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VR Enhanced Teaching-
Learning Experiences
MODULE 5
TEACHER’S GUIDE ON VIRTUAL REALITY IN SCHOOL EDUCATION FUTURE SCHOOLS USING THE POWER OF VIRTUAL AND AUGMENTED REALITY FOR EDUCATION AND TRAINING IN THE CLASSROOM
VR@SCHOOL ERASMUS+ STRATEGIC PARTNERSHIPS FOR SCHOOL EDUCATION PROJECT
2018-1-RO01-KA201-049411
1
Contents
Introduction ..................................................................................................................................... 1
Main objective of the module ........................................................................................................... 1
General description .......................................................................................................................... 1
5.1 How to create your VR resources ................................................................................................ 2
5.1.1 Shooting the educational visual material ............................................................................. 2
5.1.2 Technical editing to obtain the VR material.......................................................................... 5
Mobile 360 video editing apps...................................................................................................... 6
360/VR Video Editing Software for PC .......................................................................................... 7
Adobe Premier Pro ....................................................................................................................... 8
Adobe After Effects ...................................................................................................................... 8
Final Cut Pro X .............................................................................................................................. 8
Magix Movie Edit Pro ................................................................................................................... 8
5.1.3 Insertions and VR features ................................................................................................... 8
5.3 Examples of VR Educational Resources/Tools for science school subjects ................................. 11
5.3.1 VR@School testing VR Educational Resource for Geography .............................................. 11
5.2.2 More VR Educational Resources/Tools for science school subjects ..................................... 14
InMind VR 2 ............................................................................................................................... 14
Titans of Space ........................................................................................................................... 15
Discovery VR .............................................................................................................................. 15
Anatomyou ................................................................................................................................ 15
VR Lessons by ThingLink ............................................................................................................. 16
KingTut VR ................................................................................................................................. 16
Tilt Brush .................................................................................................................................... 16
CLASS VR .................................................................................................................................... 17
School VR ................................................................................................................................... 17
Z space ....................................................................................................................................... 17
5.4 How to setup and use Virtual Reality with Android phones ....................................................... 18
5.4.1. Setting up your smartphone for VR ................................................................................... 18
5.4.2. Setting up your mobile VR headset ................................................................................... 18
5.4.3. Downloading and viewing VR content ............................................................................... 18
5.5 How to use VR glasses on your smartphone .............................................................................. 18
Useful links ..................................................................................................................................... 20
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Introduction
Using virtual reality (VR) in education could be considered a natural development of
computer-based training (CBT) or computer-assisted instruction (CAI). The use of computers as
instructional aids has a long history and Virtual reality, which can be used on all types of computers,
has followed that trend.
Ensuring students are engaged, motivated and challenged throughout their school years is a
key priority for teachers. The VR can unlock potential, giving students new ways to experience learning
and even create their own media. It is hard to find technological tools to inspire a generation who
can’t imagine their life without smartphones. VR is a great example of technologies with untold
possibility in the years ahead. What better ways to inspire and engage your students?
Main objective of the module
This module provides information about the use of virtual reality in education and ways to
create your own resources.
General description
This module will:
Explain the easest way to create your own VR resources
Present alternatives for complex editing
Provide teachers with information on how to set up and use Virtual Reality with Android
phones
Explain the reasons for using VR as part of a lessson, advantages and limits.
Module key elements:
Shooting video 360 Tehnical
resources Complexity level
Lesson with VR
resources
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5.1 How to create your VR resources
This chapter is about what and how you can use the minimum resources to do your best. This
can be targeted also with your students. Creating video resources engages your students in learning
much more than going through virtual reality experiences.
5.1.1 Shooting the educational visual material
VR and 360 video include a vast range of technology, from simple cameras like GO PRO FUSION
to stereoscopic, rotatable video on a web page or mobile device, from headsets such as Google
Cardboard to high – end headset-based VR experiences, which allow full movement and interaction.
VR experiences (based on 3D graphics or backend coding) have been available in research labs
and industrial applications for many years. Recent advances in headsets, displays and motions sensors
with increased rendering power mean that such experiences are becoming available in consumer-level
devices. 360 video can provide highly –realistic imagery, it is comparatively easy to produce but lacks
interactivity or the ability for the viewer to move freely. While on the other hand, VR has the ability
to provide rich movement and interactivity, but is often more expensive to produce, and it is
technically challenging to support photorealistic imagery – although commercial solutions are
becoming available, such as volumetric capture and early approach to light field rending.
For shooting the 360 video you need a 360 camera. The most frequently used cameras are
Samsung 360 Gear and the Fusion from Go Pro. We prefer GO PRO FUSION because Go Pro is a
complex system. It offers you all you need to make a professional video starting with a camera and
ending with the cloud space. It is waterproof.
This camera has two identical lenses that shoot individually. The images are then merged by
software and mapped onto a sphere.
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Overcapture Lenses that shoot
individually
Images mapped on a sphere
You can film in motion or you can film the motion. It is different depending on the subject of
the film. If you want to film natural landscapes, historical monuments, or architectural buildings then
it is important to ensure the movement. Movies have to be dynamic, to capture and, more importantly,
to attract the viewer’s attention. In other words, when the subject is static, filming is important to be
on the move.
If what you want to film is dynamic, then you just put the camera in a safe position to over
capture. It will capture everything around it, it will record the moment in all directions from any single
location. This is what we refer to as Over Capture. Over Capture is a procedure that involves shooting
an entire scene with a 360-degree camera and then cropping the video for use in a more traditional,
fixed-frame video. It is a powerful, distinctive tool that allows editors to change spherical media
they’ve captured with Fusion into non-spherical, traditional content — all from within the GoPro app.
Just hit rec.
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On www.gopro.com you will find detailed videos which provide you with full explanations
about the set-up of the camera and everything that you need to do when using your camera.
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5.1.2 Technical editing to obtain the VR material
There are many different options for editing 360 videos, but most of them are for professional
video makers.
GoPro’s own app (GoPro App) gives one an opportunity to edit videos on their own
smartphone.
Fusion is able to push the limits of possibility on a mobile device with state-of-the-art stitching
algorithms, amazing 3K/60 and 5.2K/30 spherical video resolutions, and GoPro’s industry-leading
image quality. Therefore, it is strongly recommended to use the newest mobile hardware available to
you in order to get the best experience.
IOS and Android devices meet the hardware requirements for compatibility with Fusion in
mobile devices. Please keep in mind that, particularly on Android, other factors present on the device
(such as GPU libraries or region and carrier-specific SOCs) can affect the performance, even when
minimum hardware requirements are satisfied:
Usability
Neither iOS nor Android media gallery applications (iOS Photos, etc) natively support the 360 media
created by Fusion. Therefore, we cannot save content directly to those applications. Due to this,
content is saved in the Local Media section of the GoPro App, and as a result, deleting the GoPro App
will also remove this content from your device.
When viewing videos from your GoPro camera (on SD card), you are viewing an LRV file (low resolution
video). However, media saved to Local Media in the GoPro App is viewed in a full resolution video,
with photos being shown at full resolution whether they are being viewed in the Camera or Local
Media section of the GoPro App.
Sharing
Limitations
Sharing 360 videos demands a lot from your mobile device, as it is a resource-intensive activity. As
such, there are limitations to the
duration of clips that are shareable
via theGoProapp. Current limitations
are:
Youtube: 90 second clips or less
Facebook: 30 second clips or
lessandphotos
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360 video offers video editors and filmmakers a new way to tell their story. Due to the
differences there are between this new medium and the traditional 2D media, different tools are
needed for content creators to edit 360 videos. You could be familiar with regular video editing, but be
at a loss for 360 editing, whether it’s on your phone or your desktop. A list of mobile 360 video editors
and PC software has been selected for you to choose from.
Mobile 360 video editing apps
VeeR Editor (Android&iOS)
VeeR Editor is a free VR video editing
program that will transform the way
you edit 360 videos. It also includes
many innovative features specifically
made for 360 content creators, such as
the following:
Content creators have the
option of adding filters,
animated “live stickers,” and
background music with volume
adjustment.
Content creators may rearrange clips and preview in VR mode before sharing, as well as editing
multiple clips at the same time.
You can share to VeeR, Facebook and YouTube with just one tap, as soon as you’ve finished
editing;
Content creators can import and export up to 4K resolution videos.
following list contains further details concerning the resolution limit for various phone models:
For Android
Note 5, S6, S7,S8, S8+ (3840*1920 editing and 2560*1280 exporting)
For iOS
7p and 8p (3840*1920 editing and exporting),7 and 8 (3840*1920 editing and 2880*1440
exporting),5SE, 6, 6P, 6S and 6SP (2880*1440 editing and exporting).
With its most recent update, VeeR Editor also supports 360 photoediting and you can make
yourphotos into a slideshow. Try it out now!
Android and iOS devices currently have VeeR Editor available for download.
When your videos and photos are rendered, share them to VeeR —your one-stop solution for
organizing ALL your 360 content, YouTube, Facebook and WeChat!
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V360(Android &iOS)
V360 is at the forefront of 360 video editing. It enables content creators to edit multiple clips, where
they can add background music, trim, rearrange, delete, or add clips, and share to mainstream social
media complete with 360 metadata.
360/VR Video Editing Software for PC (by popularity based on user research)
If editing directly on the phone is to hard for you can chose a desktop alternative. VSDC has a free
version for the training part.
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Adobe Premier Pro
During IBC 2017, Adobe showcased new 360/VR editing tools for Premiere Pro and AfterEffects, centered around the acquisition of theSkybox Studio plugins from Mettle and their inclusion inside Premiere Pro CC andAfterEffects CC. Here’s a video tutorial on howtoworkwith Adobe Premiere Pro on VR videos and a second tutorial on howtoedit 360/VR videos with the software. One can also refer themselves to Adobe’s full “Support for VR Workflows” page for further specifics to user guidelines.
Adobe After Effects
Final Cut Pro X
The latest Final Cut Pro X release includes new features such as 360-degree VR video editing, advanced color grading tools and support for HighDynamic Range (HDR) video. iMac Pro users are also able to use Final Cut Pro X to edit full-resolution 8K videos.
Magix Movie Edit Pro
Magix Movie Edit Pro Plus 2018 is able to stitch 360 videos in real time, which was introduced as a feature in Magix Video Pro X.
5.1.3 Insertions and VR features
360 video offers filmmakers and video editors alike a boundless and immersive way to tell
stories. But, there’s a learning curve. To anyone who has ever worked with or even watched a 360
video, it’s obvious that there’s a big difference between editing standard video vs 360.
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Phase 1: Stitching
It’s typical to shoot 360 with a number of different frames or cameras. If the video is shot this
way, the footage all needs to be stitched together before the editing process starts. Autopano Video
from Kolor, a subsidiary of the GoPro family.
In many ways, Autopano is your 360 post-production one-stop shop. It makes a quick job of
stitching footage together from various different cameras. Autopano also allows you to stabilize your
video, and correct the 360 rotation inside Premiere Pro (via Autopano’s integration).
Phase 2: Formatting 360 video
There are a few different types of 360 video formats, but equirectangular is the most popular, universal, and user-friendly format out there.
Equirectangular essentially turns 360 video into a rectangular format — reminiscent of HD or
4K footage. This file format even allows your aspect ratio to vary frame to frame, giving you a nice
amount of flexibility when shooting. You can also watch unrendered equirectangular footage on any
standard video player. But, if you want the whole 360 or headset experience, you need to watch it in
a player or app that supports 360 — like Vimeo.
Phase 3: Editing
As you’ll see in video tutorial above, editing 360 video is actually pretty similar to editing standard
video. All of the same concepts like syncing, cutting, dissolves and levels still apply to 360 video, you
just have to get the hang of it.
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If you’re looking for editing software to get the job done, use Adobe Premiere Pro.
Adobe’s integration with Vimeo, After Effects, and the rest of the Creative Cloud all make it a fantastic
tool for 360 video editors. It’s important to know that if you want to add in visual elements (like
graphics) you’ll want to use a third-party app (like After Effects paired with Skybox Studio) to make
sure your graphics aren’t distorted in playback.
Phase 4: Previewing
Previewing 360 video from Priemere Pro is also incredibly easy. Simply drop your
equirectangular video into your timeline, select the Toggle VR Video Display button found in the
menu in both the Preview or Program monitor.
Once selected, you’ll be able to tilt the camera 360 degrees with either your mouse or side
dials on your Preview or Program monitor. The example above uses a monoscopic 360 video format,
but Vimeo supports stereoscopic 360 video formats. To use a stereoscopic source format, you can
stack your video files with the left eye footage on top of the right.
Phase 5: Exporting
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Exporting your 360 video is a little different than what you’d do with standard video. Namely,
you need to add the appropriate metadata. To do this, simply go to File > Export > Media or
hit command+M on your keyboard. This will pull up the export panel.
Adjust your video settings. We recommend using a less compressed format (like ProRes) since
360 accentuates compression artifacts. Use 4K if possible (the higher the better for video quality —
Vimeo supports HDR uploads).
With 360, you can only see a portion of the raw video. So even if the raw file is 4K, the portion
within your view might be closer to 1080.
And, once you’ve got what you want, you’re all set to upload.
The images for this lesson were shot on a Theta S, which comes with proprietary software that stitches
360 clips together in real-time. Feature image from “Tales from the Edge” by Jeb Corliss.
5.3 Examples of VR Educational Resources/Tools for science school subjects
Virtual reality (VR) has so much potential as a tool that can take learning beyond the
conventional classroom. The future of VR in the education sector isn’t bleak at all. About 53% of the
survey respondents did reveal that they planned to use VR in the future, and 68% acknowledged this
technology’s power to excite students to learn.
The creative use of VR technology as a storytelling tool is also expected to further engage
young learners.
5.3.1 VR@School testing VR Educational Resource for Geography
Here is an example of VR resource created for the geography class within the VR@School project. Age group/class: 14-15 years old/Year 10 Lesson title: The Savanna Key concepts: geographical location, climate (wet season, rainy season) Aims:
Experiencing the savanna environment using VR
Describing the savanna environment
Using the location of the savanna to explain its climate features Skills developed: analysis, collaboration, communication. Materials needed:
Handouts with savanna geographical location map and with the climate graph.
VR glasses
VR video/link
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Print screens with different stages/illustrations from the application.
1. Let’s immerse into the VR application of Savana
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2. Imerse into the savana
3. Discover the Savana – About the location
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4. Discover the Savana – About the climate
5.2.2 More VR Educational Resources/Tools for science school subjects
For educators who are already using or planning to use VR to supplement their curriculum,
here are ten educational apps that can help innovate the way you teach in the classroom:
InMind VR 2
Image Source: InMind VR 2 Official Page
Revolving around the chemistry behind human emotion, InMind VR 2 is set inside the brain of
John, a teenage boy. It is inspired by Lövheim’s theory of emotions and the well-loved Disney Pixar
animated movie, “Inside Out.” To control John’s emotions, one must catch the right neurons by
shaking his head. These molecules will control John’s reactions to the situations around him, which
will then shape his future as an adult. InMind VR 2 is compatible with View Master, Fibrum, Homido,
Lakento, Archos, Durovis and other Cardboard headsets.
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Titans of Space
Image Source: DrashVR LLC Google Play Store An interactive way to teach your students about the solar system, Titans of Space provides an
in-depth tour of planets and stars in the galaxy. With great music and entertaining visuals, it makes
learning about the solar system much more exciting. The planets were shrunk down to 1 millionth of
their actual size for a more surreal experience. For instance, Earth will appear to be of the size of a
small house or a 12.7-meter-wide holographic ball.
Titan of Space is self-paced and comes with a variety of options, so you can fully customize
the tour depending on your preference for your students. It can be used with VR devices such as the
Oculus Rift, HTC Vive, and Monitor.
Discovery VR
Discovery Channel has been the primary source of everything science-related on cable TV for
more than 30 years. Now, you can enjoy that experience in a more immersive way with Discovery
VR. Choose from shows such as Discovery Atlas, Let’s Go Places Florida, Discovery Presents, DNews
Labs and many more.
Aside from Google Cardboard, you can watch Discovery VR 360 videos on your desktop with
a compatible browser, through Gear VR, Oculus Rift, or HTC Vive.
Anatomyou
A unique and totally
immersive learning
experience, using Anatomyou
is like taking a non-invasive trip
inside the human body to learn
more about its various systems
(i.e. respiratory, digestive,
circulatory and more).
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Although marketed to health science students in the field of medicine, this app can also be
used to teach younger students about the human anatomy.
Anatomyou gives a tour of the following systems: nose and throat, gastrointestinal, circulatory
(divided into arterial, venous, and lymphatic), and female reproductive. As add-on options, you can
also view the transbronchial tree and urinary system.
Image Source: Anatomyou’s Official Page
VR Lessons by ThingLink
Designed for primary school students, VR Lessons by ThingLink is a repository of interactive
lessons and visuals that cover a wide range of topics like arts, language and science. This app gives
your students a virtual tour of the majestic places around the world like the French Alps, and teaches
them valuable information about each ecosystem.
VR Lessons by ThingLink can be viewed with iPads or iPhones, but to get the full virtual
experience, your chosen device must be used in conjunction with Google Cardboard or other VR
headsets.
KingTut VR
A world heritage initiative by EON reality,
King Tut VR allows you to teach your students an
important part of history. This app takes you on a
360-degree tour of the world-renowned tomb of
Egyptian Pharoah King Tutankhamun, which was
discovered in 1922. Through this VR app, students
can get as near to the Death Mask of
Tutankhamun as they want, marvel at intricate
hieroglyphics, and learn about certain historical
artifacts of Ancient Egypt.
Available on Google Play and App Store.
Image Source: King Tut VR’s Official Page
Tilt Brush
Tiltbrush allows you to do away with traditional art materials by encouraging students to make
any virtual space their canvas. It comes with a large palette of dynamic brushes, a variety of interfaces,
and the option to share artworks either in the form of animated gifs or large scale masterpieces.
This app can be viewed using Google VR, HTC Vive, or Oculus Rift.
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VR technology isn’t just for entertainment purposes anymore. With the right content, it can
revolutionize the way classrooms operate by making learning more fun and interactive. And, since it
makes use of a virtual space, it can even eliminate the need for a physical space to conduct classes
in—making learning more accessible anytime, anywhere.
CLASS VR
School VR
Z space
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5.4 How to setup and use Virtual Reality with Android phones
5.4.1. Setting up your smartphone for VR
Try to make sure you’re using one of the newer models of phones on the market today. If you
don’t, set your phone on not disturb. Make sure your phone and screen size is compatible with your
choice of headset. Set your phone to do not disturb.
5.4.2. Setting up your mobile VR headset
To begin with, make sure you have a working mobile virtual reality headset. The setup may be
slightly different depending on your VR headset. The attachment of your phone may be a Slide, Clip,
Clasp or direct connection. The Samsung Gear VR requires you to plug the phone in, whereas the
Homido V2 will clip your phone directly in. Adjust the Headset so that you feel comfort. When properly
adjusted, what you see on screen should appear clearer and less blurry than before. To properly test
this you will need to launch VR content first.
5.4.3. Downloading and viewing VR content
If you’re using any headset (other than the Gear VR), then you should download the app as
follows:
The Google Cardboard App: As your first “go to app” Google have integrated features that
will direct you to the VR world. This app has a variety of demos built-in including VR Demo.
Youtube Chances are you already have Youtube installed on your android phone. If not,
download it.
If using a Gear VR, follow the screen instructions to browse the Oculus store. When you plug
your phone into the Gear VR, Oculus Home will automatically boot up and the store and
library will be navigable within VR.
TIPS you’ll need to remember when setting up VR on android phones.
Keep in mind that mobile VR will not provide the same experience as a tethered PC headset.
Watch your battery life as using your screen with VR for extended periods of time will suck
the life out of your battery and can overheat your phone.
Don’t use it for extended periods of time.
5.5 How to use VR glasses on your smartphone
VR glasses are head-mounted devices you can use to view VR (Virtual Reality) apps on your
smartphone. To use VR glasses, you need a smartphone with gyroscopic sensors, and a 4 inches wide
screen with a resolution of 720p at a minimum (a larger screen size with 1080p or greater is
recommended).
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Steps
1. Download virtual reality apps. There are a variety of VR apps available for iPhone and Android
devices. Follow the steps below to download apps:
- Open the Google Play Store on Android, or App Store on iPhone.
- Search "VR".
- Tap a VR app.
- Tap GET, or Install next to the app.
2. Open the VR glasses headset.
3. Put your smartphone in the holding tray.
4. Open a VR app. Open the app by tapping the icon of the VR app on your homescreen.
5. Align the screen in the center. VR apps display two images separated by a line. Align the
center-line with the marker on the mount, or the vision divider in the headset.
6. Close the VR headset.
7. Put the VR headset on your head.
8. Adjust the spacing of the lenses so that the image is clear..
9. Adjust the focus.
10. Use your head movements to control the cursor. If you see a dot in the center of the screen,
you can use the dot to interact with the VR content. Move the cursor with your head
movements. To activate an icon or button, place the cursor over the icon and hold it there for
a few seconds.
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Useful links
https://www.youtube.com/watch?v=PygsKZXpYrI&app=desktop (introducing Fusion, the new
GoPro. Fusion is the ultimate capture device for fully immersive virtual reality content, non-VR video,
and even photos).
https://360rumors.com/gopro-fusion-2-next-gopro-max/ (GoPro Max (GoPro Fusion 2): Everything
you want to know – sample photos and videos, 16 features, weaknesses, complete specifications)
https://arvr.google.com/cardboard/ (instructions on how to use Google Cardboard)
https://www.blog.google/products/google-vr/ (News about AR and VR at Google, including Google
Lens, ARCore, Tilt Brush, and AR features in products like Search and Maps.)
https://www.google.com/search?client=firefox-b-d&q=Introducing+mobile+overcapture (tips on
how to use OverCapture)
www.gopro.com/ https://gopro.com/help/articles/block/Getting-Started-with-the-GoPro-App/
https://gopro.com/en/us/news/Get-Started-with-GoPro-Plus (tips on how to start using the GoPro
App with your GoPro camera.)
https://www.youtube.com/watch?v=GoYHJbsEdD4&app=desktop (a virtual tour of the VeeR VR
application with Google Cardboard)
https://www.youtube.com/watch?v=r5pwBt_TRAk (tips on how to edit 360 videos on your phone)
http://www.videosoftdev.com/free-360-video-editing (review VSDC, free 360° video editing
software for Windows, and share a few tips on how to make the most out of it taking 360° video
specs into consideration.)
https://www.kolor.com/autopano-video/download/ (where to download Autopano Video from
Kolor)
https://www.adobe.com/ro/products/premiere.html?gclid=EAIaIQobChMIj73R5fGi5QIVhOJ3Ch1dD
Qm9EAAYAiAAEgIbTvD_BwE&sdid=8JD95K3T&mv=search&skwcid=AL!3085!3!341189693682!b!!g!!
%2Badobe%20%2Bpremiere&ef_id=EAIaIQobChMIj73R5fGi5QIVhOJ3Ch1dDQm9EAAYAiAAEgIbTvD_
BwE:G:s&s_kwcid=AL!3085!3!341189693682!b!!g!!%2Badobe%20%2Bpremiere (useful tips- in
Romanian only)
https://vimeo.zendesk.com/hc/en-us/articles/115002008408-Adobe-Premiere-Pro-Vimeo-panel (to
get started, download the Vimeo panel installer)
https://anatomyou.com/en/ (3D-immersive app that teaches you human anatomy for minimally
invasive procedures)
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https://play.google.com/store/apps/details?id=com.drashvr.titansofspacecb&hl=en (teach your
students about the solar system)
https://www.thinglink.com/ (ThingLink mobile app is the easiest way to save and share notes and
observations about real-world spaces, situations and artifacts. Ideal for classroom and workplace
learning with direct voice recording to camera photos!)
https://www.eonreality.com/portfolio-items/king-tut/ (Easy-to-Use Lesson Creation Solution for
Trainers and Teachers)
http://www.classvr.com/ ClassVR is a versatile platform using the power of Virtual and Augmented
Reality for education and training from the classroom to the boardroom.)
https://teach-vr.com/ (TeachVR is an complete solution for virtual reality in education. Find, create,
share and present your own VR lessons with 360º photos and videos. TeachVR offers a valuable
contribution for the learning process.)
https://www.tiltbrush.com/ (Tilt Brush lets you paint in 3D space with virtual reality.
Your room is your canvas. Your palette is your imagination.)
https://vrschoolresearch.com/ (insights into immersive virtual reality in real classrooms)
https://zspace.com/ (The zSpace Learning Experience consists of hardware, software and Hundreds
of learning activities and teaching resources)
https://www.gettingsmart.com/2017/01/transcend-classroom-virtual-place-based-learning/
Transcend the Classroom with Virtual Place-Based Learning (insights into Simulation-based learning)
https://www.gettingsmart.com/2016/12/around-world-school-days-virtual-field-trips/ Around the
World in 80 (School) Days, Thanks to Virtual Field Trips (High-quality virtual field trips are curriculum-
aligned, fully-produced programs that transport educators and students outside their classroom
walls to meet experts and gain access to places far away from them, or sometimes exclusive
locations that they wouldn’t otherwise be able to visit)
https://www.gettingsmart.com/2017/04/learning-with-virtual-reality-ignites-creativity-and-career-
exploration/ Learning with Virtual Reality Ignites Creativity and Career Exploration (importance of
hands-on experiments on learning through VR experiences)