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Wall Obstacle, grants hard cover. Charging models in base contact are -1 Obstacle Obstacle Fence Obstacle, grants soft cover. Charging models Obstacle Obstacle Blazing Blazing Barricade Barricade Soft cover. Charging unit takes S4 hit per Blessed Blessed Bulwark Bulwark Obstacle, grants hard cover. Charging models Obstacle Obstacle Obstacle Obstacle Obstacle Obstacle Wall Obstacle, grants hard cover. Charging models in base contact are -1 Obstacle Obstacle Fence Obstacle, grants soft cover. Charging models Obstacle Obstacle Wall Obstacle, grants hard cover. Charging models in base contact are -1 Obstacle Obstacle Fence Obstacle, grants soft cover. Charging models Obstacle Obstacle Obstacle Obstacle Hedgerow Soft cover. Blocks LOS Soft cover. Blocks LOS for infantry, for infantry, warbeasts, swarms, war warbeasts, swarms, war machines not in contact machines not in contact Ghost Fence Ghost Fence Obstacle, grants soft Obstacle, grants soft cover. Defending unit cover. Defending unit causes fear in first causes fear in first round of combat. round of combat.

Warhammer- 8th Ed Terrain Cards

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Page 1: Warhammer- 8th Ed Terrain Cards

WallObstacle, grants hard cover.

Charging models in base contact are -1 to hit. ObstaclObstacl

eeFenceObstacle, grants soft cover. Charging models in base

contact are -1 to hit. ObstaclObstaclee

BlazingBlazing BarricadeBarricade

Soft cover. Charging unit takes S4 hit per model in contact

BlessedBlessed BulwarkBulwark

Obstacle, grants hard cover. Charging models in base contact are -1 to hit. Destruction forces

ObstaclObstaclee

ObstaclObstaclee

ObstaclObstaclee

WallObstacle, grants hard cover.

Charging models in base contact are -1 to hit. ObstaclObstacl

eeFenceObstacle, grants soft cover. Charging models in base

contact are -1 to hit. ObstaclObstaclee

WallObstacle, grants hard cover.

Charging models in base contact are -1 to hit. ObstaclObstacl

eeFenceObstacle, grants soft cover. Charging models in base

contact are -1 to hit. ObstaclObstaclee

ObstaclObstaclee

HedgerowSoft cover. Blocks LOS for Soft cover. Blocks LOS for

infantry, warbeasts, swarms, infantry, warbeasts, swarms, war machines not in contactwar machines not in contact

Ghost Ghost FenceFence

Obstacle, grants soft cover. Obstacle, grants soft cover. Defending unit causes fear in Defending unit causes fear in

first round of combat.first round of combat.

Page 2: Warhammer- 8th Ed Terrain Cards

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Normal ForestNo special effects

Abyssal Wood

A unit with the majority of its

Blood Forest

Spells cast by or at a unit partially in a forest causes d6 hits. Trees

FungusFungus ForestForest

Unit partially within are subject toUnit partially within are subject to StupidityStupidity. Goblins are . Goblins are StubbornStubborn..

Venom Thicket

Any model inside has close combat Poisoned Attacks. Any model moving takes DT tests.

WildwoodAt end of Movement phase, roll for any unit within. On 4+, suffer d6

S4 hits.

ForestForest

ForestForestForestForest

ForestForest

ForestForest

ForestForest

Abyssal Wood

A unit with the majority of its

Blood Forest

Spells cast by or at a unit partially in a forest causes d6 hits. Trees

ForestForest

ForestForestFungusFungus ForestForest

Unit partially within are subject toUnit partially within are subject to StupidityStupidity. Goblins are . Goblins are StubbornStubborn..

WildwoodAt end of Movement phase, roll for any unit within. On 4+, suffer d6

S4 hits.

ForestForest

ForestForest

Page 3: Warhammer- 8th Ed Terrain Cards

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Normal ForestNo special effects

Venom Thicket

Any model inside has close combat Poisoned Attacks. Any model moving takes DT tests.

ForestForest

ForestForest

River of Light

A unit enteringentering triggers a random Lore of Light Spell. Auto-cast with

no dispel. Cast at lower value..

Necrotic Ooze

Dangerous Terrain. Dangerous Terrain. Units gain Units gain Poisoned AttacksPoisoned Attacks till till

River of Blood

Unit moving or charging through causes Fear until the end of the

nex player turn

RiverRiver RiverRiver

RiverRiver

Normal River

No special effects

RagingRaging TorrentTorrent

Dangerous Terrain. Models Dangerous Terrain. Models in or leaving the river in or leaving the river

RiverRiver

RiverRiver

BoilingBoiling FloodFlood

Models in at end of any turn sufferModels in at end of any turn suffer

RiverRiver

ForestForestDense Thicket

Blocks LOS. Units 2” from edge can see out and be seen, in hard cover. Units inside see each

ForestForest

Dense Thicket

Blocks LOS. Units 2” from edge can see out and be seen, in hard cover. Units inside see each

Page 4: Warhammer- 8th Ed Terrain Cards

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Wizards Tower

Wizard within 3” gains

BuildingDwarf

Brewery

Units within 6” are Stubborn and

Building

Sigmarite Shrine

Destruction units must re-roll

Tower of Blood

Units within 6” have Hatred. Destruction units also have

Building

Building

Acropolis of Heroes

Units within 6” are Stubborn. Unit

NehekharanNehekharan SphinxSphinx

Start of each player turn,Start of each player turn, the player chooses a character the player chooses a character

Haunted Mansion

Garrison unit causes Fear. At the end of Shooting, all units within 6”

Grail ChapelOrder units within 6” gain

Regeneration (6+). Bretonnians also become Stubborn

Normal Building

Normal Building

Building

Building

Building

Building

Building

Building

Page 5: Warhammer- 8th Ed Terrain Cards

5

High Ground

Hill

DefendableDefendable HeightHeightUnit higher up

on the hill gains +1 CR. No effect

Normal HillNo special effects

Anvil of Vaul

Any unit within 6” has both

Scree SlopeAny models charging, marching, fleeing, pursuing or overrunning up, down or through must take a

DT test..

Temple of Skulls

Characters on the hill may choose to roll a d6. On 2-6, +d3 boost to random characteristic.

Hill

Hill

Hill

Hill

Hill

Khemri Quicksand

Monster, MI or MC model that fails

Marshland

Mist-Wreathed Swamp

Hard cover if majority of unit in swamp. End of Movement phase,

Earthblood Mere

If majority of models in the mere,

Normal SwampNo special effects

Marshland

Marshland

Marshland

Page 6: Warhammer- 8th Ed Terrain Cards

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1

2

4

2

111

5

11

2

3

2 2 2

6

5 6

7 8

43

43

43

43

43

5 6

5 6

2 2

11

7 8