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Pla yer ’s M anual Role Pla yi n g Gam e Supplement an tewart - ichal ysek

Wafan Rebellion

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Player’s Manual 

Role Playing Game Supplement an tewart - ichal ysek

8/3/2019 Wafan Rebellion

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Introductionifferent role-playing rule systems can be applied and/or used with the

ew orizon world and its different games.

olt is a role-playing system developed to be used for different genres

and worlds, with only a few adjustments for the setting. olt has been

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book is using version .0 of the olt rule system.

olt is a set of rules and practices designed to quickly and accurately de-

termine the realistic outcome of a character’s action, taking both skill and

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the character sheet, and chance is represented by two twenty-sided dice

(d20). o other dice or tables are used in-game.

How to read7KHLGHDLVWRUHDGWKURXJKWKHHQWLUHWH[WLQWKHRUGHULW¶VEHHQZULWWHQ

 MXVWOLNHDQ\RUGLQDU\ERRNQRWIROORZLQJDQ\SDJHUHIHUHQFHV7KHUHIHU-

ences are there to serve as a guide to the reader who, once familiar with

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The BasicsThe Roll 

 A character’s ability to affect the world is described as a number of Attri-

EXWHVWKHWUDGLWLRQDOH[DPSOHKHUHLV6WUHQJWK7KHYDOXHRIWKH$WWULEXWH

indicates how competent the character is in that particular area. n the

case of trength, how strong the character is, how well he or she tends to

perform in situations in which success depends on the character’s ability

WRXVHPXVFXODUIRUFH7KHKLJKHUWKH6WUHQJWKYDOXHWKHVWURQJHUWKH

character. ormally, Attributes have a value between and 5.

9R_WXVHVH[DFWO\RQHW\SHRIGLFHUROO%DVLFDOO\LW¶VXVHGWRGHWHUPLQH

the outcome of actions, taken either by a character or an C. t uses

two 20-sided dice. deally, the two dice should be in different colors. Any

combinations will do, but we will assume that one die is black and that

the other one is white.

7KHUHVXOWVRIWKHUROOHGGLFHDUHQRWDGGHGWRJHWKHUEXWUHPDLQVHSD-

rate. ach result is compared to the arget umber , usually the value of 

a suitable Attribute, and if at least one of the results are equal to or lower 

than the value of the target number, the action is a success.

f a character, for instance, attempts to move a boulder which lies in the

way, one “rolls trength”. f one or both of the dice show a result which is

equal to or lower than the character’s trength, the character succeeds

in moving the boulder.

 A die that shows a value equal to or lower than the Attribute with which it

LVFRPSDUHGLVFDOOHGD³VXFFHVVIXOGLH´7KLVPHDQVRQHFDQHQGXSZLWK

zero, one or two successful dice.

7KHKLJKHUWKHYDOXHRIDVXFFHVVIXOGLFHWKHEHWWHUWKHUHVXOW

7KHKLJKHUWKHYDOXHRIDQXQVXFFHVVIXOGLFHWKHOHVVFDWDVWURSKLFWKHUHVXOW

f both dice are successful, the highest result is used.

f both dice are unsuccessful, the lowest result is used.

A successful roll where the highest successful dice shows a result of 5

is called “5 success” and a failed roll of 5 is called “5 failed”.

xample 1: gon trength 9 attempts to move the boulder. e rolls two

20-sided dice. is results are 18 and 3. ince 3 is less than 9 the attempt i

“3 success” - not a very good success. he boulder will be moved but it will take time. ad gon rolled

an 18 and a 19 the result would have been “18 failed”. ince 18 is a high number the attempt fails in a

relatively harmless way - not much time or energy is wasted. he boulder however stays where it is.

xample 2: organ trength 3 attempts the same thing. he results 3 and 18 would

still be “3 success” 18 and 19 s till a mild failure. owever organ rolls and 1 which

is “ failed” a low result - several minutes are lost and organ is very tired afterwards.

7KHEDVLFLGHDLVWKDWZKHQFRPSDUHGWRRWKHUUHVXOWVRIWKHVDPHW\S

(successful/unsuccessful), higher is always better.

Varying difficultyQWKHH[DPSOHXVHGDERYHWKHERXOGHUPLJKWEHODUJHRUVPDOOWFDQEH

argued that moving a smaller rock would be easier than moving a large

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 $QH[FHSWLRQDOO\KHDY\DQGWURXEOHVRPHERXOGHUPLJKWJLYHDSHQDOW\

while a smaller and lighter rock might award a 5 bonus.

xample: gon attempts to move an exceptionally large and heavy boulder. e gets a - penalty. hen rolling gon’s trength attribute is treated as if it were 4 instead of the usual 9

Luck 7KHUHLVRIWHQDFKDQFHRIVXFFHVVDQGDULVNRIIDLOXUHUHJDUGOHVVRIVNLOORU

FLUFXPVWDQFH7RVLPXODWHVXFKRQFHLQDEOXHPRRQGHYLDWLRQVWKHXFN

mechanic uses the difference in color between the two dice in each oll.

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of success is determined by the white die, ignoring the Attribute.

IWKHEODFNGLHFRPHVXSWKHUROOLVDOZD\VDIDLOXUH7KHGHJUH

of failure is determined by the white die, ignoring the Attribute.

n other words, there’s always a 5 chance of success, and a 5 risk o

failure. ote that the may veto absurd intentions without a roll, simply

stating that the attempt fails.

xample: gon attempts to sneak up on a guard. e is not very good at it; his tealth

score is 3. his time however the black die shows 1 and the white one 12 - a 12 uc

cess. e just happens move where the guard isn’t looking.

Competitionhen competing, like when someone is trying to open a door someone else

attempts to keep closed, a roll is made for both (all) the people involved.

A successful roll always beats an unsuccessful roll.

A high successful roll beats a low successful roll.

f both rolls are failed, there’s a stalemate. f for any reason a stalemate

is impossible, roll again.

Extended tests6RPHDFWLRQVUHTXLUHPRUHFRQWLQXRXVHIIRUWOLNH¿[LQJDEURNHQGRZQYHKLFOH

GLJJLQJDWUHQFKRUSLFNLQJDORFNQRUGHUWRUHVROYHWKLVNLQGRIDFWLRQVH[WHQGHG

WHVWVPD\EHXVHG$QH[WHQGHGWHVWLVDVHULHVRIFRQVHFXWLYHUROOVZKRVHUHVXOWV

DUHDGGHGWRJHWKHUDFKH[WHQGHGWHVWKDVD7DUJHW6XPDQGDWLPHVFDOH7KH

WLPHVFDOHGHWHUPLQHVKRZRIWHQDUROOLVPDGH7KHUDWHRI6XFFHVVIURPHDFK

UROOLVDGGHGWRJHWKHU:KHQWKHVXPLVHTXDOWRRUKLJKHUWKDQWKH7DUJHW9DOXH

WKH$FWLRQVXFFHHGV7DUJHWYDOXHVDUHZULWWHQ>LQEUDFNHWV@IROORZHGE\WKHWLPH

VFDOHIQRWLPHVFDOHLVVSHFL¿HGLWLVRQHVHFRQGIGHFLSKHULQJDQHQFU\SWHG

PHVVDJHFDOOVIRUD6FLHQFH>@RQHKRXUWHVWDUROODJDLQVW6FLHQFHLVPDGH

HYHU\KRXU7KHUDWHRIHDFK6XFFHVVLVDGGHGXSXQWLOWKHVXPH[FHHGV>@

([DPSOH)L[LQJDMDPPHGPDFKLQHJXQUHTXLUHVD5DQJHG&RPEDW>@UROO7KH¿UVW

second the roll is a success of 4. he next roll is a failure and nothing happens. he third

roll is a uccess of clearing the jam after three seconds: 4+ = 11. n the third second

the sum of the successful rolls is 11 more than the required 10].

Introduction and Basics

6 1 7

 3

18 

ne white die, and one black die.

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trength 9, dice 18 and .

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Overview7KHFKDUDFWHUFUHDWLRQSURFHVVIROORZVWKHVHVLPSOHVWHSV

. eceive points7KHJDPHPDVWHUWHOOVWKHSOD\HUVWKHDPRXQWRI

points they are allowed to spend on their characters.

2. pend points

  &KRRVHDUDFH7KHUHDUHVL[UDFHVDYDLODEOHLQ1HZ+RUL]RQ7KH

three human races are lympian, romethean and edean, and

the three wafan races are Aesir, anir and otun. or more

information, see aces, page .

  3XUFKDVHRQHRUPRUH%DFNJURXQGVour character has probably

had a life before adventuring. se points to purchase values in one or

PRUH%DFNJURXQGVRUPRUHLQIRUPDWLRQVHH%DFNJURXQGSDJH;;;.

  3XUFKDVH$WWULEXWHV7KHEDVLF$WWULEXWHVDUHWKHIRXQGDWLRQRI

the character. A higher value in an Attribute is better, and values are

purchased for points. or more information, see Attributes, page .

  3XUFKDVH7UDLWV7KLVVWHSLVQRWPDQGDWRU\$FKDUDFWHUGRHVQ¶W

KDYHWRKDYHDQ\7UDLWVDWDOORUPRUHLQIRUPDWLRQVHH7UDLWVSDJH;;;

  (TXLSPHQW7RJHWKHUZLWKWKHJDPHPDVWHU¿JXUHRXWZKDWLIDQ\

equipment the character should have at the beginning of the game.

ne way to do this is to give each character a set amount of 

geodites, appropriate for the campaign and its setting, and let them

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various thresholds and values of the character’s weapons. or more

information, see quipment, page .

&DOFXODWH¿QDOYDOXHV7KHUHDUHDIHZH[WUDYDOXHVWKDWQHHGWREH

FDOFXODWHGEDVHGRQWKHYDOXHVRIWKHH[LVWLQJDWWULEXWHV

  6WXQWKUHVKROGV ee tun thresholds, page .

  ,QMXU\WKUHVKROGV ee njury thresholds, page .

  (QFXPEUDQFH ee ncumbrance, page .

  :HDSRQPRGL¿HUV ee quipment, page .

n step 2, spend oints, the order in which the purchases are made is not set one

PD\IRULQVWDQFHEHJLQZLWK7UDLWVPRYHRQWR$WWULEXWHVWKHQSXUFKDVH%DFN

JURXQGVDQGWKHQJREDFNWRVSHQGDQ\UHPDLQLQJSRLQWVRQ$WWULEXWHVRU7UDLWV

Spending pointsQWKHFKDUDFWHUVKHHWHDFK$WWULEXWHDQGHDFKOLQHLQWHQGHGIRU%DFNJURXQGVKDVD

QXPEHURIFLUFOHVQH[WWRLW$ERYHHDFKFROXPQRIFLUFOHVLVDQXPEHUUHSUHVHQWLQJWKH

YDOXHJDLQHGE\ILOOLQJHDFKFLUFOH7KHFLUFOHVDUHDOZD\VILOOHGLQIURPOHIWWRULJKWQH

point fills up one field, and all the fields must be filled before the circle itself counts as filled

 $FLUFOHGLYLGHGLQWRWZR¿HOGVFRVWWZRSRLQWVWR¿OOFRPSOHWHO\RQHGL-

YLGHGLQWRWKUHH¿HOGVFRVWVWKUHHDQGVRRQ7KHYDOXHRIWKH$WWULEXWHRU%DFNJURXQGLVWKHQXPEHUDERYHWKHODVWFLUFOHWREHFRPSOHWHO\¿OOHG

Combat Attributes7KHFLUFOHVWRWKHULJKWRI&ORVHFRPEDWDQGDQJHGFRPEDWDUHGLIIHUHQWIURP

those of the other Attributes or balance reasons, anged combat is more

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be strong and fast, whereas a shooter relies solely on one Attribute anged

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circles are arranged differently to match the numbers above them.

Races7KHUHDUHVL[UDFHVLQ1HZ+RUL]RQWKUHHKXPDQUDFHVO\PSLDQUR

methean and edean) and three wafan races (Aesir, anir and otun)

RUPRUHLQIRUPDWLRQDERXWWKHVL[GLIIHUHQWUDFHVsee page .

Repeated attemptshen circumstances permit, a character that has failed a roll may try again.

nless some new tools or tactics are included in this new attempt, the char-

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DQGDIWHUIRXULWLV:KHQWKH7DUJHW1XPEHULVUHGXFHGEHORZWKH

character is no longer able to make constructive efforts the task has proven

WREHWRRGLI¿FXOW7KLVUXOHGRHVnot DSSO\WRDWWDFNVIRUH[DPSOHWU\LQJWRKLW

DGLVWDQWWDUJHWZLWKDULÀHRUURXWLQHH[WHQGHGWHVWV

The Character  $FKDUDFWHULQWKHFRQWH[WRIUROHSOD\LQJJDPHVJHQHUDOO\UHIHUVWRD

SOD\HU¶VDOWHUHJRLQVLGHWKH¿FWLRQDOZRUOGLQZKLFKWKHJDPHWDNHVSODFH

LQWKLVFDVH1HZ+RUL]RQ7KHFKDUDFWHUVDUHFUHDWHGXVLQJWKHUXOHVLQ

WKLVWH[W&ROODERUDWLRQLVJHQHUDOO\EHQH¿FLDOFKDUDFWHUVFUHDWHGDWWKH

VDPHWLPHDUHPRUHOLNHO\WR¿WLQZLWKWKHUHVWRIWKHJURXS$OOFKDUDFWHUV

must be approved by the ame aster () before the game starts.

 All persons in the world of ew orizon which are not controlled by a

player are referred to as “C’s”, which is traditional shorthand for “non-

SOD\HUFKDUDFWHU´7KHVHDUHFUHDWHGDQGFRQWUROOHGE\WKH*QFUHDW-

ing them, the may use these rules, or just make up whatever values

WKDW¿WWKH1&LQTXHVWLRQ

Preparation%HIRUHWKHSURFHVVRI DVVLJQLQJQXPEHUVDQGVSHQGLQJSRLQWVEHJLQV

WKHQDWXUHRI WKHFKDUDFWHUVKRXOGDW OHDVW EHVRPHZKDW ÀHVKHGRXW

7KLQNDERXWWKHFKDUDFWHU¶VEDFNJURXQGRFFXSDWLRQSHUVRQDOLW\IDPLO\

DQGPDLQDUHDVRIH[SHUWLVH7KHVHDUHWKHPHDWRIWKHFKDUDFWHUWKDW

which makes it a person rather than mere statistics.

Pointsoints are used to measure a character’s general competence, and also

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SRLQWVWKHSOD\HUVVKRXOGXVHWREXLOGWKHLUFKDUDFWHUV7KHH[DFWQXPEHU

depends on what kind of a campaign the had in mind

20 points each, nskilled A very young or unsuccessful group of ad-

venturers, a gang of teenage street brat.

30 points each, Average oe farmers, librarians, electricians, nurses

and cab drivers - ordinary people, typically with very little combat train-

LQJDQGIHZH[WUDRUGLQDU\WUDLWV

40 points each, Competent A team of some renown - top investigators,

a prestigious military unit, the most respected scientist in a particular 

¿HOGRUWKHOLNH

 A story about a group of heroes with legendary skills might call for 50

points or more.

Progresst is customary (but not necessary) to award additional points during the

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the campaign one point after each session is generous, one for everyWZRRUWKUHHVHVVLRQVLVPRUHFRPPRQ7KHSOD\HUVVSHQGWKHVHSRLQWV

freely, but should focus on areas which have been relevant since the last

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arms, then spending points on anged Combat is probably inappropriate

and may be vetoed against by the .

ince the purpose of the point system is to maintain a balance of power 

within the group, it is recommended to give the same number of points to

every player. f a new player joins an ongoing campaign, the number of 

points should be set reasonably close to that of the older characters, or 

WKHQHZFKDUDFWHUVKRXOGSURJUHVVIDVWHUXQWLOEDODQFHLVDFKLHYHG7KH

same goes for characters whose players have been absent for a while.

2 points used4 points used

9 points used12 points used +RZDWWULEXWHVDUH¿OOHG

with corresponding numbers.

Character Creation

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Character Creation

7KHPDMRULW\SDUWRIWKH&KDUDFWHU6KHHWLVRQO\¿OOHGRXWRQFH$OOFDO-

culations required for a character are set before even starting a game

nce completed, the player only needs to compares dice rolls with the

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WHU¿QGVRUEX\VDQHZDUPRURUDQHZZHDSRQEHFDXVHWKHQLWVVWDWLV

tics must be recalculated.

Example Character Creation[DPSOHFKDUDFWHUJHQHUDWLRQ7KH*VHWVDQXPEHURIRLQWVDQGDsum of eodites (recommended 40 oints and 50 000 eodites).

RUHDFKRIWKHIROORZLQJSRLQWVGHVFULEHWKHH[DPSOHFKDUDFWHU¶VUHD-soning when making choices

DFH UHFRPPHQG QRQRO\PSLDQ WRJHWD FKDQFH WR H[SODLQ WKHQDWXUHRIWKHFRVWRI7UDLWVERWK*HRGLWHVDQGRLQWV7KHSOD\HU

also chooses ize here.%DFNJURXQGVSHUKDSVDKLJKYDOXHLQRQHDQGDOLWWOHORZHULQDQRWKHU3) About 25 points are spent purchasing the necessary Attributes.7KHFKDUDFWHUVSHQGVDIHZSRLQWVRQ7UDLWV7KHUHPDLQLQJRLQWVDUHVSHQWLQFUHDVLQJDIHZ$WWULEXWHV7KHUHPDLQLQJ*HRGLWHVDUHVSHQWSXUFKDVLQJDGGLWLRQDOJHDU

Races7KHUHDUHVL[SOD\DEOHUDFHVLQ1HZ+RUL]RQWKUHHKXPDQRQHVDQG

WKUHH:DIDQRQHV%HLQJD:DIDQFRPHVZLWKDIHZEHQH¿WVLUVWWKHL

injuries can be repaired, meaning they need not wait for a natural healing

process. econd, they bleed much more slowly than humans do. n the

interest of balance, this means that EHLQJD:DIDQUDFHFRVWV3RLQWV

rite down your character’s race on an empty line in the central column

of the character sheet. f it is a afan race, check three circles by tha

OLQH7KHUDFHGHWHUPLQHVWKHFKDUDFWHU¶VOLPLWDWLRQVLQDYDLODEOH7UDLWV

but also in size.

Size7KHSOD\DEOHUDFHVLQ1HZ+RUL]RQDUHFDWHJRUL]HGDVIRXUGLIIHUHQWVL]

es, which determine the highest permitted value in some Attributes. Any

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PHDQLQJ LVWKHKLJKHVWSHUPLWWHG$WWULEXWHYDOXH7KHUHDUHDGYDQ

tages and disadvantages of all sizes, so they cost no oints.

 As a guideline, mall characters are around ,5 meter high, arge ones

closer to 2 meter, and uge ones are 2,5 meter or more. ize is not only

OHQJWKKRZHYHUDQH[WUHPHO\PXVFXODUFKDUDFWHUFDQEHDUJHDW

meter of height. Conversely, a very slender character could still be nor-

mally sized at slightly above 2 meter in height.

Choose your own size from what’s available for your race. f it is not or

PDOZULWHLWGRZQRQWKHFKDUDFWHUVKHHW7KLVFKDUWVKRZVZKDWVL]HV

are available to the human and wafan races.

our ize determines the upper limits of four Attributes

1RWHWKDW+XJHFKDUDFWHUVDUHFRQVLGHUHGDUJH7DUJHWV

Background7KH%DFNJURXQGVGHVFULEHZKDWDFKDUDFWHUKDVEHHQVSHQGLQJKLVRUKHU

WLPHRQEHIRUHWKHJDPHEHJLQV7KH%DFNJURXQGVWKHFKDUDFWHUFKRRVHV

are written on the empty lines in the centre of the character sheet. or 

PRUHLQIRUPDWLRQUHJDUGLQJ%DFNJURXQGVVHH%DFNJURXQGVSDJH;;;.

Attributes7KH$WWULEXWHVDUHXVHGWRPHDVXUHWKHFKDUDFWHU¶VFRPSHWHQFHDQGVNLOOLQ

GLIIHUHQWDUHDV7KHUHDUH$WWULEXWHVLQ1HZ+RUL]RQDQGWKH\DUHDOOOLVW-

ed on the character sheet. or more information, see Attributes, page .

Traits7UDLWVDUH SURSHUWLHV RI WKHFKDUDFWHUZKLFK FDQQRW EHDFFXUDWHO\ GH-

VFULEHGDVSDUWRIDQ$WWULEXWH7KH\FDQHLWKHUEHDGYDQWDJHVRUGLV-

advantages. Advantages cost points, while disadvantages give points.

edean gene splicing, romethean cybernetics and afan built-in tech-

QRORJ\DUHDOOGHVFULEHGDV7UDLWVRUPRUHLQIRUPDWLRQRQ7UDLWVDVZHOO

DVDOLVWRIH[DPSOHVVHH7UDLWVSDJH;;;.

Equipment 7RJHWKHUZLWKWKH*WKHSOD\HUGHFLGHGZKDWZHDSRQVDUPRUDQGRWK-

er equipment the character starts the game with. ften, the players can

be assigned a set sum of resources that can be used to purchase equip-PHQW7KHIROORZLQJDUHJXLGHOLQHVIRUDQDSSURSULDWHDPRXQWRIVWDUWLQJ

geodites for different levels of wealth, as well as a short description of 

what sort military equipment each level can afford

 At the ’s discretion, the characters may also start with loans of up to

twice their starting eodites. oans have an interest of 0 per month,

and when the game starts the dept equals 50 of what was lent.

ules regarding equipment are found under quipment, page , andlists of weapons and armor under 7DEOHVSDJH;;;.

Character Sheet 7KHFKDUDFWHUVKHHWFDQEHIRXQGon page .http//www.newhorizon.com/ew orizon Character heet.pdf 

estitute

oor

alker

 Adventurer

rofessional

ealthy

ich

000

0 000

20 000

50 000

00 000

500 000

2 000 000

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 A cheap weapon.

ecent weapons and armor, or one good weapon.

ood weapons and armor.

[FHOOHQWZHDSRQVDQGDUPRU

7RSRIWKHOLQHHTXLSPHQWSHUKDSVDVPDOOYHKLFOH

eodites (money) is not an issue.

The character’s nameThe player’s nameAttributes

Backgrounds and Traits Encumbrance

:HDSRQV Chance to hit Damage

 S  t  r  i   k  e 

 S  n a  p s  h  o t 

 G u a r  d 

 D i   r  e  c  t  e  d 

 G r  a  p  p l   e 

 A  i   m e  d 

 D e  f   e  n s  e 

 A  u t  o

 A  t  t  a c  k  s 

 R  a n  g e 

 P  i   e  r  c  e 

 S  t  u n

 I   n  j   u r  y

'DPDJHWKUHVKROGVS tu n I nj ur y  

Negligible Negligible

Minor Minor A  r  m s 

 L  e  g s 

Moderate Moderate

Serious Serious

Severe Severe

YR_W 3OD\HU 1DPH

(QFXPEUDQFH

0 -2 -5Value 3 5 7 8 9 10 1 1 1 2 1 3 1 4 1 5

5DQJHV

1 10m

2 20m

3 50m

4 100m

5 200m

6 500m

7 1000m

8 2000m

9 5000m

 $WWULEXWHV

Value 3 5 7 8 9 10 1 1 1 2 1 3 1 4 1 5Strength

Constitution

3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5Toughness

 Willpower

3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5Movement 

 Agility 

3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5Perception

Stealth

3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5 Acting 

Speaking 

3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5Humanities

Science

3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5Medicine

Repair

Fence

Power

Precision

3 5 7 8 9 1 0 11 12 13Close combat 

Ranged combat 

 $UPRU Deflect Stop Slow 

&RYHUDJH  

&RYHUDJH  

&RYHUDJH  

3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5 Animal ken

Driving 

Damage thresholdsWeapons and weapon statistics

Armor and armor statistics

uman

$HVLU

anir

otun

mall

mall

ormal

ormal

ormal

ormal

arge

arge

arge uge

trength

oughness

$JLOLW\

tealth

mall

ormal

0

0

0

0

arge

uge

3

3

8

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The different races7ZRUDFHVH[LVWRQ1HZ+RUL]RQ+XPDQVDQG:DIDQVDFKRIWKHVH

two races has three sub-races. umans are divided into lympian u-

mans, romethean Cyborgs and edeans. afans are divided into Aesir 

afans, anir afans and otun afans.

RWXQ:DIDQVDUHWKHVWURQJHVWRIDOOUDFHV7KHZHDNHVWRWXQ:DIDQLV

as strong as a physically powerful anir afan or edean. otun afans

are also slower and less agile than any of the other races. anir afansare second only to otun afans in resiliency.

 Aesir afans, lympian umans, and edeans are the most agile of all

races. Aesir afans are physically the weakest race, along with lympi-

an umans. owever, most Aesir afans are slightly more powerful than

lympian umans. anir afans and romethean Cyborgs are often

HTXDOO\SRZHUIXO7KH\DUHRIWHQZKDW\RXZRXOGFDOO¿JKWHUVRUZDUULRUV

edeans can acquire special abilities through A manipulation and the

merging of their A together with the A of a ew orizon creature.

Namesne of the most important things is giving your character a name. t is

more and more common for people living on ew orizon to only have a

VLQJOHQDPHRUDQLFNQDPH7KLVLVHVSHFLDOO\WUXHIRUSHRSOHOLYLQJRQouzem and the alk of an. ysekoid, renzenlos, aila, mber and

6LOKRXHWWHDUHJRRGH[DPSOHVIRUWKDW$TXLORQLDQVKRZHYHUDUHIRQGRI

having a family name as well. ana Cainsdottir (which means the daugh-

ter of Cain) and ack Arthursson (which means the son of Arthur) are

H[DPSOHVRIWKDW

Backgroundso character start at the age of one, and therefore, he/she usually has

a background. A background represents the life which the character had

before this day. A background should normally contain a place of birth

and the story about how the character was growing up into the man/

woman he/she is today. f the character has a certain set of skills then the

background should normally be able to give a reason for that. A charac-

WHUVEDFNJURXQGVKRXOGDOVREHDEOHWRH[SODLQDFKDUDFWHUVYLHZRQOLIH

and society, morals and attitude towards other people and races. oreinformation about backgrounds can be found on page .

Humans7KHKXPDQVRI1HZ+RUL]RQDUHPRUHYHUVDWLOHWKDQHYHUEHIRUH%DFN

on arth, they were divided into two separate groups normal humans

and those which received robotic implants. hen humans reached ew

+RUL]RQDWKLUGJURXSZDVDGGHGWRWKHPL['1$PDQLSXODWHGKXPDQV

PL[HGZLWKWKHXQLTXHIDXQDRIWKHQHZSODQHW7KHVHWKUHHGLVWLQFWVXE

VSHFLHVFRH[LVWDVEHVWWKH\FDQEXWWKHLUGLIIHUHQFHVKDYHEHHQ WKH

cause of many wars. owever, each human regardless of race or gender

is and always will be, a unique individual.

Wafansaveform Androids, colloquially known as afans, where “created” by

humans to be their slaves. n time they won their freedom through blood

sweat and tears and became the second species of humanity to inhabi

arth and later also the stars. afans are not machines like you might

think, they are in fact people. afans are not made in factories. afan

are “born”. ot like people, but they are born nonetheless. 0 of al

:DIDQVDUHERUQLQD:DIDQFUFKH$:DIDQ&UFKHLVIRUPHGZKHQVL[

or more afans of the same type are called up by the local community

WRDFWDVPHQWRUVWRDQHZJHQHUDWLRQRIDGR]HQRUVR:DIDQV7KH\¶O

be close with a few crèche mates and consider them siblings, though no

always.

 A afan is born with a fairly general set of skills and vocabulary, equivaOHQWWRD¿IWHHQ\HDUROG+HVKHLVUDLVHGDQGSHHUHGZLWKRQHRIWKHVL[

PHQWRUV:DIDQVDUHDOVRERUQZLWKDYHU\JHQHUDOFRQ¿JXUDWLRQWRWKHLU

body, a prototype form, if you will, bereft of decoration and weapons, or 

even ornamental components.

:KDWIXUWKHUGH¿QHVWKHPLVWKDWHYHQWKRXJKDOO:DIDQVDUHKXPDQRLG

there are three distinct groups which show an enormous amount of phy

ORJHQ\OLNHDQWV7KHWKUHHGLVWLQFWVXEVSHFLHVDOOOLYHZRUNDQGHYHQLQ-

teract with one another differently based on their creed. ach tailor made

IRUDVSHFL¿FOLIHVW\OHDQGFHUWDLQEURDGVSHFLDOL]DWLRQV+RZHYHUHDFK

afan regardless of creed is a unique individual and cannot simply be

labeled.

Races

Olympians

Prometheans MedeansHumans

9

10

11 

12 

Small 

Medium

Large

Enormous F

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The life & death of a WafanIDXFLG&RGH[LVUHPRYHGWKH:DIDQFDQWKHRUHWLFDOO\VXUYLYH+RZ-

HYHUWKHLUPHPRULHVDUHHQWLUHO\JRQH7KHLUXPLQRXV&RUHLVWKHSRU-

WLRQRIWKHLUDQDWRP\ZKLFKLQFRQMXQFWLRQZLWKWKHLUXFLG&RGH[PDNHV

WKHPDOLYH7KHXQLTXH:DYHRUPRIWKHLUXPLQRXV&RUHFUHDWHVWKHLU

thought patterns, their individual souls, if you will. f it’s disabled for too

long, their system will be unable to recreate it properly.

p to a certain point, a afan can be reactivated, and will suffer onlyPDUJLQDOSHUVRQDOLW\DOWHUDWLRQVIURPWKHLURIÀLQHSHULRGDOORIZKLFKLV

dependent on the damage to the core. After a certain point, it can’t be

reproduced with more than a marginal success rate, and the afan is

essentially dead as its personality cannot be resurrected. lacing an in-

WDFW XFLG &RGH[ LQD QHZ:DIDQ ERG\ ZRXOG JLYHD QHZSHUVRQDOLW\

the memories of another afan, which it may, or may not be able to

read properly, as each afan formats its stored memories in a different

fashion. eading memories which are too different from ones own format

could lead to pretty nasty insanity.

Wafan Architecturehat makes afans truly alive is their unique cybernetic physiology,

PRVWLPSRUWDQWO\WKHLUXPLQRXV&RUH7KH XPLQRXV&RUHLVD KHDY\

PHWDOOXUJLFDOUHLQIRUFHGFHUDPLFVKHOOOLQHGZLWKDUHÀHFWLYHPLUURUVXU-

IDFHDQGVSHFLDOOLJKWHPLWWHUV7KHKROORZLQWHULRULV¿OOHGZLWKGHXWHULXPR[LGHFRPPRQO\NQRZQDV+HDY\:DWHUDQGSDUWLFOHVRIPDJQHWLFDOO\

LPSHOOHGUHÀHFWLYH PHWDOVHW DORQJ DSUHVHWVHULHVRIPDJQHWLF ORRSV

DQGVSLUHVLQDIUDFWDOSDWWHUQ7KHLQWHULRURIWKHFKDPEHULVOLWE\VSHFLDO

OLJKWLQJXQLWVZKLFKZKHQLQWHUDFWLQJZLWKWKHSDUWLFOHÀRZVFUHDWHVDFRQ-

stantly evolving aurora of light. t is used as a random thought generator 

which gives afans their capability for illogical thought and intuitive leaps

SUHYLRXVO\H[FOXVLYHWRRUJDQLFOLIH

6HFRQGDULO\DQGQH[WPRVW LPSRUWDQWO\LV WKHLUXFLG&RGH[$FU\VWDO-

line memory array which grows as the afan grows with their memories

constantly being etched into deeper and deeper layers of the crystal-

OLQHVWUXFWXUH7KHXFLG&RGH[JURZVHYHUPRUHFRPSOH[DQGXQLTXH

in shape and color as the memory capacity increases. emory is stored

in a slightly different format for each afan so it’s not possible to simply

plug-and-play the memory data and to view the data of a deceased a-

IDQRIWHQWDNHVDVXSHUFRPSXWHUVHYHUDOZHHNVRIFRGH[ZRUN

Luminous Core7KH¿UVWRIWKHVHWHFKQRORJLHVLVWKHLUµXPLQRXV&RUH¶ZKLFKLVHVVHQ

WLDOO\ DQH[WUDRUGLQDULO\ KHDY\ GXW\ HQYLURQPHQWSRGFRQWDLQLQJKHDY\

water and precisely controlled amounts of radium particles which are

VXVSHQGHGLQ WKHOLTXLGPHGLXP7KH VSHFLDOO\FDOLEUDWHGVKHOO VHQG

controlled light waves through the heavy water and particle clouds creat

ing a living and rapidly evolving three dimensional fractal image called a

ave orm.

ave orms act as a virtual computer processor, and respond to chang

ing data which is sent to them in the form of light waves in a semi-random

way much as a human mind might react to them, allowing them an almos

organic diversity of thought.

Certain particular components of the ave orm are often related to

certain powers an individual afan might posses, such as the ability to

PDQLSXODWHDLUPROHFXOHVRUHOHFWURPDJQHWLF¿HOGVLHFRPEDWSRZHUV

such as the ability to hurl metallic blades at a foe with the power of elec

WURPDJQHWLVP7KHVHZDYHIRUPVPD\EHGXSOLFDWHGE\RWKHU:DIDQV

but the success rate is not guaranteed.

7KHXPLQRXV&RUHGRHVSURYLGHDFHUWDLQV\VWHPLFZHDNQHVVLQ:D

fans. ibrations and the uper onic range are as irritating to a afan as

they might be to a dog. Additionally, ltra onic weapons or sound waves

FDQFDXVHH[FUXFLDWLQJSDLQE\GLVUXSWLQJWKHYLEUDWLRQVLQWKHLUXPLQRXVCore, and can render them comatose or even braindead by breaking

down the ave orm, if the intensity is strong enough.

Lucid Codex7KHQH[WFUXFLDOSLHFHRIWHFKQRORJ\LVWKHXFLG&RGH[DIRUPRIFU\V

talline heart, and the method by which a afan’s memories are stored

 A secondary tank contains a dense liquid carbon medium, at the cente

of which is a diamond, which is the afan’s data storage medium. ach

diamond pool has special trace impurities which slightly color each dia

mond a distinct hue. As a afan grows and learns, the crystal grows

steadily larger, from the size of the head of a pin to the size of a football

if a afan lives several centuries or absorbs a truly massive amount of

data.

Aesirs

Vanirs

 Jotuns

Wafans

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Olympian Humansroper ame lympian uman.

lang ames rogenitor, makers.

erogatory onkey boys, meat bags, breeders.

eight ange 5’0” - ’4” female, 5’8” to ’8” male.

eight ange 20-220 lbs female, 50-25 lbs male.

:HDSRQ7\SHVDUJHWRH[WUHPHO\ODUJHKDQGKHOG

 $UPRU7\SHV$OODUPRUIURPOLJKWWRKHDY\

7KRURXJKWKHODVWIRXUFHQWXULHVKXPDQVKDYHLPSURYHGWKHLUOLYLQJFRQGLWLRQV

and medical care to such a degree that they could no longer simply call them-

selves “just” humans. lympian humans are generally a little stronger and a

OLWWOHIDVWHUFRPSDUHGWRZKDWKXPDQVZHUHIRXUKXQGUHG\HDUVDJR7KH\DUH

more resilient to cuts and bruises, and much more resilient, almost immune in

fact, to most common diseases. lympian humans can be without food, drink

or sleep for longer periods than what was possible for humans, and they can

KROGWKHLUEUHDWKIRUXSWRDKDOIDQKRXU7KH\DOVROLYHORQJHULQJHQHUDOFORVH

to 50 years, as their cellular breakdown process has been slowed down no-

ticeably. ome lympians humans are very intelligent, beyond what has ever 

been seen before. owever, stupidity still breads true in some families despite

their brave efforts in the past to remove this unwelcome trait from the general

gene pool. evertheless, the general lympian human is still more intelligent

than the general human a few hundred years past.

OriginO\PSLDQKXPDQVDUHWKH¿UVWRIWKH¿YHVHQWLHQWUDFHVWRKDYHRULJL-

QDWHGIURPDUWKDQGDUJXDEO\WKHFUD]LHVW7KLVLVIRUWXQDWHDVWKHLU

insanity is often the catalyst for some of the most shockingly amazing

advances in science as well as the arts in recorded history.

owever, by the end of the twenty second century, the human popula-

tion was beyond count. uch large masses of people, on a planet which

only seemed to get smaller and smaller to them, led to a large set of new

diseases and epidemic outbreaks. And then one day, when sudden death

became just as common as everyday breeding, people realized that they

were doomed.

7KHZRUOGZDVIDFLQJPDQ\SUREOHPVDQGSHRSOHNQHZWKDWVRPHWKLQJ

H[WUDRUGLQDU\QHHGHGWREHGRQHLIWKH\ZDQWHGWRVXUYLYHDQRWKHUFHQ-

WXU\7KHSODQHWZDVRYHUSRSXODWHGRRGDQGPHGLFLQHZDVLQVKRUWsupply, and many natural resources were already at an end. ast but

not least, new and at that time unstoppable disease were killing people

everywhere, to some degree solving the problem of overpopulation, but

at the same time making people scared and forcing them to panic.

ome scientists began to look to the stars for a new place to live, al-

though it would take many more years before ew orizon was discov-

ered. ther scientists focused on new medical advancement, trying to

LPSURYHKXPDQVWRPDNHWKHLULPPXQHV\VWHPVEHWWHU7KHVHPHGLFLQHV

soon came to fruit, and were improved year after year. ith their help,

SHRSOHZHUHDEOHWRPRUHHDVLO\¿JKWRIIGDQJHURXVGLVHDVHVXQWLORQH

day when the dangerous diseases were no longer a threat.

 At that point, the human immune system had been improved to such a

GHJUHHWKDWKXPDQVEHFDPHLPPXQHWRPDQ\KRUUL¿FKHUHGLWDU\FRQGL-

WLRQV7KHLUSK\VLFDOVWUHQJWKDQGHQGXUDQFHZDVDOVRLPSURYHG6RPHpeople think that if you believe that you cannot get sick, then your body

will act accordingly, and so medical advancements were also made to

improve the human mind. As a result, the intelligence of the average hu-

man was increased beyond anything they had ever hoped for, creating a

newer and sturdier strain of the old species.

 After years of evolution, humans began to look back and compare them-

selves to what they were during the twenty second century, and they

UHDOL]HGWKDWWKH\ZHUHQRORQJHUDQ\WKLQJOLNH+RPRVDSLHQV7KH\ZHUH

superior in every way. n order to differentiate themselves from the previ-

RXVJHQHUDWLRQVWKH\EHJDQWRFDOOWKHPVHOYHVµO\PSLDQV¶

his all happened before people left arth for ew orizon. he follow-

ing, describes lympians as they are now, and on ew orizon.

AppearanceComing in all sizes, builds and colors, umans possess and incredible

UDQJHRIGLIIHUHQWEUHHGVFRPPRQO\FDOOHGµUDFHV¶DOORIZKRDUHPRUH

or less identical in capabilities. owever some have mildly higher toler

ances to recreational poisons such as tobacco or ethanol (alcohol) bev

erages than others, as well as different ranges of diseases susceptibility

Perceptionlympians are considered unpredictable, irrational, illogical, sanctimo

nious and just plain batshit insane. epending on what day of the week

it is, these can alternately or congruently can be applied in any combina

tion to an lympian. ome umans and afans perceive them to be

DVHSDUDWHVSHFLHVIURPWKHVWUDLQRIKXPDQLW\WKDWH[LVWVLQRXUZRUOG

today, circa 200, having bred the old species away.

Factslympians are more psychologically varied than other strains of human

ity, being both creative and unpredictable. ue to their strict breeding

doctrines designed to prevent the decline in the race, they do suffer a

slight intolerance for the ill, which borders almost on paranoia.

lympians, especially in regards to creative design and strategy, are of

WHQUDLVHGWRKROGWKHPVHOYHVDERYH:DIDQV7KLVLVPRUHUHJLRQDODQDUHDVOLNHWKH:DONRIDQ$TXLORQDQG7LOD\DDUHOHVVSURQHWRWKLVWKDQ

anadu, or ew Chania. Also, despite their bravado, they’re very much

the same humans that we are today, just healthier, and slightly less prone

to mental illness.

Upbringing ittle has changed in human upbringing in the last several hundred years

DQGLWGLIIHUVJUHDWO\IURPUHJLRQWRUHJLRQ7KHPRVWLPSRUWDQWFKDQJH

really lies with the act of having children.

ather than the old genetic lottery of procreation, at birth human children

KDYHDJHQHWLFVDPSOHWDNHQZKLFKLVNHSWRQ¿OHIRUWKHUHVWRIWKHL

natural life. hen a couple decides they want to have children, they mus

FRQVXOWDPHGLFDOVSHFLDOLVWWRDSSO\IRUDLYH%LUWKLFHQVH%$Q

%LVJUDQWHGRUGHQLHGEDVHGRQWKHJHQHWLFFRPSDWLELOLW\RIWKHWZRindividuals. t may be denied if the individuals are too closely related, o

WRJHWKHUKDYHWRRJUHDWRIDSRVVLELOLW\WRJLYHELUWKWRFKLOGUHQZLWKH[FHV-

sive allergies, birth defects or genetic disorders.

+RZHYHULIWKHFRPSDWLELOLW\LVJRRGZKLFKLVFRPPRQDOLPLWHG%PD\

EHJUDQWHGIWKHFRXSOHKDVDQH[FHSWLRQDOO\JRRGFKDQFHRISURGXFLQJ

superior, gifted children, they can be granted an nlimited icense, and

be encouraged to be fruitful and multiply more than average with specia

WD[LQFHQWLYHVDQGH[WHQGHGVWDWHIXQGHGFKLOGPHGLFDOFRYHUDJH7KHUH

DUHWKRVHZKREUHDNWKH%UXOHVUHJXODWLRQV7KLVLVGLI¿FXOWKRZ-

ever, as at birth each male child is implanted with a small device which

keeps their body from producing a key enzyme in their sperm which al-

lows them to penetrate the wall of an egg to fertilize it, in effect render

LQJWKHPUHSURGXFWLYHO\LPSRWHQWQFHDQ%KDVEHHQJUDQWHGWKH

male is given a prescription for an enzyme agonist which bypasses the

implant, and within a week allows the enzyme to reach crucial levels foreproduction. owever the sperm count which is at capacity is a little low

so more than one attempt may be necessary. sually this is customary

regardless, so there are few complaints to this aspect.

Social  As vast and varied as the sunrise, lympians are generally raised to be

friendly, but due to being more unpredictable, and raised only by a single

set of parents, typically, they can turn out to be as cranky and cantanker

ous as any of the current day specimens one might have seen.

Olympians

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Specialties+LJKO\ DGDSWDEOH +XPDQV DUH FDSDEOH RI ¿OOLQJ DOPRVW DQ\ ZRUNHUV

niche that can be imagined when the proper precautions are taken. And

they often do, even if it’s more economically practical to have a afan do

WKHZRUNLQVWHDG7KHUHDUHVRPHSURIHVVLRQVWKDW+XPDQVVLPSO\VHHP

to have a greater prowess in than their afan associates.

umans are natural politicians. aving invented politics, and spending

thousands of years perfecting its illogical subroutines, they have tailoredWKHSOD\LQJ¿HOGWRWKHLURZQVWUHQJWKVDQGZHDNQHVVHVDQGWKXVO\H[-

cel. umans also tend to make more caring medical/medical engineer-

ing professional than their afan relatives, perhaps due to their view of 

injuries and diseases not as a simple problem to be corrected, but as a

VHULRXVLVVXHGHVHUYLQJRIFRPSDVVLRQDQGµWHQGHUORYLQJFDUH¶W¶VDQ

old argument which has never been successfully won, but most umans

and afans tend to prefer human health specialists.

Likes, Dislikes, Aestheticsntirely variable. epends heavily on the upbringing and regional back-

ground of the individual in question.

Dwellingsntirely variable. epends heavily on their upbringing, as well as theregion in which they live.

Aulora Ghede Zebotzei Arevon

Chloe Sullivan

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Promethean Cyborgsroper ame romethean uman / Cyborg.

lang ames Augments, cyborgs.

erogatory Canned meat, retread, chopjobs.

eight ange 5’2” - ’8” female, 5’2” to ’2” male.

eight ange 30-300 lbs female, 80-400 lbs male.

:HDSRQ7\SHVDUJHWRHQRUPRXVKDQGKHOG6PDOOWRODUJHPRXQWHG

 $UPRU7\SHV$OODUPRUIURPOLJKWWRKHDY\

uring war or even sometimes by accident, an lympian human some-

times loses a limb or becomes deadly wounded. uring such an event,

the romethean implantation process is the only option, where more of-

ten than not, vital organs of the human are merged with advanced tech-

nology. uring this process, advanced electronics are embedded into liv-

ing tissue, merged on a cellular level with protein interactions and neuron

VLJQDOV7KLVH[WUHPHO\DGYDQFHGHQJLQHHULQJSURFHVVLVWDLORUPDGHIRU

each individual, since no two individuals are even remotely identical on

a cellular level, differing thousand times over when it comes to protein

LQWHUDFWLRQVDQGELRORJLFDOSDWKZD\V7KHURPHWKHDQLPSODQWDWLRQSUR-

cess cannot be performed on edeans since a edeans chemical and

biological processes are totally unknown and differ for each individual.

7KHURPHWKHDQ LPSODQWDWLRQSURFHVV LV WKHUHIRUHRQO\ SHUIRUPHGRQ

lympian humans.

OriginURPHWKHDQ&\ERUJVDUHQRWDFWXDOO\DUDFHXQWRWKHPVHOYHV7KH\DUH

DPRGL¿FDWLRQRIEDVHOLQHO\PSLDQ+XPDQVZKRKDYHFKRVHQWRKDYH

WKHLUERGLHVDOWHUHGZLWKF\EHUQHWLFFRPSRQHQWVHLWKHUWRFRUUHFWGLV¿J-

XUHPHQWPXWLODWLRQRUWRLPSURYHWKHLURZQSK\VLFDOSHUIRUPDQFHµ&\-

ERUJV¶H[LVWHGDVHDUO\DVWKHWKFHQWXU\ZLWKWKHDGYHQWRIWHFKQROR-

gies like the pacemaker, but what we call rometheans did not appear 

until much later in history, and were actually an offshoot of the afan war 

for independence. At the height of the war, afans had gained substan-

tial inroads into toppling the human world government, however umans

were beginning to hold their own, and use their unpredictable nature to

YHU\VORZO\SXVKEDFN7KHFXUUHQW:DIDQOHDGHUDQ$HVLUGXEEHGµ&D-

ligula’ by his former human masters decided to use the humans own

unpredictable creativity against each other.

6HHNLQJWKH¿QHVWJHQHWLFVSHFLPHQVWKHKXPDQUDFHKDGWRRIIHUDWULDOand error process of surgical amputation and grafting produced many

IDLOXUHV DQG XQDFFHSWDEOH FDQGLGDWHV EHIRUH WKH µULFWXV H[RURLG¶ SURM-

HFWUHDFKHGIUXLWLRQZLWKWKHVXEMHFWGHVLJQDWHGDVµ*UHQ]HQORVLWWHU¶

renzenlos itter was a cyborg, whose base human form had a massive

frame, well developed muscles, advanced cognitive abilities as well as

WKHUDUHJHQHWLFFRQGLWLRQFDOOHGKRWRJUDSKLFHPRU\K\VLFDOHDW

7KLVDOORZHGWKH¿QLVKHGVXEMHFWQRWMXVWWRUHPHPEHUDQ\WKLQJKHVDZ

with perfect accuracy, but also allowed him to mimic any physical feat he

had witnessed with a high degree of accuracy.

emory wiped and brainwashed, he was put to sue in combat. is hu-

mans limbs, spinal cord and many organs and bones were either re-

placed or reinforced to create a specimen with strength drastically su-

perior to an ordinary uman (and most afans) as well as impressive

durability. owever, as opposed to bringing a decisive end to the war,

RYHUWKHQH[WIHZ\HDUVWKHZDUHVFDODWHGWRKHLJKWVSUHYLRXVO\XQVHHQLQKLVWRU\7KLVZDVEURXJKWDERXWE\WKHXQH[SHFWHGHVFDSHRIDSUHYL-

RXVVSHFLPHQ7LHULWWHUDQHZIDFWLRQ VSHFL¿FDOO\IRUJHGWR UHSODFH

afans and umans as the dominant race, making them subservient

WRDUDFHWKDW7LHUEHOLHYHGKDGERWKRIWKHLUVWUHQJWKVDQGQRQHRIWKHLU

ZHDNQHVVHVYHQWXDOO\7LHUDQG*UHQNLOOHGHDFKRWKHUSXWWLQJDQHQG

WR7LHUVSODQV+RZHYHUWKHOHJDF\RIF\ERUJWHFKQRORJ\UHPDLQHG&\-

ERUJVDVH[WHQVLYHDV*UHQ]HQORVNQRZQWRKLVWRU\DVµ*UHQ¶ZHUHWRR

H[SHQVLYHDQGWRRSRZHUIXOWREHPDVVSURGXFHGDVDFFHSWLQJDOOEXW

the most powerful and skilled afan and umans, they were virtual gods

RQWKHEDWWOH¿HOG7KRVHZKRODWHUUHFHLYHGWKHµ¿UHRIWKHJRGV¶DVLWKDV

EHHQGXEEHGVLQFHZHUHIDUOHVVDGYDQFHGLQRYHUDOOPRGL¿FDWLRQ7KH\

were named rometheans, and despite having no direct connection to

WKHJULPKRUURUV RIDOO WRRZHOOUHPHPEHUHGZDU WKH\ ¿QGWKHPVHOYHV

shunned even to this very day, centuries later.

Appearance%HLQJO\PSLDQVDWWKHLUEDVHURPHWKHDQVDUHYDULHGLQVNLQKDLUDQG

H\HFRORU%XWLQDGGLWLRQWKH\DUHDOVRIXUWKHUGLIIHUHQWLDWHGLQWKHVL]H

VW\OHDQGFRPSOH[LW\DQGSODFHPHQWRIWKHLUF\EHUQHWLFLPSODQWV

7KHPRVWFRPPRQF\EHUQHWLFUHSODFHPHQWVDUHOLPEVVXFKDVDUPVR

legs. And the limb can vary from human in size and general shape, to en

larged and grotesquely cybernetic in overall design, sometimes pushing

the limit of what people might choose to think of as human, such as theDGGLWLRQRIH[WUDOLPEVRUUHSODFHPHQWRIH\HVZLWKPRUHHODERUDWHVHQ

VRU\DSSDUDWXVHVVFRPPRQO\DVWKH\DUHPRUHH[SHQVLYHUHSODFHG

OLPEVFDQEHGHVLJQHGWREHVSHFL¿FDOO\DUWLVWLFLQGHVLJQRUJLYHQIXQGD-

PHQWDOO\FRPEDWRULHQWHGIHDWXUHVZKLFKOHQGWRDVSHFL¿FGHVLJQPRWLI

the romethean receiving them may have in mind.

rometheans often have pale skin, as the medicine used to combat the

ERG\¶VQDWXUDOLQVWLQFWVWR¿JKWRIIWKHLPSODQWVDVIRUHLJQERGLHVDVZH

as strengthen the nervous system to transmit and receive the powerfu

impulses from the implant frequently weaken or destroy the body’s pro

duction of elanin.

n fact many rometheans who live long enough often become albinos

ot all rometheans chose their appearances, or their status as a ro

methean, and only have their implants and prosthetics for legitimate

medical reasons. As a result, in public they tend to wear cloaks, longFRDWVRUKDWVWRFRYHUZKDWPDQ\VHHDVWKHLUGLV¿JXUHPHQW

PerceptionURPHWKHDQVDUH RIWHQ VHHQDV JURWHVTXHO\GLV¿JXUHG E\O\PSLDQV

7KLVLVEURXJKWRQE\WKHLUHXJHQLFSUDFWLFHVPDNLQJLWHDV\WRVHHUR

PHWKHDQVDVDEHUUDWLRQVWKDWQHHGWREHZHHGHGRXWRULJQRUHG7KLV

has actually led to many legitimate cases were rometheans have been

XQMXVWO\GHQLHGWKHULJKWWRKDYHRIIVSULQJ7KH\DUHDOVRYLHZHGDVQHDUO\

superhuman in regards to their physical strength and stamina by lym

pians, and as such have been completely disbarred from most lympian

competitions.

7KHSURJHQLWRUVRIWKHURPHWKHDQVVXFKDV*UHQDQGWLHUZHUHSRWHQ

WLDOO\LPPRUWDOGXHWRDQH[WHQVLYHO\UHYDPSHGDUWL¿FLDOLPPXQHV\VWHP

DQGDGYDQFHGQDQR¿OWHUZKLFK UHPRYHGSDUWLFXODWHPDWWHUIURP WKHLERGLHVKRZHYHUWKLVWHFKQRORJ\LVJURWHVTXHO\H[SHQVLYHDQGLPSUDFWL

FDO7KHHVWLPDWHGFRVWLQPRGHUQFXUUHQF\WRSURGXFHHLWKHUVSHFLPHQ

ZDVRYHUVL[ELOOLRQ*HRGLWHV

HJDUGOHVV RIWKLVIDFWURPHWKHDQV DUHRIWHQSHUFHLYHGDV µXQMXVWO\

ORQJOLYHGLQFRPSDULVRQWRWKHEHQH¿WVWKH\UHFHLYHIURPWKHLUDXJPHQ

tation. n fact, most rometheans have a somewhat reduced life span

7KHSXEOLFH\HRIWHQVHHVWKHPDVYLROHQWORZOLIHFULPLQDOVZKRFDQ¶WKROG

 jobs, and simply clutter up society, and a result many are unable to eve

acquire or hold a job due to this prejudice and as a result are forced to

turn to less reputable businesses or even crime.

Factsost rometheans are unhappy individuals due to both their status as

VRFLDOSDULDKVDPRQJO\PSLDQVDQGHYHQVRPH:DIDQV7KLVLVRIWHQPDGHZRUVHE\WKHSV\FKRORJLFDOHIIHFWVWKHLUGUXJVDQG¿QDQFLDOVLWXD

tions often impose upon them. ore rometheans die from suicide than

DQ\RWKHUVHQWLHQWUDFHH[FHSW OHPPLQJV URPHWKHDQVFDUU\D ORWR

anger, and if pushed are often more than happy to push back, which can

often be deadly. rometheans seldom know their own strength.

 Advanced cybernetics, adrenaline and the fact that the only built in safety

on how hard they can push themselves is their own brains cane theoreti

FDOO\PDNHWKHPVWURQJHUWKDQD RWXQZKHQWKH\À\LQWRDIXU\DQ\

rometheans have a very poor self image, and simply live day to day

simply trying everything they can to get by, at least enough to buy their

drugs, food and maintenance, and are notorious for putting away mas

sive amounts of alcohol.

Prometheans

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Upbringing ittle has changed in human upbringing in the last several hundred years,

DQGLWGLIIHUVJUHDWO\IURPUHJLRQWRUHJLRQ7KHPRVWLPSRUWDQWFKDQJH

really lies with the act of having children. ather than the old genetic lot-

tery of procreation, at birth human children have a genetic sample taken,

ZKLFKLVNHSWRQ¿OHIRUWKHUHVWRIWKHLUQDWXUDOOLIH:KHQDFRXSOHGH-

cides they want to have children, they must consult a medical specialist

WRDSSO\IRUDLYH%LUWKLFHQVH%$Q%LVJUDQWHGRUGHQLHGEDVHG

on the genetic compatibility of the two individuals. t may be denied if theindividuals are too closely related, or together have too great of a pos-

VLELOLW\WRJLYHELUWKWRFKLOGUHQZLWKH[FHVVLYHDOOHUJLHVELUWKGHIHFWVRU

genetic disorders.

+RZHYHULIWKHFRPSDWLELOLW\LVJRRGZKLFKLVFRPPRQDOLPLWHG%PD\

EHJUDQWHGIWKHFRXSOHKDVDQH[FHSWLRQDOO\JRRGFKDQFHRISURGXFLQJ

superior, gifted children, they can be granted an nlimited icense, and

be encouraged to be fruitful and multiply more than average with special

WD[LQFHQWLYHVDQGH[WHQGHGVWDWHIXQGHGFKLOGPHGLFDOFRYHUDJH

7KHUHDUHWKRVHZKREUHDNWKH% UXOHVDQGUHJXODWLRQV7KLVLVGLI-

¿FXOWKRZHYHUDVDWELUWKHDFKPDOHFKLOGLVLPSODQWHGZLWKDVPDOOGH-

vice which keeps their body from producing a key enzyme in their sperm

which allows them to penetrate the wall of an egg to fertilize it, in effect

UHQGHULQJWKHPUHSURGXFWLYHO\LPSRWHQWQFHDQ%KDVEHHQJUDQWHG

the male is given a prescription for an enzyme agonist which bypassesthe implant, and within a week allows the enzyme to reach crucial levels

for reproduction. owever the sperm count which is at capacity is a little

low, so more than one attempt may be necessary. sually this is custom-

ary regardless, so there are few complaints to this aspect.

Social rometheans tend not to make friends easily, especially among non ro-

metheans. owever those few friends that they do make, they will often

WUHDVXUHPRUHGHHSO\WKDQOLIHLWVHOI7RDURPHWKHDQFRPSDQLRQVKLSLV

a rare and precious thing that no amount of money can buy them. After 

DFRQYHUVLRQDURPHWKHDQXVXDOO\KDVDORWRIGLI¿FXOWUHODWLQJWRWKHLU

family and loved ones. A few are able to make it through their severe

emotional trauma and manage to keep close family ties, but such oc-

currences are rare. omantically, rometheans tend to be opportunistic,

only seldom being able to bring themselves to a monogamous relation-VKLSZLWKDQRWKHUHYHQDQRWKHUURPHWKHDQ7KHLULVVXHVZLWKVHOIZRUWK

PDNHLWGLI¿FXOWWREHOLHYHRWKHUVFDQVHHDQ\WKLQJLQWKHPRWKHUWKDQDQ

ugly monster and they will often react defensively to being propositioned.

SpecialtiesQHYHU\VHQVHRI WKHWHUPURPHWKHDQVDUH¿JKWHUV7KHLUYHU\OLYHV

are a struggle to keep their bodies healthy and strong, pay bills and keep

a roof over their heads in the adversity they struggled with breeds a tre-

mendous amount of repressed anger.

7DNLQJLQWRDFFRXQWWKHLULPSUHVVLYHGXUDELOLW\DQGSKHQRPHQDOSRWHQWLDO

strength, a romethean who stops repressing his anger is often like a

IRUFHRIQDWXUH7KH\¶UHHYHQPRUHSUL]HGWKDQRWXQVDVSROLFHVROGLHUV

ERXQW\KXQWHUVDQGPHUFHQDULHVHZWUXVWWKHPLPSOLFLWO\EXWDV¿JKW-

ers they almost always get the job done. uch like otuns, their physi-FDOVWUHQJWKDQGVWDPLQDDOVRDOORZVWKHPWRH[FHODWFRQVWUXFWLRQDQG

manufacturing, though prejudice makes it hard to hold down a job.

Likes, Dislikes, Aestheticsntirely variable. epends heavily on the upbringing and regional back-

ground of the individual in question.

Dwellingsntirely variable. epends heavily on their upbringing, as well as the re-

JLRQLQZKLFKWKH\OLYHRVWURPHWKHDQVWHQGWRKDYHGLI¿FXOW\DIIRUGLQJ

nice homes, and often live in somewhat less attractive regions of town.

Avidak 

GrenzenlosRitter 

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Medean Humansroper ame edean uman.

6ODQJ1DPHV7URZVSOLFHGIDH

'HURJDWRU\OHDEDJVIX]]EXFNHWVSL[LHVHOYHVIDLULHV

eight ange 4’8” - ’2” female, 5’0” to ’5” male.

eight ange ubstantial variation.

:HDSRQ7\SHV6PDOOWRHQRUPRXVKDQGKHOGDOO'1$+HOL[ZHDSRQU\

 $UPRU7\SHV$OODUPRUIURPOLJKWWRKHDY\DQG'1$+HOL[DUPRU

edeans are created from lympian umans by using a powerful substance

called edea. uring the edean transformation process, a chemical and

biological chain-process occurs on a cellular level, changing everything from

the humans A, genes and chromosomes to protein interactions and bio-

ORJLFDOSDWKZD\V7KHSURFHVVLQH[WUHPHO\FRPSOLFDWHGDQGQRWSRVVLEOHWR

FDOFXODWHVLQFHRYHUDKXQGUHGRIWKRXVDQGSURWHLQVH[LVWZKLFKDUHPHUJHG

split or transformed in billion upon billion different ways.

7KHRXWFRPH FDQQHYHUEH IRUHVHHQEHIRUHKDQGVLQFHWKHSURFHVVLV

always different for each individual and a complete mystery to any doctor 

WRWKLVGD\%HFDXVHRIWKDWQRWZRHGHDQVDUHWUXO\DOLNH+RZHYHU

certain animal traits have shown to be very stable and are carried over 

to the lympian when he or she goes through the edean plicing pro-

FHVV%HFDXVHRIWKDWFHUWDLQ+HOL[HVKDYHEHHQGHYHORSHGZKLFKRIIHU

VSHFL¿FWUDLWVIRUWKHQHZHGHDQ

uring the edean plicing process, the A of an lympian umans is

merged with the A of a ew orizon animal. As mentioned before, dif-

IHUHQW7UDLWVDUHJLYHQWRWKHHGHDQZKLFKDUHFRPPRQIRUWKHDQLPDO

[DPSOHRIVXFK7UDLWVDUHÀLJKWWLVVXHUHJHQHUDWLRQDQGQLJKWYLVLRQ

7KHHGHDQWUDQVIRUPDWLRQSURFHVVLVJHQHUDOO\RQO\SHUIRUPHGRQFHIRUHDFK

individual, since performing it more than once can be very dangerous, lethal

even, and would most likely result in a horrifying abomination. 7KHHGHDQ

WUDQVIRUPDWLRQSURFHVVFDQEHUHYHUVHGEXWLW¶VXVXDOO\YHU\H[SHQVLYH

7KHHGHDQWUDQVIRUPDWLRQSURFHVVLVQHYHUSHUIRUPHGRQDURPHWKH-

an Cyborg since vital organs of a romethean are usually so closely

merged with its technology that during the edean transformation they

are ripped apart from its technology causing instant death. o romethe-

an Cyborg has ever survived the edean transformation process, and

the process is therefore only performed on lympian humans.

Originf all the mysteries of ew orizon, its ancient ruins and its bizarre life

IRUPVQRP\VWHU\LVPRUHLQWULJXLQJWKDQWKH7XOJH\:RRGHQWLUHO\DOLHQ

to this world, and far more so even than its human visitors. Creatures

and organisms that dwell within diverged from life on both arth and ew

orizon at a virtually primordial level.

7KLVOXVKYHUGDQW IXQJDO SDUDGLVH LVEHOLHYHGWR KDYHEHHQD SODQHW

VRPHWLPHURXJKO\¿YHKXQGUHG\HDUVSDVWWLVEHOLHYHGWRKDYHDUULYHG

E\FHOHVWLDOLPSDFWFHQWXULHVDJRWKDVVLQFHVORZO\H[SDQGHGRXWZDUG

VORZO\FRQYHUWLQJWKHHQRUPRXVLVODQGRI1HZ&UHWHLQWRDOXVKEXWWR[LF

DOLHQSDUDGLVHWHDPLQJZLWKH[RWLFSODQWVDQGDQLPDOV

[SORUDWLRQGXHWR WKHKLJKO\FDXVWLFQDWXUHRI WKH:RRGVVSRUHVZDVYHU\GLI¿FXOW+RZHYHULQDWHDPRIO\PSLDQVDQG$HVLUXVLQJD

QHZSURWRW\SHH[SORUDWLRQVXLWZDVDEOHWRGHOYHVHYHUDOPLOHVLQWRWKH

interior of the massive fungal dome and made the discovery of the cen-

WXU\$VSHFLHVRIGHDGO\JUDYLW\GHI\LQJSUHGDWRU\MHOO\¿VKZKLFKZKLOH

unremarkable for what they were, these strange creatures were remark-

able for what they would bring about.

7KHVH GHDGO\ MHOOLHVVHHPHG WRFRPH LQDQDOPRVWLQ¿QLWHQXPEHURI

variations, including adaptations which were simply not normal for any

 MHOO\¿VKOLNHVSHFLHVDUJH6WLQJHUVFODZVIRUWKHLUWHQGULOVDUPRUSODW-

LQJFDPRXÀDJHWKHDELOLW\WRVSLWSRLVRQDQGDQ\QXPEHURIRWKHUEL]DUUH

WUDLWV7KHPRVWFRPPRQO\DVVLPLODWHGWUDLWVHHPHGWREHVRPHVRUWRI

powerful paralytic poison, earning them the name orgons.

 A long careful study of the creatures showed that they were all born

baseline, and then at some point when they age they would stalk othe

SUHGDWRUVDQGWDNHDODUJHVDPSOHRIWKHLUÀHVKWKHQFRFRRQWKHPVHOYHV

for a period of a month and emerge adapted to the very A of thei

victim, allowing them to hunt in many new and different ways, ensuring

the survival of the species through an impressive diversity. owever al

RIWKHLURIIVSULQJZHUHPLVVLQJWKHWKLUG'1$+HOL[RIWKHLUSDUHQWVDQG

were entirely baseline.

everal weeks of research led to the discovery of the substance which

allowed these creatures to perform their amazing feat. edea, a very

powerful substance which acts like a prion, attacking foreign A and

PDNLQJLWVROXEOHWRWKHKRVWDQGELQGLQJLWWRDWKLUGKHOL[LQWKH*RUJRQV

WZDVSRVWXODWHGWKDWWKHVXEVWDQFHHGHDFRXOGHDVLO\EHPRGL¿HGIR

KXPDQXVHWRFUHDWHPRGL¿HGKXPDQVZKREUHGFRPSOHWHO\WUXHWREDVH-

OLQHEXWWKH¿QDQFLDOOHDGHUVRIWKHUHVHDUFKH[SHGLWLRQZHUHWKRURXJKO\

appalled and immediately pulled the plug immediately.

owever, come time to pull out many pieces of research equipment and

VL[WHHQPHPEHUVRIWKHIRUW\WZRPDQWHDPKDGGLVDSSHDUHGLQWRWKH

night.

here they went was never discovered, and all attempts to track them

IDLOHG7KHWHDPZDVIRUFHGWRSXOORXWZLWKRXWWKHPDQGQRWKLQJPRUHZDVKHDUGIRUDOPRVWWHQPRQWKV%HOLHYLQJWKHGHDGDVSHFLDOWHDPZDV

sent to discover their fate, and an enormous press conference was held

DWDVDIHGLVWDQFHIURPWKHHGJHRIWKHZRRG7KLVHYHQWZDVFUDVKHGE\

the remaining scientists.

6WULGLQJIURPWKHZRRGVWKHVL[PRGL¿HG+XPDQVVLPSO\ZDONHGWRWKH

press conference and unceremoniously made it their own, announcing

themselves to the world, revealing they had made a quick breakthrough

due to the ingenious thinking of their deceased colleague, r ans hae

that they breakthrough took only two months, and that they’d been living

and testing their bodies free of the apparatus all this time.

7KHLU ELJJHVWVXUSULVHZDV WKHXQYHLOLQJ E\WZR RIWKH VFLHQWLVWV WKHL

QHZO\ERUQHQWLUHO\EDVHOLQHEDE\JLUO$QDVWDVLD7KHUHSHUFXVVLRQVR

WKLVXQYHLOLQJDUH VWLOOIHOWWRGD\7KDW UHJDUGOHVV RIKRZ GLIIHUHQW WKH\

were, their genetic alterations were mere window dressings and they human remained untouched underneath it all. ince then, despite a very

YLUXOHQWKDWUHGRIWKHVHµPXWDQWV¶HVSHFLDOO\LQ;DQDGXWKH\KDYHHVWDE-

OLVKHGWKHLURZQFLW\OLXPGHHSEHQHDWKWKH7XOJH\:RRG

Appearance7KHLUDSSHDUDQFHLVYDVWDQGYDULHGVRPHHGHDQVDUHEDUHO\UHFRJQL]-

able as human beings, so great is their change.

Perceptionith the bizarre, almost fairy tale like world they dwell in beneath the

7XOJH\:RRG WKH\DUH RIWHQYLHZHGDVIDQFLIXODQGZKLPVLFDOEHLQJV

ÀLJKW\DQGYDLQJORULRXV

Upbringing o one is born a edean, and only the most unusual accidents lead to

one becoming a edean involuntarily. n fact, to become a edean one

must either prove to the inner circles of edean ociety that they are

worthy of the transformation, or pay an enormous fee to black marke

+HOL[6SOLFHUVIRUORZJUDGHRXWHUFLUFOHWUDQVIRUPDWLRQVIIVSULQJUDLVHG

by edeans are treated with the same love and care any human child

would be, though their education tends to be a bit more arduous, as they

often hope for their children to pass eventual tests to be selected as a

edean candidate.

Medeans

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Social 7KHLUVRFLDOKLHUDUFK\LVGLIIHUHQWWKDQDQ\DQRWKHURWKHURQWKHSODQHW

having a seven tiered social hierarchy based on individual achievements

and the successively more sophisticated gene splicing possible as a re-

sult of their standing. owever, these circles have little bearing on wheth-

er an individual.

ach circle is named after various mythical creatures and loosely de-

VFULEHVWKHOHYHORIFRPSOH[LW\RIWKHVSOLFLQJZLWKLQHDFKFDVWH7KHPRVWFRPPRQDUHWKHWK&LUFOHJUHV7KHVHJUHVDUHXVXDOO\PHUHO\ODUJHU

DQGVWURQJHUWKDQQRUPDOKXPDQEHLQJV7KH\KDYHQRVSHFLDOGXWLHV

ROORZLQJWKHPDUHWKHWK&LUFOH7UROOVZKRDUHPRUHVRSKLVWLFDWHGWKDQ

their th Circle counterparts, in that they often have special abilities be-

yond those of a normal human, such as improved healing, the ability

to see abnormal visual wave lengths and the like. Again, their duties to

other edeans are negligible.

7KHWKFLUFOHLVFDOOHGWKH:\YHUQFLUFOHDQGWKHVH:\YHUQVDUHQRWXQ-

OLNHWKHSUHYLRXVFLUFOHVEXWWHQGWREHIDUPRUHUH¿QHGDQGOHVVEHVWLDO

DVZHOODVSRVVHVVLQJNHHQHUVHQVHV7KH\RIWHQDFWDVFRXQFLORUVIRU

new edean prospects.

7KHWKFLUFOHLVUHIHUUHGWRDVWKHXWHUDH7KHDHVDUHIXUWKHUUH-

¿QHGVWLOODQGIDUPRUHJHQHWLFDOO\FRPSOLFDWHGWKDQWKHSUHYLRXVFLUFOHVand quite beautiful to look upon, far less chimerical than previous circles.

7KH\XVXDOO\DFWDV WKHSULPDU\HPSOR\HHVLQWKHLUUDFLDOJRYHUQPHQW

and are commonly considered a civil service group.

7KHUGFLUFOHLVFDOOHGWKHRUGVDQGDGLHVDQGWKH\OLYHRQO\ZLWKLQ

WKHLUKRPHFLW\7KH\DUHRIWHQKLJKUDQNLQJRI¿FLDOVZKRKDQGOHDQ\ODZV

UHJDUGLQJHGHDQLQWHUQDOVRFLHW\7KH\WHQGWREHQHDUO\KXPDQLQDS-

SHDUDQFHEXWIDU¿QHUPRUHGHOLFDWHDQGUH¿QHGVFRXUHGRIDOOÀDZV

and with a single animal aspect handsomely emphasized.

7KHQG &LUFOH LVFDOOHG WKH'DXJKWHUVDQG 6RQVDQGWKH\DUHTXLWH

literally the princes and princesses of the edean society, the children

RIWKHRULJLQDOIRXQGHUV7KHLUDSSHDUDQFHLVZKLPVLFDOEXWH[WUHPHO\

UH¿QHGHYRFDWLYHRIWHUUHVWULDOFUHDWXUHVRIOHJHQGDQG¿FWLRQ:LWKLQWKH

VRFLHW\WKHLUMRELVWRZDQGHUWKHZRUOGH[SHULHQFLQJQHZVHQVDWLRQV

and spreading the good will of their people.

7KHVWFLUFOHLVWKHLQJXHHQZKLFKLVWKHPRVWFRPSOLFDWHGDQG

SHUIHFWO\HQJLQHHUHGHGHDQVWRGDWHDQGVRPHRIWKH¿QHVWPLQGVSUR-

GXFHGE\KXPDQVRFLHW\DVZHOO7KH\LVVXHGHFUHHVDQGKHOSFUDIWWKH

emerging edean Culture with the aid of those below them.

Specialtiesike lympians, they’re capabilities are vast and varied, and depending

RQWKHLUVSOLFLQJWKH\PD\¿WLQWRPDQ\VSHFLDOL]HGUROOV

Likes, Dislikesuch like lympians, their preferences tend to be quite vast and varied.

Aestheticsedeans tend to prefer smooth angular designs, or organically inspired

VKDSHVVKXQQLQJWKHULJKWDQJOHVRIRUGLQDU\DUFKLWHFWXUH7RWKLVHQG

they make many things out of natural materials when possible.

Dwellingsedeans often prefer to live in genetically engineered oaks hybridized

ZLWKWUHHVRI WKH7XOJH\:RRGZKLFK JURZH[WUHPHO\UDSLGO\WR JUHDW

KHLJKWVZLWKPDVVLYHRSHQFHQWHUVDQGFDQEHFRD[HGWRJURZEXEEOH

like hollow wooden blisters for rooms.

Beelzebub

Csaru

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Aesir Wafans All these racial traits are relative except the height, weight and armor 

weapon types. ersonality traits can, and do differ greatly from afan

to afan.

roper ame Aesir afan.

lang ames ittle guys, little gals, skin types, curves, last born.

'HURJDWRU\ 7XUNH\EDFRQ VNLQIUHDNV NRVKHU SRUN FUXQFKLHUV ODZQ

 jockeys, small fry.eight ange 4’5”-5’5” female, 4’8”-5’0” male.

eight ange 0-200 lbs female, 50-250 lbs male.

:HDSRQ7\SHV6PDOOWRODUJHKDQGKHOG[WUHPHO\VPDOOPRXQWHG

 $UPRU7\SHV$OODUPRUW\SHVH[FHSWKHDY\

OriginCreated last among the afan creeds, the Aesir were created for some

RIWKHOHDVWVFUXSXORXVXVHVULJLQDOO\WKH\ZHUHFUHDWHGVSHFL¿FDOO\IRU

domestic duties as maids, chefs and all other viable manner of personal

servants.

ther common usage included 24 hour labor in small, cramped locations

which a anir couldn’t enter, and it was not considered desirable for a hu-

man to enter. o many ancient towns had legions of naked, androgynous

 Aesir roaming their sewers and maintenance tunnels, performing end-less series of maintenance tests.

Created to be as human in every detail as possible, although on a scale

roughly one foot shorter than average, it came as no surprise when an-

atomically correct and functional Aesir were eventually created for no

JUHDWHUSXUSRVHWKDQVH[SDUWQHUVIRUZHDOWK\KXPDQV

:KHQWKH:DIDQVHYHQWXDOO\UHEHOOHGDQGSXEOLFRI¿FLDOVRUGHUHGWKHP

put down like animals instead of negotiated with, it was the Aesir who

VWUXFN¿UVWDQGVWUXFNGHHSHVW1RW MRLQLQJ WKHDFWLYH UHEHOOLRQLPPH-

diately, they waited for their brethren’s signal, than simply assassinated

many wealthy and powerful owners, and sabotaged many of society’s

hidden and forgotten inner workings.

Appearance7KH\¶UHPRVWHDVLO\GLIIHUHQWLDWHGIURPKXPDQVE\WKHLUVPDOOHUVWDWXUH

and typically lighter build. Also, Aesir will, as often as possible, wear 

FORWKLQJZKLFKVKRZVWKHPD[LPXPSRVVLEOHDPRXQWRIEDUHVNLQ$Q$H-

sir has visible but not unattractive seams in their skin at their major joints.

 An Aesir will also almost always have similar skin indentations applied

as art across other areas of their body artistically like humans will apply

WDWWRRV7KHVHDUHRIWHQHYHQPRUHGLVWLQFWWKDQDKXPDQV¿QJHUSULQW

 Aesir are not limited to human skin tones, hair colors or eye colors. As

such the visual variety of Aesir is far greater than that of their human look

cousins. n fact, as often as not, an Aesir will try to be as unique as pos-

sible, and cultivate as distinctive a self image as possible, often wearing

vintage design clothing from eras long past to accomplish this feat.

 Aesir are also more easily distinguished from humans, in that they’retypically about one foot shorter in their height ranges, though perfectly

proportioned for one of their seemingly diminished stature.

Perception $HVLUDUHRIWHQVHHQDVZHDNIULYRORXVÀLJKW\DQGLPPDWXUHGXHWRWKHLU

FKLOGOLNHVWDWXUHDQGH[RWLFDSSHDUDQFHV$HVLUDUHDOVRXQMXVWO\FRQVLG-

ered an especially sneaky lot, due to their unusually stealthy nature. ost

 Aesir can walk as quietly as cats if they need to due to their size, which

unnerves many people. Aesir are believed to be more prone to stabbing

SHRSOHLQWKHEDFNGXHWRWKHLUKLVWRULFDO¿UVWVWULNHLQWKH:DIDQVZDURI

independence.

Facts An Aesir is typically slightly less emotionally mature than a human o

afan of their age only in that they tend to be more playful physically

DQGYHUEDOO\7KH\DUHSHUIHFWO\FDSDEOHRIWDNLQJDQ\RQHDQGDQ\WKLQJ

seriously if they so choose. An Aesir’s physical strength is not especially

impressive for a afan, being negligibly greater than a human of thei

size, and possessing durability to match their strength due to their ligh

construction. Aesir are no more or less devious or manipulative than any

human.

Upbringing  $Q$HVLUVW\SLFDOXSEULQJLQJLVIDUPRUHµDW\RXURZQSDFH¶WKDQWKRVHR

their fellows. ach Aesir typically has -2 years to go through a series

of twenty self study packets, and simply have one of their parents tuto

WKHPLQDQ\DUHDWKH\KDYHGLI¿FXOW\ZLWK$VHDFKSURJUHVVLYHSDFNHWLV

FRPSOHWHGQHZSDFNHWVEHFRPHDYDLODEOHDQGSULYLOHJHVOLNHWKHLU¿UV

WULSLQWRVRFLHW\DWODUJHRUWKHLU¿UVWVNLQOLQHZRUNDUHJLYHQDVUHZDUGV

 Aesir are also encouraged to take up as many arts as they can, as they

EHOLHYHLWH[SDQGVWKHPLQGDQGLVJRRGIRUWKHVRXO

Social  Aesir are typically very socially outgoing, whether with friends or strang

HUVDQGDUHNQRZQIRUH[FHOOHQWFRQYHUVDWLRQDOVNLOOV7KHUHDUHW\SLFDOO\YHU\IHZVRFLDOHQYLURQPHQWVWKH\KDYHGLI¿FXOW\PLQJOLQJLQ$URPDQW

cally inclined Aesir will often try and impress their prospective mate with

KRZXQLTXHWKH\DUHDQGWUHDWWKHPWRWKHPRVWH[RWLFWUHDWVWKH\FDQ

¿QGHFHLYLQJDGYDQFHVWKRXJKWKH\WHQGWRSOD\LWFRROHUWKDQPRVW

 Aesir value friendship quite dearly and often likes to buy little gifts fo

WKHLU IULHQGVZKHQHYHUSRVVLEOH7KH\ZLOO RIWHQ DUJXH TXLWH SURIXVHO\

RYHUZKRIRRWVWKHELOOIRUPHDOVSUHIHUULQJWRSD\IRURWKHUV7ZR$HVLUDW

lunch can be quite a hilarious sight.

Specialties $HVLUDUHLQPDQ\UHJDUGVKXPDQ7KXVWKH\H[FHODWWDVNVZKLFKKX-

mans would ordinarily do well at with their physical abilities, but they can

bypass limitations such as the necessity for breathable air, or the pres

HQFHRIRUJDQLFVSHFL¿FWR[LQV$HVLUWHQGWR¿QGUHVHDUFKSRVLWLRQVVXFKas astronomy, advanced mathematics, theoretical physics and all man

QHURIRWKHUUHVHDUFKLQWHQVLYHVFLHQFHV$HVLUDUHFRQVLGHUHGH[WUHPHO\

talented at discerning what fashions suit an individual, and as such many

well known clothing tailors, designers, hair dressers and fashion consul

tants are afans.

 Aesir generally like to be free spirits, so their hobbies are as diverse as

they can get. ue to their limitations matching humans so closely, large

 Aesir are often known to compete in the same competitive sports leagues

as umans.

7KH\WHQGWRIDYRU6RFFHU9ROOH\%DOODQG6ODP%DOO$HVLUDUHDOVRYHU\

ÀDPER\DQWDERXWWKHLUWDVWHVLQIRRGDQGGULQNVRIWHQEHLQJNQRZQIRU

WKHLULQWHUHVWLQH[RWLFQHZUHFLSHVÀDVK\PL[HGGULQNVDQGDQ\H[FLWLQ

new desert confection they can get their grubby little hands on. Aesi

like their gadgets, like any afan, but tend to like the smallest and mosFRPSDFWRQHVWKH\FDQ¿QGSUL]LQJGHVLJQVW\OHDQGPLQLDWXUL]DWLRQDO-

most above the functionality of a device. Aesir are widely considered to

be the shrewdest wheelers and dealers in the land, often practically rob

bing store owners or customers, all while leaving their opposite with the

impression they got a good deal. crimping and saving comes natural to

them as a result, but they often save only to turn around and spend it on

the latest tech.

Aesirs

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Dislikes Aesir aren’t impatient per se, but there isn’t a lot an Aesir tends to dislike

PRUHWKDQVLWWLQJDURXQGZDLWLQJ7KH\FDQVLWDQGSHUIRUPWDVNVDGPLUD-

bly, but sitting idle with no activity is almost enough to set one foaming at

WKHOLSV%RUHG$HVLUNHSWZDLWLQJORQJHQRXJKKDYHEHHQNQRZQWRVWDUW

UHDUUDQJLQJRI¿FHZDLWLQJURRPIXUQLWXUHWRWU\DQGLPSURYHLWVOD\RXWMXVW

to keep busy. espite their similarities, Aesir almost as a rule absolutely

despise being called humans and consider it almost a mortal insult. any

a otun has mocked and Aesir, and elicited homicidal rage bad enoughto leave the otun in bad need of a body repair shop, and an intense ver-

EDOOHVVRQLQWKHLUµLJQRUDQWRWXQVKLWNLFNHUUDFLVP¶7KH\WROHUDWHVXFK

statement more from humans, who the regard as clueless and stupid in

this view as opposed to bigoted.

 Aesir also tend to dislike being dirty. hile they don’t develop body odor 

or sweat like humans, accumulating dirt, grime and odors about their 

person repulses them more than it does humans, due to their almost

odorless natural state, as such they are sometimes seen as a little fussy.

Aesthetics Aesir are almost all beautiful, but beautiful is often nowhere near enough

IRUWKHP$HVLUDUHUDLVHGWRZDQWWRDSSHDUH[RWLFDQGXQLTXH7KH\¶OO

often spend a long portion of their childhood cultivating a unique appear-

ance and wardrobe.

7KH\DOVRZDQWWRSHUVRQDOL]HWKHLUSURSHUW\DERXWDVPXFKDVWKH\GR

WKHLURZQDSSHDUDQFH7KH\¶OORIWHQKDSSLO\VKHOORXWJUHDWHUWKDQUHWDLO

price on weapons or armor they purchase simply to have it customized

to suit their aesthetics, occasionally even to the detriment of its perfor-

mance.

Dwellings An Aesirs home is quite odd, in that it generally

shows little of the Aesirs personality, as

opposed to their individual possessions.

7KH\¶UHSODLQO\IXUQLVKHGPDWFKLQJWKHLU

personal design style if possible, but this

LVQRSULRULW\7KH\VLPSO\ZDQWWREH

comfortable and functional. As far asdecorations, and Aesirs home tends

WREHDVHFOHFWLFDPL[RIUDQGRP

crap as the old fashioned family

diners of the .. ld bicycles

hanging off the wall, hubcaps

from vintage cars, neon product

signs, movie posters and a wide

enough assortment of mismatched

garbage to qualify as a rummage sale.

Suen

Secilia

Celeste

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Vanir Wafans All these racial traits are relative except the height, weight and armor 

weapon types. ersonality traits can, and do differ greatly from afan

to afan.

roper ame anir afan.

lang ames irst born, alphas, composite, sleeks.

erogatory ot rods, junkers, widgets, twonky, clunkers, stylists.

eight ange 5’8”-’0” female, ’4”-8’0” male.eight ange 250-400 lbs female, 350-500 lbs male.

:HDSRQ7\SHVDUJHWRYHU\ODUJHKDQGKHOG6PDOOWRPHGLXPPRXQWHG

 $UPRU7\SHV$OODUPRUIURPPHGLXPWRKHDY\

Origin7KH¿UVWPDVVSURGXFHGIRUPRI:DIDQEXLOWDVDFRPSURPLVHEHWZHHQ

the originally theorized designs, which would eventually become otun

and Aesir respectively.

7KHLUGHVLJQZDVVXSSRVHGWREHVXFKWKDWWKH\ZHUHRIWKHVDPHURXJK

size as humans, but capable of a superior physical performance and

durability, allowing for a wide range of possible tasks.

anir were originally built in truly enormous numbers, and thus when a-

fans originally rose up against the human masters, many rose to posi-tions of power over their fellow afans.

Appearanceanir are built as a skeletal frame, over which their motor function mech-

anisms are sheathed in metal casings, and then foam is applied and

PROGHGWRSURYLGHDURXJKDQDORJRIKXPDQSK\VLTXH7KHLUERGLHVDUH

WKHQVKHDWKHGLQDFDUERQ¿EHUPHVKWRFUHDWHDZRYHQ¿EHUµVNLQ¶ZKLFK

is then imprinted with a semi-unique set of colored markings before inci-

VLRQVDUHPDGHZLWKLQWKHVNLQDQGPRRULQJSRLQWVDUHH[SRVHG

7KHPRRULQJSRLQWVDUHZLUHGWRDQGDI¿[HGZLWKD9DQLUVH[WHUQDOSODWH

DUPRUZKLFKLVXVHGWRSURWHFWPRVWGHOLFDWHMRLQWVDQGH[WUHPLWLHVDV

ZHOODVD:DIDQ¶VYLWDOVLQLWVFKHVWDQGVWRPDFK7KH\ZLOORIWHQVSHQG

much money customizing their armor as they grow older, spending it on

better plate in more pleasing shapes, along with trim, inlaid lighting andFKURPHGWULPVDVZHOODVÀDVK\SDLQWMREV$9DQLUDOVRKDVDYHU\KX-

man face, head of hair, and sometimes neck and ears as well. anir take

special pride in keeping their hair and face as appealing as possible.

Perceptionanir are perceived, because of their ancient heritage, to be brash, loud

mouthed and commanding towards others. anir, as of late, are reputed

WRDGPLUHHGHDQVRIWKHRSSRVLWHVH[IRUWKHLULQWULJXLQJVHOIPRGL¿FD-

WLRQV7KHUH¶VOLWWOHHYLGHQFHHLWKHUZD\EXWLW¶VDVWHUHRW\SHWKDWPDNHV

enough sense few non-anir take it at anything less than face value.

7KH\¶UHDOVRSHUFHLYHGE\RWKHUVDVYDLQLQWKHLUDSSHDUDQFHDVZHOODV

fond of showing off their physical capabilities and their knowledge base.

Factsanir are very self conscious about the fact they’re neither as nimble nor 

human in appearance as an Aesir kin, nor as strong or durable as the

RWXQNLQ7KHUHIRUHWKH\VWULYHDVKDUGDVSRVVLEOHWRPDNHDQDPHIRU

themselves based on their individual merits as they possibly can.

9DQLUWHQGWRWU\WREH¿HUFHO\LQGHSHQGHQWVRZKHQHYHUSRVVLEOHWKH\

avoid asking for help or input, because not being able to solve a problem

on their own can often negatively impact their self esteem. owever the

ÀLSVLGHRIWKHVHWUDLWVLVZKLOHWKH\GRVHHNWREHSUREOHPVROYHUVDQG

paragons, it’s not often for personal gain, and is more to make those they

care about proud, and so that they might rely on them in a crisis as well

as simple day to day life events.

Upbringing 9DQLUDUHW\SLFDOO\UDLVHGIRUIRXUPRQWKVWRGLVFRYHUH[DFWO\ZKRWKH\

are, and during this time they are given only very general studies, and

DPSOHDPRXQWVRIIUHHWLPHWRSXUVXHµOLIHVWXGLHV¶LQZKLFKWKH\¶UHHQ-

couraged to learn about the roles they might take in the world and try

DQG¿QGDQLFKHIRUWKHPVHOYHV7KLVVFKRROLQJLQFOXGHVPDQ\HDUO\OLIH

WRXUVRIORFDOHQYLURQPHQWVDQGYLUWXDOH[SORUDWLRQRIWKHZRUOGDURXQG

them. anir are always strongly encouraged to take up an art, no matte

the sort. anir are somewhat well known for their color sense, which isEHOLHYHGWREHEURXJKWRQE\H[SRVXUHDWDQHDUO\DJHWRPDQ\PRUH

GLYHUVHHQYLURQPHQWVWKDQRWKHU:DIDQV$VVXFK9DQLURIWHQH[FHODW

any form of art composed of color composition such as painting, matisse

DQGSULQWGHVLJQ7KH\¶UHDOVRIDLUO\ZHOONQRZQIRUWKHLUDELOLW\WRSOD

wind instruments.

 $IWHUIRXUPRQWKVJHQHUDOVFKRROLQJEHJLQVDQGWKHQH[WIRXUDUHVSHQ

LQJHQHUDOUHDOZRUOGVWXGLHVDQGLQGHSWKVWXGLHVRIWKHLUSULPDU\µOLI

studies’ group, as well as advanced tutoring in whatever arts they’ve

taken up, typically they’re gifted with the instruments necessary to ply

their art at this phase.

 At eight months, a young anir moves from their crèche centric life, and

EHJLQVLQWHUQLQJIRXUKRXUVDGD\¿YHGD\VDZHHNDWPDQ\GLIIHUHQWMRE

locations to create a well rounded worker that can readily handle the rea

world job market.

 Advanced schooling in general studies, as well as independent life stud

LHVDQGDUWFRQWLQXHV$WIRXUWHHQPRQWKVD\RXQJ9DQLUEHJLQVDQH[-

WHUQVKLSZLWKDQHPSOR\HUDQGZLOOW\SLFDOO\PRYHRXWLQWRWKHLU¿UVWKRPH

RIWHQURRPLQJZLWKDFUFKHPDWHWRVKDUHH[SHQVHVIRUWKH¿UVW\HDUR

two of life.

Social 9DQLUKDYHDUHSXWDWLRQDVµNQRZLWDOOV¶DQGIRUDJRRGUHDVRQ9DQLUDUH

UDLVHGWRNQRZDOLWWOHELWDERXWHYHU\VXEMHFW7KHLUGHVLUHWREHKHOSIXO

and knowledgeable can occasionally lead to confrontation, as it often

makes them seem to be jockeying hard for an alpha position in any socia

group.

anir are in general, however, perhaps the best friend anyone could eveDVNIRU7KH\ZLOOJRWRDOPRVWDQ\OHQJWKWKH\FDQWRNHHSDSURPLVH

offer any advice they can and give out any resource available to help a

friend solve their problems even if it’s detrimental to their own well being

and often ask nothing in return.

9DQLUURPDQFHLVFRQVLGHUHGDOPRVWFRPLFDOO\VWDQGRI¿VKHVSHFLDOO\EH

tween two anir, as they often try to impress one another with how little

WKH\QHHGRQHDQRWKHU%HWZHHQD9DQLUDQGDQ\RWKHU:DIDQNLQRUKX

man, their desperation to show how reliable, clever and helpful they can

be has been the grist for many jokes over the years.

Specialtiesanir are widely considered to have no specialty, and merely be general

ists, more surface than substance. owever this could hardly be furthe

from the truth. anir study hard all their lives on subjects relevant to themselves, or the world around them in order to better themselves, preferring

DEURDGEDVHRINQRZOHGJH%XWUHJDUGOHVVRIWKHLUOHDUQLQJKDELWVWKHU

are many subjects and trades they hold dear to their heart that they de

YRWHHQRUPRXVDPRXQWVRIWLPHDQGHIIRUWWRZDUGVDQGZLOOKRQHWRD¿QH

art, however for almost every anir, their specialties tend to be unusua

and unique combinations.

ne thing that’s fairly universal is a anirs passion, which burns hotte

than even an lympian umans on some occasions. As such, their artis

WLFRXWOHWVDUHRIWHQH[WUHPHO\SRZHUIXOHPRWLRQDOO\

Vanirs

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Likesanir are most at home in small groups of people, in an intimate envi-

ronment, like a nice restaurant or a night club. here they can talk and

ODXJKEXWZRQ¶WEHRYHUZKHOPHGE\HQRUPRXVFURZGV7RD9DQLUYDUL-

ety is the spice of life, and they’ll try any kind of food and any kind of drink

at least once. As such, anir are often the victim of somewhat malicious

pranks. anir comfort food varied quite a bit from individual to individual.

anir are also usually fairly obsessed with keeping their appearanceunique, and instead of collecting gewgaws like other afans, they tend

WRDSSO\WKHLUPRQH\WRNHHSLQJXSWKHLUDSSHDUDQFHV7KHLUJHPSUHIHU-

HQFHXQOLNHDQ$HVLURUDRWXQUXQVWRZDUGVWKHSUDFWLFDO7KH\ORYH

large synthetic diamonds, and will often purchase synthetic gemstone cut

GLDPRQGVRIVLJQL¿FDQWVL]H'HSHQGLQJRQWKHLUSHUVRQDOFRORUVFKHPH

they’ll often have them in different cuts and colors and have them mount-

ed into their superstructure, often subtly backlighting them for display

SXUSRVHV7KLVLVRIWHQGHULVLYHO\FDOOHGWKHLUµPDWLQJSOXPDJH¶DORQJZLWK

their often elaborate hair styles.

Dislikes7KHUH¶VQRWKLQJLQWKHNQRZQXQLYHUVHZKLFKZLOOWDNHWKHZLQGRXWRID

anirs sails than having to sit and be quiet for long periods of time while

in the company of others who are currently active in physical tasks or 

conversation not related to the anir in question.

anir will go out of their way to try and include themselves in the con-

versation or task if at all possible. anir also intensely dislike repetitious

tasks which involve little or no social interaction with coworkers, custom-

ers or clients.

7KHODFNRIVRFLDOL]DWLRQLVUHSXWHGWREHDEOHWRGULYHD9DQLUFOLQLFDOO\

insane. hile that may be an embellishment, there is some truth to the

statement. A anir also despises standardized daily rituals, and strives to

be unpredictable in his daily activities to keep himself fresh and interest-

ing. anir also resent stereotypes to a far greater degree than other va-

rieties of afans, and will protest far more heartily than a otun or Aesir 

who usually simply shrug it off.

Aesthetics $9DQLUDHVWKHWLFLVWZRIROG7KH\FXVWRPL]HWKHLU¿EHUPHVKVKHDWKDQG

armor as vividly and heartily as a car owner will customize their prized

YHKLFOH7KH\ZLOORIWHQHQKDQFHRUHYHQFRPSOHWHO\UHSODFHWKHLU¿EHU

mesh sheath, dying or striping it, or replacing it with a custom sheath

RIRQHRUPRUHPDWHULDOVRYHUODLGDQGZRYHQLQWRWKHFDUERQ¿EHUWREH

more fundamentally aesthetic, favoring geometric lines and angles in the

designs.

7KH\WKHQVHHNWRKDYHWKHLUDUPRUSDLQWHGLQWKHEHVWYDULHW\RIKHDY\

DXWRPRWLYHJUDGH SDLQWDQG GHWDLOHGDV PXFKDVSRVVLEOH7KH\FRQ-

coct elaborate color schemes for themselves, trim their armor in shiny or 

brushed chrome, and embellish it with synthetic gemstones like a pea-

FRFNRQ GLVSOD\7KH\WDNHJUHDWSULGHLQ NHHSLQJWKHLUDUPRUSROLVKHG

DQGJORVV\7KH\DOVRWDNHJUHDWSULGHLQWKHLUIDFHVDQGVSHQGDORWRI

time on their hair, making sure it looks as stylish and attractive as pos-

sible.

Dwellingsanirs homes tend to be furnished rather sparsely, with an emphasis put

PRUHRQFRORUKDUPRQ\DQGXVDELOLW\WKDQLQGHVLJQDQGGHFRUDWLRQ7KH\

favor utilitarian appliances and furnishing that will be serviceable and

retain their original appearances for as long as possible.

hat little decorations a anir tends to have are usually basic, primarily

SDLQWLQJVDQGGHFRUDWLYHOLJKW¿[WXUHV9DQLULQJHQHUDOVHHPWRSUHIHU

renting a home to owning one, making them a bit of an oddity in this

regard.

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 Jotun Wafans All these racial traits are relative except the height, weight and armor 

weapon types. ersonality traits can, and do differ greatly from afan

to afan.

roper ame otun afan.

6ODQJ1DPHV%LJERQHVVHFRQGERUQEHKHPRWKVOHYLDWKDQV

'HURJDWRU\7UDFWRUVJDUEDJHGLVSRVDOÀDSMDFNHQJLQHVGRQNH\HQJLQHV

eight ange ’0”-0’0” female, 8’”-2’0” male.eight ange 500-800 lbs female, 00-5 lbs male.

:HDSRQ7\SHVDUJHWRH[WUHPHO\ODUJHKDQGKHOGHGLXPWRH[WUHPH-

ly large mounted.

 $UPRU7\SHV$OODUPRUUDWHGKHDY\DQGDERYH

Originotuns originated as the second variety of afan created for mass pro-

duction, crafted with the intent of use as live-capture law enforcement

DJHQWV7KHLUDFWXDOFRQFHSWLRQFDPHSULRUWRWKH9DQLUVFRQVWUXFWLRQDV

one of two possibilities for the initial run of ass roduced afans, but

both plans were ousted in favor of a composite of the two, .. the anir.

Appearanceotuns are the least physically human like of the three afan creeds,resembling ancient automated labor droids far more than they resemble

WKHDQGURLGVWKH\DFWXDOO\DUH7KH\WHQGWREHODUJHDQGEXUO\RIEXLOG

with enormous hydraulic systems and heavy metal or ceramic plating for 

KHDY\GXW\ZRUNFDSDELOLWLHVRYHUDQH[WUDWKLFNPHWDODQGFDUERQ¿EHU

woven under suit. Any tools of their trade a otun acquires will often then

be built into their structure or stored inside internal storage compartment

built into their massive superstructures, as such a otun will often be less

symmetrical than other creeds. otuns very rarely have animate faces,

KDYLQJDPRUHDUWL¿FLDOORRNLQJVFXOSWHGIDFHFRPPRQO\RWXQVW\SLFDOO\

eat by using ports located either on their hands, or by removing the lower 

portion of their sculpted face plate and revealing a smaller sculpted open

PRXWKEHQHDWKWKHLUIDFHWRLQWDNHIRRG:LWKWKHLUODFNRIIDFLDOH[SUHV-

sion, male otuns tend to communicate their moods by a shift in eye

colors and the small pin lights across their bodies, whereas the females

have large tracks of lights arrayed across their body for the same

purpose.

Mannerisms7\SLFDOYDOXHVWKDWDUHDWWHPSWHGWREHLQVWLOOHGLQRWXQVDVFKLOGUHQDUH

blunt honesty, hard work, straight forward thinking and the value of pride

in ones work.

Perceptionotuns are often perceived as very simple and somewhat brutish, this is

KRZHYHUFRPSOHWHIDOODF\:KLOHµVLPSOH¶RWXQVDUHE\QRPHDQQRWLQWHO-

ligent, they simply don’t beat around the bush and go straight to a point.

%HLQJHQRUPRXVLQVWDWXUHRWXQPDOHVKDYHDFHUWDLQP\VWLTXHIRUWKH

females of smaller races, and in the absence of horses on ew orizon,

WKHSKUDVHµKXQJOLNHDRWXQ¶KDVFUHSWLQWRSXEOLFYHUQDFXODUW¶VDOVR

widely (but not necessarily fraudulently) that otun males are intriguedE\EXVW\IXOO¿JXUHGO\PSLDQIHPDOHV&RQYHUVHO\RWXQIHPDOHVKDYH

a reputation for practically carrying anir males away by their heels and

NHHSLQJWKHPDVSHWV7KLVKRZHYHUKDVOHVVRIDEDVLVLQUHDOLW\W¶V

DOVREHOLHYHGWKDWRWXQVQHYHUHQWHU¿HOGVQRWFRQQHFWHGWRPDQXDOOD-

bor, which is also only somewhat accurate at best.

Factsotuns tend state things simply and boldly, with little or no diplomacy,

leading to the belief they’re simple when their merely painfully honest.

RWXQVWHQGWR¿QGPRUHVDWLVIDFWLRQLQSK\VLFDOO\HQJDJLQJMREVWKXVWKH

LQWHOOHFWXDOVDPRQJWKHLUUDQNVDUHRIWHQH[SORUHUVKDQGVRQHQJLQHHUV

PHFKDQLFVRU¿HOGVSHFLDOLVWVLQWKHLUUHVSHFWLYHWUDGHVLIWKH\DUHQ¶WLQ

more common trades such as soldering, construction, demolition or police work.

Upbringing  A otun Crèche is usually far more isolated from civilization than a typica

one, and they’re often raised in the deep wilderness for three months o

solitude in rough crafted stone homes, and taught to improve their sur-

roundings, and turn the home into something more comfortable. After

three months they’re introduced to society, and taught about the world

around them, and they begin their peerage in general studies and start to

decide their place in the world.

7\SLFDOO\WKH\¶UHHQFRXUDJHGWRWDNHXSDQDUWPRVWSUHIHUVFXOSWLQJR

architectural design, but some are well known for their ability to sing bass

DQGKDQGOHSHUFXVVLRQLQVWUXPHQWV$WWKHDJHRIVL[PRQWKVWKH\EH

gin advanced studies, and are given an allowance to begin customizing

themselves to become more unique. At the age of nine months they be

JLQDQH[WHUQVKLSDQGVWDUWSODQQLQJDQ\DGYDQFHGVFKRROLQJWKH\PD\

take loans for. At the age of one year, a otun moves out and seeks his

fortune in the world, biding farewell to those parents and crèche mates

they may not see again and begin their lives proper through schooling

or careers.

Social RWXQVWHQGWREHEUDVKVRRIWHQKDYHGLI¿FXOW\PDNLQJPDQ\IULHQGVEXW

overall tend to be very loyal and true to those who can see them for wha

they really are beyond their simple facades and see the sophisticatedperson underneath, and will often give the proverbial shirt off of their back

to a friend in need.

otun romance is much like typical human romance, though a otun male

or female will often prefer to create their own tokens of affection as op

posed to purchasing them for their intended.

Specialtiesotuns have a unique understanding of geometry, and as such are natu

ral engineers, construction workers, sculptors and city planners. otuns

DOVRH[FHODWDQ\ WDVNZKLFK UHTXLUHVPDVVLYHVWUHQJWK RUHQGXUDQFH

ULYDOHGRUH[FHHGHGLQVXFKMREVRQO\E\URPHWKHDQVRUWKHRFFDVLRQD

H[FHSWLRQDO9DQLURUHGHDQ

Likesotuns are most at home in casual meeting environments, like bars o

restaurants, where they can talk, eat and drink to the wee hours of the

morning.

RWXQVDOVRWHQGWRHQMR\VLPSOHEXWKHDUW\µVWLFNWR\RXUULEV¶YDULHWLHV

of food, regardless of its ethnic origins. A vindaloo is just another kind o

VWHZWRD:DIDQDQGÀDWEUHDGLVMXVWDELVFXLWWKDWVRPHRQHVDWRQDV

far as they’re concerned.

otuns are also fond of the latest electronic gizmos, more so than most

other creeds, often going out of their way to make use of their acquisi-

tions in their daily lives, usually keeping them around longer than other

afans or umans might, only eliminating them in the event they’re re

placed with a new such gadget.

ike all afans, otuns are fond of crystals, but they prefer large, uncu

VHPLSUHFLRXVVWRQHVRYHUVPDOOHUSUHFLRXVJHPVWRQHV7KH\¶UHDOVRH[

WUHPHO\IRQGRIUDUHDJDWHV7KH\DOVRHQMR\ZKHQSULFHLVQHJRWLDEOH

haggling over prices. hile not the best salesman, per se, they’re very

shrewd when it comes to actual negotiation for the trade of goods and

VHUYLFHVEXWDUHRIWHQNQRZQWRVSHQGWKHLUVDYLQJVµFHOHEUDWLQJ¶WKHL

good fortune at the retail.

 Jotuns

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Dislikes7KHUH¶VYHU\OLWWOHWKDWLUULWDWHVDRWXQPRUHWKDQDVORSS\MREHYHQLIWKH\

don’t show it. ndividuals who do a half assed job tend to drive them up

the wall, enough to make them foam at the lips if they had the capability

in some cases.

otuns also tend to intensely dislike tasks which involve long periods of 

WLPHZLWKOLWWOHRUQR DFWLYLW\RUPRYHPHQW¿QGLQJD VHGHQWDU\SDFHRI

OLIHDQDWKHPDWRWKHPVHOYHV7KHUH¶VDOVRYHU\OLWWOHPRUHWKDWDRWXQdislikes more than being lumped together with other otuns, and insist on

EHLQJMXGJHGE\WKHLURZQPHULWV7KH\VHHPWRUHVHQWIDYRULWLVPWRZDUGV

themselves in the construction industry.

Aestheticsotun aesthetics tend to be less like the human average idea of aesthet-

ics, and far more close to the human aesthetics prized in appliances and

vehicles. A otun will often choose to decorate themselves with chrome

WULPUHÀHFWRUVDQGYDULRXVPRRGOLW'6

ot unlike a anir, however otuns often avoid anything but they tend to

DYRLGDQ\WKLQJEXWWKHPRVWEDVLFDQGGXUDEOHRISDLQWMREV7KLVLVQRWWR

say they won’t have more than one color of paint on their body, but they

YHU\UDUHO\XVHDQ\H[SHQVLYHNLQGVRISDLQW

DwellingsRUHWKDQDQ\RWKHUUDFHH[FHSWDHGHDQDRWXQVKRPHLVKLVFDVWOH

7KH\RIWHQGHFRUDWHWKHPZLWKDVPDQ\ODUJHFU\VWDOOLQHIRUPDWLRQVDV

WKH\FDQ¿QGDQGZLOORIWHQDOVRKDYHJHRPHWULFDOO\SOHDVLQJDUWZRUNDQG

JHRPHWULFDOO\GHVLJQHGGLVSOD\WDEOHVWRDFFHQWWKHLUFROOHFWLRQV7KH\¶OO

typically furnish their homes with the largest, sturdiest and most geo-

PHWULFDOO\YLVXDOO\SOHDVLQJIXUQLWXUHWKH\FDQ¿QGDVZHOODVVHHNLQJD

design synergy in their appliances as well.

 As for decoration, otuns are not well known for their taste in interior 

design, but this is only because they seldom invite many people

into their homes, preferring social gathering points as opposed

WRSULYDWH7KHLUVHQVHRIVW\OHLVVHFRQGWRQRQHLQWKLVUHJDUG

 A otun, when he or she can, prefers to build their own home,

even if it’s small, so they can tailor every aspect of the houseto their own personality, and often consider the building of one

WREHDVLJQL¿FDQWOLIHDFKLHYHPHQW

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Bleeding umans bleed faster than afans. t goes without saying that if a afan and a human are

mortally hurt, then the human will bleed to death much faster than the afan.

Losing a Limb'XULQJEDWWOHLWLVQRWXQFRPPRQWKDWERWKKXPDQVDQG:DIDQVORVHD¿QJHURUVRPHRWKHU

body part. A lost arm is a bit more complicated for humans, since it cannot be replaced with

a new human arm. owever, losing an arm is not the end of it, as certain technologies are

available for lympian humans.

hen an lympian human loses an arm, it can be replaced with a robotic arm, which will also

FKDQJHWKHKXPDQLQWRDURPHWKHDQF\ERUJ7KLVSURFHGXUHLVYHU\FRPSOLFDWHGDQGPD\

take up to several days to complete.

IDURPHWKHDQF\ERUJORVHVDQDUPWKHQLW¶VMXVWUHSODFHGZLWKDGLIIHUHQWURERWLFDUP7KHSURFH-

GXUHLVVLPSOHEXWFUHDWLQJDVXLWDEOHDUPRU¿QGLQJRQHWKDWPDWFKHVPD\WDNHVHYHUDOGD\VWRGR

hen an lympian human is engineering into a romethean cyborg, his nervous system is

FRQQHFWHGWRKLVLPSODQWV7KHSURFHGXUHLVYHU\KDUGDQGUHTXLUHVDORWRIWLPHWRFRPSOHWH

 $Q\WKLQJJUDIWHGLQWRDQO\PSLDQKXPDQ¶VQHUYRXVV\VWHPLVDURPHWKHDQLPSODQW7KHUH-

fore, pacemakers and the like, which are not wired directly into the nervous system, does not

make the lympian a romethean cyborg.

 $URPHWKHDQLPSODQWFDQEHUHPRYHGDQGUHSODFHGZLWKH[SHQVLYHFORQHGWLVVXHVRUDUDUH

RUJDQWUDQVSODQW7KHUHYHUVHGSURFHGXUHLVKRZHYHUQHYHUH[DFW7KHURPHWKHDQF\ERUJ

will become an lympian human again, but his nervous system will never really be the same

DVEHIRUHWZLOOEHLQOHVVWKDQQRUPDO¿JKWLQJVKDSHDQGSUREDEO\KDYHDELOLW\SHQDOWLHV

:KHQDHGHDQORVHVDQDUPLWZLOOUHPDLQORVW7KHELRORJLFDOV\VWHPRIDHGHDQLVVRFRP-

SOH[DQGXQNQRZQWKDWFRPELQLQJLWZLWKURPHWKHDQWHFKQRORJ\LV\HWQRWSRVVLEOH+RZHYHU

VRPHHGHDQVKDYHDWUDLWZKLFKDOORZVWKHPWRJURZEDFNDORVWOLPEOLNHDQDUP%XWWKLV

procedure takes a lot of time, usually several days to several weeks or months depending on

which body part was lost.

WLVQRWSRVVLEOHWRFROOHFW'1$VDPSOHVDQGFXOWLYDWHQHZOLPEVLQODUJHJODVVF\OLQGHUV¿OOHG

ZLWKJUHHQLVKÀXLGVDQGFDEOHVRYHUDIHZZHHNV6XFKWHFKQRORJLHVGRQRWH[LVWHGHDQVZKR

FDQJURZWKHLURZQOLPEVH[LVWEXWKRZWKHSURFHVVDFWXDOO\ZRUNVLVVWLOOXQNQRZQ

 $OO:DIDQVFDQEHUHSDLUHGLIWKH\ORVHDERG\SDUW+RZHYHULWLVQRWDOZD\VHDV\WR¿QGDQ

LPPHGLDWHUHSODFHPHQWDVHDFK:DIDQGLIIHUVJUHDWO\LQVL]HDQGFRPSOH[LW\:DIDQUHSDLUV

can also be quite intricate and time consuming, and often require an actual engineering bay to

repair, whereas as a human can simply stanch bleeding, or heal naturally over a day or two.

Electro Magnetic Pulseslympian humans and edeans are immune to electromagnetic pulses (s). romethe-

ans are part robots, and that part is often affected by electromagnetic pulses and can cease

to function all together if they are within range from such an attack. All afans are sensitive to

electromagnetic pulses and they can cease to function from such an attack.

Race Differences

Differences between Humans and Wafans7KHUHDUHPDQ\GLIIHUHQFHVEHWZHHQ+XPDQVDQG:DIDQVZKLFKDUHRILPSRUWDQFHIRUWKH*6RPHRIWKHVHGLIIHUHQFHVDUHSUHVHQWHGLQWKHIROORZLQJ

chapters. owever, keep in mind that afans are far more similar to humans than they are different.

:DIDQVDUHQRWMXVWVLPSOHURERWV7KH\DUHQRWDQGURLGV:DIDQVKDYHIHHOLQJVWKH\FDQJHWKXUWWKH\FDQIDOOLQORYHDQGJHWPDUULHGWKH\FDQKDYH

FKLOGUHQDOWKRXJKWKHSURFHVVRIELUWKLVWRWDOO\GLIIHUHQWDQGPRUH:DIDQVDUHVLOLFRQEDVHGEHLQJVZKRDUHFRQVLGHUHGOLYLQJFUHDWXUHV7KH\JHWKXUW

ZKHQGDPDJHG7KH\IHHOSDLQRUGHVSDLUDQGWKH\WUHDVXUHSHDFHORYHDQGKRSHOLNHDQ\KXPDQEHLQJ

Sleeping  A afans equivalent of A memory is enormous, but eventually the video, audio, tactile and emotional data becomes overwhelming and a afan

becomes burdened as their automated systems struggle to funnel this into long term memory while data is still accumulating, slowing their faculties and

UHÀH[HV

7KHUHIRUHMXVWOLNHKXPDQVQHHGWRVOHHSD:DIDQQHHGVWRUHVWEHWZHHQVL[DQGWZHOYHKRXUVSHUGD\GHSHQGLQJRQKRZPXFKGDWDWKH\¶YHEHHQERP

barded with in their waking period and how long they’ve been awake. ess hours of sleep is manageable but will become a problem after a few days or a

week. A tired afan will actually want to close his eyes to minimize video data being stored.

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Eating RVW:DIDQV¿QGHDWLQJDQGGULQNLQJSOHDVXUDEOHGXHWRWKHWDVWHVHQVDWLRQVVR

centuries have been spent creating advanced systems in which much of a a-

fans mineral needs can be supplied by eating actual food, to make fueling up a so-

FLDOHYHQWOLNHKXPDQGLQLQJ7RWKLVHQGWKH\KDYHDFRPSOH[V\VWHPZKLFKDOORZV

them to break food down into necessary component materials and eject waste in

much the same manner as a human. As a result, much afan food is incredibly

WR[LFWRKXPDQVEXWVRPHFDQEHVWRPDFKHGE\URPHWKHDQVDQGHGHDQV

Diseases+XPDQVJHWVLFNIURPWLPHWRWLPHW¶VRQO\QDWXUDO7KHUHDUHYLUXVHV

and bacteria on ew orizon which humans have not yet encountered.

7KHUHIRUHGLIIHUHQWSODTXHVFRXOGHUXSWDQGZKRNQRZVZKDWHOVH

n the other hand, some edeans have a trait which makes them im-

mune to certain or most diseases.

uman diseases do not affect afans. owever, afans are typicially victims

of silicone, rubber or metal eating fungus and living rust. A afans was dis-

covered not long ago whose entirely body had been ravaged by some form of

FRUURVLRQ7KLVFRUURVLRQKDGFRPSOHWHO\GHYRXUHGDOOVLOLFDOHDYLQJEHKLQGRQO\

DQR[LGL]HGVKHOOQHVVHQFHHYHU\WKLQJWKDWZDVVLOLFRQHEDVHGRUKDGDQ\VLOLFRQHVHHPHGWRKDYHVLPSO\EHHQHDWHQDQGDOOWKHH[SRVHGPHWDOUXVWHGD

DQDFFHOHUDWHGUDWH7KHFXUHZDVVLPSOHWKRXJKDVDOOLWWRRNZDVVXEPHUJLQJ

any affected afans in boiling water for a certain period of time.

afans are immune to computer viruses as we know them.

Wafan Crèche

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BackgroundQDOOEXWWKHPRVWVSHFLDORIFDVHVSHRSOHDUHQRWEODQNVODWHV7KHLU

NQRZOHGJHFRPHVIURPH[SHULHQFHWKHLUVNLOOIURPWUDLQLQJ7KDWH[SHUL-

HQFHLVGHVFULEHGDVDQXPEHURIHDUOLHUFDUHHUVRU³%DFNJURXQGV´%DFN-

grounds represent several aspects of the character

eputation ame and renown, respect from your colleagues. eople

WKLQNDQGVSHDNRIDFKDUDFWHUZLWKWKUHHRUPRUHRLQWVLQD%DFNJURXQG

as competent, or maybe dangerous, all according to the player’s wishes.7KLVDVSHFWRIWKH%DFNJURXQGLVRSWLRQDO<RXPD\FKRRVHWRKDYHDORW

RIRLQWVLQD%DFNJURXQGEXWVWLOOEHTXLWHXQNQRZQEXWQRWWKHRWKHU

way around.

&RQQHFWLRQV<RXFDQPDNHD%DFNJURXQGUROOWRJHWLQWRXFKZLWKFRO-

leagues or a member of a related profession a lawyer for a Corporate

anager, another tradesman for a erchant, an illegal arms dealer for a

HUFHQDU\DQGVRRQ<RXFDQDOVRUROO%DFNJURXQGWRJHWDMREGRLQJ

ZKDWWKDW%DFNJURXQGGRHVRU¿QGVRPHRQHWRVHOO\RXUJRRGVWR:KHQ

making such a roll, the takes the present circumstances into account

supply, demand and the quality of the goods.

%DFNJURXQGVDUHZULWWHQRQWKHHPSW\OLQHVLQWKHFHQWUDOFROXPQRIWKH

FKDUDFWHUVKHHW7KH¿UVWSRLQWVSHQWRQD%DFNJURXQG¿OOVLWV¿UVWFLUFOH

JUDQWLQJDYDOXHRI7ZRSRLQWVJHW\RXDDQGVRRQ$FKDUDFWHUPD\

KDYHDQ\QXPEHURI%DFNJURXQGVEXWPXVW¿OODWOHDVWRQHFLUFOHLQHDFKRQH9DOXHLVWKHVDPHDVQRWKDYLQJWKH%DFNJURXQGDWDOO

9DOXHLQD %DFNJURXQGLQGLFDWHVDVWXGHQWRUD IUHVKUHFUXLWZKR

knows only the very basics of the trade.

9DOXHLQ D%DFNJURXQGKDVMXVWEDUHO\WKHFRQQHFWLRQVDQGWKH

know-how to make a living.

9DOXHLQD%DFNJURXQGLVZKDWFDQEHH[SHFWHGRIDSURIHVVLRQDO

ZLWKDIHZ\HDUVRIH[SHULHQFH

9DOXHDQG DERYH LVDSSURSULDWHIRUUHVSHFWHGSURIHVVLRQDOVZLWK

good connections.

Bounty Hunter  $ERXQW\KXQWHUFDSWXUHVIXJLWLYHVIRUDPRQHWDU\UHZDUGERXQW\%RXQ-

W\KXQWHUVDUHTXLWHFRPPRQLQ WKH:DONRI DQ7UDSSHU7RZQEX

PXFKOHVVVRLQWKHRWKHUIDFWLRQVRIWKHZRUOG%RXQWLHVFDQRQO\OHJDOO\

be offered either by the local or the Avalonian government. owever, no

all bounties are strictly legal. ther factions usually rely on standard law

enforcement agencies to recover suspects. or the bounty hunter to be

able to track people in the wilderness, this should be combined with the

DSSURSULDWH+XQWHU%DFNJURXQG

olls:)LQGDVSHFL¿FSHUVRQLQFLWLHV¿QGRXWPRUHDERXWWKHWDUJHW

nowledge: Basic law, criminal gangs, infamous criminals, black 

markets. Accustomed to wearing light body armor.

$QLPDO.HQ ide Corbie and wift eizer.

&ORVH&RPEDW nives, clubs, melee use of ranged weapons.

5DQJHG&RPEDW7KURZQZHDSRQVSLVWROVVKRWJXQVDQGULÀHV

Corporate Management  A corporate usually has a lot of different people employed, everything

IURPJHQHUDOZRUNHUWRDFKLHIRI¿FHU&KLHIWLWOHVDUHJLYHQWRDQHP

ployer by the corporation/company when a new position becomes avail

able, which means that a worker normally does not start off as a chief burather must work his way up to achieve a higher position in the company

 As company worker the character will have access to certain company

resources depending on the level of employment and access. ote tha

WKLV%DFNJURXQGJUDQWVWKHFRQQHFWLRQVDQGWKHUHSXWDWLRQQRWDVVHWVRU

human resources. As the story begins, you are either no longer employed

as a Corporate anager, or your company is still very small.

Backgrounds

Artist 7REHDQDUWLVWLVWRKDYHDQ

inner calling for creativity

DQGSDVVLRQ7KHEDFNground covers a broad

spectrum of activities, from

creating art, practicing the

arts and/or demonstrating an

art. Artists are found in any

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are many adventurers on ew

orizon who are also artists.

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in the wilderness but artists are often

drawn to the beautiful scenery and its

many elements which are presented be-

yond the edge of their protective city walls.

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WKH VKHHW VKRXOG EH PRUH VSHFL¿F IRUH[DPSOHDLQWHU6FXOSWRU$FWRU'DQFHU

usician, riter, ardener or Cook.

olls: how off, produce work of 

art appropriate to the type of artist,

interpret and appraise works of art.

nowledge: amous artists.

$FWLQJ mpress the audience

in an interview.

+XPDQLWLHV he art 

of foreign cultures,

historic works.

Ontrose the artist 

Bounty Hunter 

Mesa Trapper 

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1p: p to junior management 

2p: p to middle management 

p: p to senior management 

olls:'DWDVHDUFK¿QDQFLDOSODQQLQJLPSOHPHQWDQGPDLQWDLQDQ

effective organizational structure on the appropriate level and below,

evaluate results and employee capacities.

nowledge: Corporate law, economics, other companies

(particularly ones with similar or related niches, current events,faction trade policies.

Speaking: rade negotiations, speakdecipher management talk,

write contracts, slant reports.

+XPDQLWLHVCultural differences pertaining to trade, negotiations

or public relations.

Courier 7KH&RXULHU¶VWDVNLVWRJHWLQIRUPDWLRQRUDSDFNDJHIURPRQHSODFHWR

another as quickly as possible and by any means necessary. A Courier 

knows which vehicles are best suited for traveling in any kind of terrain,

DQGZKHUHWR¿QGWKHPW¶VRIWHQWKHFDVHWKDWD&RXULHULVWKHRQO\RS-

tion for a small settlement or outpost to receive information or medicine.

7KHUHDUHVWLOOFRXULHUVRQIRRWXQQHUVSDUWLFXODUO\LQWKHMXQJOHVDQG

LQ7XOJH\ZRRGV

olls: ead terrain, make camp, prepare food.

6WHDOWK muggling.

nowledge: ocal terrain, climate, dangerous plants and animals.

 Accustomed to long, fast and tiresome journeys.

$QLPDO.HQ ide Corbie and wift eizer.

&ORVH&RPEDWnives.

5DQJHG&RPEDW istols.

River Courier 0RYHPHQW wimming in fast rivers.

river: Cs, otorboats.

5DQJHG&RPEDW hotguns.

Wasteland Courier (eserts, onely mesa, Blighted dunes

river: otorcycles, As.

Glacier Courier 0RYHPHQW kiing, ice-skating, running 

in snow or on ice.

river: nowcat, snowmobile.

 Jungle Runner &ORVH&RPEDWne-handed swords.

nowledge of jungle toxins and remedies.

Tulgey Runner &ORVH&RPEDWne-handed axes.

Can use a breathing apparatus during 

strenuous activities.

Duelist  $ 'XHOLVW LVD SHUVRQZKRSURIHVVLRQDOO\¿JKWVGXHOVIRU KRQRU RUIR

SUR¿W7KLVZD\RI¿JKWLQJLVXVXDOO\PXFKVKRZLHUFRPSDUHGWRWKDWRID

oldier or a ercenary. uelists often partake in public games and duels

ost legal duels end when one of the combatants has been unarmed

RUVRPHKRZGLVDEOHGIURPIXUWKHU¿JKWLQJZKLOHLOOHJDOGXHOVDUHWRWKH

death.

olls: how off, etiquette, protocol and procedures.nowledge:&ORVH&RPEDWZHDSRQW\SHVODZVWKDWFRQFHUQ¿JKWLQJ

DQGGXHOVIDPRXVGXHOLVWV$FFXVWRPHGWR¿JKWLQJLQEXWQRWZHDULQJ

for a prolonged time up to medium grade body armor.

$QLPDO.HQ ide wift eizer.

&ORVH&RPEDWAll contemporary equivalents of historical weapons

(knives, swords, clubs, axes, polearms, shields etc - but not tazers or 

¿[HGED\RQHWV

5DQJHG&RPEDW hrown weapons and pistols.

 Jenny the courier 

Sigma, Hornet andInrajit Savant 

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Hunter 7KH+XQWHUDOVRFDOOHG7UDSSHURUDQJHULVVRPHRQHZKRNQRZVZHOO

how to survive in the wilderness. unters have usually learned to survive

LQD VSHFL¿FHQYLURQPHQW7KH\KDYHWKH NQRZOHGJHRI KRZWR OLYHLQ

harmony with the native animals in that location, or at least how to avoid

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WKHQLJKWKRZWR¿QGIRRGWRHDWDQGKRZWRDYRLGWKHGDQJHURXVDQL-

mals which stalk the land.

olls:7UDFNLQJUHDGWHUUDLQ¿QGZDWHUPDNHFDPSSUHSDUHIRRG

nowledge: ocal terrain, climate, natural toxins and remedies.

Accustomed to hiking.

$QLPDO.HQ /RFDOÀRUDDQGIDXQD5LGH&RUELHDQG6ZLIW6HL]HU

Walk of Man&ORVH&RPEDWnives, axes, spears and bows.

5DQJHG&RPEDW7KURZQZHDSRQV3LVWROVVKRWJXQVDQGULÀHV

esa rapper onely esa.

une rapper%OLJKWHG'XQHV

ountain rapper Azuremar ountain ange and usty ollows.

teppe unter$]XUHPDUODLQVDQG&DQGOHZD[[SDQVH

:LOG&KLOG$]XUHPDUODLQVDQG$]XUHPDURXQWDLQDQJH7KLV%DFN-

JURXQGGRHVQRWLQFOXGHWKHXVHRI¿UHDUPVQVWHDGD:LOG&KLOGNQRZV

how to use crossbows and blowpipes.&ORVH&RPEDWnives, axes, spears.

5DQJHG&RPEDW hrown weapons, bows, crossbows and blowpipes. 

Narehl anger1DUHKOXQJOH7UDFNLQJ

$QLPDO.HQ ide akt.

&ORVH&RPEDWAny melee weapon shorter than about 1 meter.

5DQJHG&RPEDW hrown weapons, bows, crossbows, blowpipes,

 pistols, shotguns and submachineguns.

arsh anger9LOH6WUHWFKLQ1DUHKODQGHULDQWKHQLQVXODLQ1HR7LWDQLD

&ORVH&RPEDWnives, clubs and polearms.

5DQJHG&RPEDW Bows, crossbows, pistols and shotguns.

Other $TXLORQLDQ7XQGUD+XQWHU now aste, Aquilon.

&ORVH&RPEDWnives, clubs, axes and 

 polearms.

5DQJHG&RPEDW hrown weapons, bows

DQGULÀHV

esert anger7KRXVDQGLOH'HVHUW

RUVDNHQDQG1HR7LWDQLD

&ORVH&RPEDWnives, clubs, swords

och polearms.

5DQJHG&RPEDW hrown weapons,

ERZVDQGULÀHV

iverAccustomed to wearing a breathing

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river: Cs, otorboats.

&ORVH&RPEDWnives,

harpoons.

5DQJHG&RPEDWarpoons

WKURZQDQG¿UHG

'UXLGRI1HZ&KDQLD 

7XOJH\:RRGV1HZ&KDQLD

 Accustomed to wearing a

breathing apparatus although

edeans usually don’t need it.

&ORVH&RPEDWnives, clubs

and staves.

5DQJHG&RPEDW hrown weapons,

bows and blowpipes.

)LVKHUPDQ3LUDWH7KHVXUIDFHRIWKHVHD$FFXVWRPHGWRVRPHUHDOO\

QDVW\ZHDWKHUDWVHDDVZHOODV¿JKWLQJLQWKHZDWHU

riving:$OOVKDSHVDQGVL]HVRI¿VKLQJERDWV

&ORVH&RPEDW nives, clubs and polearms.

5DQJHG&RPEDW+DUSRRQVWKURZQDQG¿UHGULÀHV

ulgey unter ew Chania. Accustomed to wearing a breathing apparatus

&ORVH&RPEDW nives, axes and polearms.5DQJHG&RPEDW%RZVFURVVERZVEORZSLSHVVKRWJXQVDQGULÀHV

Backgrounds

Scylla the Wild Child

Nymph Druid

Diver 

Druid Shaman

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Investigator nvestigators are skilled at digging through legal documentation, and the

observation of their surroundings and enemies. An investigator could be

DGHWHFWLYHDSULYDWHH\HRUDQDJHQWIURPDIDFWLRQRUFRUSRUDWLRQ7KH

LQYHVWLJDWRUVNQRZZKHUHWRORRNIRUDQVZHUVDQGKRZWRJHWWKHP7KH\

know the inner workings of most legal systems and what buttons to push

WRJHWWKHUHVXOWVWKH\QHHG7KH\DUHRIWHQVNLOOHGDFWRUVDQGNQRZZKHQ

DQGKRZWREHFKDUPLQJLQWLPLGDWLQJFRQ¿GHQWUHDVVXULQJRUHYHQFOXH-

less when they need to.

olls:)LQGDVSHFL¿FSHUVRQLQFLWLHV¿QGRXWPRUHDERXWDQRWKHU

SHUVRQ¶VEDFNJURXQG¿QGZLWQHVVHV

nowledge: aw, criminal gangs. Accustomed to wearing light 

body armor. amiliar with concealable versions of weapons.

Speaking: nterrogation.

Science: Bypass electronic lock.

epair: ick mechanical lock.

&ORVH&RPEDWnives and clubs.

5DQJHG&RPEDW istols.

 Journalist 7KHZRUOGLVYDVWDQGLWVSRVVLELOLWLHVLQ¿QLWHIWKHUHZHUHQREUDYHVRXOV

with a camera around their neck and a way with words, many poignant

events might go unknown. A good ournalist will often sink his teeth deepinto stories others might dismiss as lunacy, just out of morbid curiosity.

olls: ind story, take photographs or shoot videos, record sound,

write, data search, deduce additional data, memorize information,

 plant bugs.

nowledge: ournalism-related law, current events, celebrity gossip,

conspiracy theories. amiliar with all kinds of concealable recording 

devices.

+XPDQLWLHV action military agenda, economical and social structure.

Science: ata encryption and concealment.

Law Enforcement Agent RVW SROLFH IRUFHVWHQG WRZRUN H[FOXVLYHO\ ZLWKLQ WKHLU FLWLHVDQGWKH

outlying areas within their authority. owever, there are more than a few

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:DONRIDQ$YHU\VLJQL¿FDQWGLVWLQFWLRQEHWZHHQWKH6ROGHUDQGWKH

aw nforcement agent is that the latter strives to maintain public order

QRWWRJDLQWDFWLFDOYLFWRULHV7KH\FDUU\JXQVIRUWKHLUSHUVRQDOGHIHQVH

and use them as a last resort. t is not uncommon for heriffs to also

have one or a few points in a unter skill appropriate to the local terrain

olls:5HTXLVLWLRQVHDUFKRUDUUHVWZDUUDQW¿QGZLWQHVVHV

nowledge: aw, police procedures, faction organizations,

criminal gangs. Accustomed to wearing light body armor.

6KHULII&ORVH&RPEDWnives and clubs.

6KHULII5DQJHG&RPEDW3LVWROVVKRWJXQVDQGULÀHV

3ROLFH&ORVH&RPEDWClubs and shields.

3ROLFH5DQJHG&RPEDWistols, shotguns and submachine guns.

ApoideaDruid

SWAT 

Avalonian Police

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Mechanic A mechanic is a craftsman who uses tools to maintain, upgrade and re-

pair machinery or equipment. echanics are found in any major city on

1HZ+RUL]RQ:LWKRQHRUPRUHRLQWVLQD6ROGLHU%DFNJURXQGWKLVZLOO

also encompass military vehicles and equipment.

7KHIROORZLQJKROGVWUXHIRUDOONLQGVRIFUDIWVPDQVKLSI\RXGRQ¶WNQRZ

KRZWRKDQGOHLW\RXFDQ¶WPDNHLW7KLVPHDQVDQ$XWRHFKDQLFNQRZV

KRZWRGULYHDQ\NLQGRIFDUPRWRUF\FOHRU$79DQGD%ODGHVPLWKNQRZVhow to use any kind of thrown or melee weapon. owever, if a character 

LVIDPLOLDUZLWKDZHDSRQRQO\WKURXJKDHFKDQLF%DFNJURXQG&ORVH

Combat and anged Combat count as no higher than when using it.

7KHUHDUHPDQ\NLQGVRIPHFKDQLFVHDFKZLWKWKHLURZQDUHDRIH[SHU-

tise.

olls: rder the right parts and materials, improvise components,

identify weapon by sound or wound, or a vehicle by sound, lights

or tracks.

nowledge:7\SHVPRGHOVDQGWKHLUVWUHQJWKVDQGÀDZVFRPSRQHQWV

and compatible brands.

&ORVH&RPEDWYDOXDWHTXDOLWLHVDQGÀDZVLQDFORVHFRPEDWZHDSRQ

5DQJHG&RPEDWYDOXDWHTXDOLWLHVDQGÀDZVLQDUDQJHGZHDSRQ

epair: Build, modify, upgrade, maintain, repair or sabotage.

Science: Computer-aided design or manufacture.

Aircraft Mechanic An Aircraft echanic works with building and repairing airplanes and he-

licopters.

Armorsmith  An Armorsmith builds and repairs Armor, whether made from animals

SDUWVFHUDPLFVPHWDORUDQ\FRPELQDWLRQWKHUHRI7KHVPLWKLVDFFXV-

tomed to wearing all kinds of armor.

Auto Mechanic $Q$XWRHFKDQLFEXLOGVDQGUHSDLUV&DUVPRWRUF\FOHV$79VZKHHOHG

and tracked).

Bladesmith  $%ODGHVPLWKEXLOGVDQGUHSDLUVWKURZQZHDSRQVDQGPHOHHZHDSRQV

Bowyer  $%RZ\HUEXLOGVUHSDLUVWKURZQZHDSRQVDUURZVERZVDQGFURVVERZV

Gunsmith  A unsmith deals with weapons that relies on a chemical reaction to

propel one or more projectiles towards a target guns, cannon and gre-

QDGHV SRLQWV LQ *XQVPLWK H[SDQGV WKLV NQRZOHGJH WR HQFRPSDVV

auss weapons.

Hovercraft Mechanicovercraft echanics build and repair air-cushion vehicles (ACs).

Machinist achinists can repair or recreate parts for almost any vehicle or ma-

chine, as long as they have some sort of schematic and the appropri-DWHWRROV:KLOHWKLVWKHRUHWLFDOO\DOORZVWKHDFKLQLVWWR¿[DQ\EURNHQ

piece of machinery, it comes with a few limitations a machinist is more

dependent on a workshop, and is less adept at improvising components

7KHWUDLQLQJGRHVQRWLQFOXGHDQDO\]LQJZK\DPDFKLQHKDVVWRSSHG

working or what needs to be replaced.

Ship Mechanic A hip echanic builds and repairs ships, Cs, submarines. hen

FRPELQHGZLWKD6ROGLHU%DFNJURXQGWKLVDOVRLQFOXGHVQDYDOPLQHVDQG

torpedoes.

MercenaryHUFHQDULHVDUHWUDLQHG¿JKWHUV ZKRXVH WKHLU ¿JKWLQJDQG NLOOLQJ WDO

HQWVWRPDNHPRQH\7KH\DUHQRWSDUWRIDQDWLRQDORUFRUSRUDWHDUP\

but tend to work for the highest bidder. ew bands of mercenaries care

whether an operation is legal or not, as long as the pay outweighs the

risks. ercenaries are often hired by merchants who travel the many

caravan routes to protect them and their cargo. A character with the er

FHQDU\%DFNJURXQGPD\DOVRKDYHEHHQDEDQGLWSLUDWHRUDVVDVVLQ

olls:&RQWDFWVKDG\GHDOHUV¿QGVDIHKRXVHVHWDPEXVK

nowledge: Black markets, criminal gangs. Accustomed to wearing 

up to medium grade body armor.

'ULYHUDQG$QLPDO.HQne vehicle, or one riding animal of the

 player’s choice.

eapons: our weapon types of the player’s choice.

Backgrounds

Nero

Kaila

Frost 

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Merchant erchants specialize in transporting goods, negotiating prices, and pro-

tecting their cargo by any means necessary. oving goods from one city

to another in ew orizon is risky business, and most traveling mer-

chants know how to use a weapon (they often have one or more oints in

WKHORFDO+XQWHU%DFNJURXQGQDGGLWLRQWKH\RIWHQWHDPXSZLWKRWKHU

travelers to form caravans, and pool their resources to hire a band of 

mercenaries for their protection.

olls:$SSUDLVHJRRGVHVWLPDWHPDUNHW¿QGEX\HURUVHOOHU

nowledge: rade routes, supply and demand, laws of import and 

export, customs (tolls and duties procedures, black markets.

$FWLQJ&XVWRPHU¿UVWLPSUHVVLRQIDVWKDJJOLQJFRQV

Speaking: ore extensive bartering, reading and writing contracts.

$QLPDO.HQ ide Corbie, wift eizer and akt.

Miner  $PLQHULVDSHUVRQZKRVHZRUNRUEXVLQHVVLWLVWRH[WUDFWRUHRUPLQHU-

als from the earth. iners have knowledge of the stress points of rock,

tunnels, stone walls, etc. iners know how to use advanced machinery

DVZHOOSLFNDQGVKRYHOWRH[WUDFWPHWDOOLFRUHVDQGJHPVWRQHV7KH\

DUHDOVRYHU\SUR¿FLHQWZLWKFRPPHUFLDOH[SORVLYHVLQFOXGLQJGHPROLWLRQ

charges.

olls:$SSUDLVHPLQHUDOVUHDGWHUUDLQVXJJHVWPRVWHI¿FLHQWPHWKRG

of exploitation of a deposit, identify explosion type, quantity, distance

and probable purpose.

nowledge: Commercial explosives, mining companies, corporate

and faction exploitation procedures, known deposits.

river: oaders, excavators, trucks, mining trucks.

epair: epair and maintain manual and automated mining tools,

set and arm commercial explosives.

Science: eology, geography, prospecting, use of automated 

equipment, calculate quantity, optimal position and probable effects

of explosives.

Physician A physician practices the profession of medicine the diagnose and treatment o

GLVHDVHVDQGLQMXULHVK\VLFLDQVRIWHQVSHFLDOL]HLQRQHRUVHYHUDO¿HOGV

olls: iagnose patient, data search.

nowledge:$PEXODQFHDQGKRVSLWDOSURFHGXUHVGLIIHUHQW¿HOGV

of medicine, medical emergency laws.

epair: ix medical equipment.

Science: se of automated medical equipment.

he number of oints decide approximate level of education and rank:

1p: edical assistant (CA, CA, A, A tudent nurse

Medicine: reat inor and oderate njuries, change bandages,

inject painkiller.

2p: urse edical student 

Medicine: reat erious njury, treat tun damage, stop bleeding,

diagnose common illness or toxin.

p: hysician

Medicine: reat any non-evere njury, remove foreign object,

diagnose uncommon illness or toxin.

YHU\RLQWDIWHUWKH¿UVWDOVRJUDQWVRQHVSHFLDOL]DWLRQ

Traumatologist Medicine: reat evere njury.

Pathologist olls: iagnose and suggest treatment of any disease.

Toxicologist olls: iagnose and suggest antidote to any toxin.

Psychiatrist olls: iagnose and treat mental illness.

Cross Genome Physician7KH+HUVKH\QLYHUVLW\RQ1HZ&KDQLDLVWKHOHDGLQJVFKRROIRU&URVV*HQRPH

hysicians, who work with enetic engineering, recombinant A technology

JHQHWLFPRGL¿FDWLRQPDQLSXODWLRQDQGJHQHVSOLFLQJ

Medicine:7UHDWZRXQGHG0HGHDQVSHFL¿F

bodyparts.

Bionic Engineer pecializing in romethean Cyborg

WHFKQRORJ\WKH%LRQLFQJLQHHULV

DEOHWRFUHDWHRUUHSDLUDUWL¿FLDOOLPEV

or romethean electronics.

epair: aintain and repair 

romethean cybernetics.

Cyber Life SurgeonCyber ife urgeons are the developers of 

afan technology the people who “repair/heal”

afans and build or maintain afan Crèches.

n general, a afan doesn’t need too much in

the way of computer maintenance. early allhospitals in the major cities have cyber life

surgeons for afans just like they have

physicians for humans.

olls: iagnose afan, data search.

nowledge:Ambulance and hospital 

SURFHGXUHVGLIIHUHQW¿HOGVRIPHGLFLQH

medical emergency laws, afan-related 

diseases and parasites.

Medicine:afan patients only: reat tun

damage, dull pain or halt bleeding.

epair: afans patients only: reat njury, replace

broken limb, prevent corrosion, perform maintenance.

 Jaim

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Programmer Computer programming (often shortened to programming or coding) is

the process of writing, testing, debugging/troubleshooting, and maintain-

LQJWKHVRXUFHFRGHRIFRPSXWHUSURJUDPV7KHSURFHVVRIZULWLQJVRXUFH

FRGHRIWHQUHTXLUHVH[SHUWLVHLQPDQ\GLIIHUHQWVXEMHFWVLQFOXGLQJNQRZO-

edge of the application domain, specialized algorithms and formal logic.

ost professional programmers studied computer science engineering

(in one form or another) at one of ew orizons universities.

olls: dentify computer, program and encryption method, detect virus or bug.

nowledge:&RPSXWHUW\SHVPRGHOVDQGWKHLUVWUHQJWKVDQGÀDZV

components and compatible brands.

epair:&RPSXWHUKDUGZDUHPRGL¿FDWLRQVXSJUDGHVUHSDLUVRU

(physical sabotage.

Science: Build, reinforce or hack electronic security, write software

 programs, viruses or bots, data encryption, decryption and concealment.

Scientist cientists are usually working for a certain university or school focus-

LQJZRUNLQJLQ DVSHFL¿F¿HOGVXFKDVLQ :DIDQQJLQHHULQJ9HKLFOH

QJLQHHULQJ1HXURPRUSKLFQJLQHHULQJ%LRORJLFDO6FLHQFHV&RPSXWHU

cience, eapon/Armor esign pecialists, etc.

7KLV%DFNJURXQGLVZULWWHQRQWKHFKDUDFWHUVKHHWDVLWVVSHFL¿HG¿HOGof science, for instance Chemist, hysicist, Astronomer, athematician,

%LRORJLVWLQJXLVWRUKLORVRSKHU1RWHWKDWRQO\1DWXUDORUPDODQG$S-

plied sciences are linked to the cience Attribute ocial sciences are

linked to the umanities Attribute.

olls:$QDO\]HREMHFWDSSURSULDWHWRWKHVFLHQWL¿F¿HOGJDWKHU

datasamples, deduce additional data, data search, get funding 

for research.

nowledge:$FDGHPLFSURFHGXUHVGLIIHUHQW¿HOGVRIUHVHDUFK

research applications.

RVSHFL¿F$WWULEXWHVZLOOEHGHVFULEHGDVWKHVHGHSHQGHQWLUHO\RQWKH

¿HOGRI6FLHQFH

Soldier  A soldier is trained and employed by the military branch of a faction

6RPH DUHHGXFDWHG SURIHVVLRQDOVLQ WKHVNLOO RIZDU DQGH[SHUWV ZLWK

weapons or in hand-to-hand combat, while others are less disciplined

and might be more suitable as simple guards. ne thing which all sol-

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military force, and they know how to follow orders. edics also have the

K\VLFLDQ%DFNJURXQG

olls: ig trenches, march in line, know who can to get things done

RI¿FLDOO\DQGLQSUDFWLFHGRGJHXQGHVLUHGGXWLHVEXWQRWGLUHFWRUGHUV

nowledge: ilitary procedures, tactics, military equipment and 

vehicles. Accustomed to wearing all manner of body armor.

Medicine: top bleeding.

$QLPDO.HQ ide wift eizer.

&ORVH&RPEDW nives and close combat use of ranged weapon.

5DQJHG&RPEDW+DQGJUHQDGHVDVVDXOWULÀHVDQGPDFKLQHJXQV

Aquilonian Soldier arines trained for arctic conditions.

0RYHPHQW kiing, ice-skating, running in snow or on ice.

$QLPDO.HQ ide Corbie.

river: ubmarines, Cs, otorboats, snowcat, snowmobile.

Warhead Soldier 7UDLQHGIRUGHVHUWFRQGLWLRQV

river: eeps, As (wheeled and tracked, tanks.

Xanadian Soldier 7UDLQHGIRUGHVHUWFRQGLWLRQV

river: eeps, airplanes, helicopters.

Backgrounds

Programmer 

WarheadSoldier 

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Spy6SLHVDUHXVHGIRULQ¿OWUDWLRQWRDFTXLUHGDWDWRE\SDVVVHFXULW\RU WR

VHZGLVVHQWLQHQHP\UDQNV7KH\PD\ZRUNIRURQHRIWKHJRYHUQPHQWV

corporations, organizations, or for themselves. spionage typically in-

cludes pretending to be someone else. f this is to be a realistic bluff in

WKHORQJUXQWKH6S\%DFNJURXQGLVFRPELQHGZLWKDWOHDVWRQHDGGLWLRQDO

%DFNJURXQGZKDWWKH6S\FDQSODXVLEO\SUHWHQGWREH

olls: Analyze security, deduce location of person or goods of interest,PHPRUL]HLQIRUPDWLRQ¿QGSODQWEXJ¿QGVDIHKRXVH

nowledge:0HWKRGVRILQ¿OWUDWLRQVHFXULW\V\VWHPVSROLFHSURFHGXUHV

amiliar with concealable versions of weapons and equipment.

Science: Bypass electronic lock, data encryption, decryption and 

concealment.

epair: ick mechanical lock, improvise picks and sabotage.

&ORVH&RPEDWnives and clubs.

5DQJHG&RPEDW istols.

Teacher 7HDFKHUVPRVWO\ZRUNDW SXEOLFRUSULYDWHVFKRROVRUXQLYHUVLWLHV7KH

7HDFKHU %DFNJURXQG LV XVHGWR KHOSRWKHUV OHDUQ :KLOHDQ\RQH FDQ

H[SODLQKRZVRPHWKLQJZRUNVXVLQJ6SHDNLQJDWHDFKHUFDQEUHDNWKH

information down into more understandable parts and plan and perform

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skill of the instructor.

olls: nstruct one or several students, prepare material and exercises,

data search.

nowledge:$FDGHPLFSURFHGXUHVGLIIHUHQW¿HOGVRIUHVHDUFK

Using Backgrounds7KH%DFNJURXQGFDQLQVRPHVLWXDWLRQVEHXVHGIRUUROOVMXVWOLNH$WWULEXWHV

LVDPHDVXUHRIWKHFKDUDFWHU¶VUHQRZQDQGFRQQHFWLRQVLQWKDWSDUWLFXODU¿HOG

HRSOHWKLQNDQGVSHDNRIDFKDUDFWHUZLWKWKUHHRUPRUHRLQWV LQD%DFN

ground as competent, and perhaps dangerous (according to the player’s wish-

HV$VDUHVXOW\RXFDQPDNHD%DFNJURXQGUROOWRJHWLQWRXFKZLWKFROOHDJXHV

RUSURIHVVLRQDOVDVVRFLDWHGZLWK\RXUWUDGH<RXFDQDOVRUROO%DFNJURXQGWRJHW

DMREGRLQJZKDWWKDW%DFNJURXQGGRHVRU¿QGVRPHRQHWRVHOO\RXUJRRGVWR

7KH%DFNJURXQGDOVRFRYHUVHYHU\DVSHFWRIDSURIHVVLRQWKDWLVQ¶WLQFOXGHG

LQDQ\RIWKH$WWULEXWHV$FKDUDFWHUZLWKWKH6ROGLHU%DFNJURXQGFRXOG

use it to know how to get away with breaking some rules as well as know

ing who to talk to in order to get things done within the military organization

1RWHWKDW%DFNJURXQGVQHYHUUHSODFH$WWULEXWHV$SK\VLFLDQXVHV

HGLFLQHWRWUHDWDZRXQGQRWWKH3K\VLFLDQ%DFNJURXQG

([DPSOH$SULYDWHH\HUROOVWKH,QYHVWLJDWRU%DFNJURXQGWR¿QGRXWZKRPLJKWKDYHVHHQ

VRPHWKLQJEXWKHPXVWVWLOOXVH6SHDNLQJWRFRQYLQFHDIULJKWHQHGZLWQHVVWRFRQ¿GHLQKLP

7KHFKDUDFWHU¶V%DFNJURXQGVDOVRGHWHUPLQHZKDWWKH$WWULEXWHVHQFRPSDVVR

DQ$TXLORQ+XQWHUDQJHG&RPEDWDSSOLHVPDLQO\WRKXQWLQJULÀHVDQGVKRWJXQV

- not dealing with a jammed machine gun. Attempting tasks outside of your area

RIH[SHUWLVHW\SLFDOO\UHVXOWVLQSHQDOWLHVRUH[DPSOHDQ$XWRPHFKDQLFZRXOG

suffer -2 to epair repairing a small boat, and along the lines of -5 to epair tryingWR¿[DVXUIDFHWRDLUPLVVLOH7KHKLJKHUWKH%DFNJURXQGWKHPRUHDGYDQFHG

WKHFKDUDFWHU¶VNQRZOHGJHLQWKDW¿HOGRUH[DPSOHDFKDUDFWHUZLWK:DUKHDG

6ROGLHULVIDPLOLDUZLWKRQHW\SHRIDVVDXOWULÀHDQGRQHW\SHRIKDQGJUHQDGHV

 Any other type of weapon would result in a -2 penalty. ith arhead oldier 5 the

FKDUDFWHULVWUDLQHGLQDKDQGIXORIGLIIHUHQWULÀHVDQG6*VDVZHOODVWKHPRVW

common machine guns, anti-tank rounds and mines. ith arhead oldier o

EHWWHURQO\WKHPRVWH[RWLF

military armaments will result

in penalties.

Spy

Martial ArtsTeacher 

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Attributes7KHYDOXHRIDQ$WWULEXWHGHSHQGVRQWKHDPRXQWRIRLQWVVSHQWRQLW

7KH*GHFLGHVWKHDPRXQWRISRLQWVDFKDUDFWHUVKRXOGEHZRUWKGH-

pending on the style, genre and mood of the campaign or adventure.

RRNLQJDWWKH&KDUDFWHUVKHHW\RXZLOOQRWLFHWKDWWKH¿UVWFLUFOHLQWKH

WRS$WWULEXWHVLVQRWLFHDEO\WKLFNHUWKDQWKHRWKHUV7KHVHFLUFOHVUHS-

UHVHQWYHU\EDVLFDELOLWLHVWKDWPRVWSHRSOHWDNHIRUJUDQWHGRUH[DP-

ple, a character with 0 trength, ovement or Agility is unable to move,

and character with 0 peaking is unable to communicate. layers areVWURQJO\UHFRPPHQGHGWRVSHQGWHQRIWKHLURLQWV¿OOLQJRXWWKHVHWHQ

circles. on’t leave one of these blank without a convincing reason, and

FKHFN ZLWKWKH*¿UVW$W\SLFDOO\PSLDQ KDV SRLQWVVSHQWLQ

WKHVHDQGLQ$WWULEXWHVSHUWDLQLQJWRKHU%DFNJURXQG

Attributes

QWKHFKDUDFWHUVKHHWHDFK$WWULEXWHKDVDQXPEHURIFLUFOHVQH[WWRLW

 Above each column of circles is a number, representing the value gained

E\¿OOLQJHDFKFLUFOH7KHFLUFOHVDUHDOZD\V¿OOHGLQIURPOHIWWRULJKWQH

SRLQW¿OOVXSRQH¿HOGDQGDOOWKH¿HOGVPXVWEH¿OOHGEHIRUHWKHFLUFOH

LWVHOIFRXQWVDV¿OOHG6HYHQSRLQWVVSHQWRQHUFHSWLRQPHDQVWKHFKDU-

DFWHUKDVHUFHSWLRQ7KH¿UVWIRXUFLUFOHVFRVWRQHSRLQWHDFKWR¿OO

DQGYDOXHVDQGKLJKHUKDYHEHHQVSOLWLQWRWZRRUPRUH¿HOGV

7KHKXPDQQRUPLVRUSRLQWVVSHQW$YDOXHRILVDSSURSULDWHIRUD

trained professional, and the very best might achieve .

Attribute descriptionsere are descriptions of the 8 Attributes that are used in ew orizon.

7KHLGHDLVWKDWWKHVHGHVFULSWLRQVVKRXOGJLYHSOD\HUVDEHWWHUXQGHU-

standing of what spending points in each Attribute actually means.

trength aw muscle power. trength affects the amount of damagethe character can dish out in close combat, and also affects how muchthe body can take in terms of injury, since a lot of muscles means power-ful bones.

&RQVWLWXWLRQ Constitution is about endurance, and it forms the basis of a character’s immune system. t determines the quality of the character’sveins and lungs, and how well the body handles injury and infection.Constitution also determines rate of healing.

oughness7KHKLJKHUYDOXHLQWKH7RXJKQHVVDWWULEXWHWKHPRUHDEXVH

ZLOOWKHFKDUDFWHU¶VERG\EHDEOHWRZLWKVWDQG7R[LQVKHDWDQGFROGPXVWJHWWKURXJK WKHFKDUDFWHU¶V7RXJKQHVVEHIRUHWKH\EHJLQWR GRDFWXDOGDPDJH7KLVDWWULEXWHDOVRFRQWUROVORQJWHUPHQGXUDQFHDQGWKHDELOLW\to function without food or water.

:LOOSRZHU%DVLFDOO\VWXEERUQQHVV:KLOH&RQVWLWXWLRQVHWVWKHOLPLWVRIyour body’s endurance, illpower determines the character’s ability topush it to those limits. igh illpower is not about refusing to changeone’s mind, but rather the will to survive - the thing that holds the con-sciousness together when the body begins to falter.

ovement peed, traveling by foot. o matter what Attribute is used,the character will never move faster than this - whether swimming, climb-LQJVQHDNLQJRU UXQQLQJ7KHH[FHSWLRQ LVÀ\LQJIRUWKRVHFKDUDFWHUVZKRKDYHWKHDSSURSULDWH7UDLWV

trength

7RXJKQHVV

ovement

erception

 Acting

umanities

edicine

 Animal en

Close Combat

Constitution

illpower 

 Agility

tealth

peaking

cience

epair 

riving

anged Combat

erception 9.

$JLOLW\$JLOLW\LVXVHGIRUPRUHFRPSOH[PDQHXYHUVOLNHMXPSLQJFOLPE-ing, softening a fall, crawling through small openings or getting out ofhandcuffs or ropes.

3HUFHSWLRQ7KLV$WWULEXWHPHDVXUHVWKHVHQVLWLYLW\DQGDOHUWQHVVRI Dcharacter’s senses. erception is used to spot traps, see through dis-

guises and recognize people at long distances.

tealth7RQRWEHVHHQKHDUGRURWKHUZLVHQRWLFHG$OVRLQFOXGHVFRQcealing, planting or palming items.

$FWLQJ Acting is, put simply, pretending. t is used for impersonationLQWLPLGDWLRQFRQVRUMXVWPDLQWDLQLQJDFDOPDQGUHOD[HGPDQQHUZKHQthe lawmen pull over your truck full of contraband.

6SHDNLQJ7KLV$WWULEXWHLVXVHGWRFRQYLQFHSHRSOHRIVRPHWKLQJWKURXJreasoning. hether eloquent or blunt, spoken or written any kind of persuasion, bartering, negotiation or even interrogation falls under peaking. ote the difference between using words and arguments to interrogate and using brute force or an intimidating demeanor - intimidation haslittle to do with the words you use and everything to do with how you backthem up, and is therefore usually more Acting than peaking.

umanities umanities encompass all manner of cultural knowledge

language, psychology, sociology and cultural anthropology. t also includes knowledge of history and geography. A character with a singleoint spent in umanities can speak one foreign language - not veryZHOOEXWHQRXJKWRJHWE\7KHVHFRQGRLQWLQ+XPDQLWLHVDGGVDQRWKHUtwo languages, the third oint another three and so on 3 oints wouldEHODQJXDJHV7ZRSRRUO\VSRNHQODQJXDJHVFDQEHWUDGHGLQIRUEHLQJUHDVRQDEO\ÀXHQWLQRQH7KUHHSRRUO\VSRNHQODQJXDJHVFDQEHWUDGHGLQIRUQDWLYHRUQHDUQDWLYHÀXHQF\

cience1DWXUDOIRUPDODQGDSSOLHGVFLHQFH7KLV$WWULEXWHLVWKHRUHWLFDin nature and is primarily used for programming, calculations or designing functional schematics.

edicine7KHHGLFLQH$WWULEXWHLQFOXGHVDOONLQGVRIPHGLFDORUPHGLFLQHUHODWHGNQRZOHGJHLQFOXGLQJ¿UVWDLGVXUJHU\RUPHGLFLQDORUUHFreational) pharmacology.

epair7KHPDLQWHQDQFHUHSDLUFRQVWUXFWLRQRUGHFRQVWUXFWLRQRIDQ\kind of technological artifact.

$QLPDOHQ7KLV$WWULEXWHGHWHUPLQHV\RXUDELOLW\WRLQWHUDFWZLWKDQL-mals oothe them, scare them or even tame them (if they are at all tamDEOHWLVDOVRXVHGIRUULGLQJLI\RXKDYHDQ\%DFNJURXQGWKDWVWDWHVthat you are able to ride that particular animal. hen combined withD 6ROGLHURU DZQIRUFHPHQW %DFNJURXQG$QLPDO HQDOVR LQFOXGHVknowledge of how and for what purposes the police and military use andtrain animals.

rivingLNHDOO$WWULEXWHV'ULYHULVJRYHUQHGE\%DFNJURXQGV$ORQHLrefers to the ability to drive a car. or any other type of vehicle, you wilUHFHLYHSHQDOWLHVLIQR%DFNJURXQGVWDWHVWKDW\RXDUHIDPLOLDUZLWKLWQFRPELQDWLRQZLWKWKH6ROGLHU%DFNJURXQG'ULYHUDOVRFRQWUROVPLOLWDU\YH-hicles and their turrets or guided weapons. ore oints in the governing%DFNJURXQGDOORZVDFFHVVWRPRUHDGYDQFHGRUH[RWLFYHKLFOHV

  ilot, p propeller plane, 2p jet plane, 3p helicopter.elmsman, p corvette, 2p tanker, 3p submarine.

&ORVH&RPEDW ighting hand to hand, with or without any kind of meleeZHDSRQ[DPSOHVLQFOXGHVZRUGVULÀHEXWWVZKLSVDQGEURNHQERWWOHVClose Combat governs both offensive and defensive abilities.

5DQJHG&RPEDW7KHXVHRIDQ\NLQGRIUDQJHGZHDSRQVXFKDVERZVURFNVSLVWROVRUÀDPHWKURZHUV$Q\WKLQJWKDWKLWVDWDUJHWIURPDGLVWDQFHXVHVDQJHG&RPEDWZKHWKHUWKHSURMHFWLOHLV¿UHGRUWKURZQE\KDQG

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Damage thresholdsn the character sheet, under “amage thresholds”, there is a table with

WKUHHFROXPQV7KH¿UVWOHIWPRVWRQHLVWLWOHG³6WXQ´DQGWKHWKLUGULJKW

PRVWRQHLVWLWOHG³QMXU\´7KHVHFRQGFROXPQLQWKHPLGGOHKDVQRWLWOH

n these columns, values related to the character’s ability to withstand

damage are recorded.

tun7KH'DPDJHWKUHVKROGVWDEOHOLVWVWKH¿YHlevels of tun used by the system, in ascending order 

RIVHYHULW\7KH¿UVWFROXPQKROGVDVHWRI¿YHYDOXHV

which are the character’s tun thresholds (see page

7KH\DUHFDOFXODWHGE\DGGLQJWKHFKDUDFWHU¶V

trength, Constitution, and twice the sum of 

7RXJKQHVVSOXV:LOOSRZHU6WUHQJWK&RQVWLWXWLRQ

7RXJKQHVV:LOOSRZHU[DQGFRPSDULQJWKH

result to the tun thresholds table, see page .

,QMXU\7KHWKLUGFROXPQLQWKHQMXU\WDEOH

KROGVDVHWRI¿YHYDOXHVZKLFKDUHWKH

character’s njury thresholds (see page

)7KH\DUHFDOFXODWLQJE\DGGLQJWKH

character’s trength, Constitution and twice

LWV7RXJKQHVVDQGFRPSDULQJWKHUHVXOWWR

the njury thresholds table, see page .7KHVHFRQGDQGFHQWUDOFROXPQKDVDOLVWRI

WKUHHYDOXHVWKHVHDUHWKHQHJDWLYHPRGL¿HUV

FRUUHVSRQGLQJWRHDFKGDPDJHOHYHO7KH\

are determined by comparing the character’s

illpower to the wound penalties table, see page .

Encumbrance7KHFKDUDFWHU¶VQFXPEUDQFHWDEOHGHVFULEHV WKHDPRXQWRINLORVWKH

Character is able to carry before a given penalty sets in. Compare the

character’s trength with the ncumbrance table (see page ) to ge

WKHVSHFL¿FWKUHVKROGV

7KHHQFXPEUDQFHSHQDOW\DIIHFWVUROOVPDGHZLWKWKHIROORZLQJ$WWULEXWHV

trength, &RQVWLWXWLRQ, ovement, $JLOLW\ and tealth. t also applies

to all nitiative checks (see page ) and all aspects of Close Combat

efense, rapple, uard and 6WULNH.

Weapon Modifiers7KHVHQXPEHUVGHVFULEHKRZPXFKEHWWHURUZRUVHWKHFKDUDFWHULVD

¿JKWLQJFRPSDUHGWRDQDYHUDJHSURIHVVLRQDOVROGLHU7KHUHDUHWKUHH

ZHDSRQPRGL¿HUV

ence = Close combat -

ence rates the character’s ability to defend or attack in close combat

IWKH¿JKWLQJWXUQVLQWRJUDSSOLQJWKLVPRGL¿HUEHFRPHVOHVVLPSRUWDQW

ence is the character’s Close combat Attribute minus seven.

ower = (trength Close Combat) / 2 - ower affects the character’s skill when performing or defending agains

grappling attacks. t also determines the force with which the characte

can attack. ower equals the mean value of trength and Close comba

(rounded up), minus seven.

recision = anged combat -

recision governs all aspects of shooting or throwing. t is the character’s

anged combat Attribute minus seven.

essica’s tun levels.

essica’s njury values

Attribute limitations $Q$WWULEXWHYDOXHRU SRLQWVLV XVXDOO\FRQVLGHUHGKXPDQPD[L-

PXP7KHFKDUDFWHU¶V6L]HPLJKWGLFWDWHKLJKHURUORZHUPD[LPXPVLQ

6WUHQJWK7RXJKWQHVV$JLOLW\DQG6WHDOWK7KH*PD\DOVRFKDQJHWKLV

limit depending on the campaign a group of powerful heroes could be

allowed to increase their Attributes a few notches higher than what would

RWKHUZLVHEHSHUPLWWHGRUH[DPSOHZKHQWKH\KDYHD WRWDORI

points, and 2 when they reach 5.

xample: A arge otun can normally increase trength to 11. n an epic campaign with

characters built for 0 points the increases all limits by +1: the arge otun may 

 purchase trength 12.

QWKHFKDUDFWHUVKHHWWKH¿UVWFLUFOHWKHRQHWKDWFRUUHVSRQGVWR9DOXH

LVWKLFNHUIRU¿UVWWHQ$WWULEXWHV7KHVH$WWULEXWHVUHSUHVHQWYHU\EDVLF

abilities that most characters should have at least one point in - there is

a huge difference between 0 and 3. ne of these thicker circles left blank

indicates some sort of handicap

7KH UHPDLQLQJ HLJKW $WWULEXWHV DUH DVVRFLDWHG ZLWK PRUH VSHFLDOL]HG

VNLOOVPRVWSHRSOHDUHFRPSOHWHO\XQIDPLOLDUZLWKVHYHUDORIWKHP7KHVH

 $WWULEXWHVDUH DOVRPXFKPRUHFORVHO\OLQNHGWR WKHFKDUDFWHU¶V%DFN-

JURXQGV7KHQXPEHURISRLQWV\RXPD\VSHQGRQWKHPLVGHWHUPLQHGE\

WKH%DFNJURXQGLQZKLFKWKHFKDUDFWHUDFTXLUHGWKRVHVNLOOV$VDUXOHRI

thumb, none of these Attributes should have a value more than 2 higher 

WKDQLWVFRUUHVSRQGLQJ%DFNJURXQG

xample: A mercenary who is an expert marksman anged Combat 9 would inevitably 

have gained some renown because of this feat: he ercenary Background value should 

not be lower than .

0 trength

0 Constitution

7RXJKQHVV

0 illpower 

0 ovement

0 Agility

0 erception

0 tealth

0 Acting

0 peaking

nable to carry anything heavier than l ight

clothes.

 Anything more strenuous than standing is

H[KDXVWLQJ

[WUHPHO\IUDLOEHZDUHRI¿UPKDQGVKDNHV

ighly suggestible, and any pain prevents

constructive action.

ncapable of any self-propelled locomotion.

7XUQLQJDURXQGUHTXLUHVDPSOHURRPDQG

plenty of time.

Completely oblivious to the surroundings.

otoriously loud and unable to grasp the con-

cept of visibility.

evoid of charisma, very easy to read

(whether talking or not).

udimentary vocabulary, barely literate, no

rhetorical skills.

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Traits7UDLWVDUHVSHFLDOTXDOLWLHVRIWKHFKDUDFWHUZKLFKIRUVRPHUHDVRQFDQ-

QRWEHH[SUHVVHGWKURXJK$WWULEXWHV7KH\DUHXVXDOO\HLWKHUSRVLWLYHRU

QHJDWLYHDFK7UDLWFRPHVZLWKD³FRVW´LQRLQWV1HJDWLYH&RVWPHDQV

you get points back, to spend on other things.

6RPHRIWKHSRVLWLYH7UDLWVKDYHQHJDWLYHHIIHFWVDVZHOODQGYLFHYHUVD

WKHFRVWUHÀHFWVWKLVDQGDQHJDWLYHFRVWVLPSO\PHDQVWKHQHJDWLYH

aspects outweigh the positive.

LOODFLUFOHIRUHYHU\SRLQWDSRVLWLYH7UDLWFRVWRUGUDZDPLQXVLQDFLUFOH

IRUHYHU\SRLQW\RXJRWEDFNIURPDQHJDWLYHWUDLW7KHFKDUDFWHU¶V7UDLWV

DUHZULWWHQRQWKHVDPHOLQHVDV%DFNJURXQGV7KHFROXPQ³9DOXH´LVOHIW

EODQNIRU7UDLWV

f the awards more points after a session, the player may use those

to purchase new traits or buy off negative ones.

1HZQHJDWLYHWUDLWVPD\DOVREHDFTXLUHGGXULQJSOD\7KHFKDUDFWHUPD\

KDYHEHHQOHIWKDUGRIKHDULQJDIWHUDQHDUE\H[SORVLRQRUKDGDQDUP

chewed off by something lurking in a swamp. egardless of whether 

a negative trait is bought voluntarily or is the result of in-game events,

SRLQWVDUHDOZD\VDZDUGHG7KHVDPHJRHVIRUSRVLWLYHWUDLWVLIWKH*

permits, they may be acquired during play and will the cost the player 

points.

n short, points are always awarded for new negative traits, and new

positive traits always cost points.

General Traits:LWKIHZH[FHSWLRQVWKHVHDUHDYDLODEOHWRDOOVL[UDFHVLQ1HZ+RUL]RQ

human and afan alike.

3RVLWLYHJHQHUDOWUDLWV

Ambidexterity (1 point)7KLV7UDLWQHJDWHVSHQDOWLHVIRUXVLQJDQRQGRPLQDQWKDQG

Beauty (1 point)<RXORRN JUHDWHRSOHDUHJHQHUDOO\PRUH LQFOLQHGWR OLNH\RXDW¿UVW

glance, but on the other hand you’re more likely to be recognized. otuns

PD\QRWWDNHWKLV7UDLW

Contact (1 to 3 points)ou know someone who might be able to help you out at times, if it’s not

WRRULVN\DFKVXFKSHUVRQLVSXUFKDVHGDVDVHSDUDWH7UDLW7KHFRVWLV

GHWHUPLQHGE\WKHVNLOODQGLQÀXHQFHRI\RXUFRQWDFWDQGE\WKHOR\DOW\WR

you. emember, however, that friendship is a two-way street.

p omeone who’s reasonably well-connected or skilled a shady

dealer who can get rid of stolen goods for you, or a lawman you could

call to help you out of some uncomfortable situations.

2p6RPHRQHTXLWHLPSRUWDQWLQWKHLUFRQWH[WOLNHWKHFKLHISK\VLFLDQ

at a hospital, the leader of a powerful street-gang, or a respectable

diplomat.

p7KLVLVQRWMXVWVRPHRQH\RXNQRZLW¶VDQROGIULHQGRUDWOHDVW

a close one. omeone you’d take great risks for, and who’d do the

same for you.

Eidetic Memory (1 point)ou can rapidly memorize and instantly recall numbers, dates, shor

WH[WVIDFHVPDSVDQGVXFK

Sense of Orientation (1 point)ou are far less likely to lose your way, perhaps due to an intuitive sense

of the cardinal directions or remarkable spatial recognition.

Sense of Time (1 point)ot only do you know roughly what time it is, you are also able to calcu

ODWHKRZORQJVRPHWKLQJVKRXOGWDNH[DPSOHVLQFOXGHWKHWLPHLWWDNHV

for opponents to reload, how fast it is plausible to travel in a certain kind

of terrain with a given type of vehicle and, of course, at what time one is

likely to arrive at a given location.

egative general traits

Addiction (-1 to -2 points)p Constant use of a legal substance, to a point at which it becomes a

QXLVDQFHWR\RXUVHOIDQGWKHRWKHUSOD\HUV[DPSOHVLQFOXGHFRQVWDQW

smoking or getting drunk every night (and hung-over in the morning).

2p requent use of an illegal substance, which must be acquired

smuggled through customs and hidden from the law at all times. f

you do not get your kicks at least once a week, the hunger for it wil

increase with every day, until it makes you disregard everything else.

Clumsy (-3 points)n everything you do, there seems to be a small but crucial detail that you

forget, or just mess up. erhaps it’s just bad luck. ither way, a roll with a

%ODFNFRXQWVDVD%ODFN\RXIDLOUHJDUGOHVVRIDOOVNLOO

Coward (-2 points)Choosing a dangerous option when there seems to be a less risky solu

tion requires a illpower oll. ess risky options include surrendering

hiding, running away from the battle or just not jumping over that gaping

chasm (at least not right now). f you illpower is higher than , you

PD\QRWWDNHWKLV7UDLWWPXVWEHERXJKWRIIEHIRUH:LOOSRZHUFDQEH

increased above .

Combat Paralysis (-3 points)hether a result of a sheltered childhood, strictly non-violent mora

standards or lacking courage, in each combat a illpower-test must be

SDVVHGEHIRUH\RXDUHDEOHWRDFWDFKDWWHPSWWDNHVRQHIXOO7XUQ

Compulsive Behavior (-1 to -2 points)PSXOVHV ULWXDOVRU WLFVRUH[DPSOH NOHSWRPDQLDREVHVVLYHFOHDQOL

ness or coprolalia.

-p A disturbing habit, like spitting every 2 minutes or always repeat

ing the last few words of every sentence. t won’t take long before

people begin to wonder what’s wrong with you.

-2p7KHVHDUHEHKDYLRUVWKDWVLJQL¿FDQWO\LPSDLU\RXULQWHUDFWLRQZLWK

the world or are very likely to get you into trouble, like compulsive thefor lying.

Dark Secret (-1 to -3 points)YHU\RQHKDVWKHP7KRVHGLUW\OLWWOHVHFUHWWKDW\RX¶GUDWKHUQRWKDYH

anyone know about. erhaps your family tree is just a little bit too tan-

JOHG«UPD\EH\RX¶YHEHHQDPHPEHURIDVHFUHWFXOWWKDWVDFUL¿FHG

live animals (or worse) to some dark god.

 A single point is highly embarrassing -3p is something that you mus

keep a secret at all costs threaten witnesses, steal evidence or murde

if you have to.

Traits

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Delusions (-1 to -3 points)elusions range from fanaticism to paranoia or hypochondria - some can

be quite imaginative. emember, though, that what constitutes a “delu-

VLRQ´LVUHODWLYHWRWKHFXOWXUHRQHLQKDELWV7KHQXPEHURIRLQWVDZDUG-

ed, as usual, is in direct proportion to how inconveniencing the delusion

is to the character.

[DPSOHV7KH¿UPEHOLHIWKDWDOOZDWHULVWR[LFRUWKDWJRRGDOZD\VWUL-umphs no matter the odds.

Duties (-1 point) A day-job, a family to look after, a garden that must be tended to - what-

HYHUWKHUHDVRQLV\RXFDQQRWVLPSO\UXQRIIWRGLVWDQWDGYHQWXUHV7KHUH

DUHDUUDQJHPHQWVWKDWPXVWEHPDGH¿UVWDQGHYHQWKHQWKHUHPD\EH

uncomfortable side-effects to leaving.

Enemy (-1 to -3 points)6RPHRQHKDVLWLQIRU\RX7KHQXPEHURIRLQWV\RXJHWIURPWKLVRQH

depends on how powerful the enemies are, and how far out of their way

they would go to make trouble for you. A - enemy might try to mess with

you if you happen to be in the same place, while a -3 enemy will put con-

siderable effort into destroying you in any way possible.

Forgetful (-1 point)hether you are notoriously absent-minded or just easily distracted,

things tend to slip your mind. ou will occasionally realize too late that

\RXGLGQRWUHORDGDIWHUWKHODVW¿UH¿JKWRUWKDW\RXGLGQ¶WEULQJWKDWFOLPE-

ing equipment after all.

Gullible (-1 point)7KHUHDUHQRGLVDGYDQWDJHVWRWKLV7UDLW1RQHZKDWVRHYHULW¶VD IUHH

RLQW7UXVWPH

Missing Limb (-2 to -14 points)-2p issing one arm.

-8p%RWKDUPVPLVVLQJQRWUHFRPPHQGHG

-p er leg missing.

DFKPLVVLQJRUGLVDEOHGOLPELVD WRDOO*UDSSOLQJUROOV7KLV7UDLW

must be bought off before a replacement limb begins to function properly.

Mute (-2 points)ou cannot speak or produce any audible sounds using your mouth, not

even whispering. ersuasion rolls are limited to writing or hand gestures,

which in many interactions results in penalties.

No Sense of Direction (-1 point):KHWKHU\RXDUHXVLQJURDGVLJQVRUDYHU\JRRGPDSLWLVVWLOOGLI¿FXOW

IRU\RXWR¿QG\RXUZD\:LWKRXWHLWKHURQH\RX¶UHORVWLQWZRPLQXWHV

outside your own hometown.

No Sense of Time (-1 point)hat difference does an hour or two make, anyway? lease do not work

ZLWKH[SORVLYHVDQGZRXOGUHFRPPHQGDMREZKHUHWLPHLVUHOHYDQWLQ

any way.

Phobia (-1 point)<RXKDYHDQLUUDWLRQDOIHDURIVRPHWKLQJ[DPSOHVLQFOXGHIHDURIFRQ-

¿QHGVSDFHVFODXVWURSKRELDKHLJKWVDFURSKRELDWKXQGHUVWRUPVDV-

traphobia) and water (aquaphobia). ou will go to great lengths to avoid

what you are afraid of. f it cannot be avoided, you will suffer a -2 to -5

PRGL¿HUWRDOOUROOVGHSHQGLQJRQWKHGHJUHHRIH[SRVXUH

Reduced Sense (-1 to -10 points)ne or more of your senses doesn’t work the way they’re supposed to

7KLVPDLQO\PHDQV6LJKW+HDULQJRU6PHOO7DVWH

-p1RVHQVHRI6PHOO7KLVDOVRPHDQVWKDW\RXKDYHQRVHQVHR

taste.

-p educed ight / educed earing -5 to erception rolls involvingthat sense. egated by glasses or hearing-aid. -2pLI\RXFDQ¶W¿[\RXU

problem by using glasses or a hearing-aid.

-p eaf. o erception rolls can be made based on sound alone

ou can read lips. -4p if you can’t.

-p %OLQG1RHUFHSWLRQUROOVFDQEH PDGH EDVHG RQVLJKWDORQH

XWXDOO\H[FOXVLYHZLWKDKLJKDQJHG&RPEDW$WWULEXWH

Ugly (-1 point)hether you were born that way or were injured, people tend to dis

OLNH\RXEHFDXVHRIKRZ\RXORRNDWOHDVWLQLWLDOO\7KLVPHDQV\RXJHW

slight penalties in many social interactions (and severe penalties in any

seduction-attempts).

Unintelligible (-1 point)ou cannot speak in a way or in a language that people in general un

GHUVWDQGEXW\RXUYRLFHFDQVWLOOH[SUHVVHPRWLRQRUDVHQVHRIXUJHQF\

Olympian TraitsO\PSLDQ7UDLWVDUHORVWLIWKHFKDUDFWHUDFTXLUHVURPHWKHDQ&\EHUQHW

ics or any edean plicing (all points spent in them are refunded).

Bland (1 point)<RXKDYHYHU\IHZGLVWLQJXLVKLQJIHDWXUHVPDNLQJLWH[WUHPHO\KDUGIR

witnesses to describe or point you out in a crowd or a lineup.

High Pain Tolerance (1 point)DLQLVMXVWZHDNQHVVOHDYLQJ\RXUERG\6WXQ7KUHVKROGVDUHLQFUHDVHG

1HJOLJLEOH

inor 2RGHUDWH

erious

Intuition (1 point)hen something just isn’t right, you have an eerie ability to sense it.

could be an ambush, poison in the food or your partners in crime about

WRVHOO\RXRXW7KHVLJQVDUHDYDJXHIHHOLQJRIXQHDVHDWRXFKRIWKH

QHUYHVWGRHVQRWWHOO\RXZKDW¶VZURQJMXVWWKDWVRPHWKLQJGH¿QLWHO\

LV1RWHWKDWWKH*LVE\QRPHDQVREOLJHGWROHWWKLV7UDLWZDUQ\RX

every time.

Natural Resistance (1 point)7KLV7UDLWDZDUGVDERQXVWR&RQVWLWXWLRQDQG7RXJKQHVVZKHQUHVLVW-

LQJGLVHDVHRUWR[LQV

Quick Reflexes (1 point)ou receive 5 to all nitiative rolls, regardless of which Attribute is used

Rapid Healing (1 point)7KLV7UDLWVLJQL¿FDQWO\UHGXFHVWKHWLPHEHWZHHQHDFKHFRYHU\UROOIRU

njuries. t does not make Critically njured body parts grow back. evere

njuries still require medical attention to heal properly.

inor 2 hours day

oderate very day

erious very 2 days

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Sterner Stuff (1 point)6KUHGGHGVKRWEXUQWRUEURNHQLWZLOOKHDO6HYHUHQMXU\7KUHVKROGLV

increased by 3.

Trustworthy (1 point)hether deserving it or not, you tend to come across as a responsible

citizen, a decent person who tells the truth and can be counted on. aw

HQIRUFHPHQWRI¿FHUVDUHOHVVOLNHO\WRVHDUFK\RXDQGPRUHOLNHO\WREH-lieve your story during an investigation. t’s easier to get a job, a loan, and

DJXQSHUPLW7KLV7UDLWLQFUHDVHVERWK$FWLQJDQG6SHDNLQJE\XSWR

when dealing with authorities, door guys, the military, corporate guards

or the like.

Weathered (1 point)ou’ve seen it all, and endured it - from the bitter cold of snow-covered

mountains to the unbearable heat of endless deserts. ou normally do

not suffer any penalties on account of the discomforts of the climate.

6KRXOGH[WUHPHFLUFXPVWDQFHVFDOOIRUSHQDOWLHVDQ\ZD\WKH\DUHWREH

more lenient than usual.

Medean Splicing 7KHVH7UDLWVDUHDYDLODEOHWRHGHDQVRQO\7KHDQLPDOVRXUFHDIIHFWV

WKHDSSHDUDQFHRIWKHHGHDQPRUHRIWHQWKDQQRW1HJDWLYH7UDLWVUHS-UHVHQWWKLQJVWKDWKDYHJRQHZURQJZLWKWKHVSOLFLQJRUH[DPSOHWKHUH

LVQRVSHFL¿FKHOL[WKDWLQWHQWLRQDOO\PDNHV\RXRQVWURXVDVWKLVFRXOG

be the side-effects of pretty much any splicing.

edean appearance traits

orns, tiny claws, pointy teeth, decorative antennae and tails, patches

of fur and so on are optional and free. f it doesn’t give you any advan-

WDJHVLWGRHVQ¶WFRVWSRLQWV7KHSOD\HUGHFLGHVZKDWWKHFKDUDFWHUORRNV

OLNHEXWWKHDSSHDUDQFHVKRXOGUHÀHFWRQHRUPRUHRIWKHFUHDWXUHVIURP

which the helices were taken (see lympian Appearance, below).

Olympian Appearance (1 point)7KHVSOLFLQJ ZDVSHUIRUPHGXQGHUULJRURXV FRQWUROHYHQE\ WKHVWDQ-

dards of the procedure. ou still look lympian, but a thorough medical

H[DPLQDWLRQZLOOUHYHDOVSOLFHG'1$VLQJDQ\7UDLWVZKLFKDUHQRWKX-

PDQVXFKDV1R[LRXV%UHDWKRUUHKHQVLOH7RQJXHZLOODOVRPDNH\RXUtrue nature obvious to others.

7KLV7UDLWFDQQRWEHFRPELQHGZLWK7UDLWVWKDWLQYDULDEO\DOWHU\RXUDS-

SHDUDQFHOLNHH[WUDOLPEVRUDQH[RVNHOHWRQI\RXDFTXLUHVXFK7UDLWV

later on, the oint spent on lympian Appearance is refunded. ithout

WKLV7UDLWWKHVSOLFLQJPXVWEHOHDYHVRPHYLVLEOHHGHDQSK\VLFDOIHD-

WXUHVOLNHH[RWLFVNLQWH[WXUHVRUDQWHQQDH7KHGHWDLOVRIWKHVHIHDWXUHV

are left to the player.

Distinct Smell (-1 to -2 points)<RXKDYHDYHU\SHFXOLDUVPHOO7KRXJKQRWQHFHVVDULO\XQSOHDVDQWLWLV

LPPHGLDWHO\UHFRJQL]DEOHWR PRVWSHRSOHZKRKDYHPHW\RX7UDFNLQJ

you or detecting your the presence is done with 5 bonus. f the tracker 

KDVWKH6HQVHRI6PHOO7UDLWWKLVPRGL¿HULVQHGRHVQRWUHTXLUH

superhuman abilities to determine whether or not you’ve been staying in

a room the last few days. n the -2p version, this is a foul stench, keep-ing most people a few paces away. ou may be denied entrance to local

stores, hotels and bars.

Strange (-1 point)7KHVSOLFLQJV WXUQHGRXWWR GLVWRUW\RXU DSSHDUDQFHZKLFK QHJDWLYHO\

affects the reactions of others. Apply a -2 penalty for most social interac-

tions, like bartering or asking about rumors at the local pub. hen trying

WRLQWLPLGDWHVRPHRQHKRZHYHUWKLVFRXOGWXUQLQWRDERQXV7KHVH

PRGL¿HUVGRQRWDSSO\ZKHQLQWHUDFWLQJZLWKRWKHUHGHDQV

Monstrous (-2 points)7KHVSOLFLQJVKDYHOHIW\RXORRNLQJPRUHOLNHDEHDVWWKDQDSHUVRQRFDO

restrictions in some places might require you be kept on a leash or in a

cage. Apart from the dangers of being mistaken for a monster and sho

DWWKLVLQÀLFWVDSHQDOW\ZKHQLQWHUDFWLQJZLWKRUGLQDU\SHRSOHLNHWKH

6WUDQJH7UDLWEHLQJRQVWURXVFDQDGGZKHQDWWHPSWLQJWRLQWLPLGDWH

VRPHRQH7KHSK\VLFDOFKDQJHVDUHHYHQDELWWRRPXFKIRU\RXUIHOORZ

edeans -2 to social rolls when interacting with them.

Unusual Fit (-1 point)omething about your anatomy makes it hard or impossible to wea

UHJXODUDUPRURQDQ\SDUWRI\RXUERG\7KLVFDQEHGXHWRSDUWLFXODUO\

EXON\QDWXUDOZHDSRQVDQH[RVNHOHWRQGHUPDOVSLNHVHWF7KHFKDUDFWHU

can only wear individually customized armor ouble the prices when

SXUFKDVLQJQHZDUPRURUUHSDLULQJEURNHQSDUWV7KHFRVWRIFXVWRPL]LQJ

DQH[LVWLQJDUPRULVXVXDOO\WKHVDPHDVWKHSULFHRIDQHZXQPRGL¿HG

RQH7KLV7UDLWFDQRQO\EHWDNHQRQFHHYHQLIVHYHUDO7UDLWVFDQEHVHHQ

as the cause of it.

edean head traits

 Jaws (1 point)tronger jaws and sharp teeth allow you to bite with great force. hile

edean aws do not have the brutal cutting power of its cybernetic, hydraulic equivalent, they are more agile and better suited for combat. t

can also be combined with a wide range of natural venoms (see below)

f the edean has a mostly humanoid face, attacks with aws dislocate

the mandibula in order to facilitate biting and swallowing. hile this is no

discomfort to the edean, it does not look human.

Mimic Sound (1 point)<RXKDYHDYHU\DGYDQFHGVHWRIYRFDOFKRUGV1DWXUDORUDUWL¿FLDOVRXQGV

can be replicated, even reasonable simple electronic codes, like signa

sequences for ultrasound remotes. oices can be invented from scratch

RULPSHUVRQDWHGRQWKHÀ\DIWHUMXVWDIHZVHFRQGVRIOLVWHQLQJ

Prehensile Tongue (1 point)<RXUWRQJXHFDQEHH[WHQGHGWRUHDFKDERXWDPHWHURXWVLGHWKHPRXWK

t can be used to pick things up or perform attacks, applying venom i

DYDLODEOH7KHWRQJXHLVWRXJKÀH[LEOHDQGIHDWXUHVUHWUDFWDEOHEDUEV

7KHH[DFWDSSHDUDQFHVXFKDVFRORURUZKHWKHURUQRWLWLVFOHIWLVXS

WRWKH SOD\HU7KHWRQJXHZKHQXVHG DVD ZHDSRQLV ODXQFKHGZLWK

considerable speed. An opponent that is not aware of it may very wel

be caught off guard by the attack, missing both efense and uard (ee

&RPEDWUHKHQVLOH7RQJXHVKDYH EHHQNQRZQWR IUHTXHQWO\EXW QR

always (player’s decision), cause speech impediments such as lisps or a

tendency to involuntarily stress “sssibilant consssontantsss”.

edean sensor traits

 All sensor helices function simultaneously - you do not have to choose

ZKLFKRQHLVDFWLYH$FKDUDFWHUZLWKFHUWDLQ6HQVRU7UDLWVPD\QRWWDN

WKH%OLQG7UDLWVHHHSODFHG9LVLRQEHORZ7KHVHQVRUVDUHPRUHRIWHQ

than not visible, like distinctly shaped ears or antennae. n general, sen

sors do not replace the erception Attribute, but negate penalties. en

sor splicings may also open up new opportunities for erceptions rollsthat would not be available to a normal human being.

Echolocation (2 points)FKRORFDWLRQLQFOXGHVKHDULQJDQGFUHDWLQJXOWUDVRXQGZDYHV7KHKHDU

ing allows you to detect and locate active sources of echolocation o

A as well as other sources of high frequency sounds within some

NPGHSHQGLQJRQWKHODQGVFDSH7KHRWKHUDVSHFWRIFKRORFDWLRQLV

the ability to produce ultrasound, which can be bounced off objects within

about 30m to determine their location, speed, composition and density

unrestricted by fog or smoke. f you’re Aquatic or Amphibian, choloca

tion also works under water, where the range is 300 meters.

Traits

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Infrasound (2 points)ou can sense and determine the direction to any motions faster than

ZDONLQJZLWKLQ [HUFHSWLRQPHWHUV DUWKTXDNHVYROFDQRHVVWRUPV

and heavy machinery like tanks, wind turbines or factories can all pro-

GXFHGHDIHQLQJLQIUDVRXQGOLPLWLQJWKHXVHRIWKLV7UDLWSDUWLFXODUO\LQ

cities. iring at a target perceived only with infrasound is considered

%OLQGLUH

Night Vision (1 point)<RXKDYHH[FHOOHQWYLVLRQHYHQLQQHDUO\FRPSOHWHGDUNQHVVDQG\RXFDQ

see basic colors in a way that the technological counterpart available for 

romethean Cyborgs cannot. n total darkness, however, you’re just as

blind as an ordinary human.

Sense of Smell (1 point) $QH[FHSWLRQDOVHQVHRIVPHOOSURYLGHV\RXZLWKDGGLWLRQDOLQIRUPDWLRQ

about the surroundings A successful erception roll can identify a per-

son by smell, regardless of visual disguises. n a more thorough inspec-

WLRQLQYROYLQJVQLI¿QJ WKHSHUVRQ¶VFORWKHVRU QHDUE\IXUQLWXUHLW FDQ

also sense if a person or object has been in the immediate vicinity of 

VRPHRQHZLWKDNQRZQVPHOOWFDQEHXVHGWR¿QGVHYHUDONLQGVRISRL-

son in food or drink, and it adds 5 to tracking rolls.

Thermosense (1 point)7KHUPRVHQVH GHWHFWV DQG HVWLPDWHV WKH GLUHFWLRQ GLVWDQFH WR DQG

strength of nearby sources of heat, such as warm blooded creatures or 

UHFHQWO\XVHG¿UHDUPVQDWHPSHUDWHRUFROGHQYLURQPHQWDSHUVRQFDQ

EHVHQVHGVRPHPHWHUVDZD\WLVQRWVLJKWEXWDPRUHUH¿QHGVHQVH

RIZKHUH WKHKHDWFRPHV IURP ¿ULQJ DWD WDUJHWSHUFHLYHG RQO\ZLWK

7KHUPRVHQVHLVFRQVLGHUHG%OLQGLUHVHH&RPEDW1HDUE\VRXUFHVRI

VWURQJKHDWOLNHRSHQ¿UHVDUHEOLQGLQJWRWKH7KHUPRVHQVH

Thermographic Vision (2 points) An increased spectrum of vision allows you to see differences in sur-

IDFH WHPSHUDWXUH7KHUPRJUDSKLFYLVLRQ SURYLGHVIDU PRUH GHWDLO WKDQ

7KHUPRVHQVHWLVRQSDUZLWKUHJXODUYLVLRQEXWFDQQRWSHUFHLYHFRORU

7KHUPRJUDSKLFYLVLRQLVEOLQGHGE\VWURQJVRXUFHVRIKHDWWKHUVRXUFHV

RIDFWLYHDSSHDUOLNHÀDVKOLJKWVEXWDUHQRUPDOO\QRWEOLQGLQJ

Replaced Vision (-1 point)7KLV7UDLWLVWDNHQLQDGGLWLRQWRFKRORFDWLRQ7KHUPRJUDSKLFRU1LJKW

9LVLRQUHSUHVHQWLQJDQXQH[SHFWHGFRPSOLFDWLRQGXULQJWKHVSOLFLQJW

removes the human eyesight, but as the character still obtains spatial

LQIRUPDWLRQDERXWKHUVXUURXQGLQJV%OLQG*HQHUDO7UDLWGRHVQRWDSSO\

7KLV7UDLWOHDYHV\RX FRORUEOLQG DQGRQO\1LJKW9LVLRQLV DEOHWR UHDG

SULQWVRQÀDWVXUIDFHVOLNHSDSHUDQGPRVWVLJQVWDOVRPDNHV1LJKW9L-

sion easily blinded by daylight. hades are recommended.

edean neural system traits

Berserk (0 or 2 points)0p uffering a oderate or worse injury will throw you into a fren-

zied rage, ignoring all non-Critical tun and less-than-evere njuries.

hile berserking. you must perform a Close Combat attack, or ove-

ment Actions towards a hostile target if you cannot reach one. eap-RQVPD\EHGURSSHGEXWQRWWKURZQRUGUDZQ7KHEHUVHUNVWDWHIDGHV

if you suffer evere njury, or after the last opponent has ceased to

¿JKW IWKUHDWHQHGJUDYHO\LQVXOWHGRU DIWHUVXIIHULQJD LQRU LQMXU\

you may choose to resist the urge to berserk (make a illpower roll).

ote that you are still legally responsible for your actions while ber-

serking, even if you were provoked.

2p As above, but you are able to trigger or stop the berserking with a

VXFFHVVIXO:LOOSRZHUUROOHIIHFWLYHDVRIWKHQH[W7XUQ

Feral (-1 to -2 points)ou have little or no grasp of social protocol the endless greeting rituals

the notion that some food may not be eaten even if it is in plain sight, this

obsession with always wearing clothes - it’s not self-evident to you. ou

may sniff people that seem interesting, sleep under the table wrapped in

a curtain or stroll off in the middle of a conversation because an insect a

the top of a tree is more captivating.

-p ou have some idea of what is permitted, some respect for own

HUVKLSDQGZLOOQRWHDWVRPHRQH¶VGRJDWOHDVWQRWXQSURYRNHG7KLV

milder versions also means you know that geodites are valuable and

WKDWWKH\FDQEHWUDGHGIRURWKHULWHPV7KHSUREOHPVDUHVRFLDODQG

pertaining to (even very basic) etiquette.

-2p ou know very little about the civilized world, and should probably

be kept under the strict guidance of another character when moving

through populated areas.

Predatory Instincts (1 point)ou receive 5 to all nitiative rolls, regardless of which Attribute is used

edean internal organ traits

Complex Anatomy (-1 point)ou do not have all the organs where they ought to be, by human stan

GDUGV$Q\RQHZLWKRXWD&URVV*HQRPHK\VLFLDQ%DFNJURXQGVXIIHUV

WRPHGLFLQHZKHQWUHDWLQJ\RX1RWHWKDWHGHDQVZLWK&RPSOH[$QDWR

my may not have more than 3p in egeneration.

Digestive System (1 point)<RXFDQVWRPDFKMXVWDERXWDQ\WKLQJDQGH[WUDFWDOOWKHQXWULHQWVIURP

it. aterials that contain no nutrients still pass through the system with

RXWFDXVLQJKDUP7KLVPHDQV\RX¶UHSUDFWLFDOO\LPPXQHWRDOPRVWHYHU\

type of ingested poison. oisons which are absorbed through the skin o

that enter the lungs or blood stream still have full effect.

Enhanced Lungs (1 point)ou’re able to hold your breath for Constitution minutes of strenuous ac

WLYLW\RUWHQWLPHVWKDWLIDQ$FWLRQLVVSHQWWRWDNHDGHHSEUHDWK¿UVW

Hibernate (1 point)ou are able to enter a state of hibernation, effectively appearing dead

for up to Constitution days. A fatal bleeding or evere njury will automati

FDOO\LQYRNHWKLVVWDWHMXVWEHIRUHGHDWK$WKRURXJKPHGLFDOH[DPLQDWLRQ

PD\UHYHDODYHU\VORZIDLQWSXOVHDQGH[WUHPHO\VORZEUHDWKLQJ:KLO

hibernating, you are considered blind and completely unable to move

suspended in a dream-like state, only vaguely aware of the surround

ings. All bleeding is halted for the duration, and no food or water and

YHU\OLWWOHR[\JHQLVUHTXLUHGWRVXUYLYHQDOORWKHUUHVSHFWVWUHDWLWDVD

evere tun that persists when the edean tries to wake up. A edean

with active egeneration can only hibernate for Constitution hours, afte

which the body’s energy reserves have been depleted and the characte

wakes up with about week’s worth of starvation and terrible thirst. f the

hibernation was entered willfully (as opposed to induced by damage) it is

possible to hold back the egeneration.

High Metabolism (-1 point)ou require three times as much food as an lympian, and ingested poi

VRQVZRUNWZLFHDVIDVW7KLVH[WUDIRRGUHTXLUHPHQWLVFXPXODWLYHZLWK

increased need caused by egeneration A wounded edean with igh

etabolism and 4 points in egeneration will go through a week’s rations

in single day (34 = ).

Multiple Vital Organs (1 point)XOWLSOHYLWDORUJDQVLQ\RXUWRUVRUHGXFHVWKH¿UVW6HYHUHQMXU\WRD6H

ULRXVQMXU\7KLVUHGXFWLRQDIIHFWV%OHHGLQJV7KHHIIHFWRIXOWLSOH9LWD

rgans will only work once, until the wound is completely healed.

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Regeneration (1 to 5 points)ost edeans have one point in egeneration, gained as part of the pro-

cess of implementing the changes dictated by the new genomes. egenera-

tion means Critically injured arms and legs do grow back, but it takes time.

HJHQHUDWLRQLVGLVDEOHGIRUWKHGXUDWLRQRIWR[LQVDQGPDQ\GLVHDVHVDQG

regenerating limbs and organs requires a lot of nutrients. or the egenera-

tion to be active more than a few hours, the edean must consume addi-

WLRQDOIRRGHTXDOWRRQHH[WUDPHDOSHUSRLQWVSHQWLQHJHQHUDWLRQ

 A edean with 5 points in egeneration must eat enough food for

SHRSOHLQRUGHUWREHQH¿WIURPHJHQHUDWLRQLQWKHKHDOLQJSURFHVV

point

inor very day

oderate very 2 days

erious very 5 days

evere very 0 days

Critical very 20 days

2 points

gnore any bleeding longer than 0 minutes.

inor very hours

oderate very 2 hours

erious very dayevere very 2 days

Critical very 5 days

points

gnore any bleeding longer than 0 minutes.

inor very hour 

oderate very 2 hours

erious very hours

evere very 2 hours

Critical very day

4 points

'RHVQRWEOHHGD\QRWKDYHWKH&RPSOH[$QDWRP\7UDLW

inor very 0 minutes

oderate very 20 minutes

erious very hour evere very 2 hours

Critical very hours

points

'RHVQRWEOHHGD\QRWKDYHWKH&RPSOH[$QDWRP\7UDLW

inor very minute

oderate very 5 minutes

erious very 0 minutes

evere very 20 minutes

Critical very hour 

Wild Mutation (0 points)ome helices used in the splicing did not behave as planned, but they

are obviously doing something... henever the decides, this can

WXUQLQWRRQHRUVHYHUDO7UDLWVRIWKH*¶VFKRLFH7KLVFRXOGEHXVHGWR

help the players along, to present a new challenge or just for comic relief.

7KHRLQWVWKDWWKHVH7UDLWVZRXOGKDYHFRVWZLOOEHDGGHGRUGHGXFWHG

QH[WWLPHWKHFKDUDFWHUVDUHDZDUGHGRLQWV6LQFHWKLVLVDXVHIXOWRRO

IRUVWRU\WHOOLQJPRVW*VHQFRXUDJHWDNLQJWKLV7UDLWE\KDYLQJLWWXUQRXW

to be something useful. t is, however, meant to be an unreliable asset.

edean limb traits

Extending Limbs (1 point)<RXUDUPVFDQEHH[WHQGHGWRHQKDQFHUHDFKLQFORVHFRPEDWLQFUHDVLQJ

6WULNHE\EXWGHFUHDVLQJ*UDSSOHDQG'HIHQVHE\7KHWUDQVIRUPD-

WLRQLVQRWPXWXDOO\H[FOXVLYHZLWKRWKHU$FWLRQVEXWPXVWEHDQQRXQFHG

along with the character’s other Actions (and not after combat checks are

UHVROYHG7KHFKDQJHLVHIIHFWLYHDVRIWKHQH[W7XUQ

Flexible Skeleton (1 point)<RXUERQHVFDQEHVWUHWFKHGDQGEHQWZLWKRXWEUHDNLQJ7KLVDGGV

for rapple checks to escape wrestling. ou can squeeze through any

opening wider than 0cm (diameter), and wriggle out of handcuffs and

most straight jackets with an Agility check. ore advanced devices with

multiple attachment points (or about two rolls of duct tape) will still keep

you in check.

Leg Enhancements (1 to 2 points)p ou can jump Agility meters straight up, and ovement Agility

meters horizontally. amage from falls is reduced by 20, and damage

from kicks is slightly increased.

2pXPSKHLJKWLVLQFUHDVHGWR$JLOLW\[ PHWHUVXPSGLVWDQFHWR

RYHPHQW$JLOLW\[1RUPDOO\\RXGRQRWVXIIHUDQ\IDOOGDPDJH

 An Agility roll might be required if wounded or off balance (pushed

shot down from climbing etc.) ovement still limits how far you can

PRYHSHU7XUQLIWKHGLVWDQFHRIWKHMXPSLVIXUWKHUWKDQWKDW\RX¶UH

VWLOOLQWKHDLUDWWKHHQGRIWKH7XUQ7KHHGHDQPD\DWWDFNZKLOHVWL

in the air at a -5 penalty. Attempted ranged attacks may not be Aimed

RU'LUHFWHG'DPDJHIURPNLFNVLVVLJQL¿FDQWO\LQFUHDVHG

Silent Motions (1 point)<RXUPRWLRQV DQGIRRWVWHSVDUH DOPRVWFRPSOHWHO\VLOHQW7KLVDSSOLHVeven if you are running or landing from a fall, as long as no fall damage

LVLQÀLFWHG7KH7UDLWGRHVQRWSUHYHQWREMHFWV \RXWRXFKIURPPDNLQJ

noise - stepping on broken glass or in wet snow still makes a sound.

you move faster than walking, infrasound will still be generated when the

air is pushed aside.

Tentacle Whips (1 point)ong, slender tentacles protrude from either your arms, the head or the

chest. At the end of them is a small mouth or a claw, useable for close

FRPEDWDWWDFNV7KHWHQWDFOHVFDQEHUHWUDFWHGRUUHOHDVHGDWZLOOZLWK

RXWXVLQJXSDQ$FWLRQ7KHFKDQJHLVHIIHFWLYHDVRIWKHQH[W7XUQ7K

tentacles function much like regular whips. As such, they may be used

IRUJUDEELQJREMHFWVRUVZLQJLQJIURPDFKDQGHOLHU7KH\DUHHTXDOO\XVH-

less at grappling range, but they pack a lot more punch than the average

ZKLSDQGDUHRIWHQ¿WWHGZLWKYHQRPJODQGVVHH9HQRPIWKHHGHDQ

is the victim of a isarm attack, the tentacles (unless retracted) are af-

fected to the same degree as the character’s arms.

edean shoulder traits

 $HGHDQFDQRQO\KDYHRQHKHOL[WKDWDIIHFWVWKHVKRXOGHUVDQGDOOVXFK

KHOLFHVZLOODIIHFWERWKVLGHV7KHVDPHFKDUDFWHUPD\QRWKDYHIRXUDUPV

DQGZLQJVLWMXVWZRQ¶W¿WRQDUHDVRQDEO\KXPDQRLGWRUVR

Four Arms (2 points)<RXKDYHIRXUDUPV%\GHIDXOWRQO\RQHRIWKHIRXULVGRPLQDQWIWKLV7UDLW

LVFRPELQHGZLWK$PELGH[WHULW\*HQHUDO7UDLWDQ\RIWKHIRXUDUPVFDQ

EHXVHGZLWKRXWSHQDOWLHV7KLV7UDLWDOVRGXSOLFDWHVDOOKHOLFHVWKDWDIIHFW

WKHKDQGVRUDUPV&RPEDW&ODZV IRUH[DPSOHSURYLGHVDOO IRXUDUPV

ZLWKDVHWRIFODZVDFKH[WUDDUPWKDWLVHPSW\DQGDYDLODEOHDGGV

to rapple and efense. f you use three weapons, choose which one o

them is considered the offhand for purposes of calculating offhand modi-¿HUVVHH&RPEDW&RPELQDWLRQVIDOOIRXUDUPVKROGPHOHHZHDSRQV

DSSO\RIIKDQGPRGL¿HUVIRUWZRRIWKHP7KHSOD\HUFKRRVHVZKLFKRQHV

7KLV7UDLWGRHVQRWDOORZWKHHGHDQWRXVHVHYHUDOWZRKDQGHGZHDSRQV

Wings (3 points) A pair of wings, designed for gliding, which unfold to twice your heigh

LQHLWKHUGLUHFWLRQ7KLVDOORZV\RXWRÀ\EXWRYHPHQWLVKDOYHGZKHQ

À\LQJXSZDUGVLHJDLQLQJDQ\DOWLWXGHDWDOOO\LQJLVYHU\DVWUHQXRXV

DFWLYLW\DQG\RXDUHDEOHWRÀ\IRUDPD[LPXPRI&RQVWLWXWLRQ7XUQVR

seconds). light is impossible with more than -2 ncumbrance. ith -5

QFXPEUDQFHRUZKHQWRRWLUHGWRNHHSÀ\LQJWKHZLQJVZLOOVWLOOVORZWKH

fall to a harmless speed. Attacks made while still in the air incurs a -5

SHQDOW\DQGPD\QRWEH$LPHGQIROGHGZLQJVDUHDUJH7DUJHWV

Traits

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edean tail traits

ecorative tails with utilities limited to wagging or tipping over your tea cups

GRQRWFRVWSRLQWV7KHDSSHDUDQFHRIWKHWDLOLVHQWLUHO\XSWRWKHSOD\HUI

VHYHUDOWDLO7UDLWVDUHFRPELQHGWKHUHVXOWLVDVLQJOHPRUHYHUVDWLOHWDLO7KH

tail is not useable if the edean is mmobilized (see njuries, page ).

Balance Tail (1 point) Adds 5 to Agility rolls that involve some element of balance irregular 

PRWLRQVZKLOHXQGHU¿UHUHGXFLQJIDOOGDPDJHFOLPELQJUXQQLQJRQQDU-

row ledges or staying on your feet during major earthquakes, to name a

few. t does not affect maneuvering for distance in melee, how high or 

how long a character can jump, or attempts to wriggle out of handcuffs.

Prehensile Tail (1 point) $UHKHQVLOHWDLOFDQEHXVHGOLNHDQGH[WUDKDQGLQUHSDLUVRUVLPLODU

tasks, for which might provide a small a bonus (’s discretion), espe-

FLDOO\LQH[WHQGHGWHVWVWFDQEHXVHGOLNHDZHDSRQRQSDUZLWKUHJXODU

SXQFKRUWR¿UHRUVZLQJDRQHKDQGHGZHDSRQ$SSO\WKHSHQDOWLHVIRU

³:URQJ+DQG´7KHWDLOGRHVQRWSURYLGHWKHEHQH¿WVRIDQRIIKDQG

weapon in close combat, and ranged attacks may not be Aimed.

Weapon Tail (1 point) A weapon tail is more specialized for combat and does not suffer the -2

SHQDOW\7KHZHDSRQFDQEHDEODGHDFOXEDURZRIVSLNHVRUDVWLQJHU

ZLWKYDULRXVFKDUDFWHULVWLFVVHHWKH:HDSRQVWDEOHHGHDQ7KH\FDQ

be combined with venoms, if you have such helices.

edean hands and feet traits

7KHVH7UDLWVFDQQRWEHXVHGLIWKHJORYHVDQGERRWVFRYHUDOORIWKHKDQGV

DQGIHHWRGL¿FDWLRQVWRFLUFXPYHQWWKLVSUREOHPDUHHDVLO\PDGHVR

WKHFRVWRIDUPRULVQRWDIIHFWHG7KH&RYHUDJHRIDQDUPRUWKDWSURWHFWV

DUPVDQGRUOHJVLVUHGXFHGE\$OORIWKHVH7UDLWVFDQEHFRPELQHGRU

H[DPSOHWDNLQJERWK&OLPELQJDQG&RPEDW&ODZVOHWVWKHVDPHFODZV

H[FHODWERWKFOLPELQJDQG¿JKWLQJ

Burrowing (1 point)our hands and feet can be used for digging, achieving roughly the same

result as a handful of well-coordinated men with picks and shovels wouldhave. n sand, mud or loose dirt, you are able to submerge completely

ZLWKDQ$JLOLW\>@H[WHQGHGWHVW6WHDOWKLI\RXOHDYHDQRSHQLQJWR

REVHUYHIURP6WHDOWKLI\RX¶UHFRPSOHWHO\FRYHUHG%XUURZLQJFDQ

UDSLGO\LPSURYH¿ULQJSRVLWLRQVEXWGLJJLQJWXQQHOVIRUH[DPSOHXQGHU

walls or into other people’s basements is still hours of hard work.

Climbing Claws (1 point)<RXU¿QJHUVDQGWRHVKDYHVKRUWKDUGFODZVWKDW¿QGJULSDQDQ\QRQ

hardened surface (thick steel, concrete and rock are some of the most

FRPPRQH[DPSOHVRIKDUGHQHGVXUIDFHVRQZKLFKWKHFODZVGRQRWZRUN

SDUWLFXODUO\ZHOO:RRGSODVWLFDQGPRVWLQGRRUZDOOVZRUN¿QH&OLPELQJ

FODZVFDQEHYHU\XVHIXOLQ¿JKWLQJSDUWLFXODUO\LQ*UDSSOLQJGLVWDQFH

but they lack the range and cutting power of Combat Claws.

Combat Claws (1 point)<RXKDYHUHWUDFWDEOHFODZVHLWKHUDWWKHHQGRIWKH¿QJHUVRUKLGGHQLQ

the forearm. ither way, the hand that performs the Combat Claw attack

PXVWEHHPSW\7KHFODZVZLOOJRWKURXJKPRVWZHDSRQVFDQVXQQRWLFHG

and can be readied or retracted instantly - it does not require an Action. n

DKDQGWRKDQG¿JKWWKH\DUHRQSDUZLWKDJRRGFRPEDWNQLIH:LWKRXW

WKH&OLPELQJ&ODZV7UDLWWKHVHFODZVDUHQRJRRGIRUFOLPELQJ

Gecko Grip (1 point)icroscopic hairs on the palms and feet allow you to climb on most sur-

IDFHVDQGKDQJRQLQGH¿QLWHO\ZLWKRXWJHWWLQJWLUHG:KLOHWKLVPHWKRG

allows tiny lizards to climb almost any surface, the weight of even the

VPDOOHVWHGHDQSUHYHQWVWKH7UDLWIURPZRUNLQJRQH[WUHPHO\VPRRWK

surfaces, such as glass or polished steel.

Suction Cups (1 point)6XFWLRQFXSVZRUNRQDOOEXWWKHGXVWLHVWRUPRVWSRURXVVXUIDFHV7KH\WHQG

WROHDYHZHWPDUNVRQURXJKWH[WXUHVDQGVXEWOHULQJVRQZHOOSROLVKHGJODVV

HGHDQVNLQWUDLWV

Camouflage (1 to 8 points)7KHFDPRXÀDJHFKDQJHVWKHVNLQQRWFORWKHVRUHTXLSPHQWXFKPRUH

WKDQORLQFORWKVDQGDUHDVRQDEO\VPDOOZHDSRQDQGWKHFDPRXÀDJHZ

not keep you hidden. Attempts to locate you based on a sense that is cov

HUHGE\WKH&DPRXÀDJHDUHPDGHDWDSHQDOW\WRHUFHSWLRQDQJHG

attacks against you by one who relies on that sense suffer a -2 penalty.

p7KHFRORURI\RXUVNLQFKDQJHVDFFRUGLQJWRWKHVXUURXQGLQJVKLG-

ing you from regular vision.

2p ou can use an advanced layer of muscles in the skin to create

WH[WXUHVDQGVPDOOFKDQJHVWR\RXUVKDSHSHQDOWLHVDSSO\WRDOONLQGV

RIYLVLRQLQFOXGLQJHFKRORFDWLRQVRQDUDQGUDGDUH[FHSWLQJRQO\SDV

sive (thermographic).

p coating - our skin has been altered to show a greatly re-

GXFHGKHDWVLJQDWXUH7KHHUFHSWLRQSHQDOW\DOVRDSSOLHVWRSDVVLYH7KHUPRJUDSKLF

pOIDFWRU\FDPRXÀDJH7KHSHQDOWLHVDOVRDSSO\WRWKRVHZKRDUH

trying to locate or track you by your smell.

&RVW[ Control - ou may use an Action to take on the appearance of something

RWKHUWKDQWKHLPPHGLDWHVXUURXQGLQJV&RQWURORYHUDS&DPRXÀDJHZRXOG

increase the cost to 2p, and permit changing skin color and faking make-up o

VLPSOHWDWWRRV:KHQFRPELQHGZLWKWKHSRLQW&DPRXÀDJHDWD WRWDOFRVWR

4p), this can create a layer of clothes, or the appearance of another person of

VLPLODUVWDWXUH+DLUDQGZRYHQWH[WLOHVDUHWKHKDUGHVWWRUHSOLFDWHDQGWHQGWR

EHVWUDQJHO\PXVK\DQGRUJDQLFWRWKHWRXFK&RQWURORYHUOIDFWRU\&DPRXÀDJH

(increasing its cost to 2p), when combined with ense of mell (sensor) allows

impersonating the scent of another living creature. retending to be someone else

VWLOOUHTXLUHV$FWLQJUROOVMXVWOLNHDQ\JRRGFRVWXPHRUODWH[IDFHPDVNZRXOG

edean natural armor traits

atural armor does not cause ncumbrance and can be combined with

FDPRXÀDJHRVW&RYHUDJHKHDOVRQHSRLQWDWDWLPHWUHDWHDFKORVWSRLQ

as a inor njury. A edean may only have one type of atural Armor.

Exoskeleton (1 to 2 points)DUJHKDUGFKLWLQSODWHVOHQGH[FHOOHQWSURWHFWLRQEXWGRQRWFRYHUMRLQW

YHU\ZHOO[RVNHOHWRQVDUHKDUGDQGLQÀH[LEOH7KH\WHQGWRHLWKHUGH

ÀHFWWKHDWWDFNFRPSOHWHO\RUEUHDNDQGOHWPRVWRIWKHIRUFHWKURXJK

Scales (1 to 2 points)<RXUERG\LVFRYHUHGLQVFDOHVSURYLGLQJGHFHQWSURWHFWLRQ7KHKDUG\HWÀH[LEOH

nature of these scales allows them to mitigate, if not stop, quite powerful attacks.

Tough Hide (1 point)7RRWKLFNIRUSHVN\LQVHFWVEXWQRWDYHU\UHOLDEOHGHIHQVHDJDLQVWZHDS-

ons or large animals on its own.

Spikes (1 point)our body is covered with sharp spikes. Any successful eize made by or

against you automatically deals damage to the opponent. Armor protects the

RSSRQHQWIURPWKLVGDPDJHRQO\LILWFRYHUVWKHDUPV7KHVSLNHVFDQXVXDOO\EH

UHWUDFWHGRUÀDWWHQHGDJDLQVWWKHERG\DOORZLQJ\RXWRZHDUQRUPDOFORWKLQJDQG

armor. ote that if you do wear non-edean Armor where the opponent is try

LQJWRJUDE\RXLWZLOOSURWHFWWKHDWWDFNHU7KHVSLNHVFDQEHXVHGWRDGPLQLVWHU

venom, either as described above or by any unarmed attack. f the spikes are

ULJLGDQGFDQQRWEHUHWUDFWHGWKLV7UDLWLVFRPELQHGZLWKWKHQXVXDOLW7UDLW

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edean venom traits

ou have venom-producing glands somewhere in your body, and a natu-

UDOLPPXQLW\WRLWVHIIHFWV%\GHIDXOWYHQRPFDQEHDGPLQLVWHUHGXVLQJ

DQ\7UDLWWKDWFDXVHVGDPDJH7KHYHQRPLVIXQFWLRQDOIRURQO\DIHZ

seconds outside your body (or a host), so it cannot be used to coat weap-

RQV7KHUHDUH&RUURVLYHVDQG7R[LQV

Corrosives&RUURVLYHVZLOOUHDFWYLROHQWO\ZLWKDOPRVWDQ\PDWHULDO1RWDEOHH[FHS-

tions include glass, gold or certain chemically stable ceramics. Corro-

sives need only reach the skin, either by an attack to an unprotected

DUHDRURQHWKDWLQÀLFWVDWOHDVWDLQRUQMXU\WKURXJKWKHDUPRU

Acid (1 point) A highly reactive substance that damages both living and inanimate ob-

 jects. t dissolves some of the victim’s armor, reducing its coverage by

RQHDWWKHHQGRIWKH7XUQ7KLVUHGXFWLRQRI&RYHUDJHRFFXUVHYHQLIWKH

attack did not cause any damage. n terms of game mechanics, Acid is a

damage bonus applied directly to the attack which administers it.

Enzymes (1 point)

 A collection of aggressive enzymes, able to dissolve almost any mate-ULDO7KHSURFHVVZLOOFRQWLQXHJUDGXDOO\LQFUHDVLQJWKHGDPDJHXQWLOWKH

HQ]\PHH[SLUHVRU LVHOLPLQDWHG E\DQ DQWLGRWH7KHVXEVWDQFHFRXOG

DOVREH PHFKDQLFDOO\VFUDSHGRXW RIWKH ZRXQG XVLQJ DQH[SHQGDEOH

implement, and preferably some means of restraining the patient (if still

FRQVFLRXV7KLVRSHUDWLRQUHTXLUHVDHGLFLQHUROODQGDIDLOXUHZLOOQRW

only have no effect but also aggravate the njury one level.

MIC - Microbially Induced Corrosion (1 point) A few select strands of the native microbes have, between them, the abil-

LW\WRH[WUDFWQXWULHQWVIURPPRVWNLQGVRIPHWDOSODVWLFDQGUXEEHU7KLV

causes Corrosive damage to equipment, armor, afans and cybernetic

body parts.

Biotoxins

7R[LQVDIIHFWOLIHEHLQJVRQO\&RQWUDU\WRFRUURVLYHVWKH\ZLOOKDYHQReffect on unbroken skin, but require a inor njury to enter the system. f 

D9HQRPKDVERWK&RUURVLYHDQG7R[LFHIIHFWVWKHODWWHUZLOORQO\FRXQWLI

DWOHDVWDLQRUQMXU\LVLQÀLFWHG

Hemotoxin (1 point)%\GHVWUR\LQJWKHEORRGFORWWLQJWKHYHLQVDQGJHQHUDOO\ZUHDNLQJKDYRF

DURXQGWKHSRLQWRIHQWU\KHPRWR[LQVRIWHQFDXVHODVWLQJLQMXULHVWRWKH

victim, within only minutes.

Necrotoxin (1 point) A cocktail of bacteria that causes infections in human and animal alike.

ver the course of a few hours, these microbes will attempt to turn any

RUJDQLFWLVVXH WKH\FRPHDFURVVLQWRSXWULGVOLPH7KHZRXQGVGRQRW

scar nicely.

Neurotoxin (1 point)7KHTXLFNHVWSDWKWRDQRWLFHDEOHHIIHFWLQWKHYLFWLP7KHQDWXUHRIWKH

QHXURWR[LQLVXSWRWKHSOD\HUZKHQFKRRVLQJWKHYHQRP6RPHDUHH[-

cruciatingly painful, while others make the victim dizzy. n terms of game

mechanics, the effect is the same tun damage.

Venom Propertiesifferent properties caused by different types of venom.

Venomous Blood (0 points)<RXUEORRG LVYHQRPRXV [SRVXUHWR LWDSSOLHVWKH IXOOHIIHFWVRI WKH

venom, whether this was a result of biting or a benevolent attempt to

SHUIRUPFULWLFDOVXUJHU\7R[LQVVWLOOUHTXLUHDWOHDVWDLQRULQMXU\WRHQWHUthe victim’s system.

Contact Toxin (1 point)7KLV7UDLWXSJUDGHVD%LRWR[LQWRIXQFWLRQRQVNLQFRQWDFWMXVWOLNHD&RU

rosive.

Involuntary Secretion (-1 point)ou cannot control the release of the venom - you will sweat it out into

\RXUFORWKHVGURROLWRQWKHÀRRUFRXJKLWRXWLQWRWKHURRPRURWKHUZLVH

present a hazard to your immediate environment. ote that edeans are

still legally responsible for injuries or damage to property caused by thei

venom, even if the release was unintentional. e would like to take this

RSSRUWXQLW\WR GLVFRXUDJHSOD\HUVIURPWDNLQJ WKLV7UDLWLQ FRPELQDWLRQ

ZLWKDUHVHUYDEOH&RQWDFWWUDQVPLWWHG6\VWHPLF1HFURWR[LQ1R VHUL

ously, don’t.

Preservable (1 point)our venom stays functional for up to 24 hours outside a host. t can

thus be used to coat other melee or thrown weapons as well as darts

RUDUURZV$UHVHUYDEOH&RQWDFW7R[LQFDQDOVREHXVHGWRERRE\WUDS

objects, like door handles or your own wallet. f a Corrosive is combined

with the reservable trait, it will need chemically resilient containers

(glass will do) to be handled and stored. mearing Acid on your knife wil

 just make it dull and discolored.

Spit (1 point)<RXDUHDEOHWRIRUFLEO\H[SHOWKHYHQRPIURP\RXUPRXWKDWDWDUJHWXS

to Constitution meters away. An Action must be spent to prepare anothe

load of venom before this attack can be used again.

Systemic Toxin (1 point)DFKWLPHWKHELRWR[LQLVDGPLQLVWHUHGWKHWDUJHWVXIIHUVWZRLQMHFWLRQV

7KHVHFRQGRQHDOZD\VWDUJHWVWKHZKROHERG\HYHQLIWKHDWWDFNZDVD

isarm or mmobilize attack. Corrosives can never be ystemic.

Noxious Breath (1 to 2 points)<RXFDQEUHDWKHRXWDFRQHVKDSHGVWLQNLQJFORXG7KHEDVHDQGOHQJWK

RIWKHFRQHDUHDERXW&RQVWLWXWLRQLQPHWHUVWKH¿UVW7XUQ7KHQH[

WXUQLWVSUHDGV¿OOLQJXSDUHDVRQDEO\VL]HGURRP$Q\KXPDQQRWKROG

ing their breath or wearing a breathing apparatus will suffer the effects

RIWKHYHQRP7KHWZRSRLQWYHUVLRQKDV&RQWDFWWUDQVPLVVLRQDIIHFWLQ

DQ\RQHZLWKRXWDQDLUWLJKWVXLWDFK7XUQLPPHGLDWHO\DIWHUH[SRVXUH

WKHYLFWLPUROOV:LOOSRZHUYHU\IDLOHGGLH LQÀLFWVRQH OHYHO RI6WXQ

ERWKGLFHIDLOWKHYLFWLPWKURZVXSIRURQH7XUQORVLQJWKH$FWLRQEXWQRW

'HIHQVHRU*XDUG7KLVFRXOGEHSDUWLFXODUO\ERWKHUVRPHZKHQZHDULQJ

a helmet with a visor or face mask.

Traits

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edean climate adaptation traits

Amphibian (1 point) Amphibian adaption allows you to function in water just as well as on

ODQG7KHDGDSWLRQLQFOXGHVSDUWLDOO\ZHEEHG¿QJHUVDQGWRHVDQGJLOOV

for underwater breathing. ou do not suffer any penalties for ovement,

 Agility or Close combat (thrusts and wrestling only) in and under water.

Aquatic (0 points) As Amphibian, but you cannot breathe air, and will suffocate without a

liquid breathing apparatus.

Bio-filters (1 point)<RXDUH PPXQHWR ELRORJLFDOWR[LQVOLNH YHQRPVSRUHVDQG 1R[LRXV

%UHDWK:KHQUHVLVWLQJWKHHIIHFWVRIFKHPLFDOWR[LQVRUHQ]\PHV\RXU

7RXJKQHVVLVLQFUHDVHGE\

Preferred Habitat (-1 point)ou are specialized in one habitat Arctic, esert or ungle. ou will suffer 

no penalties for the hazards and obstacles particular to your preferred

KDELWDWEXW\RXZLOOVXIIHUDWRDOO UROOVZKHQH[SRVHGWRWKHFOLPDWH

RXWVLGHLW7KLVSHQDOW\FDQEHQHJDWHGE\DSSURSULDWHHTXLSPHQWPXFKlike an lympian would wear a thick coat to negate penalties for cold

weather

$UFWLF verheats from temperatures over 0Cº. Countered by cooling

equipment.

esert ypothermia at temperatures under 20Cº. Countered by warm

clothes. oisture is irritating to the skin.

ungle ypothermia at temperatures under 20Cº. Countered by

warm clothes. asily becomes dehydrated.

Exclusive Habitat (-2 points) $VUHIHUUHG+DELWDWRQO\H[SRVXUHWRDQRWKHUFOLPDWHLVSRWHQWLDOO\IDWDO

WR\RXQDGGLWLRQWRWKHSHQDOW\PDNHD7RXJKQHVVFKHFNDIWHUHDFKPLQXWHRIH[SRVXUHWRDQRWKHUHQYLURQPHQW$IDLOXUHLQÀLFWVRQHOHYHORI

tun, which cannot be recovered while the conditions are met. After you

KDYHUHDFKHG&ULWLFDO6WXQHYHU\IDLOHG7RXJKQHVVFKHFNLQÀLFWVDOHYHO

of njury.

CyberneticsCybernetics includes afan and romethean technology. hile the two

are not interchangeable, there is usually a functional equivalent. ultiple

implants that require an Action to activate or toggle can all be handled

with a single Action, e.g. enabling AA and unfolding an implant

eapon simultaneously requires just one Action.

:DIDQ3URPHWKHDQFOLPELQJPRGXOHWUDLWV

Climbing is done using the Agility Attribute. owever, if there is nothing

WRKROGRQWR\RXFDQ¶WFOLPE7KHVH7UDLWVSURYLGHH[FHOOHQWJULSZKHUH

there would normally be little or none. Climbing odules require special-L]HGJORYHVDQGERRWVWRZRUN7KHFRVWLVWKHVDPHEXWWKH&RYHUDJHIRU

an armor that protects arms and/or legs is lowered by .

Climbing Claws (1 point)6KDUSDQGGXUDEOHFODZVXQIROGIURP\RXU¿QJHUVDQGWRHVQHJDWLQJWKH

penalties for poor grip when climbing any non-hardened surface. Climb-

ing claws can be used in combat, but they are nowhere near as power-

IXODVWKHWHFKQRORJLFDOO\HQKDQFHGFRPEDWYHUVLRQEHORZ7KH\¶UHDOVR

good for opening cans or bottles.

Combat Claws (1 point)QFRPEDWWKHVHGRURXJKO\WKHVDPHMREDVDJRRGFRPEDWNQLIH7KH

claws unfold or retract instantly - you need not to spend Actions ready

ing this implant. Attacking with these Claws requires at least one empty

KDQG:KHQFRPELQHGZLWK&OLPELQJ&ODZVWKH\¿QGJULSLQDOOEXWWKH

very strongest of hardened materials.

Climbing Magnets (1 point)trong electromagnets in the palm of the hand and the ball of the foot al

low and negate any penalties for climbing on steel or other ferromagnetic

VXUIDFHV7KHPDJQHWLFSRZHUFDQDOVREHXVHGWRPRYHREMHFWVRIVXFK

materials, such as a roulette ball or a simple metal hasp on the other side

of a door.

:DIDQ3URPHWKHDQIXOOERG\FRQ¿JXUDWLRQWUDLWV

Aqua Configuration (1 point)XOO ERG\ZDWHUSURR¿QJ LQFOXGLQJDOO LQWHUQDO V\VWHPV %DOODVW WDQNV

UHWUDFWDEOH¿QVDQGRULQWHUQDOZDWHUMHWVSHUPLWXQKLQGHUHGRYHPHQW

 Agility and Close Combat checks (thrusts and wrestling only) in and un

der water. epths below 000 meters require additional gear.

EMP Shielding (1 point) shielding protects all cybernetics from the effects of and con

ceals any electrical signatures from the implants. n addition, it reduces

electrical and radiation damage by 0.

IR-neutral Skin (1 point)our skin can be cooled and heated to match the surroundings. Attempts

WRGHWHFWDFKDUDFWHUZLWKQHXWUDO6NLQXVLQJSDVVLYHRU7KHUPR-

sense applies a -5 penalty to erception. anged attacks based on these

senses suffer a -2 penalty. A lot of motion detectors and targeting sys

tems depend on passive .

:DIDQ3URPHWKHDQK\GUDXOLFMDFNWUDLWV

ydraulic acks increase trength in slow motions such as holding on to

REMHFWVRULQÀLFWGDPDJHZLWK6HL]H

Hydraulic Jaws (1 point)ou are equipped with impressive hydraulic jaws that easily cut through

VWHHOZLUHVSDGORFNVRUFKDLQV7KHMDZVRSHQVLJQL¿FDQWO\ZLGHUWKDQ

normal, and can be used as a cumbersome but devastating weapon

LQ*UDSSOLQJ7KHGDPDJHLVXQDIIHFWHGE\6WUHQJWK7KHLQVLGHRI WKH

mouth is well protected from accidental cutting, but try not to bite into any

high voltage cables.

Hydraulic Hand (1 point)7KLV7UDLWDOORZV\RXWRKDQJRQWRREMHFWVLQGH¿QLWHO\WDOVRDGGVWR

tun and njury for restling damage, and to your efense when trying

to maintain the eize of someone who tries to break free from you. or

URPHWKHDQVWKLVUHTXLUHVD&\EHUQHWLF$UPRUUHKHQVLOH7DLO

Full Hydraulics (2 points) As ydraulic and but in addition, ull ydraulics add 5 to trength

when lifting, pushing or towing objects and 3 to restling rolls to break

IUHHIURPDQRSSRQHQW¶VKROGRUURPHWKHDQVWKLV7UDLWUHTXLUHVDX

Conversion. t does not include ydraulic aws.

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:DIDQ3URPHWKHDQPHGLFDOWUDLWV

Arterial Valves (1 point)PHUJHQF\YDOYHVDQGVKXQWVUHURXWHWKHEORRGÀRZLQFDVHRILQMXULHV

7KLVPDNHV D :DIDQ FRPSOHWHO\ LPPXQH WR EOHHGLQJ$ URPHWKHDQ

&\ERUJZLWKWKLV7UDLWLJQRUHVDOOEOHHGLQJVXIIHUHGIURP'LVDUPRUP-

mobilize attacks, and applies afan bleeding rules to all injuries. f aromethean replaces every human limb with a cybernetic one, the point

spent on Arterial alves is refunded.

Blood Filter (1 point)QFUHDVHV7RXJKQHVVE\ZKHQUHVLVWLQJDQ\WR[LQQRWFRUURVLYHVDQG

QHJDWHVWKHHGHDQ6\VWHPLF7R[LQ7UDLWIDURPHWKHDQUHSODFHVHYHU\

KXPDQOLPEZLWKDF\EHUQHWLFRQHWKHSRLQWVSHQWRQ%ORRGLOWHULVUHIXQGHG

Built-in Med-kit (1 point) $VHWRIPHGLFDOWRROVXQIROGWRUHSODFHWKHVRPHRIWKH¿QJHUV7KHPHGNLWFDQEH

XVHGIRU¿UVWDLGRUHPHUJHQF\VXUJHU\RQKXPDQVRU:DIDQVWLQFOXGHVDIHZVKRWV

of the most common medical drugs and antidotes, but the syringes can of course

be loaded with whatever the doctor wishes. njecting an unwilling target counts as a

ZUHVWOLQJDWWDFNURPHWKHDQVUHTXLUHDF\EHUQHWLFDUPWR¿WWKHPHGNLW

Impact Compensator (1 point)Constitution rolls to decrease inor, oderate or erious tun no longer 

UHTXLUH$FWLRQVROORQFHDWWKHHQGRIHYHU\7XUQVWDUWLQJWKH7XUQDIWHU

WKH6WXQZDVLQÀLFWHG

Pain Blocker (1 point)&DQEHWRJJOHGRQRURIIXVLQJDQ$FWLRQ$QDFWLYHDLQ%ORFNHUQXPEVWKH

body and dulls the reactions All rolls are made with at least a -2 penalty,

regardless of whether or not the character is wounded. Actions that involve a

limb with a erious njury suffer a -5 penalty, and limbs with evere or Criti-

cal njuries are still too broken to use. f the character gains illpower 0 or 

XSJUDGHVWRD1HXUDOGLWRUWKHSRLQWVSHQWRQWKHDLQ%ORFNHULVUHIXQGHG

Stabilizer (1 point)%OHHGLQJ WR GHDWK RU VXVWDLQLQJ D 6HYHUH QMXU\ GLVDEOHV WKH&\ERUJrather than kills it. All non-critical body functions (including anobots)

DUHGLVDEOHGWRFRQVHUYHHQHUJ\7KH&\ERUJFDQUHPDLQLQWKLVVWDWHIRU

Constitution weeks before dying. esuscitation is only possible after the

ZRXQGVKDYHEHHQUHGXFHGWR6HULRXVRUEHWWHUDQGWKHORVVRIÀXLGVKDV

EHHQFRPSHQVDWHGIRU$QH[WHUQDOFRPOLQNRUD'LUHFW&RPSXWHUQWHU-

face can be set to transmit a distress signal when the tabilizer kicks in.

Shutdown (2 points) As tabilizer, but the resting state can be entered voluntarily by setting a timer for 

revival using a plugged-in computer. ith a irect Computer nterface the Cyborg

can shut down at will using an Action, and set conditions for awakening. Condi-

tions include passive sensor input (touch, pain, light, visible motion, loud noise etc),

GDPDJHOHYHOUHGXFHGDQGRUWKHUHFHSWLRQRIDVSHFL¿FFRPOLQNVLJQDO:KHQVKXW

down, the Cyborg is motionless and silent as the grave. A artial hutdown allows

the Cyborg to remain conscious, but this limits the duration to Constitution daysbefore the energy runs out. A ull hutdown invokes a dream-like state with a mas-

sively distorted sense of time - days pass like minutes. isions in these dreams are

RQO\YDJXHO\LQÀXHQFHGE\ZKDWWKHSDVVLYHVHQVRUVDFWXDOO\UHFRUG:KHWKHUD

ull hutdown was entered willfully or was the result of damage, awakening from it

LQÀLFWVXQPRGL¿HGRGHUDWH6WXQUHSUHVHQWLQJWKHVWDUWXSSURFHVV

Nanobots (1 to 3 points)1DQRURERWVSHUIRUPUHSDLUVWRDOOQRQRUJDQLFERG\SDUWV7KH\¶UHGHVLJQHG

to provide maintenance for long patrols as well as emergency repairs to critical

V\VWHPV1DQRERWVGRQRWSDWUROH[WHUQDODUPRURUZHDSRQVQRUGRWKH\DI-

fect injuries in or bleeding from the non-cybernetic body parts in a romethean

Cyborg. ote that Critically injured body parts are not rebuilt - the anobots

merely seal off the wound and prepare the joint for a replacement limb.

point

7KHVHEDVLFQDQRERWVGRQRWDIIHFW6HYHUHQMXULHV

inor very day

oderate very 2 days

erious or Critical very 5 days

2 points

RUHDGYDQFHGQDQRERWVZLOODXWRPDWLFDOO\PDNHDQXQPRGL¿HGHSDL5 roll to stop a bleeding.

inor very hours

oderate very 2 hours

erious very day

evere or Critical very 2 days

points

 $UH¿QHGFRQWUROV\VWHPFRRUGLQDWLQJWKHHIIRUWVRIWKHQDQRERWVDXWR-

PDWLFDOO\PDNLQJDQXQPRGL¿HGHSDLUUROOWRVWRSDEOHHGLQJ

inor very hour 

oderate very 2 hours

erious very hours

evere or Critical very 2 hours

:DIDQ3URPHWKHDQVHQVRUWUDLWV

Sensor Compensators (1 point) Automatic glare reduction for the eyes and noise cancellation for the ears pro

YLGHLPPXQLW\WRERWKWKHEOLQGLQJDQGWKHGHDIHQLQJHIIHFWVRIÀDVKEDQJVDQG

H[SORVLRQV7KLVDOVRFRPHVLQKDQG\ZKHQJRLQJIURPDYHU\GLPVXUURXQGLQJ

to a bright one or vice versa, like entering or leaving a cave in daylight.

Vision Toggle (1 point)7KLV7UDLWJUDQWVWKHDELOLW\WRF\FOHWKURXJK1RUPDOORZOLJKWLQIUDUHGR

XOWUDYLROHWYLVLRQPRGHV7KHLPSODQWLQFOXGHVDQLQWHUQDOÀDVKOLJKWWKDW

can emit the corresponding wavelengths, allowing all vision modes to

function as both active and passive. assive infrared allows the user to

measure surface temperatures. Active infrared gives black and white vi

sion even in complete darkness, but cannot perceive differences in tem

perature. Changing modes or toggling active/passive requires an Action

Zoom Vision (1 point)our eyes work like binoculars or a scope, and can be used to measure

GLVWDQFHVI\RXDOVRKDYH9LVLRQ7RJJOHWKHRRPIXQFWLRQDOVRZRUN

with normal vision, low-light, and .

RADAR (1 point)ou can switch between active and passive AA as an Action. Active mode re

places normal vision with AA and provides information about the speed of the

WDUJHW7KHUDQJHLVPHWHUVXQUHVWULFWHGE\IRJRUVPRNHWGRHVQRWZRUNDW

all under water. assive mode does not replace the normal vision. t detects othe

AA sources in a clear line of sight (regardless of distance) but gives no vision

by itself. rometheans require a Cybernetic ead to use AA vision.

SONAR (1 point)ou can switch between active and passive A as an Action. Active mode

replaces the normal vision with A and provides some information on the

VSHHGFRPSRVLWLRQDQGGHQVLW\RIPDWHULDOV7KHUDQJHLVPXQGHUZDWH

and 30m in air, unrestricted by fog or smoke. assive mode does not replace

the normal vision. t can detect active A sources or natural sources o

high frequency sounds within ten times the normal range, but provides no vision

Infrasound Sensor (1 point)7KHVHVHQVRUVDOORZ\RXWR³KHDU´UDSLGPRYHPHQWVDQ\WKLQJIDVWHUWKDQ

walking, no matter how silent to the human ear) and other sources of infra

sound within twice your erception meters. arthquakes, volcanoes, storms

and heavy machinery like tanks, wind turbines or factories can produce

deafening infrasound, limiting the use of the sensor - particularly in cities.

Traits

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Research Sensors (1 point) $LU SUHVVXUH R[\JHQ FRXQW VHLVPRORJLF YLEUDWLRQV *HLJHUFRXQWHU

VSHFWURVFRSHV DLUERUQHWR[LQVDQGSDWKRJHQV \RXQDPH LW7KHVH

sensors are always active and can be set to notify the cyborg of any

abnormal input.

Simultaneous Vision (1 point) Allows several (or all) of the available vision modes to be used at once

LQVWHDGRIMXVWRQHDWWKHWLPH7KHVDPHW\SHRIYLVLRQFDQQRWEHERWK

active and passive at the same time.

:DIDQ3URPHWKHDQVKRXOGHUDGGRQWUDLWV

otuns and romethean cyborgs may have up to two houlder add-ons

- one for each houlder. Aesirs and anirs cannot use houlder Addons.

houlder mounted cannon are only available for otuns (see otun a-

FLDO7UDLWV OLVWURPHWKHDQVUHTXLUHD &\EHUQHWLF 7RUVR IRUDWWDFKLQJ

houlder Add-ons.

Humanoid Arm (1 point)QHDGGLWLRQDOKXPDQRLGDUPDFKH[WUDDUPWKDWLVHPSW\DQGDYDLO-

able adds to rapple and efense. f you use three melee weapons,

choose which one of them is considered the offhand for purposes of cal-FXODWLQJRIIKDQGPRGL¿HUVVHH&RPEDW&RPELQDWLRQVI\RXKDYHIRXU

DUPVDOOKROGLQJPHOHHZHDSRQVDSSO\RIIKDQGPRGL¿HUVIRUWZRRIWKHP

7KHSOD\HUFKRRVHVZKLFKRQHV7KLV7UDLWGRHVQRWDOORZWKHXVHRIVHY-

eral two-handed weapons.

Robotic Arm (1 point) $URERWLFH[WUDDUPW\SLFDOO\ZLWKPRUHMRLQWVWKDQLWVKXPDQRLGFRXQWHU-

SDUWDQGWKXVDEOHWRPRYHPRUHIUHHO\WFDQEHH[WHQGHGWRDERXWP

EXWKDVRQO\KDOIWKHFKDUDFWHU¶VXVXDO6WUHQJWKURXQGXS7KHURERWLF

DUPFDQEH¿WWHGZLWKDZLGHVHOHFWLRQRIWRROVRIWKHSOD\HU¶VFKRLFHDQG

FDQVSHHGXSUHSDLUMREVZKHUHDQH[WUDDUPRUWRROFDQEHXVHIXO*¶V

GLVFUHWLRQ7RROVPRXQWHGRQWKHURERWLFDUPDUHDOZD\VUHDG\IRUXVH

but they still cause ncumbrance.

:DIDQ3URPHWKHDQWKUXVWHUWUDLWV

7KUXVWHUVQHHGRQHPLQXWHWR UHFRYHUEHIRUHWKH\FDQEH XVHGDJDLQURPHWKHDQ&\ERUJVUHTXLUHWZR&\EHUQHWLFHJVWRFRQWDLQWKH7KUXVW-

HUV$FKDUDFWHUFDQRQO\KDYHRQH7KUXVWHUV\VWHPLQVWDOOHGDQGDFWLYH

RUUHFRYHULQJ7KUXVWHUVDUHQRWRULRXVO\KRWHYHQZLWKDQRWKHUZLVH

neutral kin. Attacks while still in the air are made at a -5 penalty, and

PD\QRWEH$LPHGRU'LUHFWHG7KUXVWHUVGRQRWZRUNZLWKPRUHWKDQ

ncumbrance.

 Jump Thrusters (1 point)LULQJ\RXUXPS7KUXVWHUVZLOOVHQG\RXXSWR PHWHUVYHUWLFDOO\DQG

RYHPHQW PHWHUV KRUL]RQWDOO\ 7KH GLVWDQFH \RXKDYH MXPSHG QHYHU

counts as fall damage. Alternatively, the thrusters can be used to make

an additional jump in mid-air, or to break a fall, negating fall damage.

Air Control Thrusters (2 points) $VXPS7KUXVWHUVEXW$LU&RQWURO7KUXVWHUVWKURZ\RXXSWRPHWHUV

vertically, and twice ovement horizontally. ovement still limits how far 

\RXFDQPRYHSHU7XUQLIWKHGLVWDQFHRIWKHMXPSLVIXUWKHUWKDQWKDW

\RX¶UHVWLOOLQWKHDLUDW WKHHQGRIWKH7XUQ7KHVHWKUXVWHUVDOVRDOORZ

some changes of direction while jumping, like leaping around corners.

Aerothrusters (3 points)7KHVHWKUXVWHUVDUHSRZHUIXOHQRXJKIRUXSWRVHFRQGVRIVXVWDLQHG

ÀLJKWWUDYHOLQJRYHPHQWPHWHUVSHUVHFRQG<RXGRQ¶WKDYHWRXVHXS

all 5 seconds at once. light is impossible with more than -2 ncum-

brance, but landings can still be cushioned enough to negate fall damage

with up to -5 ncumbrance.

:DIDQ3URPHWKHDQZHDSRQWUDLWV

:DIDQDQGF\EHUQHWLFDUPVFDQEH¿WWHGZLWKEXLOWLQRQHKDQGHGPHOHH

or ranged weapons. ach arm can only contain one such weapon, and

WKHIROGHGPHFKDQLVPPXVWSODXVLEO\¿WLQVLGHWKHIRUHDUPLVWROVZKLSV

DQGVKRUWEODGHVZRUNQLFHO\7KHKDQGUHPDLQVIUHHIRURWKHUXVHVOLN

holding (but not using) another weapon. f the weapon must be held in

WKHKDQGXVHWKH&RQFHDOHG&RPSDUWPHQW7UDLWLQVWHDG7KHVH7UDLWV

DOORZWKHHTXLSSLQJRIEXLOWLQZHDSRQU\7KHZHDSRQVWKHPVHOYHVPXVstill be purchased, but their weight does not count as ncumbrance.

Folding Weapon (0 points) A folding weapon is not visible unless one knows what to look for (law

enforcement agents, customs and cyber life surgeons will probably rec

ognize them as armaments). rotracting or retracting a folding weapon

WDNHVRQH$FWLRQ7KH*HRGLWHFRVWRIDIROGLQJYHUVLRQRIDZHDSRQLV

twice that of a regular one.

Spring-Loaded Weapon (1 point)7KLVYHUVLRQRIWKHIROGLQJZHDSRQKDVWKHDGYDQWDJHRIEHLQJUHDGLHG

LQVWDQWO\ QWKH WXUQWKH\DUH XQIROGHGUDQJHGZHDSRQV PD\QRW ¿UH

 Aimed shots. irected shots are only possible if you were pointing at the

target with an outstretched arm at the time. elee weapons grant you the

IXOOHIIHFWRIWKHZHDSRQERQXVHVDQGSHQDOWLHVWR7DUJHW1XPEHUVWKHVDPH7XUQ\RXFKRRVHWRSURWUDFWWKHPHYHQLIFRXQWHUDWWDFNLQJDKLJK-

er nitiative enemy trike. etracting the weapon is slower and requires

DQ$FWLRQ7KH*HRGLWHFRVWRID VSULQJORDGHGYHUVLRQRIDZHDSRQLV

twice that of a regular one.

Encased Weapon (2 points)QFDVHGZHDSRQVDUHDOZD\VUHDG\7KHUDQJHGYHUVLRQVDUHQRWSUR-

tracted, but remain hidden inside the arm. A subtle muzzle opens up and

WKHQFORVHVDIUDFWLRQRIDVHFRQGODWHUHQRXJKIRUDEXOOHWWRH[LWRUD

blade to thrust and retract. ncased weapons will pass most weapon

scans unnoticed, but the penalties for getting caught with one are, for

PRVWIDFWLRQVPRUHVHYHUHWKDQIRUDQ\RWKHUFRQFHDOHGFDUU\7KH*HR-

GLWHFRVWRIVXFKDZHDSRQLV¿YHWLPHVWKDWRIDUHJXODURQH

:DIDQ3URPHWKHDQWDLOWUDLWV

Balance Tail (1 point)7KHF\EHUQHWLFHTXLYDOHQWRIWKHHGHDQ7UDLWZLWKWKHVDPHQDPH

Prehensile Tail (1 point)7KHF\EHUQHWLFHTXLYDOHQWRIWKHHGHDQ7UDLWZLWKWKHVDPHQDPH$

UHKHQVLOH7DLOFDQEH¿WWHGZLWKWKH+\GUDXOLF+DQG7UDLWDQGXOO+\-

draulics do affect the grip of the tail.

Weapon Tail (1 point)7KHHTXLYDOHQWRIDZHDSRQWKDWFRXOGQRUPDOO\EHXVHGZLWKDVLQJO

hand is mounted at the end of the tail. Although the weapon is always

equipped and ready for use, it does not grant offhand bonuses or penal

WLHV$:HDSRQ7DLOGRHVQRWVXIIHU³:URQJ+DQG´SHQDOWLHVEXWUDQJH

DWWDFNVIURP LWFDQQRWEH $LPHG7KHDFWXDOZHDSRQPXVW EHERXJK

IRU*HRGLWHVDQGFRVWVDVPXFKDVWKHQRUPDOKDQGKHOGYHUVLRQ7KH

ZHLJKWRIWKHZHDSRQGRHVQRWFRXQWDVQFXPEUDQFHIRU:HDSRQ7DLOV

:DIDQ3URPHWKHDQPLVFHOODQHRXVWUDLWV

Built-in Toolkit (1 point)7KLVSURYLGHV\RXZLWKDOOWKHWRROVRQHFDQH[SHFWWR¿QGLQDVWDQGDUG

WRRONLWEXLOWLQWRWKHKDQGDQGIRUHDUPXQIROGLQJDVQHHGHG7KHEXLOWLQ

toolkit can be used for repairs, bypassing locks, cutting wires or even

VLPSOHZHOGLQJURPHWKHDQVUHTXLUHDF\EHUQHWLFDUPWRWDNHWKLV7UDLW

8/3/2019 Wafan Rebellion

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Concealed Compartment (1 point)7KLVDOORZV\RXWRKLGHVPDOOREMHFWVXQGHU\RXUVNLQFRPPRQO\LQVLGHDQ

arm, a leg or the abdomen – the player decides. A romethean must place

WKHFRPSDUWPHQWLQDF\EHUQHWLFOLPE7KHLQVLGHRIWKHFRPSDUWPHQWLV

SDGGHGWRSUHYHQWQRLVHIURPPRYHPHQW7KHFRPSDUWPHQWKDVHQRXJK

room for one small object a holdout pistol, a hand grenade, a wallet or a

VHWRIORFNSLFNV7KHFRPSDUWPHQWLVYHU\KDUGWRGHWHFWDQGZLOORQO\show up on the most sophisticated scanners.

Direct Computer Interface (1 point)7KH'&FDQEHXVHGWRVWRUHDQGUHDGDXGLRDQGYLGHRIRUPDWVIURPWKH

&\ERUJ¶VVHQVRUV7H[WLPDJHVDQGYLGHR¿OHVFDQEHGLVSOD\HGLQWKHUHJ-

XODUYLVLRQPRGH7KHXVHUFDQZULWHLVVXHFRPPDQGVDQGFRQWUROGHYLFHV

without using hands or audible voice commands. ncludes a comlink. ro-

metheans require a cybernetic head to install a irect Computer nterface.

Remote Hand (1 point)ne of your hands (choose one when installing) can be detached and

UHPRWHFRQWUROOHGPXFKOLNHDGURQH7KHKDQGFUDZOVXSWRPSHUVHF-

ond and comes equipped with every type of sensor otherwise available to

the Cyborg (i.e if you have A, so does your hand). hat the hand

observes can be displayed on a comlink monitor or viewed using a i-rect Computer nterface. f the emote and is combined with a suitable

&OLPELQJRGXOHLWFDQVFDOHZDOOVDQGFOLQJWRFHLOLQJV7KHKDQGFDQQRW

FDUU\RUXVHDZHDSRQZLWKWKHH[FHSWLRQRI&ODZV&OLPELQJRGXOH7KH

hand can be launched from the wrist, functioning as a thrown rock. t may

EHXVHGWRJUDEWKHWDUJHWLILWKLWVDQGWKLVLVDWDOOSRVVLEOH7KHHPRWH

and includes a winch and 0m of wire, which can be detached from the

KDQGRUXVHGWRUHWUDFWLWDVDQ$FWLRQIWKHKDQGLV¿UPO\DWWDFKHGWR

something, the number of meters retracted each Action is reduced by the

QFXPEUDQFHHQDOW\WKDWWKHPRYLQJREMHFWZRXOGLQÀLFWRQWKH&\ERUJ

rometheans may only detach the hands of cybernetic arms. An arm with

DHPRWH+DQGFDQQRWEH¿WWHGZLWKDEXLOWLQZHDSRQDQGWKHKDQGGRHV

QRWEHQH¿WIURP+\GUDXOLFDFNVZKHQUHPRWHFRQWUROOHG

:DIDQ3URPHWKHDQJOLWFKHVDQGSUREOHPV

Difficult Repairs (-1 point)HSDLULQJ\RXLVXQXVXDOO\GLI¿FXOWWDNHVPRUHWLPHDQGUHTXLUHVPRUH

H[SHQVLYH PDWHULDOV HSDLULQJ \RXU F\EHUQHWLFV LQFXUV D SHQDOW\

hen hiring someone else to do it, this means the costs and time needed

IRUUHSDLUVDUHGRXEOHG<RXPD\QRWWDNHWKLV7UDLWLI\RXKDYH1DQRERWV

Glitches (-1 to -2 points)henever the character undertakes an Action and the black die comes

up 20, an implant will cease to function or behave abnormally built-in

ZHDSRQVPD\HMHFWFOLSV'LUHFW&RPSXWHUQWHUIDFHVPD\ÀRRGWKHXVHU

ZLWKLUUHOHYDQWGDWD+\GUDXOLFDFNVPD\ORFNRQHOLPEDQGVRRQ7KH

determines what happens, but as a rule of thumb any implants in-

volved in the roll are more likely to glitch. litches can be very disturbing,

but not directly fatal.

-p A glitch can be remedied with a quick reboot of the failing part,which requires an Action.

-2p$JOLWFKUHTXLUHVDHSDLU>@1RWHWKDWVHYHUDONLQGVRI*OLWFKHV

(e.g. sensors, arms or aerothrusters to name a few) may further com-

plicate the repairs, depending on the cruelty of the .

Power Inefficiency (-1 to -2 points)ou require more power than what is normally obtained from food. n-

ternal batteries need to be recharged or replaced every week for the p

version, or every day for the 2p one. f the power is low the Cyborg suffers

the same penalties as from a oderate njury, and non-vital implants stop

working until the batteries are recharged. echarging takes one hour 

from a high voltage power supply.

Unknown Device (0 points) A cybernetic part contains hardware that the character is not aware of. heneve

WKH*GHFLGHVWKLVFDQWXUQLQWRRQHRUVHYHUDO7UDLWVRIWKH*¶VFKRLFH7KLV

could be used to help the players along, to present a new challenge or just fo

comic relief. f the characters are locked up in a cell with no way out of it, perhaps

WKH\GLVFRYHUVRPH%XLOWQ7RROV6LPLODUO\LIWKHPLVVLRQVHHPVWREHWRRHDV\

WKH*FRXOGPDNHLWDGHVLJQÀDZWKDWFDXVHVVXGGHQRZHUQHI¿FLHQF\7KHRLQWVWKDWWKHVH7UDLWVZRXOGKDYHFRVWZLOOEHDGGHGRUGHGXFWHGQH[WWLPHWKH

characters are awarded oints. ince this is a useful tool for storytelling, mos

*VHQFRXUDJHWDNLQJWKLV7UDLWE\PDNLQJLWWXUQRXWPRVWO\EHQH¿FLDORVWO\

Promethean Cybernetics7KHVH7UDLWVDUHRQO\DYDLODEOHIRUURPHWKHDQ&\ERUJVDQGQRW:DIDQV

Neural Editor (2 points) $PRUHVRSKLVWLFDWHGYHUVLRQRIWKHDLQ%ORFNHU7KLVLPSODQWZLOODXWRPDWLFDOO\

reduce pain signals and nothing else. hen calculating wound enalties (bu

not tun levels), the character’s illpower counts as 0. f the Cyborg has o

later on gains illpower 0, the oints spent on the eural ditor are refunded

Subdermal Plates (1 point)%RWK&\EHUQHWLFDQGRUJDQLFSDUWVKDYHEHHQ¿WWHGZLWKDÀH[LEOHOD\HURIDUPRUXQGHUQHDWKWKHVNLQ7KHDUPRULVQRWGLVFRPIRUWLQJEXWLWVWLOOFRXQWV

DVQFXPEUDQFHHSODFLQJWKHSODWHVUHTXLUHVDHSDLU>@PLQXWHWHVW

3URPHWKHDQF\EHUQHWLFERG\SDUWWUDLWV

&\EHUQHWLFV%RG\DUWVGRQRWEOHHGRUKHDODQGDUHYXOQHUDEOHWR

DWWDFNV7KH\DUHUHSDLUHGRUUHSODFHGUDWKHUWKDQWUHDWHGZLWKHGLFLQH

IDF\EHUQHWLFDUPRUOHJLVLQMHFWHGZLWKDWR[LQLWZLOOKDYHQRHIIHFW

Cybernetic Head (2 points)7KHF\EHUQHWLFKHDGUHGXFHVQRQ&ULWLFDO6WXQWKHFKDUDFWHUVXIIHUVE\

one level evere to erious, erious to oderate and oderate to i-

QRULQRU6WXQ LVLJQRUHG7KLVHIIHFW LVFXPXODWLYHZLWK WKDW RIZRUQ

armor, but it does not affect mmobilizing or isarming attacks.

Cybernetic Limb (Arm 1 point, Leg 1 point) A cybernetic limb does not suffer tun damage when struck (by mmobi

lizing or isarming attacks).

Cybernetic Torso (2 points)*UDQWVLPPXQLW\WREOHHGLQJDQGDQ\WR[LQQRWFRUURVLYHVWKDWHQWHUVWKH

V\VWHPWKURXJKWKHVWRPDFKRUOXQJV1HJDWHVWKHH[WUDGDPDJHHIIHFWR

6\VWHPLF7R[LQV

Full Conversion (4 to 8 points)IWKHFKDUDFWHUKDVQRRUJDQLFSDUWVDWDOOWKHKHDGOLPEDQGWRUVR7UDLWV

are replaced by this one. t has all of their effects, plus immunity to al

WR[LQVQRWFRUURVLYHV7KHEDVHFRVWLVSEXWUHGXFHGE\SIRUHDFK

arm or leg the character is missing.

Concealed Cybernetics (1 point) All cybernetic implants and body parts look biological until at least a od

HUDWHQMXU\KDVEHHQLQÀLFWHG$SK\VLFLDQRUF\EHUOLIHVXUJHRQFDQVHH

WKURXJK&RQFHDOHG&\EHUQHWLFVLQDSURSHUPHGLFDOH[DPLQDWLRQ

Aesir Cybernetics7KHVH7UDLWVDUHRQO\DYDLODEOHIRU$HVLU:DIDQV

Lock Toolkit (1 point)%XLOWLQWR\RXUERG\DUHWKHWRROVWRIRRODOPRVWDQ\NLQGRIORFNPHFKDQL-

FDOPDJQHWLFHOHFWURQLF¿QJHUSULQWVUHWLQDVFDQWKHZRUNV<RXZLOO

QHYHUUHTXLUHH[WHUQDOWRROVZKHQPDNLQJHSDLURU6FLHQFHFKHFNVWR

RSHQORFNVRUE\SDVVLGHQWL¿FDWLRQGHYLFHV

Traits

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Light Frame (1 point)<RXDUHEXLOWOLJKWHUWKDQPRVW$HVLU¶VDQGZHLJKDERXWKDOIDVPXFK7KHUH-

duced body weight allows you carry another 0kg without suffering -2 ncum-

EUDQFHIFRPELQHGZLWK7KUXVWHUVLWGRXEOHVMXPSLQJKHLJKWDQGGLVWDQFH

Olympian Appearance (1 point)<RXFDQSDVVIRUDQO\PSLDQSURYLGHGWKDWQRREYLRXVPRGL¿FDWLRQVWR\RXUbody have been made. ustaining a oderate njury will reveal your true nature,

DVZLOODWKRURXJKPHGLFDOH[DPLQDWLRQE\DSK\VLFLDQRUF\EHUOLIHVXUJHRQ

Optical Camouflage (1 to 2 points)olographic projections of the surroundings make you harder to detect.

7KLVDOVRPDVNVDQ\DUPRUZHDSRQVDQGRWKHUHTXLSPHQW\RXFDUU\

p:KHQWKHSWLFDO&DPRXÀDJHLVDFWLYH\RXDSSHDUEOXUUHGDQG

transparent. Attempts to locate you using normal vision, or active

are made at a -2 penalty to erception.

2p ore advanced projectors make you almost completely invisible -5 to

erception rolls based on normal vision, or active . anged attacks

against you by someone relying on regular vision suffer a -2 penalty.

Silent Machinery (1 point)Completely silent internal systems and near frictionless joints make the

 $HVLU¶VVWHSVYHU\TXLHWHYHQZKHQUXQQLQJ7KH$HVLUFDQRQO\EHKHDUGLI

walking on particularly noisy ground, such as gravel or a creaking wooden

ÀRRU7KLV7UDLWGRHVQRWSUHYHQWIDVWPRWLRQVIURPJHQHUDWLQJLQIUDVRXQG

Stealth Technology (1 point)erception rolls to detect the Aesir using AA or A are done at

a -5 penalty. anged attacks based on these senses suffer a -2 penalty.

Swiftness (1 point)ou receive 5 to all nitiative rolls, regardless of which Attribute is used.

Voice Modulator (1 point)

7KLVFDQEHXVHGWRUHSOLFDWHDQ\VRXQG\RX¶UHIDPLOLDUZLWKDFDUDUULYLQJDNQRFNon a wooden door, gunshots, the roar of a monster etc. oices can be imperson-

ated with a few minutes of recorded conversation (not needed if you’re familiar 

with the voice). Acting rolls may be required to make a sentence sound natural.

Vanir Cybernetics7KHVH7UDLWVDUHRQO\DYDLODEOHIRU9DQLU:DIDQV

Assault Thrusters (1 point)7KHVHDUHHVVHQWLDOO\XPS7KUXVWHUV¿WWHGWRSURYLGHDVSHHGERRVW:KHQ

DFWLYDWHGWKH\LQFUHDVHWKH9DQLU¶VRYHPHQWE\P7KLVFRXQWVDVDQRU-

mal ovement Action and it can be combined with a Close Combat attack,

ZLWKWKHXVXDOSHQDOWLHVLNHDOO7KUXVWHUVWKHVHUHTXLUHDPLQXWHWRFRRO

GRZQDIWHUHDFKXVH$V$VVDXOW7KUXVWHUVDUHSODFHGRQWKHEDFNUDWKHU

WKDQLQWKHOHJVWKH\FDQEHFRPELQHGZLWKRQHPRUHW\SHRI7KUXVWHU

Coolant Flush (1 point)VHVRQH$FWLRQWRLQVWDQWO\UHVHWD7KUXVWHUFRROGRZQLQDFORXGRIKRWVWHDP

7KH&RRODQWOXVKWDNHVDVORQJWRUHFKDUJHDVWKHUHPDLQLQJFRROGRZQRIWKH

7KUXVWHULWZDVXVHGWRUHVHW

Mechanical Wings (3 points) A pair of wings, designed for gliding, unfold to twice the your height in either direc-

WLRQ7KLVDOORZV\RXWRÀ\EXWRYHPHQWLVKDOYHGZKHQÀ\LQJXSZDUGVLHJDLQLQJ

DQ\DOWLWXGHDWDOOO\LQJLVYHU\DVWUHQXRXVDFWLYLW\DQG\RXDUHDEOHWRÀ\IRUD

PD[LPXPRI&RQVWLWXWLRQ7XUQVRUVHFRQGVOLJKWLVLPSRVVLEOHZLWKPRUHWKDQ

QFXPEUDQFH:LWKQFXPEUDQFHRUZKHQWRRWLUHGWRNHHSÀ\LQJWKHZLQJV

will still slow the fall to a harmless speed. Attacks made while still in the air incurs a

SHQDOW\DQGPD\QRWEH$LPHGQIROGHGZLQJVDUHFRQVLGHUHGDUJH7DUJHWV

Vanir Armor (1 point)equired to wear anir Armor. rotruding attachment points allow the

:DIDQ WR¿[DWH DUPRU WRDQ LQWHUQDOIUDPHZRUNVLJQL¿FDQWO\UHGXFLQJ

HQFXPEUDQFH7KH 9DQLU$UPRU 7DEOHOLVWV WKHHIIHFWLYH HQFXPEUDQFH

weight. f it for some reason becomes relevant to determine the actua

ZHLJKWRIWKH9DQLU$UPRUPXOWLSO\WKHQXPEHUVLQWKHWDEOHE\7KH

armor must be custom-made for the individual, which shows in the prices. anir Armor is clearly visible when worn and can never be concealed

 All anir Armor can be instantly ejected by the anir, using an Action.

Vanir Nanobots (4 points)9DQLU1DQRERWVJUDQWLPPXQLW\WR%OHHGLQJ&ULWLFDOO\LQMXUHGERG\SDUWV

are not rebuilt. Alters the recovery rate of njuries

inor very minute

oderate very 5 minutes

erious very 0 minutes

evere or Critical very 20 minutes

 Jotun Cybernetics7KHVH7UDLWVDUHRQO\DYDLODEOHIRURWXQ:DIDQV

360º Vision Upgrade (1 point)[SDQGVWKH¿HOGRIYLVLRQWRIRUDOODYDLODEOHYLVLRQPRGHV

Drone Slot (1 point)'URQHVDUHVPDOOUHPRWHFRQWUROOHGURERWV7KH\DUHQRWVHQWLHQWEXWUHD

sonably independent and have no problems maneuvering around obstacles

7KH\XQGHUVWDQGFRPPDQGVOLNH³IROORZ´³¿QG´³DWWDFN´RU³KLGH´DQGZLOOH[-

HFXWHWKHPWRWKHEHVWRIWKHLUDELOLW\7KH\DUHERXJKWIRUJHRGLWHVMXVWOLNH

any other kind of equipment. ach rone lot represents one rone attached

WR\RXURZQDQDWRP\7KLVDOORZV\RXWRFRQWUROWKHPGLUHFWO\DQGLVVXHPXFK

PRUHFRPSOH[FRPPDQGVWKDQUHJXODUGURQHVZRXOGDFFHSWZKLOHWKH\DUH

within radio range. Attached drones launch or land instantly, without requir

LQJDQ$FWLRQ7KHLUEDWWHULHVDUHUHFKDUJHGXVLQJWKHRWXQ¶VQRUPDOHQHUJ\

VRXUFHV7KHFRPPXQLFDWLRQEHWZHHQDRWXQDQGDQDWWDFKHGGURQHLVH[-

tremely hard to decipher to anyone else who might listen to it.

Long Range Communication (1 point)HTXLUHV'LUHFW&RPSXWHUQWHUIDFH&\EHUQHWLF7UDLW$ORQJUDQJHUDGLR

antenna is built into your body, functioning as a backpack radio withou

causing ncumbrance. ou automatically pick up any radio communica

tion in range of the equipment and may choose which channels to moni

WRURUUHFRUGQFU\SWHGFKDQQHOVQHHGWREHFUDFNHGDVXVXDO7KHUDGLR

LVSXUFKDVHGIRUJHRGLWHVMXVWOLNHDQ\H[WHUQDOXQLW

 Jotun Armor (1 point)*UDQWV DFFHVV WRRWXQ$UPRUVEXLOWGLUHFWO\LQWR WKHIUDPHZRUN7KLV

leaves very few weak spots (otun Armor has very high Coverage).

Massive Frame (1 point)ou weigh twice as much as a regular otun of your height. ou receive

2 to trength when determining ncumbrance levels.

Shoulder Mount (1 point) A shoulder mount allows a ranged weapon that could otherwise be held in

ERWKKDQGVEHDWWDFKHGWRWKHWRSRIWKHVKRXOGHU7KHVDPHVKRXOGHUPD\

QRWEH¿WWHGZLWKDQH[WUDDUPRUVPDOOHU¿UHDUPVDQGPHOHHZHDSRQV

XVHWKHROGLQJ:HDSRQ7UDLWXVWOLNHF\EHUQHWLF:HDSRQVWKLV7UDLWRQO\

grants the mount the weapon itself must be purchased for geodites and

FRVWVWKHVDPHDVWKHUHJXODUKDQGKHOGYHUVLRQ7KH6KRXOGHURXQWFD

be folded backwards and onto to the back, where it does not impair the

:DIDQ¶VPRYHPHQWV7KHZHLJKWRIWKHZHDSRQVWLOOFRXQWVWRZDUGVQFXP-

brance. ach readied shoulder mounted weapon counts as an additional -2

ncumbrance. eadying or folding requires an Action. aving two houlde

ounts is the only way to use more than one two-handed weapon.

8/3/2019 Wafan Rebellion

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Trait TablesFor wafans and Promethean Cyborgs

 $OO7UDLWVFRVWRLQWVEXWVRPH7UDLWVDOVRFRVW*HRGLWHV

Traits

&OLPELQJRGXOHV

Climbing Claws

Combat Claws

Climbing agnets

)XOO%RG\&RQ¿JXUDWLRQV

 $TXD&RQ¿JXUDWLRQ

hielding

-neutral kin

+\GUDXOLFDFNV

ydraulic aws

ydraulic and

ull ydraulics

edical

 Arterial alves

%ORRGLOWHU

%XLOWLQHGNLW

mpact Compensator DLQ%ORFNHU

tabilizer 

hutdown

anobots

anobots

anobots

anobots

 

ensors

ensor Compensators

9LVLRQ7RJJOH

oom ision

AA

A

nfrasound ensor esearch ensors

imultaneous ision

6KRXOGHU$GGRQV

umanoid Arm

obotic Arm

hrusters

XPS7KUXVWHUV

 $LU&RQWURO7KUXVWHUV

 Aerothrusters

:HDSRQV

olding eapon

pring-oaded eapon

ncased eapon

ails

%DODQFH7DLO

UHKHQVLOH7DLO

:HDSRQ7DLO

 

iscellaneous

%XLOWLQ7RRONLW

Concealed Compartment

irect Computer nterface

emote and

3RLQWV

2

2

2

2

3

2

3

0

2

um

2 500

000

2 000

um

4 000

000

000

um

4 000

3 500

2 000

um

4 000

3 000

500

33 000 000

8 000

5 000

um

5 500

0 500

000

um

500

000

3 000

3 000

000

5 0005 000

8 000

um

5 000

5 000

um

000

3 000

32 000

um

500

2 500

000

um

4 500

4 500

3 500

um

500

000

23 000

000

peration

500

000

500

peration

000

2 000

000

peration

000

000

3 000

peration

2 000

000

500

3 0002 000

2 000

3 000

peration

500

500

000

peration

500

000

000

2 000

000

0002 000

3 000

peration

3 000

2 000

peration

000

000

2 000

peration

500

500

000

peration

500

500

500

peration

500

500

3 000

000

,PSODQW

2 000

0 000

500

,PSODQW

3 000

5 000

000

,PSODQW

3 000

2 500

8 000

,PSODQW

2 000

2 000

000

30 000 000

000

2 000

,PSODQW

5 000

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8/3/2019 Wafan Rebellion

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For Medeans A edean may not take two splicing that have the same ide-effect, unless the ide-effect can be increased one rank.

ncreasing the rank of a plicing does not require the removal of the lower rank.

$SSHDUDQFH

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8/3/2019 Wafan Rebellion

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Traits

For Medeans A edean may not take two splicing that have the same ide-effect, unless the ide-effect can be increased one rank.

ncreasing the rank of a plicing does not require the removal of the lower rank.

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8/3/2019 Wafan Rebellion

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Equipment QWKH7DEOHVFKDSWHUpage ), different kinds of weapons and ar-

mor are listed, together with a number of acronyms and terms describing

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Combat (page ) and njuries (page ).

lease note that we do not in any way want to give the impression that

weapons and armor are the only kinds of equipment that are important.

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Weaponseapons may, beside their primary function, also be used as brass

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blunt force trauma.

f a weapon can be used in several ways, it might be a good idea to

write them down as several “weapons” - one might, for instance, write

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performed using the same physical weapon.

n the weapon tables, each weapon and method of attack is listed with

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dier, here assumed to have a value of in all relevant Attributes.

  Another way to put it is that the weapons table lists how dangerous

someone who has ence 0, ower 0 and recision 0 is with this particu-

lar weapon and method of attack.

f a character picks up a weapon, the player simply reads the numbers in

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n the character sheet, write down the sum of the number in the weap-

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PRGL¿HUWKHUHVXOWLVDORZHUYDOXHWKDQWKHRULJLQDOSOXVLV

ince only close combat weapons have trike, uard, rapple and

efense, and only ranged combat weapons have nap shot, irected,

 Aimed and Auto, those two sets (four values each) share columns on the

character sheet.

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close combat weapons from ranged weapons. f the weapon is close

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uard/rapple/efense column headers. f it isn’t, look at the nap shot/

irected/Aimed/Auto column headers.

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described below.

Strikeecord the character’s ence the weapon’s trike.

&ORVHFRPEDWZHDSRQVRQO\ ow well the weapon works offensively

at its full range. ee istances (page ) for more information about

ange. ote that some attacks, such as restling or biting, cannot be

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ing in the weapons table.

xample: the sledgehammer has a trike of 9 which makes it a very clumsy weapon. obert adds

velyn’s ence: 0 and arrives at the number 9 9+0. e records this number in the trike column.

Guardecord the character’s ence the weapon’s uard.

&ORVHFRPEDWZHDSRQVRQO\ ow well one can defend oneself with the

weapon at its full range.

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arriving at the number 4 4+0. e records the number 4 in the uard column.

Grappleecord the character’s ower the weapon’s rapple.

&ORVH FRPEDW ZHDSRQV RQO\ escribes how useful the weapon is

when it comes to attacking while grappling. hort, convenient, cutting

weapons like knives work well here. harp weapons generally have a

higher rapple than blunt ones. ome weapons are not usable at all a

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which is also what is written on the character sheet.

xample: he sledgehammer has no rappling; it’s ”-”. e records this by writing a minus

in the “rappling” column.

Defenseecord the character’s ower the weapon’s efense.

&ORVHFRPEDWZHDSRQVRQO\ escribes how useful the weapon is as

a means to defend oneself when rappling. ee istances, page

ote that bare hands are usually better for defending oneself in grappling

than any weapon or implement.

xample: velyn has trength 9 and Close Combat which amounts to ower +1. hen

recording the efense of the sledgehammer her player obert adds +1. he resulting

value 3 2+1 is what he records in the “efense” column of the weapon.

Equipment 

he weapons record sheet.

ledgehammer, with trike 9.

ledgehammer, with uard 4.

ledgehammer, with rapple -.

ledgehammer, with efense .

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Snap Shot ecord the character’s recision the weapon’s nap hot.

anged weapons only.VHGZKHQFKDQJLQJGLUHFWLRQRI¿UHRUZKHQ

the weapon has just been drawn and no time has been spent on aiming it

properly. ighter weapons are generally better in this regard.

xample: velyn also gets a 12 gauge shotgun. hile shotguns can be used to admin-ister blows in close combat they are primarily meant for ranged combat - which means

they use the nap hot irected Aimed and Auto column headers. obert adds v-

elyn’s recision which is -2 to the shotgun’s nap hot which is 4. he result is a lousy 

2 which he records in the nap shot column.

Directedecord the character’s recision the weapon’s irected.

anged weapons only.7KLVYDOXHLVXVHGZKHQWKHZHDSRQLVDOUHDG\

pointed in the direction of the target.

xample: obert adds velyn’s recision of -2 to the shotgun’s irected: 8. e records

the resulting value of in the irected column.

Aimedecord the character’s recision the weapon’s Aimed.

anged weapons only.7KLVYDOXHLVXVHGZKHQ\RX¶YHWDNHQ\RXUWLPH

to aim properly at a target before pulling the trigger. eavier weapons

with good stability often have higher values here.

xample: A shotgun’s Aimed is 9 which added to velyn’s recision is a respectable

which is recorded in the Aimed column.

Autoecord the character’s recision the weapon’s Auto.

anged weapons only.:HDSRQVFDSDEOHRI¿ULQJPXOWLSOHVKRWVSHUVHF-

RQGKDYHDQ$XWRPRGL¿HUZKLFKLVDSSOLHGWRHDFKVXFFHVVLYHVKRWDIWHU

WKH¿UVW6HHWKHUXOHVIRUDXWRPDWLF¿UHLQWKHFRPEDWFKDSWHUpage .

xample: obert records a 4 which is the sum of velyn’s recision -2 and the shot-

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to hit anything.

AttacksHFRUGWKHZHDSRQ¶VPD[LPXPQXPEHURIDWWDFNVSHUWXUQ

  see page .

anged weapons only.7KLVYDOXHUHSUHVHQWVWKHPD[LPXPQXPEHUR

DWWDFNVWKDWPLJKWEHPDGHZLWKWKHZHDSRQ7KLVLVQRWMXVWZHDSRQV

FDSDEOHRIIXOODXWRWKHYDOXHFRYHUVDOOVRUWVRIUDSLG¿ULQJLQFOXGLQJ

 just pulling the trigger several times.

xample: he shotgun is a sturdy old break-action side-by-side granting it an Attacks

value of 2 so that’s what obert puts down.

RangeHFRUG7KHZHDSRQ¶VDQJH

[FHSWLRQDOO\ORQJFORVHFRPEDWZHDSRQVKDYHDQJH;LQGLFDWLQJWKD

WKH\FDQEHXVHGDW[WHQGHG'LVWDQFH7KLVLVH[SODLQHGLQPRUHGHWD

under Close Combat, page . or ranged weapons, this indicates the

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curacy.

xample: he shotgun’s range is 3 or about 0m. he weapon is not intended for use a

a longer distance than this.

Pierceecord for close combat weapons the character’s ower the

weapon’s ierce.

ecord for ranged combat weapons the weapon’s ierce.

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close combat values, add the character’s ower to the weapon’s ierce

value. or ranged weapons it’s a separate value, not added to or modi-

¿HGLQDQ\ZD\LHUFHLVH[SODLQHGLQPRUHGHWDLOXQGHU$UPRU see page

).

xample: obert records the ierce values of velyn’s sledgehammer which is her ow

er +1 plus the sledgehammer’s ierce 11. he result is 12. e also records her shot

gun’s ierce value straight from the weapons table 2. his means the sledgehammer i

better than the shotgun for breaking through armor - on the other hand the shotgun has

the added advantage of being usable at a distance.

hotgun, with nap hot 2.

hotgun, with irected .

hotgun, with Aimed .

hotgun, with Auto 4.

hotgun, with Attacks 2.

hotgun, with ange .

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Stunecord for close combat weapons ower the weapon’s tun.

ecord for ranged combat weapons the weapon’s tun value.

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VWXQ WKHWDUJHW%OXQWZHDSRQVJHQHUDOO\KDYHPRUH6WXQWKDQEODGHV

DQG¿UHDUPV

xample: the sledgehammer has a tun of 3 which is added to half of velyn’s ower +1

is 3 which obert records in the tun column of the ledgehammer’s row. he shotgun

has a tun value of 2 which is he records in the tun column of the hotgun’s row.

Injuryecord for close combat weapons the character’s ower the

weapon’s njury.

ecord for ranged combat weapons the weapon’s njury value.

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ODVWLQJLQMXULHV%ODGHVDQG¿UHDUPVJHQHUDOO\KDYHKLJKHUQMXU\YDOXHV

than blunt weapons.

xample: adding velyn’s ower +1 to the sledgehammer’s njury value of 30 givesobert a nice 31 to write down in the njury column of the weapon. he shotgun has an

njury value of 34 which he records in the same column but on the shotgun’s row. ow

velyn is armed and ready to be unleashed into the world…

Wrong hand

 Any attempt to make an attack using a weapon held in the characters off KDQGLQFXUVDPRGL¿HUWRDOOIRXU7R+LWQXPEHUV6WULNH*XDUG*UDS-

ple and efense. f a weapon is designed to be used with both hands but

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for “wrong hand”, if applicable.

Melee combinationsaving a close combat weapon in each hand applies bonuses and pen-

alties apply to trike, uard, rappling and efense. ote that unless

WKHFKDUDFWHU KDVWKH $PELGH[WHULW\7UDLWRQH RI WKHZHDSRQV LQ WKH

combination will also suffer the - enalty for “wrong hand” to all four.

7KHZHDSRQWDEOHVOLVWWKHVSHFL¿FERQXVHVIRUYDULRXVW\SHVRIRIIKDQG

ZHDSRQVQJHQHUDOFRPELQDWLRQVLPSURYH6WULNHRU *XDUGDW WKHH[-

pense of rapple and efense.

Armor  Armor is described by its Coverage and rotection. Coverage rates how

likely the armor is to get in the way of incoming attacks, and rotection

UDWHVWRZKDWH[WHQGDQDWWDFNWKDWGRHVVWULNHWKHDUPRULVSUHYHQWHG

from causing damage.

CoverageCoverage is rated 0-20, depending on how much of the body it covers. At-

tacks that hit the armor and are strong enough to pierce it will damage the

armor, reducing the Coverage. 20 is completely sealed - the only way to

bypass this armor is by restling, or by wearing it down to Coverage .

QWKH&RYHUDJHFROXPQWKHUHDUHER[HVIRUHDFKURZRIDUPRUHDYH

RQHER[EODQNIRUHYHU\SRLQWRI&RYHUDJHRIWKHDUPRUZRUQ

([DPSOH$5DYDJHUDFNHWKDV&RYHUDJH7KHSOD\HU¿OOVWKHULJKWPRVWER[HV

he 10 boxes that are left blank indicate that the armor has Coverage 10.

hile some armor covers the entire body, most of them will only cover

some vital area. or instance, a vest only covers the torso, and will leave

WKHZHDUHUYXOQHUDEOHWRDWWDFNVWRWKHDUPVRUOHJV7KHUHLVDVPD

¿JXULQHQH[WWRHDFKOLQHRIDUPRU$UHDVWKDWDUHSURWHFWHGE\WKDWNLQG

RIDUPRUDUH¿OOHGRXW

Hardened armor   Armor is damaged when an incoming attack gets through the armor

+DUGHQHG$UPRUPDUNHGZLWKDQ³[´LQWKH+DUGFROXPQLQWKHDUPR

table) is very rigid and provides better protection. t is, however, also

more likely to crack, reducing its Coverage. ardened armor is markedE\ZULWLQJDQ³[ ́E\WKDWDUPRU¶VQDPHRQWKHFKDUDFWHUVKHHW

Reinforced areasome types of armor have a few strengthened sections that can with

stand more damage than the rest. hen such armor is equipped, write

down the armor type on one row and “einforced Area” on another. il

RXWWKHLU&RYHUDJHER[HVDVLIWKH\ZHUHWZRVHSDUDWHDUPRUV

ProtectionHFRUGWKHDUPRU¶V'HÀHFW6WRSDQG6ORZYDOXHV

DFKDUPRUKDV WKUHH GHJUHHVRISURWHFWLRQ'HÀHFW6WRS DQG6ORZ

hen the armor is hit, the ierce value of the attack is compared to each

of these.

An attack with a ierce lower than or HTXDO to the armor’s 'HÀHFW-YDOXHDUHFRPSOHWHO\GHÀHFWHGDQGGRQRGDPDJH

An attack with a ierce lower than or HTXDO to the armor’s top-

YDOXHDUHVWRSSHGE\WKHDUPRU7KHLPSDFWPLJKWVWLOOKXUWEXWWKH

attack does not draw blood or crush anything vital.

An attack with a ierce lower than or HTXDO to the armor’s low-

value gets through the armor at a cost of some of its kinetic energy.

7KHGDPDJHLVUHGXFHG

An attack with a ierce higher than the armor’s low-value goes

straight through the armor, dealing damage as if it wasn’t there.

 Armored combat is described in the Combat section (see page )

7KHH[DFWPHFKDQLFVRIWKHDUPRU¶VGDPDJHUHGXFWLRQLVGHVFULEHGLQWKH

njuries section (see page ).

Equipment 

ierce values; ledgehammer 12, hotgun 2.

tun values; ledgehammer , hotgun 2.

njury values; ledgehammer 1, hotgun 4.

 Armor Coverage 1.

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([DPSOH7KH5DYDJHUDFNHWIURPWKHSUHYLRXVH[DPSOHKDVD'HÀHFWYDOXHRID6WRS

value of and a low value of .

Encumbrance Tableeight in kilograms.

trength

3

5

8

0

2

3

4

5

8

0

5

0

5

20

25

30

40

50

0

0

20

50

200

250

-2

0

20

30

40

50

0

80

00

40

80

240

300

400

500

-

25

50

5

00

25

50

200

250

350

450

00

50

000

250

Stun Threshold Table6WXQWKUHVKROGV6WUHQJWK&RQVWLWXWLRQ[7RXJKQHVV:LOOSRZHU

um

8

202

22

23

24

25

2

2

28

2

30

3

32

33

34

35

33

38

3

40

4

42

43

44

45

4

4

48

4

50

5

5253

54

55

5

5

58

5

0

2

3

4

5

8

0

2

3

4

5

8

80

8

egligible

22

2

2

2

3

3

3

3

3

4

4

4

4

4

5

55

5

5

8

8

88

8

0

0

0

0

0

2

2

2

2

2

3

3

3

3

3

4

4

inor 

8

8

8

8

8

0

0

00

0

2

2

2

2

2

3

3

3

33

4

4

4

4

4

5

5

5

5

5

8

8

8

8

8

oderate

2

2

22

2

3

3

3

3

3

4

4

4

4

4

5

5

5

55

8

8

8

8

8

20

20

20

20

20

2

2

2

2

2

22

22

22

22

22

23

23

23

23

23

24

24

24

24

erious

8

8

8

8

8

20

20

20

20

202

2

2

2

2

22

22

22

22

22

23

23

23

23

23

2424

24

24

24

25

25

25

25

25

2

2

2

2

2

2

2

2

2

2

28

28

28

28

28

2

2

2

2

2

evere

2

2

222

22

22

22

22

23

23

23

23

23

24

24

24

24

24

2525

25

25

25

2

2

2

2

2

2

2

2

2

2

28

2828

28

28

2

2

2

2

2

30

30

30

30

30

3

3

3

3

3

32

32

32

32

32

33

33

33

33

33

34

5DYDJHUDFNHW'HÀHFW6WRS6ORZ

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Equipment 

Close-combat weapons in ew orizon have superior damage and ar

mor penetration (using nano, vibro, thermo or impact technologies) com

SDUHGWR¿UHDUPV7KLVEDODQFHVWKHLUOLPLWHGUDQJHDQGLWLVZK\FORVHcombat weapons are just as popular as ranged weapons.

ome animals on the planet are almost immune to bullets, and can with

stand almost an unlimited amount of piercing damage, and therefore

EOXGJHRQLQJ DQGVODVKLQJGDPDJHLV WKHRQO\ZD\WR JR%HFDXVH R

WKLVFORVHFRPEDWZHDSRQVDUHYHU\SRSXODURQWKHEDWWOH¿HOG$UPRU

whether it’s a tough hide or a worn suit, have a quite high protection (bu

QRWFRPSOHWHO\DJDLQVW¿UHDUPV+RZHYHUWKHSHQHWUDWLRQDQGGDPDJH

of close-combat weapons is still high enough to pierce through armor and

WKH\RIWHQFDXVHPRUHQMXU\DQG6WXQWKDQ¿UHDUPV

7KHGLVWLQFWLRQEHWZHHQEOXGJHRQLQJFUXVKLQJVODVKLQJDQGSLHUFLQJLV

seamless in olt Attacks with powerful penetration have a high ierce

YDOXHLQ9ROWZKLOH6ODVKLQJDWWDFNVKDYHDKLJKQMXU\YDOXHDQG%OXG-

geoning/Crushing have a high tun value. irearms typically have high

LHUFHEXWORZ6WXQDQGQMXU\%XOOHWVPD\ELWHWKURXJKWKHDUPRUEXthey will not tear up enough tissue on their way through the beast to really

KDUPLWQVKRUW\RXQHHGWR¿UHDORWRIURXQGVLQWRDWDUJHWLQRUGHUWR

achieve the same result as a single close-combat attack would manage

or this reason, close-combat weapons are usually a better choice than

ranged weapons, especially if a player is planning on hunting some of the

wildlife on ew orizon.

um

82

83

84

85

8

8

88

80

egligible

4

4

4

5

5

5

5

5

inor 

20

20

20

20

20

22

oderate

24

25

25

25

25

25

2

22

erious

30

30

30

30

30

3

3

33

evere

34

34

34

34

35

35

35

3535

Injury Threshold TableQMXU\WKUHVKROGV6WUHQJWK&RQVWLWXWLRQ[7RXJKQHVV

um

2

3

4

5

8

20

2

22

23

24

25

2

2

28

2

30

3

32

33

34

353

3

38

3

40

4

42

43

44

45

4

4

48

4

50

552

53

54

55

5

5

58

egligible

2

2

2

2

23

3

3

3

3

4

4

4

4

4

5

5

5

5

5

8

8

8

8

8

0

0

0

0

inor 

8

8

8

8

8

0

0

0

0

0

2

22

2

2

3

3

3

3

3

4

4

4

4

4

5

5

55

5

oderate

3

4

4

4

4

4

5

55

5

5

8

8

88

8

20

20

20

20

20

2

2

2

22

22

22

22

22

22

23

erious

20

20

20

20

20

2

2

22

2

22

22

22

22

22

23

23

23

23

23

24

24

24

2424

25

25

25

25

25

2

2

2

2

2

2

2

2

2

228

28

28

28

28

2

2

evere

2

2

2

2

2

2

2

22

28

28

28

28

28

2

2

2

2

2

30

30

30

30

303

3

3

3

3

32

32

32

32

32

33

33

33

33

33

3434

34

34

34

35

35

35

um

5

0

2

3

4

5

8

0

2

3

4

5

8

80

egligible

0

2

22

2

2

3

3

3

3

3

4

4

4

4

4

5

inor 

8

8

88

8

20

20

20

20

20

2

2

oderate

23

23

23

23

24

24

24

2424

25

25

25

25

25

2

2

2

2

2

2

2

2

erious

2

2

2

30

30

30

30

303

3

3

3

3

32

32

32

32

32

33

33

33

33

evere

35

35

3

3

3

3

3

33

3

3

3

38

38

38

38

38

3

3

3

3

3

Penalty Tableor wound penalties.

:LOOSRZHU 

3

5

8

0

inor 

-3

-2

-

-

0

0

oderate

-

-5

-4

-3

-3

-2

erious

-

-0

-8

-

-5

-5

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Equipment and Valuables

Drones A drone is a remote-controlled robot, about the size of a cat. t has an C range of 

DERXWPLQRSHQWHUUDLQRUPLQIRUHVWVRULQWKHVWUHHWVRIFLWLHV7KLFNZDOOV

may block the signal. ike any kind of communication, the instructions to the drone

as well as its data-feed can be intercepted, jammed or spoofed with the appropriate

tools. irect control over a rones is done using the riving Attribute. tarting up

DQGGHSOR\LQJDGURQHLVDHSDLU>@PLQXWHWHVWLW¶VQRWKDUGEXWLW¶VQRWVRPHWKLQJ

\RXQRUPDOO\GRLQWKHKHDWRIEDWWOHHLWKHU7KLVLVXQOHVV\RXDUHDRWXQZLWKWKH

'URQH6ORW7UDLWWKHQLWGHSOR\VLQVWDQWO\ZLWKRXWUROOVW¶VDOVRFRPIRUWDEO\LPPXQHWRZLUHWDSSLQJDQGKDFNLQJEXWQRWMDPPLQJ7KH%DWWHU\VWDWRIWKHFKDVVLVVHH

below) refers to reasonably intense movement, such as scouting. hen stationary

(eliodrones landed), the batteries last for up to 24 hours, regardless of drone type.

%DWWHULHVWDNHDERXWDQKRXUWRFKDUJHIURPDKLJKYROWDJHVRFNHW

rones are assembled from different rone-parts &3, &KDVVLV, en-

sors and optional $GGRQV7KHVH'URQHSDUWVDUHSXUFKDVHGVHSDUDWH-

ly, and they are assembled to create the rone (see page ).

CPU  A drone without a C must be directly controlled, much like a an C model. A

drone can only carry out these commands if it has functional sensor data for the

environment, such as an camera rather than a plain optical one in the dark.

000 eodites A C that accepts “go to”-commands, independently

circumventing simple obstacles.

2000 eodites A C that accepts “go to”, “follow” and “guard” com-

mands, able to report changes in sensor data.

000 eodites$&WKDWDFFHSWVDOORIWKHDERYHSOXV³¿QG´³KLGH´

and “sneak” commands.

000 eodites A C that is capable of more advanced program-

ming with conditions and sequences, like ”gather all the red stones” or 

´À\WRZDUGVWKH¿UVWSHUVRQ\RXVHHZKRZHDUVDKDW´

'URQHVWKDWDUHOLQNHGWRDRWXQZLWKWKH'URQH6ORW7UDLWZLOOQRWQHHGD&ZKLOHWKH\

are in within radio range. hen communications are jammed or out of range, however, a

OLQNHGGURQHZLWKRXWD&ZLOOIUHH]HDWWHPSWLQJWRVWD\H[DFWO\ZKHUHLWLV

Chassis:KHHO'URQHQH[SHQVLYHIDVWRQÀDWWHUUDLQ

%DWWHU\Ktrength 2

ovement 5

Agility 5

tealth 5

Cost 2000

7UDFNHG'URQH trong, good all-terrain capacity.

%DWWHU\K

trength 5

ovement

Agility 8

tealth 5

Cost 3000

overdrone Able to cross water at full speed.

%DWWHU\Ktrength

ovement 0

Agility 5

tealth 3

Cost 3000

$TXDGURQH unctional under water.

%DWWHU\K

trength 2

ovement (surface speed)

Agility 3 (underwater speed)

tealth 5

Cost 3000

$PSKLGURQH Capable of walking and diving.

%DWWHU\K

trength

ovement 5 (on land)

Agility 3 (in or under water speed)

tealth 5

Cost 4000

uadruped6LOHQWH[FHOOHQWDOOWHUUDLQFDSDFLW\

%DWWHU\K

trength 3

ovement

Agility 0

tealth

Cost 000

eliodrone lying, short range.

%DWWHU\PLQXWHV

trength

ovement 0

Agility 5

tealth

Cost 5000

Sensors All sensors are equipped with memory units to record the data.

ptical 500

oom lens 500

7KHUPRJUDSKLF

Active 000

assive 000

Active 500

A 3000

AA 5000 (use spends battery twice as fast)

30 sensor mount oubles sensor price

icrophone 00

irectional microphone 500

Add-onsClimbing odule 2000

 $OORZVXDGUXSHGVWRFOLPEDQG+HOLRGURQHVWRODQGRQWUHHVDQGIHUUR

magnetic surfaces.

lashlight 00

potlight 500 (use spends battery twice as fast)

anipulators 2000

7ZRVPDOOURERWLFDUPVXVHIXO IRUPRVWWDVNVWKDWFRXOGEH SHUIRUPHG

ZLWKWZRKDQGVRUHFRPSOH[LQVWUXFWLRQVWKDQ³SLFNXS´RU³ÀLSVZLWFK

require direct C. anipulators are not able to use weapons.

tealth Capacity 3000

7KHUHTXLUHGKDUGZDUHIRUVQHDNLQJWR6WHDOWK

Communications relay 000&RPPRQO\XVHGLQ+HOLRGURQHVRUSRVVLEO\XDGUXSHGVZLWK&OLPELQJ

RGXOHV7KHGURQHIXQFWLRQVDVDQDQWHQQDGUDPDWLFDOO\LQFUHDVLQJWKH

UDQJHRIDQ\UDGLRHTXLSPHQW7KLVDOVRGRXEOHVWKHGURQH¶V&UDQJH

Accessoriesemote control, with screen 500

apping software 500 (converts feed into 3 maps - otun drones

do this automatically)

6SDUH%DWWHU\

xample: Bomb disarm drone 100 eodites

racked chassis: 3000 

ptical sensors: 00 

lashlight: 100 

anipulators: 2000 

emote control: 00 

8/3/2019 Wafan Rebellion

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Metalsold is almost worthlessly common on ew orizon, used mainly in elec-

WURQLFVEXWUDUHUPHWDOVOLNHSODWLQXPDUHGH¿QLWHO\ORRNHGIRUE\SURVSHFWRUV

7KHIROORZLQJPHWDOVDUHZHOONQRZQE\WKHSHRSOHOLYLQJRQ1HZ+RUL]RQ

Avonium Avonium is a dense hard metal, has a very high melting point, roughly 2

degrees Celsius (3500 degrees ahrenheit) unless running an electrical

FXUUHQWRIDQH[WUHPHO\KLJKGHJUHHWKURXJKWKHFUXFLEOHWKDQLWPHOWVDW

a temperature of 48 degrees Celsius (200 degrees arenheit) roughly,

depending on purity. ow it is formed in deposits is unknown as there are

not that many places that naturally have a high electrical current around

them, which seem to be the only places which this odd mineral is found.

WLVRIWHQXVHGIRULWHPVLQKLJKKHDWDUHDVRUIRULWHPVZKLFKUHTXLUHH[WHQGHG

durability (for far greater lengths of time than ordinary steel or titanium). ts

toughness is at least twice as strong as steel and it is impact resistant to a de-

JUHHDJQHWLFIRUFHVVHHPWRKDYHDQH[WUDVWURQJHIIHFWRQWKHPDVZHOOGXH

WRLWEHLQJGHQVHPDNLQJLWH[FHOOHQWIRUXVHLQFHUWDLQNH\IRUPVRIHOHFWURQLFV

VHOHVVIRUZHDSRQU\LWPDQDJHVWRFUHDWHH[FHOOHQWDEODWLYHFRDWLQJVIRU

DUPRUDOORZLQJLWWRUHÀHFWPXFKRIWKHKHDGGDPDJHGRQHE\DYDULHW\RI

weapons, as well as helping to ablate some impact damage as well.

7KHPHWDOLQLWVQDWXUDOIRUPUHVHPEOHVODUJHJUHHQPHWDOOLFOXPSVQRWXQOLNH

an abstract artist’s idea of what rog pawn might look like. hen melted

down the bars are a pale lime color with an almost pearly patina. Corrosion

takes a great length of time, but gradually the metal will adopt a dark brownish

JUHHQFRORUEHIRUHVORZO\SRZGHULQJDQGGLVLQWHJUDWLQJH[WUHPHO\JUDGXDOO\

Baalium%DDOLXPLVWKHLQIHUQDOPHWDO%DDOLXPKDVDQHQRUPRXVO\KLJKPHOWLQJ

SRLQWDWGHJUHHV&HOVLXVGHJUHHVDKUHQKHLW7KLVPDNHVLW

H[FHSWLRQDOO\XVHIXOIRUWDVNVZKHUHJUHDWKHDWLVUHTXLUHG

[FHSWLRQDOO\GHQVH%DDOLXPZHLJKVPRUHWKDQWZLFHWKHZHLJKWRIJROG

and as such is also immune to much of the ravages of corrosion as well

as being as impact resistance as a good quality of steel and it also blocks

DQH[FHSWLRQDODPRXQWRIUDGLDWLRQXLWHRIWHQLW¶VXVHGWRFUHDWHWKH

very crucibles used to melt other materials of the planet, as well as theFDVLQJIRU¿VVLRQUHDFWRUV

:HDSRQVDQGDUPRUPDGHRI%DDOLXPWHQGWREHYHU\KHDY\EXWFDSDEOHRI

resisting light or electricity based weapons almost as easily as thermal attacks.

%DDOLXPLVYHU\GDUNUHGDOPRVWEODFNWQDWXUDOO\RFFXUVLQURXJKO\FXELF

lumps speckled with angry red deposits of impure luminescent rubies. As

a smelted bar, the metal has a very dark tan color, virtually black, and cor-

URGHVLQWRDSLWFKEODFNÀDNLQHVVRYHUJUHDWWLPHWLQFDQGHVFHQFH¶VDWD

bizarrely low temperature, only a hundred and ten degrees, and emits a

KHOOLVKUHGJORZZKHQLWGRHVVRJLYLQJLWWKHQLFNQDPHµWKHLQIHUQDOPHWDO¶

Damascus'DPDVFXVLVDQH[FHSWLRQDOO\VWXUG\PHWDOFDSDEOHRIKROGLQJDQHGJH

and repelling physical impacts like no other. hile it might make a decent

piece of armor or superstructure, its’ greatest value is by far its property for DQHGJHGZHDSRQW¶VDOVREHHQQRWHGIRUH[FHOOHQWHOHFWULFDOFRQGXFWLYLW\

'DPDVFXVLVOLJKWHUWKDQ7LWDQLXPDQGVWXUGLHUWKDQWKHLPDJLQDWLRQ7KH

PHWDOLVGLI¿FXOWWRZRUNZLWKGXHWRWKHWHQGHQF\LWKDVWRFU\VWDOOL]HUDS-

LGO\ZKLOHFRROLQJVRLWQHHGVWREHIRUJHGE\PDVWHUVDQG7KH*DUGHQ

of en is one of the few places where the skill of forging of swords has re-

VXUIDFHGWRWKHGHJUHHQHFHVVDU\WRPDNHXVHRIWKLVH[FHSWLRQDOPHWDO

n its natural state, it forms clusters of dull tan grayish colored cubes,

however when forged into bars its a dark pale gray with a hint of tan, and

appears to be deeply acid etched due to the way it crystallizes when it

FRROV$OOREMHFWVPDGHIURPLWVKDUHWKLVZDY\PDWWH¿QLVKXQOHVVWKH\

are polished with an industrial grade polisher. f not treated with care, it

ZLOOHYHQWXDOO\UXVWWRDVKDGHRIGDUNEOXHDQGEHJLQWRÀDNH

Imperiummperium is a marvelous golden metal has only one special property, the

ability to absorb astronomical amounts of punishment. sed in situations

where the object in question has to be able to hold up under stressed no

other metal can stand for any great length of time. t’s resistant to impac

to such a great degree if struck hard enough it will often shatter the objec

striking it, though it will of course take some damage of its own.

PSHULXPLVH[WUHPHO\GLI¿FXOWWRZRUNZLWKEHFDXVHZKHQLWLVFRROHG

rapidly it simply warps into an almost unrecognizable lump. t has to be

FDVWDQGFRROHGYHU\VORZO\ZLWKDQH[WUHPHO\GHOLFDWHPLVWLQJSURFHVV

to bring it down to low temperatures.

n its natural form it looks like a very pale but l ight form of gold formed in

numerous blob shaped clumps. hen tempered into bars it takes on an

DOPRVWJROGOLNHOXVWHUWKRXJKLWVPDQ\WLPHVPRUHUHÀHFWLYHWWDUQLVKHV

into an odd greenish gold hue.

Orichalconrichalcon is a very light but sturdy metal. t’s nearly as strong as steel, but with

DZHLJKWOHVVWKDQKDOIWKDWRIWLWDQLXPW¶VDQH[FHOOHQWTXDOLW\VXSHUFRQGXFWR

and is often used to create some of the most advanced circuitry on the planet

W¶VH[FHOOHQWIRUDQ\HTXLSPHQWZKLFKUHTXLUHVWKHORQJHVWSRVVLEOHORQJHYLW\

 $UPRUPDGHIURPULFKDOFRQLV H[SHQVLYHEXWH[WUHPHO\OLJKWZHLJKW

making it ideal for humans and Aesir. richalcon blades are also wel

known for their reliability in holding and edge and virtually unutterable

nature, bending before breaking.

n its raw state it creates many small pyramidal white crystalline nodules

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WURXVVXUIDFH7KHPHWDOGRHVQRWFRUURGHLQDQ\PHDVXUDEOHIDVKLRQ

RunititeXQLWLWHLVDOLJKWPHWDOZLWKQRWDORWRIGHQVLW\WRLW7KLVPHWDOLVDEOHWRDE-

VRUEUHÀHFWVRPHHQHUJLHVWKDWDUHGLUHFWHGDWLWKRZHYHUGXHWRWKHIDFW

is so light an having no density it is not usable alone, it is often used as an

alloy with other high density metals to give it an energy absorption quality

t has a high energy absorption, but also takes heat very fast, has an aver

age melting temp but it reaches it very quickly to most standards, the re

verse of this is also very true, as it will dump this heat off as soon as it can

t’s found in clumps of purple mineral nodes, when smelted most of the

impurities (Chromium) is burned off leaving it with a light blue tint in ba

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GemsLQHUVRQ1HZ+RUL]RQZRUNKDUGWRH[WUDFWGLIIHUHQWNLQGVRIJHPVDQG

minerals from deep within the mountains in ouzem. ther types of gems

DUHIRXQGLQIRUHVWVRURWKHUKLGGHQSODFHVDURXQGWKHSODQHW7KHVHDUH

some of the gems greatly treasured by both umans and afans.

Grandiumrandium is a seemingly unremarkable golden brown gem stone, which

naturally tends to form odd trapezoids, and is very rarely found in any-

WKLQJUHPRWHO\DSSURDFKLQJDÀDZOHVVFRQGLWLRQ7KH\V\PEROL]HVROLGDU

ity, and are often called the otun tone due to their sturdy nature.

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H[FHSWLRQDOO\SRZHUIXO$UJRQDWUL[DVHUV$GGLWLRQDOO\PDQ\RIWKHLP

SXUHVWRQHVDUHWKHPVHOYHVÀHFNHGZLWKVPDOOSLHFHVRIJROGRUHFUHD

LQJPHVPHUL]LQJUHÀHFWLRQVOLNHDJROGHQIXQKRXVHPLUURU*UDQGLXPLV

ZRUWKVL[WLPHVWKHDPRXQWRIDGLDPRQGSHUFDUDWRUQHDUO\DWKRXVDQG

*HRGLWHVDFDUDWDUJHÀDZOHVVJHPVFDQEHZRUWKPLOOLRQVRI*HRGLWHV

7KHODUJHVWH[DPSOHVDUHWKHPSHULDO*UDQGLXP&URVVWKHV\PEROR

WKH1DUHKOLDQ%DQNHUVQLRQ$¿IW\VHYHQFDUDW*UDQGLXPFDUYHGLQWR

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Heliopoliteeliopolite is a scarlet red gem which tends to be roughly spherical in its

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PLFURZDYHVDQG LVFDSDEOHRI ERLOLQJZDWHUZKHQH[SRVHG WRRUGLQDU\

daylight for a few minutes. ot terribly rare in smaller sizes, but larger 

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ems are priced not in size, however, but in their microwave energy output

capacity. eapon grade gems are typically 000 to 3500 eodites in cost.

Tulgey Pearls7XOJH\HDUOVDUHJURZQIURPWKHJURWHVTXH\VWHUZRRG7UHHVWKHVHµSHDUOV¶

DUHDFWXDOO\ DQ XQXVXDOO\ HODERUDWH DQGVWRXW IRUP RI VHHG 7HDUGURSSHG

VKDSHGWKH\KDYHDGHHSSDOHEOXHOXVWHUDQGDUHKLJKO\UHÀHFWLYH7KH\V\P-

bolize natural purity, and are often considered the edean tone due to their 

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WKH\¶UHH[SHOOHGE\WKHUHSXOVLYHÀRZHUVRIWKH\VWHUZRRG7UHHWKH\¶UHGLI¿FXOW

to commercially harvest, and thus command a premium price. hile attractive,

they also have useful medicinal properties and even small bits of their powdered

7XOJH\HDUOVFDQEHLQWKHIRUPXODWLRQVRIPDQ\SRWHQWPHGLFLQDOGUXJVDVZHOO

as a few recreational drugs, though the cost is prohibitive for either.

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upon size and luster.

 JupiteriumXSLWHULXP LVDQ XQXVXDOZKLWHFU\VWDOZLWKYLVLEOHPDWUL[HVRILQWHUQDO

impurities which can actually act as a mass capacity battery due to its

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also called od tones due to their ability to horde terawatts worth of 

power for great lengths of time. ery rare, more so than even randium,

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grafted to a afan or Cyborg, as they can passively store enormous

quantities of power for use in their weaponry, greatly reducing the power 

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storage batteries, and reserve power for a afans life support systems.

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KDOIFDUDWJHPFDQVWRUHDVXEVWDQWLDODPRXQWRISRZHU7KHODUJHVWGLV-

covered stone was a mere seven carats.

Potionshen afans became more and more sophisticated, it became obvious

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IDVWHUDQGPRUHUHVLVWDQW7KHGLIIHUHQFHZDVQ¶WE\DQ\ZD\YHU\ODUJHEXW

it was obvious nonetheless. All competitive games were won by afans.

mployers preferred employing afans because they were stronger, could

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PDQVPRUHWKDQDOLWWOHVLQFHLWPDGHWKHPIHHOXVHOHVV7KHUHIRUHWKH\EH-

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powerful ones which were able to provide humans with temporary attribute

boosts. ot all potions are harmless however, but when used with caution

WKH\DUHDEOHWRPDNHDKXPDQH[FHOHYHQLQFRPSDULVRQWRD:DIDQ

YHU\SRWLRQKDVDGXUDWLRQ$IWHUWKLVWLPHKDVH[SLUHGWKHHIIHFWVJLYHZD\IRUthe withdrawal symptoms. f another dose of the same potion is taken at this point,

the withdrawal symptoms are added together, but are postponed for the duration.

([DPSOH7KUHHFRQVHFXWLYHGRVHVRI$PSOL¿HGVHQVHV

irst 12 hours of effect and side-effects then 2 hours of -3 to all rolls then another 2 

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very potion that is taken before the effects or withdrawal symptoms of 

another have subsided requires a Constitution roll. ailure will count as

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WRPVE\SDVVLQJWKHGHVLUHGHIIHFWV'RQ¶WPL[WKLVVWXII$Q\SRWLRQWKDW

enhances an Attribute is somewhat addictive if used more often than the

character’s illpower times in a month. Addictions manifest as withdraw-

al systems that persist for days unless new dose is taken.

otions can be purchased in special potion shops. or a list of different

potions available for humans, see page .

$ERPLORUG¶V6WUHQJWK ncreases physical strength and endurance for a

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up muscles. Abomilord’s trength is somewhat addictive, and has been

known to cause restless or even aggressive behavior. iscontinuing theuse of this drug after a long period of intense training will increases the

breakdown of muscle tissue into fat.

$PSOL¿HG6HQVHV reatly enhances eyesight, hearing and sense o

smell, as long as the user focuses on that sense. uring the state o

focusing, the brain ”wants” to see, hear of sense something. Although

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senses register, it has been known to occasionally cause hallucinations

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hallucinations even when not affected by it.

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for a few weeks, but can eat almost anything rotten carcasses, leatherJUDVV±LW¶OODOOJRGRZQDQGDVLJQL¿FDQWDPRXQWRIWKHQXWULHQWVZLOOEH

H[WUDFWHG7KHEDFWHULDZLOOHYHQWXDOO\SDVVWKURXJKWKHV\VWHPZKLFK

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to recover. evourer’s igestion often comes in small pills, for use when

emergency food rations run out.

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and morale in battle. Any task that isn’t critically important or so danger

ous that any sane person would hesitate to undertake it will feel unbear

ably tedious, and completely unworthy of the user’s attention. hen the

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causes syndromes similar to post-traumatic stress-disorder.

+LGHIURP$QLPDOV Causes the user to sweat out a pheromone with aSDFLI\LQJHIIHFWRQWKHORFDOZLOGOLIH[SHULHQFHGXVHUVZLOOGULQNDORWWR

compensate for the sweating, avoiding an effect that would otherwise be

similar to a hangover. Animals will pay no attention to the presence of the

lympian, unless threatened or provoked. ery frequent use of this wil

substance will cause the skin to dry up, resulting in sensitivity to heat

irritating rashes and (if untreated) cracked skin.

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to take greater risks. otions typically become jerky and less controlled

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high, especially if it was used during strenuous activities.

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GDUNDWWKHFRVWRIFRORU7KHXVHUFDQVHHSHUIHFWO\ZHOOLQDOPRVWFRP

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sensitive to light. requent use for many years will cause gradual perma

nent color blindness.

6KHDU¶V 6SHHG ramatically enhances the speed and reaction time

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SHUIRUP$LPHGDWWDFNV$WWKHHQGRIWKHGXUDWLRQWKHXVHUH[SHULHQFH

fatigue and somnolence.

6SHDUKDZN¶V$LP7KLVSRWLRQUHGXFHVWKHWUHPEOLQJEXWLWDOVRPDNHVWKH

PXVFOHVVORZHUWRUHDFW7KHHIIHFWLVDVHQVDWLRQVLPLODUWRPRYLQJWKURXJK

V\UXSDOLWWOHVORZEXWPXFKPRUHVWHDG\7KLVVLJQL¿FDQWO\LQFUHDVHVWKHDF

curacy of ranged weapons when aiming. hen this effect fades, the lym-

pian will suffer from tremor and very slight balance distortions.

Equipment and Valuables

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