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8/20/2019 WABforumArmies-Holy Roman Empire and Enemies 950-1100AD
1/22
WAB FORUM ARMIESHOLY ROMAN EMPIRE AND ENEMIES 950-1100AD
Games Workshop, the Games Workshop logo, Warhammer, Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop, Ltd
WAB Forum http://wabforum.co.uk/ 1 v 0.1
WENDS
CHARACTERS: Up to 25%CAVALRY: Up to 25%
INFANTRY: At least 50%DOGS OF WAR: Up to 25%
Special Rule: The western slav tribe player can field an
extra terrain of d3 pieces at pitched battles. Each piecehave a maximum of 4x4” and count as difficult terrain.
CHARACTERS
0-1 KNES
M WS BS S T W I A Ld Pts
Prince 5 5 5 4 4 3 5 3 9 150
Equipment: Hand weapon, light armour, javelin, shield
May have horse (+3, increase M to 6), heavy armour (+2),throwing (+1) and bow instead of javelin (+3). Only if on
foot he may have heavy armour (+2), a double handed axe
(+3) or dane axe (+2).
Special Rules: Army General
VOIVOT
M WS BS S T W I A Ld Pts
Governor 5 5 4 4 4 2 4 3 8 100
Equipment: Hand weapon, light armour, javelin, shieldMay have horse (+3, increase M to 6), throwing spear (+1)
and bow instead of javelin (+3). Only if on foot he may
have heavy armour (+2), a double handed axe (+3) or dane
axe (+2).
If no knes is present one voivot may lead the army as
general (+25).
ZUPAN
M WS BS S T W I A Ld Pts
Chieftain 5 4 4 4 3 2 4 2 7 50
Equipment: Hand weapon, light Armour, javelin, shieldMay have horse (+3, increase M to 6), heavy armour (+2),
throwing spear (+1) and bow instead of javelin (+3). Only
if on foot he may have heavy armour (+2), a double
handed axe (+3) or dane axe (+2).
One Zupan may be upgraded to army standard bearer
(+15)
0-1 PAGAN PRIEST
M WS BS S T W I A Ld Pts
Priest 5 3 3 3 3 2 3 1 6 80
Equipment: Hand weapon, portable altar
Special Rules: The priest carries a portable altar with an
idol onto the battlefield. Allows units within 18” to re-rollany rally attempts, flee dice results and panic tests. It only
can be used for one turn and is then removed from play –
the owning player does not loose Victory points for this.
The owning player states at the start of his turn when he
will use the Pagan Priest. The Pagan Priest may not move
or flee once placed and is immune to all leadership tests.
If taken, no stipendarii or serjeants can be choosen.
CAVALRY
0-1 DRUZHINA
M WS BS S T W I A Ld Pts
Druzynnik 6 3 4 3 3 1 4 1 7 20
Equipment: Hand weapon, javelin, light armour, buckler,
horse. May have shield instead of buckler (+1), bow
instead of javelins (+2) and throwing spear (+2).
Special Rules: Light Cavalry, Feigned Flight
RETINUES
M WS BS S T W I A Ld Pts
Retinue 6 3 3 3 3 1 3 1 6 15
Equipment: Hand weapon, javelin, buckler, horse
May have shield instead of buckler (+1), throwing spear(+2) and bow instead of javelins (for free).
Special Rules: Light Cavalry, Feigned Flight
INFANTRY
0-1 CULT OF SVANTEVIT
M WS BS S T W I A Ld Pts
Elite 5 4 3 3 3 1 4 1 6 12
Equipment: Hand weapon, light armour, javelins, bucklerMay have thrusting or throwing spear (+2) and shield
instead of buckler (+1). May have Riding Horses (+1)
If taken, no stipendarii or serjeants can be chosen.
Characters are not allowed to join this unit.
Special Rules: Light Infantry, Warband, Hatred
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WAB FORUM ARMIESHOLY ROMAN EMPIRE AND ENEMIES 950-1100AD
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WAB Forum http://wabforum.co.uk/ 2 v 0.1
WARRIORS
M WS BS S T W I A Ld Pts
Guard 5 3 3 3 3 1 3 1 6 6
Warrior 5 3 3 3 3 1 3 1 5 5
Equipment: Hand weapon, javelin, shieldMay have throwing spear or bow instead of javelins (+1).
Guards may have light armor (+2), dane axes (+2) ordouble handed weapons (+3). Guards are 0-2
Special Rules: Light Infantry, Warband, Stealth
0-1 BURGHERS
M WS BS S T W I A Ld Pts
Citizen 4 3 3 3 3 1 3 1 6 6
Equipment: Hand weapon, thrusting spear, shieldMay have light armor (+2)
PEASANTS
M WS BS S T W I A Ld Pts
Levy 4 2 3 3 3 1 3 1 4 4
Equipment: Improvised weaponsMay have javelins (+1), slings (+1) and shield (+1)
Special Rules: Light Infantry, Levies
BALTIC SEA RAIDER
M WS BS S T W I A Ld Pts
Pirate 5 3 3 3 3 1 3 1 6 8
Equipment: Hand weapon, javelins, shieldMay have throwing spears (+1)
Special Rules: Light Infantry, Feigned Flight, Special
Deployment
DOGS OF WAR
VIKINGS
M WS BS S T W I A Ld Pts
Pirate 4 4 3 3 4 1 4 1 8 10
Equipment: Hand weaponMay have javelins (+1), throwing spear (+2), double
handed axe (+2), additional hand weapon (+3) and lightarmor (+3), shield (+2)
Special Rules: Light Infantry, Fearsome, Warband (rule 2
only)
0-1 JOMSVIKINGS
M WS BS S T W I A Ld Pts
Warrior 4 4 4 3 4 1 4 1 9 16
Equipment: Hand weapon, light armourMay have javelins (+2), throwing spear (+2), double
handed axe (+2), additional hand weapon (+2). May have
shield (+2). May exchange light armour for heavy armour(+1)
Special Rules: Light Infantry, Fearsome, Stubborn. Each
turn roll a dice. On a 1 the Jomsvikings have accepted a
bribe from the enemy and may not move that turn.
STIPENDARII
M WS BS S T W I A Ld Pts
Dismtd 4 4 3 3 3 1 4 1 8 13
Mounted 8 4 3 3 3 1 3 1 8 27
Equipment: Hand weapon, light armour, shield, throwingor thrusting spear. Mounted stipendarii have warhorses.
May have javelins (+1) and upgrade light armour to heavyarmour (+1).
Special Rules: Unreliable, Up to +1 rank bonus if
mounted
SERJEANTS
M WS BS S T W I A Ld Pts
Footman 4 3 3 3 3 1 4 1 7 5
Equipment: Hand weaponsMay have shield (+1), light armour (+2), javelin (+1),
throwing or thrusting spear (+1), double handed axe (+2),bow (+2).
Special Rules: Unreliable, May be designated as Light
Infantry
HORSE ARCHER
M WS BS S T W I A Ld Pts
Horseman 8 3 3 3 3 1 3 1 6 22
Equipment: Hand weapons, bowMay have throwing spear (+1) and buckler (+1)
Special Rules: Skirmishesr, Unreliable, Nomad Cavalry,
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WAB FORUM ARMIESHOLY ROMAN EMPIRE AND ENEMIES 950-1100AD
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WAB Forum http://wabforum.co.uk/ 3 v 0.1
POLAND
CHARACTERS: Up to 25%COMMON WARRIORS: At least 33%
UNCOMMON WARRIORS: Up to 33%DOGS OF WAR: Up to 25%
CHARACTERS
0-1 KNES
M WS BS S T W I A Ld Pts
Rex/Dux 4 5 5 4 4 3 5 3 9 150
Equipment: Hand weapon, light armour, javelin, shieldMay have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2), throwing or thrusting
spear (+1) and bow instead of javelin (+3). Only if on foot
he may have a double handed axe (+3) or dane axe (+2).
Special Rules: Army General
0-1 VOIVODE
M WS BS S T W I A Ld Pts
Comes 5 5 4 3 4 2 4 3 8 100
Equipment: Hand weapon, light armour, javelin, shieldMay have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), throwing spear (+1) and bow instead of
javelin (+3). Only if on foot he may have heavy armour
(+2), a double handed axe (+3) or dane axe (+2).
If no knes is present one voivot may lead the army as
general (+25).
ZUPAN
M WS BS S T W I A Ld Pts
Castellan 5 4 4 4 4 2 4 2 7 50
Equipment: Hand weapon, light Armour, javelin, shield
May have horse (+3, increase M to 8), heavy armour (+2),
throwing spear (+1) and bow instead of javelin (+3). Only
if on foot he may have heavy armour (+2), a double
handed axe (+3) or dane axe (+2).
One Zupan may be upgraded to army standard bearer
(+15)
BISHOP
M WS BS S T W I A Ld Pts
Speculator 4 4 4 4 3 2 3 2 8 80
Equipment: Hand weapon, light armour, shield
May have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2), throwing spear (+1)
and bow instead of javelin (+3).
Special Rules: A unit he accompanies can reroll panic
tests
WARRIORS
0-1 ACIES CURIALIS
M WS BS S T W I A Ld Pts
Bodyguard 8 4 3 3 3 1 4 1 8 26
Equipment: Hand weapon, thrusting spear, light armour,
shield, horse
May have heavy armour (+2) and bow (+2). Only if on
foot they may have double handed axe (+3) or dane axe(+2). Can only be taken if a Bishop is present.
Special Rules: Superior Cavalry, Stubborn
PANCERI
M WS BS S T W I A Ld Pts
Druzhnnik 8 4 3 3 3 1 4 1 7 22
Equipment: Hand weapon, thrusting spear, light armour,
shield, horse
May have heavy armour (+2), a bow (+2) and maydismount (M4 and -11pts). Only if on foot they may have
double handed axe (+3) or dane axe (+2).
Special Rules Cavalry: Superior Cavalry
Special Rules Infantry: Shieldwall
0-2 CUSTODIA
M WS BS S T W I A Ld Pts
Guard 4 3 3 3 3 1 3 1 7 7
Equipment: Hand weapon, thrusting spear, shield
Up to 50% of the unit may have bows instead of thrusting
spear and shield (free) and shoot from the rear ranks.
Special Rules: Shieldwall, Combined Formation
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WAB FORUM ARMIESHOLY ROMAN EMPIRE AND ENEMIES 950-1100AD
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CLIPEATUS
M WS BS S T W I A Ld Pts
Shieldbearer 4 3 3 3 3 1 3 1 7 6
Equipment: Hand weapon, bow, shield
UNCOMMON WARRIORS
MILITIA
M WS BS S T W I A Ld Pts
Town 4 2 3 3 3 1 3 1 6 5
Equipment: Hand weapon, javelins, shield
May have throwing spear (+1) or bow instead of javelins(+1).
Special Rules Town: Light Infantry
SCOUTS
M WS BS S T W I A Ld Pts
Scout 5 2 3 3 3 1 3 1 5 4
Equipment: Javelins, bucklerMay have sling instead of javelins (free) or bow (+1)
Special Rules: Skimishers
DOGS OF WAR
TRIBAL WARRIOR
M WS BS S T W I A Ld Pts
Tribal 5 3 3 3 3 1 3 1 5 5
Equipment: Hand weapon, javelin, shieldMay have throwing spear or bow instead of javelins (+1)
Special Rules: Unreliable, Light Infantry, Warband,
Stealth
STIPENDARII
M WS BS S T W I A Ld PtsDismtd 4 4 3 3 3 1 4 1 8 13
Mounted 8 4 3 3 3 1 3 1 8 27
Equipment: Hand weapon, light armour, shield, throwingor thrusting spear. Mounted stipendarii have warhorses.
May have javelins (+1) and upgrade light armour to heavy
armour (+1).
Special Rules: Unreliable, up to +1 rank bonus if
mounted
SERJEANTS
M WS BS S T W I A Ld Pts
Footman 4 3 3 3 3 1 4 1 7 5
Equipment: Hand weaponsMay have shield (+1), light armour (+2), javelin (+1),
throwing or thrusting spear (+2), double handed axe (+2),
bow (+2).
Special Rules: Unreliable, may be designated as Light
Infantry
HORSE ARCHER
M WS BS S T W I A Ld Pts
Horseman 8 3 3 3 3 1 3 1 6 22
Equipment: Hand weapons, bowMay have throwing spear (+1) and buckler (+1)
Special Rules: Unreliable, Skirmisher, Nomad Cavalry
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WAB FORUM ARMIESHOLY ROMAN EMPIRE AND ENEMIES 950-1100AD
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WAB Forum http://wabforum.co.uk/ 5 v 0.1
LOMBARDY
CHARACTERS: Up to 25%CAVALRY: Up to 33%
INFANTRY: At least 33%DOGS OF WAR: Up to 25%
CHARACTERS
0-1 KING/DUKE
M WS BS S T W I A Ld Pts
Rex/Dux 4 5 5 4 4 3 5 2 9 150
Equipment: Hand weapon, light armour, javelin, shield
May have horse (+3, increase M to 8) or Warhorse (+8,increase M to 8), heavy armour (+2), throwing or thrusting
spear (+1) and bow instead of javelin (+3).
Special Rules: Army General
0-1 COUNT
M WS BS S T W I A Ld Pts
Comes 5 5 4 3 4 2 4 3 8 100
Equipment: Hand weapon, light armour, javelin, shield
May have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2), throwing or thrusting
spear (+1) and bow instead of javelin (+3).
If no king is present one comes may lead the army as
general (+25).
NOBLE
M WS BS S T W I A Ld Pts
Baron 5 4 4 4 4 2 4 2 7 50
Equipment: Hand weapon, light armour, javelin, shield
May have horse (+3, increase M to 8) or Warhorse (+8,increase M to 8), heavy armour (+2), throwing or thrusting
spear (+1) and bow instead of javelin (+3).
0-1 ARMY STANDARD BEARER
M WS BS S T W I A Ld Pts
Warbanner 5 4 4 4 4 2 4 2 7 65
Equipment: Hand weapon, light armour, shield
May have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2).
BISHOP
M WS BS S T W I A Ld Pts
Speculator 4 4 4 4 3 2 3 2 8 80
Equipment: Hand weapon, light armour, shield
May have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2), throwing spear (+1)
and bow instead of javelin (+3).
Special Rules: A unit he accompanies can reroll panic
CAVALRY
GASTALDI
M WS BS S T W I A Ld Pts
Gastaldi 8 4 3 3 3 1 4 1 8 24
Equipment: Hand weapon, thrusting spear, light armour,
shield, horse
May be upgraded to Knights (+4) with heavy armour and
doesn’t count as Light Cavalry any longer. Knights may
have warhorse (+4) and lance (+4).
Special Rules: Light Cavalry, Superior Cavalry
FOLLOWERS
M WS BS S T W I A Ld Pts
Follower 8 3 3 3 3 1 3 1 7 18
Equipment: Hand weapon, javelin, buckler, horse
May have shield instead of buckler (+1), throwing spear
(+2) and bow instead of javelins (+2) and light armour
(instead of Light Cavalry, free)
Special Rules: Light Cavalry
INFANTRY
MILITIA
M WS BS S T W I A Ld Pts
Guard 4 3 3 3 3 1 3 1 7 8
Regular 4 3 3 3 3 1 3 1 6 6
Levy 4 2 3 3 3 1 3 1 5 4
Equipment: Hand weapon, thrusting spear, shieldGuards are 0-2
Special Rules: Guards have Shieldwall, Levies are Levy
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WAB Forum http://wabforum.co.uk/ 6 v 0.1
ARCHERS
M WS BS S T W I A Ld Pts
Archer 4 2 3 3 3 1 3 1 6 6
Equipment: Hand weapon, bow
May have shield (+1) and light armour (+2).
Special Rules: Light Infantry
SKIRMISHER
M WS BS S T W I A Ld Pts
Scout 5 3 3 3 3 1 3 1 5 5
Equipment: Hand weapon, Javelins, bucklerMay have sling instead of javelins&buckler (free) or bow
(+1)
Special Rules: Skimishers
DOGS OF WAR
TRIBAL WARRIOR
M WS BS S T W I A Ld Pts
Tribal 5 3 3 3 3 1 3 1 5 5
Equipment: Hand weapon, javelin, shieldMay have throwing spears or bow instead of javelins (+1)
Special Rules: Unreliable, Light Infantry, Warband,Stealth
STIPENDARII
M WS BS S T W I A Ld Pts
Dismtd 4 4 3 3 3 1 4 1 8 13
Mounted 8 4 3 3 3 1 3 1 8 27
Equipment: Hand weapon, light armour, shield, throwingor thrusting spear. Mounted stipendarii have warhorses.
May have javelins (+1) and upgrade light armour to heavy
armour (+1).
Special Rules: Unreliable, up to +1 rank bonus if
mounted
SERJEANTS
M WS BS S T W I A Ld Pts
Footman 4 3 3 3 3 1 4 1 7 5
Equipment: Hand weaponsMay have shield (+1), light armour (+2), javelin (+1),
throwing or thrusting spear (+2), double handed axe (+2),bow (+2).
Special Rules: Unreliable, may be designated as Light
Infantry
HORSE ARCHER
M WS BS S T W I A Ld Pts
Horseman 8 3 3 3 3 1 3 1 6 22
Equipment: Hand weapons, bowMay have throwing spear (+1) and buckler (+1)
Special Rules: Unreliable, Skirmishers, Nomad Cavalry
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PAPAL STATES
CHARACTERS: Up to 25%CAVALRY: Up to 50%
INFANTRY: At least 33%DOGS OF WAR: Up to 50%
CHARACTERS
0-1 POPE
M WS BS S T W I A Ld Pts
Pope 4 4 4 4 3 3 3 2 9 150
Equipment: Hand weapon, light armour
May have horse (+3, increase M to 8) or Warhorse (+8,increase M to 8), heavy armour (+2).
Special Rules: Army General, a unit he accompanies
became Immune to Panic
0-1 COMMANDER
M WS BS S T W I A Ld Pts
General 5 5 4 3 4 2 4 3 8 100
Equipment: Hand weapon, light armour, javelin, shield
May have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2), throwing or thrusting
spear (+1) and bow instead of javelin (+3).
If no pope is present the commander may lead the army as
general (+25).
0-1 ARMY STANDARD BEARER
M WS BS S T W I A Ld Pts
Warbanner 5 4 4 4 4 2 4 2 8 65
Equipment: Hand weapon, light armour, shield
May have horse (+3, increase M to 8) or Warhorse (+8,increase M to 8), heavy armour (+2).
BISHOP
M WS BS S T W I A Ld Pts
Speculator 4 4 4 4 3 2 3 2 8 80
Equipment: Hand weapon, light armour, shield
May have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2), throwing spear (+1)
and bow instead of javelin (+3).
Special Rules: A unit he accompanies can reroll panic
CAVALRY
0-1 PAPAL GUARD
M WS BS S T W I A Ld Pts
Guard 8 4 3 3 3 1 4 1 8 28
Equipment: Hand weapon, thrusting spear, light armour,
shield, horse
May have heavy armour (+1) and warhorse (+4) or lance
(+4). May be dismounted (-13). If dismounted they have
the Shieldwall ability.
Special Rules: Superior cavalry, Stubborn
GASTALDI
M WS BS S T W I A Ld Pts
Gastaldi 8 3 3 3 3 1 4 1 8 24
Equipment: Hand weapon, thrusting spear, light armour,
shield, horse
May be upgraded to Knights (+4) with heavy armour and
doesn’t count as Light Cavalry any longer but may count
rank bonus up to +1. Knights may have warhorse (+4) or
lance (+4).
Special Rules: Light Cavalry, Superior Cavalry
FOLLOWERS
M WS BS S T W I A Ld Pts
Follower 8 3 3 3 3 1 3 1 7 18
Equipment: Hand weapon, javelin, buckler, horseMay have shield instead of buckler (+1), throwing spear
(+2) and bow instead of javelins (+2) and light armour
(instead of Light Cavalry, free)
Special Rules: Light Cavalry
INFANTRY
MILITIA
M WS BS S T W I A Ld Pts
Guard 4 3 3 3 3 1 3 1 7 8
Regular 4 3 3 3 3 1 3 1 6 6
Levy 4 2 3 3 3 1 3 1 5 4
Equipment: Hand weapon, thrusting spear, shieldGuards are 0-2
Special Rules: Guards have Shieldwall, Levies are Levy
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ARCHERS
M WS BS S T W I A Ld Pts
Archer 4 2 3 3 3 1 3 1 6 6
Equipment: Hand weapon, bow
May have shield (+1 and light armour (+2).
Special Rules: Light Infantry
SKIRMISHER
M WS BS S T W I A Ld Pts
Scout 5 3 3 3 3 1 3 1 5 5
Equipment: Hand weapon, Javelins, bucklerMay have sling instead of javelins&buckler (free) or bow
(+1)
Special Rules: Skimisher
DOGS OF WAR
TRIBAL WARRIOR
M WS BS S T W I A Ld Pts
Tribal 5 3 3 3 3 1 3 1 5 5
Equipment: Hand weapon, javelin, shieldMay have throwing spears or bow instead of javelins (+1)
Special Rules: Unreliable, Light Infantry, Warband,Stealth
STIPENDARII
M WS BS S T W I A Ld Pts
Dismtd 4 4 3 3 3 1 4 1 8 13
Mounted 8 4 3 3 3 1 3 1 8 27
Equipment: Hand weapon, light armour, shield, throwingor thrusting spear. Mounted stipendarii have warhorses.
May have javelins (+1) and upgrade light armour to heavy
armour (+1).
Special Rules: Unreliable, up to +1 rank bonus if
mounted
SERJEANTS
M WS BS S T W I A Ld Pts
Footman 4 3 3 3 3 1 4 1 7 5
Equipment: Hand weaponsMay have shield (+1), light armour (+2), javelin (+1),
throwing or thrusting spear (+2), double handed axe (+2),bow (+2).
Special Rules: Unreliable, may be designated as Light
Infantry
HORSE ARCHER
M WS BS S T W I A Ld Pts
Horseman 8 3 3 3 3 1 3 1 6 22
Equipment: Hand weapons, bowMay have throwing spear (+1) and buckler (+1)
Special Rules: Unreliable, Skirmishers, Nomad Cavalry
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HUNGARY
CHARACTERS: Up to 25%CAVALRY: At least 33%
INFANTRY: Up to 33%DOGS OF WAR: Up to 25%
CHARACTERS
0-1 KING
M WS BS S T W I A Ld Pts
Rex/Dux 4 5 5 4 4 3 5 2 9 150
Equipment: Hand weapon, light armour, javelin, shield
May have horse (+3, increase M to 8) or Warhorse (+8,increase M to 8), heavy armour (+2), throwing or thrusting
spear (+1) and bow instead of javelin (+3).
Special Rules: Army General
0-1 COUNT
M WS BS S T W I A Ld Pts
Comes 5 5 4 3 4 2 4 3 8 100
Equipment: Hand weapon, light armour, javelin, shield
May have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2), throwing or thrusting
spear (+1) and bow instead of javelin (+3).
If no king is present one comes may lead the army as
general (+25).
SZEKELER
M WS BS S T W I A Ld Pts
Noble 5 4 4 4 4 2 4 2 7 50
Equipment: Hand weapon, light armour, javelin, shield
May have horse (+3, increase M to 8) or Warhorse (+8,increase M to 8), heavy armour (+2), throwing or thrusting
spear (+1) and bow instead of javelin (+3).
0-1 ARMY STANDARD BEARER
M WS BS S T W I A Ld Pts
Warbanner 5 4 4 4 4 2 4 2 7 65
Equipment: Hand weapon, light armour, shieldMay have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2).
BISHOP
M WS BS S T W I A Ld Pts
Speculator 4 4 4 4 3 2 3 2 8 80
Equipment: Hand weapon, light armour, shield
May have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2), throwing spear (+1)
and bow instead of javelin (+3).
Special Rules: A unit he accompanies can reroll panic
CAVALRY
HUNGARIAN NOBLE CAVALRY
M WS BS S T W I A Ld PtsNoble 8 3 4 3 3 1 4 1 7 26
Equipment: Hand weapon, thrusting spear, light armour,shield, bow, horse
May have heavy armour (+1, but no Parthian Shot rule).
One unit of Hungarian Noble Cavalry can be upgraded to
Senior Noble Cavalry (+2) with Ld8 and WS4. The
general has to accompany the unit of Senior Noble Cavalry
Special Rules: Superior Cavalry, Parthian Shot
HUNGARIAN REGULAR CAVALRYM WS BS S T W I A Ld Pts
Regular 8 3 3 3 3 1 3 1 7 17
Equipment: Hand weapon, javelins, buckler, horseMay have shield instead of buckler (+1), throwing spear
(+1), thrusting spear (+2), bow (+2) and light armour (+2).
Special Rules: Light Cavalry, Feigned Flight
HUNGARIAN HORSE ARCHER
M WS BS S T W I A Ld Pts
Horseman 8 3 3 3 3 1 3 1 7 22
Equipment: Hand weapons, bowMay have throwing spear (+1), buckler (+1), light armour
(+2) and shield (+2)
Special Rules: Light Cavalry, Nomad Cavalry
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“SAXON” KNIGHTS
M WS BS S T W I A Ld Pts
Knight 8 4 3 3 3 1 3 1 8 30
Equipment: Hand weapon, thrusting spear, light armour,
shield, warhorse
May have heavy armour (+1) and lance instead of spear
(+4).
Special Rules: Superior Cavalry, Fearsome
LIGHT CAVALRY
M WS BS S T W I A Ld Pts
Light 8 3 3 3 3 1 3 1 6 15
Equipment: Hand weapon, javelins, buckler, horseMay have shield instead of buckler (+1), bow (+2) and
light armour (+2).
Special Rules: Light Cavalry, Feigned Flight
INFANTRY
SPEARMEN
M WS BS S T W I A Ld Pts
Guard 4 3 3 3 3 1 3 1 7 8Regular 4 3 3 3 3 1 3 1 6 6
Levy 4 2 3 3 3 1 3 1 5 4
Equipment: Hand weapon, thrusting spear, shieldGuards are 0-2
Special Rules: Guards have Shieldwall, Levies are Levy
ARCHERS
M WS BS S T W I A Ld Pts
Archer 4 2 3 3 3 1 3 1 6 6
Equipment: Hand weapon, bow
May have shield (+1), light armour (+2).
Special Rules: Light Infantry
HUNGARIAN SKIRMISHER
M WS BS S T W I A Ld Pts
Scout 5 3 3 3 3 1 3 1 5 5
Equipment: Hand weapon, Javelins, bucklerMay have sling instead of javelins&buckler (free) or bow
(+1)
Special Rules: Skimisher
SERB AND VLACH SKIRMISHER
M WS BS S T W I A Ld Pts
Scout 5 3 3 3 3 1 3 1 6 6
Equipment: Hand weapon, Javelins, bucklerMay have throwing spear instead of javelins&buckler
(free)
Special Rules: Skimisher
DOGS OF WAR
TRIBAL WARRIOR
M WS BS S T W I A Ld Pts
Tribal 5 3 3 3 3 1 3 1 5 5
Equipment: Hand weapon, javelin, shieldMay have throwing spears or bow instead of javelins (+1)
Special Rules: Unreliable, Light Infantry, Warband,
Stealth
STIPENDARII
M WS BS S T W I A Ld Pts
Dismtd 4 4 3 3 3 1 4 1 8 13
Mounted 8 4 3 3 3 1 3 1 8 27
Equipment: Hand weapon, light armour, shield, throwingor thrusting spear. Mounted stipendarii have warhorses.
May have javelins (+1) and upgrade light armour to heavy
armour (+1).
Special Rules: Unreliable, up to +1 rank bonus if
mounted
SERJEANTS
M WS BS S T W I A Ld Pts
Footman 4 3 3 3 3 1 4 1 7 5
Equipment: Hand weaponsMay have shield (+1), light armour (+2), javelin (+1),
throwing or thrusting spear (+2), double handed axes (+2),
bows (+2).
Special Rules: Unreliable, may be designated as Light
Infantry
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FIRST CRUSADER
CHARACTERS: Up to 25%
COMMON WARRIORS: At least 50%
UNCOMMON WARRIORS: Up to 50%ALLIES: Up to 10%
CHARACTERS
0-1 REX/DUX
M WS BS S T W I A Ld Pts
King/Duke 4 6 4 4 3 3 6 3 9 170
Equipment: Armed with a shield, sword and light armour.
May have heavy armour (+1), double-handed weapon(+3), lance if mounted (+4). May ride a warhorse (+16).
Special Rules: Army General
COMES
M WS BS S T W I A Ld Pts
Count 4 5 4 4 3 2 6 3 8 100
Equipment: Armed with a shield, sword and light armour.
May have heavy armour (+1), double-handed weapon if
dismounted (+3), lance if mounted (+4). May ride aWarhorse (+16).
Special Rules: Army General
NOBLE
M WS BS S T W I A Ld Pts
Noble 4 5 4 4 3 2 5 2 8 90
Equipment: Armed with a shield, sword and light armour.
May have heavy armour (+1), double-handed weapon if
dismounted (+3), lance if mounted (+4) or thrusting spear
(+1). May ride a Warhorse (+16).
Special Rules: One champion may be upgraded to Army
Standard Bearer (+15).
IMPOVERISHED KNIGHT
M WS BS S T W I A Ld Pts
Knight 4 4 4 3 3 2 5 2 7 40
Equipment: Armed with a shield, sword and light armour.
May have thrusting spear (+1) and bow (+3). Must join a
unit of Pauperes which he can’t leave.
Special Rules: Deus lo vult!
BISHOP
M WS BS S T W I A Ld Pts
Bishop 4 5 4 3 3 2 6 2 8 120
Equipment: Armed with a shield, mace or club and light
armour. May have heavy armour (+1 pt), double-handed
weapon if dismounted (+3). May ride a Warhorse (+16).
Special Rules: Any unit a Bishop is with may re-roll
failed panic tests. One Bishop may be upgraded to Army
General (+25) if no King/Duke is present.
COMMON WARRIORS
0-1 ROYAL GUARD
M WS BS S T W I A Ld Pts
Bodyguard 4 4 3 4 3 1 4 1 8 15
Mounted 8 4 3 4 3 1 4 1 8 33
Equipment: Armed with hand weapon, shield, throwing
or thrusting spear, light armour and warhorse if mounted.
May have heavy armour (+1), double-handed weapon if
dismounted (+3), lance instead of spear if mounted (+4).
Special Rules: Superior Cavalry, Stubborn, Fearsome
Can only be taken if led by a Rex or Dux.
CRUSADING KNIGHTS
M WS BS S T W I A Ld Pts
Knight 4 4 3 3 3 1 4 1 8 14
Mounted 8 4 3 3 3 1 4 1 8 30
Equipment: Armed with hand weapon, shield, throwing
or thrusting spear and light armour. Mounted Knights are
riding warhorses. May have heavy armour (+1), double-
handed weapon if dismounted (+3), lance instead of spear
if mounted (+4). May be stubborn (+3).
Special Rules: Superior Cavalry, Fearsome
You can only have one unit of Crusading Knights per
Character, except Impoverished Knights.
SERJEANTS
M WS BS S T W I A Ld Pts
Serjeants 4 3 3 3 3 1 4 1 7 6
Mounted 8 3 3 3 3 1 4 1 7 16
Equipment: Armed with a shield, hand weapon. Mounted
Serjeants are riding horses. May have light armour (+2)and throwing or thrusting spear (+2). Dismounted
Sergeants may have double-handed weapon (+2), bow
(+1) or crossbow (+5).
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Special Rules: Dismounted Serjeants can use Shieldwall.
Light Cavalry if mounted.
UNCOMMON WARRIORS
LIBERI
M WS BS S T W I A Ld Pts
Footmen 4 3 3 3 3 1 3 1 6 7
Guards 4 3 3 3 3 1 3 1 7 9
Equipment: Armed with thrusting spear & shield or bow,hand weapon. 0-2 unit of spearmen can be upgraded to
guards which have light armour.
Special Rules: Units only consisting of missle trooper are Light Infantry.
PAUPERES
M WS BS S T W I A Ld Pts
Tafurs 4 2 2 3 3 1 3 1 6 6
Pilgrims 4 2 2 3 3 1 3 1 5 4
Equipment: Armed with hand weapon and shield. May
have improvised double-handed weapons instead of hand
weapon & shield (which counts as halberd) for free.
Special Rules: Warband (1&2), Pilgrims count as Levies
ALLIES
0-1 BYZANTINE LIGHT CAVALRY
M WS BS S T W I A Ld Pts
Skythikoi 8 3 4 3 3 1 4 1 7 25
Equipment: Armed with a hand weapon, composite bow.
May have throwing spear (+1), shield (+2), buckler (+1)
and javelins (+1)
Special Rules: Light Cavalry, Nomad Cavalry
SYRIAN SPEARMEN
M WS BS S T W I A Ld PtsSpearman 4 3 3 3 3 1 3 1 6 5
Equipment: Armed with a hand weapon and thrusting
spear. May have a shield (+1).
Special Rules: Unreliable, Light Infantry
SYRIAN ARCHERS
M WS BS S T W I A Ld PtsArcher 4 2 3 3 3 1 3 1 5 5
Equipment: Armed with a hand weapon and bow.
Special Rules: Unreliable, Skirmisher
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BOHEMIA
CHARACTERS: Up to 25%CAVALRY: Up to 50%
INFANTRY: At least 25%DOGS OF WAR: Up to 25%
CHARACTERS
0-1 DUKE
M WS BS S T W I A Ld Pts
Dux 4 5 5 4 4 3 5 2 9 150
Equipment: Hand weapon, light armour, javelin, shield
May have horse (+3, increase M to 8) or Warhorse (+8,increase M to 8), heavy armour (+2), throwing or thrusting
spear (+1) and bow instead of javelin (+3).
Special Rules: Army General
0-1 COUNT
M WS BS S T W I A Ld Pts
Comes 5 5 4 4 4 2 4 3 8 100
Equipment: Hand weapon, light armour, javelin, shield
May have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2), throwing or thrusting
spear (+1) and bow instead of javelin (+3).
If no king is present one comes may lead the army as
general (+25).
NOBLE
M WS BS S T W I A Ld Pts
Zupan 5 4 4 4 4 2 4 2 7 50
Equipment: Hand weapon, light armour, javelin, shield
May have horse (+3, increase M to 8) or Warhorse (+8,increase M to 8), heavy armour (+2), throwing or thrusting
spear (+1) and bow instead of javelin (+3).
GERMAN COMMANDER
M WS BS S T W I A Ld Pts
German 5 5 4 4 3 2 4 2 8 80
Equipment: Hand weapon, light armour, javelin, shield
May have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2), throwing or thrusting
spear (+1) or lance (+4) and bow instead of javelin (+3).
0-1 ARMY STANDARD BEARER
M WS BS S T W I A Ld Pts
Warbanner 5 4 4 4 4 2 4 2 7 65
Equipment: Hand weapon, light armour, shield
May have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2).
BISHOP
M WS BS S T W I A Ld Pts
Speculator 4 4 4 4 3 2 3 2 8 80
Equipment: Hand weapon, light armour, shield
May have horse (+3, increase M to 8) or Warhorse (+8,
increase M to 8), heavy armour (+2), throwing spear (+1)
and bow instead of javelin (+3).
Special Rules: A unit he accompanies can reroll panic
CAVALRY
0-1 NOBLE CAVALRY
M WS BS S T W I A Ld Pts
Noble 8 4 3 3 3 1 4 1 7 28
Equipment: Hand weapon, throwing spear, light armour,
shield, warhorse
May have heavy armour (+1) and thrusting spear instead
of throwing (+2). May have lance instead of spear (+4)
Special Rules: Superior Cavalry, Fearsome
REGULAR CAVALRY
M WS BS S T W I A Ld Pts
Regular 8 3 3 3 3 1 3 1 6 15
Equipment: Hand weapon, javelins, buckler, horse
May have shield instead of buckler (+1), throwing spear(+1), thrusting spear (+2), bow (+2) and light armour (+2).
Special Rules: Light Cavalry, Feigned Flight
HORSE ARCHER
M WS BS S T W I A Ld Pts
Horseman 8 3 3 3 3 1 3 1 6 22
Equipment: Hand weapons, bowMay have throwing spear (+1) and buckler (+1), light
armour (+2)Special Rules: Skirmishers, Feigned Flight
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GERMAN KNIGHTS
M WS BS S T W I A Ld Pts
Knight 8 4 3 3 3 1 4 1 8 30
Equipment: Hand weapon, throwing spear, heavy armour,
shield, warhorse
May have lance instead of spear (+4).
Special Rules: Superior Cavalry, Fearsome
0-1 per German Commander
INFANTRY
MILITIA
M WS BS S T W I A Ld PtsGuard 4 3 3 3 3 1 3 1 7 8
Regular 4 3 3 3 3 1 3 1 6 6
Levy 4 2 3 3 3 1 3 1 5 4
Equipment: Hand weapon, thrusting spear, shieldGuards are 0-2
Special Rules: Guards have Shieldwall, Levies are Levy
ARCHERS
M WS BS S T W I A Ld PtsArcher 4 3 3 3 3 1 3 1 6 6
Equipment: Hand weapon, bow
May have shield (+1), light armour (+2).
Special Rules: Light Infantry
GERMAN INFANTRY
M WS BS S T W I A Ld Pts
German 4 3 3 3 3 1 3 1 7 7
Equipment: Hand weapon, shield, thrusting spear
May have light armour (+2)
Special Rules: Shieldwall, 0-2 per German Knights
SKIRMISHER
M WS BS S T W I A Ld Pts
Scout 5 3 3 3 3 1 3 1 5 5
Equipment: Hand weapon, Javelins, bucklerMay have sling instead of javelins&buckler (free) or bow
(+1)
Special Rules: Skimisher
DOGS OF WAR
TRIBAL WARRIOR
M WS BS S T W I A Ld Pts
Wend 5 3 3 3 3 1 3 1 5 5
Equipment: Hand weapon, javelin, shieldMay have throwing spear or bow instead of javelins (+1)
Special Rules: Unreliable, Light Infantry, Warband,
Stealth
STIPENDARII
M WS BS S T W I A Ld Pts
Dismtd 4 4 3 3 3 1 4 1 8 13Mounted 8 4 3 3 3 1 3 1 8 27
Equipment: Hand weapon, light armour, shield, throwingor thrusting spear. Mounted stipendarii have warhorses.
May have javelins (+1) and upgrade light armour to heavy
armour (+1).
Special Rules: Unreliable, up to +1 rank bonus if
mounted
SERJEANTS
M WS BS S T W I A Ld Pts
Footman 4 3 3 3 3 1 4 1 7 5
Equipment: Hand weaponsMay have shield (+1), light armour (+2), javelin (+1),
throwing or thrusting spear (+2), double handed axe (+2),
bow (+2).
Special Rules: Unreliable, may be designated as Light
Infantry
HORSE ARCHER
M WS BS S T W I A Ld Pts
Horseman 8 3 3 3 3 1 3 1 6 22
Equipment: Hand weapons, bowMay have throwing spear (+1) and buckler (+1)
Special Rules: Unreliable, Skirmishers, Nomad Cavalry
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FRANCE
CHARACTERS: Up to 25%
COMMON WARRIORS: At least 50%
UNCOMMON WARRIORS: Up to 50%DOGS OF WAR: Up to 25%
CHARACTERS
0-1 REX/DUX
M WS BS S T W I A Ld Pts
King/Duke 4 6 4 4 4 3 6 3 9 170
Equipment: Armed with a shield, hand weapon, throwing
spear and light armour. May have heavy armour (+1 pt), javelins (+2), lance if mounted (+3) and thristing spear
instead of throwing (free). May ride a warhorse (+16).
Special Rules: Army General
COMES
M WS BS S T W I A Ld Pts
Count 4 5 4 4 4 2 6 3 8 100
Equipment: Armed with a shield, hand weapon, throwing
spear and light armour. May have heavy armour (+1 pt), javelins (+2), lance if mounted (+3) and thristing spear
instead of throwing (free). May ride a warhorse (+16).
Special Rules: May be upgraded to Army General if no
Rex/Dux is present (+25)
NOBLE
M WS BS S T W I A Ld Pts
Noble 4 5 4 4 4 2 5 2 8 70
Equipment: Armed with a shield, hand weapon, throwing
spear and light armour. May have heavy armour (+1 pt),
javelins (+2), lance if mounted (+3) and thristing spear
instead of throwing (free). May ride a warhorse (+16).
Special Rules: One Noble may be upgraded to Army
Standard Bearer (+15).
0-1 BISHOP
M WS BS S T W I A Ld Pts
Bishop 4 5 4 3 3 2 6 2 8 120
Equipment: Armed with a shield, hand weapon and lightarmour. May have heavy armour (+1). May ride aWarhorse (+16).
Special Rules: Any unit a Bishop is with may re-roll
failed panic tests. The Bishop may be upgraded to Army
General (+25) if no Rex/Dux/Comes is present.
COMMON WARRIORS
MILITES
M WS BS S T W I A Ld Pts
Knight 4 4 3 3 3 1 4 1 8 14
Mounted 8 4 3 3 3 1 4 1 8 30
Equipment: Hand weapon, shield, throwing or thrusting
spear and light armour. Mounted Knights are riding
warhorses and may have lance (+4).
May have heavy armour (+1) and javelins (+1)
Special Rules: Superior Cavalry, Fearsome
UNCOMMON WARRIORS
PUERI
M WS BS S T W I A Ld Pts
Squire 8 3 3 3 3 1 4 1 7 17
Equipment: Horse, shield, hand weapon, javelins.May exchange javelins with throwing or thrusting spear
(+2), may have light armour (+2).
Special Rules: Light Cavalry
LIBERI
M WS BS S T W I A Ld Pts
Freeman 4 3 3 3 3 1 3 1 6 6
Equipment: Hand weapon, thrusting spear, shield.
May have javelins (+1). May exchange thrustingspear&shield for bow (free)
Special Rules: May be designated as Light Infantry.
COLONI
M WS BS S T W I A Ld Pts
Unfree 4 2 3 3 3 1 3 1 5 4
Equipment: Hand weapon, buckler and javelins.
May exchange javelins&buckler for sling (free) or bow
(+1)
Special Rules: Skirmishers
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DOGS OF WAR
STIPENDARII
M WS BS S T W I A Ld Pts
Dismtd 4 4 3 3 3 1 4 1 8 13
Mounted 8 4 3 3 3 1 3 1 8 27
Equipment: Hand weapon, light armour, shield, throwingor thrusting spear. Mounted stipendarii have warhorses.
May have javelins (+1) and upgrade light armour to heavyarmour (+1).
Special Rules: Unreliable, up to +1 rank bonus if
mounted
SERJEANTS
M WS BS S T W I A Ld Pts
Footman 4 3 3 3 3 1 4 1 7 5
Equipment: Hand weaponsMay have shield (+1), light armour (+2), javelin (+1),
throwing or thrusting spear (+2), double handed axe (+2),
bow (+2) or crossbow (+5).
Special Rules: Unreliable, may be designated as Light Infantry.
COTTEREAUX
M WS BS S T W I A Ld Pts
Footman 4 3 4 3 3 1 4 1 5 6
Equipment: Hand weapon, buckler and javelins.
Special Rules: Skirmishers, Unreliable, Feigned Flight
DEVROETM WS BS S T W I A Ld Pts
Breton 8 4 4 3 3 1 4 1 7 28
Equipment: Hand weapon, light armour, shield, throwing
spear and warhorse.
May have heavy armour (+1) and javelins (+2)
Special Rules: Unreliable, up to +1 rank bonus, Light
Cavalry, Feigned Flight
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BURGUNDY
CHARACTERS: Up to 25%
CAVALRY: At least 25%
INFANTRY: Up to 50%DOGS OF WAR: Up to 25%
CHARACTERS
0-1 REX/DUX
M WS BS S T W I A Ld Pts
King/Duke 4 6 4 4 4 3 6 3 9 170
Equipment: Armed with a shield, hand weapon, throwing
spear and light armour. May have heavy armour (+1 pt), javelins (+2), lance if mounted (+3) and thristing spear
instead of throwing (free). May ride a warhorse (+16).
Special Rules: Army General
COMES
M WS BS S T W I A Ld Pts
Count 4 5 4 4 4 2 6 3 8 100
Equipment: Armed with a shield, hand weapon, throwing
spear and light armour. May have heavy armour (+1 pt), javelins (+2), lance if mounted (+3) and thristing spear
instead of throwing (free). May ride a warhorse (+16).
Special Rules: May be upgraded to Army General if no
Rex/Dux is present (+25)
NOBLE
M WS BS S T W I A Ld Pts
Noble 4 5 4 4 4 2 5 2 8 70
Equipment: Armed with a shield, hand weapon, throwing
spear and light armour. May have heavy armour (+1 pt),
javelins (+2), lance if mounted (+3) and thristing spear
instead of throwing (free). May ride a warhorse (+16).
Special Rules: One Noble may be upgraded to Army
Standard Bearer (+15).
0-1 BISHOP
M WS BS S T W I A Ld Pts
Bishop 4 5 4 3 3 2 6 2 8 120
Equipment: Armed with a shield, hand weapon and lightarmour. May have heavy armour (+1). May ride aWarhorse (+16).
Special Rules: Any unit a Bishop is with may re-roll
failed panic tests. The Bishop may be upgraded to Army
General (+25) if no Rex/Dux/Comes is present.
CAVALRY
MILITES
M WS BS S T W I A Ld Pts
Knight 4 4 3 3 3 1 4 1 8 14
Mounted 8 4 3 3 3 1 4 1 8 30
Equipment: Hand weapon, shield, throwing or thrusting
spear and light armour. Mounted Knights are riding
warhorses and may have lance (+4).
May have heavy armour (+1) and javelins (+1)
Special Rules: Superior Cavalry, Fearsome.
PUERI
M WS BS S T W I A Ld Pts
Squire 8 3 3 3 3 1 4 1 7 17
Equipment: Horse, shield, hand weapon, javelins.
May exchange javelins with throwing or thrusting spear
(+2), may have light armour (+2).
Special Rules: Light Cavalry
INFANTRY
LIBERI
M WS BS S T W I A Ld Pts
Freeman 4 3 3 3 3 1 3 1 6 6
Equipment: Hand weapon, thrusting spear, shield.
May have javelins (+1). May exchange thrusting
spear&shield for bow (free)
Special Rules: May be designated as Light Infantry.
COLONI
M WS BS S T W I A Ld Pts
Unfree 4 2 3 3 3 1 3 1 5 4
Equipment: Hand weapon, buckler and javelins.
May exchange javelins&buckler for sling (free) or bow
(+1)
Special Rules: Skirmishers
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DOGS OF WAR
STIPENDARII
M WS BS S T W I A Ld Pts
Dismtd 4 4 3 3 3 1 4 1 8 13
Mounted 8 4 3 3 3 1 3 1 8 27
Equipment: Hand weapon, light armour, shield, throwingor thrusting spear. Mounted stipendarii have warhorses.
May have javelins (+1) and upgrade light armour to heavyarmour (+1).
Special Rules: Unreliable, up to +1 rank bonus if
mounted
SERJEANTS
M WS BS S T W I A Ld Pts
Footman 4 3 3 3 3 1 4 1 7 5
Equipment: Hand weaponsMay have shield (+1), light armour (+2), javelin (+1),
throwing or thrusting spear (+2), double handed axe (+2),
bow (+2).
Special Rules: Unreliable, may be designated as Light Infantry.
COTTEREAUX
M WS BS S T W I A Ld Pts
Footman 4 3 4 3 3 1 4 1 5 6
Equipment: Hand weapon, buckler and javelins.
Special Rules: Skirmishers, Unreliable, Feigned Flight
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DENMARK
CHARACTERS: Up to 25%
INFANTRY: At least 50%
DOGS OF WAR: Up to 25%
CHARACTERS
0-1 ARMY GENERAL
M WS BS S T W I A Ld Pts
King/Jarl 4 5 4 4 4 3 6 3 9 160
Equipment: Shield, hand weapon and light armour
May have throwing spears (+2), javelins (+2). May
exchange shield for additional hand weapons (+3) ordoublehanded axe (+3). May be mounted on a horse (+8,
M8).
Special Rules: Army General
HERSIR
M WS BS S T W I A Ld Pts
Hersir 4 5 4 4 4 2 5 2 8 75
Equipment: Shield, hand weapon and light armour
May have throwing spears (+2), javelins (+2). May
exchange shield for additional hand weapons (+3) or
doublehanded axe (+3). May be mounted on a horse (+8,M8).
Special Rules: May be upgraded to Army General if no
King/Jarl is present (+25)
0-1 ARMY STANDARD BEARER
M WS BS S T W I A Ld Pts
Noble 4 5 4 4 4 2 5 2 8 90
Equipment: Hand weapon, shield and light armour.May be mounted on a horse (+8, M8).
Special Rules: Army Standard
INFANTRY
HIRDMEN
M WS BS S T W I A Ld Pts
Hirdman 4 4 3 3 4 1 4 1 8 14
Equipment: Hand weapon, light armour, shield.
May have javelins (+1), throwing or thrusting spear (+2)
or double handed axe (+2).
Special Rules: Different Weapons, Fearsome
BONDI
M WS BS S T W I A Ld Pts
Bondir 4 3 3 3 3 1 3 1 7 7
Equipment: Hand weapon, throwing or thrusting spear,shield. May exchange spear&shield for bow (free).
Special Rules: Bow armed Bondir count as Light Infantry.
No more Bondir with bow than with spears allowed.
THRALLS
M WS BS S T W I A Ld Pts
Skirmisher 4 2 3 3 3 1 3 1 5 4
Equipment: Hand weapon, javelins.
May have buckler (+1)
Special Rules: Skirmishers
DOGS OF WAR
VIKINGS
M WS BS S T W I A Ld Pts
Pirate 4 4 3 3 4 1 4 1 8 10
Equipment: Hand weaponMay have javelins (+1), throwing spear (+2), double
handed axe (+2), additional hand weapon (+3) and light
armor (+3), shield (+2)
Special Rules: Unreliable, Light Infantry, Fearsome
0-1 JOMSVIKINGS
M WS BS S T W I A Ld Pts
Warrior 4 4 4 3 4 1 4 1 9 16
Equipment: Hand weapon, light armourMay have javelins (+2), throwing spear (+2), double
handed axe (+2), additional hand weapon (+2). May have
shield (+2). May exchange light armour for heavy armour
(+1)
Special Rules: Light Infantry, Fearsome, Stubborn. Eachturn roll a dice. On a 1 the Jomsvikings have accepted a
bribe from the enemy and may not move that turn.
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HOLY ROMAN EMPIRE
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 50%DOGS OF WAR: Up to 25%
CHARACTERS
0-1 REX/DUX
M WS BS S T W I A Ld Pts
King/Duke 4 6 4 4 4 3 6 3 9 170
Equipment: Armed with a shield, hand weapon, throwing
spear and light armour. May have heavy armour (+1), javelins (+2), lance if mounted (+3) and thrusting spear
instead of throwing (free). May ride a warhorse (+16).
May be upgraded to Emperor (+25, Ld10). Armies led by
an emperor are not allowed to have Pueri, Liberi or Coloni
and Dogs of War section is expanded to: Up to 50%.
Special Rules: Army General, Choice of Duchy
COMES
M WS BS S T W I A Ld Pts
Count 4 5 4 4 4 2 6 3 8 100
Equipment: Armed with a shield, hand weapon, throwing
spear and light armour. May have heavy armour (+1),
javelins (+2), lance if mounted (+3) and thrusting spear
instead of throwing (free). May ride a warhorse (+16).
Special Rules: May be upgraded to Army General if noRex/Dux is present (+25), Choice of Duchy
Choice of Duchy: If the army is led by a Dux, Comes or
Noble the player has to choose from which Duchy the
army comes from Saxony/Thuringia or Lorraine/Francia/Swabia/Bavaria (Liberi and Coloni count aslevies, Dismounted Milites may exchange spear for double
handed weapon for free).
NOBLE
M WS BS S T W I A Ld Pts
Noble 4 5 4 4 4 2 5 2 8 70
Equipment: Armed with a shield, hand weapon, throwing
spear and light armour. May have heavy armour (+1 pt),
javelins (+2), lance if mounted (+3) and thrusting spear
instead of throwing (free). May ride a warhorse (+16).
Special Rules: Choice of Duchy, One Noble may be
upgraded to Army Standard Bearer (+15)
0-1 BISHOP
M WS BS S T W I A Ld Pts
Bishop 4 5 4 3 3 2 6 2 8 120
Equipment: Armed with a shield, hand weapon and lightarmour. May have heavy armour (+1). May ride a
Warhorse (+16).
Special Rules: Any unit a Bishop is with may re-roll
failed panic tests.
The Bishop may be upgraded to Army General (+25) if no
Rex/Dux/Comes is present and with only Stipendarii and
Serjeants from the Dogs of War section available.
CAVALRY
MILITES
M WS BS S T W I A Ld Pts
Knight 4 4 3 3 3 1 4 1 8 14
Mounted 8 4 3 3 3 1 4 1 8 30
Equipment: Hand weapon, shield, throwing or thrusting
spear and light armour. Mounted Knights are riding
warhorses and may have lance (+4). May have heavy
armour (+1) and javelins (+1)
Special Rules: Superior Cavalry, Fearsome
PUERI
M WS BS S T W I A Ld Pts
Pueri 8 3 3 3 3 1 4 1 7 17
Equipment: Horse, shield, hand weapon, javelins.May exchange javelins with throwing or thrusting spear
(+2), may have light armour (+2).
Special Rules: Light Cavalry
INFANTRY
LIBERI
M WS BS S T W I A Ld Pts
Freeman 4 3 3 3 3 1 3 1 6 6
Equipment: Hand weapon, thrusting spear, shield.
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May have javelins (+1). May exchange thrusting
spear&shield for bow (free)
Special Rules: May be Light Infantry.
COLONI
M WS BS S T W I A Ld Pts
Unfree 4 2 3 3 3 1 3 1 5 4
Equipment: Hand weapon, buckler and javelins.
May exchange javelins&buckler for sling (free) or bow
(+1)
Special Rules: Skirmishers
DOGS OF WAR
STIPENDARII
M WS BS S T W I A Ld Pts
Dismtd 4 4 3 3 3 1 4 1 8 13
Mounted 8 4 3 3 3 1 3 1 8 27
Equipment: Hand weapon, light armour, shield, throwingor thrusting spear. Mounted stipendarii have warhorses.
May have javelins (+1) and upgrade light armour to heavy
armour (+1).
Special Rules: Unreliable, up to +1 rank bonus if
mounted
May only be choosen if the army is from Duchy of
Lorraine/Francia/Swabia/Bavaria.
SERJEANTS
M WS BS S T W I A Ld Pts
Footman 4 3 3 3 3 1 4 1 7 5
Equipment: Hand weaponsMay have shield (+1), light armour (+2), javelin (+1),
throwing or thrusting spear (+2), double handed axe (+2),
bow (+2).
Special Rules: Unreliable, may be designated as Light
Infantry.
May only be choosen if the army is from Duchy of
Lorraine/Francia/Swabia/Bavaria.
TRIBAL WARRIOR
M WS BS S T W I A Ld Pts
Tribal 5 3 3 3 3 1 3 1 5 5
Equipment: Hand weapon, javelin, shieldMay have throwing spear or bow instead of javelins (+1)
Special Rules: Unreliable, Light Infantry, Warband,
Stealth
May only be choosen if the army is from Duchy of
Saxony or Thuringia.
VIKINGS
M WS BS S T W I A Ld Pts
Pirate 4 4 3 3 4 1 4 1 8 10
Equipment: Hand weaponMay have javelins (+1), throwing spear (+2), double
handed axe (+2), additional hand weapon (+3) and lightarmor (+3), shield (+2)
Special Rules: Light Infantry, Fearsome, Warband (rule 2
only)
May only be choosen if the army is from Duchy of
Saxony or Thuringia.
0-1 JOMSVIKINGS
M WS BS S T W I A Ld Pts
Warrior 4 4 4 3 4 1 4 1 9 16
Equipment: Hand weapon, light armourMay have javelins (+2), throwing spear (+2), double
handed axe (+2), additional hand weapon (+2). May have
shield (+2). May exchange light armour for heavy armour
(+1)
Special Rules: Light Infantry, Fearsome, Stubborn. Each
turn roll a dice. On a 1 the Jomsvikings have accepted a
bribe from the enemy and may not move that turn.
May only be choosen if the army is from Duchy ofSaxony or Thuringia.
HORSE ARCHER
M WS BS S T W I A Ld Pts
Horseman 8 3 3 3 3 1 3 1 6 22
Equipment: Hand weapons, bowMay have throwing spear (+1) and buckler (+1)
Special Rules: Unreliable, Skirmishers, Nomad Cavalry
May only be choosen if the army is from Duchy of
Bavaria.
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SPECIAL RULES
MIXED ORDER
Where specified by the list, crossbowmen / bowmen may
be combined with other infantry to form a simgleregiment, with the crossbowmen/bowmen initially making
up the front rank(s) of the unit. When entering close
combat, the player controlling the unit may choose one of
the two options: the crossbowmen/bowmen may remain inthe front rank(s), allowing them to stand and shoot against
a charging enemy; in this case, spear-armed figures in the
second rank may fight in close combat. Alternatively, the
crossbowmen/bowmen may retire to the rear rank(s); this
prohibits them from shooting, but allows up to two ranks
of spearmen, or one rank of other infantry, to fight in closecombat. A unit in which the crossbowmen/bowmen have
retired to the rear may bring them forward again by
spending and entire turn reforming.
DEUS LO VULT!
Characters with this special rule have to join a unit they
can’t leave afterwards. This unit benefits from the
character as follows: Each unit including a character with
this rule roles a D6 at the beginning of the battle after
deployment and before the first turn:
1-2 The unit have to move 2d6 straight forward
3 The unit has to skirmish all the time
4-5 The unit became subject to Hatred rule 2&3
6 The unit gets Warband rule 3
UNRELIABLE
Roll a dice before the the first turn. If a 1 is rolled the unit
remains stationary not moving or shooting this turn. If no 1
was rolled the unit act normal. Roll next turn also but only
if a 1 was rolled before.
INTERNET LINKS
WAB Forum
http://wabforum.co.uk
SPECIAL THANKS
Many thanks to WAB Forum members for
providing the template and their great support.