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8/16/2019 Walkthrough Wild Arms 5
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4.) Walkthrough===================
A few things to point out first. First, this walkthrough will not give outanyplot spoilers. I want you to enjoy the game as it was meant to be, an if
yourea this gui e, then be sure that I won!t reveal any kin of plot twist.Ilearne from my past mistakes with that.
"e#on , I!ll split ea#h ungeon or town into areas. $he ire#tions willalsobe base on the #ompass on the lower right han of the s#reen.
After the opening s#ene, you!ll have #ontrol of %ean.
==============
&illsi e 'uins==============
Items(((((
reak *+&eal erry *+
A - n#e you gain #ontrol, hea south to rea#h the ne*t area.
A+- /ontinue south an the #amera will turn, revealing a swit#h an somestray0ella on the floor. 'un over these to #olle#t them. "tep on the swit#h
an gothrough the oor.
A1- /ontinue south an then go east an pi#k up the stray 0ella. Ignoretheswit#h for now an go ba#k an go west an through the oor this time.
A4- 0o south to fin two #hests at the en of the room. pen them for a23 ' A5 6+37 an a 23& A8 ''9 6+37. 0o ba#k to Area 1.
A1- 0o east an go up to the blo#k for a small tutorial. :ull the blo#k ontheswit#h an go through the oor to #ontinue.
A;- 0o south to the ne*t area.
Aotebook on the groun ?you!llnoti#e itas it sparkles) an after the small s#ene, #ontinue to the ne*t area.
A@- 9ou!ll #ome a#ross a few hills in this room. 9ou!ll also fin somears.
9ou #an sli e into them to break them to fin some ran om items. >ow iginthe hills until you fin a 0olem :art. $he rest of the hills simply have0ellain them. >ow make your way ba#k to Area .
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A - "imply hea north for a few more s#enes.
==============/apo ron#o
==============
Items(((((0ella /ar&eal erry *1
A+- After the s#ene, hea southwest.
A - n#e you enter, talk with the nearby "hopmistress an she!ll give you a230 88A /A'%37 for free. >ow hea east an then south an go a#ross thebri ge. As soon as you step off the bri ge, turn an go east for a #hestthat
has 23& A8 ''9 6137 in it. 0o ba#k an #ontinue south until you fin agirlkneeling in the grass. $alk with her for a s#ene. Afterwar s, 'ebe##awilljoin your party. >ow go south to e*it.
==============Filgaia==============
Follow the irt roa south, then southeast, an then south again to fin asave point. "ave your game an go ba#k to the entran#e of /apo ron#o.
>owfollow the irt path to the west this time an follow it as it turnsnorthwest.>ow follow it until you enter the /elestial :eak.
==============/elestial :eak==============
Items(((((+; 0ella$ent *+&eal erry *B0ella /ar8u#ky /ar
A - Follow the path northwest an then north.
A+- 0o northeast an pi#k up the stray 0ella along the way an then followthe
irt roa .
A1- 0o northwest.
A4- At the fork, go northwest for some stray 0ella an then hea for thene*tarea.
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A;- Follow the path west an then northeast.
A4- 0o southeast for some stray 0ella an then a s#ene an a fight willki#kin. 9ou!ll get your first taste at the & 6 system here. $his guy might
poseas a problem, but if you keep 'ebe##a an %ean in a ja#ent &e*es, you #anuse&eal erries to stay alive. After the fight, go northeast for two #heststhathas 23+; 0 88A37 an 23$ >$ 6+37 in them. $urn aroun an #rou#h to thegroun an ki#k the log. %rop own an hea east a#ross the log.
A+- 0o southeast an a s#ene will trigger. Afterwar s, #ontinue southeast.
Aow go west for a #hest #ontaining 23& A8 ''9 6137. 5i#kthelog own an go ba#k to the fork an go southwest this time. /ross the loganpi#k up the stray 0ella along the way an use the save point. nter thene*tarea.
AB- &ea north for some more 0ella an then northwest for more 0ella.
AC- 0o north an follow the path as it turns northwest. Dake sure to pi#kupthe stray 0ella along the way.
A - 0o northwest for a #hest #ontaining 23& A8 ''9 6;37 an #ontinue tothene*t area.
A - At the fork, go northwest an you!ll fin a bla#k like substan#e.$his isa "ol >iger. If you #an efeat the enemy, it!ll purify an you #an turn
n#ounters on an off at will. %efeat it if you want an then grab the twonearby #hests for a 230 88A /A'%37 an a 238E/59 /A'%37. a#ktra#k to theforknow an go northeast an pi#k up the stray 0ella along the way.
A +- &ea up a bit an a s#ene will trigger. n#e you regain #ontrol, gosouth.
A - &a southwest.
A - 0o southeast.
AC- &ea east an jump up the le ges an ki#k the log here. 0o ba#k antakethe southeast route this time.
AB- :ro#ee south.
A@- 0o southeast an then northeast until you rea#h a fork. $urn an goeast.
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A
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Items(((((8u#ky /ar *10ella /ar *+>e#tar *1
B 0ella$ent *1ronKe "un
9ou #an e*amine the nearby erry $rees to pi#k some erries out of them, somake goo use of these. efore going any further, let!s o some itemhuntingby using the s#anner. $hese 6(9 /oor inates are the appro*imate range fromthea#tual treasure #hest, but they shoul work. I also might!ve misse a few#hests, so if you spot any that I misse , please o sen me the #oor inatesyoufoun the #hest at.
6 9 Item( ( ((((+ +++ +1< 238E/59 /A'% 6137
++C +C1;< 230 88A /A'% 6+37L "E>37
>ow follow the irt path outsi e of /apo ron#o that goes north an followitto the #ir#le on your map.
===============Aban on e :ath===============
Items(((((Fighter a ge%ragon Fossil8u#ky /arWit#h a ge&eal erry *10ella /arB 0ella$hief a ge
A - &ea east an then north an you!ll get a small tutorial about using%ean!sA'Ds on the fiel s#reen. "hoot the swit#h to a van#e.
A+- &ea north an shoot the ne*t set of swit#hes to open the oor to#ontinue.
A1- 0o east an pi#k up the stray 0ella.
A4- /ontinue east.
A;- :ush the blo#k on the swit#h an pro#ee to the west.
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A1- After the s#ene, it!s time for a fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H 0amorrah $oa 8evel ;
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
+@ ;+ +@ Weak &alf ( (
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
$here are two of these guys, but they!re not all that har . $hey!ll startoffin the top two #orner &e*es, but avoi the right one for now sin#e a Fire8ey:oint is near it. 0etting on that Fire 8ey :oint will make you vulnerableto&y ro :ressure, to #orner the top left one first with 'ebe##a an startpummeling it. n#e it goes own, make sure that the other 0amorrah $oa iseither one the Fire 8ey :oint or on another &e* in whi#h you #an get ne*tto it
without being on the Fire 8ey :oint. ust atta#k it with the previous onetotake it own.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, hea west a bit for a #hest that has a 23FI0&$ ' A%0 37init. "tep on the swit#h an make your way ba#k to the save point an gowestfrom it.
A
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to the east now.
A1- After the s#ene, you!ll be able to eJuip De iums on your #hara#tersnow.9ou #an only eJuip two right now. ne has the skill &eal on it, whereasthe
other one has last on it. %on!t worry about the thir one for now. Juiptheas you see fit an open the #hest for 23& A8 ''9 6137. 0o north.
AC- Ese the save point an open the #hest for a 230 88A /A'%37. &ea easttorea#h the ne*t area.
A - 0o all the way east in this room an go past the stairs an #he#kbehinthe stair#ase for a #hest with 23+ 0 88A37 in it. $ake the stairs thistime.
A - After the s#ene, push the two bo*es on the swit#hes an #ontinue west.AC- "tep on the swit#h here an rop own. ump up the new set of stairswhilepi#king up the stray 0ella on the groun an shoot the swit#hes to open the
oor.
A +- &ea north for some stray 0ella an a s#ene will o##ur, an then afight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H Enknown 8evel <
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
1 1+ ;C4 Weak Weak Weak Weak
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
$his boss isn!t e*a#tly tough, but if you!re not #areful he #an instantly5one of your #hara#ters. $ry not to #orner the boss just yet as you!ll wanttokeep him away from either the arth or Win 8ey :oint. When you atta#khim.you!ll realiKe that your atta#ks o ja#k#rap. If analyKe him, you!ll seethathe!s weak to all four elements, whi#h means magi# is the way to go.Whoeverhas the De ium with last in it will be your main atta#ker for this fight.&ave that #hara#ter hop into one of the elemental &e*es an start using
last.
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last is naturally a neutral skill, but with the power of the 8ey :oints,it#an be#ome an elemental blast. If you!re using this in the Win or arth8ey:oint, take #aution as Enknown #an use last too, an if he uses it in theopposite 8ey :oint from you, there!s a goo #han#e the #hara#ter in the
arthor Win 8ey :oint #an be instantly kille . ust keep using blast on itwhile%ean an Avril start #hipping away at its health. >ow woul be a goo timetouse a 8u#ky an 0ella #ar as well as that e*perien#e amount is pretty gooforthis early in the game.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, pro#ee northwest an go past the oor an hea south tofina #hest tu#ke away in the #orner. pen it up for a 23$&I F A%0 37. 0oba#kto the oor an go through it.
A 1- &ea north an then go through the oor on the west wall.
A 4- :ro#ee a bit west an thne turn an go south.
A ;- reak the ars in this room an a just the #amera so you #an lo#k ontotheswit#hes on the higher level. "hoot them.
A
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away. pen them for 23< 0 88A37 an a 23FA"$ 0E>DA>37. 0o ba#k to theslopenow an hea own the past. 0o past the shop an talk to the man you #omea#ross to fin a shop. Dake sure to upgra e your armor an A'D atta#hmentshere. nter the buil ing you just went by.
A+- &ea up the stairs an hea to the right on the se#on floor. *aminetheshining obje#t for a 238M8 A::8 37. Dake sure to talk to the blon e haireki , otherwise you won!t know where to sear#h for the &unting 8i#ense.
==============Filgaia==============
Items(((((
ronKe Doon
&unter!s 8i#ense:riest a ge"ky $wister+ 0ella0ella /ar *;
6 9 Item( ( ((((+CC+
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After the fight, go east an break the barrels an take the oor.
A@- &ea south for some stray 0ella an enter the ne*t aera.
AB- 0o north an then turn as the path goes northeast. pen the two #hestsfora 23FAI'9!" F A$& '37 an 23 0 88A37. 0o through the oor.
AC- &ea north a bit an open the #hest for a 23' MIM F'EI$ 6+37. 0o ba#kanhea west an break the barrels. 0o east now an hit the lever an heasoutha bit an hit the ne*t lever. 5i#k the mine #art an go ba#k, ignoring thelever right by you. &it the se#on lever instea an ki#k the #art. 0owestan then north an pi#k up the stray 0ella along the way.
A - After the s#ene, hea north for some more stray 0ella.A - /ontinue east.
A +- "imply trek south here.
A 1- 0o south an hit the lever. 0o up to where the mine #art is an ki#kit.&it the lever again an go ba#k to the mine #art an ki#k it. &ea southango hit the ne*t lever right ne*t to the mine #art an ki#k it again. 0o towhere the mine #art is an hit the lever ne*t to it. 5i#k the mine #artone
last time an hea south through the new oorway.A 4- 0o southeast for some barrels an some stray 0ella. 0o up the smallsetof stairs an through the oor.
A ;- 0o east an ignore the other route for now an you!ll fin the "ol>igerfor this ungeon. :urify it an go ba#k to the fork an take the northpaththis time.
A
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H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
1 +B ; ( &alf Weak &alf
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
$here are two of these guys, an the way the &e* fiel is set up is notfavorable to you in any way. $hey!ll both start out in one of the two#ornerswhi#h makes this a nasty set up. 9ou!ll want to try to avoi putting allthree#hara#ters in the line of these two beasts as they #an still use thatatta#kthat atta#ks all &e*es in a straight line. $here are two ways you #an
han lethis fight. ither #orner one of them an gather everyone in the same &e*anstart atta#king one at a time to take it own faster, or you #an #orner onewith only one #hara#ter while the other two stay ba#k out of the line offire.
ither way you go, you!ll want to use the 8ey /hanging skill that #omeswithone of the De iums you eJuippe as you on!t want them in the arth 8ey:oint."in#e they #an use that skill as well, it may benefit them more than you,sokeep #hanging the 8ey :oints if they o until the arth one is either un er
youor non(e*istant. If you!re going to sti#k everyone in one &e* to atta#k,thenhave someone rea y to use &ealing erries an or the &eal skill. 'emembertouse a 8u#ky /ar an a 0ella /ar for this fight. 'emember that you on!tneeto be in the same &e* with the person using it for it to effe#t you.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, wat#h the s#ene an another fight o##urs.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H :rofessor 8evel ;;
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
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4
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ronKe Doonla#k "hirt
0ella /ar
A - &ea own the path.
A+- After the s#ene, hea north an then east.
A1- 0o north an pi#k up the stray 0ella along the way. &it the set ofswit#hes to pro#ee .
A4- 0o east for some stray 0ella. n#e you fin a #hest, open it up for231 0 88A37. 0o ba#k near the entran#e of the area an turn the #amerauntil you fin a #hest behin a pillar. pen it to fight a Dimi#. Epon
efeating it, you!ll obtain a 23/' "/ >% "$ :37. 0o south an enter thene*tarea.
A;- &ea south an open the #hest here for a 238E/59 /A'%37. 0o ba#k to
theprevious area.
A4- /limb the la er here an go east through the oor.
A@- /ontinue east an turn north to fin some barrels an #rates. "hootthemto reveal a swit#h. "hoot the swit#h an go ba#k an take the other route.
reak the ne*t set of #rates an barrels an hit the other swit#h. 0o ba#kanuse the save point an go through the oor.
AB- After the s#ene, a fight o##urs.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H 'uins 0uar 8evel ;
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
1otmu#hstrategy to this fight really sin#e he oesn!t have any nasty atta#ks toworryabout.
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(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, go east an #limb the la er. &ea south an open the#hestto fight a Dimi#. Epon efeating it, you!ll obtain a 23":I'I$ "A '37. 0o
through the oor.
AC- After the s#ene, #ontinue east an Jui#kly shoot the swit#hes beforetheyreset to open the oor.
A - :i#k up the stray 0ella an #ontinue east.
A - 0o east to fin two #hests #ontaining a 23 ' >L D >37 an a fightwitha Dimi#. n#e the Dimi# is efeate , you!ll obtain the 23 8A/5 "&I'$37,whi#his 'ebe##a!s first alternate #ostume. 9ou #an wear it if you want, but if
you!ve upgra e her eJuipment, then it will lower her stats. 0o ba#k toArea.
A - ump up on the bo*es an #ontinue north an pull out your A'Ds. 5eepshooting them until the oor is all the way to the top an the swit#hesturnre . 0o through the oor now.
A +- /ontinue east for some stray 0ella an then turn an go north to fina#hest #ontaining a 230 88A /A'%37. 0o west an use the save point. &easouth
a bit for some more stray 0ella an go ba#k to the save point. 0o north abitan shoot the swit#h above the oor to open it.
A 1- After the s#ene, it!s time for another fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H $arasJue 0orath 8evel <
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
1
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H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
+CB ; ( ( Weak &alf
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
$his fight might seem a bit intimi ating at first sin#e you!re going to begetting pummele for the first fight, but it!s pretty simple as long as youkeep up with the healing. 9our first priority is to keep them out of theFire8ey :oint an move either %ean 'ebe##a Avril into the Fire 8ey :oint.Whoeverhas last shoul move there an start atta#king $arasJue 0orath with it ashis
'es is pretty low. If you #an trap him in the Water 8ey :oint, then thiswillgo by even Jui#ker. 0orath an Dons will surroun the mi le he*es anstartatta#king you. $hese atta#ks #an be pretty amaging, espe#ially towar sAvril,so be rea y with &eal erries or &eal. If you have it, use Nui#ken in theFire 8ey :oint. n#e 0orath is own, use physi#al atta#ks on Dons as his' "stat is pretty high, but his % F is low.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, #ontinue north an purify the "ol >iger here. $ake theoor.
A ;- After the s#ene, you!ll e*it automati#ally.
==============Filgaia==============
ust hea north until you rea#h the ne*t town.
==============0ounon==============
Items(((((>eutrino De al'F6 AppleAr#ti# la eA$5 Apple'abbit a ge
A - n#e you enter town, a s#ene will play. Afterwar s, hea north anthen
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south until you fin a shining obje#t. *amine it for a 23> E$'I>D %A837.0o ba#k to the entran#e an go west a#ross the bri ge. *amine the applestofin a 23'F6 A::8 37. $alk with the girl here too. "he also happens to bea
#ameo appearan#e of 9ulie from Wil A'Ds 4. /hoose the first option tore#eivea Dusi# o*. /ontinue north an open the #hest at the en for an 23A'/$I/
8A% 37. 9ou #an also shop aroun this area as well. Approa#h the oorfor as#ene. nter the oor now.
A+- 0o west an e*amine the shining obje#t for an 23A$5 A::8 37. 0o ownthepath her an go west behin the ma#hines to fin a hi en #hest #ontaininga23'A I$ A%0 37. *it.
A - If you go to the fountain, you!ll fin a #ameo appearan#e from 0allowsfromWil A'Ds 1 as well. 0o to the 0raveyar for a s#ene. >ow go ba#k to Area+.
A+- $alk to the man on the left for a s#ene. >ow e*it ba#k to the worlmap.
==============Filgaia==============
Items(((((%ragon Fossil&eavy 0uar
ronKe "un&y ro :ressure"ilver "unWing 'obe
6 9 Item( ( ((((+1B ; B1 +< 23%'A0 > F ""I837+@BL "E>37; @;< @C< 23&9%' :' ""E' 374@1@ B4B 23"I8M ' "E>371+
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(((((%upli#ator *1FreeKe 'ayAnti ote *;%ragon Fossil'efrigerator
8u#ky /arDoonstone1 0ella:otion erry *1
A - 0o north an e*amine the oor. Ese the Amulet to a van#e.
A+- After the s#ene, #ontinue to the west.
A1- pen the nearby #hest for 23%E:8I/A$ ' 6137. Ese a %upli#ator on theblue#hest now for the 23F' L 'A937. >ow you #an shoot FreeKe ullets. 0onorth
an freeKe the tiles you #ome a#ross an #ross over. "hoot the flame outonthe other si e. >ow make your way ba#k to Area +.
A+- 0o northeast an enter the ne*t oor.
A4- 0o north an freeKe the tiles. A van#e a#ross while pi#king up thestray0ella. Ese the save point an #ontinue to the west.
A;- At the fork, go north for a #hest in the groun #ontaining 23A>$I% $6;37.>ow go an turn the han le until a blue arrow appears over on the north
si e ofthe room.
A
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Anti otes while %ean atta#ks it.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, another s#ene o##urs. >ow #ontinue to Area @.
A@- pen the #hest for a 23%'A0 > F ""I837 an #ontinue to the west.
AB- Follow the path an pi#k up the stray 0ella along the way. FreeKe thetiles when you #ome a#ross them an open the #hest on the other en for a23' F'I0 'A$ '37.
A - 0o north a bit an estroy three of the brown #rates an jump up.pen
the #hest for a 238E/59 /A'%37 an shoot out the flame. /ontinue east.
A - Follow the path until a s#ene triggers. At the fork, go north.
A 1- reak three brown #olore #rates again an jump up to the platform."tepon the swit#h up here an go west to where a small stream of water is.FreeKethe water an pi#k up the stray 0ella an open the #hest at the top for a23D >"$ > 37. 0o south.
A 4- $urn the han le until a path lea ing east opens.
A ;- /ontinue east own the ramp to fin a #hest #ontaining 231 0 88A37ana "ol >iger. If you!re going to purify it, make sure to steal from atleast
one of them as they #arry an A'D :art for %ean. 0o ba#k to Area 4.A 4- $urn the han le until you #an go west.
A ''9 6137. /ontinue south an shoot out the flames here withtheFreeKe ullets.
A @- At the fork, go south an break the jars here an go ba#k to the fork.0o east this time an use the save point.
A+- After the s#ene, it!s time for another fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H Water "#utum 8evel +
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
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1+@ < B Weak Absorb ( (
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
333333
"" GH((((((H((((((((((((((H(((((((((((((H Fire "#utum 8evel +
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
1
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rsaeos==============
After the ne*t set of s#enes, you!ll be at the ne*t station. *it it.
==============Filgaia==============
Items(((((; 0ella'egenerate%ragon Fossil *1"hut ut:rote#tion 'obe
a men:rote#t
ronKe "un"tone ulleterserker a ge
> $ - 2%7 = A %upli#ator is reJuire to open that #hest. If there is anE>5> W> ne*t to a /oor inate, that means I haven!t been able to open that#hestyet, but I!ll fill it in on#e I!m able to o so.
6 9 Item( ( ((((L "E>37
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1 0ella>eutrino De al
A+- After the s#ene, go east an open the two #hests for a 238E/59 /A'%37an23%E:8I/A$ ' 6437. >ow go to the south part of this area an open the two
blue #hests with those %upli#ators you just got for a 23NEI/5 >37 an23: $I >''9 6137. >ow go north an enter the buil ing.
A1- After the s#ene, go east an e*amine the plant for an 23A$5 A::8 37.0oa bit more east to fin a #hest tu#ke in the #orner for a 230 88A /A'%37.0oba#k to Area +.
A+- 0o north through either of the two oors now.
A - 0o northwest to fin a #hest #ontaining a 23&I(M '$ 6 6137. 0o
ire#tlynortheast now an open the two #hests on the other si e for a 23/ D $DA'537an 231 0 88A37. 0o southwest an e*amine the shining obje#t in theplantfor a 23> E$'I> D %A837. >ow talk aroun in this area until someone tellsyouthe ire#tion of your ne*t estination. "he!ll be stan ing near a wall.
n#eyou!re one here, e*it.
==============
Filgaia==============
With one spare %upli#ator in han , let!s open one of the %upli#ator #hestsouthere. 0o to 6- @C@11 9- e#tar *1
rave 0uar%upli#ator *+
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&ourglass
A - n#e you gain #ontrol, hea northwest along the path an before goingthrough the oor, turn an jump over the fen#e to fin a #hest. pen it tofight a Dimi#. 9ou!ll re#eive a 23%'A0 > F ""I83 after the fight. >ow gothrough the oor.
A+- "tomp on the swit#h to pro#ee forwar .
A - 0o northeast.
A4- 0o southeast a bit an you!ll run into a fork. 0o northeast an pi#kupthe stray 0ella along the way.
A;- 8ower the bri ge by turning the han le ne*t to it an go north an thenturn an go south for a #hest #ontaining 234; 0 88A37. 8ower the ne*tbri gean #ontinue east while pi#king up the stray 0ella.
A /$A'6137.0o ba#k to the fork an take the west path this time.
A - 8ower the bri ge an go east a#ross it to fin a %upli#ator #hest ana"ol >iger. :urify the "ol >iger an go ba#k to the previous aera.
Aow go northeast to fin a #hest #ontaining23%E:8I/A$ ' 6+37. 8ower the ne*t bri ge an then make your way ba#k toArea
, where the "ol >iger an the %upli#ator /hest was.
A - pen the %upli#ator #hest for an 23& E'08A""37. 0o ba#k to Area @now.
A@- At the fork, go north an pi#k up the stray 0ella along the way.
A - 0o west an lower the bri ge an then approa#h the flames for a fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H 8iKar Dan 8evel +
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H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
4@+ ; 4 + Weak &alf ( (
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
9ou!ll fight four of these guys. $hey!re not really all that ifferentfromnormal enemies, but they seem to be a bit stronger. &urry an get 'ebe##aoranyone with the last spell to the Fire 8ey :oint an start using last or&i( last on them while %ean an Avril 'ebe##a heals an atta#ks. >ot thattough of a fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, go ba#k to Area 4 with the fork.
A4- &ea up a bit for a s#ene, an then go ba#k to Area .
A - Approa#h the flames for a s#ene, an then another fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" GH((((((H((((((((((((((H(((((((((((((H
alam 8evel ++ H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
41BB + 4 BC &alf Weak ( (
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
>ow this fight is a step up from the last fight. 9ou!ll want to avoiusingphysi#al atta#ks for this fight be#ause alam will refle#t any physi#alatta#ksba#k at you for the same amage it woul !ve hit him for, so 'ebe##a anAvrilwill be your two main people for this fight. $ry to get 'ebe##a or Avril,whoever has &i( last to the Water 8ey :oint as soon as possible ?that spotalsohas an after(battle item) an start spamming &i( last. If you #an, alsotry toget him ne*t to the Win 8ey :oint an let Avril use &i(Morte*!s on him to
amage him. &ave %ean use &eal erries when ne#essary an keep efen ingwith
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him whenever he has nothing to o. Dake sure to use a 8u#ky an 0ella #arifyou want.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, wat#h the ne*t set of s#enes involving a #ross ressingman.Dake your way ba#k to 8aila elle.
==============8aila elle==============
A1- After the s#ene, e*it ba#k out to Area +.
A+- &ea north.
A - 0o northeast an enter the only buil ing you haven!t entere yet. n#eyou enter, a s#ene will ki#k up an a fight will o##ur.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H lebart 8evel +4
H(((((((((((((((((((((H(((((((((((((
H((((((((((((((((((((((((((((((((((((((((H &: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
@;@ + 1 + ( ( Weak 'esist
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
$his fight isn!t all that har , but you!ll want to wat#h out for one#ertainatta#k. 0et 'ebe##a or Avril to the Win 8ey :oint an start spamming &i(
laston it while %ean shoul be up #lose atta#king it. n#e you get ; F:, use"oni# Mision with %ean to make this fight go more Jui#kly. $he one atta#kyou!ll want to wat#h out for is when he!ll spen one turn buil ing up a8ightning base atta#k. 0reg will warn you when he oes this. $ake hisa vi#ean guar with all of your #hara#ters as it!ll o a lot of amage to one#hara#ter. &eal up on the ne*t turn an start using &i( last again whileonthe Win 8ey :oint.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
==================
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F / >etwork "tu io==================
A - &ea north.
A+- &ea north a bit more an you!ll #ome a#ross three ifferent oors.
a#hoor has a ifferent game behin it, an you nee to #omplete all of theminor er to a van#e. $ake the northwest oor first.
>orthwest %oor((((((((((((((
9ou!ll nee to fin out whi#h oor is ifferent from the others an takethat
oor. I!m not sure if the answers are ifferent or not ea#h game, buthere!sthe oor or ers that I went through.
%oor - "outh %oor%oor +- West %oor%oor 1- >orth %oor%oor 4- ast %oor
If those aren!t #orre#t, then look #arefully at the oors an look atthingssu#h as the #olor of the oor, the siKe of the jars near the oor, thepaintingabove the oor an so on. If you go through the wrong oor, you!ll be in apenality fight.
A+- $ake the north oor this time.>orth %oor((((((((((
9ou just nee to simply run through a #ouple of maKes. $hese are prettysimpleto figure out.
A+- $ake the northeast oor this time.
>ortheast %oor((((((((((((((
$his time, you nee to go through the #orre#t oor by rea ing the hints offthesigns. 'ea the hints an make your pi#k base on the hints you re#eive.9ounee to o this twi#e.
A+- Ese the save point an go west through the new oor this time.
A - 0o south own the stairs for a fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333
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"" GH((((((H((((((((((((((H(((((((((((((H
Igoronak 8evel +; H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
1B@ @; @;@ ( &alf &alf &alf
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
>ot too iffi#ult. $ry to #orner one an start normally atta#king them.$heymight o a bit more amage towar s Avril, but you #an fi* that with asimple&eal or &i(&eal. ust #orner one an fo#us on that one. After it falls,
go#orner the se#on one an beat the living hell out of it. "oni# Misionoesn!t
hurt at all either, so abuse it with %ean if you #an.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the s#ene, it!s time for another fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H >ightburn 8evel 1<
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
@ Weak ( &alf &alf
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
9ou #an!t win this fight, but try to hit him anyways for giggles before heobliterates you.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the s#ene, it!s time to hea ba#k to Dithysmere.
==============Dithysmere==============
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"" GH((((((H((((((((((((((H(((((((((((((H
'oper 8evel +< H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
++4 4+B ;
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A - 0o a bit south an at the fork, go west for a #hest #ontaining a230 88A /A'%37. 0o ba#k an unfreeKe the blo#ks to make them start moving.Dake your way south hopping a#ross the blo#ks an step on the swit#h. 0oba#knorth an then go east.
A +- Follow the path while lighting the tor#hes along the way.
A 1- 0o south for a #hest #ontaining a 23$' A"E' $ > 37. 0o ba#k an#ontinueto the east.
A 4- Follow the path while lighting the tor#hes.
A ;- Delt the oor an e*amine the #onsole here. >ow go behin the hugema#hine to fin five orbs. $urn one orb blue by shooting it with a FreeKe
ullet, an then turn three orbs re by shooting it with a Fire ullet.>ow goto the ma#hine on the si e wall an ri e the elevator.
A 1- $ake the stairs an purify the "ol >iger up here. 0o ba#k own an gothrough the oor.
A 4- 9ou!ll get into a fight here.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H
:lague eetle 8evel +@ H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
CC @ ;+ + ; ( ( Weak &alf
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
$he first thing you!ll want to o in this fight is use a 8u#ky /ar . $he:lague eetle is a nasty little guy be#ause he hits har an has theabilityto #ause :oison an %isease in a &e*, whi#h #an be fatal in this fight.$ryto o##upy the arth 8ey :oint as soon as you #an to avoi him using &eavy/rush. If he uses Mirus ree ing, make sure to ba#k away from him as thene*tturn, he!ll use an atta#k that hits the &e*es surroun ing him oing heavy
amage A>% it #auses the %isease status. :lus, it!s a free turn move so hegets to a#t right away afterwar s. n#e you o##upy the arth 8ey :oint,get'ebe##a Avril /arol or whoever has &i( last to the Win 8ey :oint whileAvrilshoul stay ba#k an use &i(&eal. &is la e Arm atta#k hurts just as mu#h,somake sure not to hesitate when it #omes to using erries to heal.
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(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
/ontinue south an then east an use the save point here. $ake a goo lookat
the flame. 0o through the oor in whi#h the flame blows.
A @- 0o east an south an light the tor#h here. 0o through the oor theflameis pointing to.
A B- 0o south an then west an light the tor#h here. %on!t go through anyofthe oors. Instea , go e*amine the wall on the northwest si e of the room.
A C- After the s#enes, you!ll obtain two items, the askar De i#ine an aDountain De ium.
A+- *it this area an make your way ba#k to Dithysmere.
==============Dithysmere==============
Items((((('api "hirt
After the ne*t set of s#enes, try to e*it the area an another s#ene willki#k
up an you!ll also gain a few items, in#lu ing the %ete#tor. 'e(enter now.A - 0o southeast.
A1- 8ight the tor#h here an go through the oor.
A - 0o north.
AC- pen the %upli#ator #hest for a 23'A:I% "&I'$37. efore e*iting again,look for someone that stan s out from the rest of the people here. &e!llofferto synthesiKe a ges for you. >ow e*it.
==============Filgaia==============
Items((((("ilver Doon
0o to #oor inates 267 B+B1+ 297 @+
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Items((((('efrigerator0ella /ar%ragon Fossil
"ilver "un>ightmare0eo Amulet'yan!s "hiel%og 8eash8u#ky /ar&aKel "prig
A - 0o own the stairs an open the #hest for a 23&AL 8 ":'I037. /ontinuetothe east.
A+- &ea up a bit an you!ll get a small tutorial on the %ete#tor. Ese it
toreveal some hi en platforms an #ross over the gap while pi#king up thestray0ella.
A1- /ontinue south an approa#h the pipe for another tutorial. /limb thepipean jump up on the le ge an #ontinue south.
A4- After the s#ene, #ontinue east an you!ll fin a #hest. pen it up tofight a Dimi#. $hese guys are angerous sin#e now they have the ability toinstantly 5 a #hara#ter. After efeating it, you!ll obtain a 230 88A/A'%37.
/ontinue south an look at the mural on the wall. 8ight the top most tor#hto #ontinue.
A;- 0o own the path an go through the first oor on the east wall first.
A
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1C B+ < ( Weak ( 'esist
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
333333
"" GH((((((H((((((((((((((H(((((((((((((H "an /rab 8evel +B
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
;C 4B@ ;< Weak 'esist ( (
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
$he first thing you!ll want to o is o##upy the Water 8ey :oint sin#e the"an/rab #an use Daelstrom an if he gets in the water &e* first, this #anproveto be trouble. oth of these enemies have an A'D :art to steal, so if youwantto steal those, that!s up to you. $ry to keep yourself out of the Win 8ey:oint as well sin#e the "an "tag #an use "tone ullet. n#e you o##upy bythe Water 8ey :oint, get 'ebe##a Avril or whoever has &i( last to the Fire8ey:oint an start using &i( last on the "an /rab. oth of their normalatta#ks
#an hit pretty har , so have Avril rea y with &eal &i(&eal. n#e the "an/rabis taken own, o##upy the Water 8ey :oint with your &i( last #aster anfinishoff the "an "tag.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, use the %ete#tor an a hi en swit#h will appear. "tep onitan go east through the oor.
AB- 0o #limb the pipes an jump over the fen#es an open the two %upli#ator#hests for a 23"I8M ' "E>37 an a 23>I0&$DA' 37. 0o ba#k to Area @.
A@- /ontinue to the south.
AC- 0o south an shoot the ars here as one of them #ontains an item. >owgoto the east si e of the room an #limb the pipe here an open the%upli#ator#hest up here for a 230 ADE8 $37. %rop ba#k own an go to the west si eofthe room an #limb the pipe here. pen the #hest at the top to fight aDimi#.
n#e it!s efeate , you!ll obtain a 23'9A>!" "&I 8%37. 0o through the ooruphere as well.
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A +- pen the two #hests in this room for a 23% 0 8 A"&37 an a 238E/59/A'%37.0o ba#k to Area C.
AC- %rop own an take the west oor.
A - 8ine two of the bo*es right in the mi le of the four tor#hes anshootone of them to light all four tor#hes at on#e. 0o through the newly opene
oor.
A - 0o north while pi#king up the stray 0ella an e*amine the Dural on thewall. 0o ba#k to Area C.
AC- 0o to the northeast si e of the room an #limb the pipe here until youfina swit#h at the top. :ush it in with your hea an go through the oorthat
just opene .A 1- 8ike with the previous puKKle, you nee to light only a #ertain amountoftor#hes.
P G $ ( P $ ( $ G
P $$he P!s are the tor#hes you nee to light up in or er to open the oor. 0othrough the oor.
A 4- Ese the save point an step on the three swit#hes. 0o northeast an#limbthe pipe to hit the final swit#h to open the oor. /ontinue on.
A ;- $ime for another fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H 'hino#eros 8evel 1
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
+ @B +14 Weak &alf ( &alf
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
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/ompare to the last fight, this one isn!t all that iffi#ult either. &eoes
have an A'D :art to steal, but that!s up to you if you want to take thetime tosnag it. 0et your &i( last user to the Fire 8ey :oint an start using it
onhim. 0et %ean up #lose to start atta#king him while Avril or whoever has&i(&eal shoul stay ba#k an heal your other party members. &is atta#ksshoulbe easily #ounterable with &i(&eal, so you shoul be fine for this fight.Dakesure to use a 8u#ky /ar as well to get over ;, *perien#e.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, #ontinue south an on#e you rea#h the bottom of thestairs,
turn the #amera to fin a #hest. pen it to fight a Dimi#. n#e it!sefeate , you!ll obtain a 23&AL 8 ":'I037. 0o up the stairs an throughthe
oor.
A @- $ake the stairs in this room an e*it for a s#ene.
==============Filagia==============
Dake your way to &oneys ay, whi#h is #ir#le on the map. We!ll o some
iteme*ploring in a #ouple of minutes.
==============&oneys ay==============
Items((((("ilver Doon%upli#ator *+%ragon Fossil>eutrino De al
A - &ea north to rea#h the ne*t area.
A+- 0o east until a s#ene triggers. Afterwar s, #he#k un erneath thenearbystairs for a %upli#ator #hest #ontaining a 23"I8M ' D >37. 0o behin the/afenow for two more #hests #ontaining a 23%E:8I/A$ ' 6+37 an a 23%'A0 >F ""I837.0o up the stairs an #he#k behin the first house for a shining obje#t.
*amine it for a 23> E$'I> D %A837. 0o ba#k own an hea to the /afeagain.
et shoul be right near it, so talk with him. 8et!s o this si eJuest nowasif you o it later, it will no longer be available. /hoose 9es twi#e an
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you!ll get a &umpty %umpty. 9ou nee to ba#ktra#k all the way ba#k to8aila
elle with this. Dake sure to run away from all fights. Juip the 'abbita ge on someone ?namely one of your una#tive party members) an then eJuip
the armors that have the highest 'F6 stat on your three a#tive partymembers.
>ow make your way to 8aila elle while running from every battle.
==============8aila elle==============
0o to the guil re#eptionist an han over the egg to her. In return,you!llget a few items an some 0ella.
==============
Filgaia==============
0o ba#k to where &oneys ay is, but on!t enter the town. Instea , followthe
irt path an you!ll fin another train station. nter it.
==============Deisis==============
$alk with the people here an one of them will mention :uKKle o*es. We
#annow fin :uKKle o*es on the worl map with the s#anner. *it.
==============Filgaia==============
Items(((((%upli#ator *8u#ky /ar *;%ragon Fossil *+&oly erry *10ella /ar *1@ 0ellaAgony ffe#t8an "tealIsolateItem "#ope%ispel$ent *;/hi#k a ge0unstar "ign
erserker a geFrog a ge:rism "taff>inja a ge
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6 9 Item( ( ((((@1+4 4 B4 23%E:8I/A$ ' 6;37@4< 4BCB :uKKle o* Q ( 238E/59 /A'% 6;37@@+;@ 4+4B+ 23%'A0 > F ""I837B@< + 1+@+C 23%E:8I/A$ ' 6;37
B1
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230 88A /A'%37. 0o up the stairs an shoot the ars here an go ba#k ownanthrough the oor.
A;- 9ou!ll fin a 0ob sitting on one of the pe estals in this hallway."hoot
it with any bullet an you!ll get into a fight. 9ou have to shoot it orelseit!ll never go away. 9ou!ll also be fin ing many more 0obs like this, somakesure you #an han le the fights here. /ontinue on.
A
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+;+ < + 4 &alf ( &alf &alf
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
>othing too har here really. ust make sure to avoi sti#king more than
one#hara#ter in a &e* as the 0obs have a nasty habit of #ountering youratta#ksan they o aroun < (@ per hit usually, so have Avril or whoever rea ywithhealing or be rea y with some :otion erries. $he A*e 0ob also has an A'D:artto steal, but it!s a 'are steal, so if you want to take the #han#e go forit.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, pull out your A'Ds an shoot the swit#h. %rop own an gothrough the oor on the west this time.
A - pen the #hest for a 238E/59 /A'%37. e #areful going aroun the#orneras a 0ob is waiting for you, so shoot it own. /ontinue along an shootthene*t 0ob. 0o through the oor.
A - /limb the la er near the entran#e of this area.
A +- 'otate the #amera an open the #hest on the other si e of you for23@; 0 88A37. :ull the blo#ks in the mi le on the tiles with symbols on
them an then step on the swit#h to rop them. 0o ba#k own the la er.A - :ush the blo#ks into the holes in the groun an then pro#ee forwar .
A 1- Follow the win ing hall as you shoot own any 0obs. Dake sure to openthe#hest in this area for 23D %I/I> 6;37.
A 4- "hoot the bo* near the 0ob an step on the swit#h to open the oor.
A ;- After the s#ene, shoot the 0ob an follow the path, shooting the ne*t0obyou #ome a#ross.
A "$ > 37 an a23"$A5 %'IM '37. /limb the la er in this room.
A @- pen the %upli#ator #hest on the other si e of you for an 23 D 8 DM "$37an push the blo#ks on the tiles with symbols. "tep on the swit#h an goba#k
own the la er.
A
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game first an then purify the "ol >iger. 0o through the oor now.
A C- After the s#ene, it!s time for a fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H oss livier 8evel 14
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
B1; B; +@ Absorb Absorb Absorb Absorb
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
$his fight isn!t really all that tough, but make sure to #over the 8ey:ointswith all of your #hara#ters as soon as you #an as oss livier has theabilityto regenerate on 8ey :oints. n#e you o so, start atta#king him an makesureto use a 8u#ky /ar in this fight. If you #orner him, he!ll start usingatta#ks that #ause the :oison an %isease status on the &e*es, an they #an
o
a bit of amage, so when he!s low on health, #orner him then an finish himoff. A straightforwar fight pretty mu#h.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the ne*t set of s#enes, make your way ba#k to &oneys ay.
==============&oneys ay==============
A - &ea north to rea#h Area +.
A+- After the s#ene, e*it an make your way to Deisis.
==============Deisis==============
After the s#ene, you!ll get into a fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333
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"" GH((((((H((((((((((((((H(((((((((((((H
Meruni "oli er 8evel 14 H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
1
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Item "#ope%upli#ator *+%ragon FossilDega erry *;'evive Fruit *15ing!s /rown
:ower "hot0ella /arFrey Amulet
bony "ha ow
A - As soon as you enter, you!re treate to a boss fight right off the bat.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H 5obol 8evel 1< H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
B; 4C + C ( ( Weak Absorb
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
$he 5obol , while not tough, may pose as a small problem be#ause of twothings.ne, he #an o a lot of amage with his atta#ks, so avoi sti#king multiple
people in one &e*. $wo, he has the &ar Attribute, meaning your physi#alatta#ks will o ja#ksJuat in this fight. "o bring your &i( last user?alwaysbeen 'ebe##a) for me to the Win 8ey :oint an start spamming &i( lastwhileone of the other #hara#ters heals an while the other one guar s or usesberries.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, /hu#k will join your party. Ese the keys you just got onthe
oor to #ontinue.
A+- 0o through the oor on the east wall.
A1- Ignore the first #hest ?we!ll #ome ba#k for it soon) an go to wherethese#on #hest is. "hoot the bo* ne*t to it to open it for a 238E/59 /A'%37.0oba#k.
A+- $ake the southwest oor this time.
A4- Follow the path.
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A;- :i#k up the 0ella an take the la er going own. 0et some more 0ellaango own the ne*t la er an then go northeast.
A0!" /' W>37. &it the #art again an then hitthelever that #ontrols the tra#ks. 5i#k the #art on#e more an rop ba#k ownango ba#k to the han le. $urn it ba#k an the platforms will rop own.5i#kthe #art on#e more an hea to where it stoppe an ri e the elevator.
A+- A#tivate the a#rt an turn the han le in this room to raise theplatforms.&it the #art again an follow it again. 9ou!ll get into a fight along theway.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333
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"" GH((((((H((((((((((((((H(((((((((((((H
/haos 8evel 1< H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
; ;B +4; ( ( Absorb Weak
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
/haos isn!t too threatning. If you #an #orner him on your first turn, osowhile your &i( last user gets to the arth 8ey :oint an starts spamming&i( last to amage it pretty heavily. &is atta#ks shoul n!t be a threatsin#e
he ten s to sti#k to his normal atta#k, whi#h oes roughly aroun Bamage.ust keep spamming &i( last an this fight shoul n!t last that long.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
$urn an go west to fin a #hest #ontaining the 23: W ' "& $37. $his babywillopen the blue #hests that we!ve foun so far. 8et!s test this ba boy out.%rop own an take the east oor.
A1- "hoot the first #hest in here with the :ower "hot for a 230 88A /A'%37.
0oba#k.
A+- 0o ba#k to the top level an go east this time.
A1- :urify the "ol >iger in this room an then #ontinue to the east.
A
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"" GH((((((H((((((((((((((H(((((((((((((H
>ightburn 8evel 1< H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
; 4;@ ; Weak ( &alf &alf
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
333333 "" G
H((((((H((((((((((((((H(((((((((((((H Meruni Infantryman 8evel 1<
H(((((((((((((((((((((H(((((((((((((
H((((((((((((((((((((((((((((((((((((((((H &: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
1+1 ; 1; ( ( Weak (
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
9ikes. $his fight is a ni#e jump from the past #ouple of fights we!ve ha .>ightburn still has a lot of 'F6, so #han#es are he!ll be a#ting first.While
he most likely won!t insta 5 you this time, you!ll nee to stay on yourtoesfor healing sin#e his atta#ks are nasty. &is regular "hooting atta#k will
oroughly aroun C , but his %ual Impulse atta#k will usually o aroun <orso amage, so have someone rea y with &i(&eal. Fo#us on taking #are of theInfantrymen first before fo#using on >ightburn. >ightburn also has the:ersonal "kill lo#ker, whi#h will negate your atta#ks from time to time,sowhen you get the #han#e, keep using "oni# Mision with %ean to bypass it ankeep using &i(&eal an or erries.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
I think a $umblewee rolling by woul !ve fit this s#enario pretty well.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H >ightburn 8evel 1<
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
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'eturn to Area
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==================Demorial "an#tuary==================
Items(((((%ragon Fossil8u#ky /ar0unstar "ignDisty "oulDuse Amulet
A1- n#e in Area 1, open the two #hests in this room for a 23%'A0 >F ""I837an a 238E/59 /A'%37. 0o to Area now.
A - Ese the %ete#tor to reveal a hi en stair#ase an take it to fin a
#hestat the top for a 230E>"$A' "I0>37. 0o to Area C.
A C- pen the two %upli#ator #hests in this room for a 23DI"$9 " E837 an a23DE" ADE8 $37. *it an make your way to the train station an sele#t/avam Malley. nter the 8ightless "haft.
===============8ightless "haft===============
Items
(((((0ella /ar%ragon Fossil:otion erry *1
A - pen the #hest in this room for a 230 88A /A'%37. 0o to Area +.
A+- Ese the :ower "hot on the #hest in here for a 23%'A0 > F ""I837. 0o toArea 1 now.
A 1- Ese the :ower "hot on the #hest in here for a 23: $I > ''9 6137. 0otoArea C.
A C- "hoot the barrels in here for some items an e*it.
===================Filgaia 2>orthwest7===================
Items((((("ilver "unDega erry *;'ea#t :lus
6 9 Item( ( ((((
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+C@B1 ; B 1 23"I8M ' "E>37114 < ; ow e*it an hea for the rsaeos station.
===================Filgaia 2>orthwest7===================
Items(((((8ight MestAmbrosia *1%ragon Fossil
6 9 Item( ( ((((1@C;4 @37.
0o to Area 4 now.
A 4- $urn the han le until the #hest on the south si e of the room isreveale .
pen the %upli#ator #hest for a 23":I'A8 %0 37. *it an make your way tothe Waywar :ath from the >orth si e.
==============
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Waywar :ath==============
Items(((((:otion erry *;
'epla#e%ragon Fossil
0o to Area 1.
A 1- "hoot the orbs with the FreeKe ullet an go through the oor.
A 4- pen the two %upli#ator #hests in here for a 23: $I > ''9 6;37 an a23' :8A/ 37. 0o to Area < now.
A F ""I8 6137C@C4 + BC< :uKKle o* Q; ( 23FE88 ' MIM 6;37
>e*t estination, &illsi e 'uins.
==============&illsi e 'uins==============
Items(((((>e#tar *;
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0o to Area @.
A@- Ese the Fire ullet on the tor#hes here.
AB- Follow the path an shoot the ars along the way.
AC- $ake the oor on the south wall.
A - pen the #hest in here for a 23> /$A' 6;37 an go ba#k.
AC- Ese the %ete#tor an pull the blo#k on the swit#h to open the oor.
A - 0o east.
A - 0o south from stray 0ella an then e*it.
&ea for /elestial :eak.
==============/elestial :eak==============
Items(((((%ragon FossilDega erry *4/or y#eps *+
0o to Area C.
AC- %estroy the ro#ks with the :ower "hot.A 1- Follow the path.
A 4- pen the #hest in this area for a 23%'A0 > F ""I837 an #ontinuesoutheast.
A B- Follow the path.
A C- pen the #hest here for 23D 0A ''9 6437 an go ba#k to Area 4.
A 4- $ake the other e*it in this area.
A ;- 0o southeast.
A
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A - /he#k behin the house near you for a #hest #ontaining 23+; 0 88A37.>owhea up a bit an talk to the man sitting on the groun an you!ll nee tofinthree #hi#ks for him. "ear#h in all the jars in the village. n#e you
finall three, talk with him again to re#eive a 23& > A%0 37. 0o to Area +now.
A+- &ea up the small slope an you!ll fin a 5resnik #ameo. $alk with himan you!ll han over the musi# bo*.
&ea for 0ounon now.
==============0ounon==============
A - $alk with the 9ulie #ameo an you!ll get a #ouple of lank De iums ananother item. nter the wine fa#tory.
A+- $alk to the man on the right an then turn the han le near you + times#lo#kwise. $alk with the man again an he!ll give you some wine.
8et!s #ontinue on with the game. 0o to any station an sele#t theAl#e oniastation.
==============
Filgaia==============
Items(((((0ella /ar *&yper
0ella8aurel /rownFast 0unman"pee "kates0ol "un%upli#ator *;
6 9 Item( ( ((((41C < 1C;4@ 230 88A /A'% 6;37 2%74 + + 14; 23&9: '37+
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so far. n#e you open all #hests, you #an talk with him to fight him.
nter the #ir#le estination.
==============
$welbit==============
Items(((((8aurel /rown%upli#ator *4
B; 0ella>eutrino De al&I$ Apple
A - 0o up a bit an turn the #amera an go southeast for a %upli#ator #hestthat has a 238AE' 8 /' W>37 in it. 0o northwest an open the #hest here
for a23%E:8I/A$ ' 6437. 0o west now through the nearby e*it.
A+- $urn north to fin two #hests. pen the %upli#ator one for23 0 88A37 an then open the normal one for 23@; 0 88A37. >ow go tothe #afe si e of town an at the en , #limb the light pole to #limb to theroof of the #afe. *amine the two shining obje#ts for a 23> E$'I> D %A837an a 23&I$ A::8 37. 0o ba#k own an pro#ee west near the mansion for as#ene.
==============Filgaia
==============Items(((((8e /iel leu
6 9 Item( ( ((((1 +C@ @BB1 238 /I 8 8 E37
If you #an!t fin the #oor inates, just go south into the esert an heaforthe oasis. 8ook for a bri ge to a tiny islan an #ross it. Ese thes#annerthere an a shining obje#t will appear. $hey just ma e it way too obvious,though. &ea ba#k to $welbit.
==============$welbit==============
A - 0o to Area +.
A+- &ea for the Dansion for a s#ene. After the ne*t set of s#enes, you!llregain #ontrols.
==============
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'ygs Dansion==============
A - 0o south an then east.
A+- "hoot the #han elier in this room an rop own near the oor that has
theblue arrow over it.
A1- Follow the path.
A4- &ea southwest until you step on some tiles that sink a bit. "tomp onitto #rash through the floor.
A;- After the s#ene, it!s time for a fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
(((( 333333
"" GH((((((H((((((((((((((H(((((((((((((H
:ersephone 8evel ;1 H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
4;+ 'esist ( ( (
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
9ou #an!t win this fight, but just atta#k her for ki#ks.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the s#ene, it!s time to #ontinue on.
==============Isolate :ath==============
Items(((((8an ing omb0ella /arFish a ge8u#ky /ar%ragon Fossil8eather a#ket
A%I>0 D 37 an a230 88A /A'%37. 0o ba#k to Area < now.
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A
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(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, #ontinue on.
A +- 0o east.
A 1- Follow the path for a s#ene, an then you!ll be taken out of theungeon
automati#ally.
==============$welbit==============
A - 0o to Area +.
A+- After the s#ene, it!s time for our ne*t estination. 9ou remember when
wewent to Dirapulse, someone pointe us to a new estination be#ause itinvolvethe person 0reg was #hasingS 9eah, it!s time to hea there now. 9ou!llneeto go through a ungeon that!s west of the #ir#le lo#ation first.
==============%e#repit :ath==============
Items
(((((0ella /ar'a i#al %enim"pee Nueen8u#ky /ar"hining %ress
+ 0ella%ragon Fossil&eart 8eaf&ar umper/astle Wall
A - &ea own the stairs an open the #hest own here for a 230 88A /A'%37ango west through the oor.
A+- Ese the ete#tor an #ontinue north.
A4- ump on the springs here to make your way a#ross the room. 0oeastwar .
A;- After the s#ene, use the ete#tor an #ontinue east.
A
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A@- "tomp on the two swit#hes an then pull the blo#k on the swit#h./ontinueto the north.
AB- 0o west to the #orner an shoot the bags here for a >eutrino De al.
$urnaroun an go through the east oor.
AC- &ea up a bit for a fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H $oy /hopper 8evel 4+
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H &: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
B@B < 4 &alf &alf &alf Weak
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
333333 "" G
H((((((H((((((((((((((H(((((((((((((H $oy omber 8evel 4+ H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
@C@ 4 1; Weak &alf &alf &alf
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
333333 "" G
H((((((H((((((((((((((H(((((((((((((H $oy 'ipper 8evel 4+
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
+ ; +; &alf Weak &alf &alf
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
>othing too iffi#ult here. $he $oy 'ipper has the most atta#k out of the
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+B; 4; 1+ ( ( Weak 'esist
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
$his guy is a Jui#k little fellow, so you!ll want to wat#h yourself here.
$he first thing you!ll want to avoi is using magi# in this fight as the:risnum is able to refle#t your magi# out, so take out your &i( last userforthis fight 2'ebe##a for me7 an repla#e him her with a physi#al fighter20regfor me7 an start atta#king him. $ry to avoi getting your #hara#ters in astraight line sin#e :risnum!s :sy#he eli#er hits any #hara#ter in a &e*a#rossfrom him. &ave Avril or whoever sit ba#k an use &i(&eal to #ounter the5irlian uster atta#k while your two physi#al atta#kers take it out. %on!tforget to use a 8u#ky /ar for this fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
((((After the fight, go west an through the oor.
A 1- pen the #hest for an Imitator fight. Epon efeating it, you!llobtain a23&A'% ED: '37. Ese a %upli#ator on the other #hest for a 23/A"$8WA8837.$here!s also a "ol >iger here for you to :urify. n#e you o so, go ba#ktoArea @.
A @- 0o north this time.
A B- $ake the stairs an e*it.
==============Filgaia==============
Items(((((%ark Isolate
6 9 Item( ( ((((1C 4< ;CB
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Dagi# :ot'F6 Apple>eutrino De al0ella /ar
A - As soon as you enter, it!s time for another fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H Meruni "oli er 8evel 41
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H C@ + + + ( ( Weak (
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
>othing too iffi#ult here. ne thing to note is that when they starttakinga beating, they!ll use an atta#k #alle 'ing ut to temporarily remove aran om #hara#ter from battle. ther than that, they!re not that mu#h of athreat.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
&ea up a bit for another s#ene. 9ou know, 0reg is probably one of the few#hara#ters that I a#tually feel sorry for sin#e his past was so su en.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H 5artikeya 8evel ;<
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
4
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H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
B; C14; 1B@ 'esist ( 'esist 'esist
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
$he "tan ar Do el shoul n!t be all that iffi#ult to han le, even ifyou!rearoun only the average level. &is 0olem :un#h will o only about @ ish
amage, so you #an #ounter that real easily. &is rolling smash atta#k willo
a lot more than that, so have Avril or whoever rea y with &i(&eal while theother #hara#ters start #hipping away at it!s health.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the ne*t s#ene, hea for 8aila elle.
==============8aila elle==============
A - &ea up for a s#ene.
A+- Dake your way to the e*it an another s#ene will play out. &ea forDithysmere now.
==============
Dithysmere==============
A - Dake your way to Area , where those four tor#hes are.
A - Approa#h the tor#hes an wat#h the ne*t set of s#enes.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H Duspel 8evel ;+
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
+;; 1 1B &alf &alf Weak 'esist
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
9ou #an!t win this fight, although the musi# is pretty ki#kass.
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(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, some more s#enes play out. ?%ammitR $hat!s hotR)
==============$he Dayflower==============
A1- 0o south.
A+- $here!s a save point at the other si e of this room. 0o to the westwingof this area an go through the first oor.
A
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AB- 0o ba#k to the fork an go east this time.
AC- :ro#ee north.
AB- $ou#h the new #rystal here.
A +- 0o northwest a bit but on!t get too #lose to the Avril statue. /reepupwith your A'Ds out until you #an target the nearest ar. "hoot it for anitem.0o ba#k an follow the northeast path an stop before the statue #an seeyouan shoot the ars for another item. 0o ba#k an go south an follow thepathuntil you rea#h another fork. 0o north this time an follow the path untilas#ene triggers.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H I#e Nueen Avril 8evel 4B
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
4;; B 4 ( ( ( (H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
9ou #an!t win this fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the s#ene, follow the northwest path.
A 1- &ea own the path a bit an then turn the #amera east an rop own.0oeast some more an use the ete#tor to reveal a hi en path. /ross it anshoot the ars for an item an then take the #rystal.
A 4- 9ou!ll fin two Avril statues here. Dove yourself a bit to the rightbefore pro#ee ing north. n#e you get past the first one, go over to theleftan a van#e north. n#e you!re at the last part, #arefully a van#e to thenorth as Avril statues will #ome flying from the si es. n#e they passyou,#ontinue on towar s the #rystal.
A ;- >ow it!s time to pi#k the real Avril. 0o e*amine the left one anpi#kthe top #hoi#e. opsies. 8ooks like we ma e someone ma .
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(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H I#e Nueen Avril 8evel 4B H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
+C; B 4 ( ( ( (
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
It!s time for some revenge. $his fight is winable, an you shoul win it,solet!s get starte . I#e Nueen Avril has a nasty habit of using 4% :o#ket totemporarily remove a #hara#ter from the battle. 9ou!ll want to bring inyour#hara#ter that has &i(&eal for this fight, as I#e Nueen Avril isn!ts#rewingaroun with you. If you!re able to, #orner her away from any elemental 8ey:oints as she!ll #onstantly use &i( last whi#h will amage you in the
s,so #ounter this with &i(&eal. 9our other two #hara#ters shoul beatta#kingher normally. If Avril uses 4% :o#ket on your healing #hara#ter, you!ll
neeto manage by using either :otion or Dega erries until that #hara#ter #omesba#k to the battlefiel . n#e Avril gets low on health, she!ll use Dega
erries an 8ife %rain to restore her &:. "oni# Mision helps a lot in thisfight. ust keep #ountering her &i( last or egoneR atta#k with &i(&ealanyou!ll win this fight eventually. Esing a 8u#ky /ar woul n!t hurt either.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, wat#h the ne*t set of s#enes. 9ou!ll also obtain the0iant!s
#arina, whi#h enables to you use Asgar . 0oo y goo y gum ropsR $ime forourne*t estination.
==============8o#us "olus==============
Items(((((8u#ky /ar *+Ambrosia0ella /ar
9ou!ll get a tutorial on Asgar here.
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6 9 Item( ( ((((4 yankopon 8evel 4C
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
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H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
+1@ +4; CB ( ( Weak &alf
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
333333 "" G
H((((((H((((((((((((((H(((((((((((((H >yame 8evel 4C
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
B 1+ ; &alf Weak ( (
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
9ou!ll want to fo#us your attention on the >yames first to get them out oftheway. $hese little buffers have a nasty MA stat of yame!s are gone, the >yankopon shoul n!t be that iffi#ult to
takeout.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, pro#ee north.
A - Follow the stairs own to the oor.
A +- 8at#h onto the orbs an rop own on#e you!re over a platform./ontinue
oing this until you rea#h the other si e.
A 1- 8at#h onto the orbs here an #ontinue west.
A 4- 0o south.
A ;- Follow the path.
A @- A#tivate the terminal an take the west oor.
A
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A+;- "tomp on the swit#h an then use the save point. 0o through the oor.
A+ot all that surprising.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
333333 "" G
H((((((H((((((((((((((H(((((((((((((H /himera 2A7 8evel ;
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
1B 4; C; ( 'esist Weak &alfH((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
333333 "" G
H((((((H((((((((((((((H(((((((((((((H /himera 2 7 8evel ;
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H ;B 1; ; 'esist ( Weak &alf
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
333333 "" G
H((((((H((((((((((((((H(((((((((((((H /himera 2/7 8evel ;
H(((((((((((((((((((((H(((((((((((((H((((((((((((((((((((((((((((((((((((((((H
&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
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&: *p 0ella Fire Water Win arth
H((((((((H(((((((((H(((((((((((H((((((((((H(((((((((((H((((((((((H(((((((((((H
CCCCC 'esist 'esist 'esist 'esist
H((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((H
9ou!ll want to fo#us on one /himera for the start of this battle, butthere!sa goo #han#e you won!t be able to take it out in time. If /himera A an /share a same &e*, then use &i( last in the Fire 8ey :oint while %ean or anyother physi#ally strong #hara#ter atta#ks them while Avril /arol or whoeveruses &eal &i(&eal. After a turn or two, the /himeras will #ombine intoone,making it invulnerable. It!ll have CCCC % F an ' ", so you #an!t ent it.$here are two things you #an o here. $he first is to guar every turn anheal when nee e until it seperates, or you #an use Isolate on it to break
itapart yourself. n#e it breaks ba#k apart, finish off the one you wereatta#king at the start. n#e one of them ies, it #an!t #ombine anymore.
a#h /himera #an use &i( last an ea#h has its own spe#ial magi# atta#k.ne
has "ky $wister, one has "tone ullet, an one has &y ro :ressure. %on!tbeafrai to use 8ey /hange to get yourself un erneath a #ertain &e*. n#eoneof them falls, the other two shoul be easy enough to finish off.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
After the fight, a s#ene will o##ur ?9ou re#ogniKe himS) an you!ll regain#ontrol.
A+@- 0o ba#k to area +; an a #rystal will appear. $ou#h it to be warpetothe entran#e automati#ally. Dake your way ba#k to the Dayflower.
==============$he Dayflower==============
After the s#ene, you!ll obtain the $eleport rb. DonowheelS I on!t neenostinkin! monowheel. kay, maybe I o, but still. After the s#ene, you!llbein /apo ron#o.
==============/apo ron#o==============
After the s#ene, you!ll be able to eJuip Asgar with all of those 0olem:artsyou!ve been fin ing. >ow that we have the $eleport rb, want to o alittle0ella tri#kS 9ou oS 0oo .
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"plit Infinity has been generous enough to share this with all of the WilA'Ds; gamers, an he, as well as the original foun er ?if he!s not the originalfoun er) get all the #re it for this.
First, warp to &oneys ay an buy as many :riest a ges an "ilver "uns you#anaffor . >e*t, warp to Dithysmere an synthesiKe those ba ges into 8aurel/rowns. >ow go talk with the mer#hant an sell all the 8aurel /rowns youma e.9ou #an get over 4 , 0ella just by selling ; , an over B , 0ellaforselling CC. %o this until you think you have enough 0ella.
>ow before a van#ing further, let!s o a bit of ba#ktra#king an get somemore#hests. First stop, &illsi e 'uins.
==============&illsi e 'uins==============
Items(((((&owl5irlian uster
0ella
0o to Area 1.
A 1- 8at#h onto the orb an ri e it to the other platform an rop own.A 4- 0o through the first oor in this area.
A ;- pen the two %upli#ator #hests at the other en for a 23& W837 an a235I'8IA> E"$ '37. 0o ba#k.
A 4- &it the blo#k with the :ower "hot an then freeKe it an use theAn#hor&ook to #ross over.
A
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a#ross from the blo#k on the other si e. >e*t, step on the swit#h to raisethegate. >ow shoot the mi le blo#k so that it lan s against the blo#k on theother si e of the gate. >e*t, shoot the right blo#k against the left blo#ksothat the blo#k is a#ross from the blo#k you just shot. "tep on the gate
againan then shoot the right blo#k to make it lan against the blo#k youpreviouslyshot. >ow when you step off the gate, the gate will stop halfway be#ausetheblo#ks are stopping it from #losing. >ow you #an safely go un erneath thegate.
A @- 'otate your #amera an open the #hest here for 23 0 88A37. *it.
>e*t stop, $emple of 'eje#tion.
===================$emple of 'eje#tion===================
Items(((((Dagi# :ot'e :epper
Dake your way to Area B.
AB- Ese the An#hor &ook to lat#h onto the orb a#ross from you.
AC- In this room, use a Fire ullet on the left orb an then an I#e ulletonthe right orb. pen the two %upli#ator #hest in this room as well for a23DA0I/ : $37 an a 23' % : :: '37. *it.
'ea y to o some overworl e*ploringS >ow that we have Asgar , we #an finabun#h of new #hests.
==============Filgaia==============
Items((((("li e "uit0ol Doon *+5ing!s /rown/remationAmbrosia&olly /rown%upli#ator *&eart 8eafFrey Amulet
bony "ha owl er 'e#or
%ragon FossilWon er ooster
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/omet Darkver rive
/at!s :aw8ightning ombFragile&oly 0rail
Dist /loak8u#ky ir1 0ella"ilver Doon0ol "un0reat Apple *1"a#re "hrou8u#ky /ar *;An#ient la e0enius :rote#tor
asper :illar*tra 'ea#tion
$iny Flower
bsi ian "pearAs you #an see, there!s a bun#h of items to fin . ne thing to note hereisthat Asgar has the ability to #ross shallow waters, so you #an rea#h thoseislan s you #oul n!t rea#h before. I!ll also split ea#h se#tion up to makeitas non #onfusing as possible. 8et!s get starte , shall weS
Warp to rsaeos.
===================
Filgaia 2>orthwest7===================
P!s means that!s an item you #an fin if you use a $eleport rb insi e oneofthe strange ro#k formations.
6 9 Item( ( ((((4
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===================Filgaia 2"outheast7===================
6 9 Item( ( ((((
C+@@; 41C@+ oul ersC+BB+ 4B;@ oul er ( 23AD ' "IA37C;1@1 ; C4C oul er ( 23& 889 /' W>371 @ ;4@< 23%E:8I/A$ ' 6;37P
Warp to /apo ron#o.
===================Filgaia 2"outhwest7===================
6 9 Item
( ( ((((C
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===================Filgaia 2"outhwest7===================
6 9 Item
( ( ((((B +< 37 2%7ortheast7===================
6 9 Item( ( ((((B+C1 B+ ;1 238E/59 /A'% 6;37C; ;1 @/I >$ 8A% 37;;+1C C < B 230 >IE" :' $ /$ '37 2%7;+B C;
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;CCBC ;< C 23$I>9 F8 W '37 2%7
Warp to /avam Malley now.
===================
Filgaia 2>orthwest7===================
6 9 Item( ( ((((+C+ + ow use the FreeKeullet
to put out the flame an then turn aroun an light the tor#h on the westsi eof the room.
A1- /limb the pole to the top.
A4- 0o north.
A@- /limb the pole.
AB- pen the %upli#ator #hest for a 23%IMI> /'E"&37. 0o ba#k to Area 4.
A4- 0o near the #lose oor an line yourself up with the tor#hes so thatoneFire ullet will light them all up. n#e the fourth one is lit up, Jui#klyrun through the oor before the flames go out.
A;- /limb the poles.
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AB- 8ight the tor#h an jump on the platform an then put out the flame.$urneast an light that tor#h an #ontinue on to the east.
Aothing too iffi#ult here, although their atta#ks o a bit of amage, evenifyou!ve got a e#ent amount of % F. *e#utioner an Finger ullet are twooftheir most use atta#ks, so fo#us on one at a time while you have yourhealersit ba#k an use &i(&eal. It!s a pretty straightforwar fight.
(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
:ro#ee .
A +- 9ou nee to shoot the orbs with a #ertain bullet.
' = 'egular ulletF = Fire ulletI = I#e ullet
' I '
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I F I
' I '
/ontinue on.
A 1- pen the #hest nearby for 23 ; 0 88A37. Ese the springs to go upanthen #limb the poles to th