Upload
ccm2361
View
480
Download
4
Embed Size (px)
Citation preview
8/13/2019 Warhammer Armies Halflings
1/80
8/13/2019 Warhammer Armies Halflings
2/80
H
By
LFLINGS
athias "M4cR1II3n" Eliasson
8/13/2019 Warhammer Armies Halflings
3/80
C
INTRODUCTION
THE HUNGRY HORDE
THE LAND OF THE MOOT
HISTORY OF THE MOOT
BESTIARY
Commanders
Enchanters
Moot MagicMaster Chef
Master Thief
Militia
Rangers
Vigilante
HobilarsFieldwardens
Housewives
Beeswarms
Thieves
Pantry Guard
Lords of the Harvest
Written by:Mathias Eliasson
Illustrations:Alex Boyd, Brenton
kraken steelklaw, ringbearer80,
Hodgson, EatToast, em1lyxstran
Guns, ColdFlame19
Special Thanks To:
This book is completelyThe Chaos devices, the Chaos log
Metal, Forge World, Games W
Hammer of Sigmar logo, Horne
Skaven, the Skaven symbol dev
Tzeentch, Warhammer, Warhamme
all associated marks, names, races,
from the Warhammer world are eiregistered in the UK and other coun
intende
NTENTSDawg Riders
Swan RidersRam Riders
Reaper and Shearer
Hot Pot
'Kathleen' Half Tank
Nicholas Warfoot
Clegg the IndomitableGabbo Flugbend, Halfling A
Ogglethorpe Bulnhelm, Trav
Tom Longshaft, the Lumberj
Jolly Bolbottom the Innkeep
CHOOSING AN ARMY
LordsHeroes
Core
Special
Rare
HAND-ME-DOWNS AND
REFERENCE
Cover Art: benwotten Graphic De
Smith, terekjet,
aramitten, Jon
e, Lord Of The
87
Source Material:Games
Wayne Oldfield, Josh R4
Corbenic, MLP, Bill J. Wil
Gavin Tyler, Tom Sambl
Lndn9283, fauthsi
All the players that have contributed with feedback a
unofficial and in no way endorsed by Games Worksh, Citadel, Citadel Device, the Double-Headed/Imperi
rkshop, Games Workshop logo, Golden Demon, Gre
d Rat logo, Keeper of Secrets, Khemri, Khorne, Lord
ices, Slaanesh, Tomb Kings, Trio of Warriors, Twin
r Online, Warhammer World logo, White Dwarf, the
race insignia, characters, vehicles, locations, units, ill
ther , TM and/or Copyright Games Workshop Lttries around the world. Used without permission. No
. All Rights Reserved to their respective owners.
dventurer
eling Chef
ack
r
BRIC-A-BRAC
sign:Mathias Eliasson
-Workshop, WFRP,
44s, Sir Galahad de
son, Kevin Coleman,
es, David L. Stone,
e, Dreadaxe
nd ideas
op Limited.l Eagle device, 'Eavy
t Unclean One, the
of Change, Nurgle,
ailed Comet Logo,
White Dwarf logo, and
ustrations and images
2000-2010, variablyhallenge to their status
8/13/2019 Warhammer Armies Halflings
4/80
8/13/2019 Warhammer Armies Halflings
5/80
8/13/2019 Warhammer Armies Halflings
6/80
THE HUHalflings are short and stout human
to that of Men, with chubby faces a
They grow no facial hair and at a gladult Halfling may be mistaken for
Halfings need not wear any shoes or
feet are naturally protected by a thic
on the soles of their feet with a patc
to keep them warm. This makes Hal
exceptionally good at sneaking quiewoods and other habitats where boo
encumber their trek and create too
noise. Halflings dwell in a small rur
edge of the Empire, known as Moot
The Moot. They are a peaceful folkenjoying the simpler luxuries of life
farming, gardening and eating, ratheor heroic ventures.
Halflings are an overfed and peacef
concerned with the welfare of theirand the timing of the next meal than
pursuits.
They are excellent hosts, welcomin
happy to provide food and shelter to
Nevertheless, they are a determined,
race and will defend their homes, lilunch with considerable vigour, eve
are not effective fighters.
They may strive manfully to raise a
face of some threat and may show c
individual courage in defending thei
their size and unwarlike nature coun
against them.
There are only two occasions for a
march into war. The first occasion i
forced to defend their homeland, the
second occasion is when the Emper
provide troops for his army.
They are somewhat vertically challe
checked (no doubt due to the quanti
imported wine they consume), boast
(even the women folk), and are gen
as having a 'well fed' look about the
They are seen as peaceful, well mea
caring sharing, simple rural folk. Th
who have never actually met one, n
someone who has met one up close,
pointy end of a well concealed dagg
Halflings are not especially war like
sense of the term, they are mostly g
watchmen, farmers and foresters.
True there is the odd exception. At l
population could be described as poand vagabonds. The rest are hungry,
is another day.
GRY HORDE ids, compared
d potbellies.
nce, even anhuman child.
boots, as their
k layer of skin
of hair on top
flings
tly throughts would
uch alerting
l land at the
land, or simply
that prefersuch as
r than military
l folk, more
rops and herdswith military
and trusting,
travellers.
even stubborn
elihoods, andthough they
militia in the
nsiderable
r homes, but
ts heavily
alfling to
when they are
Moot. The
r calls them to
nged, rosy
y of ale and
hairy feet
rally described
.
ning, honest,
at is, by people
ver mind
behind the
er.
in the broad
me wardens,
east half the
achers, thievesbut tomorrow
Halflings are not especially
their troopers are for the mos
watchmen, game wardens anthey are willing fighters and
Their natural ability to infiltr
quickly through dense under
can accomplish tasks that w
Men.
Halflings vary between three
height. They are rotund, squ
and nowhere near as powerf
They do not grow beards or
the side-burns sported by eldmale Halflings, but their han
in hair, and are surprisingly lpeople. The hairiness of thei
source of pride to all Halflin
go around barefoot.
They live in closely-knit co
rarely troubled by other race
Sitting comfortably under an
would most often see a Halfl
under a tree, munching, smo
they generally keep to themstrouble, most Halflings live l
Some Halflings however can
a familiar atmosphere and th
those in the stories they were
young. Every so often a villa
this wanderlust, and when hi
arlike by nature and
t part country
d foresters. Even so,very capable bowmen.
ate woods and move
rowth means that they
uld be impossible to
feet and four feet in
t, often pot-bellied,
lly-built as Dwarfs.
acial hair, other than
erly and well-to-dos and feet are covered
arge for such smallfeet is a constant
s, and they generally
munities and they are
.
evening sun, one
ing sitting reclined
ing and laughing. As
elves and avoidong, peaceful lives.
not find peace in such
y seek adventures like
told when they were
ge Elder succumbs to
s unrest becomes
8/13/2019 Warhammer Armies Halflings
7/80
unbearable he rounds up a group of
minded Halflings to head out and ch
The Halflings are a strange people;
some to be one of the last attempts
to create a magically resistant race,
stop the spread of Chaos from the pnot a violent people, and most are c
their homes by their fires, routinely
excessive amounts with their many
family and eagerly awaiting the coWeek, their annual religious festiv
However, there are a few Halflings
wanderlust or a need to live a more
These adventure loving weirdoes
choices; band together as bows for
one of the Fieldwardens.Despite their peaceful outlook, the
proven that they are more than capa
their realm. The Halflings have notthe hands of the Orc war hosts, but t
a border with the blighted lands of S
they have fought the legions of thebeyond the years of the Vampire W
Halflings are some of the greatest c
in the world. They live a happy peac
in a autonomous region of the Empi
The Moot. Although they are somof as just small folk these people
and doughty warriors when roused.
Goblin raiding party is known to en
armies on a seasonal basis.
Halflings are extremely friendly and
entertainment and especially the foo
usually the first to suggest a visit to
a stop off for tea.
They are a race short in numbers as
Those who have not become an inte
Human society now inhabit an inde
state, which is wholly contained wit
and lives under its protection.
ther like-
ange the world.
peculated by
f the Old Ones
lost hope to
les. They arentent to live in
ating
riends and
ing of Pieal.
ho suffer from
eaningful life.
ave two
ire, or become
alflings have
le of defending
nly suffered athe Moot shares
ylvania, and so
ndead in andrs.
oks and eaters
eful existence
re known as
etimes thoughtre great shots,
he occasional
age Halfling
nice, enjoy the
d, and are
the local inn or
well as size.
ral part of
endent pastoral
hin the Empire
The origins of Halflings stret
as those of Humans, but now
peaceable nature, their numb
Halflings live in a small, isol
World, protected by the surr
by humans. Consequently, lifor young Halflings, and ma
the outside world. And nimb
secretive, and have skills to
Halflings are not bad folk, al
However, they have severalnaturally indolent a Halflin
be stuffing minced pies dow
copious amounts of beer) tha
days work. Halflings are bo
a natural curiosity; these two
make the average Halfling q
discovering things. A trave
find after an extended stay th
valuables lighter, or left a tra
Halflings in his wake. Cartw
cases, whole carts) have bee
within a few minutes of the c
inside a Halfling pub for a q
Halflings are greedy fellows
as bad as Dwarfs), and they
thing. In fact most Halfling
entire room or two dedicated
treasures things the Halfl
picked up, usually ranging fr
value to worthless junk and s
folk hate to throw anything a
scraps (if there are any) are f
ch back at least as far
, partly due to their
ers are on the decline.
ated area of the Old
unding land populated
fe is often very boringy seek adventure in
le fingers are naturally
e good thieves.
l things considered.
ad habits. They areg would much rather
his face (followed by
n putting in an honest
rn collectors, and have
factors combine to
ite prone to
ller in the Moot will
at hes either several
il of dead and injured
heels (and in some
known to go missing
arts owner popping
ick drink.
(though nowhere near
lso love to hoard
wellings have an
entirely to their
ing residents have
om items of actual
hiny trinkets. These
way even food
ed to the dogs or pigs.
8/13/2019 Warhammer Armies Halflings
8/80
Halflings raise livestock and crops,
humans. In fact, Halfling farmers ar
adept at their craft (when you can g
fields), and the fruits and vegetables
are among the largest and most flav
Empire. Halfling farmers dont ofte
animals like cattle, as cows are a biteasily handle. However, sheep, goat
fowl of all kinds are quite common.
Halflings can also make skilled crafoften display a manual dexterity tha
a people with fingers so small. The
known throughout the Empire for q
and tin goods, as well as small mec
The most notable craftsman in Halfl
of course, the chef. This is becauseimportance Halflings place on their
average Halfling is but the size of a
eat much more than a grown man. Ientirely normal for a Halfling to eat
meals in a single day (and more on
Halflings have a good eye for distan
often be found in the wild throwing
sticks at wild birds, squirrels, and pr
other fauna that look like they may
stew. Halfling huntsmen are without
of the Empire, and an ace Halfling bshoot the eye out of a flying duck at
you can drag him out if the pub, tha
Another skill that is common amonthe ability to blend in with the back
combination of small stature, gentle
a lifetime honing skills collecting t
undoubtedly aid in this. Whatever t
thing is sure Halflings can remain
they wish. And none are more adept
than the Halfling Rangers. The Ran
force of not more than a few dozen
warriors that travel the borders of th
constantly guarding against invasio
would do their people harm. Travell
not more three or four at a time, Hal
only gather in large numbers in timesuch as an Orc invasion of the Moot
uch like
often quite
t them in to the
from the Moot
urful in the
raise large
big for them tos, hogs and
smen, andis amazing in
oot is well
ality leather
anical devices.
ing society is,
f thefood. While the
child, he can
fact it isfive or six large
olidays).
ce and can
stones and
etty much any
ake a decent
peer in the rest
owman canfifty paces. If
is.
Halflings isround, a
demeanour and
ings
e reason, one
unobtrusive if
at this ability
ers are a small
and-picked
Moot,
by forces that
ing in packs of
fling Rangers
s of dire need,.
8/13/2019 Warhammer Armies Halflings
9/80
Other than the Rangers and the smal
stationed in the Empires capital, th
professional soldiers. However, the
is well policed (as befits a province
such light fingers). It must be reme
that the Marshals that do this polici
themselves: not only are bribery and
uncommon, they are expected. Do n
Marshal with a complaint about a li
unless you are willing to share half twith him should it be found.
There are few humans living in thenumber of Ogres find the region to t
While the two races might seem an
they actually seem to get along wellother. In fact most village Elders ha
Ogres in his employ (which helps to
clout he needs to keep order over th
otherwise non-political Halflings of
Ogres seem to enjoy Halfling cuisin
are one of the few races that enjoy eas Halflings do), and their Halfling
mostly smart enough to not lift any
possessions. In fact Halflings rarely
their neighbours at all; most understthey want to end up floating in the
best not to practice such habits too c
In times of war the Halfling army is
army is a collection of the small det
professional soldiery, augmented by
of villagers hastily armed with speaThese units of citizen militia are nor
organised by village, and each is no
the village Elder or one of the area
units of Halflings who are particular
accurate shots (usually the best hunt
region) are organised into small unitahead to gather information on and
the enemy troops. A regiment of Og
l force
Moot has few
ntire province
f people with
bered though
g are Halflings
corruption not
ot approach a
ted purse
he contents
oot, but a fairheir liking.
dd pairing,
with eache one or two
give him the
boisterous but
his village).
(in fact they
ating as mucheighbours are
gre
st eal from
and that unlessiver Aver, its
lose to home.
mustered; this
chments of
units made up
s or bows.mally
mally led by
arshals. Small
ly crafty and
ers of the
s of scouts, sentenerally harass
re inhabitants
usually reinforces this muste
enemy army has attempted t
Empire through the Moot, ex
only to be unpleasantly surpr
they encounter.
Halflings are often underestiworks to their advantage wh
stealthy, and it is usually a m
who do not know their true c
have their faults, Halflings asusceptible to suggestion or t
influence of Chaos than othe
due to the strength of charac
that none of the Gods of Cha
Halflings really desire. They
power, are somewhat more rthe normal human, have no l
they enjoy their fun, lack the
sexual deviance. While Chaunder every flagstone in Imp
hard-pressed to find even on
whole of Mootland,
It is a rare Halfling indeed th
village. Most that do tend to
Imperial Crows. However, t
individuals that are not conte
adventure. These brave soulare ready and seek their fort
province. For there is great d
Old World for a clever indivi
subtlety, an ability to spot opwith small mechanical devic
Friends of natureDue to their affinity with nat
many forests in The Moot an
juicy rabbits living there, so
befriended by ancient Treem
who look out for their little fhave speculated that the Wo
eye on the small folk of the
Treemen will fight alongside
often with the general riding
upon a Great Eagle flying ov
Thievery and adventuHalflings are well known for
even nimbler fingers. While
fathers and turn their dextro
craft such as basket making,
(in fact a lot of cookery) ma
drawn towards the danger an
stealing. Of course, Halfling
too valuable (except by acci
be nice to the person who pr
item. Nonetheless, it is surpr
things that go missing whe
The poor little chaps dont k
ring as well. Many an
march into the
pecting easy going,
ised by the resistance
mated. This generallyn they attempt to be
istake made by those
haracter. While they
e actually far lesshe corrupting
r mortals. This is less
er than due to the fact
os supply things that
have no lust for
sistant to disease thanve of war, and while
human appetite for
s Cults seem to thriveerial cities, youd be
Halfling cult in the
at desires to leave his
oin the Rangers or the
ere are some rare
nt with this structured
s strike out when theyne outside their
emand throughout the
dual with a head for
portunity, and a talents.
ure, closeness to the
d the number of fat,
e Halflings have been
en and Great Eagles
riends. Many scholarsd Elves keep a special
oot. In battle
the Halfling army,
upon his shoulders or
erhead.
ingtheir nimble feet and
many follow their
s skills to works of
cobbling and cookery
y also find themselves
d excitement of
never take anything
ent) as that would not
viously owned the
ising the number of
a Halfling is about.
ow theyre doing it
8/13/2019 Warhammer Armies Halflings
10/80
half the time, they just seem to acqu
of matches and small pets as they g
normal business.
In fact, Halflings have a very relaxe
towards property in general, and cas
items with one another all of the timwithout realising theyre actually sw
Halfling birthdays are a celebration
and many gifts are freely given awa
Halfling whose birthday it is (usuallconsequence of inviting a large grou
to your house and then falling aslee
Many Halflings find that the skills
taught to them as part of their natura
adolescence are frowned upon by pethe Moot. They also find themselves
with certain organisations, such as t
Guild and the local Watch patrol.
As can be expected, the speed and a
Halfling Thieves has been noted bywho seek their fortune delving into t
Mordheim, Halflings make excellen
monster traps and are usually quick
enough to escape once the monster
the trap. Their diminutive size allow
pushed through sewers, under badlyand into rat-infested nooks and cran
might tell, a Halfling is considered
the most essential piece of adventuri
you could get.
Despite this rough treatment, most
treasure and Property Removal Ex
mind the odd trek into the ruins. Wi
burly bullies and perhaps a sneaky l
to back you up, your enemies dont
your door so often! Besides, where
find so many gifts, pretty gems, silv
swords of Mystical and Magical Sig
only all that, someone actually liste
youre saying, even if they do decid
completely when you finished givin
The people of the Mootland are the
"people" at all in the Human sense,
roughly half Man's size that has alw
be wherever Man has gone. The Dw
a tribe of "beardless Manlings we fi
children" travelled with the Human
passed through the World's Edge M
other hand, some Imperial scholars t
Halflings are a race of Man experim
Verena to find a way to resist Chaos
others argue Ronald created them asRegar dless of what others say, the
simply say they are as they have althey like it quite a bit, thank you ver
ire rings, boxes
about their
attitude
ually swap
e (mostlyapping).
f this attitude
by the
y, as ap of Halflings
after dinner).
hich were
l childhood and
ople outside ofvery popular
e Thieves
ility of
many of thosehe ruins of
t bait for
and nimble
as fallen for
s them to be
fitting gatesnies. As you
y some to be
ng equipment
alfling
erts dont
h a few big,
oking wizard
ome calling at
lse can you
r plates,
nificance. Not
s to what
to ignore you
your advice.
alflings not
ut a race
ays seemed to
arfs record that
st thought to be
tribes as they
untains. On the
hink the
ented on by
, while a few
a bizarre joke.
Halflings
ays been, andy much.
Being a rural folk, even in th
Halflings are earthy types w
strong drink, a good smoke,
would turn a Marienburg ma
Expressive to a fault, Halflin
discussing their aunt's nightlstrangers in complete detail.
y'know." They love a good c
welcomed by farmers along
they bring gossip, coin, or luthree.
Halflings outside the Moot u
small-minded as nothing mo
thieves - or cooks and thieve
unfair, because it creates sterHalfling traits. The first is th
to make a fine meal out of al
The second is their differingownership, and theft. Most
up in what is effectively a la
siblings, aunts, uncles, "cousmarriage," and the like. The
is needful, be it a pie, a few
of jewellery, is deeply imbed
character. After all, if everyo
should you ask permission?
you "borrow" it. These two tperception outside the Moorl
little more than domestic hel
eye on.
Halflings in the Mootland lo
parties as a way to break the
Several festivals are held thr
Midsummer and Midwinter,
equinoxes, and the grand cel
culture, Pie Week. Most Hal
an official holiday, however;
a party. In addition to eating
drinking and eating), Halflin
dancing around a pole or bo
segregated by sex, (at least t
eir towns, the
o enjoy good food,
and conversation that
rine's ears blue.
gs think nothing of
business with perfect"Just to pass the time,
hat and strangers are
he roads as long as
nch. Or preferably all
sually are seen by the
e than cooks or
s though this is rather
eotypes out of twoir indisputable ability
most any ingredients.
views on property,alflings have grown
ge extended family of
ins by way ofpractice of taking what
rowns or even a piece
ded in the Halfling
ne is family, why
f course they'll let
raits have led to aand of Halflings as
p you have to keep an
e celebrations and
routine of country life.
ughout the year:
the Spring and Fall
bration of Halfling
lings do not wait for
any evening is ripe for
and drinking (and
festivals include
fire. Usually these are
begin with) as the
8/13/2019 Warhammer Armies Halflings
11/80
young Halfling males and females t
each other. Races are common, too.
horses, these are usually foot races a
streams and through wooded copses
back winning a ribbon from the hair
woman named Queen of the Festiva
back usually gets chucked into a nea
Halflings in the Moot and elsewhere
been known as a martial people, and
Halfling warriors is the butt of severamongst Humans. The truth, howev
different. In defence of their homela
within a Human town during a riot
placid Halflings can be aggressive a
part of the war effort, Elder Hisme s
contingent of Halflings to act as scoskirmishers for the Imperial Army.
mentioned in despatches by their co
bravery and resourcefulness, thoughoften accompanied by complaints fr
quartermasters.
To the Halflings however, the war sway away, and the opinion is that, li
itself, it will pass by without noticin
because of this isolationist attitude,
subverted and changed the Imperial
ways. With fast pacing, slurring of
mish-mash of other accents, the Reithe moot can be utterly incomprehe
have many slang words and code th
meaning from year to year. The Thi
by Humans is said to be a version oargot.
CommunitiesHalfling communities tend to be sm
nominally headed by a Mayor. Thes
chosen to discuss common issues in
banquet, but the overall organizatio
dissolved, with little or no formalize
y to impress
Too short for
cross fields and
, the first one
of a Hailing
l. The last one
rby pond.
have never
the idea of
al jokesr, is somewhat
ndor quarters
the normally
nd brave. As
ent a large
uts andeveral were
mmanders for
these werem the
ems a longke the Empire
them. Perhaps
alflings have
tongue in many
ords, and a
spiel spoken insible. Halflings
t change in
ves' cant used
this bastard
ll towns,
e are sometimes
a large
is well
d government.
Samuel Fellbelly
"Stop right there, I've got yo
not dead, are you?"
Samuel Fellbelly longs for a
too quiet for adventurous, d
he. His destiny lies in the wisomeone of his talents can b
this is what Samuel tells him
on ponyback along the weste
Moot, looking for stray shee
neighbouring Big Folk from
squash patch.
Samuel was born to a prospe
who owned a couple of ware
With no head for business, h
with the town keeping the tol
end. This was fun for a year
new people he could meet anfront of, but soon it grew bor
local public house, friends c
the Fieldwardens and "see t
Only the world turned out to
Sauerapfel. Dull.
Much as he craves exciteme
desire to meet any of the Un
hair-raising stories from Fie
from the eastern Moot, and
the prospect. Not that he has
his area, nor does he have aUndead looks or acts like, b
He is sure that a zombie will
day.
Their religion and folklore is
lifestyle, and their deities ten
of fertility and climate. Lege
usually Halflings who organi
stopped famine, instead of g
explorers. Almost all Halflin
adventuring, except some w
lands, being used as cooks a
SettlementsThe Halflings live mostly in
farms, and settlements and b
similar to human rural style,
A notable exception is the b
stone or brick dug into the sl
doors and windows facing s
burrow warm, avoiding the c
These burrows vary greatly i
couple of rooms to huge und
with many entrances and cor
Outside the territory of the
covered! Er... You're
venture. The Moot is
shing Halfling such as
er world, wherea great hero. At least,
elf on the long treks
rn borders of the
and keeping the
riding over a farmer's
rous Merchant family
ouses in Sauerapfel.
instead took a job
l station at the western
r so because of all the
d act important ining. Over beers at a
nvinced him to join
e world".
be much like
t, however, he has no
ead. Samuel has heard
ldwardens he has met
e is scared to death at
ever heard of any in
y idea what ant that does not matter.
try to eat his face one
based on their
d to be representatives
ndary heroes are
zed huge banquet or
eat warriors and
gs disapprove of
o travel to the human
d mercenaries.
villages or on small
uildings are generally
though in smaller size.
rrows, dwellings of
pe of a hill, with
uth, which keep the
old north winds.
n size, ranging from a
rground mansions,
ridors.
oot, Halflings can be
8/13/2019 Warhammer Armies Halflings
12/80
found throughout the empire, living side by side
with the humans. Many wealthy households employ
Halflings cooks, and there are numerous taverns,
inns and hostels run by members of this race, or
have several of them on staff.
LeadersThe leader of each village is known as the Mayor.
The Mayor is normally the most popular, intelligent
and judicious Halfling. All communities elect its
Mayor, and only return to vote if they perceive a
problem with the current representative. The Elders
of the villages get together from time to time as
required in District Assemblies which are held in a
village determined in accordance with a complex
system which combines factors such as prestige,
weather cycle and the size of the local harvest. The
chairman of the meeting, elected by the Elders, is
the Elder of the Moot, who has one vote when it
comes to choosing a new Emperor.
In exchange for their privileges, the Halflings of the
Moot send a detachment to the capital, both to enter
the imperial household service to assist the local
militia.
Halfling nobles only differ from the rest in leading
a life much more relaxed and homey. For the
Halflings do not like to be treated differently to
others, but a comfortable life without many worries,
accompanied by numerous banquets, is the dream
of most Halflings.
Crime and JusticeHalflings are very lenient with minor offenses,
provided that the action did not cause any damageor injury. Violent crimes are very rare in their
communities. Penalties can range from a reduction
in food rations to exile for crimes or serious
misdemeanours with repeated offends (even
Halfling patience has a limit).
All cases are taken by the Mayor of the village or
the Elder of the Moot, if the importance of the case
so requires. The penalty of death is unknown for
Halflings. Where it is necessary to carry out such a
horrendous action, the offender is placed in the
hands of the Humans.
The Halflings outlaws are really weird, and
generally are seen by the rest of the community as
crazy individuals. They are usually individuals who
engage in petty theft, and in very few cases are
Halflings persecuted by law.
ReligionThe Halflings worship the gods of the Empire, and
Sigmar in particular is venerated as one of theirgreat protectors, though there is no record of
Sigmar ever mentioning Halflings, let alone saving
them from something. They also have their own
gods, but their worship is much more casual than
the devotions of Humans, Dwarfs, or Elves to theirdeities.
Esmeralda is the goddess of the home and hearth
whom Pie Week honours, but there are others, too:
Phineas, patron of tobacco with the ever-full pouch;Josias the Farmer, who always knows what the
weather will be and can coax life out of the driestdirt; and Hyacinth, the goddess of fertility and
childbirth. There are others, but they are obscure
and little known to outsiders.
Halflings have a very relaxed and tolerant attitude
towards religion. Even their clergy are very tolerantof the other deities of the Old World. The largest
religion by far is that of Esmeralda.
Esmeralda is the main goddess of the Halfling
pantheon. She is the protector of the home, and saysthat she gave her people the gift of the kitchen. She
is usually depicted as a plump Halfling midwife,
with a perpetual smile and an apron covered with
flour.
Her symbol is a triangle on a horizontal line thatrepresents the home and the flames of the fireplace.
Clerics have their ceremonial aprons embroidered
with this symbol. The Halflings worship her
throughout the Old World, especially those who
works as cooks for Humans.
Although there are no temples or shrines as such,
she is cherished in every kitchen where a Halfling
8/13/2019 Warhammer Armies Halflings
13/80
chef works. It is pretty typical to ha
her in a distinguished place in the ki
can monitor the work of the cook an
that he does not spoil any dish.
The main festival of worship is Pie
day festival, which takes place immfruit harvest, and the celebrants spe
(and eating) cakes, pies, puddings a
really difficult to convince a Halflin
anything else during the week.
Any clergy or initiated into the cult
follow and enforce these votes:
1. Never deny food to the hungry.
2. Never use the kitchen for somethi3. Never spoil the beer.
4. Do not eat less than three good m
5. Do not do anything strenuous afte6. Do not leave anything unattended
In addition, there are tests of faith.involve great culinary achievements
preparing a meal with bland and uni
ingredients, or using rare and exotic
a meal, like the leaves of a plant tha
the highest slopes of a remote moun
With respect to other deities, Rhya (
of the Old Faith, but in the popular r
Old World her role has been reduce
is beloved to a lesser extent and Rantrickster god, patron of rogues and g
only truly loved by those Halflings
human cities.
DeathThe Halflings see death as part of th
of life, but this does not prevent the
e a statue of
tchen, so she
d make sure
eek, a seven-
diately afterd preparing
d jam. It is
to do
f Esmeralda,
ng else.
als a day.
r a meal.while cooking.
he tests usually, such as
nspiring
ingredients for
only grows on
tain.
mother goddess
eligion of the
considerably)
ald (theamblers) is
ho live in
e natural cycle
funerals are
painful moments for the who
close to the deceased.
MagicHalflings are very resistant t
difficult for them to progress
Nevertheless, and contrary tHalflings are fascinated by t
and any Halfling community
flood of excited little childre
plead that they give them a li
Despite their limitations, so
practitioners of the magical a
any of the Colleges of Magic
AgricultureAlthough the Halflings are o
ignorant foreigners, they are
determined. As all communiagriculture and grazing, Hal
hard and steadily. A Halfling
from sunrise to sunset with o
and go home smiling. Hard
sleep and a great appetite.
An old proverb Halfling pro
attitude: No food tastes as g
or grown yourself.
War and MilitaryThere are very few Halflings
who follow this path prefer r
wise decision considering th
Many races consider Halflin
not true at all. It is quite com
underestimate the little ones
usually live long enough to l
mistake...
The vast majority of Halflin
of the militia, and in hard ti
cohesively. But any Halfling
bow, scythe, hoe, or whateve
their home (or food) to the erequires.
MarriageThe Halflings see promiscuit
abhorrent. The strongest bonheart is to that of the family,
devoted and loving parents a
Most of them end up marryi
sweetheart.
The growth of the children is
the family, which will give t
wider vision of the world, avast plethora of favourite au
le family and Halflings
magic and it is
in the arcane arts.
the Dwarves,e sorcerer who visit
will be addressed by a
n who will beg and
ttle show.
e Halflings are
rts, but do not follow
.
ften seen as lazy by
both stubborn and
ies are based onlings need to work
can work cheerfully
nly a few stops to eat
ork ensures a good
ably best sums up his
ood as one that has fed
warriors, and those
anged combat, a very
ir physical handicaps.
s cowards, but this is
mon that those who
in combat do not
arn from their
warriors are members
es they fight very
will grab a slingshot,
r is at hand and defend
d if the situation
y as something
d in the Halflingsand they the most
nd peers of all races.
g his childhood
strongly influenced by
e young Halfling a
roader mind and ats and uncles.
8/13/2019 Warhammer Armies Halflings
14/80
The young spend most of the time r
one place to another, climbing trees
the way of their elders. The Halfling
patient with their young, and spanki
their culture. Halfling parents shoul
necessary to explain to their childre
something is wrong and fortunately,
are not as stubborn as those of huma
FoodHalflings love to eat! Indeed it is thpastime. Their appetites are endless
stomachs seemingly bottomless desdiminutive size. Where Men have th
day, Halflings have six; these are la
feasts consisting of such delicacies
biscuits, pepper cakes, sour tarts, spiberry wines, to name a few. These
accompanied by stories and folk son
flings become eager to participate in
known fact that, though a peaceful r
good idea to interrupt a Hafting duri
they might become rowdy and unplGoblins of the Worlds Edge Mounta
learned not to raid the Moot during l
Halflings are the best cooks out ther
cook from a young age. Think of th
can imagine and it will be nothing cwhat a Halfling can offer. An old H
is: The taste is more important tha
Their culinary expertise has been pr
races who appreciate the fine art of
recognize the Halflings as the best c
world. Well, all except the Bretonni
theirs is the best cooking. But hey,
the Bretonnians are...
Halflings make three large meals, th
nning from
and getting in
s are very
ng is a taboo in
spend the time
when
the children
ns.
ir favouriteand their
ite their ratherree meals a
ge fruitful
s cream
ce pies andeals are
gs that all Ha
. It is a well-
ace, it is never a
ng mealtime, as
asant! Even theins have
unchtime!
and learn to
best food you
mpared tolfling saying
the quantity
ised by all
ooking, and all
hefs in the
ns who think
e know how
at is; breakfast
(the most important meal of
other most important meal o
(the best way to dismiss the
countless visits to the pantry
throughout the day.
CraftsAlthough the Halfling craft
same popularity as that of th
remains excellent. Their nim
to create details that no Dwa
match. They are undoubtedl
tailors and leather workers o
The Dwarfs, which apart fro
who have closest contact wit
trade with Halfling apart fro
Halflings typically earn extr
cloths, embroidery and woo
of the Empire. In most casesrecognized, and the merchan
human or elf.
FestivalsHalflings love a party, and bis good for one. The festiviti
Festival Square from dawn t
consume vast amounts of fo
have also made many games
The shooting competitions, frecitals are the most popular
benign. Ice skating and sledin winter.
The big parties take place insummer solstice, the last day
birthday, the anniversary of t
village and especially Pie W
Halfling must be careful not
doorframe of his home...
he day), lunch (the
the day) and dinner
ay), but there are
a Halfling can make
as not reached the
Dwarfs or Elves, it
ble fingers allow them
f or Human is able to
the best weavers,
these races.
humans are those
h the Halflings, rarely
grilled meat and ale.
money selling some
carvings to merchants
their work is not dulydise is sold as if it were
lieve that any reasons always take place in
sunset, which also
d and many stories
.
olk dances and violinwhen the weather is
aces are also popular
both equinoxes, theof harvest, each
he founding of the
ek, after which, each
to get hit in the
8/13/2019 Warhammer Armies Halflings
15/80
THE HALFLING HOT POT
Gambo Hartstock took his iron ladle and stirred the contents of his bubbling cauldron thoughtfully. The two
assistant cooks Flabagon Dil and Frito Flatfoot savoured the delicious spicy smell and exchanged knowing
glances... This was going to be a meal to remember! It would in fact be the first hot meal the
Halflings had tasted in three weeks, ever since they said farewell to their kinfolk in the Moot and marched away
to join the Emperor's army.
Since then it had gone very badly for the small Halfling regiment. Half their supplies had been lost crossing the
river including all the beer and tobacco.
Continuous rain had made it impossible to keep a cook fire burning. The whole regiment had been cut to
emergency rations of a mere three meals a day, and those cold and rain soaked, eaten in miserable silence.
Now, as the army camped for the night in the shadow of the Worlds Edge Mountains, Gambo Hartstock, Chief
Cook, prepared a feast to restore the spirits of the famished Halflings. That morning he had bought a whole
barrel of Gunpowder Pepper from one of the human victuallers. The barrel stood beside the cauldron - a good
measure of its fiery contents had already disappeared into the seething pot together with some peppermint herbs,firehalm, and certain other ingredients gathered by (iambi) early that morning (a good cook has his secrets, and
Gambo had more than most).
"Ah yes my lad," Gambo explained to Flahagon. "The Emperor he knows a fine hot pot when he smells it...
But this here hot pot," he winked knowingly, this is too rich for your humans, even for an Emperor." Flahagon
smiled weakly as his master fussed proudly over his stew. The delicious smell was twisting his simple mind into
knots of ravening hunger. What was old Gambo on about? lie was hungry. They were all hungry. Was it time to
eat yet?
"Yup Flabby," Gambo continued proudly. "If one of those human soldiers were to get as much as a good whiff of
this hot pot of mine, well like as not he'd he knocked clean off his feet, and should he, by some act of
unforgiveable negligence on our part, actually eat some well, I for one wouldn't like to be held responsible."Gambo ladled another heap of pepper into t he cauldron and added a couple of chillies and more garlic for good
measure.
Suddenly a loud horn blast pieced the air, a thin strident note pregnant with urgency. Gambo was so taken aback
he dropped his ladle, sending gobbets of fizzling stew flying everywhere. "What's this?" he gasped breathlessly.
"It's not lunch time yet, is it?"
But it was already obvious that the horn blast had come from elsewhere entirely not from the I lalfling camp
or even from the human regiments of the Empire army, but from the fierce goblin Wolf Riders who were hacking
and biting at will as Halflings ran hither and thither in blind panic. Utterly absorbed
with their cooking, none of the Halflings had noticed the Wolf Riders as they sprung from the mountain valley,
neatly enveloping the camp and driving a wedge between them and the rest of the Emperor's army. It was an
ambush. Worst of all it was an ambush before lunch.
"Those pitiless Goblin scum," sobbed Gambo as a Wolf Rider bound towards him brandishing a spear
and grinning broadly in anticipation of an easy kill.
Picking up a hefty cleaver he chopped the green skinned creature clean in half as easily as if it had been a stick
of celery. Green blood spurted wildly into the air, much of it landing into the stew pot where it fizzed and
crackled like little gun shots.
"Ruined!" bawled Gambo uncontrollably. "My hot pot - all the mint and garlic, half the pepper - all
gone." lie cleaved the head from another Goblin and reached into his apron for his bottle of Mootland Malt. It
was empty. "Arghh!" he screamed as the horror of his predicament overwhelmed him. And then something
8/13/2019 Warhammer Armies Halflings
16/80
snapped inside the little cook. His eyes glazed with grim courage uncharacteristic of his kind, his broad hands
tightened their grip around the cleaver. "Flahagon... Frito," he said. "It's time for the ultimate sacrifice... fetch
that rope and bring the rest of the pepper."
Within moments the bewildered assistant cooks had tied the ropes to the cauldron and suspended the boiling
mass over a forked spit rest. It might have been the scene of slaughter that brought tears to Frito's eyes as
Goblins and Wolves marauded through the camp slaying the fleeing Halflings like startled rabbits. But maybe itwas all those onions.
"That's right my lads!" yelled Gambo waving his cleaver menacingly in the direction of another Wolf Rider.
"Now pull that rope back as hard as you can,"
The Wolf Riders, who had learned that Gambo's cleaver was best avoided, were gathering ready to carry their
assault into the Empire camp. Sure of his victory, the Goblin King himself was hurrying to lead the charge in his
battle chariot. Fresh greenskins were already forming up for the attack, spearwielding infantry and archers
among them, and towards the rear two huge Trolls shambled slowly through a sea of frolicking Snotlings.
The assistant cooks heaved on the rope and the cook pot lurched slowly backwards. The wooden spit stand bsgan
to bend and creak, the Halflings groaned ill and took the strain.
"Just another couple of feet," cried Gambo as he nimbly moved aside and poised his cleaver ready to chop
through the tortured ropes. With a single stroke the rope parted. Flahagon and Frito fell backwards into a heap,
and the cauldron catapulted forward right towards the Goblin King. Gambo began to jump up and down
excitedly as he watched the projectile arc towards the massing foe. "Yeee. yah!" he yelled.
"Go for it my beauty, that's the way! The best hot pot ever and I hope it chokes you!"
The Goblin King, Grom the Paunch of Misty Mountain, infamous old Goblin Warlord and Lord of the Crags,
was suddenly and unexpectedly struck by what could have been a big rock were it not for the sploshy red stuff
that exploded from it, showering the goblin horde. Goblins screamed where the boiling stuff touched them. Their
skin peeled away and shrivelled while tears of agony rolled from their little red eyes. Grom, having overcome his
initial surprise, howled with pain and anger before he was overcome by the fumes. The wolves yelped
uncontrollably, throwing their riders into the mess before scampering off hack to the hills their tails tuckedfirmly between their legs.
A Troll stepped unwittingly into a steaming puddle and immediately began to dissolve. At that moment the
Empire army, hastily drawing its ranks, thundered into battle, and the remaining horde was swept aside by
charging Reiksguard Knights. The Empire had been saved.
The Emperor found Gambo Ilartstock sobbing despondently into his apron, an empty bottle of Mootland Malt in
one hand and a gore-splattered cleaver dangling limply from the other. Gesturing his captains aside he grasped
the Halfling by the shoulder and gently shook him. "Master Cook!" he said, "I don't know what was in that flame
pot of yours but it undoubtedly saved the day and many noble lives. Tell us the recipe and I'll have the Imperial
Engineers build a weapon that will destroy the Goblin hordes forever."
Gambo looked up into the sturdy face of his ruler and his eyes suddenly cleared. "Sire!" he exclaimed,
"I cannot tell you, it'd he a betrayal of every sacred vow in the cookbook."
The Emperor, to his credit, did not press the point, but presented Gambo with a bag of gold for his part in the
battle and quietly departed. Over the years Gambo became quite famous, and found himself dragged from battle
to battle and expected to launch his now famous Milling hot pot into the enemy ranks. It never again had quite
the effect it did on that day when Grom the Paunch of Misty Mountain was driven from the field, and, in truth,
Gambo couldn't quite remember that recipe to his dying day.
None-the-less the hot pot did much to boost the prestige of Halfling regiments and taught the Goblins a lesson it
would be hard for them to forget.
8/13/2019 Warhammer Armies Halflings
17/80
THE LAND OF THE MOOTA Potted MootThe Halflings have lived in rural areas of the
Empire for as long as anyone can remember, but it
was not until the year 1010 that they were granted
the lands around the upper Aver as their permanent
home.
This land is known as the Moot, and, like all the
lands of the Empire, it provides troops for the
Emperors Army.
It is a green land with gently rolling hills, formerly
populated by a myriad of bouncing bunnies. That
was before the Halflings took up the bow and
became extremely proficient in its use.
It is due to this fearsome skill with the bow that
Halflings are called upon by the Empire to provide
troops for its army. But when threatened, the entire
Moot can be quickly armed and very dangerous to
know.
Halfling communities tend to be small villages,
nominally headed by an Elder. Elders meet
occasionally to discuss common issues over a large
banquet, but overall organisation is very loose, with
little or no formalised government. Halfling
religion and folklore revolves around their lifestyle,
and their main deities are concerned with fertility
and the weather.
Their legendary heroes tend to be Halflings who
reaped bumper harvests or organised enormous
banquets in time of famine, rather than great
fighters or explorers.
Adventuring is somewhat frowned upon but some
Halflings may travel in human lands, hiring
themselves out as cooks and the like.
Mootland is the proper name for the land of the
Halflings. It is a peaceful land of fertile valleys
nestled between gently sloping hills. The climate is
mild and water sources are plentiful, as the mighty
River Aver runs directly through the province, withmany small streams and creeks winding their way
down to meet it. As a result of this, the Moot is
blessed with beautiful scenery and fertile ground
which is just as well due to the overall laziness of
the inhabitants.
It is nominally part of the Empire, but is a placeinto which few Imperial officials will set foot. The
Moot is blessed with beautiful scenery and fertile
ground, which is just as well considering the
indolent nature of its inhabitants, who would rathershove a pie down their gullets than lift a finger to
do any work. They also tend to steal, eat, or steal
then eat anything that is not nailed down. By day,
the Moot seems like a rural paradise, but at night it
takes on a strange air, the evening filled with the
muffled revelry of drunken Halflings singing lewdsongs.
Mootland is the largest Halfling settlement in the
Old World, having been granted to these diminutive
people over a millennia ago. Emperor Ludwig II
Hohenbach (known commonly as Ludwig the Fat)
was known as a great lover of food, who routinely
executed chefs who offended his tastes. In 1010, he
ordered his Halfling valet to create a meal worthy
of his greatness, and the resultant meal was so
successful that the valet was not only made the
Emperors personal chef, but also an Elector,
creating the Great County of Mootland from parts
of Averland and Stirland (partially as a reward for
such a fine meal, and partially out of petty revenge
against the rulers of those two provinces).
The presence of the Aver provides plenty of water
throughout the province for irrigation and drinking
water for the Halfling population. Many villages
and farmsteads have sprung up along this great
waterway over the years. The largest villages are
Brandenberry to the west, Leedlton to the east, and
Bogglewort to the North, near the Stirland border.
Other locations of note in the Moot are the
Hornsbys Ferry crossing, the Ruins of Moldberg,
and the Wailing Woods.
8/13/2019 Warhammer Armies Halflings
18/80
The one Aver crossing in the Moot is Hornsby
Ferry, which lies very close to the middle of the
province. The ferry crossing is the only way to
cross the river for 30 miles in either direction
(something it is rumoured the Hornsby family has
ensured over the years with acts of sabotage against
any attempt to build a bridge or rival ferrycrossing). The Hornsbys are well known for their
willingness to cross the river at any hour and
regardless of the weather. However, they will
charge dearly for the service, and the rates increasewith the lateness of the hour or the inclemency of
the elements.
The Ruins of Moldberg lie just north of
Brandenberry. This area was once the holdings of a
powerful lord of a bygone era, and it is rumouredthat his spirit and the spirits of his soldiers still
haunt the cold stones that are all that remain of
Moldberg Keep.
To the southwest lie the Wailing Woods. While
most woods in Mootland are very light and open,the Wailing Woods are the exception. Dense and
dark as any forest of the Empire, the Wailing
Woods are also rumoured to be haunted. Some
experts in such matters claim that its Elves in the
woods making all the trouble, not spirits. In any
case, travellers know to steer well clear of thewoods if they want to keep their skins intact.
Finally, among places of interest that the Moot is
home to are several famous inns the DancingDogs, the Hogshead Inn, the Laughing Ass and the
Scarlet Snake. If a traveller enters the Moot and
does not visit as many of these inns as possible, he
is doing himself a disservice. One will not find
more comfortable beds (each has at least a few
rooms with human sized furnishings) or more
succulent meals at any inn in the Empire proper.
Sitting on perhaps the most fertile farmland in the
central Empire, the Mootland comprises portions of
Averland and Stirland that were torn from their rulein a fit of pique by Emperor Ludwig the Fat and
made into an electoral province - ruled by
Halflings.
The Moot is a land of gently rolling hills and
grasslands that slopes upward gradually until the
land rises in the Greenleaf Hills of the southeast,
where farmers raise many famous varieties of
tobacco, such as "Fogmaker Red," "Aver Prime
Blend," and the notoriously strong "Fumigator."Most of the country is open, with scattered copses
of oak, beech, elm, and willow along the
riverbanks: The only two forests of note are theSleepy Wood and the mysterious Alter Forest.
While the province is watered in its southern half
by the Aver Reach, Blue Reach, and Aver rivers,sufficient rainfall waters the land to guarantee
regular and good crops throughout the Moot.
Mootland is divided into three major regions, four
if you listen to some Holdings. Southwest of the
River Aver is Aver March, once a prosperousbarony of Averland. According to old tales, the
Humans of Aver March were forced to leave the
area at point of spear by the Emperor's troops when
Ludwig gave it to the Holdings. To this day,visitors can see the ruined foundations of old
castles, their stones mostly carted off for new
construction, that the local Halflings claim were
once Human settlements.
8/13/2019 Warhammer Armies Halflings
19/80
While it is true that some minor families of
Averland claim lordship over areas of the Aver
March, few take them seriously. They occasionally
petition the Emperor to have their rights restored,
but so far their requests have been all filed and
forgotten.
Three towns dominate Aver March: Sauerapfel on
the west, Einsamholz in the centre (and not
technically part of the region), and Dreiflussen at
the southeast. Closer in culture to Averland thanother regions, large herds of sheep and goats are
common here, while the western march is famous
for its apples.
North of the rivers lies "Auld Styrlande," that area
of Mootland that was once was part of the GrandCounty of Stirland. It is an area in which farming
districts alternate with copses of wood and small
fens, and is Moorland's fertile breadbasket. Tworoads access it, but neither traverses the whole of
the region. The Moot Road leaves Eicheschatten
and heads west, where it joins the Old Dwarf Roadin Stirland at Wordern. The other is a short road
that tuns from Einsamholz to Pfungzig in Averland.
Neither could be mistaken for a major road, and,
indeed, most of the traffic is from farmers,
herdsmen, and traders going to sell in one or
another market.Inside the Mootland, traffic travels on age-worn
cart paths or cross-country.
The south-eastern region bounded by the loop ofthe Aver Reach to the north and the border with
Averland to the south is Formally named "The
Duchy of the Fallow Hills," a title given to it by the
Averlander lord of the 12th century who could
never get anything worthwhile to grow there.
Disgusted, he sold the region to the Halflings soon
after Ludwig created the Moot, reportedly
muttering "and good riddance" at the signing.
The Halflings, however, knew good soil when they
saw it, and how to use it. Using seedlings from
tobacco plants they loved, but which grew poorly
elsewhere, they planted fields of the crop along the
river and in the valleys, so much so that the area issimply known as "Greenleafs" today, and provides
a major cash crop for the Moot. The Moorland
government is so anxious to increase their share of
the market that they send traders on long trips
around the Empire to give out free samples, in the
hope that happy customers will want and pay for
more. They especially tout its flavour over what
they call "imported Bretonnian stink-weed!"
Society and PoliticsMootland is surrounded by Imperial provinces, and
in most circumstances relies on the Empire for
protection, but this land and its people arecompletely autonomous. Technically not Imperial
citizens, the Halflings of Mootland have
nevertheless always proven staunch allies. In fact, a
detachment of Halflings (known as the Imperial
Crows) serves in the Imperial Capital, both in the
local militia and in the Imperial household as chefs
and man-servants.
While the proper name of the land is Mootland,
most citizens of the Empire refer to the land of the
Halflings as simply The Moot, after their curious
practice of governance by mass meeting. All
important issues in a township or village a settled
by a large public meeting of all the local citizens
(usually held in the town hall, or the largest barn if
no town hall exists). Most Imperial politicians
would find these meetings quite anarchic, but the
Halflings are quite happy with it, and it must be
said that their process seems to lack much of the
infighting and behind-the-scenes manoeuvring that
characterise Imperial politics.
Each village elects a village head, known as the
Elder. Several times a year, District Moots are held,
which involve only these Elders. These are
somewhat more organised than a village Moot, but
still involve government by committee. The chair of
the District Moot is elected by a vote of all theElders, and this individual holds the Halfling vote
when it comes time to choosing a new Emperor.
This is a powerful position indeed, as it is the only
vote of the Electoral council that the Emperor my
not dispose of.
Halfling society is mostly patriarchal, with males
naturally assuming authority over the family.
However, women are given a voice in decision-
making, and in fact several prominent Elders have
been female.
The Moot is seldom visited by folk of the otherprovinces, for few can put up with the Halflings for
long. Those that do return tell of the sly, secretive
8/13/2019 Warhammer Armies Halflings
20/80
undertone to the Halfling character. Theft, mockery,and clannishness are rife. Halflings returning home
to the moot find they are welcomed, to an extent.The fertile lands of the Moot have made life easy
for the Halflings that live there, and they seem
unwilling to be reminded of an outside world.
MountainsThe land of the Moot is very near the End of the
World Mountains, so it suffers occasional invasions
of Night Goblins. These mountains are incredibly
high and almost impossible to cross. Many
centuries ago, the whole mountain range was
controlled by the Dwarves, who built great cities
and fortresses in the rock of the mountains.
Further south are the Black Mountains. Infested
Night Goblins, Skaven and Trolls, they are
arguably the least hospitable frontier of the Empire.
The only "safe" way is Black Fire Pass, located at
the confluence of the Black Mountains to the End
of the World Mountains, where Sigmar fought his
battle against the Orcs.
The Black Mountains are crossed by tunnels builtby the Goblins. These tunnels are crude and narrow
tunnels compared to other mountain dwarves, and
they tend to collapse unexpectedly.
RiversSeveral mountain streams from the western slopes
of the Dwarf fortress of Karak Varn, rapidlydescends in several waterfalls who form up to broad
rivers, leading to the river Aver.
Aver River continues its course towards the West,
through the provincial capital and leading to
Averheim on its way to the Reik, passing through
Nuln.
ForestsThe Moot is home to the Ahern Forest an ancient
forest, very large and diverse; containing willows
venerable and majestic old oak, very highly
appreciated by the Halflings, who love to sit in theshade of a large tree to smoke a good pipe.
Within the Moot are common groupings of trees,
and small forests of oaks, pines and riparian
vegetation in the vicinity of rivers. The landscape isalso dotted by farming areas, either of grain or
small gardens.
Imperial ProvincesThe Moot borders to the Imperial provinces of
Stirland and Averland. Their relations are usually
good, although the land where the Moot lies was
formerly part of these imperial provinces and some
people have not forgotten that. In fact, it is quite
8/13/2019 Warhammer Armies Halflings
21/80
common to find some regiments or
Averland bowmen to help in patrolli
as payment for services by Halfling
Trade with these two provinces is n
abundant in relation to imports, as t
provide for themselves and are ruralnot need many amenities. However,
export an abundance of food, not to
culinary talent travelling with the co
service of the imperial kitchens.
The Moot is surrounded by imperial
count on them for protection. Yet thinhabitants are completely autonom
they are not Imperial citizens, they r
allies. There is even a detachment o
called the Ravens of the Empire,
in Altdorf, both in the militia and th
kitchens.
EicheschattenThe capital of the Mootland, Eiches
utterly unprepossessing at first glan
longer examination, one's opinion is
Home to the Elder of the Moorland,
title preferred by Halflings as "Gransounds "too posh," Eicheschatten iswinding lanes along the banks of th
the end of the road from Worden an
Cottages and homes with extensive
back mix randomly with smiths and
tirland or
ng the borders
cooks.
t very
e Halflings can
people who dothe Halflings
mention the
oks to enter the
provinces and
region and itsus, and even if
emain loyal
Halflings
hich is based
imperial
hatten is
e. After a
confirmed.
which is the
d Count"a collection ofAver Reach at
Halstedt.
ardens in the
other
businesses, which usually ha
above them. The Halflings l
the buildings are often garis
that make visitors wonder ab
eyesight. All are scaled to a
although inns have special r
bigger folk.
The residence of the Elder is
of town, next to the public g
officially designated a "palasimple two-story house of w
sometimes a goat grazing up
grown too long.
The Throne Room is a simpl
parlour where the Elder ente
guests. Magnus the Pious stathe war in Kislev and is said
comfortable sleep of his life.
rarely stays there, however.for her needs. She prefers to
of town "where a body can g
done, and have m'own outho
As the centre of government,
where the General Moot of t
once every three years. Open
whether they live in the Moo
Moot meets to decide questiprovince, pass what few law
the Elder for the next three y
elected Hisme at the last ten
though she is thinking of retitime while seeing old friends
cider recipes. The General M
of final appeal in the Mootla
cannot be resolved at the loc
often these are disputes over
an unpaid debt.
ve the family quartets
ve bright colours, so
ly decorated in colours
out their hosts'
alfling's build too,
oms constructed for
situated in the centre
een. Although
e," the building is aod with a sod roof and
there, if the grass has
but comfortable
tains all his official
yed there on his way toto have had the most
Elder Hisme herself
widower, it is too bigstay at her farm outside
et some practical work
use!"
Eicheschatten is also
e Halflings meets
to all Halflings
t or elsewhere, the
ns of policy for theare needed, choose
ears (they have re-
Moots, a record,
ring), and have a grandand swapping hard
oot also acts as a court
nd, where cases that
l level are heard. Most
land or water rights, or
8/13/2019 Warhammer Armies Halflings
22/80
Sometimes, however, a crime is mo
Murder, while rare, does happen. Al
penalty for murder in the rest of the
by hanging, the Halflings instead pr
banishment, on pain of death by sto
person ever return. This sentence m
at the General Moot. Humans or othHalflings found guilty of serious cri
over to Averland or Stirland authori
sentencing under their laws.
GipfelA small village in the heart of the G
Gipfel is the centre of tobacco prod
Mootland. There are only a few buil
such as a blacksmith and farrier's sh
warehouses, a small temple to Sigm
Halfling gods, and houses for the ne
inn called The Three Smoke Rings
meeting place for the village assemopen to all adults. Its owner is also t
landowner in Gipfel, Dagobert Heat
of many farms scattered through the
the holder of notes to others, "Old D
regarded as the most powerful Halfl
Aver Reach. Few dare cross him.
Gipfel is a quiet village except duri
summer and early fall, when the har
Then traders show up from as far as
Kislev to bid on bundles of the preci
filling the inn and spare rooms to ca
not the only tobaccotrading centre iregion, it is the busiest, and the plac
best crop.
Gipfel also has a dark secret: It and
there or depend on it are firmly und
Dagobert Heathland, who, after sev
adventuring in Kislev, came back a
e serious.
though the
Empire is death
fer eternal
ing should the
st be affirmed
er non- mes are turned
ies for
reenleaf Hills,
ction in the
dings in town,
p, communal
ar and all the
arby farms. An
oubles as the
ly, which ishe largest
hland. Owner
Greenleafs and
ag" is widely
ing south of the
g the late
vests come in.
Man and
ous leaves,
pacity. While
the Greenleafsto go for the
all who live
r the control of
ral years
d began to
quietly preach about the pow
he had learned of in Kislev's
first had only a few worship
neighbours who joined him.
conducted in deepest secret,
new faith seemed obvious fr
vigour of their crops, better tarea. Soon, the whole of the
Dag's cult, and the area arou
famous for the finest tobacc
There was a price to this sucmysterious spirit whose wor
back demanded a live sacrifi
once each year on the Autu
victims were Halflings, but t
it would be easier to take so
traders and others who visiteharvest season. Preferably so
so his or her disappearance c
explained, should anyone inentire village, Dagobert slau
fields at the stroke of midnig
drain into the ground. They tunder one of the communal
victim's goods are divided a
far the scheme has worked li
spirit whatever it is - has rew
well.
The Ahern ForestStraddling the road from Eic
the Ahern Forest is an ancie
maples, birch, and chestnut tleft of a forest that once cove
the days before the foundinglong thereafter, the woods ca
haunted by "spirits of the Ol
blood drinking Ghosts of a f
the land was given to the Hal
Mutterholz ("Old Mother W
reputation for being cursed.
er of the fertility cult
back country. He at
ers, friends and
heir rituals were
but the power of their
m the abundance and
han any others in theregion belonged to Old
d Gipfels became
in the Moot.
ess, however. Thehip Dagobert brought
e of a sentient being
n Equinox. At first the
hen Dagobert decided
eone from among the
d Gipfel during themeone from far away,
ould be easily
uire. In front of thehters the victim in the
ht and lets their blood
hen bury the bodyarehouses, whilst the
ong the villagers. So
ke a charm, and the
arded its worshippers
heschatten to Worden,
t stand of hoary oaks,
hat is almost all that isred the Mootland. In
of the Empire and forme to be known as
Ways"mysterious
rgotten religion. When
flings the Altes
ods") already had a
8/13/2019 Warhammer Armies Halflings
23/80
To this day, the Ahern Forest has a bad reputation
with the Halflings of the Moot: It is haunted, many
say, and strange sounds are heard from it on foggy
nights. Those who enter the forest rarely come out
again, or come back with their minds broken. Once,
according to the proprietors of the Laughing Rabbit
Inn at the western end of the forest, a large parry ofnoble hunters including a priest of Sigmar entered
the wood, promising to bring back the head of the
beast that must be the cause of the strange goings-
on.A week later, one horse returned, so badly injured it
had to be put down. Of the hunting party, there was
no sign.
There is, however, traffic along the old road that
passes through the forest. Popular belief holds thatif you stick to the road and make it through the
forest before nightfall, then you will be safe. Slow
travellers still in the forest when the sun falls campby the roadside, but few can sleep through night.
Thus, inns at both ends cater to travellers who stop
for the night to get an early start, and those exitingthe forest in need of a rest. Owned by the same
Hailing clan that owns the Laughing Rabbit, the
Red Hart sits at the eastern end. The proprietors of
each deny there is any truth to the rumours that the
locals bet on who will make it through.
SauerapfelNear where the Aver enters Averland sits the
village of Sauerapfel, so named for its famous apple
groves, which stretch for miles and miles aroundthe village on both sides of the river. Sauerapfel has
close relations with Halstedt, the nearest Stirlandertown and its primary market. It also enjoys the
revenues from its small port, which handles
riverboat traffic entering and leaving the Moot.
Of all the Moorish towns, Sauerapfel deals the most
with outsiders, and its residents like to think of
themselves as more sophisticated than their
"country cousins" in the interior, while people in
the rest of the Moot tire easily when someone from
Sauerapfel "puts on airs." It is true, however, that
Sauerapfel and its environs produce the highestnumbers of "adventuring Halflings" of any area in
the Moot. When asked why, Sauerapfellers like to
wink and say, "It's to get away from all the
excitement here Sauerapfel is also well known forits harvest festival, which has, naturally, an apple
theme. The festival is held during Pie Week, and is
marked by games and contests, such as pie baking,
apple-bobbing, pig jigger, and the infamous "kiss-
scrump" (this last tag-like game is the cause of
more than one child who doesn't look like his"father"). Like many festivals throughout the
Empire, the Sauerapfel celebration includes people
wearing outlandish costumes as a way to poke funat that which frightens them, such as Daemons,
Ores, and Beastmen. There is a twist here, however:
Many of the costumes represent Humans, and eachcostume hides two Halflings, usually with one
standing atop the other's shoulders. (Again, many
children are said to be conceived during these sorts
of celebrations...) Many costumes bear a strong
resemblance to Human political figures, especially
if they have done anything to irritate the Halflingsin past years. The Halflings of the Moot claim it is
all in good fun, but the Humans lampooned do not
find it funny at all.
The Moot area is in no great peculiarities as far as
land is concerned. With an abundance of gently
sloping hills, crystal clear rivers and small forests,
Halflings have an idyllic place to live.
8/13/2019 Warhammer Armies Halflings
24/80
8/13/2019 Warhammer Armies Halflings
25/80
HISTORNight at the World's Edge
Up until the Imperial year 2522, theMootland suffered no worse events
occasional poor harvest, and the resgrumbling Halflings. Most of the sh
cheeked folk knew little of war exce
stories of returning Imperial Crows
in the Empire army, and even then t
rather short sighted as often they wo
as field cooks. For many centuries,
surrounding lands had suffered cou
the Moot had avoided war through e
luck, or some hidden force unknow
World. But war was coming, as it h
when Gorbad Ironclaw decimated hithe province, and the unsuspecting
need to rise up in arms if they were
their simple lives.
Falco Munchfoot was a Halfling wit
down upon adventuring flair. The lo
feasting and petty theft which most
content with was not for Falco, who
as he came of age to join the Imperi
Serving in a few civil uprisings andBeastman raid his skills with the bo
his peers and he soon became respe
his fellow Halflings, but by the captEmpire also. Still, this did not lesse
for adventure and he left to become
travelling all the Old World. For ma
wandered the lands, often in the em
varied war bands with a range of re
The Munchfoot family have a long
surviving, one Tully Munchfoot, of
settlers in the Moot survived an enti
attack while the rest of the army wa
Again, centuries later, when Stillwa
the ground Perryladoc Munchfoot le
of Gorbad Ironclaw to safety while tMoot was mercilessly slaughtered.
survived many similar situations wh
would not have, a unique ring hande
father to son through the family line
undoubtedly aided in someone of su
in surviving along with his exceptio
It was not soon after he saved the lif
Elven prince, where he was gifted hiGlammyding that Falco returned to
joining the Rangers soon after as a
patrolling the borders for signs of e
was in once such patrol the events tchange in the Halfling way of life.
OF THE MO
province ofhan the
lting uproar ofrt, rosy
pt from the
from their duty
at view was
uld only serve
lthough the
tless conflicts,
ither sheer
to the Old
d long ago
s way throughalflings would
o continue
h a most looked
ng days of
alflings were
left the Moot
l army.
the occasionalfar surpassed
ted not only by
ains of thehis appetite
a hireling
ny years he
loy of many
utations.
istory of
the early
re Night Goblin
destroyed.
er was raised to
d the survivors
he rest of thealco has
ich lesser men
d down from
has
ch small stature
nal luck.
e of a travelling
s swordthe Moot,
ield Warden
emy raids. It
at led to such a
On the far eastern edge of th
near the original site of Still
the Worlds Edge Mountains,his patrol of Rangers and sco
woodland on route to the ne
would rest before moving on
many weeks since the last si
small force was looking forit was not to be had, for alm
Stillwater Outpost came into
of wildly screaming goblins,
heads and crooked, evil yell
shields.
The outpost was close and F
could reach it, a signal could
local villages of the attack.
on their sturdy Moot horses this Rangers along the wood l
Goblin raiders while they we
horsemen. A stout troop of
ready to take the frantic Gob
Chef prepared a Hot Pot to h
horde.
Just as the Scouts reached th
whirling Goblins wielding gi
span towards them, only mis
the fanatical Goblins careere
destroying it and themselves
chains, limbs and stone. A h
and entered the tower to sen
while the remainder circledstones on the Goblins with t
OT
Mootland border,
ater overshadowed by
Falco Munchfoot leduts through the light
t outpost where they
. It had been a great
n of an enemy and the
ard to a warm bed. Butst the instant
view a huge number
dark hoods over their
w moons on their
lco knew that if he
be sent warning the
e ordered the scouts
o ride ahead and ledine ready to strike the
re distracted with the
atchmen marched up
lin charge while the
url into the oncoming
Outpost three
gantic chains and balls
sing them by an inch
into an outlying wall
in a grisly tangle of
rseman dropped off
off the warning signal
round to rain downeir slings.
8/13/2019 Warhammer Armies Halflings
26/80
The front line of the charging foe w
a swift volley from Falcos Rangers
remainder finally reached the unit o
Watchmen. Where Night Goblins w
normally be much of an effort for a
soldier, for a Halfling they are a fair
opponent and the Watchmen, used tpoachers and thieves were strugglin
mushroom-drug fuelled enemy.
Falco rounded up his men and charg
flanks, just as the ground started to t
what appeared to be several large sn
started chewing up through the grou
terrified Watchmen almost droppedand fled, if it wasnt for the quick th
Hardbuckle the Chef who tipped the
onto the emerging monstrosities (alt
reports say the pot collapsed on its o
unknown causes), its corrosive contand dissolving the red leathery fleshsquealing creatures retreated back i
they came from. This brave act spur
remaining Halfling Watchmen and a
and his men they sent the Goblins in
Delayed Dinners
Soon after the ambush at Stillwater
and his troops began the march to L
an uneventful journey, only stoppin
the occasional farmer along the waybefore they arrived. If the signal fro
had been noticed, the Halflings of L
undeterred from their daily business
normal Halfling thought upon enteri
after a long days travel would be to
s decimated by
and the
Halfling
uld not
trained human
ly tough
dealing withagainst the
ed into the
remble and
arling mouths
nd. The
their weaponsinking of Ned
Hot Pot over
hough later
wn by
nts scaldingand theto the holes
red on the
long with Falco
to the night.
utpost, Falco
edlton. It was
only to warn
, and it wasntthe outpost
edlton seemed
. While the
ng a village
visit the local
tavern for a full seven course
straight to the town elders h
of the previous days events.
unworried by the news, dism
raid and nothing else, Falco
otherwise.
It required much bribery wit
promises of festivals to com
gained, but Falco managed t
organised along with some l
exchange for slap up meals d
labour) and farmers from out
with his own rangers and bo
would be enough to repel an
It wasnt long until scouts fr
area arrived in the town, bea
reports of Night Goblin war
near the border. This was athan Falco had first imagine
simple raid to loot and pillag
an invasion into the heart of
watchmen as lookouts and to
stand to and remain prepared
there were many grumbling
Later that evening, just as da
Goblins attacked. The greate
had seem for many centuries
with the great Waaagh of Go
eighteenth century. Huge ho
Night Goblins joined with snSquigs and groups of gigantifrom the mountains. Falco k
much greater force if they w
enemy, but for now they wo
back while the rest of the to
Horsby Ferry Crossing.
Putting down their dinners, t
Militia formed up in front of
direction, stomachs full to b
stubborn aura of defence. Th
hit the line not long after the
prepared Militia and angry F
from behind the makeshift bmilitia using their spears effe
massed ranks of the enemy
having honed their strength i
years, swung their scythes a
pitchforks with deadly effici
Although they took the initia
Halflings were greatly outnu
trolls lumbered in attacking
boulders and clubs, many of
flying through the air to thei
with their Hot Pots couldnt
casualties and were attackedmoving Squigs being herded
meal, Falco marched
me and informed him
The elder seemed
issing it as a simple
owever thought
food and many
and trinkets to be
get the town watch
cal Ogres (who in
o the brunt of the hard
lying villages. Along
der patrol he hoped it
further invasions.
m other patrols in the
ing similar news and
bands massing together
uch greater worry, this was no longer a
e but the beginnings of
the Mootland. Falco set
ld the rag tag militia to
for battle, to which
f missed meals.
rkness fell the Night
st war host the Moot
, almost competing
rbad Ironclaw in the
des of screaming
arling blood redc grey Stone Trollsew he would need a
re to defeat this
ld need to hold the foe
nspeople fled to the
he Stalwart Halfling
the town under Falcos
rsting giving them a
e crazed Night goblins
had formed, but the
armers fought valiantly
rricades. The trainedctively against the
hile the Farmers,
n the fields for many
d prodded with their
ncy.
l charge well, the
mbered and once the
ith their huge
the militia were sent
deaths. Even the chefs
ause enough
by groups of fastaround the flanks. The
8/13/2019 Warhammer Armies Halflings
27/80
Moot Ogres, seeing the providers of their much
loved dinners in danger, rumbled over deter