (or ‘FAQ’) section answers commonly asked questions about the rules. Although you can mark corrections directly in your army book, this is by no means necessary – just keep a copy of the update with your army book. ERRATA Page 46 – High Elf Magic, Bullet Point Change to “An army that includes at least one Mage or Archmage adds 1 to all dispel results.” Page 66 – Teclis, High Loremaster Add “Teclis is an Archmage.” to the start of the second paragraph. Page 71 – Magic Items, The Phoenix Blade Add “Halberd.” AMENDMENTS Troop Type Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model’s Troop Type in the reference section at the back of the Warhammer rulebook. Page 89 – Army List entry Ignore this page and use the rules for ‘Choosing Your Army’ in the Warhammer rulebook. Page 47 – High Magic Ignore the second sentence of the introductory paragraph. Page 47 – Curse of Arrow Attraction Ignore “If the unit is targeted by a template or breath weapon then you may re-roll the dice to see if models which are partially covered are hit. Page 49 – Spearmen, Martial Prowess Ignore the last sentence. Page 58 – White Lions, Special Rules Add “Forest Strider”. Ignore the Woodsman special rule. Page 63 – Dragon Mages, Reckless Change “This extra dice can cause a irresistible force or a miscast as normal, and can cause the Dragon Mage to roll more dice than he is normally allowed to.” to “This extra dice can cause irresistible force as normal.” Page 64 – Tyrion, Malhandir Ignore the second sentence. Page 66 – Teclis, High Loremaster Change the last paragraph to “In addition, any spell cast by Teclis will be cast with irresistible force on any successful casting roll that is a double, however it will only be considered a miscast if the roll includes a double 6.” Page 66 – Teclis, War Crown of Saphery Change the second sentence to “The spell is still cast with irresistible force, but Teclis is able to dissipate the magical energies harmlessly and suffers no ill effects.” Page 70 – Korhil, Special Rules Add “Forest Strider”. Ignore the “Woodsman (see page 58)”. Page 70 – Korhil, Chayal Add “Paired Weapon.” Page 71 – Caradryan, The Phoenix Blade Change the second sentence to “In addition, it has the Multiple Wounds (D3) rule.” Page 92 – Korhil, Special Rules Change “Woodsmen” to “Forest Strider”. WARHAMMER ARMIES: HIGH ELVES

Warhammer Armies - High Elves Faq

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Page 1: Warhammer Armies - High Elves Faq

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WARHAMMER ARMIES:

HIGH ELVESOfficial Update (July 2010)

Although we strive to ensure that our army books are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, that require amendments to bemade in older versions of our army books. When such issuesarise we feel that it is important to deal with them as promptlyas we can, and we therefore produce regular updates for all ofour army books.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the book, while the Amendments bring the book upto date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your army book, this is by no means necessary – justkeep a copy of the update with your army book.

ERRATAPage 46 – High Elf Magic, Bullet PointChange to “An army that includes at least one Mage orArchmage adds 1 to all dispel results.”

Page 66 – Teclis, High LoremasterAdd “Teclis is an Archmage.” to the start of the secondparagraph.

Page 71 – Magic Items, The Phoenix BladeAdd “Halberd.”

AMENDMENTSTroop TypeNote that older versions of our army books do not list theTroop Type for each model. If this is the case with your armybook, then you can find the model’s Troop Type in thereference section at the back of the Warhammer rulebook.

Page 89 – Army List entryIgnore this page and use the rules for ‘Choosing Your Army’ inthe Warhammer rulebook.

Page 47 – High Magic Ignore the second sentence of the introductory paragraph.

Page 47 – Curse of Arrow AttractionIgnore “If the unit is targeted by a template or breath weaponthen you may re-roll the dice to see if models which arepartially covered are hit.

Page 49 – Spearmen, Martial ProwessIgnore the last sentence.

Page 58 – White Lions, Special RulesAdd “Forest Strider”. Ignore the Woodsman special rule.

Page 63 – Dragon Mages, RecklessChange “This extra dice can cause a irresistible force or amiscast as normal, and can cause the Dragon Mage to rollmore dice than he is normally allowed to.” to “This extra dicecan cause irresistible force as normal.”

Page 64 – Tyrion, MalhandirIgnore the second sentence.

Page 66 – Teclis, High LoremasterChange the last paragraph to “In addition, any spell cast byTeclis will be cast with irresistible force on any successfulcasting roll that is a double, however it will only be considereda miscast if the roll includes a double 6.”

Page 66 – Teclis, War Crown of SapheryChange the second sentence to “The spell is still cast withirresistible force, but Teclis is able to dissipate the magicalenergies harmlessly and suffers no ill effects.”

Page 70 – Korhil, Special RulesAdd “Forest Strider”. Ignore the “Woodsman (see page 58)”.

Page 70 – Korhil, ChayalAdd “Paired Weapon.”

Page 71 – Caradryan, The Phoenix BladeChange the second sentence to “In addition, it has the MultipleWounds (D3) rule.”

Page 92 – Korhil, Special RulesChange “Woodsmen” to “Forest Strider”.

WARHAMMER ARMIES: HIGH ELVES

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Page 95 – White Lions of Chrace, Special RulesChange “Woodsmen” to “Forest Strider”.

Page 99 – Common Magic Items.Note that if a magic item is listed in both an army book and theWarhammer rulebook, use the points value given in the armybook, with the rule printed in the Warhammer rulebook.

Page 101 – The Standard of BalanceChange the second sentence to “In addition, they no longerhave the Hatred or Frenzy special rules, should these apply tothem.”

Page 101 – The Banner of EllyrionChange to “The unit automatically passes any DangerousTerrain tests it is required to make”.

Page 102 – Book of HoethChange to “Any spell cast by the bearer will be cast withirresistible force on any successful casting roll which is adouble, however it will only be considered a miscast if the rollincludes a double 6.”

Page 102 – Ring of CorinChange to “One use only. Bound Spell (Power level 3). TheRing of Corin contains the Vaul’s Unmaking spell (see page47).”

Page 102 – Staff of SolidityChange to “This staff prevents the Mage’s first miscast – thespell is still cast with irresistible force, but there is no need toroll on the Miscast table.”

Page 103 – Ring of FuryChange to “Bound Spell (Power Level 3). The Ring of Furycontains the Fury of Khaine spell (see page 47).”

Page 104 – Korhil, Special RulesChange “Woodsmen” to “Forest Strider”.

Page 104 – White Lions of Chrace, Special RulesChange “Woodsmen” to “Forest Strider”.

FAQsQ. The Speed of Asuryan special rule states that “all High Elves

have the special rule Always Strike First, regardless of the weapon

they are wielding.” How does this interact with a great weapons

Always Strike Last? (p43)

A. The army book will take precedence in this situation. Forexample, a Sword Master would strike first with his greatweapon. If his Initiative value is equal to or higher than hisopponent’s, he will also benefit from a re-roll to hit.

Q. Does Drain Magic make it more difficult to dispel Remains in

Play spells, cast Bound spells or use spells that are automatically cast

at the power level of their casting cost or effect Tomb King

Incantations? (p46)

A. No.

Q. If a model (or its mount) equipped with Dragon armour is hit by

a flaming cannonball, flaming bolt, flaming sword, and so on, is the

model immune to the entire attack, or will they still be crushed by the

underlying bolt, cannonball, sword, etc.? (p57)

A. They are immune to the entire attack.

Q. Do lion cloaks provide any form of protection against magic

missiles (or other forms of direct damage magic)? (p58)

A. No.

Q. Is Teclis considered to be a High Elf Archmage for purposes of

granting an army he is included in a +1 to dispel ? (p66)

A. Yes.

Q. Must Eltharion use spells from one of the eight Lores of Magic

found in the Warhammer rulebook? (p69)

A. Yes.

Q. Does a model with the Reaver Bow suffer the -1 To Hit penalty

for firing multiple shots? Also, may a model with the Reaver Bow

fire it three times as part of a Stand and Shoot reaction? (p99)

A. No to both questions.

Q. Are the shots from the Bow of the Seafarer and the Reaver Bow

magical attacks? (p99)

A. Yes.

Q. If Remains in Play spells that cause damage at the start of all

Magic phases are in play and a High Elf player wishes to use the

Vortex Shard, which occurs first? The damage spells or the Vortex

Shard? (p102)

A. The player whose turn is taking place chooses.

Q. If an enemy has magic items or special rules that are activated at

the start of his Magic phase and a High Elf player wishes to use the

Vortex Shard, which occurs first? The enemy magic items and special

rules, or the Vortex Shard? (p102)

A. The player whose turn is taking place chooses.

Q. How do the Pendant of Vengeance and Thorek Ironbrow’s Kraggi

re-rolls interact? (p103)

A. Once one has been used the dice may not be re-rolled again.

Last updated 10th July 2010