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The interactive walkthrough followed design principles of instant expertise and progressive learning as features became more complex 1 min walk through

walkthrough followed design principles of instant

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Page 1: walkthrough followed design principles of instant

The interactive walkthrough followed design principles of instant expertise and progressive learning as features became more complex

1 min walk through

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Develop

The systems map, Tilt Brush artwork and Unity solution proof of principle

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The team developed characters, scenes and scaled for model size

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Considering the physical environment, introducing props and shadows

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Deliver and demonstrate

First build cycle of

GOSH Garden

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Welcome to….

…. GOSH garden

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GOSH Garden encourages

children to explore hospital public

spaces and connect with

virtual companions using their

smartphone rear facing camera

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Where we designed characters to celebrate imperfections..

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..and we chose a visitto explore the hospital

before staying overnight for a kidney

transplant as an example..

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Sunny, is a ray of sunshine

and dance

Flor is like a big sister to

Sunny

..To bring four virtual characters

to life

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Early prototype

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Subject expert, aged 3 ½ years..

“ I really like the video, its very funny”

And then we asked an expert..

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With thanks to staff at Great Ormond Street Hospital for Children staff who engaged with us in the hospital public spaces, our SNAP, BBC and UCL mentors and of course our little expert aged 3 ½ years

Music: Blobby Samba and Wholesome by Kevin MacLeod

Visit the project website for full details at www.goshgarden.co.uk