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Volume One 9293 Magic Encyclopedia Vol 1.pdf · STEEL, RPGA, ROLE PLAYING GAME ASSOCIATION, SPI, TOP SECRET/S.I., the TSR Logo, and WINTER FANTASY are trademarks owned by TSR, Inc

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Page 1: Volume One 9293 Magic Encyclopedia Vol 1.pdf · STEEL, RPGA, ROLE PLAYING GAME ASSOCIATION, SPI, TOP SECRET/S.I., the TSR Logo, and WINTER FANTASY are trademarks owned by TSR, Inc
Page 2: Volume One 9293 Magic Encyclopedia Vol 1.pdf · STEEL, RPGA, ROLE PLAYING GAME ASSOCIATION, SPI, TOP SECRET/S.I., the TSR Logo, and WINTER FANTASY are trademarks owned by TSR, Inc

Volume One

Credits:Design/Compilation: Connie Rae Henson and Dale "Slade" Henson

Editing: Skip WilliamsCover Painting: Fred Fields

Interior Art: David ZenzCartography: Brian Blume

Typography: Angelika LokotzProduction: Sarah Feggestad

Graphic Design: Sarah Feggestad and Angelika LokotzThanks To: Jean Rabe, James M. Ward, Skip Williams, and Tim Beach

AGENT 13 is a trademark owned by Flint Dille and Dave Marconi, and used under license by TSR, Inc.AVENGERS, DR. DOOM, FANTASTIC FOUR, MARVEL SUPER HEROES, MARVEL UNIVERSE, SPIDER MAN, and X-MEN are trademarks owned by Marvel Entertainment Group Inc, and

used under license by TSR, Inc. All Marvel characters, character names, and the distinctive likenesses thereof are trademarks of Marvel Entertainment Group, Inc.BUCK ROGERS is a registered trademark owned by The Dille Family Trust, and used under license by TSR, Inc.CONAN is a registered trademark owned by Conan Properties Inc.WEB OF GOLD and ELIXIR are trademarks owned by Three Wishes Ltd.FAFHRD, GREY MOUSER, LANKHMAR, NEHWON are trademarks owned by Fritz Leiber, and used under license by TSR, Inc.INDIANA JONES, TEMPLE OF DOOM, and the names and likenesses thereof are trademarks owned by Lucasfilm Ltd.LAZER TAG, STARBELT, STARCAP, STARLYTE, STARSENSOR, and the WORLDS OF WONDER logo are trademarks owned by Worlds of Wonder, Inc.RED SONJA is a registered trademark owned by Red Sonja Corp.SNARF QUEST is a trademark owned by Larry Elmore.XXVc is a trademark owned by The Dille Family Trust, and used under license by TSR, Inc.AD&D, ADVANCED D&D, ADVANCED DUNGEONS & DRAGONS, AMAZING, BLACKMOOR, BOOT HILL, CATACOMBS, D&D, DAWN PATROL, DRAGON, DRAGON DICE,

DRAGONLANCE, DRAGONQUEST, DUNGEON, DUNGEON!, DUNGEONS & DRAGONS, ENDLESS QUEST, FANTASY FOREST, FIEND FOLIO, FORGOTTEN REALMS, GAMMAWORLD, GEN CON, GREYHAWK, HOLLOW WORLD, ONE-ON-ONE, POLYHEDRON, SPELLJAMMER, STAR FRONTIERS, the RPGA Logo, TOP SECRET, and WORLD OFGREYHAWK are registered trademarks owned by TSR, Inc.

ADVENTURE FOLD-UP, AL-QADIM, BATTLESYSTEM, CREATURE CRUCIBLE, CRIMSON CRYSTAL, DARK SUN, DEITIES & DEMIGODS, DUNGEON MASTER, GAMMARAUDERS,GANGBUSTERS, HOLLOW WORLD, IMAGINE, MAGE STONES, MAGIC VIEWER, MERTWIG'S MAZE, QUEST FOR THE DUNGEON MASTER, RAVENLOFT, RAVENS BLUFF, REDSTEEL, RPGA, ROLE PLAYING GAME ASSOCIATION, SPI, TOP SECRET/S.I., the TSR Logo, and WINTER FANTASY are trademarks owned by TSR, Inc.

Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc.Distributed to the book and hobby trade in the United Kingdom by TSR Ltd.

This accessory is protected under the copyright laws of the United States of America.Any reproduction or unauthorized use of the material or art work printed herein is prohibited without the express written permission of TSR Inc.

TSR, Inc.P.O. Box 756

Lake GenevaWI 53147

U.S.A.

TSR Ltd.120 Church EndCherry HintonCambridge, CBI 3LBUnited Kingdom

(C)1992, TSR, Inc. All Rights ReservedPrinted in the United States of America.

Page 3: Volume One 9293 Magic Encyclopedia Vol 1.pdf · STEEL, RPGA, ROLE PLAYING GAME ASSOCIATION, SPI, TOP SECRET/S.I., the TSR Logo, and WINTER FANTASY are trademarks owned by TSR, Inc

Table of ContentsIntroduction . . . . . . . . . . . . . . . . . . . . . . . . 6

Contributing Authors, Editors,and Developers . . . . . . . . . . . . . . . . . . . . 6

Chemcheaux . . . . . . . . . . . . . . . . . . . . . . . . . 8Product List . . . . . . . . . . . . . . . . . . . . . . . 14Magical Items . . . . . . . . . . . . . . . . . . . . . . 19

Abacus . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Accelerator . . . . . . . . . . . . . . . . . . . . . . . . 19Acorn ............................ 19Aid, B a r b e r . . . . . . . . . . . . . . . . . . . . . . . . 19Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Anchor . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Ankh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20A n k l e t . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Antennae . . . . . . . . . . . . . . . . . . . . . . . . . 20Anvil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Apparatus . . . . . . . . . . . . . . . . . . . . . . . . . 21Apple . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Apron . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Arm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Armband . . . . . . . . . . . . . . . . . . . . . . . . . 21Armchair . . . . . . . . . . . . . . . . . . . . . . . . . 21Armet . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Armor Merchant . . . . . . . . . . . . . . . . . . . 23Arrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Arrowhead . . . . . . . . . . . . . . . . . . . . . . . . 24Astrolabe . . . . . . . . . . . . . . . . . . . . . . . . . 25Awl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

BBackpack . . . . . . . . . . . . . . . . . . . . . . . . . 26Badge . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Bag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26B a g p i p e . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Balance . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Ball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Ballista . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Balloon . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Balm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Band . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Banner . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Barding . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Barge . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Barrel . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Basin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Basket . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Bath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Baton . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Battering Ram . . . . . . . . . . . . . . . . . . . . . 29Bauble . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Bead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Beaker . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Beam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Bedroll . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Bell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Bellows . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Belt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Belt Bag . . . . . . . . . . . . . . . . . . . . . . . . . . 31Bench . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Berry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

BlanketBlouse . . . . . .BlowgunBoat . . . . . .Bola. . . . . . .Bolt .......Bomb . . . . . . .BombardBone . . . . . . .BonnetBook . . . . . .Boomerang .Boot . . . . . . . .Borer . . . . . . .Bottle . . . . . . .Bow . . . . . . .Bowl . . . . . .Box . . . . . . . .BraceletBracer . . . . . .BrandBrazierBridge . . . . . .Bridle . . . . . .Brooch . . . . . .Broom . . . . . .Brush . . . . . .BuckleBugleBullet, Sling ,BundleButton . . . . . .

.31

.31

.31

.32

.32

.32

.32

.32

.32

.33

.33

.33

.33

.34

.34

.34

.34

.35

.35

.35

.35

.35

.35

.36

.36

.36

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.36

.36

.37

.37

.37

Cabinet . . . . . .Cage . . . . . . . .Cameo . . . . . . .Can . . . . . . . . .Canister . . . . .Candle . . . . . .Candle SnufferCane . . . . . . . .Cannon . . . . . .Canoe . . . . . . .Canteen . . . . .Canvas . . . . . .Cap . . . . . . . . .Cape . . . . . . . .Card . . . . . . . .Carpet . . . . . . .Cart . . . . . . . . .Case . . . . . . . .Cask . . . . . . . .Casket . . . . . . .Castle . . . . . . .Catapult . . . . .Cauldron . . . . .Censer . . . . . . .Chain . . . . . . .Chair . . . . . . . .Chalice . . . . . .Chamber . . . . .Chaplet . . . . . .Chariot . . . . . .Charm . . . . . . .

.37

.37

.37

.37

.37

.38

.38

.38

.39

.39

.39

.39

.39

.39

.40

.40

.40

.40

.40

.40

.40

.41

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.42

.42

.42

.42

Cheese . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Chess Set . . . . . . . . . . . . . . . . . . . . . . . . . 43Chest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Chime . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Circlet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Claw ............................. 43Cleat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Cloak . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Cloak Clasp . . . . . . . . . . . . . . . . . . . . . . . 44Cloaking Device . . . . . . . . . . . . . . . . . . . . 44Cloth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Clothing . . . . . . . . . . . . . . . . . . . . . . . . . . 44Clover . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Club . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45C o a l . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Coat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Coffin . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Coin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Collar . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Comb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Compass . . . . . . . . . . . . . . . . . . . . . . . . . . 46Container . . . . . . . . . . . . . . . . . . . . . . . . . 46Contract . . . . . . . . . . . . . . . . . . . . . . . . . . 46Cooker . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Coracle . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Cord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Cordial . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Coronet . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Cot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Couch . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Coverlet . . . . . . . . . . . . . . . . . . . . . . . . . . 47Cowl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Cradle . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Crescent . . . . . . . . . . . . . . . . . . . . . . . . . . 47Crew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48Crook . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48Crossbow . . . . . . . . . . . . . . . . . . . . . . . . . 48Crown . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48Crucible . . . . . . . . . . . . . . . . . . . . . . . . . . 49Crystal . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Cube . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Cudgel . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Cup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Currach . . . . . . . . . . . . . . . . . . . . . . . . . . 49Curtain . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Cushion . . . . . . . . . . . . . . . . . . . . . . . . . . 50Cutlass . . . . . . . . . . . . . . . . . . . . . . . . . . . 50Cutlery . . . . . . . . . . . . . . . . . . . . . . . . . . . 50Cyclocone . . . . . . . . . . . . . . . . . . . . . . . . . 50Cymbal . . . . . . . . . . . . . . . . . . . . . . . . . . . 50

DDagger . . . . . . . . . . . . . . . . . . . . . . . . . . . 50Dart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Decanter . . . . . . . . . . . . . . . . . . . . . . . . . . 51Deck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Delivery Service . . . . . . . . . . . . . . . . . . . . 52Desk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Diadem . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Dice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Dicerion . . . . . . . . . . . . . . . . . . . . . . . . . . 52Discus . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Disk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Disposal . . . . . . . . . . . . . . . . . . . . . . . . . . 53

2 * Table of Contents

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Door . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53Dragonfly . . . . . . . . . . . . . . . . . . . . . . . . . 53Drawer . . . . . . . . . . . . . . . . . . . . . . . . . . . 53Drum . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53Dust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53

EEarring . . . . . . . . . . . . . . . . . . . . . . . . . . . 54Eartrumpet . . . . . . . . . . . . . . . . . . . . . . . 54Egg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54Eidolon . . . . . . . . . . . . . . . . . . . . . . . . . . . 55Elixir . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55Ema . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55Eye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55Eyeglass . . . . . . . . . . . . . . . . . . . . . . . . . . 55Eyepatch . . . . . . . . . . . . . . . . . . . . . . . . . . 56

Falling Softener . . . . . . . . . . . . . . . . . . . . 56Fan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Feather . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Feather Token, Quaal's . . . . . . . . . . . . . . 56Feedbag . . . . . . . . . . . . . . . . . . . . . . . . . . 56Figurehead . . . . . . . . . . . . . . . . . . . . . . . . 56Figurine of Power . . . . . . . . . . . . . . . . . . 57Finger . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Fire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Fire Extinguisher . . . . . . . . . . . . . . . . . . 57Firepack . . . . . . . . . . . . . . . . . . . . . . . . . . 57Fist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Flag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Flagon . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Flail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Flask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Fluid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Flute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Flying Nightmare . . . . . . . . . . . . . . . . . . 59Font . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Forge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Fork . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Fork, Planar . . . . . . . . . . . . . . . . . . . . . . . 60Fortress . . . . . . . . . . . . . . . . . . . . . . . . . . 60Fountain . . . . . . . . . . . . . . . . . . . . . . . . . . 60Fur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60

GGaff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Galley . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Gas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Gauntlet . . . . . . . . . . . . . . . . . . . . . . . . . . 61Gavel . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Gem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Gift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Girdle . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Glass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Glasses . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Globe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Glove . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Glue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Glyph . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Goblet . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Goggles . . . . . . . . . . . . . . . . . . . . . . . . . . . 76

Gong . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Goose . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Gown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Grail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Grain . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Grappling Iron . . . . . . . . . . . . . . . . . . . . . 76Gravitic Stabilizer . . . . . . . . . . . . . . . . . . 76Guisarme . . . . . . . . . . . . . . . . . . . . . . . . . 77Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77G y r e g a m . . . . . . . . . . . . . . . . . . . . . . . . . . 77

HHalberd . . . . . . . . . . . . . . . . . . . . . . . . . . . 77Halting Device . . . . . . . . . . . . . . . . . . . . . 77Hammer . . . . . . . . . . . . . . . . . . . . . . . . . . 77Hammock . . . . . . . . . . . . . . . . . . . . . . . . . 78Hand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78Handkerchief . . . . . . . . . . . . . . . . . . . . . . 78Harness . . . . . . . . . . . . . . . . . . . . . . . . . . 78Harp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78Harpoon . . . . . . . . . . . . . . . . . . . . . . . . . . 79Hasp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79Headband . . . . . . . . . . . . . . . . . . . . . . . . . 79Heart . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79Heater . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79Heel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80Helm, Spelljamming . . . . . . . . . . . . . . . . 80Helmseeker . . . . . . . . . . . . . . . . . . . . . . . 80Hinge . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Hockey Stick . . . . . . . . . . . . . . . . . . . . . . 81Hold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Hole . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Hook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Hooves . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Horn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Horse . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82Horseshoe . . . . . . . . . . . . . . . . . . . . . . . . . 82Hourglass . . . . . . . . . . . . . . . . . . . . . . . . . 82Hover- . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82Hula-hoop . . . . . . . . . . . . . . . . . . . . . . . . . 82Hut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83

Jug ... .86

IchorIcon .

.83

.83Identifier . . . . . . . . . . . . . . . . . . . . . . . . . 83Inkwell . . . . . . . . . . . . . . . . . . . . . . . . . . . 83Instrument, Bardic . . . . . . . . . . . . . . . . . 83loun Stone . . . . . . . . . . . . . . . . . . . . . . . . 83Iron . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84Item . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84

JacinthJam ...

. . .84

. . .84Ja r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85Javelin . . . . . . . . . . . . . . . . . . . . . . . . . . . 85Jellaba . . . . . . . . . . . . . . . . . . . . . . . . . . . 85Jelly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85Jettison . . . . . . . . . . . . . . . . . . . . . . . . . . . 85Jewe l . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85

KKetchup . . . . . . . . . . . . . . . . . . . . . . . . . . 86Kettle . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86Kite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86Knife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86Knot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87

Ladder . . . . . . . . . . . . . . . . . . . . . . . . . . . 87Ladle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87Lamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87Lance . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87Lantern . . . . . . . . . . . . . . . . . . . . . . . . . . . 88Lanthorn . . . . . . . . . . . . . . . . . . . . . . . . . 88Larynx . . . . . . . . . . . . . . . . . . . . . . . . . . . 88Leaf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88Lens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88Lepidoptera . . . . . . . . . . . . . . . . . . . . . . . 88Levelmaker . . . . . . . . . . . . . . . . . . . . . . . 89Libram . . . . . . . . . . . . . . . . . . . . . . . . . . . 89Lighthouse . . . . . . . . . . . . . . . . . . . . . . . . 89Line Gun . . . . . . . . . . . . . . . . . . . . . . . . . 89Locator . . . . . . . . . . . . . . . . . . . . . . . . . . . 89Lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89Locker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89Locket . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90

. . . . . . . . . . . . . . . . . . . . . . . . . . 90Log .LureLuteLyre

.90

.90

.90

Mace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90Machine . . . . . . . . . . . . . . . . . . . . . . . . . . 91Magnet . . . . . . . . . . . . . . . . . . . . . . . . . . . 91Mallet . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91Mantle . . . . . . . . . . . . . . . . . . . . . . . . . . . 91Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . 91Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92Marble . . . . . . . . . . . . . . . . . . . . . . . . . . . 92Marker . . . . . . . . . . . . . . . . . . . . . . . . . . . 92Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92Mast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92Masthead . . . . . . . . . . . . . . . . . . . . . . . . . 93Match . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93Mattock . . . . . . . . . . . . . . . . . . . . . . . . . . 93Mattress . . . . . . . . . . . . . . . . . . . . . . . . . . 93Maul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93Medallion . . . . . . . . . . . . . . . . . . . . . . . . . 93Melon . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94Menagerie . . . . . . . . . . . . . . . . . . . . . . . . 94Metal . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94Military Fork . . . . . . . . . . . . . . . . . . . . . . 94Military Pick . . . . . . . . . . . . . . . . . . . . . . 94Mill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94Mine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94Mirror . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94Missile . . . . . . . . . . . . . . . . . . . . . . . . . . . 95M i s t . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95Mist Maker . . . . . . . . . . . . . . . . . . . . . . . . 95

The Magic Encyclopedia * 3

Page 5: Volume One 9293 Magic Encyclopedia Vol 1.pdf · STEEL, RPGA, ROLE PLAYING GAME ASSOCIATION, SPI, TOP SECRET/S.I., the TSR Logo, and WINTER FANTASY are trademarks owned by TSR, Inc

Moat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95Moccasin . . . . . . . . . . . . . . . . . . . . . . . . . . 95Money . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95Morning Star . . . . . . . . . . . . . . . . . . . . . . 96Mortar . . . . . . . . . . . . . . . . . . . . . . . . . . . 96Mouthpick . . . . . . . . . . . . . . . . . . . . . . . . 96Mower . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96Muffler . . . . . . . . . . . . . . . . . . . . . . . . . . . 96Mug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96Mushroom ........................ 97Musk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97M u s k m e l o n . . . . . . . . . . . . . . . . . . . . . . . . 97Mustard . . . . . . . . . . . . . . . . . . . . . . . . . . 97Muzzle . . . . . . . . . . . . . . . . . . . . . . . . . . . 97

NNail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97Necklace . . . . . . . . . . . . . . . . . . . . . . . . . . 97Necklace of Prayer Beads . . . . . . . . . . . . 98Needle . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98Net . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98Net Thrower . . . . . . . . . . . . . . . . . . . . . . . 98Nightcap . . . . . . . . . . . . . . . . . . . . . . . . . . 99Nightingale . . . . . . . . . . . . . . . . . . . . . . . 99Noisome . . . . . . . . . . . . . . . . . . . . . . . . . . 99Nunchaku . . . . . . . . . . . . . . . . . . . . . . . . . 99

0. 99Oar . . . . . . . . . . . . . . . . . . . . . . . . .

Odor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99Odrovir . . . . . . . . . . . . . . . . . . . . . . . . . . . 99Oil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99Ointment . . . . . . . . . . . . . . . . . . . . . . . . 101Omelet . . . . . . . . . . . . . . . . . . . . . . . . . . 101Oracle . . . . . . . . . . . . . . . . . . . . . . . . . . . 101Orb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102Organ . . . . . . . . . . . . . . . . . . . . . . . . . . . 102Ornothopter . . . . . . . . . . . . . . . . . . . . . . 102Oven . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102

Paddleboard . . . . . . . . . . . . . . . . . . . . . . 102Paint . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102Painting . . . . . . . . . . . . . . . . . . . . . . . . . 103Palette . . . . . . . . . . . . . . . . . . . . . . . . . . 103Pan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103Paper . . . . . . . . . . . . . . . . . . . . . . . . . . . 103Parchment . . . . . . . . . . . . . . . . . . . . . . . 103Parrot . . . . . . . . . . . . . . . . . . . . . . . . . . . 103Peanut . . . . . . . . . . . . . . . . . . . . . . . . . . 103Pearl . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104Pedestal . . . . . . . . . . . . . . . . . . . . . . . . . 104Pegleg . . . . . . . . . . . . . . . . . . . . . . . . . . . 104Pellet . . . . . . . . . . . . . . . . . . . . . . . . . . . 104Pen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104Pendant . . . . . . . . . . . . . . . . . . . . . . . . . 104Pennant . . . . . . . . . . . . . . . . . . . . . . . . . 105Penny . . . . . . . . . . . . . . . . . . . . . . . . . . . 105Pepper . . . . . . . . . . . . . . . . . . . . . . . . . . . 105Periapt . . . . . . . . . . . . . . . . . . . . . . . . . . 105Philter . . . . . . . . . . . . . . . . . . . . . . . . . . 105Phylactery . . . . . . . . . . . . . . . . . . . . . . . 105Pick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106

Pickaxe . . . . . . . . . . . . . . . . . . . . . . . . . . 106Pie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106Pigment . . . . . . . . . . . . . . . . . . . . . . . . . 106Pill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106Pillow . . . . . . . . . . . . . . . . . . . . . . . . . . . 106Pin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106Pipe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106Pipeweed . . . . . . . . . . . . . . . . . . . . . . . . 107Pitcher . . . . . . . . . . . . . . . . . . . . . . . . . . 107Pitchfork ......................... 107Placard . . . . . . . . . . . . . . . . . . . . . . . . . . 107Plank . . . . . . . . . . . . . . . . . . . . . . . . . . . 107Plant . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107Plate . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108Pluma . . . . . . . . . . . . . . . . . . . . . . . . . . . 108Poker . . . . . . . . . . . . . . . . . . . . . . . . . . . 108Pole . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108Polearm . . . . . . . . . . . . . . . . . . . . . . . . . 108Portmanteau .. . . . . . . . . . . . . . . . . . . . 108Portrait . . . . . . . . . . . . . . . . . . . . . . . . . . 108Pot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109Potion . . . . . . . . . . . . . . . . . . . . . . . . . . . 109Pouch . . . . . . . . . . . . . . . . . . . . . . . . . . . 112Powder . . . . . . . . . . . . . . . . . . . . . . . . . . 112Printing Press . . . . . . . . . . . . . . . . . . . . 113Prism . . . . . . . . . . . . . . . . . . . . . . . . . . . 113Prison . . . . . . . . . . . . . . . . . . . . . . . . . . . 113Prosthesis . . . . . . . . . . . . . . . . . . . . . . . . 113Pump . . . . . . . . . . . . . . . . . . . . . . . . . . . 113Purse . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113

QQuarrel . . . . . . . . . . . . . . . . . . . . . . . . . . 114Quarterstaff . . . . . . . . . . . . . . . . . . . . . . 114Quill . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114Quiver . . . . . . . . . . . . . . . . . . . . . . . . . . . 114

RRack . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114Rag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115Rainmaker . . . . . . . . . . . . . . . . . . . . . . . 115Rake . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115Ram . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115Ranger Fooler . . . . . . . . . . . . . . . . . . . . 115Rations . . . . . . . . . . . . . . . . . . . . . . . . . . 115Rattle . . . . . . . . . . . . . . . . . . . . . . . . . . . 115Recorder . . . . . . . . . . . . . . . . . . . . . . . . . 116Reflector . . . . . . . . . . . . . . . . . . . . . . . . . 116Repellant . . . . . . . . . . . . . . . . . . . . . . . . 116Repository . . . . . . . . . . . . . . . . . . . . . . . 116Ride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116Ring . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116Robe . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119Rock . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119Rod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120R o o t . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120Rope . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120Rub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121Rudder . . . . . . . . . . . . . . . . . . . . . . . . . . 121Rug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121

Sabre . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121

Sack . . . . . . . . . . . . . .Saddle . . . . . . . . . . . . .Safe . . . . . . . . . . . . . . .Sail . . . . . . . . . . . . . . .Salt . . . . . . . . . . . . . . .Salve . . . . . . . . . . . . . .Sanda l . . . . . . . . . . . . .Satchel . . . . . . . . . . . .Saw . . . . . . . . . . . . . . .Scab ....... . . . . . . .Scabbard . . . . . . . . . . .Scarab . . . . . . . . . . . . .Scarf . . . . . . . . . . . . . .Scepter . . . . . . . . . . . .Scimitar . . . . . . . . . . .Scope . . . . . . . . . . . . . .Scro l l . . . . . . . . . . . . . .Sculpture . . . . . . . . . .Scythe . . . . . . . . . . . . .Seal . . . . . . . . . . . . . . .Seat . . . . . . . . . . . . . . .Seed . . . . . . . . . . . . . .Serpent . . . . . . . . . . . .Servant . . . . . . . . . . . .Shade . . . . . . . . . . . . .Shaker . . . . . . . . . . . .Shard . . . . . . . . . . . . .Sheath . . . . . . . . . . . .Shee t . . . . . . . . . . . . . .Shell . . . . . . . . . . . . . .Shield . . . . . . . . . . . . .Ship . . . . . . . . . . . . . . .Shirt . . . . . . . . . . . . . .Shoe . . . . . . . . . . . . . .Shot . . . . . . . . . . . . . . .Shovel . . . . . . . . . . . . .Shrine . . . . . . . . . . . . .Sickle . . . . . . . . . . . . .Sighting System . . . . .Sign . . . . . . . . . . . . . . .Simulacrum . . . . . . . .Skate . . . . . . . . . . . . . .Skin . . . . . . . . . . . . . .Skull . . . . . . . . . . . . . .Skyhook . . . . . . . . . . .Slate . . . . . . . . . . . . . .Sling . . . . . . . . . . . . . .Slipper . . . . . . . . . . . .Snare . . . . . . . . . . . . .Snuffer . . . . . . . . . . . .Soap . . . . . . . . . . . . . .Sock . . . . . . . . . . . . . .Solution . . . . . . . . . . .Solvent . . . . . . . . . . . .Soup . . . . . . . . . . . . . .Spade . . . . . . . . . . . . .Spear . . . . . . . . . . . . . .Spectacles . . . . . . . . . .Speculum . . . . . . . . . .Spelljammer DetectorSphere . . . . . . . . . . . . .Spider . . . . . . . . . . . . .Spiderwalker . . . . . . .Spike . . . . . . . . . . . . . .Sponge . . . . . . . . . . . .Spoon . . . . . . . . . . . . .

.121

.121

.122

.122

.122

.122

.122

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.122

.123

.123

.123

.123

.123

.123

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4 * Table of Contents

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Spore .SpraySpy

.133

.133

.133Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133Stair . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134Standard . . . . . . . . . . . . . . . . . . . . . . . . . 135Star . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135Statue . . . . . . . . . . . . . . . . . . . . . . . . . . . 135Stick . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135Stirrup . . . . . . . . . . . . . . . . . . . . . . . . . . 135Stocking . . . . . . . . . . . . . . . . . . . . . . . . . 135Stone . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136String . . . . . . . . . . . . . . . . . . . . . . . . . . . 136Strongbox . . . . . . . . . . . . . . . . . . . . . . . . 136Stylus . . . . . . . . . . . . . . . . . . . . . . . . . . . 136Suite . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136Sundial . . . . . . . . . . . . . . . . . . . . . . . . . . 137Sweatsuit . . . . . . . . . . . . . . . . . . . . . . . . 137Sweeper . . . . . . . . . . . . . . . . . . . . . . . . . 137Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . 137Symbol . . . . . . . . . . . . . . . . . . . . . . . . . . 139

Tabard . . . . . . . . . . . . . . . . . . . . . . . . . . . 139Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139Tablecloth . . . . . . . . . . . . . . . . . . . . . . . . 139Tablet . . . . . . . . . . . . . . . . . . . . . . . . . . . 140Tableware . . . . . . . . . . . . . . . . . . . . . . . . 140Tail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140Talisman . . . . . . . . . . . . . . . . . . . . . . . . . 140Talon . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140Tapestry . . . . . . . . . . . . . . . . . . . . . . . . . 140Tarot . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141Tart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141Tathlum . . . . . . . . . . . . . . . . . . . . . . . . . 141Tea Set . . . . . . . . . . . . . . . . . . . . . . . . . . 141Teleport Pad . . . . . . . . . . . . . . . . . . . . . . 141Tent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141Thread . . . . . . . . . . . . . . . . . . . . . . . . . . 142

Thorn . . . . . . . . . . . . . . . . . . . . . . . . . . . 142Throne . . . . . . . . . . . . . . . . . . . . . . . . . . 142Tightrope . . . . . . . . . . . . . . . . . . . . . . . . 142Timeglass . . . . . . . . . . . . . . . . . . . . . . . . 142Tome . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143Tooth . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143Toothpick . . . . . . . . . . . . . . . . . . . . . . . . 143Torc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144Torque . . . . . . . . . . . . . . . . . . . . . . . . . . . 144Torch . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144Totem . . . . . . . . . . . . . . . . . . . . . . . . . . . 144Towel . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144Transforming Gargantoid . . . . . . . . . . . 144Tray . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144Treatise . . . . . . . . . . . . . . . . . . . . . . . . . 144Tree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144Trident . . . . . . . . . . . . . . . . . . . . . . . . . . 145Trumpet . . . . . . . . . . . . . . . . . . . . . . . . . 145Tub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145Tube . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145Tun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145Turban . . . . . . . . . . . . . . . . . . . . . . . . . . 146Turret . . . . . . . . . . . . . . . . . . . . . . . . . . . 146Twine . . . . . . . . . . . . . . . . . . . . . . . . . . . 146

Urn ,146

Vacuum . . . . . . . . . . . . . . . . . . . . . . . . . . 146Vane . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146Veil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146Vessel . . . . . . . . . . . . . . . . . . . . . . . . . . . 147Vest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147Vestment . . . . . . . . . . . . . . . . . . . . . . . . 147Vial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147Violin . . . . . . . . . . . . . . . . . . . . . . . . . . . 147

Wakizashi . . . . . . . . . . . . . . . . . . . . . . . . 147Wand . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . 148Watch . . . . . . . . . . . . . . . . . . . . . . . . . . . 149Watershoe . . . . . . . . . . . . . . . . . . . . . . . . 149Wax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149Weapon . . . . . . . . . . . . . . . . . . . . . . . . . . 149Weed . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149Well . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149Wheel . . . . . . . . . . . . . . . . . . . . . . . . . . . 149Whip . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150Whistle . . . . . . . . . . . . . . . . . . . . . . . . . . 150Wife . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150Winch . . . . . . . . . . . . . . . . . . . . . . . . . . . 150Windo . . . . . . . . . . . . . . . . . . . . . . . . . . . 150Wine . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151Wing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151Wool . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151Wristband . . . . . . . . . . . . . . . . . . . . . . . . 151Writing Set . . . . . . . . . . . . . . . . . . . . . . . 151

Xantippe . . . . . . . . . . . . . . . . . . . . . . . . . 151Xebec . . . . . . . . . . . . . . . . . . . . . . . . . . . 151Xylograph . . . . . . . . . . . . . . . . . . . . . . . . 151

Yo-YoYoke

,152.152

Zither . . . . . . . . . . . . . . . . . . . . . . . . . . . 152Zoster . . . . . . . . . . . . . . . . . . . . . . . . . . . 152Zwieback . . . . . . . . . . . . . . . . . . . . . . . . 152

The Magic Encyclopedia * 5

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IntroductionThe Magic Encyclopedia Volume One isthe first of two volumes detailing theplethora of magical items that havebeen printed over the years for thefantasy role-playing games produced byTSR, Inc. This project quickly turnedinto a true monster. We found magicalitems dating all the way back to 1974,from the original DUNGEONS &DRAGONS® three-volume boxed set, allthe way through the last projects to beshipped in December 1991.

These two volumes contain approxi-mately 5,500 magical items which havebeen released in a multitude of projects,ranging from accessories, boxed sets,flip books, folios, hard bounds, maga-zines, modules, and newsletters. Manyof these items come from products thatare out of print and nearly impossible toobtain, such as DRAGON® magazineVolume 1 Number 3, G3 Hall of the FireGiant King, or any of the licensed role-playing game material such as REDSONJA, CONAN, or INDIANA JONES(to name but a few). We included itemsfrom these products for the sake of com-pleteness. However, all of these productscan be acquired by attending the auc-tion at the GEN CON® game fair or atlocal conventions. The classified adsection in POLYHEDRON® Newszine isanother good source for these rareproducts.

How to Use this BookThis game accessory is intended for usewith either version of the AD&D®game. However, a little fiddling is allthat is required to make the items listedhere compatible with the D&D® game;see the DUNGEONS & DRAGONS(R)Rules Cyclopedia, Appendix 2 for helpmaking conversions.

Each item listed herein is sorted by itsname, given an experience point value,a gold piece value, and a product refer-ence. To find a particular item, just lookunder its name in the table of contents.For example, all amulets are together,as well as all swords. Each volumetakes a piece of the alphabet (i.e., Vol-ume One contains A through G). Thiswill help you locate items more quickly.Experience Value: To use an item'sexperience point value, check the partic-ular rules you are using: In the originalAD&D game, experience is awarded only

for items kept and used on adventures.In the AD&D 2nd edition game, experi-ence is awarded to the character whocreates an item. In the D&D game, expe-rience generally is not awarded for magi-cal items at all. However, many DMsfind it convenient to grant experiencepoints to characters who find and keepitems no matter what rules the cam-paign uses. This makes it easier for acharacter to gain experience levels, yet italso takes away from the theory that theonly way to gain experience is to killeverything in sight. In some entries, theword "Relic" appears instead of a nu-merical value. This indicates a uniqueand extremely potent item (sometimesalso called an "Artifact"). Artifacts andrelics have powers well beyond whateven the most heroic mortal can wield.Experience is never given for theseitems, and the DM must carefully moni-tor their use in the campaign. Generally,it is unwise to introduce any magicalitem into a game unless the DM under-stands its powers and how those powerswill affect play—this is doubly true forartifacts and relics.Gold Piece Value: Gold piece value isused to give items a base worth. Manypeople believe the lack of monetaryvalues for magical items is a majorfailing of the D&D game and AD&D2nd edition game. These volumes allevi-ate this problem if this is your belief.The Dungeon Master should realizethat the prices given herein are onlysuggestions. In campaigns that aremagic-laden, these prices generally areacceptable. In campaigns where magicis rare, or the gold piece is as commonas weeds, the Dungeon Master maywish to multiply all prices by a fixedamount. In one campaign, the DM maytriple the cost of all items, whereasanother may multiply the amount byten. The DM should feel free to altereverything. In some entries, usuallyrelics, the letter "P" appears instead ofa numerical value. This indicates thatthe item is "priceless." The item is veryvaluable indeed; the item's true valuemight actually range from 100,000 tomore than a million gold pieces, but theitem's power, history, original owner, orconstruction makes it impossible toactually place a monetary value on it.

Some DMs also choose to give PCsexperience for an item's base gold piece

value. We don't recommend this unlessyou want your PCs to advance veryquickly.Buying and selling magical items:The fact that this product includes acash value for each item does not neces-sarily mean that magic items should bebought and sold like any other commod-ity. The thirst for treasure is whatdrives PCs to explore the world and faceunknown dangers; if enchanted trea-sures can simply be bought, one of thePCs' most powerful motivations to beheroic can be compromised. Moreover, itis not easy to sell magic commercially.An enchanted item's nature and powersusually cannot be determined exactly,and some magical items aredangerous—even deadly. Also, magicitems are a powerful inducement forthieves—why brave the wilderness orthe soggy depths of a monster-infestedlabyrinth when you can burglarize thelocal magic shop? Therefore, we suggestthat PCs seldom get more than half thelisted price when selling a magical itemfor cash or trading it for another item.The PCs probably should get almost thefull value, 60% to 85%, when trading itfor services such as NPC spell casting.On the other hand, PCs should expect topay five or six times the listed pricewhen trying to by items for cash.

A PC who owns a priceless item is inthe same position as an art collectorwho owns an old masterpiece—the itemis fabulously valuable, but nobody canafford to pay the true price. The buyingand selling of such items must be roleplayed out, with the seller doing hisbest to get whatever price the marketwill bear.

The forgoing might seem unfair, but ithelps maintain play balance and assurethe merchant a profit large enough tojustify the risks. A sample magic shop,Chemcheaux, is included in this productas an example of how elaborate a largereputable magic dealer has to be towithstand the rigors of business.The Product Reference: This refer-ence code identifies the product where afull description of the item's powers isgiven and the page number where thedescription appears. The Magical Ency-clopedia contains complete lists of everyrole playing product or role playing-related product, TSR., Inc. has producedbefore December 31st, 1992-

Introduction

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except for novels. The list in volume onebegins on page 14; it is sorted in order ofeach product's Designator (The designa-tor is the number that role-players recog-nize and use). The list given in VolumeTwo is sorted by the product number (theproduct number is the number thatretailers recognize and use.) A productwith a designator that begins with aletter (often followed by one or two num-bers) is either a module, accessory, ormagazine. For example, FR05 is theFORGOTTEN REALMS® accessory TheSavage Frontier. Designators that con-tain only a reference number are gener-ally hardbounds and boxed sets. Forexample, 2100 is the ADVANCEDDUNGEONS & DRAGONS® 2ndEdition DUNGEON MASTER™ Guide.A little experimentation (and a littlesorting of your personal stock of TSRproducts) will make referencing ex-tremely easy within a short amount oftime.

Volume one does not contain any ta-bles for randomly determining whatmagical items are found in a treasurehoard, but such tables will be includedin the second volume.

AcknowledgmentsWe would like to thank the followingpeople for their input. These peopleeither created magical items, edited theitem, or developed the writings of adesigner who created an item. To thosehundreds of people that we forgot, athousand apologies.

Jaime Acres, Mark Acres, James Adams, Kelly Adams, TomAdams, Halina Adamski, Galan Akin, Jamil Alam, Jeff Albanese,Mike Albers, Dave Alexander, Christopher Alien, JB Alien,Thomas Alien, Aaron AHston, Greg Alms, Michael Amaral,Gregory Anderson, Kevin Anderson, Roger Anderson, SDAnderson, Marc Andreessen, Mark Anthony, David Carl Argall,Jerome Arkenberg, Tbm Armstrong, Dave Arneaon, PeterAronson, Robin Ashmore, Michael Ashton, Walter Baas, RobertBabcock, Jon Bailey, David Baker, Forest Baker, L Richard Baker,Linda Bakk, Rich Balwin, Matt Bandy, Rich Banner, BruceBarber, Jeremy Bargen, Robert Barger, Jack Barker, M.A.R.Barker, George Barr, Scott Barr, Craig Barrett, Rone Barton,William Barton, Kristine Bartyzel, Jay Batista, Michele Batter,Gene Bauer, Wolfgang Baur, Tim Beach, Mike Beeman, JasonBehret, Douglas Behringer, David Bellis, Robert Benedetti,Joseph Benedetto, Jim Bengston, Mark Bennett, Scott Bennie,Michael Benveniste, Nancy Varian Berberick, John GregoryBetancourt, J Mark Bicking, Robert Bigelow, Donald Single,Linda Single, Rich Single, Gary Van Binsbergen, Bill Birdsall,Kai Bisby, Scott Bizar, Jean Black, Stephen Blair, Robert Blake,Peter Blanchard, Jean Blashfield, Bob Bledsaw, Michael Bledsoe,Shawn Blisset, Joseph Bloch, Alien Block, Brian Blume, JohnBoback, Christian Bok, Stephan Bonario, Karen Boomgarden,Chris Booth, Richard Borg, Sandra Borg, Mamie Bosch, DavidBoucher, Grant Boucher, Stephen Bourne, Daniel Bowers,Malcolm Bowers, Scott Martin Bowles, William Bowman, PaulaBowne-Woods, Eric Boyd, Karen Brady, Jim Bramba, Niel Brandt,Matt Brandy, Liae Breakey, Mike Breault, Edward Bromley, VieBroquard, Anne Brown, John Brown, Michael Brown, RichardBrown, Timothy Brown, David Browne, James Bruner, JamesBrunet, Michael Brunton, James Buchanan, Carl Buehler, PatBuehler, Lenny Buettner, John Bunnell, Douglas Burck,Christopher Butler, Jeff Butler, Reid Butler, Lisa Cabala, WilliamCallison, L Sprague de Camp, William Cannon, Bryan Caplan,Jeffrey Carey, William Carlson, Fast Eddie Carmien, CharlesCarner, Len Carpenter, Patrick Carpenter, Mike Carr, Lin Carter,Jonatha Caspian, Adam-Troy Castro, David Gates, John Cereso,Gregg Chamberlain, lan Chapman, Samuel Charles, MikeChilders, Rob Chilson, Chris Christensen, Troy Christensen,Deborah Christian, Sam Chupp, Larry Church, Joseph Clay, Toni

Cobb, Bill Coburn, Lisa Cohen, Kent Colbath, James Collier,Arthur Collins, David Collins, Arthur Commins, Matt Connel,William Connors, Jorge Contreras, David "Zeb" Cook, HelenCook, Mike Cook, Edward Cooper, Jane Cooper, Gary Coppa, PaulMontgomery Crabaugh, Laura D Craig, Michael Crane, BrandonCrist, N Robin Crossby, William Crumb, Paul F Culotta, DaleCummins, Patricia Cunningham-Reid, Joe Curreri, BarbaraCurtis, Alex Curylo, Michael D'AlfonBi, Richard Daggett,Elizabeth Danforth, Gordon Davidson, Scott Davis, Jim Dawson,Mark Day, Dirck de Lint, Greg Deckler, Sylvia Deering, DanDeFazio, Mark DeForest, Jon Deiss, Dougal Demokopolias, RobertDenedetti, Troy Denning, David Dennis, Matt Denzier, RobertDesJardins, Gregory Detwiler, Michael DeWolfe, Tony DeZuniga,Frank Dickos, Flint Ditle, Buzz Dixon, Ed Dobrianski, MichaelDobson, Randal Doering, Harold Dolan, Dale Donovan, NealDorst, Peter Dosik, Nathaniel Downes, Chris Doyle, ZacharyDrake, Russell Droullard, Craig Dudek, John Dunkelberg, JonDunn, Ann Dupuis, Art Dutra, Jim Dutton, Phillip Dyer, MarkEasterday, Kim Eastland, Paul Easton, Carry Eckert, JonathanEdelstein, Rollin Ehlenfeldt, AnAndw Ehrnstein, Larry Elmore,Patricia Nead Elrod, Richard Emerich, Jerry Epperson, Ernie theBarbarian, Garrison Ernst, Darryl Esakof, Lawrence Evans,Shonn Everett, Newton Ewell, Jason Exum, Gregory Failing, JeffFail-bourn, Robert Far ns worth, Errol Faratad, William Fawcett,Rafael Fay, Mark Feil, Sarah Feggestad, Laura Ferguson, GregFerris, Richard Fichera, Nigel Findley, Harry Fischer, JoeFischer, Lyle Fitzgerald, D J Fjellhaugen, David Flin, KarenWynn Fonstad, Michael Fortner, Mark Foster, Gardner Fox,Margaret Foy, Robert Frame, Anita Frank, Michael Fray, DeweyFrech, Dr Edward Friedlander, Esther Friesner, StephenFuelleman, Michael Gabriel, Mark Galeotti, Phil Gallagher,Christopher Gandy, Vince Garcia, Karen Garvin, Ray Gates,Heather Gemmen, Anthony Gerard, Robert Giacomozzi, PeterGiannacopoulos, Bill Gilbert, Christopher Gilbert, Sherri Gilbert,Steve Gilbert, Stephen Giles, Kira Glass, Anthony Gleckler, GregGliedman, David Godwin, Charles Preston Goforth, Lee Gold,Eric Goldberg, Christie Golden, Wayne Goldsmith, EdwardGoldstein, James Collate, Sean Gollschewsky, William WilsonGoodson, Greg Gordon, John Gosling, Patrick G Gostigian, KyleGray, Michael L Gray, Scott David Gray, Igor Greenwald, Ed"Elminster" Greenwood, Ibm Griffith, Alan Grimes, RyanGrindstaff, Andrew C Gronosky, Jeff Grubb, E Gary Gygax, LukeGygax, David Hage, Peter Hague, Doug Haile, Rick Hall, EthanHam, Ray Hamel, Garry Hamlin, Alien Hammack, EstesHammons, Paul Hancock, Lance Hankins, Jefferson Hankla, BillHannon, Steve Hardinger, Matthew P Hargenradar, LynnHarppld, Scott Barring, Michael Harrison, Robert Harrison, RodHarrison, Lance Harrop, Fran Hart, Andria Hayday, Jim Hayes,Jordan Clarke Hayes, Tom Hazel, Beatrice Heard, Bruce A Heard,John Hebert, Marlys Heeszel, Becky Helfenstein, RandyHelphrey, Vincent Hendricks, Kevin Hendrix, Brian Hensley,Connie Rae Henson, Dale "Slade" Henson, Jack Herman, RichardHernandez, Anthony Herring, C Hettlestad, Tom Hickerson,Theresa Hickey, Laura Hickman, Tracy Hickman, Robert DonHighes, Richard M Hinds, W J Hodgson, Nina Kiriki Hoffman,Michael Hollinger, Jim Holloway, J Eric Holmes, ThomasHolsinger, Linda Holt, Vanessa Holt, Alien Hopkins, BrianHopkins, Russ Horn, William Van Horn, Donald Hoverson, DanHoward, David Howery, Bill Hoyer, Ken Hughes, BruceHumphrey, Richard Hunt, Carl Hursh, Zoe Bell Hurst, LeighAnne Hussey, Scott Hutcheon, Matthew Iden, Stephen Inniss,Robert Isaacaon, Welsey Ives, James Jacobs, Peter Jahn, StephanJames, Ted James, Kim Janke, Paul Jaquays, Gary Jaquet, JanneJarvinen, Robin Jenkins, Chas Jensen, Randy Johns, HaroldJohnson, Jeffrey Johnson, Peter Johnson, Steve Johnson, PaulKarisson Johnstone, Christopher S Jones, Randy Jones, SpikeJones, Stefan Jones, Stephan Jones, Timothy Jones, Tony Jones,Sherman Kahn, Cory Hammer, Thomas M Kane, Nick Karp,Andrew Kasarskis, Timothy Kask, Dennis Kauth, John Kean,Mark Keavney, Christopher Kederich, J F Keeping, Robert Kelk,Dale Kemper, Eric Kemper, Terence Kemper, Rob Kern,{Catherine Kern Nick Kessler, Jeff Key, Japji Singh Khalsa, HeidiKilpin, Tim Kilpin, J Robert King, Stephen P King, Tom Kirby,Mary Kirchoff, Erik Kjerland, Steve Klein, David Kloba, MichaelKluever, Gerald Klug, Ed Knight, Bryce Knorr, David R Knowles,Corey A Koebemick, Nick Kopsinis, Mark Kraatz, DanielKramarsky, Greg Kramer, Dan Kratzer, Craig Kraus, Rick Krebs,Leigh Krehmeyer, Danny Kretzer, John Kroech, ChristopherKrough, Andrew Kruh, Heike Kubasch, Christopher Kubasik,Waldo Kuipers, Robert Kuntz, Steven Kurtz, Bruce Kvam,Clinton Labombard, Michael LaBossiere, Michael Lach, DavidLadyman, Dave "Diesel" LaForce, J Paul LaFountain, GeorgeLaking, Lenard Lakofka, Martin Landauer, Brian Lane, MikeLane, Jason Lawrence, Tom Lawrence, Susan Lawson, JeffLeason, Timothy Leech, Jon Leeke, Matt Legare, Douglas Lent,Hartley Lesser, Patricia Lesser, Timothy Lethbridge, AndyLevison, Sylvia Li, Lawrence Liao, Bob Liddil, Kim Lindau,Gordon Linzner, Richard Lipman, Tom Little, Joe Littrell,Angelika Lokotz, Eddie Longwell, James Lowder, Eileen Lucas,Mark Lucas, Matthew Maaske, Larry "Mac" Macabee, GeorgeMacDonald, Michael Madden, Raymond Maddox, MichaelMalone, Tim Malto, Bryan E Manahan, Mike Manolakes, RalphMansson, Francois Marcela-Froideval, David Marconi, BennetMarks, David Marlatt, Chris Martika, David Edward Martin,James Martin, Jeff Martin, Jon Martin, Kurt Martin, StephenMartin, Theron Martin, John Marvin, Kevin Marzahl, TomMasher, Edwin Mason, Mark Mathis, Lonnie Matney, JonMattson, John Mau, Steven Maurer, John M Maxstadt, RandyMaxwell, Paul May, Ardath Mayhar, Mick McAllister, H LMcClesky, Thomas McCloud, Colin McComb, Andrew McCray,Anne Gray McCready, Michael McCrery, Michael McDaniel, JeriMcGraw, Joel McGraw, Aaron Mcgruder, Jeanne McGuire,Terrence Mcinnes, Robert McKittrick, Guy Mclimore, JamesMcMillan, Cheryl McNally-Frech, Steve Mecca, GeoffreyMeissner, Kevin Melka, Frank Mentzer, Gordon R Menzies, BillMercer, Tim Merrett, Karl Merris, Shawn Merwm, Philip Meyers,

Bill Mickelson, David Miller, Donald Miller, John Miller, MarcMiller, Steve Miller, Jeff Mills, Jim Milner, Stuart Miniman,Kieth Minnion, Greg Minter, Patrick A Minton, C E Misso, BlakeMobley, Kim Mohan, Pete Mohney, Tom Moldvay, Dave Monson,Gus Monter, David Montgomery, Eric Moon, Jack Mooney, LlynneMoore, Roger E Moore, Richard Morenoff, Ray Morgan, MichaelMornard, Graeme Morris, Robert Morris, John Morrissey,Christopher Mortika, Steve Morton, Nicholas Moschovakis, ToddMossburg, Danny Moynihan, Bill Muhlhausen, David Mumper,Brad Munson, Kevin Murphy, Carl Myer, David Myhre, NickNascati, John Nephew, Bruce Nesmith, Itamar Netzer, JeffNeufeld, Charles Neverdowski, Grey Newberry, Marc Newman,Tony Newton, Rob Nicholls, Wes Nicholson, Douglas Niles, BruceNorman, Kate Novak, Harry Nuckols, Mark Nuiver, Steve Null,Jody Lynn Nye, Ed O'Connell, Nick O'Donohoe, JefTO'Hare,Antonio O'Malley, Samuel Offutt, Dale Oldfield, Charles Olsen,Skip Olsen, Jerry Oltion, Bruce Onder, Eric Oppen, Jay Ouzts, JJasper Owens, David Packard, Rodney Jay Paddock, MarkPalmer, Steven Palmer, Jason Pamental, Nick Parenti, ArnAshleigh Parker, Rembert Parker, Roy Parker, Carl Parlagreco,Sam Parsons, Carol Pasnak, Robert Pasnak, Eric Pass, JohnPatruno, Jack Patterson, Ronald Pehr, David Pemberton, BuddyPennington, Steve Perrin, Chris Perry, Michael Persinger, JasonPervier, Sandy Petersen, Cheryl Peterson, Jeffrey Pettengill,Penny Petticord, Hubert Phillips III, Jon Pickens, Andy Pierce,Ben Pierce, Rocco Pisto, Jon Pitchford, Brian Pitzer, RobertPlamondon, Darrel Plant, Greg Poehlein, John Polojac, KeithPolster, Mike Pondsmith, Todd Pole, Travis Powell, John Prados,Jon Prager, Michael Price, Patrick Price, Brad Probert, MattPrusa, Tom Prusa, Anthony Pryor, Michael Przytarski, LouisPulsipher, Bruce Rabe, Jean Rabe, Keith Radloff, G ArthurRahman, Glenn Rahman, Lawrence Raimonda, Charles Ramsay,Jonathan Rariden, Jackie Rasmussen, Merle Rasmussen, MattRattison, Roger Raupp, Joseph R Ravitts, Tracy Reed, DavidReeder, Will Reeves, Paul Reiche III, Rick Reid, David Reimer,Mark Rein-Hagen, Rob Reitmann, J R Renaud, Robin Rhodes,Patrick Rice, Greg Rick, Holly Riggenbach, Gregory Rihn, RobertRinas, David James Ritchie, Deborah Ritchie, Norm Ritchie, ScottRoach, Ben Robbins, Ralph Roberts, Thomas Robertson, EvanRobinson, Mike Rodgers, Alma Darr Rogan, David Rogers, KenRolston, Chas Rooney, M S Rooney, Joel Roosa, Rick Rose, DaveRosene, Kevin A Ross, Keith Routley, Marcus Rowland, RichardMarcus Rowland, Tim Royappa, Thomas Ruddick, Chris Ryan,Mary Ryan, Rich Rydberg, Robert Ryer, Stanley Sachriefer,Charles Sagui, Andrew Salamon, Daniel Salas, R A Salvatore,Dan Sample, Eric Sanko, Carl Sargent, Heather Lynn Sarik,Charles Saunders, Steven Saylor, Craig Schaefer, Steve Schaeffer,Roy Schelper, Steven Schend, Lawrence Schick, Thomas Schlosser,Brad Schnell, Dave Schnur, Chris Schon, Robert Schroeck, DaveSchroeder, Tim Schroeder, Dan Schultz, Matthew Schutt, GregSchwartz, Thayathas Schwartz, Clyde Scott, Curtis Scott,Matthew Scott, Sean Scott, Sonny Scott, Matthew Seabaugh, JohnSeaton, Sascha Isaac Segan, Steve Seguin, Bill Seligman, MichaelSelinker, Carol Severance, J Eric Severson, Preston Shah, Elukibes Shahar, Jim Shamlin, Niall Shapero, Gregg Sharp, MichaelShe), Fraser Sherman, Mark Shipley, Ron Shirtz, DeanShomshak, Brian Shuler, Jonathan Simmons, Pete Simon,William Simpson, Mike Sitkiewicz, Ralph Sizer, Bill Slavicsek,Jon Slobins, Lisa Smedman, Carl Smith, Curtis Smith, DougSmith, L Gregory Smith, Larry Smith, Lester Smith, LionelSmith, Mark Smith, Paul Smith, R P Smith, Rodford Smith,Roger Smith, Stephen Smith, Dan Snuffin, Edward Sollers, KenSommerfield, Mike Speca, Caroline Spector, Warren Spector,Ronald Spencer, Lee Sperry, Dan Spiegle, Carry Spiegle, BrendaGates Spielman, Tim Stabosz, Michael Stackpole, Mark Stafford,Kevin Stein, Ron Stephens, Lisa Stevens, Rod Stevens, BradStock, Robert Stockdale, C C Stall, Wayne Straiten, JeroldStratton, Krys Stromsted, R D Stuart, Richard Stump, PaulSuliin, Colin Sullivan, Jeffery Sullivan, John Sullivan, StephenSullivan, David Sutherland HI, Paul Suttie, Rick Swan, DavidSweet, Anders Swenson, Jefferson Swycaffer, Lucya Szachnowski,John Szinger, Martin Szinger, Eric Szulczewski, Stephanie Tabat,Pat Tapp, Philip Taterczynski, Matthew Taylor, Tais Teng, DavidTepool, John Terra, Rudy Thauberger, Steve Thearle, GaryThomas, Roy Thomas, Bryan Thompson, Kevin Thompson,Kristine Thompson, David Tillery, Brian Tillotaon, Lois Tilton,Clark Timmins, E Paul Tbbin, W Todo Todorsky, Tim Tollefson,Gorin Topic, Neil Topolnicki, Ken Tovar, Michael Tracey, WilliamTracy, Mark Trammell, Dave Trampier, Jape Trostle, Kevin Troy,Peter Trueman, Carleton Tsui, Robert Tufiee, Jay Tummelson,Don Turnbull, Harry Turtledove, David Ulrich, Brian Valentine,Costa Valhouli, Valerie Valusek, John Van De Graaf, Laurie VanDe Graaf, William Van Horn, Charles Vanelli, Desmond Varaday,Alien Varney, Eric Scott Vaughn, Michael Ventrella, Dan Vernon,Paul Vernon, Janet Vialls, Peter Vialls, Tim Villademoros,Luciano Violante, William Volkart, Rig Voln , Denise LynVoskuil, James Wade, Kristofer Wade, Robert Wagner, MichaelWahl, David Wainwright, R Nathaniel Waldbauer, Stephen Wales,Arlan Walker, Eric Walker, Jason Walker, Larry Walker, WillieWalsh, Brenda Ward, David Ward, James Ward, John Warren,Scott Waterhouse, Gary S Watkins, Dori "The Barbarian" Watry,Tony Watson, Lawrence Watt-Evans, Don Webb, Nina Webb,Rosemary Webb, Alan Webster, David Weeks, Margaret Weis,David Wellman, Jean Wells, Kurt Wenz, William Wenz, DavidWesely, Kit Wesler, Jerry Westergaard, Tom Wham, William JohnWheeler, Pat Whitehead, Joseph Wichmann, Royce Wicks, SteveWreck, Stewart Wieck, Lyle Wiedeman, Skip Williams, ElizabethWilliams, Gary Williams, Scott Williams, Steven Williams,Tomas Willis, Leonard Wilson, Ray Winninger, Steve Winter,David Wise, Loran Wlodarski, Christopher Wood, Edward Woods,led Woods, Lew Wright, Terry Wright, Julias Wu, Erick Wujick,Lee Wurn, James Yates, Thomas Yeates, Nicholas Yermakov,Katherine York, AD Young, Barbara Young, Raymond Young,Mary Zambreno, Christopher Zarathustra, Peter Zelinski, RobertZellar, David Zenz, Gerald Ziehm, Mickey Zucker, Alan Zumwalt,Thomas Zuvich

The Magic Encyclopedia * 7

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The Magic Shoppe for the DiscriminatingJett was tired. His bones ached, and thestitches across his abdomen made himpainfully aware of every step he took.Ahead of him in the dusk was a building.Like an old friend, it stood waiting. Lightfrom the barred windows threw stripedpatterns onto the street ahead of him, anda continual light sign above the entranceproclaimed: Chemcheaux 223. Jettpadded to the door, which slid open to histouch as he entered. The all-too-familiarnausea coursed through his body as hepassed through the door frame, but thesensation left as soon as he was inside theshop. Indoors, familiar sounds andsmells greeted him. Chairs surroundingcircular tables filled the room; in thecorner, a group of bent, aging mages andpriests sat about recounting tales of hero-ic deeds. A smile played across Jett's thinlips as he listened to the cronies for amoment. He remembered when he used tobe impressed by the clientele this shopattracted.

The smell of exotic teas struck him,and a thirst built in the pit of his stom-ach. Pouring himself a mug from thesteaming cauldron nearby, he settledhimself down into a chair across fromthe gossiping mages. Within a few min-utes, a thin rail of a man shuffled to-ward him.

"Hello, Jett. What can I do for youtoday?"

"My regards, Prismal." Jett said even-ly, tapping his fingers slowly. "I amsurprised to see you here. I thought youdevoted all your time to the Electropolisbranch."

"Well," Prismal replied, "I heard Ga-malon was in town from the Rock ofBral, so I came to visit him. He can spina yarn like no other. What brings youhere?" The overly-thin man eyed Jettwith caution. Jett's exploits were wellknown and somewhat notorious, andPrismal was wary.

"I've just returned from an "expedi-tion," and I have some magical items tosell or trade," Jett whispered, not want-ing to draw the attention of the othermages nearby.

"Well, you've come to the right place."Prismal stood and escorted Jett to thecounter.

Chemcheaux (pronounced KEM-show),operated by Prismal, is a magic shoplike none other. Having franchises in

thousands of cities on hundreds ofworlds, these shops prove invaluable toboth the adventurer and the commonman. Each one is owned by a singleindividual or company, but all belong tothe vast network. For more than 100years, Chemcheaux has provided peoplewith the rare and wonderful, the cursedand the bland.

Each Chemcheaux shop specializes inone single item. Chemcheaux 452 inCalimport, Toril, creates potions of clair-audience, while branch 223 in RavensBluff makes swords +2. In the backroom of each shop, a teleporter allowsthe shop owner to enter the back roomof any other Chemcheaux. Often a shopowner must visit another store to pro-cure items for his customers.

The profits are teleported to Chem-cheaux 1 in Electropolis, Pangaea,where they are distributed equally toall shop owners. These individuals takecare of salaries, land rentals, taxes, etc.

Chemcheaux 223, Ravens BluffPlease refer to the map on page 9. Thenumbers refer to various areas withinthe Chemcheaux building.

1: This is the front door to Chemcheaux.The door has a Prismal's reversal spellcast upon it.2: These are thick windows. They arerumored to be unbreakable, and theyare magicked to prevent teleport andgate spells from functioning within thebuilding except for the Chemcheauxteleport pad in the back room.3: This is the main meeting hall. Here,old mages and priests congregate tobrag of their exploits, to learn aboutrecently created magical items andspells, and to share their own arcanefindings.4: These cauldrons, basically for themages and priests, hold hot exotic teas.Next to the teas, the Chemcheaux own-ers place donuts and other pastries.5: This is a chest-high counter. All sales,exchanges and refunds are made here.6: This is the wall separating the backroom from the meeting hall. The wall ismade of a large, thick enchanted mirror.The mirror is AC 8 and can withstand100 points of damage before shattering.Further, it regenerates 10 hit points perround. If the mirror is broken, 1d4 + 3

mages of level 12 or higher who weresitting behind the wall attack the of-fender with rods, staffs, wands, andspells—until the offender is driven off orkilled. Thereafter, the Chemcheaux istemporarily closed until a replacementmirror can be teleported from Chem-cheaux 1, and installed. This, and aninvestigation of the incident by Prismalusually takes 1d4 days.7: This secret door allows access to ahidden section of the shop, where Pris-mal employees sit and watch the cus-tomers. If anyone besides the proprietoror Prismal opens these doors, a magicmouth screams a warning.8: This door opens to the room contain-ing the Chemcheaux teleport pad. If any-one other than the proprietor or Prismalopens this door, a magic mouth screamsa warning, and a glyph of wardingreduces the entrant by two levels,although a save versus spell at -4negates the effect.9: This is the back room. The equipmentfurnishings depend upon the itemsconstructed at each particular shop. Forexample, a plethora of swords +2 arestored at the Ravens Bluff shop.10: This is the Chemcheaux teleport pad.Next to the teleport pad is a massivebook resting on a small table. This bookdetails the locations and numbers ofeach Chemcheaux and each shop's spe-cialty. The book has three sections. Thefirst section has the Chemcheaux innumeric order. The second section liststhe Chemcheaux alphabetically byworld and city. The third and most im-portant list, details the Chemcheaux inalphabetical order by the item it cre-ates. By standing on the teleport padand saying the Chemcheaux number,the mage can instantly teleport to thatlocation to pick up the desired item.

The Political IntrigueChemcheaux 223 is an oddity amongChemcheauxs. Chemcheaux can afford tosell items at a significant discount overwhat the majority of other magic sellers charge,

Because of that, the disgruntledMage's Guild and an enraged Guild ofMagic Shop Owners, who feared theywould be put out of business, demandedthe government pass a law inhibitingChemcheaux's threat. The shop ownersknow they cannot compete with Chem-

8 * Chemcheaux

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Chemcheaux

cheaux's prices, and since their liveli-hood depends upon the sale of magic,they demanded Chemcheaux belimited—if not kicked out of the city.

The Ravens Bluff officials wanted tokeep the Mage's Guild and magic shop

owners happy, yet they did not want toforce Chemcheaux out. The officials seeChemcheaux as a way to acquire cer-tain magical items for themselves.Therefore, they created a law that al-lowed Chemcheaux to place a shop in

Ravens Bluff, but only the retailers ofmagical items (i.e., magic shop owners)could buy from them. This assuresChemcheaux's future as a place of busi-ness. This new law states the following:

Wholesalers of Magical Items

Article I1. All Wholesalers of magical items mustserve a Brokerage function when sellingor attempting to sell within the Areas ofRavens Bluff.2. Wholesalers who do not serve withinthis law are subject to the penalties laidout forthwith in Article II, Section 1.

Article II1. Any such actions taken by said Whole-saler that is not construed as brokerage inorigin must sell all assets at one-half priceto those retailers served by the brokeragefor a period of no shorter than seven (7)years, or close said brokerage for a periodno shorter than ten (10) years, and nolonger than twenty (20), hereon called theSales Quarantine. A fine of 50,000 gpmust be paid at time of conviction.2. Should said brokerage defy the SalesQuarantine, a fine of no less than 500,000

gp must be paid, the owner cast into hardlabor for a period of not more than fifteen(15) years, the shop dismantled, and allsaid assets seized and sold at auctionattended only by retailers within theRavens Bluff Areas.

Article III1. Wholesaler is hereby stated as an indi-vidual, company, institution, corporation,partnership, or group of individuals of anyrace or creed that sells magically en-hanced or diminished items of any and alltypes, be it weapon, or non-weapon, be itclothing, or non-clothing, be it protectionor non-protection, at a price equal to orbelow a pricing structure as transcribedforthwith by Article VII, Sections 1 and 2,and delineated forthwith by Article VIII.

Article IV1. Brokerage is hereby defined as an indi-vidual, company, institution, corporation,partnership, or group of individuals of any

race or creed that only sells magical itemsto other individuals, companies, institu-tions, corporations, partnerships, orgroups of individuals of any race or creedthat do not sell items at costs delineatedforthwith in Article VII, heretofore men-tioned as retailers.2. In this function as a brokerage, theWholesaler guarantees the continuation ofretailers in the Ravens Bluff Areas, assur-ing jobs, money, and economic growth forhundreds of Ravens Bluff people whosewelfare demands the continuation of theirpersonal or their relations' employment.3. The Wholesaler who is found responsi-ble for the loss of any jobs due to economicintervention of any kind, whether bydirect sales to the general public, or anyother reason deemed illegal or uncoopera-tive by a Ravens Bluff court of law, mustpay:(A) Damages equal to seven (7) years sal-ary including the taxes of such wages to bepaid in full upon demand of the injuredindividual or individuals.

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(B) Restitution to the owner of the bank-rupted retailer equal to seven (7) yearsprofit based upon past sales notwithstand-ing the year previous to the loss of busi-ness, or the best three years' profit withina fifteen (15) year time period, whicheveris higher, to be paid in full upon demand ofthe injured company, including taxes onsaid monies.(C) Reimbursement to the government ofRavens Bluff in the form of fines equal toone-half total monies paid in parts A andB of Section 3 in Article IV for the com-pensation of lost taxes on the monies lostin the bankrupt actions against the retail-er and the unemployed individual or indi-viduals, to be paid in full immediately, orwithin ten (10) days if notification of pay-ment inability is made to the tax collectorwithin twenty-four (24) hours of convic-tion.(D) During such time as conflict with thisarticle exists, the wholesaler is quaran-tined to the Ravens Bluff city limits untilat such time parts A, B, and C of Section 3in Article IV are met with satisfaction.4. If the terms of the aforementioned Arti-cle IV are not met within a prescribedamount of time, or if the wholesaler doesnot meet the demands set by the notifica-tion of payment inability, the wholesaler issubject to the terms laid out by Article II,Section 2, as well as the payment demandslaid out by the aforementioned Article IV,Section 3, Parts A, B, and C, as well asany other applicable Ravens Bluff lawnow made or not yet made as of the date ofthis law amendment.

Article V1. The General Public is herein noted asbeing individuals, companies, institutions,corporations, partnerships, or groups ofindividuals of any race or creed that do notsell magical items to other individuals,companies, institutions, corporations,partnerships, or groups of individuals ofany race or creed for continued monetaryprofit heretoforementioned as a retailer.2. Those of the General Public also in-cludes the occasional adventuring individ-

uals who sell their magical profits fromexcavations, adventures, and quests.3. Those of the General Public who sellmore than twelve (12) items in any consecu-tive twelve (12) month period at or belowthe price structure set up forthwith inArticle VII, Section 1 and 2, are herebynoted as being a Wholesaler, and mustabide by the articles set in this law.

Article VI1. The Ravens Bluff Areas, or otherwisecalled the Areas of Ravens Bluff, includesthe areas within the city limits of RavensBluff and the area surrounding the City ofRavens Bluff.2. This surrounding area's northern limitis the Fire River, limited to the south andeast by a radius of fifty (50) miles, andlimited to the west by the Dragon's ReachBay.

Article VII1. Retailer is herein noted as being anindividual, company, institution, corpora-tion, partnership, or group of individualsof any race or creed that do not sell:(A) More than 5% of their total gross in-come of magical items at or below the priceset in Article VIII, Sections 1 and 2, or(B) More than 5% of their total numericsales to other individuals, companies,institutions, corporations, partnerships, orgroups of individuals of any race or creedfor less than or equal to the pricing guide-lines set up forthwith and heretofore inArticle VIII, Sections 1 and 2.2. Retailers must be duly licensed as aretailer, and carry the license at the timeof purchase when procuring items fromregistered wholesalers. This license mustbe shown at time of sale.(A) The retailer's license must be surren-dered upon demand of the guilds men-tioned forthwith in Article VIII, Section 1,or by the Lord Mayor of Ravens Bluff.(B) The retailer's license can only be pur-chased from the aforementioned guilds inArticle VIII, Section 1, or from the LordMayor's council of businesses.

Article VIII1. The Mage's Guild of Ravens Bluff and/or the Guild of Magic Shop Owners ofRavens Bluff, in conjunction or as separateentities, are solely responsible for thelimit on magic item prices within theAreas of Ravens Bluff.2. If the two guilds do not work in amalga-mation, the higher of the two prices for asingle item shall be used to determine thelimit prescribed for determining if aninstitution is to be considered a Whole-saler.3. These price guides can be reversed bythe Lord Mayor of Ravens Bluff if he orshe notifies the two guilds heretoforemen-tioned in Section 1 of Article VIII in writ-ing fifteen (15) days before they becomelaw.

Article IX1. Should an individual, company, institu-tion, corporation, partnership, or group ofindividuals of any race or creed sell 5% ormore of its items at or below the price set inthe aforementioned Article Vlll, Sections 1and 2, it is hereby deemed a Wholesaler,and hereon confined to the terms laid out inthis law.

Article X1. A Wholesaler cannot sell magical itemsto the General Public as delineated in theheretofore mentioned Article V, Sections 1,2. and 3.2. If found guilty of such actions, the indi-vidual, company, institution, corporation,partnership, or group of individuals of anyrace or creed deemed a Wholesaler isconfined to the penalties laid out in theaforementioned Article II, Section 1, or inArticle II, Section 2 for repetitive offense.

Article XI1. Chemcheaux, hereby noted as beingowned and operated by Prismal the Outra-geous, and managed by Rhodhan and/orMortimer, is considered a Wholesaler andmust observe all articles of this law herein.

The Translation

The law above states that anyone sell-ing more than 12 magical items in a 12-month period at less than the pricesstated in this product, must become alicensed wholesaler, selling his, her orits items only to retailers. If wholesalersare caught selling under-priced items toindividuals rather than magic shops,the wholesalers are subject to the penal-ties stated in Section II.

Prismal The OutrageousMale Human Wizard/Priest 35th/35th

STR: 14INT: 20WIS: 21DEX: 13CON: 18CHR: 16AC Normal: 1AC Rear: 1Hit Points: 96Alignment: Lawful Neutral

Languages: Common, Centaur, GoldDragon, Silver Dragon, Dryad, Dwarv-ish, Elvish, Minotaur, Satyr, SylphAge: 175 (Appears 50 or 60)Height: 6' 2"Weight: 170 lbs.Hair/Eyes: Black, streaked with gray/BrownWeapon Proficiencies: Dagger, dart,sling, staffNonweapon Proficiencies: Ancienthistory (20), brewing (20), directionsense (22), etiquette (16), gem cutting(12), healing (20), herbalism (19),

10 * Chemcheaux

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reading/writing (21), religion (21), spell-craft (18), heraldry (20), pottery (11),weather sense (20)Special Abilities: Immune to 1st and2nd level illusion spells; immune tocause fear, charm person, command,friends, hypnotism, forget, hold person,ray of enfeeblement, scare, and fear.Magic Items: Ring of protection +5,cloak of protection +4, ceremonial sword(granting +1 to all saving throws, staffof the magi, and practically anythingelse he wants to procure from one of hisshops.Wizard spells/day: 9 9 9 9 8 8 8 8 8Priest spells/day: 13 13 13 12 11 9 9

Spell Books: Level One: Alarm, armor,burning hands, cantrip, catapult*,change self, charm person, corpslight*,detect magic, enlarge, feathers, fall,friends, hold portal, identify, knowschool*, magic missile, scatterspray*,unseen servant, wizard mark; LevelTwo: Agannazar's scorcher*, bind, bla-dethirst, * blindness, continual light,deafness, decastave*, detect invisibility,ESP, flying fist*, ice knife**, invisibility,knock, know alignment, levitate, smokeshape**, smoke form**, vocalize*, web,wizard lock; Level Three Blacklight*,blink, clairvoyance, dire charm*, dispel

magic, dispel silence*, feign death, fire-ball, haste, icelance*, lightning bolt,mummy touch*, slow, steam breath**;Level Four: Charm monster, dig, en-crypt*, fire gate*, fumble, ice storm,magic mirror, massmorph, missile mas-tery*, shout, spectral wings*, thunderl-ance*, transfix**, vacancy; Level Five:Airy water, avoidance, chaos, cone ofcold, conjure elemental, dismissal, domi-nation, fabricate, improved skullwatch*, ironguard*, spiritself**, stoneshape, telekinesis, teleport; Level Six:Aura**, chain lightning, conjure ani-mals, contingency, control weather, eyebi-te, glassee, legend lore, move earth, partwater, power word silence*, reconstruc-tion*, true seeing, veil; Level Seven:Body outside body**, banishment,charm plants, duo-dimension, elementalservant**, iceblight**, forcecage, gem-jump*, limited wish, phase door, pris-matic spray, Prismal's reversal***,spectral guard*, spelltrap*; Level Eight:Call**, cloud trapeze**, demand, giantsize**, glassteel, incendiary cloud, masscharm, maze, permanency, prismaticwall, spell engine, sunburst: Level Nine:Astral spell, crystalbrittle, foresight,Elminster's Evasion *, gate, instant re-generation**, meteor swarm, shapechange, time stop, weird

* indicates spells from the FORGOTTEN REALMS*Adventures tome.** indicates spells from the Oriental Adventures tome.*** indicates new, unique, or very rare spells.

Prismal always wears his hair in thelatest style. Many believe Prismal iseither immortal or had one of his spe-cial spells cast upon him to halt hisageing. Prismal tells his friends andclose associates that he imbibes potionsof longevity, but he does not drink themin the manner they were designed to beused. Instead of drinking a whole potionevery 10 years to reduce his age, Pris-mal sips a small portion every fewmonths or so. His motto has alwaysbeen, "Take a little every so often, in-stead of a lot every 10 years. It's easieron the system." It is not clear if thisactually keeps Prismal young (it proba-bly doesn't), but something is maintain-ing his vigor.

Prismal and his younger brother wereborn to wealthy parents; his father wasa ranger originally from Pangaea, andhis mother was a wu jen from Kara Tur.The family lived in Shou Lung, andbecause of their affluence, the boysalways had the best of clothes. To thisday, the mage dresses in the finest robesavailable.

The Magic Encyclopedia * 11

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When Prismal reached the age of five,sohei from a nearby monastery assassi-nated his parents, taking Prismal, hisbrother, and all the family's wealth withthem. The men dropped Prismal in theDunes of Death, an ocean of sand morethan 2,000 miles across. The sohei leftPrismal to die, as he refused to cooper-ate with them. The men took his broth-er and disappeared.

After seven harsh months, duringwhich Prismal barely survived, wander-ing priests happened upon the boy andescorted him to their monastery.

At age 25, he became a monk, and tothis day his arms bear the burns of hisfellowship: a leopard on his right armand an oriental dragon on his left.

On Prismal's 30th birthday, themonks revealed that many years agothey had heard of a young boy whoshowed great promise in the mysticarts. They appointed their sohei tobring the boy to the Dunes of Death tosee if he had the stamina to become amonk. In payment, the sohei couldsteal what they wanted from his par-ents' dwelling. That young boy wasPrismal.

Angered by the news, Prismal fled thesanctuary of the monastery, vowing toavenge the death of his parents. Pris-mal searched the world for his brother,learning only that he was sold to a slavetrader.

Disillusioned with the world, Prismalthrew his efforts into magic, workingon spells, and writing a book about hisexperiences in the process, Prismal'sPerils. He had this manuscript tran-scribed 1,000 times, and was amazedhow quickly the copies sold. One pur-chaser, Mortimar (not the Mortimerlisted below), contacted Prismal with abusiness proposition. This offer en-tailed the creation of a magic shop tosell Prismal's books as well as everyimaginable spell component. The salesof his books allowed the partnership toexpand into seven stores in only oneyear.

Soon, Prismal gave Mortimar controlover the business end of their new shop,which they dubbed Chemcheaux. Morti-mer handled the sale and purchase ofitems and components, and the sale ofnew franchises. During this time, Pris-mal authored seven more books.

One day, an individual came into theshop, requesting a curse be placed upona man who was involved his wife. An-gered by the graphic story, Prismalagreed to help. The man rolled in achest containing nearly 100,000 plati-num pieces for payment.

Prismal searched for the would-be-victim for three days, eventually find-ing the man and placing a horriblecurse on him. The man turned out to bean official in the Electropolis govern-ment in Pangaea, and Prismal's faceturned up everywhere in the city onwanted posters when the man finallyrecovered. Prismal fled back to Chem-cheaux where his partner, Mortimarwas frantic with worry. Mortimar de-vised a plan to announce Prismal'sdeath from an experiment gone awry.Prismal agreed to the plot and the con-stabulary stopped searching for Prismalonce Mortimar conveniently "found" abody in an alley.

The whole incident actually was anelaborate setup by Mortimar. Mortimargot a notarized copy of Prismal's deathcertificate and had Prismal's nametaken off the Chemcheaux ownershippapers. There seemed nothing thatPrismal could do about it. If he exposedMortimar, Prismal would be tried andkilled for his crime against the Electro-polis official, and proving his partnerframed him would be nearly impossiblesince the man who hired Prismal toembarrass the official disappeared.

After hearing his partner gloat overhis achievements, Prismal fled Chem-cheaux under disguise. He started work-ing on his most fearsome spell,Prismal's Revenge. Within 11 months,the spell was complete, and Prismaltransferred it to a cursed scroll. Dis-guised as a lowly fighter, Prismalwalked into Chemcheaux with the scrollin hand. He gave it to Mortimar claim-ing it was a Dexterity booster followedby a Constitution enhancement. Morti-mar paid only 50 gp for the scroll anddecided to use the magic on himself. Bythe time Mortimar had finished readingthe scroll, he was a twisted wreck of aman. Prismal left without a word andhas never used the spell since.

Prismal's closest friend, Archmeagan,took over the Chemcheaux franchises.Mortimar, looking for a way to end historment, confessed to cursing the Elec-tropolitan official, even though he didnot do it. Seven days later, Mortimarwas executed. Prismal then came out ofhiding, and was jailed for 60 days forfalsifying government records—hisdeath certificate. When he was released,Archmeagan returned ownership ofChemcheaux to Prismal, who has swornnot to let anyone else run his businessagain.

Mortimer22nd Level Male Human Wizard

STR: 18INT: 18WIS: 16DEX: 14CON: 14CHR: 15AC Normal: 0AC Rear: 0Hit Points: 34Alignment: Chaotic GoodLanguages: Common, Centaur, Dryad,Dwarvish, Elvish, Minotaur, Satyr,Sylph.Age: 52Height: 5' 6"Weight: 160 lbs.Hair/Eyes: Brown and gray/BrownWeapon Proficiencies: Dagger, dart,sling, staffNonWeapon Proficiencies: Ancienthistory (18), brewing (18), directionsense (19), etiquette (15), gem cutting(14), healing (18), herbalism (16),reading/writing (19), fishing (15)Magic Items: Ring of protection +5,cloak of protection +5, wand of light-ningWizard spells/day: 5 5 5 5 5 5 4 4 3

Spell Books: Level One: Affect normalfires, alarm, burning hands, cantrip,feather fall, grease, hold portal, mes-sage, shocking grasp, sleep, spiderclimb, unseen servant; Level Two: Blur,deeppockets, flaming sphere, forget,irritation, levitate, misdirection, scare,strength, web, whispering wind, wizardlock; Level Three: Dispel magic, fire-ball, hold person, infravision, non-detection, secret page, sepia snake sigil,slow, suggestion, tongues, wind wall,wraithform; Level Four: Enervation,extension, fear, hallucinatory terrain,illusionary wall, massmorph, Otiluke'sresilient sphere, shout, solid fog, wall ofice; Level Five: Advanced illusion,chaos, cloudkill, dismissal, domination,dream, fabricate, hold monster, magicjar, shadow magic: Level Six: Disinte-grate, extension III, geas, globe of invul-nerability, invisible stalker, lower water,mislead, move earth, part water, projectimage: Level Seven: Banishment,charm plants, control undead, force-cage, mass invisibility, phase door,sequester, spell turning; Level Eight:Clone, demand, glassteel, mass charm,maze, mind blank, permanency, screen;Level Nine: Astral spell, energy drain,foresight, imprisonment, shape change,temporal stasis

12 * Chemcheaux

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Mortimer is the owner and manager ofChemcheaux 223. Mortimer's, largeframe makes him appear slow, but heis very dexterous, and his incrediblestrength makes him a foe to berespected.

With occasional assistance fromRhodhan, Mortimer keeps the increas-ing demands of the business at bay.

Born in Calimport, Toril, Mortimerwas once looked down upon by the na-tive Ravens Bluff people. Since he pur-chased the Chemcheaux franchise fromPrismal and Rhodhan, however, hissocial status has taken a turn for thebetter. He is now invited to the largeballs and elite social gatherings attend-ed by only the very rich, or the verypowerful. Mortimer relishes the lime-light.

Chemcheaux 223 was once the victimof an attempted robbery. Redrock Blue-claw of the Thieves' Guild aspired torelieve the shop of its fabled teleportpad. He heard Mortimer had his eyesonly on retirement in the Almar Forest,and let security become lax. Redrockstealthily crawled into the shop undercover of night. Leaping over the counter,he sat to pick the lock on the door lead-ing to the back room. However, as thelock clicked open, Redrock heard a faintfootfall behind him.

A fist fight ensued, and Redrock bare-ly escaped with his life. The little thiefnever knew that Mortimer let him getaway.

Rhodhan19th Level Human Male Cleric

STR: 13INT: 17WIS: 18DEX: 15CON: 14CHR: 17AC Normal: 0AC Rear: 3Hit Points: 44Alignment: Lawful GoodLanguages: Common, Centaur, Dryad,Dwarvish, Elvish, Minotaur, SatyrAge: 44Height: 5' 10"Weight: 178 lbs.Hair/Eyes: Light brown/BlueWeapon Proficiencies: NoneNonWeapon Proficiencies: Animalhandling (17), animal training (18)ancient history (16), healing (17), her-aldry (17), herbalism (15), reading/writing (18), spellcraft (15)Magic Items: Robe of protection +4,

boots of speed, ring of protection +3Spells/day: 1111 9 9 6 4 2Rhodhan has major access to thespheres of All, Animal, Creation, Divi-nation, Elemental, Healing, andProtection.

A close personal friend of Prismal,Rhodhan was born on the world ofPangaea, in the city of Chamshaea.Rhodhan is a handsome man who ismarried to a beautiful wife. They haveseven children, two of whom are grownand married; his eldest daughter hasthree children. Rhodhan prefers tokeep his hair long and tied in a curlypony tail.

Even though their birthplaces are onopposite hemispheres of the planet,Rhodhan and Prismal ran into eachother soon after Prismal regained con-trol of the Chemcheaux franchises.(Prismal has kept the whole story be-hind the change in ownership secretfrom Rhodhan.)

Prismal was impressed withRhodhan's care of the needy, and hislove for the law, and hired him. Assecond in command in charge of Chem-cheaux, Rhodhan, takes care of theselling of franchises, as well as thepayments to the franchise owners.

Even though he is in control of thesetwo functions, Rhodhan has 17 assist-ants who do the actual work. Rhodhanonly makes sure the books are in orderand that no one is skimming. Rhodhanhas served in this function for 25 years,and his rumored take-home pay isgreater than 100,000 gp per year.

Rhodhan has never engaged anotherbeing in combat. He never carriesweapons, preferring to talk his way outof a fight. However, if his opponentdemands an altercation of one sort oranother, Rhodhan will agree to armwrestling.

New MagicPrismal's Reversal (Alteration)

Level: 7Range: TouchComponents: V, SDuration: PermanentCasting Time: 5 RoundsArea of Effect: One portalSaving Throw: None

This enchantment reverses the relativevelocity of an object, whether animateor inanimate, passing through the areaof effect. The spell only can be cast uponan area bounded on four sides by solid

barriers, such as a window or a door.People running or objects flyingthrough the spell's area are forced tospend more time passing through, whilepeople who walk slowly actually movethrough very quickly.This spell is very rare, and as of yet,Prismal is the only one known to use it.He has refused all offers to sell thespell, since knowing how the spellworks makes it easier to destroy. Adispel magic has a 1% chance of negat-ing Prismal's reversal, plus 1% per levelof the caster.

Prismal created this spell as a theftdeterrent. Since thieves are apt to runfrom an establishment, this spellmakes the running thief extremelyeasy to catch. The chart below showsthe time required to pass through thespell's effect relative to movementrates.

Speed369

12151821242730

Time1/16 Round1/8 Round1/4 Round1/2 Round1 Round2 Rounds4 Rounds8 Rounds16 Rounds32 Rounds

The Chemcheaux Teleport Pad:These pads are found only in Chem-cheaux Magic Shops. By specifying anumber, the person standing on thestar-shaped pad is instantly teleportedto the pad at the specifiedChemcheaux.If a teleport pad is stolen, Prismal andseveral of the strongest mages in hisemploy teleport themselves to thestolen pad. The mages simply stand onany of the remaining teleport pads, usethe number of the Chemcheaux fromwhich the pad is stolen, and they ap-pear at the stolen pad, wherever it is.All the mages who come to retrieve theitem are never under the 18th level ofexperience, and all carry items of ex-treme power. XP Value 20,000. GPValue 60,000.

The Magic Encyclopedia * 13

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Product List1011 D&D® Basic Boxed Set1012 D&D® Expert Boxed Set1013 D&D® Companion Boxed Set1015 WORLD OF GREYHAWK(R) Campaign Setting1016 QUEST FOR THE DUNGEON MASTER™1017 D&D® Immortal Boxed Set1019 BATTLESYSTEM™ Combat Supplement1021 D&D* Master Boxed Set1031 FORGOTTEN REALMS(R) Campaign1032 Kara-Tur, The Eastern Realms1037 Dawn of the Emperors1038 MERTWIG'S MAZE™ Gamefolio1039 DRAGONLANCE® Board Game1040 City System1043 City of Greyhawk1044 Great Khan Game1045 DUNGEON!® Board Game1049 SPELLJAMMER® Adventures in Space1050 Time of the Dragon1051 Best of DRAGON® Magazine Games1052 WEB OF GOLD™ Boardgame1053 RAVENLOFT™ Realm of Terror1054 HOLLOW WORLD® Campaign1055 Horde Campaign1056 Castles 3-D Accessory1057 ELIXIR™ Board Game1058 MAGE STONES™ Game1059 FANTASY FOREST® Game1060 Ruins of Undermountain1062 1991 Fantasy Collector Cards Set 1, TSR1063 1991 Fantasy Collector Cards Set 2, TSR1064 GREYHAWK® From the Ashes1065 SPELLJAMMER® Legend of the Spelljammer1066 Maztica Campaign1068 GREYHAWK® Wars1069 AD&D® Trivia Game1070 DUNGEONS & DRAGONS® Game1071 D&D® Rules Cyclopedia1072 SPELLJAMMER® War Captain's Companion1073 Dragon's Den Adventure Pack1074 DRAGONLANCE® Tales of the Lance1075 1992 Fantasy Collector Cards Set 1, TSR1076 Goblin's Lair Adventure Pack1077 AL-QADIM™ Land of Fate1078 1992 Fantasy Collector Cards Set 2, TSR1079 RAVENLOFT™ Forbidden Lore1080 1992 Fantasy Collector Cards Factory Set1082 Wrath of the Immortals1083 Menzoberranzan1432 DRAGONQUEST® 3rd Edition RPG2002 Original D&D® Three Volume Boxed Set2003 D&D® Supplement I: Greyhawk2004 D&D® Supplement II: Blackmoor2005 D&D® Supplement III: Eldritch Wizardry2006 D&D® Supplement IV: Gods, Demigods, Heroes2009 Monster Manual2010 Player's Handbook2011 DUNGEON MASTER™ Guide2012 FIEND FOLIO® Tome2013 DEITIES & DEMI-GODS™ Cyclopedia2013 Legends & Lore2016 Monster Manual II2017 Unearthed Arcana2018 Oriental Adventures2019 Dungeoneer's Survival Guide2020 Wilderness Survival Guide

2021 DRAGONLANCE® Adventures2022 Manual of the Planes2023 GREYHAWK® Adventures2100 Dungeon Master's Guide 2nd Edition2101 Player's Handbook 2nd Edition2106 FORGOTTEN REALMS® Adventures2108 Legends & Lore 2nd Edition2121 Tome of Magic2126 AL-QADIM™ Arabian Adventures2400 DARK SUN™ Campaign Set2408 DARK SUN™ Dragon Kings3002 GAMMA WORLD* 1st Edition RPG3562 XXVc™ RPG6002 Chain Mail6570 INDIANA JONES™ Role-Playing Game6850 MARVEL SUPER HEROES™ Basic Set6871 MARVEL SUPER HEROES™ Advanced Set6896 Uncanny X-MEN™ Special Campaign Set6900 MARVEL SUPER HEROES™ Revised Basic6905 Lands of DR. DOOM™7005 BOOT HILL® 1st Edition RPG7005 BOOT HILL® 3rd Edition RPG7007 STAR FRONTIERS® RPG7008 DAWN PATROL® RPG7009 GANGBUSTERS™ RPG7010 GAMMA WORLD® 2nd Edition RPG7010 GAMMA WORLD® 3rd Edition RPG7011 STAR FRONTIERS* Knight Hawks7014 CONAN(R) RPG7015 GAMMARAUDERS™ Game7016 Revenge of the Factoids7514 GAMMA WORLD® 4th Edition RPG7515 GAMMA WORLD® Gamma Knights7620 TOP SECRET/S.I." RPG7628 High Stakes Gamble8004 DRAGON DICE® Percentage Generator8006 AD&D® Adventure Gaming Dice8050 LAZER TAG™ Official Game Handbook8053 LAZER TAG™ Tournament Book8118 SNARF QUEST™ The Book8230 Final Bug8420 Faerie Mound of Dragonkind Solo Quest8421 Gnomes-100, Dragons-08422 Knight of the Living Dead8430 DRAGONLANCE® Saga Graphic Novel Book 28431 Midnight Avenger8432 DRAGONLANCE® Saga Graphic Novel Book 38433 Acolytes of Darkness8434 DRAGONLANCE® Saga Graphic Novel Book 48442 Atlas of the FORGOTTEN REALMS® World8443 Art of the AD&D® Fantasy Game8444 Art of the DRAGON® Magazine8445 DRAGONLANCE® Saga Graphic Novel Book 18446 Leaves from the Inn of the Last Home8448 Atlas of the DRAGONLANCE® World8887 Calendar, 1987, DRAGONLANCE®8888 Calendar, 1988, DRAGONLANCE®8889 Calendar, 1989, FORGOTTEN REALMS®8890 Calendar, 1990, FORGOTTEN REALMS®8891 Calendar, 1991, DRAGONLANCE®8892 Calendar, 1992, DRAGONLANCE®8893 Calendar, 1993, DRAGONLANCE®8893 Calendar, 1993, Women of Fantasy9025 WORLD OF GREYHAWK® Folio9029 Permanent PC Folder & Adventure Records9030 Non-Player Character Records

14 * Product List

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9031 Rogues Gallery CM19036 Dungeon Masters Adventure Log CM29047 Monster and Treasure Assortment CM39048 Dungeon Geomorphs CM49162 LANKHMAR™ City of Adventure CM59234 Dungeon Master's Design Kit CM69335 BATTLESYSTEM™ Skirmishes CM79342 Quest for the Silver Sword CM89350 Assault on Raven's Ruin CM99357 Thunder Rift CN19358 Aurora's Whole Realms Catalog CN29363 D&D® Character and Monster Assortment Pack CN39379 Volo's Guide to Waterdeep CR19387 Sword and Shield CR2

Al 9039 Slave Pits of the Undercity DlAl:4 9167 Scourge of the Slave Lords Dl:2A2 9040 Secret of the Slavers Stockade D2A3 9041 Assault on the Aerie of the Slave Lords D3A4 9042 In the Dungeons of the Slave Lords DA1AC01 9100 Shady Dragon Inn DA2AC02 9099 Combat Shield and Mini-Adventure DA3AC03 9121 Kidnapping of Princess Arelina DA4AC04 9116 Book of Marvelous Magic DCADxxAC05 9037 D&D(R) Player Character Record Sheets DCDLxxAC06 9037 D&D(R) Player Character Record Sheets DCFRxxAC07 9156 Master Player Screen DCGRxxAC08 9145 Revenge of Rusak (Labeled AC03) DCSJxxAC09 9173 Creature Catalogue DDA1AC10 9211 Bestiary of Dragons and Giants DDA2AC11 9220 Book of Wondrous Inventions DDA3AC1010 9372 Poor Wizard's Almanac DDA4AD&D DDREF1GAME 2 9028 AD&D® Player Character Record Sheets DL01ALQ1 9366 Golden Voyages DL02AMAZxxx AMAZING® Stories #xxx DL03B01 9023 In Search of the Unknown DL04B02 9034 Keep on the Borderlands DL05B03 9044 Palace of the Silver Princess DL06B04 9049 Lost City DL07B0S 9078 Horror on the Hill DL08B06 9086 Veiled Society DL09B07 9115 Rahasia DL10B08 9106 Journey to the Rock DL11B09 9143 Castle Caldwell & Beyond DL12Bl:9 9190 In Search of Adventure DL13B10 9149 Night's Dark Terror DL14Bll 9260 King's Festival DL15B12 9261 Queen's Harvest DL16BH1 7701 Mad Mesa DLA1BH2 7702 Lost Conquistador Mine DLA2BH3 7703 Ballots & Bullets DLA3BH4 7704 Burned Bush Wells DLC1BH5 7705 Range War DLE1BHAC1 6701 BOOT HILL® Referee's Screen DLE2BSOLO 9097 Ghost of Lion Castle DLE3Cl 9032 Hidden Shrine of Tamoachan DLR1C2 9038 Ghost Tower of Inverness DLR2C3 9110 Lost Island of Castanamir DLR3C4 9107 To Find a King DLQ1C5 9109 Bane of Llywelyn DLQ2C6 9206 Official RPGA™ Tournament Handbook DLS1CA1 9150 Swords of the Undercity DLS2CA2 9170 Swords of Deceit DLS3CB1 9123 CONAN® Unchained DLS4CB2 9124 CONAN® Against Darkness DMGR1CGR1 2130 Complete Spacefarer's Handbook DMGR2

9117 Test of the Warlords9118 Death's Ride9119 Sabre River9128 Earthshaker9154 Mystery of the Snow Pearls9158 Where Chaos Reigns9166 Tree of Life9192 Endless Stair9210 Legacy of Blood7401 CONAN® The Buccaneer7402 CONAN® The Mercenary7403 CONAN® Triumphant9356 Wizard Spell Cards9362 Priest Spell Cards9019 Descent into the Depths of the Earth9059 Descent into the Depths of the Earth9020 Shrine of the Kuo-Toa9021 Vault of the Drow9172 Adventures in Blackmoor9175 Temple of the Frog9191 City of the Gods9205 Duchy of Ten

Comic, AD&D™ #xxComic, DRAGONLANCE™ #xxComic, FORGOTTEN REALMS™ #xxComic, GAMMARAUDERS™ #xxComic, SPELLJAMMER™ #xx

9284 Arena of Thyatis9296 Legions of Thyatis9271 EyeofTraldar9272 Dymrak Dread9308 D&D® Character Record Sheets9130 Dragons of Despair9132 Dragons of Flame9131 Dragons of Hope9139 Dragons of Desolation9135 Dragons of Mystery9140 Dragons of Ice9136 Dragons of Light9141 Dragons of War9137 Dragons of Deceit9142 Dragons of Dreams9144 Dragons of Glory9133 Dragons of Faith9176 Dragons of Truth9180 Dragons of Triumph9231 Mists of Krynn9237 World of Krynn9275 Dragon Dawn9285 Dragon Knight9294 Dragon's Rest9291 DRAGONLANCE « Classics Volume One9243 In Search of Dragons9244 Dragon Magic9245 Dragon Keep9278 Otherlands9344 Minotaurs9383 Unsung Heroes9381 Knight's Sword9382 Flint's Axe9314 New Beginnings9319 Tree Lords9327 Oak Lords9334 Wild Elves2112 Campaign Source Book & Catacomb Guide2114 Castle Guide

The Magic Encyclopedia * 15

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DMGR3 2123 Arms and Equipment GuideDMGR4 2128 Monster MythologyDQ1 9221 Shattered StatueDRAGxxx DRAGON® Magazine taxDS1 2401 FreedomDSQ1 2406 Road to UrikDSQ2 2410 Arcane ShadowsDSQ3 2412 Asticlian GambitDSR1 2404 Slave TribesDSR2 2407 Dune RaiderDSR3 2411 Veiled AllianceDSR4 2413 Valley of Dust and FireDUNGxxx DUNGEON® Magazine #xxxEX1 9072 DungeonlandEX2 9073 Land Beyond the Magic MirrorFA1 9301 Halls of the High KingFA2 9341 Nightmare KeepFMA1 9333 Fires of ZatalFMA2 9340 Endless ArmiesFMQ1 9349 City of GoldFOR1 9297 DraconomiconFOR2 9326 Drow of the UnderdarkFOR3 9346 Pirates of the Fallen StarsFR02 9217 MoonshaeFR03 9224 Empires of the SandsFR04 9229 MagisterFR05 9233 Savage FrontierFR06 9235 Dreams of the Red WizardsFR07 9252 Hall of HeroesFR08 9262 Cities of MysteryFR09 9267 Bloodstone LandsFR10 9274 Old EmpiresFR11 9300 Dwarves DeepFR12 9324 Horde CampaignFR13 9320 AnaurochFR14 9351 Great GlacierFR15 9373 Gold and GloryFRA1 9281 Storm RidersFRA2 9290 Black CourserFRA3 9304 Blood ChargeFRC1 9238 Ruins of AdventureFRC2 9239 Curse of the Azure BondsFRE1 9247 ShadowdaleFRE2 9248 TantrasFRE3 9249 WaterdeepFROA1 9307 NinjaWarsFRQ1 9354 Haunted Halls of EveningstarFRQ2 9369 Hordes of DragonspearGl 9016 Steading of the Hill Giant ChiefG123 9058 Against the GiantsG2 9017 Glacial Rift of the Frost Giant JarlG3 9018 Hall of the Fire Giant KingGAZ01 9193 Grand Duchy of KarmeikosGAZ02 9194 Emirates of YlaruamGAZ03 9208 Principalities of GlantriGAZ04 9215 Kingdom of lerendiGAZ05 9223 Elves of AlfheimGAZ06 9227 Dwarves of RockhomeGAZ07 9230 Northern ReachesGAZ08 9232 Five ShiresGAZ09 9236 Minrothad GuildsGAZ10 9241 Orcs of TharGAZ11 9250 Republic of DarokinGAZ12 9246 Golden Khan of EthengarGAZ13 9287 Shadow ElvesGAZ14 9306 Atruaghin Clans

GB1 7901 Trouble BrewingGB2 7902 Murder in HarmonyGB3 7903 Death on the DocksGB4 7904 Vanishing InvestigatorGB5 7906 Death in SpadesGDQ 9179 Queen of the SpidersGR1 9353 StrongholdsGR2 9365 Dungeons of MysteryGR3 9377 Treasure MapsGW01 7503 Legion of GoldGW02 7502 Famine in Far-GoGW03 7504 Cleansing War of Garik BlackhandGW04 7505 Mind MastersGW06 7509 Alpha FactorGW07 7510 Beta PrincipleGW08 7511 Gamma BaseGW09 7512 Delta FragmentGW10 7513 Epsilon CyborgsGWAC1 6501 GAMMA WORLD® Referee's ScreenGWAC1 6502 GAMMA WORLD® Referee's ScreenGWAC2 7507 GAMMA WORLD® PC Record SheetsGWQ1 7516 Mutant MasterHI 9122 Bloodstone PassH2 9168 Mines of BloodstoneH3 9200 Bloodstone WarsH4 9228 Throne of BloodstoneHHQ1 9330 Fighter's ChallengeHHQ2 9359 Wizard's ChallengeHR1 9322 Vikings Campaign Source BookHR2 9323 Charlemaine's Paladins Campaign Source BookHR3 9376 Celts Campaign Source BookHR4 9370 Mighty Fortress Campaign Source BookHWA1 9303 NightwailHWA2 9310 NightrageHWA3 9311 NightstormHWQ1 9378 Milenian ScepterHWR1 9332 SonsofAzcaHWR2 9339 Kingdom of NithiaHWR3 9384 Milenian Empire101 9046 Dwellers of the Forbidden City102 9055 Tomb of the Lizard King103 9052 Pharaoh104 9053 Oasis of the White Palm105 9054 Lost Tomb of Martek106 9075 Ravenloft107 9152 Baltron's Beacon108 9169 RavagerofTime109 9178 DayofAl'Akbar110 9181 Ravenloft II111 9187 Needle112 9201 Egg of the Phoenix113 9202 Adventure Pack I114 9226 Swords of the Iron Legion13:5 9199 Desert of DesolationIJ1 6752 Indiana Jones and the Temple of DoomIJ2 6751 Raiders of the Lost ArkIJ3 6753 Crystal DeathIJ4 6755 Golden GoddessIJ5 6756 Nepal NightmareIJ6 6757 Fourth NailIJAC1 6754 Indiana Jones Judges Survival GuideIM1 9171 Immortal StormIM2 9189 Wrath of OlympusIM3 9207 Best of IntentionsIMAGxx IMAGINE- Magazine #xxL1 9045 Secret of Bone Hill

16 * Product List

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L2 9057 Assassin's Knot MSL2 6901LC1 Gateway to RAVENS BLUFF™ MSL3 6902LC2 9282 Inside RAVENS BLUFF™ MSL4 6904LC3 9316 Nightwatch in the Living City MSOL01 9067LC4 9315 Port of Ravens Bluff MSOL02 9060LNA1 9276 Thieves of Lankhmar MT1 6885LNA2 9305 Nehwon MT2 6886LNA3 9318 Prince of Lankhmar MT3 6891LNQl 9371 Slayers of Lankhmar MU1 6878LNR1 9295 Wonders of Lankhmar MU2 6881LNR2 9329 Tales of Lankhmar MU3 6883Ml 9159 Into the Maelstrom MU4 6884M2 9148 Vengeance of Alphaks MU5 6887M3 9174 Twilight Calling MU6 6894M4 9204 Five Coins for a Kingdom MU7 6903M5 9214 Talons of Night MU8 6909MA1 6872 Children of the Atom MV1 9104MA2 6874 AVENGERS™ Coast to Coast MX1 6873MAS 6876 Ultimate Powers Book MX2 6875MA4 6889 FANTASTIC FOUR™ Compendium MX3 6877MAGIC 1 9293 Magic Encyclopedia Volume One MX4 6888MC01 2102 Monstrous Compendium Volume 1 Nl 9063MC02 2103 Monstrous Compendium Volume 2 N2 9084MC03 2104 Monstrous Compendium FORGOTTEN REALMS® N3 9163MC04 2105 Monstrous Compendium DRAGONLANCE® N4 9185MC05 2107 Monstrous Compendium GREYHAWK® N5 9212MC06 2116 Monstrous Compendium Kara-Tur O1 9050MC07 2109 Monstrous Compendium SPELLJAMMER® O2 9108MC08 2118 Monstrous Compendium Outer Planes OA1 9164MC09 2119 Monstrous Compendium SPELLJAMMER® OA2 9186MC10 2122 Monstrous Compendium RAVENLOFT™ OA3 9195MC11 2125 Monstrous Compendium FORGOTTEN REALMS® OA4 9203MC12 2405 Monstrous Compendium DARK SUN™ OA5 9242MC13 2129 Monstrous Compendium AL-QADIM™ OA6 9257MC14 2132 Monstrous Compendium FIEND FOLIO® OA7 9258ME1 6879 Cosmos Cubed OP1 9225ME2 6882 Left Hand of Eternity PANxxME3 6880 Ragnarok and Roll PBM1 3580MH1 6851 Breeder Bombs PC1 9254MH2 6853 Time Trap PC2 9255MH3 6855 Murderworld PC3 9277MH4 6859 Lone Wolves PC4 9368MH5 6857 Cat's-Paw PHBR1 2110MH6 6862 Thunder over Jotunheim PHBR2 2111MH7 6864 Last Resort PHBR3 2113MH8 6866 Fault Line PHBR4 2115MH9 6867 Gates of What If? PHBR5 2117MHAC1 6852 MARVEL SUPER HEROES™ Judge's Screen PHBR6 2124MHAC2 6854 AVENGERS™ Assembled PHBR7 2127MHAC3 6856 Adventure Fold-Up Figures PHBR8 2131MHAC4 6858 Pit of the Viper POLYxxxMHAC5 6861 Project: Wideawake Ql 9035MHAC6 6863 New York, New York RlMHAC7 6865 Concrete Jungle R2MHAC8 6868 Weapons Locker R3MHAC9 6870 Realms of Magic R4MHR1 6905 X-Forces: The Mutant Update RA1 9298MHR2 6907 The SPIDER MAN" Dossier RA2 9321MHR3 6908 Go West: The AVENGERS" Archives RA3 9338MHSP1 6860 Secret Wars REF1 9024MHSP2 6869 Secret Wars II REF1 9146MLA1 6892 After Midnight REF1 9263MLA2 6895 Night Moves REF2 9028MLA3 6897 Night Life REF2 9264MLBA1 6893 Mutating Mutants REF3 9177MSL1 6899 X-Terminate REF4 9198

Warlord of BaluurSpore of ArthrosStygian KnightBlizzard PassMaze of the Riddling MinotaurAll This and World War IIWeird, Weird WestRevenge of KangMARVEL UNIVERSE™ Volume 1MARVEL UNIVERSE™ Volume 2MARVEL UNIVERSE™ Volume 3MARVEL UNIVERSE™ Volume 4MARVEL UNIVERSE™ 1989 UpdateMARVEL UNIVERSE™ 1990 UpdatesMARVEL UNIVERSE™ 1991 UpdateMARVEL UNIVERSE™ 1992 UpdateMidnight on Dagger AlleyNightmares of Futures PastX-PotentialReap the WhirlwindFlames of DoomAgainst the Cult of the Reptile GodForest OracleDestiny of KingsTreasure HuntUnder IllefarnGem and the StaffBlade of VengeanceSwords of the DaimyoNight of the Seven SwordsOchimo the Spirit WarriorBlood of the YakuzaMad Monkey vs the Dragon ClawRonin ChallengeTest of the SamuraiTales of the Outer PlanesPlayers Association Newsletter #xxConquest of the 25th CenturyTall Tales of the Wee FolkTop BallistaSea PeopleNight HowlersComplete Fighter's HandbookComplete Thief s HandbookComplete Priest's HandbookComplete Wizard's HandbookComplete Psionics HandbookComplete Dwarves' HandbookComplete Bard's HandbookComplete Elves' HandbookPOLYHEDRON® Newszine taxQueen of the Demonweb PitsTo the Aid of FalxInvestigation of HydellEgg of the PhoenixDoc's IslandFeast of GolbynsShip of HorrorsTouch of DeathAD&D® DUNGEON MASTER™ ScreenAD&D® DUNGEON MASTER™ ScreenAD&D® DUNGEON MASTER™ ScreenAD&D® Player Character Record SheetsAD&D® Character Record SheetsBook of LairsBook of Lairs II

The Magic Encyclopedia * 17

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REF5 9240 Lords of DarknessREF6 9380 Rogue's GalleryRPGA1 RahasiaRPGA2 Black Opal EyeRPGA3 Forgotten KingRQ1 9352 Night of the Walking DeadRQ2 9364 Thoughts of DarknessRQ3 9375 From the ShadowsRR1 9331 DarklordsRR2 9336 Book of CryptsRR3 9345 Van Richten's Guide to VampiresRR4 9348 Islands of TerrorRR5 9355 Van Richten's Guide to GhostsRS1 9183 RED SONJA® UnconqueredS1 9022 Tomb of HorrorsSl:4 9209 Realms of HorrorS2 9027 White Plume MountainS3 9033 Expedition to the Barrier PeaksS4 9061 Lost Caverns of TsojcanthSF1 7801 Volturnus, Planet of MysterySF2 7802 Starspawn of VolturnusSF2001 7815 2001 A Space OdysseySF2010 7816 2010 Odyssey TwoSF3 7803 Sundown on StarmistSF4 7809 Mission to AlcazzarSFAC1 7800 STAR FRONTIERS® Character Record SheetsSFAC2 6801 STAR FRONTIERS® Referee's ScreenSFAC3 7819 Zebulon's Guide to Frontier SpaceSFAD5 7817 Bugs in the SystemSFAD6 7818 Dark Side of the MoonSFKH1 7805 Dramune RunSFKH2 7808 Mutiny on the Eleanor MoraesSFKH3 7810 Face of the EnemySFKH4 7812 War MachineSJA1 9273 WildspaceSJA2 9286 Skull & CrossbowsSJA3 9299 Crystal SpheresSJA4 9325 Under the Dark FistSJQ1 9347 Heart of the EnemySJR1 9280 Lost ShipsSJR2 9312 RealmspaceSJR3 9313 SPELLJAMMER® DUNGEON MASTER™ ScreenSJR4 9328 Practical PlanetologySJR5 9361 Rock of BralSJR6 9374 GreyspaceSJS1 9343 Goblin's ReturnT1 9026 Village of HommletT1:4 9147 Temple of Elemental EvilTS001 Operation: Sprechenh altestelleTS002 7601 Operation: RapidstrikeTS003 7602 Lady in DistressTS004 7603 Operation: FastpassTS005 7604 Orient ExpressTS006 7605 Ace of ClubsTS007 7071 TOP SECRET® CompanionTS008 7610 Operation: Seventh SealTS1 7624 Operation: StarfireTS2 7627 Doomsday DropTS3 7630 Orion RisingTS4 7633 Commando Brushfire WarsTSA1 7638 WebTSA2 7640 Final WeaponTSAC1 7623 G4 FileTSAC2 7623 AGENT 13™ Source BookTSAC3 7626 Covert Operations Source BookTSAC4 7629 F.R.E.E. Lancers

TSAC5TSAC6TSAC7TSE1TSE2TSE3U1U2U3UK1UK2UK3UK4UK5UK6UK7WG04WG05WG06WG07WG08WG09WG10WG11WG12WGA1WGA2WGA3WGA4WGQ1WGR1WGR2WGR3WGS1WGS2X01X02X03X04X05X06X07X08X09X10XllX12X13XL1XS2XSOLOXXVCA1XXVCA2XXVCR1XXVCR2XXVCR3XXVCR4XXVCR5XXVCR6XXVCR7XXVCREF1XXVCS1XXVCS2XXVCS3XXVCS4

76317632763576347636763790629064907690669101911191209125912691519065911291539222925392519265926992709279928993029309938592929360938693179337904390519056906890699081907991279129916091659188921891149157908235633566356535673572357535793574358235703569357135733578

CommandoCovert Operations Source Book Vol-2F.R.E.E. AmericaWeb of DeceitSting of the SpiderWeb WarsSinister Secret of SaltmarshDanger of DunwaterFinal EnemyBeyond of Crystal CaveSentinelGauntletWhen a Star FallsEye of the SerpentAll that Glitters...Dark Clouds GatherForgotten Temple of TharizdunMordenkainen's Fantastic AdventureIsle of the ApeCastle GreyhawkFate of lstusGargoyleChild's PlayPuppetsVale of the MageFalcon's RevengeFalconmasterFlames of the FalconVecna LivesPatriots of UlekGreyhawk RuinsTreasures of GreyhawkRary the TraitorFive Shall Be OneHowl From the NorthIsle of DreadCastle AmberCurse of XanathonMaster of the Desert NomadsTemple of DeathQuagmire!War Rafts of KronDrums on Fire MountainSavage CoastRed Arrow, Black ShieldSaga of the Shadow LordSkarda's MirrorCrown of Ancient GloryQuest for the HeartstoneThunderdelve MountainLathan's GoldBuck Rogers in the 25th CenturyNEO in the 25th CenturyMars in the 25th CenturyEarth in the 25th CenturyInner WorldsLunaBeltNo Humans AllowedHardwareXXVc™ Character Record SheetsDeimos Mandate (Labeled XXVCA3)Sargasso of SpaceA Matter of GravitolPhases of the Moon

18 * Product List

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Abacus Amulet

Name EP Cost Book/Page Name EP Cost Book/Page

AbacusThis is a wooden frame, about eight by

ten inches across, in which severalheavy wires are tightly strung parallelto one another. On each wire are tenwooden balls. The balls on the wires canbe manipulated to perform simplemathematical operations such asaddition, subtraction, multiplication,and division. Complex equations are notpossible.

Abacus, Calculation 1,200 12,000 DRAG073-39

AcceleratorAn accelerator is a fantastic weapon

built exclusively by the spacefaringArcane. The device consists of a beamwith a cup at one end and a swivel thatallows the operator to rotate the beam.Objects placed into the cup aremagically accelerated to incrediblespeeds and flung out into space inwhatever direction the beam ispointing.

Accelerator 2,000 8,000 1072-75

AcornThis device looks like a large

lead-coated vessel or vase shapedroughly like an acorn. Two golden,raised bands encircle it from top tobottom. Where these meet at the topthere usually is a circular seal stampedinto the metal. Acorns are usedprimarily to entrap evil or vilecreatures or minions of great strength.The seal cannot be broken from theinside.

Acorn, Wo Mai Relic 30,000 1055-CARD

Aid, BarberBarber aids are used to assist dwarven

barbers in hair and beard care, personalgrooming, and dentistry. This inventionresembles a barber's chair withadjustable arm and head rests. It has 10mechanical arms mounted with tools; acomb and brush set, a set of cuttingshears, a drill, a tooth puller, a pair ofhead grips, a pair of hand grips, twomechanical hands, and two sets of nailclippers, one for the hands, and one forthe feet.

Aid, Barber's 1,200 12,000 AC11-006

AmuletAmulets are magical devices that are

commonly worn about the neck,suspended by a chain. The type of chainthat comes with a magical amuletgenerally increases the item's aestheticvalue. Amulets can be pinned to a shirt,cloak, or head band, but not boots, hats,or gloves. Only one amulet can beattached to an article of clothing, andonly one amulet can be dangled fromthe neck.

The Magic Encylopedia * 19

Amulet, AbyssAmulet,

Advanced Arachnid ControlAmulet, AmiabilityAmulet, Beast, IvoryAmulet, Beast, SilverAmulet, Cairn HillsAmulet, CartographerAmulet, Charm ImmunityAmulet, Charm Resistance + 3Amulet, Charm Resistance + 4Amulet, CharmingAmulet, Cheetah, of theAmulet, CommunicationAmulet, Control, CaterpillarAmulet, Dramatic Death,

Blunt WeaponAmulet, Dramatic Death, C o l dAmulet, Dramatic Death,

Edged WeaponAmulet, Dramatic Death,

Lightning/ElectricalAmulet, Dramatic Death,

Magical FireAmulet, Dramatic Death,

PetrificationAmulet, EfreetiAmulet, EmotionsAmulet, ExtensionAmulet, Far ReachingAmulet, FuryondyAmulet, GreenstoneAmulet, HardwaterAmulet, HealthAmulet, Health, CursedAmulet, Hero, of theAmulet, HuntingAmulet, Inescapable LocationAmulet, Land, of theAmulet, LeadershipAmulet, Life, Draskilion'sAmulet, Magic Resistance 05%Amulet, Magic Resistance 10%Amulet, Magic Resistance 15%Amulet, Magic Resistance 20%Amulet, Magic Resistance 25%Amulet, Magic Resistance 30%Amulet, Metaspell InfluenceAmulet, Orcish,

Ability Check +1Amulet, Orcish,

Armor Class +1

2,000

2,000——

1,0002,0003,0003,0001,5002,0002,5001,0001,000

50

300300

300

300

3009,0001,0001,2001,0001,4005,000

3002,000

—1,500

600—

1,5005,0005,0005,0005,0005,0005,0005,0005,0003,000

1,000

1.000

6,000

8,0003,5005,0005,000

18,00021,00015,0008,000

10,00012,5004,0005,000

250

1,5001,500

1,500

1,500

1,50045,0005,000

15,0005,0007,000

30,0001,500

10,0001,0007,5003,0001,0007,500

25,00050,00017,00020,00023,00026,00029,00032,00015,000

5,000

5,000.

DUNG013-17

1072-75POLY043-23

1053-0571053-0572023-076

M2-31PC2-39

new itemPC2-39

POLY050-17DUNG015-63

1032-095DRAG030-36

PHBR2-105PHBR2-105

PHBR2-105

PHBR2-105

PHBR2-105

PHBR2-105I4-32

AC08-0072121-1322121-1322023-076FR0441DLR1-811032-0951032-095

POLYINT-271032-0952100-159

LC4-372121-132

DUNG028-232121-1322121-13221214322121-1322121-1322121-1322121-133

GAZ10-08

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Amulet Antennae

Name

Amulet, Orcish, Combat +1Amulet, Orcish, Damage +1Amulet, Orcish, Saves +1Amulet, ParasitesAmulet, Perpetual YouthAmulet, Planes, of theAmulet, PowerAmulet, Proof against

Detection & LocationAmulet, Protection +1Amulet, Protection +2Amulet, Protection +3Amulet, Protection +4Amulet, Protection + 5Amulet, Protection,

Alignment ChangeAmulet, Protection,

Crystal Ball and ESPAmulet, Protection, GoodAmulet, Protection, LifeAmulet, Protection, SharksAmulet, Protection, SleepAmulet, Psionic ReflectionAmulet, ShieldAmulet, SleeplessnesssAmulet, SpinecastleAmulet, Thet of PtahAmulet, TimekeepingAmulet, Undead, 4th LevelAmulet, Undead, 5th LevelAmulet, Undead, 6th LevelAmulet, Undead, 7th LevelAmulet, Undead, 8th LevelAmulet, Undead, 9th LevelAmulet, Undersea Friendship

EP Cost Book/Page Name

1,0001,0001,000

6002,0006,000

12,000

4,0002,0003,0004,0005,0006,000

4,000600

5,000600500

2,500750

9001,600

100800

1,0001,2001,4001,6001,800

800

5,0005,0005,0006,000

20,00030,00060,000

15,00010,00015,00020,00025,00030,000

3,000 30,000

15,0003,000

20,0003,0004,000

15,0007,5001,0004,5008,000

5004,0005,0006,0007,0008,0009,0004,000

GAZ10-08GAZ10-08GAZ10-08

DRAG073-382121-1332100-159

DRAG005-28

2100-159new item

new itemnew item

FR10-83

AC04-007DUNG011-34

2100-159DLR1-82

DRAG091-57DRAG099-50POLY067-10

DRAG091-572023-076

2006-03AC04-007new item2100-1592100-1692100-1592100-1592100-159

LC3-09

AnchorAn anchor holds a vehicle in place. A

ship's anchor is the most familiar sort,consisting of a straight central bar (theshank), an upper crosspiece (the stock),and two curved lower arms (the crown)having widened ends (the flukes). It isattacked to a chain or rope (the cable),which is tightly secured or bolted to theship. The depth of the water may bedetermined, if desired, by marks on thechain or rope once the anchor rests onthe bottom. Most ordinary anchors aremade of iron, though other materials,

usually metal, may be used. A magical anchor may be of any size ormaterial, but is always shaped like a ship's anchor.

Anchor, AerialAnchor, FishingAnchor, ManAnchor, SeafaringAnchor, Staying, CursedAnchor, Staying, GreaterAnchor, Staying, LesserAnchor, Weight

3,000

3,0002,000

500300

22,5005,000

22,50015,0002,0005,0003,0008,000

AC04-008AC04-008AC04-008AC04-008

1072-761072-761072-76

AC04-008

Ankh, LifeAnkh, Nithian, IxionAnkh, Nithian, KagyarAnkh, Nithian, PflarrAnkh, Nithian, RathanosAnkh, Nithian, ValeriasAnkh, PowerAnkh, Protection +1Ankh, Protection +2Ankh, Protection +3Ankh, Protection +4Ankh, Truth

Anklet,Anklet,Anklet,Anklet,Anklet,Anklet,Anklet,Anklet,Anklet,Anklet,

GrowthHobblingLevitationProtection + 1Protection +2Protection +3Protection +4Protection +5SinkingWalking

Relic200300250200200

12,0002,0003,0004,0005,00012,000

75,0002,0003,0002,5002,0002,00060,00010,00015,00020,00025,00060,000

EP Cost Book/Page

AnkhAnkhs are tau crosses with a loop at

the top. They are generally used as asymbol of enduring life, thecontinuation, and creation of life.Originally an Egyptian (or other desertculture) symbol, ankhs have foundpopularity among the northern cultures.Often, the tau can be found without therounded or looped top, but these arecrosses or cruciforms.

FR10-86HWR2-d34HWR2-d34HWR2-d34HWR2-d34HWR2-d34

2108-090new itemnew itemnew itemnew item2013-050

AnkletA strip of leather or metal with a

clasp on each end, this piece of jewelryis usually ornate and adorned withgems. In use, it is fastened around theankle. It cannot function if it is fastenedto any other part of the body and cannotbe used by legless creatures. Ankletsmay be found singly or in pairs, but apair found together need not match.

AC04-009AC04-009AC04-009new itemnew itemnew itemnew itemnew item

AC04-009AC04-009

AntennaeAntennae are items that look like the

feelers of insects such as ants, crickets,or beetles. An antenna is usuallyenchanted to become a feeler for theuser, allowing the wearer to see intoregions or into varieties of light thatcannot be perceived through the use ofnormal senses. Antennae also can beattached to a spelljammer to allow thehelmsman to use them.

—600

2,5001,0002,0003,0004,0005,000

1,200

1,2006,000

17,00010,00020,00030,00040,00050,000

6006,000

Antennae, Triangulation Relic 55,000 SJR2-70

2O * Magical Products Listings

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Armchair

Name EP Cost Book/Page Name EP Cost Book/Page

AnvilAn anvil is a heavy iron block, that

has a flat top and a round, horn-shapedend. Blacksmiths heat metals until theysoften, and use the anvil's surface tohammer the metal into the desiredshape. Magical anvils, however, can beof any size, shape or weight, and theyare commonly used to perform functionsother than those performed by theirnonmagical counterparts.

Anvil, Dwarves, HighAnvil, Lortmil MountainsAnvil, Sympathetic Heat

5,000 50,000 DRAG058-273,000 30,000 2023-0776,000 30,000 DRAG073-37

ApparatusApparatus is a fancy term for a

magical invention. Often, the apparatusis used to perform one, often intricate,operation (such as transferring the lifeessence of one creature to another, or avessel that has a multitude of functionsto enhance user comfort). An apparatusis not always powerful enough to beconsidered a relic or artifact.

Apparatus, KwalishApparatus, Spikey OwnsApparatus, The

8,0007,000Relic

35,00032,00070,000

2100-159DRAG028-31

I10-46

AppleMagical apples can be used to cure

magical diseases (such as the mummy'srotting touch) nonmagical diseases,effects that lower ability scores, rage, orenergy drains. In Scandinavian legend,Bragi, a son of Odin, was the firstrecipient of magical apples in recordedhistory.

Apple, Bragi 500Apple, Cure Disease 100Apple, Cure Light Wounds 100

ApronAprons are used for a multitude of

purposes. Mostly, aprons protect usersfrom from the effects of heat, relievefatigue, grant cooking proficiencies, orpromote cleanliness. Aprons usually aremanufactured with a long tie rope thatmust be securely knotted behind theuser's back before the apron willfunction.

2,500500500

1021dm-63new itemnew item

Apron, ComfortApron, Cooking +1Apron, Cooking +2Apron, Heat ImmunityApron, Protection +1Apron, Protection +2Apron, Protection +3Apron, Protection +4Apron, Protection +5Apron, Rejuvenation

600100200600

1,0002,0003,0004,0005,000

200

ArmMagical arms are prosthetics that are

placed in an empty socket, such as anelbow or a shoulder joint The arm, oncein place, grafts to the user, becoming aneasily manipulated appendage.Prosthetics are often permanentlyattached until a dispel magic is castupon the item, but some can be removedby simply speaking a command word.

Arm, Silver of Ergoth

3,000500

1,0003,000

10,00020,00030,00040,00050,000

1,000

1,000 5,000

ArmbandArmbands function in nearly the same

way as anklets, but are sturdier. In use,an armband fastens about the upperarm; it will not function if fastened toany other part of the body and cannot beused by armless creatures, though it canbe used on a tentacle.

Armband, DeathArmband, HealingArmband, MusicArmband, Protection +1Armband, SalutationArmband, Snake-ChangingArmband, StrengthArmband, Variable Strength

—1,500

7002,000

—250750

1,2009,0007,000

10,0001,5002,5008,000

750

ArmchairAn armchair is a large, upholstered

chair with padded arms, sides, andback; normally a cushion covers the seatand is often detachable. Armchairs maybe of any color and size; a giantarmchair may be 30' tall or more.Armchairs of normal size are 3' wideand deep, and 3' to 5' tall; each weighsabout 150 pounds. An armchair has awood frame covered with padding andfabric.

Armchair, Entrapment — 1,000Armchair, Helplessness — 750

POLY057-12new itemnew item

new item

2021-096

AC04-009AC04-009AC04-009new item

AC04-009POLY017-07

AC04-009AC04-010

new itemAC04-010

The Magic Encyclopedia * 21

Anvil

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Armchair Armor

Name

Armchair, RelaxingArmchair, RetrievalArmchair, SeeingArmchair, TravelArmchair, Ugliness

Armet, Wayland

Armor, AbsorptionArmor, Acidic SecretionArmor, AnythingArmor, Arcane AC 3Armor, Banded +1Armor, Banded +2Armor, Banded +3Armor, Banded +4Armor, Banded +5Armor, BlackflameArmor, BlendingArmor, Bronze +1Armor, Bronze +2Armor, Bronze +3Armor, Bronze +4Armor, Bronze +5Armor, BuoyancyArmor, Chain +1Armor, Chain +2Armor, Chain +3Armor, Chain +4Armor, Chain +5Armor, Chain, Blue of

Crystalmist Mountains +3Armor, Chain, Drow +1Armor, Chain, Drow +2

Name

Armor, Chain, Drow +3Armor, Chain, Drow +4Armor, Chain, Drow +5Armor, Chain, Elfin +1Armor, Chain, Elfin +2Armor, Chain, Elfin +3Armor, Chain, Elfin +4Armor, Chain, Elfin +5Armor, CharmArmor, CommandArmor, Concealed WizardryArmor, Continual Cleanliness + 2Armor, Cure WoundsArmor, Desert EveningArmor, Dragon +2Armor, Dragon, BlackArmor, Dragon, BlueArmor, Dragon, GreenArmor, Dragon, RedArmor, Dragon, WhiteArmor, DragonarmorArmor, Dwarven Plate +1Armor, Dwarven Plate +2Armor, Dwarven Plate +3Armor, Dwarven Plate +4Armor, Dwarven Plate +5Armor, ElectricityArmor, Energy DrainArmor, EtherealnessArmor, FearArmor, Field +1Armor, Field +2Armor, Field +3Armor, Field +4Armor, Field +5Armor, FlyArmor, Full +1Armor, Full +2Armor, Full +3Armor, Full +4Armor, Full +5Armor, Full, Keolish, of the +1Armor, Gaseous FormArmor, HasteArmor, Healing +1Armor, Healing +2Armor, InvisibilityArmor, IronmanArmor, Laeral's Storm +2Armor, Leather +1Armor, Leather +2Armor, Leather +3Armor, Leather +4Armor, Leather +5Armor, Leather, Studded +1Armor, Leather, Studded +2Armor, Leather, Studded +3Armor, Leather, Studded +4Armor, Leather, Studded +5Armor, Missile Attraction -1Armor, Missile Attraction -2Armor, Missile Attraction -3Armor, Missile Attraction -4Armor, Padded +1Armor, Padded +2Armor, Padded +3

EP Cost Book/Page

ArmetThis is a tight-fitting helmet with

bevor (chin piece) and a movable visor.In the clan lands, armets are Graftedonly by the clan's master armorer, andare worn only by clan leaders and thoseunder special favor. Armets often areindiscernible from helmets of finequality, except for the mark of themaster armorers who crafted them.

Relic 80,000 1021dm-56

ArmorIn this section, you will find

information on some very special kindsof armor. Before adding these to yourcampaign, however, be sure you arefully familiar with the armor gradationsystem: For each +1 of armor,regardless of the type of armor, thewearer's armor class moves downwards(toward AC 2 ... to 1... to 0, -1, -2,and so on). Sixty-five percent of allarmor (except elfin chain mail) isman-sized, 20% is elf-sized, 10% isdwarf-sized, and 5% gnome orhalfling-sized.

5,000—4,5003,000700

1,5002,2503,0003,80036,000

500700

1,5002,2503,0003,8001,200600

1,2002,0004,0006,000

25,0002,00045,00020,0004,0008,50014,50019,00025,000200,0004,0004,0008,50014,50019,00025,0006,0003,5007,50012,50030,00045,000

1013-55DRAG099-52

2017-104SJR1-762017-0882017-0882017-0882017-0882017-088GAZ08-192100-1822017-0882017-0882017-0882017-0882017-088LC4-36

2011-1242011-1242011-1242017-0882017-088

3,0005,0005,0001,2002,0003,0005,0007,5001,0001,000+ 3001,2005,000

5002,0001,0001,0001,0001,0001,0001,000

8001,7502,7503,5004,5001,5001,5005,0004,0001,5003,0005,0008,000

12,0001,0003,0005,0008,000

12,00016,000

1,5003,0002,0005,000

10,0001,5002,0001,800

3001,0001,7503,0005,000

4001,2503,0005,0007,000

_

6001,2001,800

20,00030,00030,000

7,50012,50020,00030,00050,000

7,50010,000+ 1,50012,00040,0002,500

15,0007,5007,5007,5007,5007,5007,5005,000

10,50015,50020,50027,50015,00015,00030,00040,00015,00030,00050,00080,000

120,0007,500

30,00050,00080,000

120,000160,000

7,50015,00010,00040,00080,000

7,50020,00013,5002,0007,500

12,50015,00017,5002,5006,5008,500

10,50012,500

1,5003,0004,5006,0003,0006,0009,000

DMGR3-32DMGR3-32DMGR3-32

2017-0882017-0882017-0882017-0882017-088

1013-552100-182

DRAG179-68SJR2-711013-55

DRAG179-68DCDL04-26

DRAG062-10DRAG062-10DRAG062-10DRAG062-10DRAG062-10

2021-093DMGR3-34DMGR3-34DMGR3-34DMGR3-34DMGR3-34

1013-551013-55

2100-1822100-1822017-0882017-0882017-0882017-0882017-088

1013-552017-0882017-0882017-0882017-0882017-0882023-087

1013-551013-55

2018-131new item1013-55

DUNG022-42FR04-31

2011-1242017-0882017-0882017-0882017-0882011-1242017-0882017-0882017-0882017-0882018-1312018-1312018-1312018-131new itemnew itemnew item

22 * Magical Products Listings

EP

4,5002,5002,0002,500

Cost

25,00030,00010,00030,0003,500

Book/Page

AC04-010AC04-010AC04-010AC04-010AC04-010

Page 24: Volume One 9293 Magic Encyclopedia Vol 1.pdf · STEEL, RPGA, ROLE PLAYING GAME ASSOCIATION, SPI, TOP SECRET/S.I., the TSR Logo, and WINTER FANTASY are trademarks owned by TSR, Inc

Armor

EP Cost Book/Page Name EP Cost Book/Page

2,1002,400800

1,7502,7503,5004,5001,0001,0001,500

—2,0001,0001,000400

1,2502,5005,0007,500500

1,1002,5005,0007,5003,500

12,00015,0005,00010,50015,50020,50027,5005,0005,0006,0001,50012,5005,0007,5002,5006,00013,00018,00025,0003,0006,75012,50015,50017,50025,000

new itemnew item2011-1242011-1242011-1242011-1242011-1242018-1312018-1312018-1312100-182

POLY043-211013-561013-562011-1242017-0882017-0882017-0882017-0882011-1242011-1242017-0882017-0882017-088FR10-85

2,250Relic2,000

7001,5002,2503,0005,000

350700

3,0002,5002,0001,6001,3001,500

_

13,500P

10,0004,0008,500

14,50019,00025,0005,0003,500

30,00025,00020,00016,00013,00015,000

1,5003,0004,500

2023-0872006-08

2021-0932011-1242011-1242011-1242011-1242011-124

DRAG03942DRAG179-68

new itemnew itemnew itemnew itemnew item

POLY043-212018-1312018-1312018-131

Armor MerchantWhen metal is placed into an armor

merchant, it pays a fair price as long asit is fed simple dross metal. It pays 1 gpfor every 10 lbs. of metal. Anyoneputting in useful items, or magicalitems, will be disappointed. Themachine makes no distinction betweengold and lead, silver and iron. All itknows is metal. It cannot detect magic;if a sword +5 is dumped in, only thevalue of the weight of the metal isredeemed.

Armor Merchant, Honest Obie'sAll-Night 5,000 15,000 AC11-051

ArrowArrows are straight, slender, pointed

missiles. One end usually has a sharppoint. Feathers at the other end of theshaft stabilize the arrow in flight.Arrows are useless unless fired from abow; They cannot be thrown and are toolong for a crossbow. When a magicarrow is used (whether it hits or misses),there is a 50% chance it will break orotherwise be rendered useless.

Arrow +1Arrow +2Arrow +3Arrow +4Arrow +5Arrow, AbarisArrow, Acid +1Arrow, Acid +2Arrow, Acid +3Arrow, Acid +4Arrow, Acid +5Arrow, Aggravation +1Arrow, Aggravation +2Arrow, Aggravation +3Arrow, Aggravation +4Arrow, Aggravation +5Arrow, Anti-magic +1Arrow, Anti-magic +2Arrow, Anti-magic +3Arrow, Anti-magic +4Arrow, Anti-magic +5Arrow, BitingArrow, Biting +1Arrow, Biting +2Arrow, Biting +3Arrow, Black of Iuz, +2Arrow, BlindingArrow, BlinkingArrow, Bow-BreakingArrow, BurningArrow, CharmingArrow, ClairaudienceArrow, ClairvoyanceArrow, ClimbingArrow, CuringArrow, DirectionArrow, DisarmingArrow, Disintegration +1Arrow, DispellingArrow, Distance +1Arrow, Distance +2Arrow, Distance +3Arrow, ExplosionsArrow, Faerie FireArrow, FireArrow, Flaming +1Arrow, Flaming +2Arrow, Flaming +3Arrow, Flaming +4Arrow, Flaming +5Arrow, Flying

The Magic Encyclopedia * 23

205075

100150200

306090

120150

————_306090

12015010010020030075020

200—

1008002020

300200

2,500400

602002550

100—20401520406080

500

120300450600900

2,00075

15022530037050

100150200250180360540720900500500

1,0001,5007,500

120600100600

2,000120120500400

17,500700360400150300600500120240

5060

120300420750

1011-42DUNG017-20

2011-1252011-1252011-1251021-d63

POLY047-27new itemnew itemnew itemnew itemnew item

DRAG135-20DRAG135-20DRAG135-20DRAG135-20DRAG135-20DRAG135-20DRAG135-20DRAG135-20DRAG135-20

1013-56new itemnew itemnew item2023-088

DRAG135-201013-56

DRAG135-20DRAG135-20DRAG091-57DRAG135-20DRAG135-21

1013-561013-56

2100-0831013-56

DRAG135-211013-56

DRAG135-21DRAG135-21DRAG135-21DRAG135-21DRAG135-21DRAG135-21

new itemPOLY047-27

new itemnew itemnew item1013-56

Armor, Padded +4Armor, Padded +5Armor, Plate +1Armor, Plate +2Armor, Plate +3Armor, Plate +4Armor, Plate +5Armor, PossessionArmor, PresenceArmor, QualityArmor, RageArmor, Rainbow +3Armor, ReflectionArmor, Remove CurseArmor, Ring +1Armor, Ring +2Armor, Ring +3Armor, Ring +4Armor, Ring +5Armor, Scale +1Armor, Scale +2Armor, Scale +3Armor, Scale +4Armor, Scale +5Armor, Scale, Horus +4Armor, Scale, White,

Griff Mountains +3Armor, Shiva's +4Armor, SolamnusArmor, Splint +1Armor, Splint +2Armor, Splint +3Armor, Splint +4Armor, Splint +5Armor, Storm, Laeral'sArmor, SwimmingArmor, Transparent, AC -2Armor, Transparent, AC -1Armor, Transparent, AC 0Armor, Transparent, AC 1Armor, Transparent, AC 2Armor, UndeadArmor, Vulnerability -1Armor, Vulnerability -2Armor, Vulnerability -3

Name

Page 25: Volume One 9293 Magic Encyclopedia Vol 1.pdf · STEEL, RPGA, ROLE PLAYING GAME ASSOCIATION, SPI, TOP SECRET/S.I., the TSR Logo, and WINTER FANTASY are trademarks owned by TSR, Inc

Arrow Arrowhead

Name

Arrow, Force -1Arrow, Force -2Arrow, Force -3Arrow, Harm, Aquatic CreatureArrow, Harm,

Daemon/Demon/DevilArrow, Harm, DemihumanArrow, Harm, DragonArrow, Harm, ElementalArrow, Harm, GiantArrow, Harm, LycanthropeArrow, Harm, UndeadArrow, HoldingArrow, IceArrow, LawArrow, LightingArrow, Lightning +1Arrow, Lightning +2Arrow, Lightning +3Arrow, MisdirectionArrow, MultiplicityArrow, NilbogArrow, Paralyzation +1Arrow, Paralyzation +2Arrow, Paralyzation +3Arrow, PenetrationArrow, PerseveranceArrow, PiercingArrow, Polymorphing,

Five-Headed Hydra +3Arrow, Polymorphing, Glass +3Arrow, Polymorphing, Ice +3Arrow, Polymorphing,

Medusa +3Arrow, Polymorphing, Ogre + 3Arrow, Polymorphing,

Owlbear +3Arrow, Polymorphing, Paper +3Arrow, Polymorphing,

Small Animal + 3Arrow, Polymorphing, Stone +3Arrow, Polymorphing, Troll +3Arrow, Polymorphing,

Werewolf +3Arrow, Pursuit +1Arrow, Pursuit +2Arrow, Pursuit +3Arrow, Red +1Arrow, Red +2Arrow, Red +3Arrow, Red +4Arrow, Red +5Arrow, Red -1Arrow, RefillingArrow, Returning +1Arrow, Returning +2Arrow, Returning +3Arrow, Returning +4Arrow, Returning +5Arrow, Rock Piercing +2Arrow, Rock Piercing +3Arrow, Rock Piercing +4Arrow, Rock Piercing +5Arrow, RopingArrow, Scent DetectionArrow, Screaming

EP Cost Book/Page Name EP Cost

40608080

225225225

225225

225225

120240480480

new itemDRAG135-21

new itemDRAG135-21

808080808080805010

2005075

100200

—10010050

100200505050

48048048048048048048030050

400100400600

1,200100600150120240480300300300

DRAG135-21DRAG135-21DRAG135-21DRAG135-21DRAG135-21DRAG135-21DRAG135-21DRAG135-21POLY047-26

2006-59new itemnew item

DRAG135-21DRAG135-21DRAG135-21DRAG135-21POLY047-26POLY047-27

new itemnew item

DRAG135-21DRAG135-22DRAG135-22

1,3501,3501,350

1,3501,350

1,3501,350

DRAG135-22DRAG135-22DRAG135-22

DRAG135-22DRAG135-22

DRAG135-22DRAG135-22

Arrow, SeekingArrow, Set +1Arrow, SignalingArrow, SilenceArrow, SinkingArrow, Slaying, Arachnid +3Arrow, Slaying, Avian +3Arrow, Slaying, Bard +3Arrow, Slaying, Cleric/Priest +3Arrow, Slaying, Dragon + 3Arrow, Slaying, Druid +3Arrow, Slaying, Elemental +3Arrow, Slaying,

Fighter/Warrior +3Arrow, Slaying, Giant + 3Arrow, Slaying, Golem + 3Arrow, Slaying, Illusionist +3Arrow, Slaying, Lycanthrope + 3Arrow, Slaying, Mage +3Arrow, Slaying, Mammal +3Arrow, Slaying, Paladin + 3Arrow, Slaying, Ranger +3Arrow, Slaying, Reptile + 3Arrow, Slaying, Sea Monster + 3Arrow, Slaying, Thief + 3Arrow, Slaying, Titan +3Arrow, Slaying, Troll + 3Arrow, Slaying, Undead +3Arrow, Snake +1Arrow, Snake + 2Arrow, Snake +3Arrow, SpeakingArrow, Stirge's Bite +5Arrow, StunningArrow, TeleportingArrow, TransportingArrow, Wounding

100250

2020

200250250250250250250250

5001,500

120120400

2,5002,5002,5002,5002,5002,5002,500

Book/Page

1013-56DRAG135-24DRAG135-24DRAG135-24

1013-562100-0832100-0832100-0832100-0832100-0832100-0832100-083

25025025025025025025025025025025025025025025050

10015050

130250400400500

2,5002,5002,5002,5002,5002,5002,5002,5002,5002,5002,5002,5002,5002,5002,500

100200300150780750800800

2,500

2100-0832100-0832100-0832100-083

DRAG135-212100-0832100-0832100-0832100-0832100-0832100-0832100-0832100-083

POLY035-102100-083

POLY047-27new itemnew item1013-56

DRAG135-241013-561013-571013-57

DUNG033-51

ArrowheadArrowheads are the tips of arrows or

crossbow bolts. Generally made fromchipped pieces of rock, arrowheads canalso be sculpted from smooth rock, hardwood, glass, or crystal. Magicalarrowheads are generally good for oneuse. When used, an arrowhead keeps itsenchantment and can be re-used only ifit saves versus crushing blow.

306090

12015020030040020050252050

90180270360450800

1,0002,0001,200

15050

120300

new itemnew itemnew itemnew itemnew item

GDQ1-124GDQ1-124

new itemDRAG127-29

new item1060-1121066a-581066a-58

24 * Magical Products Listings

225225225

225406085205075

100150

——

100203040506035455565202020

1,3501,3501,350

1,350300400500120300450600900

50400120180240300360175225275325120120120

DRAG135-22DRAG135-22DRAG135-22

DRAG135-22DRAG135-22DRAG135-22DRAG135-22

HWR2-d36HWR2-d36HWR2-d36HWR2-d36HWR2-d36HWR2-d36

1013-56new itemnew itemnew itemnew item

DRAG135-24new itemnew itemnew item

DRAG135-24DRAG135-24DRAG135-24DRAG135-24

Arrowhead, Accuracy +1Arrowhead, Accuracy + 2Arrowhead, Accuracy + 3Arrowhead, Accuracy +4Arrowhead, Accuracy +6Arrowhead, BlindingArrowhead, Blinding +1Arrowhead, Flame StrikeArrowhead, LightningArrowhead, Long DistanceArrowhead, MarkingArrowhead, Obsidian +1Arrowhead, Obsidian + 2

Page 26: Volume One 9293 Magic Encyclopedia Vol 1.pdf · STEEL, RPGA, ROLE PLAYING GAME ASSOCIATION, SPI, TOP SECRET/S.I., the TSR Logo, and WINTER FANTASY are trademarks owned by TSR, Inc

Tlrrorthead Axe

Name EP Cost Book/Page Name EP Cost Book/Page

Arrowhead,Arrowhead,Arrowhead,Arrowhead,Arrowhead,Arrowhead,Arrowhead,Arrowhead,Arrowhead,Arrowhead,Arrowhead,Arrowhead,

Obsidian +3Obsidian +4Obsidian +5Seeking +1Seeking +2Seeking +3Seeking + 4Seeking +5StunningStunning +1Stunning + 2Vapors

7510015050

100200300500200300400200

AstrolabeAn astrolabe is an archaic device used

to determine the placement of allastronomical bodies of Class A or larger.When used within a crystal sphere, thedevice creates a to-scalethree-dimensional picture of the bodiesit is aimed at. The astrolabe must beused in a dark room, or during nightwhen no lights can disturb the picture.

Astrolabe

AwlAn awl is a common leatherworking

tool. It is a metal spike three inches ormore long with a wooden handle. Theleatherworker uses the awl to bore holesinto thick leather to create lacing holesto sew clothing, make boots, orconstruct armor. While normal awls arecommon and found in every city andtown, magical awls are rare.

Awl, Above, of theAwl, FullAwl, Hole-PunchingAwl, InnAwl, MessAwl, Metal PiercingAwl, Protection versus

Puncture WoundsAwl, Out

1,0003,0003,000

600250

3,000

AxeAxes are wood cutting instruments

with sharpened metal or stone headsand wooden handles. Axes alsocommonly used as weapons of war. Waraxes come in all sizes, from small handand throwing axes, to two-handed greataxes; Many magically enchantedversions exist, particularly amongdwarves.

450600900250500

1,0001,5002,500

8001,0001,200

800

1066a-581066a-581066a-58new itemnew itemnew itemnew itemnew item

GDQ1-124new itemnew item

GDQ1-124

2,000 8,000 1072-76

5,00012,00020,0003,0001,000

20,000

POLY023-22AC04-010AC04-010

POLY023-22AC04-010new item

1,000 5,000 POLY023-22

Axe -1Axe +1Axe +2Axe +3Axe +4Axe +5Axe, Battle +1Axe, Battle +2Axe, Battle + 3Axe, Battle +4Axe, Battle +5Axe, BreathingAxe, Brotherhood +1Axe, Brotherhood +2Axe, Brotherhood + 3Axe, Brotherhood +4Axe, Brotherhood + 5Axe, CharmingAxe, Cutting +1Axe, Cutting +2Axe, Cutting +3Axe, Cutting +4Axe, Cutting +5Axe, DeceivingAxe, DefendingAxe, DeflectingAxe, DrainingAxe, Dwarven LordsAxe, EmperorsAxe, ExtinguishingAxe, FindingAxe, Flaming +1Axe, Flaming + 2Axe, Flaming +3Axe, Flaming +4Axe, Flaming +5Axe, FlyingAxe, Frostreaver +4Axe, HealingAxe, HidingAxe, HoldingAxe, Hurling +1Axe, Hurling +2Axe, Hurling + 3Axe, Hurling + 4Axe, Hurling + 5Axe, LightingAxe, LightningAxe, Sharpness +1Axe, SilencingAxe, SlicingAxe, SlowingAxe, SpeedingAxe, Speeding +1Axe, Speeding + 2Axe, Speeding + 3Axe, Speeding +4Axe, Speeding +5Axe, Sulward +2Axe, Throwing +1Axe, Throwing +2Axe, Throwing +3Axe, Throwing +4Axe, Throwing + 5Axe, Thumb Height's ManAxe, Torshorak + 2/ + 3

—300600

1,0001,5002,000400800

1,6003,2006,400600

1,0001,2001,4001,6001,800800

1,0002,0003,0004,0005,000200800800

1,000Relic2,000800

2,0001,2002400360048006,0001,0004,0003,0001,2001,0001,5003,0004,5006,0007,5001,0004,0007,000800900800750

1,0001,5002,0002,5003,000400600750

1,0002,0003,000500

1,000

9001,7503,7507,00012,00020,0002,5005,00010,00020,00040,0003,0004,0005,0006,0007,0008,0004,0004,0006,0008,0009,00010,0001,0004,0004,0005,00055,00020,0004,00010,0006,00012,00018,00024,00030,0005,00020,00015,0006,0005,00015,00030,00045,00060,00075,0005,00030,00035,0003,8004,5004,0003,5005,0006,5008,00012,50015,0002,2503,5004,5005,00010,00012,0002,5005,000

LNA3-181011-422011-1252011-1252011-1252011-1252011-125new itemnew itemnew itemnew item1013-58

new item2021-0992021-0992021-0992021-0991013-58

new item2006-372006-372006-372006-371013-581013-581013-581013-582011-156DLR2-551013-581013-581013-581013-581013-581013-581013-581013-582021-0941013-581013-581013-582017-1052017-1052100-0832100-0832100-0831013-581013-58new item1013-581013-581013-581013-581013-58new itemnew itemnew itemnew item2023-088new item2100-083new itemnew itemnew item2006-39

POLY043-21

The Magic Encyclopedia * 25

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Axe Bagpipe

Name

Axe, TranslatingAxe, Vorpal +1Axe, Vorpal + 2Axe, WatchingAxe, WishingAxe, Woodsman, of the

EP Cost Book/Page Name EP Cost Book/Page

Backpack, Heward'sHandy Haversack

Backpack, Spacious

BackpackBackpacks are large sacks made of

heavy cloth or leather. The sack has twowide straps attached to the front so itcan be carried on the shoulders, leavingthe hands free. Often, the sack haspockets on either side, and a largepocket on the back. A top flap with a tiecan be secured to keep the pack'scontents inside, and the weather'seffects out.

Badge, Control, AnimalBadge, Control, ArachnidBadge, Control, FishBadge, Control, HumanBadge, Control, MarsupialBadge, Control, MonsterBadge, Control, PlantBadge, Control, ReptileBadge, FreedomBadge, protection +1Badge, Protection +2Badge, Protection +3Badge, Protection +4Badge, Protection + 5

3,000 30,0002,500 25,000

2100-171DRAG073-37

BadgeBadges are distinctive insignia,

usually a metallic pin, but sometimes acloth patch or other small item (assumea badge is a metallic pin unlessotherwise stated in the item'sdescription). Patches must be sewn orotherwise secured to an exposed piece ofclothing to function. Metallic badgesmust be pinned to the outermost piece ofclothing for their magic to be effective.

200300200300200

200300

1,0002,0002,5003,0003,5004,000

1,0001,5001,0003,0001,000

1,0001,5005,000

10,00012,50015,00017,50020,000

new itemnew itemnew itemnew itemnew item

DUNG011-34new itemnew item1060-112new itemnew itemnew itemnew itemnew item

Bag, AeolusBag, BeansBag, BeansBag, BonesBag, Demons, PictishBag, DevouringBag, Holding, 50 lbs.Bag, Holding, 100 lbs.Bag, Holding, 150 lbs.Bag, Holding, 200 lbs.Bag, Holding, 250 lbs.Bag, Holding, 500 lbs.Bag, Holding, 1,000 lbs.Bag, Holding, 1,500 lbs.Bag, Holding, 2,000 lbs.Bag, Infinite WealthBag, TransmutingBag, TricksBag, Useful ItemsBag, VanishingBag, WeightlessnessBag, Wind, AeolusBag, Wind, BoreasBag, Wind, EurosBag, Wind, NotusBag, Wind, Zephyrus

Bagpipe, ConfusionBagpipe, DroningBagpipe, FearBagpipe, Feline AttractionBagpipe, Rat AttractionBagpipe, HeadacheBagpipe, Shattering

BagBags are cloth or animal skin sacks

with drawstrings or clasps to close theirmouths. Bags can be attached to beltloops, the belt itself, saddle horns,looped over the arm, etc. A bag alwaysshould be kept as dry as possible todiscourage rotting. Once rotted to thepoint where a hole appears, a bag isuseless. Likewise, a sword or daggercarelessly stored in a magical bag, canpuncture the bag, releasing all itscontents and rendering the bagnonmagical.

Relic1,0001,0003,0004,000

_1,0002,0003,0004,0005,0007,500

10,00012,50015,0005,000

—2,5001,5005,0001,0004,0001,4001,6001,3001,200

P5,0005,000

15,00040,000

1,5005,000

10,00015,00020,00025,00037,50050,00065,20070,00050,000

50015,00015,00050,0005,000

20,0007,0008,0006,5006,000

1021-d632100-159

DRAG171-952121-133

2006-512100-159new itemnew itemnew itemnew item2100-1592100-1592100-1592100-159new item

DRAG002-132100-1602100-160

DRAG062-66PHBR2-106

new itemDRAG027-46DRAG027-46DRAG027-46DRAG027-46DRAG027-46

BagpipeThis odd musical instrument consists

of a cloth bag attached to severalwooden pipes. One pipe has amouthpiece and another has severalholes. If the user blows into themouthpiece, the pipes produce a reedywailing. The pipe with holes may bemanipulated with fingers or tentacles toproduce different notes. The user movesat two-thirds normal rate while playing.

4,0004,5005,0004,7504,0005,5001,000

20,00022,50025,00023,25020,00026,00050,000

AC04-011AC04-011AC04-011AC04-011new item

AC04-011AC04-011

26 * Magical Products Listings

1,0006,0008,0001,0001,200

800

1,50030,00035,0002,000

12,0004,000

1013-58new itemnew item1013-581013-58

POLY057-12

Page 28: Volume One 9293 Magic Encyclopedia Vol 1.pdf · STEEL, RPGA, ROLE PLAYING GAME ASSOCIATION, SPI, TOP SECRET/S.I., the TSR Logo, and WINTER FANTASY are trademarks owned by TSR, Inc

Balance Balm

Name EP Cost Book/Page Name EP Cost Book/Page

BalanceA balance is an instrument used to

determine weight. The non-magicalversion uses a beam and counterweightsto determine the exact weight of goods.Magical versions, however, are oftenused to create a balance, to establish animpartial verdict, or to create an eventrade of one sort or another.

Balance, ConversionBalance, JudgmentBalance, Power

5,000 50,0001,000 5,0006,000 30,000

AC04-011AC04-011AC04-012

BallBalls are spherical (or at least roughly

spherical) objects, constructed from amultitude of elements; from leather torock, from sculpted wood to crystal.Balls are commonly used to divineanswers beyond the user's usual senses;the well-known crystal ball is a anoutstanding example of the power andusefulness of magical balls.

Ball, Base 1,800 15,000 AC04-012Ball, Bowling 1,800 12,500 DRAG072-51Ball, Bowling, Damos's 22,500 225,000 AC11-026Ball, Ch'Thon's Astral 1,200 12,000 AC11-019Ball, Cosmetics 1,000 5,000 DRAG073-36Ball, Crystal 1,000 5,000 2100-164Ball, Crystal, with Clairaudience 2,000 10,000 2100-164Ball, Crystal, with ESP 2,000 10,000 2100-164Ball, Crystal, Hypnosis - 3,000 2100-165Ball, Crystal, Normal 1,000 5,000 AC04-012Ball, Crystal, Sending 2,000 10,000 AC04-012Ball, Crystal, with Telepathy 2,000 10,000 2100-164Ball, Cue 1,200 6,000 AC04-012Ball, Elemental, Air 1,000 5,000 AC04-012Ball, Elemental, Earth 1,000 5,000 AC04-012Ball, Elemental, Fire 1,000 5,000 AC04-012Ball, Elemental, Water 1,000 5,000 AC04-012Ball, Endless String 1,200 6,000 DRAG062-67Ball, Foot 800 4,000 POLY023-22Ball, Onyx 1,000 5,000 DRAG120-18Ball, Power 500 800 AC04-012

BallistaA ballista is a siege engine that

resembles a large crossbow. Magicalversions are rare. A ballista can beplaced onto a turret to allow forcomplete 360° movement if desired,otherwise they are positioned andremain stationary unless the weapon'screw spends a complete round turningthe weapon.

Ballista, Cursed Heavy -1Ballista, Cursed Light -1Ballista, Cursed Medium -1Ballista, Doubling, HeavyBallista, Doubling, LightBallista, Doubling, MediumBallista, Flame StrikeBallista, Heavy +1Ballista, Heavy +2Ballista, Heavy +3Ballista, HuntingBallista, Light +1Ballista, Light +2Ballista, Light +3Ballista, Medium +1Ballista, Medium +2Ballista, Medium +3Ballista, Seeking +1Ballista, Seeking +2Ballista, Seeking +3Ballista, Waterline Seeking

2,0003,0004,0005,000800

1,6003,200

40400800

1,600600

1,2002,400600

1,2002,4001,000

BalloonA magical balloon is a perfect sphere,

usually transparent but sometimestinted a single color. The sphere may befrom two inches to 50 feet in diameterand is generally made entirely of magicrather than matter of any kind. Itcannot be flattened, dented, distorted, ordamaged by blunt weapons. If free-floating, a balloon is AC 7.

Balloon, AirBalloon, CarnivorousBalloon, ContainmentBalloon, Hot AirBalloon, PoisonBalloon, RustBalloon, SoapBalloon, TravelingBalloon, Word

300

2004,200

200300100400400

BalmBalms are oily, resinous substances

that are frequently used for medicinalpurposes (and sometimes for lessbeneficent ends). Often oily andfragrant, the effects of balms come fromeither the balm's contact with the skin,or from the vapors rising from thesubstance. Magical balms generallyhave both a normal and a magicalmedicinal value.

Balm, BurnsBalm, Fear BanisherBalm, HealingBalm, Healing, ExtraBalm, Healing, SuperBalm, Poison & VenomBalm, XYZ

200200200400500

300

1,0001,0001,000

10,00015,00020,00050,0008,000

16,00032,000

4004,0008,000

16,0006,000

12,00024,000

6,00012,00024,000

5,000

650200400

10,000400500200600600

new itemnew itemnew itemnew itemnew itemnew itemnew itemSJR2-72SJR2-72SJR2-72

AC11-090SJE2-72SJR2-72SJR2-72SJR2-72SJR2-72SJR2-72new itemnew itemnew itemnew item

AC04-013AC04-013AC04-013AC11-053AC04-013AC04-013AC04-013AC04-013AC04-013

300400400800

1,000150500

DRAG117-18DRAG117-18

2100-143DRAG130-40

CM2-29DRAG117-19DRAG163-22

The Magic 'Encyclopedia * 27

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Band Barge

Name EP Cost Book/Page Name EP Cost Book/Page

Band, Bilarro's IronBand, Bird RestraintBand, DenialBand, Might, Str 18.00Band, Might, Str 19Band, Might, Str 20Band, Might, Str 21Band, Might, Str 22Band, Protection +1Band, Protection +2Band, Protection +3Band, Protection +4Band, Protection +5

BandBands are thin, flat strips of metal or

leather used to confine or bindsomething. However, they also can beused as decorative accessories. Bandshave also been used as a statement ofrank, designating an individual as aslave or someone in the servitude of apowerful individual. The rich oftendecorate their bands with gems,feathers, etc.

750100

4,0002,0002,5003,0003,5004,0002,0002,5003,0003,5004,000

5,000500

20,00020,00025,00030,00035,00040,00010,00012,50015,00017,50020,000

2100-173DRAG073-39

1060-1121066-801066-801066-801066-801066-80

new item

new itemnew item

BannerA magical banner appears much like a

normal scarf or narrow blanket. Nowritten words are visible upon it exceptto certain creatures, as given in itsdescription. The words seen on a bannerare always readable if the victim hasgreater than animal intelligence. Mostmagical banners must be displayed overor near an entrance of some type tohave a magical effect, others must becarried in front of an armed party.

Banner, AttractionBanner, BraveryBanner, CursedBanner, FerocityBanner, FlyingBanner, FriendshipBanner, HolyBanner, InsultsBanner, Law'sBanner, Magic ShieldBanner, PrivacyBanner, ProtectionBanner, Protection + 2Banner, Protection, ColdBanner, Protection, ElectricityBanner, Protection, FireBanner, Protection, GasBanner, Protection, PetrificationBanner, Terror

1,0004,500

_4,0001,0001,2506,000

—5,0005,0001,5007,500

20,0003,0003,0003,0003,0003,0004,000

4,0007,5001,200

20,0005,0004,500

30,000450

25,00025,0005,000

30,000100,00015,00015,00015,00015,00015,00020,000

AC04-014AC04-014AC04-014

DRAG178-17AC04-014AC04-014

DRAG178-17AC04-0142121-139

DRAG17847AC04-0142018-134new item

DRAG178-17DRAG178-17DEAG178-17DRAG178-17DRAG178-17DRAG178-17

BardingA war horse or any animal trained for

combat is a considerable investment forthe average warrior. Therefore itbehooves the owner to see that hismount is as well protected as possible.Other than avoiding risks, the bestprotection is horse armor, or barding.Barding is simply some type of armorfitted to be worn by the mount.

Barding, Deceptive Travel,Basilisk

Barding, Deceptive Travel,Cave Bear

Barding, Deceptive Travel,Giant Scorpion

Barding, Deceptive Travel,Manticore

Barding, Deceptive Travel,Rust Monster

Barding, Deceptive Travel,Tuatara Lizard

Barding, Easy TravelBarding, Magical, Banded +1Barding, Magical, Banded +2Barding, Magical, Banded +3Barding, Magical, Banded +4Barding, Magical, Banded +5Barding, Magical, Chain +1Barding, Magical, Chain +2Barding, Magical, Chain +3Barding, Magical, Chain +4Barding, Magical, Chain +5Barding, Magical, Field +1Barding, Magical, Field +2Barding, Magical, Field +3Barding, Magical, Field +4Barding, Magical, Field +5Barding, Magical, Plate +1Barding, Magical, Plate +2Barding, Magical, Plate +3Barding, Magical, Plate +4Barding, Magical, Plate +5Barding, Magical, Scale +1Barding, Magical, Scale +2Barding, Magical, Scale +3Barding, Magical, Scale +4Barding, Magical, Scale +5

600 6,000

600

500

600

500

6,000

5,000

6,000

5,000

300200500

1,0002,0004,0008,000500

1,0002,0004,0008,000500

1,0002,0004,0008,000500

1,0002,0004,0008,000500

1,0002,0004,0008,000

3,0002,0005,00010,00020,00040,00080,0005,00010,00020,00040,00080,0005,00010,00020,00040,00080,0005,00010,00020,00040,00080,0005,00010,00020,00040,00080,000

AC04-014

AC04-014

AC04-014

AC04-014

AC04-014

AC04-014AC04-014

PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39PC2-39

BargeBarges are long, narrow vessels used

for river travel. A typical bargemeasures 14 feet wide, and 35 feet long.Barges used to transport prominentdignitaries or valuable cargo, commonlycarry up to four light ballista (or evenmore). These weapons are mounted andturreted, allowing the weapon to fire inany direction to protect the preciouscargo.

28 * Magical Products Listings

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Barge Bauble

Name

Barge, Hasty, Nyr Dyv

EP Cost

2,500 30,000

Book/Page

2023-080

Name EP Cost Book/Page

BarrelA barrel is a cylindrical container

constructed of wooden slats (staves) heldtogether by circular metal bands(hoops). It has flat, parallel ends;normally the base is mountedpermanently and the top removable.Both the base and top can be permanentif one or more holes are cut into thebarrel and sealed with plugs (bungs). Astandard barrel holds 32 gallons ofliquid, or 200 pounds of solid material,and weighs 100 pounds when empty.

Barrel, Hiding 2,500 10,000 AC04-014Barrel, Monkeys - 500 AC04-014Barrel, Neverending Grog 50 500 1072-77Barrel, Neverending Salt Pork 100 1,000 1072-77Barrel, Poverty — 1,500 AC04-014Barrel, Preservation 200 1,000 new itemBarrel, Rolling 500 1,500 AC04-016

BasinBasins are shallow, round containers

crafted out of ceramics, pottery, ormetal. Basins chiefly are used to holdwater for bathing (washing hands,sponge bathing, oral hygiene, etc.).Enchanted basins generally havemagical waters that perform a specificfunction.

Basin, Angel, of theBasin, Hidden Daggers

4,000 20,0001,200

DRAG145-37DRAG145-39

BasketBaskets are constructed from various

materials including wood (oak ormahogany), metal (bronze or iron), orwicker (pliant twigs, usually willow).Baskets have as many purposes as theyhave appearances. They can serve asrubbish containers, flower holders, eggcarriers, baby transporters, or groceryhaulers. All magical baskets haveenchantments that either enhance theircarrying capacities, or effect thecontents themselves.

Basket,Basket,Basket,Basket,Basket,Basket,Basket,

DevouringHolding, 100 lbs.Holding, 150 lbs.Holding, 200 lbs.Holding, 250 lbs.Holding, 500 lbs.Holding, 1,000 lbs.

2,0003,0004,0005,0007,500

10,000

1,50010,00015,00020,00025,00037,50050,000

1072-77new item

new itemnew item

BathBaths come in two different forms.

One kind of bath is a tub commonlyused to bathe and cleanse the body;these are usually ceramic or woodenconstructs that can hold water withoutleakage. A bath also can be a liquidpreparation in which something isimmersed or a watery liquid used totreat disease or injury.

Bath, Animate ZombieBath, Curing, LeprosyBath, Curing, Mummy Rot

800200500

3,2001,0002,500

DRAG076-17new itemnew item

BatonA baton is a club, staff, stave, or

truncheon that often is used to denotean office of position of authority. Theycan be used as a weapons with theeffectiveness of a staff. Magical batonsusually are used by priest characters, astheir magic often entails healing,curing, divining, and undead turning.

Baton, Diviner of Life 1,000 5,000

Battering RamA battering ram is a long, heavy bean

with a thick, sturdy head for smashingdown walls and portals. A ram can becarried by a siege machine or by a groupof six or more warriors. Simplebattering rams often are constructedfrom nearby trees, but magical versionscan be very ornate.

2021-091

Battering Ram, Bigby's 2,500 25,000 DRAG178-17

BaubleBaubles are cheap pieces of

ornamentation (costume jewelry, plasteradornments, trinkets, and gewgaws)that generally have little or no goldpiece value. This type of jewelry is oftenworn by people in the middle to lowerclasses who cannot afford the higherpriced stones. Another form of thebauble is the infamous and highlyadorned jester's staff.

Bauble, Beauregard's Beautiful 600 3,000 POLY057-12Bauble, Heart of Tammuz Relic 125,000 7014-46

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Belt

Name

Bead, AccuracyBead, DewBead, EyeBead, ForceBead, GlassBead, PearlBead, PrayerBeady Eye

Beaker, Plentiful Potions

EP Cost Book/Page

BeadMagical beads are normally 1/4 to 1/2

inch in diameter and made of anycolored glass, ceramic, or othermaterial. Beads are fragile and shouldnot be thrown; almost any impactshatters the bead, destroying it and itsmagic. When found, 1d4 +1 beads areusually together, perhaps on a string,although they need not be all of thesame type.

150200150200250

2002,000

1,500300

1,5001,000

4005,000

3006,000

AC04-016AC04-016

POLY023-122100-160

AC04-016AC04-016AC04-016AC04-016

BeakerBeakers are glass, crystal, ceramic, or

thinly-hammered metal flasks that areused to hold liquids and plasma-likefluids. Alchemists use them to heatliquids, combine solutions, and dissolveaqueous compounds. These concoctionscan either have magical temperaments,or they can be natural, nonmagicalblends.

1,500 12,500 2100-160

BeamThe ever-glowing beam is a short

metal tube containing a series of tinymirrors and lenses. The light comingfrom a continual light spell containedwithin is multiplied and shoots forthfrom the opening at the front of thetube. Any violent shock, direct strikeduring combat, or fall greater than fivefeet breaks the lenses and mirrorsinside.

Beam, Teldon's Ever-Glowing 50 500 AC11-092

BedrollBedrolls are an almost mandatory

commodity for any adventurer A bedrollhelps keep its occupant dry, warm, andprotected from common campsitenuisances like chipmunks, raccoons,and flying insects. Bedrolls commonlyconsist of a waterproofed sheet on theoutside, and several wool or cottonblankets inside. Pillows and headsupports can be included.

Name

Bedroll, Dryness

EP Cost Book/Page

500 1,500 DRAG073-37

BellA bell usually is a cup-shaped metal

item that produces a musical soundwhen struck. Many bells have a piece ofmaterial (the clapper) hanging withinthe cup that strikes the interior toproduce sound. Some bells have noclappers and can be rung only whenstruck with another object. Most bellshave a small handle or loop at the apex.

Bell, AlarmBell, Ball, of aBell, CallingBell, ChoirBell, ChurchBell, CowBell, Diving, PosternBell, FreedomBell, Lacedon SummoningBell, PavlovBell, Protection +1Bell, Protection +2Bell, Protection +3Bell, Protection +4Bell, Protection +5Bell, RingingBell, WarningBell, Warning, Spelljamming

1,500400650

3,5004,0003,0008,0004,000

6001,0002,0002,5003,0003,5004,0003,0003,500

90

15,0001,2006,500

15,00050,0009,000

40,00025,000

3,0003,500

10,00012,50015,00017,50020,00020,00017,500

900

AC04-016AC04-017AC04-017AC04-017AC04-017AC04-017

DUNG018-14AC04-017

LC4-58DRAG045-22

2018-1342018-1342018-1342018-1342018-134

AC04-0172018-134

1072-78

BellowsA bellows is made of wood, leather,

and metal. Two rounded boards, eachwith a handle at one end and tapered toa blunt tip at the other end, areattached to the sides of a leather bag; ametal tube covers the tips and isconnected to the bag. When the handlesare pressed together, air is forced fromthe bag through the tip.

Bellows, BreathBellows, BreezesBellows, Roaring

1,0001,2001,500

5,0006,0007,500

AC04-017AC04-017AC04-017

BeltBelts are accessories worn on the

waist. Pouches, scabbards, and otherobjects can be hung from a belt,allowing the wearer easy access to thecontents. Belts also are used to hold uppants, hose, and dungarees that are toolarge. Magical belts can hold almost anytype of enchantment, and their uses areas widely varied as those of magicalrings or staves.

30 * Magical Products Listings

Sead

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Belt

Name

Belt, Arcane, of theBelt, Ceremonial, BlackBelt, Ceremonial, BlueBelt, Ceremonial, GoldenBelt, Ceremonial, GreenBelt, Ceremonial, RedBelt, Ceremonial, WhiteBelt, Golden SerpentBelt, MarcolBelt, MeginjarderBelt, Protection +1Belt, Protection +2Belt, Protection +3Belt, Protection +4Belt, Protection +5Belt, Protection, GoblinoidBelt, SerpentBelt, ShadowBelt, Snake

EP

3,000505050505050

1,8006,000Relic1,0002,0003,000

4,005,0002,0001,500Relic1,500

Cost Book/Page Name EP Cost Book/Page

Belt BagThese leather or cloth bags have thick

ties woven or sewn into their topmosthems. The ties close the bag to keep thecontents secure from theft or accidentalspillage. A belt bag also has one or twoloops or hooks sewn onto the back so thebag can be hung from a belt. Having thebelt bag so near the character's handsallows the character to carry itemswithin easy reach.

Belt Bag,Belt Bag,Belt Bag,Belt Bag,Belt Bag,Belt Bag,Belt Bag,Belt Bag,Belt Bag,Belt Bag,Belt Bag,Belt Bag,Belt Bag,Belt Bag,

BeansBonesDemons, PictishDevouringHolding, 50 lbs.Holding, 100 lbs.Holding, 200 lbs.Holding, 500 lbs.Infinite WealthTransmutingTricksUseful ItemsVanishingWeightlessness

1,0003,0004,000

1,0002,0004,0007,5005,000

2,5001,5005,0001,000

BenchBenches are hand-crafted multi-seat

chairs consisting of long, thick slats ofwood nailed or bolted ontoperpendicular "legs." The slats make upthe seat and the back, while theperpendicular pieces keep the structuretogether. Finely crafted benches arecalled pews, but the latter areconstructed from whole pieces of wood,shaped to conform to the occupant'sshape.

Bench, EncumbranceBench, LevitationBench, Ramming

30,000500500500500500500

18,00030,000

P10,00020,00030,00040,00050,00020,00015,00050,00015,000

5,00015,00040,000

1,5005,000

10,00020,00037,50050,000

50015,00015,00050,0005,000

1,2001,500

1,8006,0007,500

SJR1-77GAZ14-60GAZ14-60GAZ14-60GAZ14-60GAZ14-60GAZ14-60

2006-50RS1-32

2006-23new itemnew itemnew itemnew itemnew item

POLY058-Q7DRAG005-08

M4-39DRAG005-09

DRAG171-952121-1332006-51

2100-1592100-1598118-0398118-0398118-039

DRAG002-132100-1602100-160

DRAG062-66PHBR2-106

new item

AC04-017AC04-017AC04-017

BerryBerries are small fruits of flowering

bushes, shrubs, and vines. Mostvarieties can be eaten without concernfor harmful (or beneficial) side effects.Characters who consume magicalberries with baneful effects can usuallyavoid harm by making a successful savevs. spells.

Berry, Fire 600

Blanket1,200 I13-91

Blankets are extremely common itemsthat can be found in almost any climate,even in the deep equatorial regions.They are used primarily for warmth,especially during sleep. However, theyalso are used for decoration, ritual, orjust to carry things. Many northerncultures use many layers of blanketsand hides as their only clothing.

Blanket, ComfortBlanket, DevouringBlanket, Protection +1Blanket, Protection +2Blanket, Protection + 3Blanket, Sleeping

800

2,0002,5003,000

900

BlouseBlouses are long shirts or smocks that

extend to the wearer's waist or hips.Hip-length blouses usually are gatheredat the waist and secured with a chord orbelt. Blouses usually have long sleevesand can be worn by men or women.

Blouse, Protection,Normal Missiles

BlowgunBlowguns are among the simplest of

all missile weapons, thrown rocks areabout the only simpler missile. Ablowgun is a long hollow tube. The userinserts a projectile (usually a dart orstone) into the tube, puts it to his lips,points the far end at a target, andexhales. Magical blowguns impart anenchantment to their projectiles.

1,6001,200

10,00012,50015,000

1,800

DRAG073-38AC04-018AC04-018AC04-018AC04-018AC04-018

2,000 20,000 POLY059-26

Blowgun, Wild Emotions 100 500 DRAG134-42

The Magic Encyclopedia * 31

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Boat Bone

Name EP Cost Book/Page Name EP Cost Book/Page

BoatBoats are wooden craft used to

traverse water. Generally the larger theboat, the longer a voyage the craft canmake. Very small boats are used aspleasure craft or as vessels to crossnarrow rivers. Varieties that allowoccupants to travel through the air,through space, and over ice can be foundas well; the watercraft variety are themost common.

Boat, AirBoat, DesertBoat, FoldingBoat, Freya'sBoat, FrogBoat, Gnomish SubmersibleBoat, HouseBoat, IceBoat, Keel, HadesBoat, MistBoat, PhaseshipsBoat, Semekhtet-BargeBoat, SkyfishBoat, SkyshipBoat, Smuggler'sBoat, Storm Rider, Gearnat SeaBoat, UnderseaBoat, Undersea

20,0001,500

10,000Relic

4004,000

6001,5002,0004,5003,0001,5001,0003,0002,0005,0002,0002,000

200,0007,500

25,000P

4,00040,000

3,0007,5006,000

45,00018,0009,0005,000

18,00010,00050,00015,00018,000

PHBR4-125AC04-0182100-1602006-26

AC04-018AC11-049AC04-018AC04-0182121-147

POLY058-09MI-30

HWA2-62UK7-PS4

DRAG124-18AC04-0182023-084

AC04-018LC4-14

BolaThe bola is a primitive (but highly

effective) weapon that consists of two orthree heavy balls secured to the ends ofthick cords. The user swings the weaponoverhead to gain momentum, then hurlsit toward a target's legs. Whensuccessfully cast, the bola wraps tightlyaround two or more legs, forcing thetarget to the ground.

Bola +1Bola +2Bola +3Bola +4Bola, Sunlight

5001,0001,5002,0001,000

1,5003,0004,5006,0005,000

new itemnew itemnew itemnew item

DRAG155-55

BoltThe bolt is often called an arrow, but

this is a common mistake. Bolts aremeant to be fired from crossbows andare shorter and thicker than arrowsLike an arrow, one end of a bolt is fittedwith flight feathers. Extra weight isoften added to the bolt's tip to increasethe bolt's range and penetration power.

Bolt +1Bolt +2Bolt +3Bolt +4Bolt +5Bolt, LightningBolt, Power, BlindingBolt, Power, StunningBolt, Power, VaporsBolt, Stun

Bomb, Time

Bombard +1Bombard +2Bombard +3

175350525700875

1,200800800800

2,000

2011-1252011-1252011-1252011-1252011-125

DRAG127-29GDQ1-124GDQ1-124GDQ1-124

FR11-45

BombThe time bomb resembles an

hourglass without sand. To set thebomb, the user removes one base fromthe hourglass and fills one end with anamount of sand of the user's choice(ranging from one minute's worth ofsand to one hour's worth).When thehourglass is set on a flat surface so thatthe sand begins to trickle from one sideto the other, the bomb is activated. If anactivated time bomb is disturbed beforethe sands have fallen, the time bomb'smagic is permanently negated.

1,000 5,000 2121-146

BombardAlso called cannons, these items are

very rare. They tend to be unreliable, asthey tend to explode when used. Moreimportantly, the chemical or magicalreactions they depend on sometimesvary from one world to another, andfrom one crystal sphere to another.Bombards use magical smoke powder tofunction. One shot uses 10 charges ofpowder. The rarity of smoke powder isanother reason for the bombardsimpracticality.

5,000 50,00010,000 100,00020,000 200,000

SJR2-72SJR2-72SJR2-72

Bone

until an hour's time has passed.

A magical bone is a wand-sized objectwhich looks like a human humerus ortibia. A magical bone cannot bedestroyed except by acid, a disintegratespell, or a wish, all of which cause thebone to crumble into dust. Magicalbones can be turned as undead bypriests and clerics as if the bone were awraith. A successful clerical turning (nomatter what the result's letter code is)causes the bone to become nonmagicalfor 1d4 + 2 rounds. If turned, the bonecannot be turned by the same priest

32 * Magical Products Listings

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Bone Boot

Name

Bone, AnimationBone, BruisingBone, ClapperBone, SlayingBone, Turning

EP Cost Book/Page Name EP Cost

1,000250150

2,0001,000

BonnetBonnets, in agricultural and

industrial cultures, are wide-brimmed,flimsy hats that are thick enough toshelter the wearer's face and neck fromthe sun. In tribal cultures, bonnets areheaddresses consisting of the tribe's orthe wearer's totem (be it feathers or thehide of a powerful and respectedanimal).

Bonnet, HornBonnet, War

1,0001,000

BookBooks are an all-important commodity

to cultures that have developed writing.Books aid in learning, allowing theliterate to benefit from the deeds andwritings of others. No one, however,benefits from the presence of booksmore than the spellcaster. Books areused by every mage—and manypriests—as an indispensable aid tospellcraft.

Book, BatsBook, Black CirclesBook, BlindBook, BloodBook, Boccob's BlessedBook, Bowgentle'sBook, Bright AgesBook, Codex, Infinite PlanesBook, Dark AgesBook, Exalted DeedsBook, GeonomiconBook, Grimoire of

Archaic AlchemyBook, HeavenBook, Hopeful DeedsBook, Hopeless DeedsBook, Infinite SpellsBook, Karso, Notebook ofBook, Laeyndar's Book of

MetamorphosisBook, Lexicon of SpiritsBook, No End, withBook, Num "The Mad"Book, Shangarar the BlackBook, SibyllineBook, SightedBook, Silver Talon .:Book, SkelosBook, ThornsBook, Thoth, of

2,0004,000

6001,0004,5004,0001,000Relic1,0008,000

4,0007,000

700700

9,000200

1,000500

2,0001,0004,000

700600

2,3001,8001,0003,000

5,0003,0001,500

10,0005,000

AC04-018AC04-019AC04-019AC04-019AC04-019

5,0005,000

DUNG032-63DUNG032-63

2,00040,0004,000

10,00035,00030,000

60062,500

60040,00020,000

40,00035,000

500500

50,0002,000

5,0005,000

10,0005,000

40,0007,000

40012,0009,0005,000

15,000

FR04-04DRAG139-31DRAG082-61DUNG02641

2100-1611031-71

DRAG082-612011-156

DRAG082-612011-138SJR4-04

DRAG00 2-291032-036

DRAG082-61DRAG082-61

2011-138LNR2-28

DRAG139-32DUNG033-72DUNG003-62

1031-74DRAG164-59

1021d-63DRAG082-61DRAG062-17

2006-50FR04-06FR10-83

Book, Trimia's Catalogue,Outer Plane Artifacts

Book, Vile Darkness12,0008,000

BoomerangThe boomerang is a curved or bent

throwing club of tough wood. Theboomerang is primarily used to knockout and immobilize an opponent fromafar. One form of boomerang is socleverly crafted that it can be thrown insuch a way that it will return to thethrower. This return is only allowedwhen the attack misses.

Boomerang, TonkkBoomerang, Throwing +1Boomerang, Throwing + 2Boomerang, Throwing +3Boomerang, Throwing +4Boomerang, Throwing +5

1,500300600

1,0001,5002,000

BootMagically enchanted boots are

normally hand made by cobblers.Common boots are made by using aform (some cobblers have more than adozen form sizes to choose from), butgood boots are designed for the foot ofan individual. Magical boots, however,enlarge or shrink to fit any humanoidfoot; from that of a pixie to a giant.

Boot, AttractionBoot, BalanceBoot, CarryingBoot, CloudwalkingBoot, ComfortablenessBoot, ConcealingBoot, DancingBoot, ElvenkindBoot, FeatherweightBoot, Float Like a ButterflyBoot, JoggingBoot, LevitationBoot, Loki'sBoot, North, of theBoot, Permanent ShineBoot, PinchingBoot, SpeedBoot, Star StridingBoot, StompingBoot, Striding & SpringingBoot, TracksBoot, Traveling & LeapingBoot, Varied Tracks, Type ABoot, Varied Tracks, Type BBoot, Winged, 15 MC ABoot, Winged, 18 MC BBoot, Winged, 21 MC CBoot, Winged, 24 MC D

1,0001,0001,0001,000

5002,000

1,0001,000

5001,2002,000Relic1,500

600

2,5003,000

9002,5001,5002,5001,5001,5002,0002,0002,0002,000

120,00040,000

6,0001,7503,5005,0007,0009,000

3,50010,0005,0007,0002,500

15,0005,0005,0007,0005,0006,000

15,000P

7,5001,8001,800

20,00020,000

1,80020,0007,500

20,0007,5007,500

20,00020,00050,00020,000

Book/Page

2121-1462011-139

DLE3-062POLY038-28POLY038-28POLY038-28POLY038-28POLY038-28

AC04-019PHBR2-106

AC04-019AC04-019

DRAG030-36POLY043-23

2100-1612100-161

AC04-019POLY056-16

DRAG072-512100-1612006-26

2100-161DRAG073-39

AC04-0192100-162

DRAG159-16AC04-0192100-162

AC04-0191012-63

2100-1622100-1622100-1622100-1622100-1622100-162

The Magic Encyclopedia * 33

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Borer

Name EP Cost Book/Page Name EP Cost Book/Page

BorerA borer looks like an open-ended tube.

It is fashioned of adamantite or steelplate and covered all over with manythick, toothed metal wheels set insockets in the body. There are threehinged, triangular projections at theopen end. On the ends of theseprojections are shimmering globes offorce, each containing a fearsome umberhulk.

Borer, Beldane's Subterranean 7,600 75,000 AC11-009

BottleA magical bottle is a plain-looking

glass or ceramic container, with a long,narrow neck that helps keep thecontents from gushing out too quicklywhen they are poured out. Magicalbottles usually have cork or leatherstoppers, and they always appear emptyuntil opened. Bottles may be of any sizeand color; most are extremely fragile.

Bottle, BoosBottle, Constant TemperatureBottle, ContainmentBottle, EfreetiBottle, EvaporationBottle, EversmokingBottle, FirefliesBottle, GraffitiBottle, Pleasant OdorsBottle, RefreshmentBottle, SafetyBottle, ThoughtBottle, Undead, GhostBottle, Undead, Groaning SpiritBottle, Undead, SpectreBottle, Undead, VampireBottle, Undead, Wraith

6001,0004,0009,000

500500600500

1,000500

1,6001,0001,2001,2001,2001,2001,200

1,8003,000

20,00045,000

1,5002,5003,0002,5005,0002,5008,0005,0006,0006,0006,0006,0006,000

POLY023-22DRAG073-36

AC04-0192100-168

AC04-0192100-168

AC04-019DRAG156-28DRAG030-36POLY043-23

LC4-372121-145

DRAG054-69DRAG054-69DRAG054-69DRAG054-69DRAG054-69

BowThis is a piece of wood (or a composite

of wood and other materials) bent into acurve; a taut string keeps the bow bent.It is used to launch arrows. The bow is atwo-handed weapon; the wielder cannotuse a shield. The bow comes in twoforms: the long bow and the short bow.The long bow can be used by any racelarger than size "S." Any race can usethe short bow.

Bow, +1Bow, +2Bow, +3

5001,0001,750

3,5007,000

12,250

2018-1322018-1322018-132

Bow, +4Bow, +5Bow, Accuracy + 3Bow, AjagavaBow, Composite +1Bow, Cursed -1Bow, Distance +1Bow, Distance + 2Bow, DoublingBow, Elven, Goblin Bane +2Bow, Elven, Last Shot +3Bow, Fire +1Bow, Fire TeethBow, Gem, Diamond +1Bow, Gem, Ruby +1Bow, Gem, Sapphire +1Bow, Heartseeking + 3Bow, Heartseeking, Vampire +3Bow, Ice FangsBow, Iron of GesenBow, Long +1Bow, Marksmanship +2Bow, Odin's +3Bow, PhantomBow, QualityBow, SarngeBow, Short +1Bow, Speed +1Bow, Strength +1 16-17Bow, Strength +2 18Bow, Strength +3 18.01-75Bow, Strength +4 18.76-90Bow, Strength +5 18.91-99Bow, Strength +6 18.00Bow, Valis'Bow, Warning, Cursed

2,0002,7502,500Relic600

—1,5002,0001,0001,0001,2004,000

7501,0001,0001,0004,0002,000

600750700

1,500Relic1,500

6007,000

5002,000

100200300400500600

8,000—

15,00018,00015,000

P4,2001,000

10,00012,0006,0006,0008,000

22,5005,0007,0007,0007,000

20,00010,0003,5005,00042007,500

P10,0003,000

70,0003,500

12,0001,0002,0003,0004,0005,0006,000

80,000500

2018-1322018-132

DRAG127-282006-08

2100-0832018-1322018-132

DRAG127-28DRAG099-52DRAG127-29DRAG127-29POLY047-27

DRAG127-28DRAG127-28DRAG127-28DRAG127-28DRAG127-28DRAG127-28DRAG127-28

1055-CARD2100-083

DRAG127-282006-22

DRAG127-282018-1322006-08

2100-083DRAG127-28DRAG127-27DRAG127-27DRAG127-27DRAG127-27DRAG127-27DRAG127-27

2006-26DRAG127-29

BowlBowls are items used to eat food in

liquid form such as soups and stews.They can be crafted from wood, metal,ceramic, or even soft rock such aspumice. Magical bowls are generallyused to summon or commandelementals, or they are used to control,create, or divine through a magical fluidin the bowl's depths.

Bowl, BloodBowl, DelicaciesBowl, StarsBowl, Summoning,

Elemental, AirBowl, Summoning,

Elemental, EarthBowl, Summoning,

Elemental, FireBowl, Summoning,

Elemental, WaterBowl, Water

Elemental CommandBowl, Watery Death

500600

1,000

1,0003,0005,000

2,0002,0002,0002,0004,000

15,00015,00015,00015,00025,0001,000

FR04-40DRAG073-40

CN2-029

1012-63

1012-63

1012-63

1012-63

2100-1622100-162

34 * Magical Products Listings

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Box Bridge

Name EP Cost Book/Page Name EP Cost Book/Page

BoxBoxes can be constructed of solid

wood, metal, wooden slats, paper-board,paper, and on occasion, mysterioussubstances that resemble stone or rock.Magical boxes can be used to entrap vile(or even good) creatures. Overall,however, boxes have a multitude ofpossible functions making them a fairlysafe item to find.

Box, Brandon's Bard-in-a-Box, Bringer of DoomBox, Cloning, RudraBox, DeadBox, Delightful TransportsBox, FlatBox, HeatingBox, Many HoldingsBox, Message SendingBox, Musical, MagicalBox, Mystic Brown CoatingBox, NoiseBox, PreservationBox, PreservationBox, Weighing

6,000RelicRelic

3002,5005,0001,2003,5005,0003,0001,0001,000

8006,0001,000

BraceletBracelets are ornamental chains or

straps that are worn on the wrist. Madeof almost any conceivable material,bracelets can be adorned with etchings,gems or other precious stones, ormetallic inlays. Like rings and otherenchanted jewelry, magical braceletshave no limitations on what kind ofmagic they can hold.

Bracelet, CharmsBracelet, Dalamar's

Magic ResistanceBracelet, EquusBracelet, IvyBracelet, Lost Ships, MedegianBracelet, Scaly CommandBracelet, Sir'San

3,0002,0001,5001,5002,5002,000

BracerBracers are thick metal or leather

bands that are strapped, belted, or tiedto a character's forearm. Generally, themagic that is placed on bracers is onlygood during times of combat, as mostbracers help protect the wearer formharm, or improve the wearer's chance tostrike at an opponent. Exceptions doexist, however, and more are found eachday.

60,000PP

3,00025,00025,0006,000

16,00025,00015,0005,0005,0004,500

30,0005,000

AC11-017MC08-Horde

2006-09SJR1-77

PHBR2-1072121-137

DRAG073-37DRAG04 5-23

POLY043-23DRAG073-38DRAG030-36DRAG073-40

1072-78DRAG073-40DRAG073-38

2,000 10,000 PHBR1-113

15,00010,0007,500

15,00025,00020,000

2021-098DUNG022-34DRAG005-09

2023-082PHBR4-125

CN1-027

Bracer, ArcheryBracer, AttractionBracer, Blinding StrikeBracer, BrachiationBracer, BrandishingBracer, CleanlinessBracer, Defense, AC 2Bracer, Defense, AC 3Bracer, Defense, AC 4Bracer, Defense, AC 5Bracer, Defense, AC 6Bracer, Defense, AC 7Bracer, Defense, AC 8Bracer, DefenselessnessBracer, DeflectionBracer, InvulnerabilityBracer, Merman, of the

1,000

4,000100

3,0001,5004,0003,5003,0002,5002,0001,5001,000

4,500Relic2,000

BrandThe fiery brand of Masauwu is a

club-like torch four feet long. It is notnormally burning when found. Whencommanded to light, it can only beextinguished when immersed in water.The artifact can be wielded as a club.Each time the user slays a creature, thebrand reveals one of its additionalfunctions.

Brand, Masauwu Fiery

A brazier is a metallic receptacle usedfor holding burning coals. These areoften used to heat rooms, but arecommonly covered with a grill used tocook food. Magical braziers arecommonly used to summon and controlcreatures, or to create magical effectsthat cover large areas.

Brazier, Fire ElementalCommandBrazier, Hu'i WingBrazier, Sleep Smoke

4,000600

BridgeBridges are man-made objects used to

span distances too great for averagehumans to jump across. Generally,bridges are manufactured and remainin place until a catastrophe sends themcrashing down into the depths of thechasms they once spanned. Magicalbridges, on the other hand, tend to beportable; they can be folded and carriedeasily.

10,0001,000

20,00010,00015,0008,000

24,00021,00018,00015,00012,0009,0006,0002,000

27,00030,0004,500

2100-162DRAG091-57

FOR2-762100-1622121-134

DRAG030-362100-1622100-1622100-1622100-1622100-1622100-1622100-1622100-162

DRAG099-50SJR2-70

DRAG091-58

Relic 42,000

Brazier1021-58

25,0001,2001,000

2100-1631032-1252100-163

Bridge, Portable 10,000 50,000 PHBR4-109

The Magic Encyclopedia * 35

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Bridle Bugle

Name EP Cost Book/Page Name EP Cost Book/Page

Bridle, ControlBridle, Ginzani'sBridle, ListeningBridle, SoaringBridle, SpeakingBridle, TimingBridle, Wings

Brooch, BegoingBrooch, BonesBrooch, EquusBrooch, ImogBrooch, LunarBrooch, Number NumbingBrooch, Protection +1Brooch, Protection + 2Brooch, Protection + 3Brooch, Protection +4Brooch, Shielding

Broom, Animated AttackBroom, BlindnessBroom, FlyingBroom, ServingBroom, Sweeping

BridleThis leather accouterment is placed

about the head of a riding animal forcontrol or guidance. Bridles include theheadstall, bit, and reins. A horse orother mount can wear only one bridle ata time unless it possesses multipleheads. The rider controls and guides thebeast by pulling on the reins, forcingthe creature's head in a certaindirection.

1,0007,0001,0001,6001,4001,2001,500

5,00035,0005,0008,0007,0006,0007,500

AC04-020PC2-40

AC04-020AC04-020AC04-020AC04-020AC04-020

BroochA brooch is an ornamental piece of

jewelry with a pin on the back to allowits owner to fasten the jewelry to a pieceof clothing. Very expensive versionsmight be made from gold or platinumand decorated with gems. Brooches cancontain any type of magic, but the mostpopular types protect the wearer fromdamage or theft.

4,000800

3,0001,2001,8004,0002,0002,5003,0003,5001,000

16,0004,000

30,00012,0009,000

20,00010,00012,50015,00017,50010,000

DUNG011-62AC04-020

DUNG022-342021-092

AC04-0202121-134new itemnew itemnew itemnew item2100-163

BroomBrooms consist of a four to six foot

long wooden pole that serves as theitem's handle. A fan of straw or similarhair-like substance is attached to oneend of the handle with a length ofthread or a metal ring. When drawnacross a floor or other firm surfaces, thestraw gathers up loose dirt for easyremoval.

1,2002,000

6001,200

3,0006,000

10,0003,0006,000

2100-163AC04-0202100-163

AC04-020DRAG073-36

Brush, ColorsBrush, GroomingBrush, Untangling

BrushA brush consists of a wooden or

ceramic piece, four to six inches long,that serves as the item's handle. Oneside of the handle is generally ornatelydecorated. The other side has severalhundred thin pieces of wood or animalhair embedded in it. There arespecialized brushes designed for allkinds of tasks from personal groomingto applying paint.

1,000500600

5,0002,5003,000

DRAG030-36DRAG073-36DRAG073-39

BuckleMagical buckles are identical to a

ordinary buckles used to fasten a beltaround the waist, or to fasten shoes. Anenchanted buckle is almost alwaysmade of metal (sometimes gold orplatinum) and may be decorated withgems. If more than two buckles areworn at any one time, none have anyeffect.

5,0004,0003,500

——

1,0001,2501,5001,7501,0002,0002,5003,0003,5003,000

30,00024,00021,000

1,5002,0002,5003,0007,0007,5008,0008,5005,000

10,00012,50015,00017,50015,000

AC04-021AC04-021AC04-021AC04-021AC04-021AC04-021AC04-021AC04-021AC04-021AC04-021AC04-021AC04-021AC04-021AC04-021AC04-021AC04-021AC04-021

BugleThe bugle is a small musical horn

made from metal tubing. Bugles do nothave valves or keys, (such musicalinstruments are called trumpets). Bypursing the lips and blowing throughthe mouthpiece, the user can createnotes. The tighter the purse on the lips,the higher the pitch. Most magicalbugles produce only normal musicunless their command words arespoken.

Bugle, RevivingBugle, SleepingBugle, Walking

1,000700600

5,0003,5003,000

AC04-021AC04-021AC04-021

36 * Magical Products Listings

Buckle, Armor AC 0Buckle, Armor AC 2Buckle, Armor AC 3Buckle, Faulty lockpicks - 5%Buckle, Faulty lockpicks -10%Buckle, Faulty lockpicks -15%Buckle, Faulty lockpicks -20%Buckle, Lockpicks + 5%Buckle, Lockpicks +10%Buckle, Lockpicks +15%Buckle, Lockpicks +20%Buckle, OpeningBuckle, Protection +1Buckle, Protection +2Buckle, Protection +3Buckle, Protection +4Buckle, Weaponry

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Bullet, Sling Can/Canister

Name EP Cost Book/Page Name EP Cost Book/Page

Bullet, SlingMagical sling bullets appear to be

little more than well-cast normal slingbullets. Close examination revealsminute runes engraved upon thesemissiles. Like other enchanted missiles,a sling bullet's combat modifiers can beadded to any modifiers from the weaponused to hurl it.

Bullet, SlingBullet, SlingBullet, SlingBullet, SlingBullet, Sling

+ 1, Impact+2, Impact+ 3, Impact+4, Impact+ 5, Impact

205075

100150

120300450600800

2017-1052017-1052017-1052017-1052017-105

BundleA sacred bundle is a collection of five

to 10 totemic items placed together in apouch for the purpose of grantingmagical protection to the wearer. If asacred bundle is ever removed from theowner's body, all of its benefitspermanently vanish, and the warriorcan never get another. A sacred bundlenever benefits anyone but the warriorwho made it.

Bundle, Sacred

ButtonButtons are small disk-shaped knobs

that are attached to an article ofclothing. They serve as fasteners whenpassed through a loop or button hole.Buttons are commonly made from bone,wood, coral, shells, metal, or ceramics.Magical buttons cannot be discernedfrom standard buttons without the useof detect magic spells.

30 2108-016

Button, BlastingButton, ConfusionButton, Fastening

1,000 10,0001,000 5,000

600 3,000

AC04-021AC04-021AC04-021

CabinetCabinets are wooden constructs used

to hold a variety of items. The size,shape, and overall dimensions of acabinet depend upon what it is designedto hold. For example, a tall cabinetmight hold long garments, weapons,farming tools, or other large objects.Locks can be easily installed ontocabinets to protect valuable contents.

Cabinet, Air RestorationCabinet, MinisteringCabinet, Security

600 6,0001,000 5,0002,000 10,000

CageA cage is an enclosure used to keep a

creature confined without theoccupant's consent. Whether a cage iscalled a pen, menagerie, corral, coop,cell, bastille, jail, or brig, the end resultis the same: something is trappedagainst its will. Magical cages tend tobe small enough or light enough to beeasily transported.

Cage, BattingCage, CarryingCage, EntrapmentCage, Shelter

3003,000

1,500

CameoA cameo is a gem or stone carving

showing a relief design in one coloragainst a background of another,usually darker, hue. Stones with bandsof color—such as onyx—make the bestcameos. The designs on a cameo can benearly anything, but the most commonpatterns are nature scenes and busts(portraits showing a silhouette of thehead and neck).

Cameo,Cameo,Cameo,Cameo,Cameo,Cameo,Cameo,Cameo,

AppearanceEquusIncompetenceProtection +1Protection +2Protection +3Protection +4Protection +5

1,0001,300

2,0002,5003,0003,5004,000

DRAG159-16AC04-022AC04-022

1,50015,000

1,5007,500

AC04-022AC04-022AC04-022

PHBR1-114

5,0006,5001,200

10,00012,50015,00017,50020,000

AC04-022DUNG022-34

AC04-022new itemnew itemnew itemnew itemnew item

A can or canister is a cylindricalcontainer. Each has two commandwords; one to open, causing the top todisappear, and one to close, causing thetop to reappear. Cans may be from twoto six inches in diameter, and two to 12inches high. Some re-create theircontents each time they are opened.Other cans can be emptied only once,but even these remain airtight andwatertight

Can, CantCan, MoonlightCan, SpinachCan, Watering, Zwann'sCan, WormsCanister, Curses

500400300

1,000500

2,5002,0001,5005,0001,5001,000

AC04-023AC04-023

POLY023-222121-148

AC04-023POLY023-22

The Magic Encyclopedia * 37

Can/Canister

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Candle Cane

Name EP Cost Book/Page Name EP Cost Book/Page

38 * Magical Products Listings

Candle, Black, ClumsinessCandle, Black, ExhaustionCandle, Black, FeeblemindednessCandle, Black, FoolishnessCandle, Black, WeaknessCandle, Black, UglinessCandle, Blinking, LargeCandle, Blinking, SmallCandle, BlueCandle, Brilliance, LargeCandle, Brilliance, SmallCandle, Charming, LargeCandle, Charming, SmallCandle, ConvocationCandle, Darkness, LargeCandle, Darkness, SmallCandle, Defense, LargeCandle, Defense, SmallCandle, Disruption, LargeCandle, Disruption, SmallCandle, Divination, LargeCandle, Divination, SmallCandle, EverburningCandle, Exploding, LargeCandle, Exploding, SmallCandle, Fireballs, LargeCandle, Fireballs, SmallCandle, Flame Arrows, LargeCandle, Flame Arrows, SmallCandle, Flame Blades, LargeCandle, Flame Blades, SmallCandle, GoldCandle, Improved Shielding,

LargeCandle, Improved Shielding,

SmallCandle, Improved Survival,

LargeCandle, Improved Survival,

SmallCandle, InvocationCandle, MethvenCandle, PorpitiousnessCandle, PowerlessnessCandle, ProtectionCandle, Protection, LargeCandle, Protection, SmallCandle, PurpleCandle, Pyrotechnics, LargeCandle, Pyrotechnics, SmallCandle, RedCandle, Reflection, Large

20020020020020020040010020040010040010080020050

600150500125800200300200

50500125400100400100200

1,500

300

300

751,000

800750

—80070017520020050

200300

1,0001,0001,0001,0001,0001,0002,000

5001,0002,000

5002,000

5008,0001,000

2503,000

7502,500

6254,0001,0003,0001,000

2502,500

6252,000

5002,000

5001,000

7,500

1,500

1,500

3755,0008,0004,000

2508,0003,500

8751,0001,000

2501,0001,500

DRAG114-12DRAG114-12DRAG114-12DRAG114-12DRAG114-12DRAG114-12DRAG179-17DRAG179-17DRAG114-12DRAG179-17DRAG179-17DRAG179-17DRAG179-17DRAG156-28DRAG179-17DRAG179-17DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG179-18

PHBR4-124DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG043-09

DRAG179-18|

DRAG179-18

DRAG179-18

DRAG179-182100-163

DRAG039-422121-134

AC04-023AC04-023

DRAG179-18DRAG179-18DRAG043-09DRAG179-18DRAG179-18DRAG043-09DRAG179-18

CandleCandles are basically sections of

string or yarn covered in several dozenlayers of wax (or hundreds if the candleis three inches or greater in diameter).When lit, the flame boils the wax underthe wick (the string) and the boilingwax burns, sustaining the flame.Magical candles generally are effectiveas long as the candle continues to burn.

Candle, Reflection, SmallCandle, Sanctuary, LargeCandle, Sanctuary, SmallCandle, Shielding, LargeCandle, Shielding, SmallCandle, Spells, LargeCandle, Spells, SmallCandle, Survival, LargeCandle, Survival, SmallCandle, Unfailing Light, LargeCandle, Unfailing Light, SmallCandle, Vapors, Insanity Gas,

LargeCandle, Vapors, Insanity Gas,

SmallCandle, Vapors, Poison, LargeCandle, Vapors, Poison, SmallCandle, Vapors, Sleep, LargeCandle, Vapors, Sleep, SmallCandle, Vapors, Smoke, LargeCandle, Vapors, Smoke, SmallCandle, Vapors, Sweet Smell,

LargeCandle, Vapors, Sweet Smell,

SmallCandle, Visibility, LargeCandle, Visibility, SmallCandle, Yellow

75700175

1,000200800200200

5010025

300

75300

75300

7530075

300

75300

75200

3753,500

8755,0001,0004,0001,0001,000

250500125

1,500

3751,500

3751,500

3751,500

375

1,500

3751,500

3751,000

DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG179-18DRAG179-18

DRAG179-19

DRAG179-19DRAG179-19DRAG179-19DRAG179-19DRAG179-19DRAG179-19DRAG179-19

DRAG179-19

DRAG179-19DRAG179-19DRAG179-19DRAG043-09

Candle SnufferCandle snuffers do exactly as their

name suggests; they douse candleflames. Snuffers generally cannot putout fires larger than a candle flame, andthey cannot douse magical flames. (Amagical candle's enchantment isactivated when it is lit, but the flame isnot always itself magical. A snuffer maydouse a magical candle unless otherwisestated in the candle's description.)

Candle Snuffer, Remote 300 1,500 DRAG073-38

CaneA cane is a wooden, metal, bone, or

ivory stick normally used to aidwalking. Magical canes may be foundanywhere but most often near humansand humanoids. They may be straightor curved, plain or decorated. Somecanes have one to 20 charges whenfound, and cannot be recharged.

Cane, AgeCane, ArmamentCane, BlindnessCane, DetectionCane, Protection + 1Cane, Protection + 2Cane, Protection + 3

—2,000

—1,5002,0002,5003,000

1,20010,0001,0007,500

10,00012,50015,000

AC04-023AC04-023AC04-023AC04-023new itemnew itemnew item

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Cane Cafe

Name

Cane, Protection +4Cane, Protection + 5Cane, Stiffness

EP Cost Book/Page Name EP Cost Book/Page

3,5004,000

17,50020,000

1,200

new itemnew item

AC04-023

CannonCannons are very rare and tend to be

unreliable, as they tend to explode whenfired. More importantly, the chemical ormagical reactions they depend onsometimes vary from one world toanother. Cannons use magical smokepowder, one shot uses 10 charges. Therarity of smoke powder is anotherreason for the cannon's impracticality.(Very large cannons are calledbombards, see page 32 for more detailsand magical options.)

Cannon +1Cannon +2Cannon +3Cannon, Elmarin CallCannon, Water

2,0004,0006,000

300600

20,00040,00060,0003,0001,800

new itemnew itemnew itemSJR2-72SJE1-82

CanoeCanoes are river and lake boats that

generally hold two to four passengers,but larger versions that carry up to 20are available. In primitive areas, canoesare painstakingly constructed out ofwhole logs by alternately burning andchopping the wood until the log iscompletely hollowed out and the canoeis complete. More advanced techniquestake less time and use less material.

Canoe, PortableCanoe, PortageCanoe, Travel

2,0001,5002,000

10,0007,500

10,000

2121-142AC04-023AC04-023

CanteenCanteens are metal, ceramic, or

animal-skin containers for carryingwater. All canteens have a cap ofstopper to keep the water fromevaporating or spilling as it is carriedabout. Canteens are useful in anylocation where drinkable water is notalways available; however they tend tobe very expensive anywhere they arenecessities, and very cheap where theyare merely convenient.

Canteen, CoolnessCanteen, Water Purification

600800

6,0008,000

DRAG030-37DRAG073-37

CanvasCanvases, the painter's most common

medium (besides building ceilings orwalls), are made from thick paper, thinwood, parchment, or animal hides. Theyare usually treated with an alcoholsolution to help them receive and holdthe colors the painter applies to them.

Canvas, Pictures

CapCaps are small hats that fit snugly

onto the wearer's head. Very small andplain caps are called skull caps. Mageswho live in seclusion or cloisteredpriests often wear skull caps. Since theyare not very flattering, skull caps arealmost never worn outside the workroom or monastery, except byparticularly frugal or asceticindividuals.

Cap, Dream, VelunaCap, Healing, VelunaCap, PileusCap, Protection +1Cap, Protection +2Cap, Protection +3Cap, Protection +4Cap, Protection +5Cap, School, AbjurationCap, School, AlterationCap, School,

Conjuration/SummoningCap, School,

Enchantment/CharmCap, School, Greater DivinationGap, School, Illusion/PhantasmCap, School, Invocation/EvocationCap, School, NecromancyCap, Teleportation

1,5004,000Relic2,0002,5003,0003,5004,0002,0002,000

2,0002,0002,0002,0002,0002,000

CapeA cape is a sleeveless garment that

falls loosely from the shoulders and isfastened about the neck with a cord orchain. A cape may be worn over armoror ordinary clothes, or even a coat. Amagical cape is made of fine cloth, oftenwith strands of gold or silver woven intothe fabric.

Cape, DisguiseCape, Good Hope

1,000 15,000 DRAG073-37

7,50022,50055,00010,00012,50015,00017,50020,00010,00010,000

2,000 10,000

10,00010,00010,00010,00010,00015,000

2023-0792023-080

1021-60new itemnew itemnew itemnew itemnew item2121-1442121-144

2121-144

2121-1442121-1442121-1442121-1442121-144

PC1-60

500 3,0001,000 15,000

AC04-023AC04-024

The Magic Encyclopedia * 39

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Cape Castle

Name

Cape, HornetCape, HornsCape, Protection +1Cape, Protection +2Cape, Protection +3Cape, Protection +4Cape, Protection +5Cape, ReekingCape, Shadow

EP Cost Book/Page Name

Card, Fortune Telling

Carpet, FightingCarpet, Flying, 1 PersonCarpet, Flying, 2 PersonCarpet, Flying, 3 PersonCarpet, Flying, 4 PersonCarpet, Solomon's Magic

Cart, BigwheelCart, ConvenienceCart, DecksCart, Mouse

8001,0001,0002,0003,0004,0005,000

2,500

2,4005,000

10,00020,00030,00040,50050,000

1,00015,000

DRAG005-08AC04-024AC04-024AC04-024AC04-024AC04-024AC04-024AC04-024AC04-024

CardCards are sets of colorful placards that

bear sets of numbers and symbols. Themost common form of cards has thirteensets of numbers and four types ofsymbols, containing a total of 52 cards.For more information on cards and theirmagical counterparts, please see thefollowing entries: Deck, Placard, andTarot.

1,000 10,000 LC2-23

CarpetCarpets, otherwise known as rugs, are

floor coverings designed to make floorsmore comfortable places for the feet.Often, carpets are hung on the walls into cover holes or open windows. (Suchcarpets are more properly calledtapestries.) Magical carpets usuallyprovide transport, issue warnings, ortrap intruders.

4,0002,5005,0007,500

10,0006,000

20,00012,50025,00037,50050,00020,000

DRAG179-722100-1632100-1632100-1632100-168

1021-63

CartCarts are wooden vehicles with one or

two pairs of wooden wheels. Each pair ofwheels is connected by a wooden polethat serves as an axle. Carts are headedby a pole that is attached to a harness ofa single draft animal or a team ofanimals. The bed of the cartoccasionally has a framework that helpskeep larger cargo in place.

1,2001,0001,1003,500

6,0005,0005,500

17,500

DUNG022-43AC04-024AC04-0242121-141

EP Cost Book/Page

CaseMagical cases appear to be either

normal belt pouches or as small woodenboxes with attached lids. Either type ofcase radiates a faint magic aura if suchis detected for. Magical cases generallyare enchanted to allow their users tosimply reach into their interiors to graban item without searching for it.

Case, Alphabetizing 800 4,000 DRAG073-40Case, Holding, 100 lbs. 2,000 10,000 new itemCase, Holding, 150 lbs. 3,000 15,000 new itemCase, Holding, 200 lbs. 4,000 20,000 new itemCase, Holding, 250 lbs. 5,000 25,000 new itemCase, Holding, 500 lbs. 7,500 37,500 new itemCase, Holding, 1,000 lbs. 10,000 50,000 new itemCase, Zagyg's Spell Component,

2x/day 200 2,000 2017-104Case, Zagyg's Spell Component,

3x/day 300 3,000 2017-104Case, Zagyg's Spell Component,

4x/day 400 4,000 2017-104Case, Zagyg's Spell Component,

5x/day 500 5,000 2017404Case, Zagyg's Spell Component,

6x/day 600 6,000 2017-104Case, Zagyg's Spell Component,

7x/day 700 7,000 2017-104

Cask/CasketCasks are simply small barrels (see

page 29). The word "cask" sometimes isused as a shortened form of "casket"(see below).

Caskets, are elaborate boxes intendedto hold anything that is valuable orhighly prized, such as jewelry, magicalitems, or even the remains of the dead(see Coffin, page 45).

Cask, EverfullCask, Wind SpyCasket, FuryondyCasket, Holding, 2,000 lbs.

300 3,6004,000 20,0002,500 27,500

15,000 70,000

DRAG159-17DRAG178-17

2023-077new item

CastleThrough a long, arcane process, a

complete castle sometimes can be builton a floating cloud. Such a castle isworth at least 30,000 gp and could beworth millions, see The Complete CastleGuide, Experience is never awarded forfinding and using a cloud castle. Theaward for actually building one is up tothe DM; 1 to 10 xp per 100 gp spent onconstruction would suit mostcampaigns.

40 * Magical Products Listings

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Castle Chalice

Name EP Cost Book/Page

CauldronA large boiler or kettle, a cauldron is

used, most often, to cook meals for agreat number of people. Very largecauldrons can weigh as much as 40 tons.Magical versions assist the user bycreating beneficial concoctions,malignant poisons, or simply extralarge amounts of normal matter.

Cauldron, Air, Mordom's 3,000Cauldron, Daghdha RelicCauldron, Doom 6,000Cauldron, Heating 1,000Cauldron, Hymir's Steaming RelicCauldron, Plenty 1,000

CenserA censer is a container used to burn

incense. The censer has a base thatallows the container to stand by itself, acentral bowl that holds the smolderingincense, and an ornately carved lid.Three chains, arranged equidistantlyaround the upper lip of the central bowlallow the priest or wizard to hold thecenser as it smokes, sending its magicalaromas into the air.

16,000P

60,0005,000

72,00010,000

2121-1412006-18FR02-61

AC04-0221021-59

DUNG021-14

Censer, ConductCenser, Summoning Hostile

Air ElementalsCenser, ThaumaturgyCenser, Controlling,

Air Elementals

1,200 12,000 POLY023-22

2,5002,500 12,000

2100-163FR04-40

ChainA chain is a series of interlocking

metal rings that form a long string.Chains are commonly used to bindprisoners, haul cargo, or even asornaments. Magical chains do not lookor feel any different from nonmagicalvarieties. Most chains have at least oneactivating command word, but somechains function automatically.

Chair, Ancestors, of theChair, ShrinkingChair, Sleep Prevention

1,0001,0003,000

ChaliceA chalice is an ornamental cup or

goblet. It may be constructed of glass,crystal, metal, or even wood. A chalicemay be long-stemmed, or it may have nostem at all. Every chalice is designed tostand on its own, either by virtue of itsshape or because it is fitted with a base.

4,000 25,000 DRAG156-28

Chalice, ColorsChalice, Continual WaterChalice, DetectionChalice, Eucharistic,

Issek of the JugChalice, IdentificationChalice, Irreversibility

500240

1,000

Chain, Ancient Slaver 1,800 7,000Chain, Dungeon, Danleor's Str 14 500 5,000Chain, Dungeon, Danleor's Str 15 600 6,000Chain, Dungeon, Danleor's Str 16 800 8,000Chain, Dungeon, Danleor's Str 17 1,000 10,000Chain, Dungeon, Danleor's Str 18 1,500 15,000Chain, Dungeon, Danleor's Str 19 2,000 20,000Chain, Dungeon, Danleor's Str 19 + 2,500 22,500Chain, Dungeon, Danleor's Str 20 2,500 25,000Chain, Dungeon, Danleor's Str-21 3,000 30,000Chain, Holding 1,000 10,000Chain, Teleportation 2,000 15,000

ChairChairs are wooden, metal, or wicker

constructions with four legs and a back.Many chairs are padded with velvet orleather to make the occupant a bit morecomfortable. Magical chairs tend to bevery lavish (unless otherwise stated),but their magical nature is not apparentuntil the appropriate magics are used todetect it.

10,00010,00015,000

1,5002,4005,000

1,500 25,0001,000 10,0002,000 12,000

CN2-029new itemnew itemnew item

DRAG145-39DRAG145-39DRAG145-39DRAG145-39DRAG145-39

new itemnew itemG123-08

POLY043-22DRAG073-36DRAG073-39

AC04-024SJR2-70

AC04-024

LNR1-93AC04-024LNA3-53

The Magic Encyclopedia * 41

Name EP Cost Book/Page

Castle, Cloud, in the varies varies AC11-021

CatapultCatapults are large, stone-throwing

siege machines operated by springs,cranks, or flywheels. Catapults can bemounted on wheels or fixed intoposition. Fixed catapults can fire in onlyone direction once installed. (This is ahandicap, but a necessary one if thecatapult is carried on a ship where itmight fall overboard if not bolted down.)Catapults can be loaded with stone shotinstead of large rocks.Catapult, Heavy + 1Catapult, Heavy + 2Catapult, Heavy +3Catapult, Light + 1Catapult, Light +2Catapult, Light + 3Catapult, Medium + 1Catapult, Medium +2Catapult, Medium +3

1,0002,0004,000

5001,0002,000

7001,4002,800

10,00020,00040,000

5,00010,00020,000

7,00014,00028,000

SJR2-72SJR2-72SJR2-72SJR2-72SJR2-72SJR2-72SJR2-72SJR2-72SJR2-72

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Chalice Cheese

Name EP Cost Book/Page Name EP Cost Book/Page

Chalice, Planar TravelChalice, PoisonChalice, Shield Lands

1,000 10,000 DUNG025-11- 1,500 AC04-024

3,000 25,000 2023-077

ChamberChambers are cubical or rectangular

devices that produce magical effectswithin their hollow interiors. The objector objects to be affected must be placedinside and the chamber's door must beclosed before a chamber will function.Generally, chambers have an activationstud, a small spherical gem, fastened tothe outside, near the door.

Chamber, Disintegration, 1'xl'xl' 500 2,500 2121-36Chamber, Disintegration, 2'x2'x3' 1,000 5,000 2121-136Chamber, Disintegration, 3'x3'x6' 1,500 7,500 2121-136Chamber, Disintegration, 3'x5'x6' 2,000 10,000 2121-136Chamber, Disintegration,

5'x5'xl0' 3,000 15,000 2121-136Chamber, Disintegration,

10'xl0'xl0' 5,000 25,000 2121-136Chamber, Teleportation, 1'xl'xl' 500 5,000 2121-145Chamber, Teleportation, 2'x2'x3' 1,000 10,000 2121-145Chamber, Teleportation, 3'x3'x6' 1,500 15,000 2121-145Chamber, Teleportation, 5'x5'x5' 2,000 20,000 new itemChamber, Teleportation,

5'x5'xl0' 3,000 30,000 2121-145Chamber, Teleportation,

10'xl0'xl0' 10,000 50,000 2121-145

ChapletA chaplet is a wreath, garland, or

string of beads used to garnish the head.Many chaplets look like garters; suchchaplets often have a knitted or clothrose or burgeon that lays across thewearer's forehead and the rose often hasa gem attached to it.

The word "chaplet" also is used todescribe a short a string of beads, usedto count prayers.

Chaplet, Creature Recognition 600 3,000 POLY043-23

ChariotA chariot is a light, fast open-backed

vehicle. The driver—and sometimes thepassengers—must stand. A chariot hastwo wheels and can be drawn by asingle draft animal or team of animals(but seldomly more than four animals)War chariots can be armored (includingthe wheels), and fitted with sharp spikesor blades along the axle to injure orimmobilize opponents.

Chariot, Franklyn's Incredible 3,000 15,000 POLY043-23Chariot, Re 4,000 20,000 FR10-86Chariot, Silver, Olympus 2,000 6,000 2121-47Chariot, Surya's Relic P 2006-08

CharmA charm is a small metallic trinket.

Most charms are shaped like animals,symbols, letters, or the silhouettes ofanimals or people. Each trinket has asmall loop on the uppermost sectionthat allows the owner to place thetrinket onto a necklace, bracelet, oranklet. Only two trinkets can be placedon a chain at once.

Charm, ClimbingCharm, FavorCharm, Fire ExtinguishingCharm, FlatteningCharm, Footwear RestorationCharm, LuckCharm, OpeningCharm, Protection, DiseaseCharm, Protection, FireCharm, Protection, SpiritsCharm, Protection, TheftCharm, Rabbit's FootCharm, Resource, AspCharm, Resource, BreadCharm, Resource, FennecCharm, Resource, HawkCharm, Resource, RaindropCharm, Smoke DetectionCharm, Undisturbed Sleep

Cheese, OdorsCheese, Vile Odors

2,5001,6001,500

100200

2,5002,0001,0001,0001,0001,0002,500

250250250250250500600

7,5005,0007,5001,0002,000

15,00010,0005,0005,0005,0005,000

25,0001,2501,2501,2501,2501,2505,0006,000

DRAG073-37PHBR1-114

DRAG073-38DRAG073-40DRAG073-40DRAG005-09DRAG073-38

2018-1342018-1342018-1342018-134

AC04-059HWR2-d34HWR2-d34HWR2-d34HWR2-d34HWR2-d34

DRAG073-38DRAG073-36

CheeseCheese is form of preserved milk. The

solid portion of curdled milk (the curds)is separated from the liquid (whey) andprepared in many different fashions.The different processes give cheesestheir varied flavors, colors, marbling,and textures. The effect from a magicalcheeses is activated either by placing apiece of cheese in the mouth, or byinhaling the bouquet.

200 1,000500

POLY023-22POLY023-23

42 * Magical Products Listings

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Chess Set Cleat

Name EP Cost Book/Page Name EP Cost Book/Page

Chess SetChess is an ancient two-player game.

The game is played on a board that has64 squares of two different colors, onedark, one light. Each players controls aset of 16 pieces; one set light, the otherdark, often the same colors as the board.

Chess Set, Challenge

ChestA chest is a box, usually an

extraordinarily sturdy and durablewooden construct with an attached lid,several handles, and fitted with metallicbands to give it even more durability.Magical chests tend to haveenchantments that involve storing extracontents or protecting the contents.

Chest, DrawersChest, FloatChest, Holding, 500 lbs.Chest, Holding, 1,000 lbs.Chest, Holding, 1,500 lbs.Chest, Holding, 2,000 lbs.Chest, Holding, 2,500 lbs.Chest, OysterChest, Quartermaster'sChest, SiegesChest, WalkingChest, Zorathus

5001,0002,0004,0006,0008,00010,0001,5002,5001,0005,000Relic

ChimeChimes can be one of two things: One

kind of chime is a small hammer used tostrike bells to produce a ringing sound.However, most chimes are sets of bellsor slabs of wood, stone, shell, plaster orceramic that are hung by strings undera ceiling or small holder. Chimes of thistype often are left to blow and ring inthe wind.

Chime, FeatherChime, HungerChime, InterruptionChime, OpeningChime, TimeChime, VisitorsChime, Warning

500

2,0003,500

400200

1,000

600 3,000 DRAG073-40

2,5001,5005,000

20,00030,00040,00050,00015,0007,5005,000

10,000P

2,5001,000

20,00020,000

2,0001,0005,000

AC04-025FOR2-77new itemnew itemnew itemnew itemnew item

DRAG099-51DRAG178-19

AC04-025FLR2-802006-49

PC2-402100-1632100-1632100-1631013-53

AC04-025DRAG028-31

CircletThe circlet is an uncommon,

ring-shaped ornament worn like acrown (see page 48) and used to adornthe forehead. A circlet often is studdedwith gems or inlaid with rare orprecious materials such as gold or ivory.

Circlet, Dalvan's -Circlet, Golden 2,000Circlet, Golden, Greyhawk 2,000Circlet, Protection +1 2,000Circlet, Protection +2 2,500Circlet, Protection +3 3,000Circlet, Underwater Speech 1,000

ClawClaws are long, sharp, and curved

nails found on the feet (or paws) ofanimals. Usually thought of as apredator's trait, many herbivores haveclaws for defense or for digging andclimbing. Magical claws are usuallyattached to a handle or some otherdevice that allows a humanoid user touse them as slashing weapons.

Claw +1Claw +2Claw +3Claw +4Claw +5Claw, ClawrazorClaw, DragonClaw, Magic StealingClaw, Mighty SimurghClaw, NergalClaw, NezramClaw, RakingClaw, Razor of Chakyik +1Claw, Razor of Chakyik +2Claw, Twisted

200400600800

1,000500

1,0003,500RelicRelic3,750

5001,0001,500

100

CleatCleats are metal or stone projections

that are attached to the bottoms ofhard-soled shoes or boots for increasedtraction. Soft-soled shoes and boots cannever use cleats. Many shoes come withcleats installed, and those cleats cannotbe removed. Often, however, cleats areconstructed so that they can be screwedinto place, allowing the user to choosewhether to use them or not.

1,00030,00030,00010,00012,50015,00010,000

DUNG013-402021-0922023-079new itemnew itemnew itemDLR1-80

1,0002,0003,0004,0005,0002,5005,000

17,50065,00085,00035,000

2,5006,0007,500

500

new itemnew itemnew itemnew itemnew item

DLE3-063OA5-55

2121-1341021-562006-50

FR10-83AC04-0252023-0882023-0881060-120

The Magic Encyclopedia * 43

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Cleat Clothing

Name

Cleat, Gripping

EP Cost Book/Page Name

1,000 6,000 AC04-025

CloakCloaks are loose, sleeveless outer

garments used to ward off the effects ofweather. Cloaks often are voluminousenough to allow the user to wear armoror heavy clothing underneath the cloak.A tie string or metal pin help secure thecloak to the user in high winds. Manycloaks also have attached hoods forbetter protection from the elements.

Cloak, ArachnidaCloak, AtmosphereCloak, Bat, of theCloak, BattleCloak, Bear, SulhautCloak, BlackflameCloak, Cheetah, AmedioCloak, Clouds, of theCloak, ColdCloak, ComfortCloak, DelightCloak, DisplacementCloak, DrynessCloak, EchoesCloak, ElvenkindCloak, EtherealnessCloak, FangsCloak, FlameCloak, GargoyleCloak, GuardingCloak, HellfurnacesCloak, Horned, Rhun's (Horn)Cloak, Horned, Rhun's (Tail)Cloak, Horned, Rhun's (Visor)Cloak, LordlinessCloak, LurkerCloak, Manta Ray, of theCloak, Many ColorsCloak, MummyCloak, NightCloak, One Plume, of theCloak, PiwafwiCloak, PlentyCloak, PoisonousnessCloak, Protection, +1Cloak, Protection, +2Cloak, Protection, +3Cloak, Protection, +4Cloak, Protection, +5Cloak, Protection, SymbioticCloak, ReflectionCloak, ShadowCloak, Shield, of theCloak, Slender AppearanceCloak, StarsCloak, SurvivalCloak, Symbiotic ProtectionCloak, Tiger, ChakyikCloak, WarmthCloak, Wolf, Wegiur

3,0001,0001,5002,0001,500

24,0001,5001,2001,0001,5003,0003,0001,000

3001,0002,6001,500

_1,0001,5002,0002,0002,5002,200

6502,0002,0001,2003,0001,0004,0001,0001,000

—1,0002,0003,0004,0005,0003,0001,5003,0001,500

8001,2001,0003,0001,5001,0002,000

25,0009,000

15,00012,00017,500

100,00015,00012,000

1,0007,500

35,00017,50010,0003,0006,000

15,50010,000

1,5006,000

10,0008,0007,000

10,0007,5006,250

12,50012,5008,000

12,0005,000

40,0006,0006,0002,500

10,00020,00030,00040,00050,00020,00010,00030,00010,0004,0007,5006,000

20,00012,5007,500

15,000

2100-164DRAG159-16

2017-098FR04-342023-077

GAZ08-192023-078

IMAG029-36LNA2-87FR04-84FR04-342100-164

HR1-65FR04-342100-164

L2-31FR04-35

POLY019-30T1:4-126FR04-352023-078FR04-37FR04-37FR04-37

IMAG012-38GDQ1-124

2100-164FR04-35

POLY047-27DRAG076-17

FMA1-60FOR2-69

POLY65-092100-1642100-1642100-1642100-1642100-1642100-164

DRAG112-81FR04-35

PHBR2-106FR04-37

DRAG073-40FR04-36FR04-37FR04-372023-084

DLA1-0572023-086

EP Cost Book/Page

Cloak ClaspCloak clasps, are fancy, decorative

pins used to secure a cloak to the userinstead of the tie that comes with mostcloaks. The string, after years of useand exposure to the elements can rot orbreak, and isn't very attractive. The pinis pushed through the hem of both sidesof the cloak, and locked, holding thecloak snugly closed.

Cloak Clasp, DrynessCloak Clasp, Holding

10060

500600

new itemDRAG030-37

Cloaking Device

Cloaking Device, Field

Cloth, Black, AbyssCloth, Merchant'sCloth, PolishingCloth, Steel

This device is made of a spring-loadedtube filled with a large camouflage net.When the spring is released, the net islaunched upward, unrolls, and landsover a specific location. Other featuresmay be added, like phony paper leaves.The net conceals a 10'x10' area fromanyone standing 100' or more away.Anyone closer has a 50% chance ofseeing the net.

20 200 AC11-091

ClothCloth, fabric formed by weaving or

felting, is a P commodity for those whoprefer the luxuries of life or havedelicate skin. Shirts, pants, vests, socks,and just about any other articles ofclothing., can be made from cloth.Magical cloth can be sewn or otherwisemanipulated into clothing that has thesame magical traits as the original boltof cloth (unless otherwise stated).

2,000700500750

6,0007,0001,5005,500

2121-147POLY058-31

DRAG073-39DRAG126-50

Clothing, Cleanliness

ClothingClothing is a general term used when

referring to articles that are used tocover the body. In some areas(particularly in the rich districts oflarge cities), clothing is a term usedexclusively to delineate wearables thatare manufactured from cloth; as opposedto hides, knitted products, crochetedsweaters, etc.

1,000 1,500 DRAG073-39

44 * Magical Products Listings

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Clothing Collar

Name

Clothing, Perfect FitClothing, Protection +1Clothing, Protection + 2Clothing, Protection +3Clothing, Protection + 4Clothing, Protection + 5

EP Cost Book/Page

1,000 5,000 DRAG073-39

Name EP Cost Book/Page

1,0002,0003,0004,0005,000

CloverClover is a small plant famous for

bringing good luck. It is said that inevery 100 or 1,000 clover stems, onlyone sports four leaves. By picking theleaf, it is said that the holder is grantedgood luck until the leaf begins to wilt(which takes about four minutes.)

Clover, Four-Leaf

ClubA club is a heavy stick that is usually

thicker at one end than at the other.When grasped at the thin end, the clubcan be used as a bludgeoning weapon.Clubs are generally wooden, thoughmetal ones do exist. The wooden clubsoften have spikes inserted into the cub'sfat end to increase the damage the clubcan deliver.

Club +1Club +2Club +3Club +4Club +5Club, DaghdhaClub, Maca +1Club, Maca +2Club, Maca +3Club, Maca +4Club, Maca + 5Club, Polymorphing, OgreClub, Polymorphing, OreClub, Polymorphing, Scro

8001,3002,0003,0004,000Relic

8001,3002,0003,0004,000

500400600

CoalCoal is the dark brown or black

combustible mineral left over from thecarbonization of ancient plant life.Anthracite, lignite, and bitumen are alltypes of coal. Magical coals aregenerally used to either create magicalwarmth, or to gate the owner to theplane of elemental fire or to the infernalplanes.

Coal, Blood-Red, HadesCoal, Warmth

2,0001,000

10,00020,00030,00040,00050,000

new itemnew itemnew itemnew itemnew item

100 1,000

4,0008,000

12,00016,00020,000

P4,0008,000

12,00016,00020,0004,0003,0005,000

6,0007,500

AC04-035

new itemnew itemnew itemnew itemnew item200648

1066a-581066a-581066a-581066a-581066a-58

DRAG062-66new itemnew item

2121-147DRAG030-37

CoatA coat is an outer garment with

sleeves. A coat wraps all the wayaround its wearer and is secured withties, hooks, or buttons. Coats often havehoods that can be pulled up over thehead for extra warmth and protectionfrom the elements. Coats arecommonplace items, often made fromanimal hides, plant fiber, or cloth,

Coat, Arnd's InvulnerableCoat, Protection +1Coat, Protection +2Coat, Protection +3Coat, Seas, of the

Relic1,0002,0003,000

400

47,50010,00020,00030,0002,000

2011-158new itemnew itemnew item1072-78

CoffinCoffins, are wooden or metal boxes

measuring between three to nine feetlong, and one to six feet wide. They aredesigned to house the dead when theyreturn to the soil in their final restingplace. Most non-magical coffins areintended to last for only a few years,and they do not to protect the body fromthe elements or from scavengers.

Coffin, Creation 10,000 100,000

CoinDUNG021-36

Coins are pieces of metal that arestamped or engraved with an officialinsignia (and often a face value) thatcertifies the metal piece is valuable andcan be accepted in trade for goods andservices. Coins are often stamped withintricate patterns to makecounterfeiting very difficult. (Eachcountry has its own coins and its ownlaws regarding counterfeiters.

Coin, AlmorCoin, Eight DiagramCoin, Equus

500400 4,000600 6,000

2023-0782018-134

DUNG022-34

CollarCollars usually are simple bands of

leather or metal worn around the neck.Collars used as jewelry are ornate andoften gem-studded. Many magicalcollars, however, are quite different.Each appears to be a simple rag, oftendirty but never tattered. A collar mustbe tied about the neck to activate itsmagical effects.

The Magic Encyclopedia * 45

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Collar Cord

Name EP Cost Book/Page Name EP Cost Book/Page

Collar,Collar,Collar,Collar,Collar,Collar,Collar,Collar,Collar,Collar,Collar,Collar,Collar,Collar,

ChangeCharismaDisguiseDisplacementPoisonousnessProtection +1Protection +2Protection +3Protection +4Protection +5ShieldingStiffnessStranglingTusmit

Comb, Korrigans

4,000250500

3,000

1,0002,0003,0004,0005,0001,000

1,000

20,0001,5003,000

17,5002,500

10,00020,00030,00040,00050,00010,000

1,0001,2005,000

WGA3-57AC04-025AC04-025new itemnew itemnew itemnew itemnew itemnew itemnew itenjnew item

AC04-025AC04-0252023-078

CombA comb is a small strip of bone, wood,

or metal that has a row of teeth on oneedge. When raked through the hair, thecomb removes tangles, and can be usedto rearrange the hair in whateverfashion is desired.

Relic 65,000 1021-57

CompassA normal compass is an instrument

used to determine direction. Amagnetized needle floats above a faceplate which is usually is marked in 4,16, 64, or 360 segments. No matter howthe compass is turned, the needlealways points toward magnetic north.Magical compasses also unerringlypoint toward whatever object or force towhich they are attuned, but they do notalways have a plate and needle.

Compass, Elemental, AirCompass, Elemental, EarthCompass, Elemental, FireCompass, Elemental, WaterCompass, Magic

10,00010,00010,00010,000

1,000

Container

50,00050,00050,00050,00010,000

2121-1362121-1362121-1362121-136

DRAG073-40

A container is a scroll tube, box, orcase designed to protect its contentsfrom water or air. Watertight containersalso tend to be very buoyant, so theywill not sink and be lost if accidentallydropped into the water.

Container, AirtightContainer, Watertight

25-10025-100

new itemLC4-36

Contract, Nepthas

Cooker, Electric

Coracle, Blue FiresCoracle, Folding

Cord, ClimbingCord, ConstrictionCord, Ekbir +1Cord, EntanglementCord, Kybal's

ContractMagical contracts create magically

enforced obligations between thecreatures that sign or mark them. Theyare written in black ink ongolden-brown vellum. They are usuallystored in ivory tubes. Blank contractscan be filled out by anyone. A creatureneed not read or understand a contractto be bound by it. Enchanted contractsradiate magic if detected for, but carryno overt signs of their special nature.

1,000 5,000 2121-135

CookerCookers are devices for preparing hot

foods in a controlled manner. Thenormal cooker has a cubic base, whichhouses the device's working parts, andfour metal discs top where pots andpans are heated The cooker is poweredby a wand of lightning.

1,250 3,000 AC11-040

CoracleA coracle is a small, round boat

constructed from a wicker framecovered with animal skins or canvas.This boat is most often used in thenorthern countries where coastalcommunities survive by fishing andfarming. These boats are common sightsin those cold, gray waters. Anothername for a coracle is "currach," (seepage 49).

3001,200

1,5005,000

CB2-029FR02-63

CordA cord is made of several braided and

woven strands of fibers twisted togetherinto one long piece. Basically nothingmore than thick string, or strong yarn,cord sees the same uses as rope, but isgenerally weaker and is used in lessdemanding circumstances. See the Ropeentry (page 120) for more informationand more magical options.

1,000

4501,250

750

10,0001,0004,500

12,0001,000

2100-1782100-1782023-0882100-179FR04-44

46 * Magical Products Listings

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Cordial Crescent

Name EP Cost Book/Page Name EP Cost Book/Page

CordialA cordial is a sweet, aromatic liqueur

that is often used as an after-dinnerdraft. Sipped, not guzzled or quaffed,cordials are often used to invigorate.(This effect is especially desired, aseating a large meal tends to make somepeople drowsy.) Cordials, evennon-magical varieties, give the drinkera brief feeling of warmth.

Cordial, Dryad, of the 100 1,000 POLY019-30

CoronetA coronet is a small crown (see page

48) that is worn by noblemen. Coronetsoften are adorned in jewels, gold, andother precious substances, however,coronets are never as lavish as thecrowns worn by the great nobles, dukes,kings, and emperors.

Coronet, CommunicationCoronet, MaclntyreCoronet, RevivingCoronet, Walking

2,0001,5001,000

600

20,00015,0005,0003,000

DRAG132-22LC1-16

AC04-021AC04-021

CotWhen rolled up and put away, cots

look like a set of poles wrapped in atough canvas or hide sheet. Whenunrolled and unfolded, the canvas spansthe poles and forms a suspended bed.Not exactly comfortable by anystandard, the cot does, however, suspendthe user above the cold ground.

Cot, EntrapmentCot, RestlessnessCot, Suspension 1,000

1,2001,000

10,000

AC04-025AC04-026AC04-026

CouchA couch is a piece of furniture used to

seat two to four individuals. Oftenstyled in bright, lavish colors, coucheshave heavily padded arms at either end,a padded back and a series of paddedseat cushions. The seat cushions can beremoved to allow the owner to easilyclean food crumbs or to retrieve articleslost under the cushions.

CoverletCoverlets are lacy, delicately designed

covers for beds. Erroneously called bedspreads, there is a definite differencebetween the two articles. Bed spreadsare articles that serve a dual function ofbeauty and warmth. Coverlets, on theother hand, are light articles usedexclusively to improve the decor of thebedchamber.

Coverlet, BlendingCoverlet, Warmth, Silk

3,5001,000

35,0007,500

2100-177POLY043-22

CowlCowls are loose outer garments used

to protect the head and shoulders fromthe effects of weather; some cowls,however are as long as cloaks. Longcowls have wide, loose sleeves thatleave enough room to wear armorunderneath. Cowls are a favoritegarment for monks, who prefer them fortheir simplicity and utility.

Cowl, Protection +1Cowl, Protection +2Cowl, Warding

1,0002,0009,000

10,00020,00050,000

new itemnew item1060-114

CradleCradles are small beds or cots built

especially for infants. They often arebuilt with rockers, so the parents canquietly swing the cradle back and forthto sway the baby to sleep. Many cradleshave a framework of bars and supportsto keep the child from falling out andinjuring himself.

Cradle & Nursery,Blashphor's Ever-Vigilant Baby

Couch, Shrinking - 1,200 DRAG073-36

1,500 12,000 AC11-012

CrescentThe battle crescent is a horrid tool of

war banned in many countries. Oftenrusty, unoiled, and carrying the blood ofage-old slaughters, a crescent lookssomething like a sickle, but serves nopurpose except to massacre an enemy'sarmy. The crescent's statistics are:Weight 12 lbs., Size L, Type S, SpeedFactor 9, Damage 1d12/1d10.

Crescent, Battle, Sharpness 7,000 35,000 new itemCrescent, Battle, Tusmit's 1,000 18,000 2023-086Crescent, Battle, Vorpal 10,000 50,000 new item

The Magic Encyclopedia * 47

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Cretf Crortn

Name EP Cost Book/Page Name EP Cost Book/Page

Crew, Unseen Ship

Crook, Pharaoh's

Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,Crossbow,

Accuracy +1Accuracy +2Accuracy +3Accuracy +4AnglingBreathingCharmingCursed -1Cursed -2Cursed -3DeceivingDefendingDeflectingDistance +1Distance +2Distance +3Distance +4Distance +5DrainingEnchantment

CrewMagical crews increase the number of

crew on a ship or spelljammer by 50%without increasing the need for food,water, or air. The crew are unseenservants that can perform jobs likemanning sails, working rudders, orpulling oars. Note that crew-summoningmagical items cannot be used on aspelljammer while the craft is in thephlogiston.

1,000 10,000 1072-89

CrookA crook is a staff with a hook-like

curve at one end. In desert cultures,only the pharaoh and other verypowerful nobles are allowed to possesssuch an item. In northern and nondesert cultures, the crook can be used byanyone. See the Staff entry (page 133)for more information and for additionalmagical options.

Relic HWR2-d38

CrossbowCrossbows are hand-held missile

weapons consisting of a short metal bowattached to a wooden stock. Arrowscannot be fired from a crossbow. Forinformation on crossbow missiles seethe Bolt (page 32) and Quarrel (page114) entries. Some crossbows aremodified to work underwater. See theBow entry for more magical options forthe crossbow.

8001,3002,0003,000

7502,5001,000

—1,0002,0001,5001,5003,0004,5006,0007,5001,5001,500

4,0008,000

12,00016,0007,500

12,5007,0001,0002,0003,0005,000

10,0007,5007,500

15,00022,50030,00037,500

7,5007,500

2100-0832011-1252011-1252011-125

PHBR2-1071013-581013-58

new itemnew itemnew item1013-581013-581013-58

2100-0832003-47

new itemnew itemnew item1013-58

DRAG127-29

Crossbow, ExtinguishingCrossbow, FindingCrossbow, FlamingCrossbow, FlyingCrossbow, HealingCrossbow, HidingCrossbow, HoldingCrossbow, Levitation +1Crossbow, LightingCrossbow, LightningCrossbow, Lir +3Crossbow, PedalCrossbow, SilencingCrossbow, SlicingCrossbow, SlowingCrossbow, Speed +1Crossbow, Speed + 2Crossbow, Speed + 3Crossbow, Speed +4Crossbow, Speed + 5Crossbow, SummoningCrossbow, TranslatingCrossbow, UnderwaterCrossbow, Vainamoinen + 3Crossbow, WatchingCrossbow, Wishing

1,5001,0001,0001,0005,0001,5002,0001,500

4004,0002,000

801,0007,0001,0001,5003,0004,5006,0007,5003,0001,0001,000Relic2,5002,200

7,50012,0003,5007,500

40,0007,500

10,0007,0003,000

30,00010,000

8005,000

35,0007,0007,500

15,00022,50030,00037,50015,00010,00010,000

P7,500

11,000

101 3-581013-581013-581013-681013-581013-581013-58

DRAG127-291013-581013-58

DRAG127-29AC1 1-090

1013-581013-581013-58

2100-0831013-582003-47

new itemnew item1013-581013-58LC4-402006-341013-581013-58

CrownCrowns are symbolic headgear worn

by the highest nobility in a country(such as the king, queen, emperor,pharaoh, etc.) A crown is usually madeof the most expensive metal available inthe land and adorned with the largestand finest gems and jewels.Unauthorized beings found wearing orpossessing the kingdom's crown arekilled on sight.

Crown, Aerdy BlackCrown, BlackmoorCrown, CobraCrown, Corruption HiCrown, DarkCrown, Emperor'sCrown, ImperiumCrown, Iron, Bandit KingdomsCrown, LeadershipCrown, Might, EvilCrown, Might, GoodCrown, Might, NeutralityCrown, NagaCrown, OsirisCrown, RulershipCrown, SoronaCrown, SoulsCrown, Veluna, SilverCrown, VelvetCrown, Void, of theCrown, Yarus

——

1,0004,0002,0008,5002,0003,0001,500RelicRelicRelic6,0001,2001,500

12,000Relic2,0002,5004,0001,000

2,00080,00010,00080,00020,00085,00025,00035,00015,00050,00050,00050,00045,00012,00015,000

120,00075,00022,50010,00040,0005,000

2023-0772023-078

2006-50GAZ1 3-63

REF5-872108-141

IMAG 012-382023-081

AC04-0262011-1572011-1572011-1571060-1172006-02

AC04-026X13-61RA1-14

2023-0831060-120SJR1-77

DL08-031

48 * Magical Products Listings

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Crucible Curtain

Name EP Cost Book/Page Name EP Cost Book/Page

CrucibleA crucible is a metallic or ceramic

vessel used for heating substances tovery high temperatures. They can beused to heat rooms, but braziers aremore often used for this purpose, sincecrucibles can get too hot. Crucibles aremost often used to melt metals.

Crucible, Al'Kir, SilverCrucible, Melting

CrystalA crystal is a clear, transparent chunk

of mineral or glass. Crystals can be anycolor, but soft, transparent colors are themost common types. Nonmagicalcrystals are believed to enhance aperson's life by focusing personalenergies. Magic crystals, however, serveto focus the magical abilities of wizardsand priests.

Crystal, AwarenessCrystal, Death ScryingCrystal, Ebon FlameCrystal, Warning

CubeA magical cube is a small object from

one-half to one inch across. It may bemade of wood, stone, metal, glass, orbone. There are no markings on it.Magical effects are produced either byusing a command word or by pushing onone of its six sides.

Cube, AbilitiesCube, Black Onyx, AcheronCube, BullionCube, CoolingCube, Cubic FootCube, Cubic YardCube, DisabilitiesCube, ForceCube, Frost ResistanceCube, GlowCube, Ice •Cube, LuckCube, Protection versus

Normal Missiles +1Cube, Silver, Twin ParadisesCube, SoundingCube, Sweetness

1,2001,000

6,0005,000

CN3-0372121-135

2,500 20,0001,000 5,000Relic 75,00020 200

DRAG132-22CM8-0272011-157

POLY036-27

CudgelA cudgel is a heavy, stout, stick used

in a manner much like a club. Cudgelsoften have a thin shaft with a round orhammer-shaped knot at one end. Seethe Club entry (page 45) for moremagical versions of the cudgel.

Cudgel +1Cudgel +2Cudgel, Druid's +1

600 3,000900 4,500750 7,500

new itemnew itemFR02-61

CupA cup is an open container, generally

made of metal, glass, crystal, or china.A cup usually has one handle and isused to drink hot beverages—usuallycoffee or tea. A cup can be almost anysize, but the usual capacity ranges froma few ounces to one pint. A Chalice (seepage 41) is simply a metal cup without ahandle

Cup, Al'AkbarCup, Leomund'sCup, Poisonousness

Relic1,800

85,00018,000

1,000

19-20DRAG028-31

new item

CurrachA currach is a small, round boat

constructed from a wicker framecovered with animal skins or canvas.This boat is most often used in thenorthern countries where coastalcommunities survive by fishing andfarming. These boats are common sightsin those cold, gray waters. Anothername for a currach is "coracle," (seepage 46).

Currach, Elysium 2,000 6,000

Curtain2121-147

A curtain is a piece of fabric that ishung over a window to keep light andprying eyes out of a room. They aregenerally hung with a series of rings ona metal rod mounted on an interiorwall. Curtains are also used to partitionrooms, reduce drafts, and provideprivacy.

Curtain, SceneryCurtain, Spying

1,000 10,0001,800 18,000

AC04-027AC04-027

The Magic Encyclopedia * 49

1,0002,000

800900

1,0001,200

—3,0002,000

800700

1,500

5002,0001,000

500

5,0006,0004,0004,5005,0006,000

70020,00014,0008,0007,000

15,000

1,5006,0005,0002,500

AC04-0262121-148

AC04-026DRAG073-36

AC04-027AC04-027AC04-0262100-1652100-165

DRAG030-37AC04-027AC04-027

new item2121-147

DRAG073-37AC04-027

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Cushion Dagger

Name

Cushion, Regeneration

Cutlass +1Cutlass +2Cutlass +3Cutlass +4Cutlass, Blackjammer'sCutlass, Golden Gulf +1

EP Cost Book/Page

CushionA cushion is a soft pillow used for

prolonged sitting, kneeling, or reclining.Cushions generally are made of cloth orleather and filled with feathers, felt,straw, or animal hair. They are placedon chairs and couches to make themmore comfortable. Some culturesdispense with furniture and putcushions directly on the floor.

Name

40,000 POLY043-214,000

CutlassA cutlass is a heavy, narrow sword

with a curved blade. The curved bladegives the sword more cutting power.Magical cutlasses are very rare and arehighly prized. See the Dagger (thispage), Scimitar (page 123) and Sword(page 137) entries for more informationand magical options.

400800

1,4002,000

300800

2,0004,0007,000

10,0003,0004,000

new itemnew itemnew itemnew item

DRAG159-18DRAG179-67

CutleryCutlery refers to the knives used in

preparing, serving, and eating food.Generally, cutlery is not used forfighting; however, their blades can bedangerous. Treat a piece of cutlery as aknife (1d3 points of damage), when usedin combat. Magical cutlery never gives"to hit" bonuses in combat.

Cutlery, Courtly Manners 300

Cyclocone3,000 DRAG073-38

Appearing as an ordinary pointed hat,this magical device radiates a dimEvocation dweomer. Any magepossessing the item can cause its powerto function by pointing the small endtoward the ground and tossing thecyclocone forward with a spinningmotion. This creates a magicalwhirlwind. The cyclocone is notreusable.

Cymbal, CrashingCymbal, Symbols

EP Cost Book/Page

CymbalCymbals are brass or bronze plates

that produce a loud, sharp ringingsound (also known as a crash) whenstruck together. Cymbals have a handlein the center that enables the user tograsp the cymbal without dulling thesound. Constant use of cymbals (2d4minutes) tends to irritate any creaturewithin 50' of the user.

1,000 10,0001,200 12,000

AC04-027AC04-027

DaggerThese small weapons resemble

swords. The blade usually is six to 12inches long, double edged, and intendedfor stabbing. Many dagger blades haveblood grooves down their centers to helpthem penetrate flesh. Magical daggersoften have runes inscribed along theblade, along with the encrypted name,of its maker or original owner.

Cyclocone 300 1,500 2017-098

Dagger +1Dagger +2Dagger +3Dagger +4 .Dagger +5Dagger, Alcoholic Beverage

Detection +3Dagger, Alignment DetectionDagger, Armor Piercing +1Dagger, Armor Piercing + 2Dagger, Armor Piercing + 3Dagger, Banishing +1Dagger, Banishing +2Dagger, Blackflame + 2Dagger, BreathingDagger, CharmingDagger, Chill BladeDagger, DeceivingDagger, DefendingDagger, DefianceDagger, DeflectingDagger, Dolphin +1/ + 2Dagger, Doomwarding +1Dagger, Dragonfang +1Dagger, DrainingDagger, Elven +1Dagger, Elven + 2Dagger, Elven +3Dagger, Evil EyeDagger, ExtinguishingDagger, FangDagger, FindingDagger, FlamingDagger, Flying +1Dagger, Flying +2Dagger, Grimwald's -t-1

150300450600750

7501,5002,2503,0003,750

600100750

1,0001,5002,5004,50027,0002,5001,0002,0001,0002,0003,5001,500800

4,0003,0001,500100150200—

1,5002,5001,0001,0001,5003,0002,500

3,000600

7,0009,50012,00012,50022,500175,00012,5007,00010,0005,00010,00017,5007,50010,00020,00015,0007,5001,0001,3001,6001,0007,5007,50012,0003,5007,50015,0007,500

1011421011-421011-421011-421011-42

new itemDRAG091-62POLY047-26POLY047-26

new itemDRAG169-88DRAG169-88

GAZ08-201013-581013-58

DRAG169-901013-581013-58

DRAG169-901013-58

DRAG048-85DRAG169-90DRAG169-90

1013-58DUNG017-30DUNG017-30DUNG017-30DRAG179-67

1013-58DRAG169-90

1013-581013-58

1060-1151060-115

DRAG169-90

50 * Magical Products Listings

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Dagger Deck

Name

Dagger, HealingDagger, HidingDagger, HoldingDagger, Hornblade +1Dagger, Hornblade +2Dagger, Hornblade + 3Dagger, Illusory MetalDagger, Impaling +1Dagger, Impaling + 2Dagger, Impaling +3Dagger, InvisibleDagger, Jump s;Dagger, Koalinth +1/ + 3Dagger, Larger than

Man-Sized +1Dagger, LightingDagger, Longtooth +2Dagger, Magius +3Dagger, Mervic's +2Dagger, Quickness +2Dagger, Quickness + 3Dagger, Quickness +4Dagger, Random-Target +2Dagger, Resource +2Dagger, Resource + 3Dagger, Resource +4Dagger, Returning, ThrowingDagger, Rust +1Dagger, Set, of +2Dagger, SilencingDagger, SlicingDagger, SlowingDagger, Smaller than

Man-Sized +1/ + 2Dagger, Sounding +1Dagger, Speaking +4Dagger, SpeedingDagger, Spider Fang +1Dagger, Spider Fang + 2Dagger, Spider Fang + 3Dagger, Throwing +1Dagger, Throwing +2Dagger, Throwing + 3Dagger, Throwing +4Dagger, Throwing + 5Dagger, TranslatingDagger, Venom +1Dagger, Venom + 2Dagger, Venom +3Dagger, WatchingDagger, Wishing

EP Cost Book/Page Name EP Cost Book/Page

5,0001,5002,000

7501,5002,2501,000

150300450

1,0002,000

100

40,0007,500

10,0002,0004,0006,0003,0001,5003,0004,0005,000

10,0001,000

1013-581013-581013-58

2017-1052017-1052017-105LNA3-51

PHBR2-107PHBR2-107

new itemDRAG169-90DRAG169-90DRAG048-12

250400250

1,000900500750

1,000200500500500500

1,0002,000

900900500

2,0003,0002,5005,0004,0002,5003,5004,5001,0005,0005,0005,0002,0005,000

10,0004,000

40,0003,500

2011-1251013-58

2100-0832021-097

POLY043-20DRAG179-67

new itemnew item

DRAG134-43PHBR2-107PHBR2-107PHBR2-107

POLY047-26DRAG169-92

FR10-851013-581013-581013-58

100300

1,5001,5001,0001,5002,000

250350450550650900350700

1,2502,0002,200

DartA dart is a small missile that either is

hurled by hand or fired from a blowgun.Blowgun darts are tiny, usually no morethan a few inches long; hand-hurleddarts usually are nine to 14 inches long.Both types are equipped with feathersto keep them stable in flight, but theyare not interchangeable.

7503,0007,5007,5005,0007,500

10,0002,5003,5004,5005,5006,5007,0003,0006,0009,0006,000

11,000

2011-125PHBR2-108

DRAG169-921013-58

DRAG169-92DRAG169-92DRAG169-92

2100-0832100-0832100-0832100-0832017-1051013-58

2100-0832100-0832100-083

1013-581013-58

Dart +1Dart +2Dart +3Dart +4Dart +5Dart, Accuracy +1Dart, Accuracy + 2Dart, BlindingDart, BrandingDart, DeathDart, Homing +1Dart, Homing+2Dart, Homing +3Dart, Homing +4Dart, Homing + 5Dart, Hornets' Nest +1Dart, Hornets' Nest +2Dart, Hornets' Nest +3Dart, Hornets' Nest +4Dart, Hornets' Nest +5Dart, LightDart, ScreamingDart, SilencingDart, SparkDart, SpiderDart, StunningDart, Vapors

DecanterDecanters are decorative bottles used

to serve fine drinks. Usually filled withwine, sparkling water, or other rarenectars, decanters are found in any richhome. They have richly-sculptedhandles that are used to pour thedrinks, as touching the decanter itselfcan warm the drink too much.

150300450600750300450200200

3,000250350450550650750

1,5002,2503,0003,750

2010030060

400200200

7501,5002,2503,0003,7501,5002,000

8001,500

30,0002,5003,5004,5005,5006,5007,500

15,00022,50030,00037,500

75500

1,000230

1,200800800

new itemnew itemnew itemnew itemnew itemnew itemnew itemFOR2-81FR04-61

CMS-0272100-0832100-0832100-083new itemnew item2017-0982017-0982017-0982017-0982017-098

POLY047-26FOR2-81FOR2-81SJR1-81

FOR2-82FOR2-81FOR2-82

Decanter, Endless Water

DeckA magical deck is a pack of

rectangular playing cards, either 10(small) or 20 (large) in number. Eachcard is made of stiff parchment,inscribed with a number or letter and apicture of some sort. The cards may beas small as 1"x2" or as large as I'x2'.All card decks are hand made andextremely rare in a medieval setting.

Deck, DaffyDeck, DeckingDeck, FateDeck, IllusionsDeck, Many ThingsDeck, QuarterDeck, SunDeck, TracerDeck, Wondrous Power

600700

3,0001,500

1,2001,5002,0002,000

1,000 3,000 2100-166

1,8002100

30,00015,00010,00012,00015,00020,00020,000

AC04-028AC04-028

DRAG026-24EX1-30

2100-166AC04-028AC04-028AC04-028AC04-028

The Magic Encyclopedia * 51

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Delivery Service Disc/Discus

Name EP Cost Book/Page Name

Delivery Service

Delivery Network, Express

Desk, RestudyingDesk, Studying

Device, Passage

Diadem, DisenchantmentDiadem, Doom's

This gnomish delivery system consistsof small trading posts equipped withcatapults, launching ramps, and squarewooden wings. When a delivery isneeded, the gnomes fasten the wings tothe merchandise, load the whole thingon a catapult and launch it to the nexttrading post. Upon arrival, a large clothopens above the merchandise andsoftens its fall.

1/mile 3/mile AC11-091

DeskA desk is a piece of furniture, almost

always made of wood, used for studying,working, writing, or reading. They havebroad, level writing surfaces as well asdrawers and compartments to storepaper, writing utensils, books, and ink.Magical desks generally help theirusers read, study, gain spells, or usegeneral skills and proficiencies relatedto the Intelligence attribute.

700 7,0007,000 70,000

AC04-029AC04-029

DeviceThe device described here is a creation

of the arcane, who use it to createportals through the crystal shellbetween the phlogiston and wildspace.It functions in the exact same way asthe wizard spell create portal, but doesnot require the presence of a mage.

1,000 10,000 1049b-47

DiademDiadems are symbolic headgear worn

as a symbol of power or prestige. Adiadem is usually made of metal orspecially colored cloth. Those foundwearing or possessing a special diademwithout the proper authorization or titleare arrested. For more information andmagical options, see the Crown entry onpage 48.

1,0007,500

7,50015,000

CM8-027DLR1-80

Dice, ChancelessnessDice, Gainful Gaming

EP Cost Book/Page

DiceDice are finely crafted ivory, bone,

wood, or stone cubes. The sidesgenerally are marked with numbersfrom one to six. Dice often are used inpairs for gambling; they are shaken inthe hand or in a cup and thrown ontothe floor or table. Many gamblingestablishments have wizards on staff tothwart the use of magical dice.

5001,000

5,0005,000

FR10-83DRAG073-39

DicerionDicerions are priestly and clerical

candle holders with two branches madeof specially alloyed metal. One branch issilver and mithril, the other is iron andadamantite, as dark and dead-lookingas the first is bright and glittering. Thebranches intertwine to form a twistingstem of intermittent bright and dullbands. The base is likewise formed byalternating projections of the silver andebon spreading to form eight legs. Thedicerion is one foot tall, half as broad,and weighs four pounds. Although the

dicerion gives off a faint dweomer of its own, it must have specialcandles to function magically. These candles must be made frompurest wax with finely powdered obsidian and crystal layered within,and then blessed and consecrated. When the candles are put withinthe sockets of the dicerion, the whole radiates a powerful magicalaura. The candles burn for 1d4+4 turns.

Dicerion, Light & Darkness 2,500 25,000 2017-99

Disc/DiscusDiscs are round, flat objects found

singularly or in groups. Theirenchantments often are unusual orunique.

A discus is a circular disc constructedof wood, metal, or ivory. They have arim that allows the discus to be throwngreat distances and with extreme power.Magical discuses that are used incombat cause Id4 points of damage.

Discus, DisenchantmentDiscus +1Discus +2Discus +3Discus +4Disc, Azure SeaDisc DriftdiscDisc, Mishakal

500100200300400

1,0003,000

700

5,000500

1,0001,5002,000

10,00015,0007,000

SJR 1-78new itemnew itemnew itemnew item2023-078FOR2-768446-071

52 * Magical Products Listings

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Disposal Dust

Name EP Cost Book/Page Name EP Cost

DisposalThe disposal is a wooden box, three

feet on a side, lined with stone andtopped with a metal funnel. The funnelis made of a dull black metal; it is twofeet across at the top and one foot indiameter at its base. The lip of thefunnel is painted a bright red where itattaches to the box.

Door, BackDoor, Black CrystalDoor, DisappearanceDoor, DisplacementDoor, FrontDoor, GuardingDoor, Nadrun's Type #01Door, Nadrun's Type #02Door, Nadrun's Type #03Door, Nadrun's Type #04Door, Nadrun's Type #05Door, Nadrun's Type #06Door, Nadrun's Type #07Door, Nadrun's Type #08Door, Nadrun's Type #09Door, Nadrun's Type #10Door, Nadrun's Type #11Door, Nadrun's Type #12Door, RevolvingDoor, Teleportation, GreaterDoor, Teleportation, LesserDoor, Terror

3,000Relic3,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0004,5003,0003,000

DragonflyThis invention looks like a giant

metallic dragonfly. It has four largeinsect-like wings on the top, a largeround body, a long tail, and six legs tosupport the whole. The construct's bodyis hollow and can be accessed throughtwo large openings on each side. Twocrystal semi-spherical canopies bulgeout in the front at the location of the"eyes." A large metal tube sticks out ofthe mouth.

Disposal, Disteron's Dismal 80 8,000

DoorDoors are usually made of wood with

metal or leather fittings. Some doorshave locks; most have hinges (eithermetal or leather), door knobs or hasps,and occasionally brackets for supportinga heavy wooden bar. Magical doorsmight do nearly anything; some do noteven look like doors.

AC11-033

15,000P

15,00015,00015,00015,00015,00015,00015,00015,00015,00015,00015,00015,00015,00015,00015,00015,00015,00022,50015,00015,000

AC04-0292006-59

AC04-029AC04-029AC04-030AC04-030

DRAG106-23DRAG106-23DRAG106-23DRAG106-23DRAG106-23DRAG106-23DRAG106-23DRAG106-23DRAG106-23DRAG106-23DRAG106-23DRAG106-23

AC04-030AC04-029AC04-029AC04-030

Dragonfly of Doom, Volospin's 3,000 30,000

DrawerA drawer is a rectangular or square

compartment. A handle is usuallyplaced on the front of a drawer so that itcan be easily slid out from its holder.Drawers are very useful for holdingobjects that one does not wish to displayopenly. Drawers are generally made outof wood, but metal or pressed papervarieties are also made.

Drawer, Easy RetrievalDrawer, Holding, 100 lbsDrawer, Holding, 200 lbsDrawer, Holding, 300 lbs

1,0002,0004,0006,000

DrumA drum is a musical percussion

instrument that consists of a hollowbody open at one or both ends. Theopenings are covered with a tightlystretched membrane, usually an animalskin. Sound is produced when themembrane is struck with the hand or ablunt object. The body may be made ofnearly any material but is most oftenwood or metal.

Drum, BassDrum, DeafeningDrum, NativeDrum, PanicDrum, PicnicDrum, SilenceDrum, SnareDrum, Thunder

3,000100

6,500650700200

1,300

DustMagical dust is a dry, powdery

substance. It is normally found in ametal, bone, or wooden tube, two to sixinches long. The user blows into one endof the tube, aiming the other end at atarget. The dust forms a cone 30 feetlong and 10 feet wide at the far end. Thedust also can be carefully shaken out tocover a particular creature or object.

Dust, AbsorptionDust, AdheringDust, AllergyDust, AppearanceDust, Black VeilDust, BlandnessDust, BlendingDust, BlindingDust, Coagulation

250200100

1,0001,000

2501,2502,000

500

Book/Page

AC11-087

10,00010,00020,00030,000

30,000500

1,00035,0003,5007,0002,000

13,000

1,5001,000

5004,0005,000

5005,0007,5002,500

DRAG073-37new itemnew itemnew item

POLY023-232100-167

AC04-0302100-167

POLY056-16AC04-030

POLY023-232018-134

AC04-31AC04-31AC04-312100-1672121-137LNA3-62

DUNG017-307014-45

2121-127

The Magic Encyclopedia * 53

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Dust

Name

Dust, ComelinessDust, Cure NauseaDust, DecoyDust, DelousingDust, DisappearanceDust, DrynessDust, DullnessDust, FaerieDust, FeatherDust, FertilizationDust, FireDust, FlyingDust, Fodder (per pinch)Dust, ForgetfulnessDust, FriendshipDust, IllusionDust, ItchingDust, LeechDust, Lotus, BlackDust, Lotus, BlueDust, Lotus, BrownDust, Lotus, GrayDust, Lotus, GreenDust, Lotus, PurpleDust, Lotus, RedDust, Lotus, YellowDust, Magic DetectionDust, Mind DullingDust, OppositionDust, ParalyzationDust, PurificationDust, Repellent, InsectDust, Repulsion, Small BirdsDust, RevealingDust, RustDust, SleepingDust, Sleeping, GreenDust, SmokeDust, SneezingDust, Sneezing & ChokingDust, TracelessnessDust, Trail DispersionDust, Truth

EP Cost Book/Page Name EP Cost Book/Page

500100

1,000100

2,0001,000250500250

1,0001,000500200

1,500300

1,000100

1,000500500500500500500500500

1,0001,000100500300100100

1,0001,000800800_——

500500400

900200

8,000200

8,0004,000500

1,000500

5,0002,000750

1,0004,000900

5,000200

2,5002,5002,5002,5002,5002,5002,5002,5002,5005,0005,000500

2,500900200500

4,0005,0001,6001,600750

1,0001,000200

5,000900

LNA3-52DRAG130-39

AC04-31DRAG163-24

2100-1672100-167WG5-25

POLY059-26AC04-31

DRAG030-367014-46

2100-142DRAG178-19DRAG099-50DRAG130-39

2100-167DRAG119-19DRAG005-07DRAG121-28DRAG121-28

DRAG121-28DRAG121-28DRAG121-28DRAG121-28DRAG121-28

2121-1272121-136AC04-31

DRAG002-29DRAG002-29DRAG130-39DRAG030-37DRAG126-51DRAG086-26

AC04-311032-1252100-179AC04-312100-1682100-168

PHBR2-107DRAG130-39

EarringThis is a general term for any piece of

jewelry worn on or hanging from theear, whether ring shaped or otherwise.Earrings are common types of jewelry,and magical earrings may be easily bemistaken for the normal sort. Earringsare most often made out of gold andsilver, but other materials can be used.

Earring, Alignment Detection 500 5,000 DRAG080-30Earring, Burrowing — 2,000 AC04-032Earring, Defense 1,000 7,000 AC04-032Earring, Equus 2,000 10,000 DUNG022-34Earring, Protection +1 2,000 10,000 AC04-032Earring, Protection +2 2,500 12,500 AC04-032Earring, Protection + 3 3,000 15,000 AC04-032Earring, Protection +4 3,500 17,500 AC04-032

Earring, Protection + 5Earring, Sea, of theEarring, Seamanship

Eartrumpet, Magical

4,000 20,000500 5,000500 5,000

AC04-032LC1-18

AC04-032

EartrumpetAn eartrumpet is a horn or trumpet

shaped item that is held to the ear in tomake the user's hearing more acute.People with defective or impairedhearing find these items most useful.Eartrumpets cannot be used while thecharacter is fighting, spellcasting, orusing any proficiency or secondary skill.

3,000 15,000 LNA1-68

EggMagical eggs are ovoid spheres that

are enchanted to produce an effectunder specific circumstances. Thesecircumstances can include the following:throwing the egg at a target, crackingthe egg, placing the egg on end,spinning the egg, or othercircumstances given in the itemdescription or assigned by the DM.Magical eggs make their saving throwsas pottery (ceramics).

Egg, Anti-MagicEgg, CloudkillEgg, Crystal, True KingEgg, Desire, BlackEgg, Desire, BoneEgg, Desire, CrystalEgg, Desire, GoldenEgg, Desire, ScarletEgg, DisintegrationEgg, FlameEgg, FogcloudEgg, Golden of GhastarEgg, GuardianEgg, Hard-BoiledEgg, Philosopher'sEgg, PhoenixEgg, ReasonEgg, RottenEgg, ShatteringEgg, Soft-BoiledEgg, Stinking CloudEgg, Wonder, Baboon, RockEgg, Wonder, Bat, GiantEgg, Wonder, Bear, Black „Egg, Wonder, Bear, GrizzlyEgg, Wonder, BoarEgg, Wonder, Cat, Mountain LionEgg, Wonder, Cat, PantherEgg, Wonder, Ferret, GiantEgg, Wonder, Lizard, DracoEgg, Wonder, Lizard, GeckoEgg, Wonder, Snake, RacerEgg, Wonder, Wolf, Normal

4,0001,2001,000

500900800600700

2,0001,000

8001,000

500300

1,000Relic

250——

300200100100300600300500500300800600600200

40,0006,0005,0005,000

10,0009,0004,0003,500

10,0005,0004,0005,0002,500

6005,000

P2,500

500500600500

1,0001,0003,0006,0003,0005,0005,0003,0008,0006,0006,0002,000

SJR1-75EX2-20

DRAG040-302017-0992017-0992017-0992017-0992017-099

EX2-201032-062

EX2-201032-077

DRAG005-09AC04-0322121-142

I12-A32017-100

AC04-0322017-100

AC04-032EX2-201013-531013-531013-531013-531013-531013-531013-531013-531013-531013-531013-531013-53

54 * Magical Products Listings

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Eidolon

Name EP Cost Book/Page Name EP Cost Book/Page

EidolonThe eidolon is a translucent, yellow

crystal lozenge about six inches by fourinches by two inches. Within the crystalis the image of an octopus or squid with12 tentacles. Only priests and magesmay be affected by or possess theeidolon. Any mage or priest viewing theobject for the first time, must saveversus spell or attempt to steal it.

Eidolon, Khalk'Ru 5,000 10,000 DRAG045-22

ElixirThese magical fluids are typically

found in ceramic, crystal, glass, ormetal flasks or vials. A containergenerally holds enough fluid to provideone person with a single dose that willbestow the effects defined in the elixir'sdescription. Sometimes a user can enjoya dimished benefit or one of shorterduration by drinking a partial dose(saving the rest for later use).

Elixir, Additional WeaponryElixir, GoldenElixir, HealthElixir, LifeElixir, MadnessElixir, RageElixir, ReductionElixir, TruthElixir, UndeadElixir, Underground AwarenessElixir, VitalityElixir, Youth

1001,000

350250

250

40050050050

500

1,00010,0002,0002,500

500400250

1,2005,0001,100

2501,000

DRAG168-197014-46

2100-1422017-0902100-142

POLY065-17DRAG168-19POLY065-19

DRAG076-17POLY065-19POLY065-20

2100-142

EtnaAn ema is a plaque made from rare

wood, with detailed art painted on itsfront. It radiates strong magic. Ifinscribed on the back with rare qualityink (minimum value 20 ch'ien/100 gp)using the calligraphy proficiency andhung near a shrine to the appropriatespirit or deity, that spirit will grant theuser a wish. Only shukenja and wu jen,can use emas as they are extremelypowerful items.

Ema, Wishing 1,000 10,000 DUNG033-70

EyeSome eyes are ovoid spheres carved

from stone, crystal, metal, or bone. Theyusually must be worn or carried in acertain way to make them work.

Other eyes are pairs of crystal lensesthat fit over the user's eyes; their magicis activated when the user gazesthrough the lenses

Eye, AccuracyEye, Arik, ofEye, Assassin'sEye, Black OpalEye, CharmingEye, Dragon, BlackEye, Dragon, BlueEye, Dragon, BrassEye, Dragon, BronzeEye, Dragon, CopperEye, Dragon, GoldEye, Dragon, GreenEye, Dragon, PlatinumEye, Dragon, RedEye, Dragon, SilverEye, Dragon, WhiteEye, Eagle, of theEye, Fire, Avissar'sEye, Humbaba's GlaringEye, ImmortalEye, InfravisionEye, Leviathan, of theEye, Magic, Bowl-Lid SizeEye, Magic, Buckler SizeEye, Magic, Coin SizeEye, Magic, Saucer (Half) SizeEye, Magic, Trade-Token SizeEye, Minute SeeingEye, Night VisionEye, PetrificationEye, Petrification, CursedEye, Traldar, ofEye, Undead, of theEye, Underwater VisionEye, VecnaEye, Winking

EyeglassesEyeglasses are lenses or pairs of

lenses surrounded by a metal or boneframe. The frame rests on the bridge ofthe wearer's nose. Some eyeglasses havebars (temples) that hook behind theears, and hold the frame in place, othersjust sit on the wearer's nose. Creatureswho do not possess human-like headscannot wear eyeglasses.

Eyeglass, Jeweler,Lupe of Cormac 2,000 25,000 POLY61-21

The Magic Encyclopedia * 55

2007,500

5003,0004,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,5004,000Relic1,500

5002,000

500400100300200

2,0001,0002,500

_2,000

500250

Relic4,000

50075,0005,000

20,00024,00020,00020,00020,00020,00020,00020,00020,00020,00020,00020,00020,00018,00035,00070,00015,0005,000

12,5005,0004,0001,0003,0002,000

12,5005,000

13,0001,800

20,0002,5001,250

35,00035,000

1060-114B03-004

DRAG005-07RPGA2-16

2100-168DRAG091-58DRAG091-58DRAG091-58DRAG091-58DRAG091-58DRAG091-58DRAG091-58

new itemDRAG091-58DRAG091-58

new item2100-168

DRAG123-381021-58

HWR2-d34POLY047-27

CA1-0301060-1161060-1161060-1161060-1161060-1162100-168

DRAG073-402100-1682100-168DDA3-31

DRAG076-16DRAG073-38

WGA4-691060-114

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Eyepatch Figurehead

Name EP Cost Book/Page

EyepatchEyepatches are used to cover the

unsightly effects of eye injuries. Thepatch allows the eye to heal, or (if theeye is completely lost) keeps dirt andother debris from entering the emptycavity. Magical eyepatches generallyallow the character to see what henormally would not be able to.

Eyepatch, Tenh 2000 15,000 2023-79

Falling SoftenerGnomish investigators found that

some alchemical substances produce airwhen mixed together. This discovery ledto the falling softener, a safety deviceintended to limit falling damage. Itlooks like a thickly padded leather vestwith a hood and leg protectors attached.When falling, the user pulls on a ring,releasing the two alchemicalcompounds. The device rapidly fills withair and forms a soft, protective cushion;falling damage is reduced to one tenth,unless falling on sharp objects. If this

happens, the vest is punctured and the user flies wildly through thearea, bumping into nearby obstacles, until all the air escapes from thevest (2d4 minutes). If falling on a hard surface, the user keeps onbouncing for 2d4 minutes.

Falling Softener, Portable 100 200 AC11-091

FanA magical fan is a small item made of

wood and paper, or sometimes feathers,with an ornate design painted acrossone face. It is easily damaged, especiallyby fire. War fans are lightweight metalitems, usually non folding, used fordefense; they provide as muchprotection as a small shield. A war fanalso can be used to strike blows, itsstatistics are: Weight 1 lb., Size S, TypeB, Speed Factor 2, Damage Id3/ld2.

Fan +1Fan +2Fan +3Fan +4Fan +5Fan, CharmingFan, ClubFan, CoolingFan, DancingFan, Defending,

Five Fire Seven FeatherFan, FanfareFan, Sorceress, of theFan, Warmth

250500800

1,2001,7501,000

500600

1,200

Relic500

1,000200

2,5005,0008,000

12,00017,5005,0002,5003,0006,000

P2,5005,0001,000

new itemnew itemnew itemnew itemnew item

AC04-033AC04-033

DRAG073-36AC04-033

2006-67AC04-033

DRAG073-40new item

Name

Fan, Wind

EP Cost Book/Page

500 2,500 2100-181

FeatherFeathers are often used in the making

of arrows and bolts, but usually see noother use. They can be used to createthe famous Quaal's Feather Takenmagical items, however. Feather tokensare small magical devices made to fulfillspecial needs. Many types of tokens arelisted below, but others can be createdas desired. Each token is usable once.

Feather, Lapland 800 4,000 2006-44Feather Token, Quaal's, Anchor 500 2,000 2100-177Feather Token, Quaal's, Bird 600 3,000 2100-177Feather Token, Quaal's, Fan 700 4,000 2100-177Feather Token, Quaal's,

Swan boat 800 5,000 2100-177Feather Token, Quaal's, Tree 900 6,000 2100-177Feather Token, Quaal's, Whip 1,000 7,000 2100-177

FeedbagFeedbags are cloth or leather pouches

designed to fit over an animal's mouth.A large strap long enough to fit over theanimal's head is sewn onto the bag'shem, allowing the bag to fit snugly inplace while the animal eats. This allowsthe owner to feed his animal withoutusing a special tough and withoutwasting any food.

Feedbag, Plenty 500 2,500 DRAG073-38

FigureheadFigureheads are wooden ornaments

placed on the bows of sailing ships orspelljammers. A figurehead usually iscarved from one or more pieces of wood;common designs include the shapes ofwomen, men, avian animals, or anyother totems. Figureheads are oftenused to quell the superstitions offaint-hearted crews.

Figurehead, Armless*Figurehead, Blessing*Figurehead, Combinant

(Any combination of any figure-head type that is followed by anasterisk can be combined intoone more powerful version)

Figurehead, Cursed*Figurehead, Eyes Closed +1*Figurehead, Eyes Closed +2*

400400

2,0004,000

Additive Additive- 1,200

800 4,0001,600 8,000

1072-79FR02-63

1072-79AC04-033

1072-791072-79

56 * Magical Products Listings

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figurehead Firepack

Name

Figurehead,Figurehead,Figurehead,Figurehead,Figurehead,Figurehead,Figurehead,Figurehead,Figurehead,Figurehead,Figurehead,Figurehead,

AttacksFigurehead,

DisguiseFigurehead,

Speed

EP Cost Book/Page Name EP Cost Book/Page

Eyes Closed +3*Eyes Closed +4*Full-Bodied*Headgear Wearing*ProtectionSideways Glancing*Smiling, Cursed +1*Smiling-1*Smiling-2*Smiling-3*Smiling-4*Wondrous Power,

Wondrous Power,

Wondrous Power,

3,2006,400

300600800600

400800

1,6003,200

5,000

2,000

3,000

16,00032,000

1,5003,0008,0003,0001,0002,0004,0008,000

16,000

54,000

27,000

36,000

1072-79new item1072-791072-79

AC04-0331072-791072-791072-791072-791072-79

new item

DRAG159-17

DRAG159-17

DRAG159-17

Figurine of PowerThere are several kinds of figurines of

wondrous power. Each appears to be atiny statuette an inch or so high. Whenthe figurine is tossed down and acommand word spoken, it becomes aliving animal of normal size (exceptwhen noted in the item description). Theanimal obeys and serves its owner. If afigurine of wondrous power is broken inits statuette form it is forever ruined,all magic is lost, and it has no power. Ifslain in animal form, it simply revertsto a statuette and can be used again at alater time.

Figurine, Wondrous Power,Ebony Fly 400 4,000 2011-144

Figurine, Wondrous Power,Golden Lion 500 5,000 2011-144

Figurine, Wondrous Power,Ivory Goat, Terror 800 8,000 2011-144

Figurine, Wondrous Power,Ivory Goat, Travail 1,600 16,000 2011-144

Figurine, Wondrous Power,Ivory Goat, Traveling 400 4,000 2011-144

Figurine, Wondrous Power,Marble Elephant, African 1,100 11,000 2011-144

Figurine, Wondrous Power,Marble Elephant, Asiatic 1,000 10,000 2011-144

Figurine, Wondrous Power,Marble Elephant, Mammoth 1,300 13,000 2011-144

Figurine, Wondrous Power,Marble Elephant, Mastodon 1,200 12,000 2011-144

Figurine, Wondrous Power,Obsidian Steed 600 6,000 2100-144

Figurine, Wondrous Power,Onyx Dog 200 2,000 2100-144

Figurine, Wondrous Power,Serpentine Owl 400 4,000 2100-144

FingerThis item is actually a combination of

five single pieces. Each piece is a singledigit from one hand of Gryylph, anotorious rogue whose life remainscloaked in mystery. Some believe heonce tried to overthrow the infamousThieves' guild in Lankhmar and claimit as his own. Each finger grants a +2%bonus (cumulative) on all thievingskills. The thumb, however, grants a +2to the thiefs level.

Finger, Gryylph Discoon'sThumb, Gryylph Discoon's

Relic 20,000Relic 45,000

LNR1-93LNR1-93

FireMagical fire is altered in some way,

but has fire's basic form. Cold fire looksthe same as normal fire but generatesno heat. Cold fire is useful as a lightsource without danger of accidentalfires. Dark fire generates heat asnormal fire but it produces no light.Dark fire is useful for soldiers who wantwarmth, but do not wish to be spotted.

Fire, ColdFire, Dark

500500

2,5002,500

PHBR4-109PHBR4-109

Fire ExtinguisherThe heart of Aldryk's Fire Quencher is

a decanter of endless water, unstopperedand attached to a system of copper pipeswhich distribute the water throughoutthe area where it is installed. A smallbox for adding dry chemicals to thewater is attached to the main pipe.Although the device is not invisible,most characters who enter a buildingwhere one is installed don't notice itunless they actually look for it.

Fire Quencher, Aldryk's 300 3,000 AC11-003

FirepackThis invention is named after a

nefarious Karameikan wizard. Thefirepack consists of a thick leatherbackpack with two wands of fireballsfirmly attached. The wands point 45°down and backward. The wand tips arestuck in metal tubes. Upon uttering thecommand word, the wands shootfireballs into the tubes which channelthe flames out with great force.

Firepack, Bargle's Infamous 1,500 15,000 AC11-090

The Magic Encyclopedia * 57

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Fist Flask

Name EP Cost Book/Page Name EP Cost Book/Page

FistFist +1Fist +2Fist, Delzoun'sFist, Monkey of Ha'chao

Flag, DragonFlag, Untrue Colors

Flagon, DragonsFlagon, Zagyg's Flowing

FistThe term "fist" is an all encompassing

term that includes hammers, actualdried monkey fists, or metal gloves(gauntlets) with pointed knuckles ofsolid metal. Enchanted metal gauntlets,regardless of their other powers, makethe wearer's fists into formidableweapons. See the Gauntlet entry, page61 for more magical options.

9001,0001,500Relic1,350

9,00010,00015,00095,00012,500

FR11-43new itemnew itemFR05-601032-064

FlagFlags (also known as colors, tricolors,

etc.) are square, rectangular, ortriangular pieces of cloth that are hungfrom the highest point of a ship, castle,fort, or building. Their colorful cloth isused to designate ownership orallegiance with a specific country,individual, or order.

1,000500

5,0002,500

SJQ1-87DRAG145-40

FlagonFlagons are large containers used for

storing and serving wine or otherbeverages. They usually are made frompottery or metal. Every flagon has ahandle and a spout. Flagons often havecovers as well. Expensive andenchanted flagons usually have richlysculpted handles and covers.

6,000750

40,0003,500

FR04-402017-104

FlailFlails are agricultural tools used to

thresh grain. A flail has a long, woodenhandle with a free swinging barattached to one end. Since the earliestdays of war, farmers recruited to fight inwars have used this item as a weapon,and armorers have designed variationsintended solely for fighting. Mostmagical flails are weapons, but some aidagricultural endeavors.

Flail +1Flail +2Flail +3Flail +4Flail + 5Flail, Alignment DetectionFlail, Armor Piercing +1Flail, Armor Piercing +2Flail, Banishing +1Flail, Banishing +2Flail, BreathingFlail, CharmingFlail, Chill BladeFlail, DeceivingFlail, DefendingFlail, DefianceFlail, DeflectingFlail, Doomwarding +1Flail, DrainingFlail, ExtinguishingFlail, FindingFlail, FlamingFlail, Flying +1Flail, Flying +2Flail, HealingFlail, HidingFlail, HoldingFlail, Hornblade +1Flail, Hornblade +2Flail, Illusory MetalFlail, Impaling +1Flail, Impaling +2Flail, InvisibleFlail, JumpFlail, LightingFlail, Random-Target +2Flail, Rust +1Flail, SilencingFlail, SlowingFlail, Speaking +4Flail, SpeedingFlail, TranslatingFlail, WatchingFlail, Wishing

FlaskFlasks are metal, ceramic or glass

bottles with small necks and flat bases.Most flasks have caps, and many arecontoured so they can be easily carriedon the hip; such flasks usually holdbeverages. Others are designed foralchemical use. Nevertheless, mostenchanted flasks contain things notusually found in bottles orjars—anything from a terrible curse toan enraged extra-planer being mightappear when a character unstoppers amagical flask. For more details, and

magical options, see the Beaker entry on page 30 and the Bottle entryon page 34.

450900

1,3501,8002,250

100750

1,0002,5004,5002,5001,0002,0001,0002,0003,5001,5004,0001,5001,5001,0001,0001,5003,0005,0001,5002,000

7501,5001,000

150300

1,0002,000

400200

1,000900500

1,5001,500

9002,0002200

4,0008,000

12,00016,0004,000

6007,0009,500

12,50022,50012,5007,000

10,0005,000

10,00017,5007,500

20,0007,5007,500

12,0003,5007,500

15,00040,000

7,50010,0002,0004,0003,0001,5003,0005,000

10,0003,0001,0005,0004,0003,5007,5007,5007,0006,000

11,000

2011-125new itemnew itemnew itemnew itemnew item

POLY047-26POLY047-26

DRAG169-88DRAG169-88

1013-581013-58

DRAG169-901013-581013-58

DRAG169-901013-58

DRAG169-901013-581013-581013-581013-58

1060-1151060-1151013-581013-581013-58

2017-1052017-105LNA3-51

PHBR2-107PHBR2-107

DRAG169-90DRAG169-90

1013-58DRAG134-43DRAG169-92

1013-581013-58

new item1013-581013-581013-581013-58

Flask, Curses 1,000 2100-169

58 * Magical Products Listings

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Flask Fork

Name EP Cost Book/Page Name EP Cost Book/Page

Flask, IronFlask, Tuerny the Merciless, Iron Relic

FluidFluids are typically found in ceramic,

crystal, glass, or metal flasks or vials.Unless noted otherwise in the fluid'sdescription, a container holds enoughfluid for only one dose or application.See the Oil entry on page 99 for moredetails and magical options.

Fluid, Mummy Embalming

FluteA flute is a wind instrument made

from a hollow tube of wood, ceramics, orother materials. To produce notes, themusician blows into one end of the tubewhile manipulating keys arrangedalong the tube's length. Very simpleflutes dispense with keys and just haveholes in the tube. Flutes with keys,however, can produce much morecomplex music than the simple types

2,00050,000

2100-1732011-158

500 2,500 DRAG076-17

Flute, BoneFlute, CourageFlute, DangerFlute, DismissingFlute, FaerieFlute, Hwal, Silver, ofFlute, LuckFlute, PlayingFlute, SilverFlute, Wandering MonstersFlute, Wind Dancing

5001,0001,2004,0001,500

202,000

7001,0002,0001,000

2,5005,0006,000

30,0006,500

20010,0002,1005,000

20,0005,000

AC04-034AC04-034AC04-034

DRAG047-18AC04-034LNR2-28

AC04-034DRAG073-40

AC04-034new item2021-092

Flying NightmareThe flying nightmare is a huge,

two-level platform built from woodreinforced with steel bands. Six hugehot air balloons (three at either end) andfire towers keep the device aloft.Underneath the upper deck there is alarge chamber fitted with parachutes.This can be released from the rest of theplatform to deliver troops to the ground.

Flying Nightmare,Rumblebotty's

FontLittle is known about this powerful

relic except for what can be found in theUnique Menageries: "This was apearl-white pool, contained in amilk-colored crystal that appeared inthe eastern wastes The waters were toobitter to drink, but if one looked into thefont in the light of the full moon, onecould see scenes of antiquity that onewould swear were real."

Font, Time Relic FR10-86

ForgeMagical forges are huge furnaces

constructed of enchanted stones heldtogether with a network of steel rods.When metal armor or weapons areplaced in the furnace and heated toglowing red, the furnace enchants themetal. See the Anvil entry on page 21for more information and magicaloptions.

Forge, Iron of the ArmiesForge, Metal Protection

1,75010,000

17,50050,000

DRAG178-192121-137

ForkForks come in various sizes. Some are

small eating utensils. Others are farmtools designed for manipulating straw,or hay. Still others are weapons of warwith long handles and wickedly sharptines. Many types of polearms—particularly fauchards—have fork tinesincorporated into their heads. See theTrident entry on page 145 for moremagical options.

Fork, Fauchard,Mephistopheles +3

Fork, Fauchard, WoundingFork, JabbingFork, Travel

Relic P4,400 22,000

- 6001,000 10,000

2016-482016-47

AC04-034AC04-034

2,500 17,000 AC11-077

The Magic Encyclopedia * 59

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Fork, Planar Fur

Name EP Cost Book/Page Name EP Cost Book/Page

Fork, PlanarPlanar forks are devices used in

interplanar travel. The material andthe pitch of the fork determines whichplane the user has access to. Thematerial is the substance from whichthe fork is made (usually but not alwaysmetal). Pitch is the tone played whenthe fork is struck against a hardsurface.

Fork, Planar, Brass A 1,000 10,000 DRAG120-42Fork, Planar, Bronze A 1,000 10,000 DRAG120-42Fork, Planar, Copper A 1,000 10,000 DRAG120-42Fork, Planar, Copper A-Flat 1,000 10,000 DRAG12042Fork, Planar, Copper A-Sharp 1,000 10,000 DRAG12042Fork, Planar, Gold C-Sharp 1,000 10,000 DRAG120-42Fork, Planar, Gold C-Sharp Major 1,000 10,000 DRAG120-42Fork, Planar, Gold C-Sharp Minor 1,000 10,000 DRAG120-42Fork, Planar, Gold D 1,000 10,000 DRAG120-42Fork, Planar, Gold D Major ' 1,000 10,000 DRAG120-42Fork, Planar, Gold D Minor 1,000 10,000 DRAG120-42Fork, Planar, Gold E 1,000 10,000 DRAG120-42Fork, Planar, Gold E Major 1,000 10,000 DRAG120-42Fork, Planar, Gold E Minor 1,000 10,000 DRAG120-42Fork, Planar, Gold E-Flat 1,000 10,000 DRAG120-42Fork, Planar, Gold E-Flat Major 1,000 10,000 DRAG120-42Fork, Planar, Gold F 1,000 10,000 DRAG120-42Fork, Planar, Gold F Major 1,000 10,000 DRAG120-42Fork, Planar, Gold F Minor 1,000 10,000 DRAG120-42Fork, Planar, Gold F-Sharp 1,000 10,000 DRAG120-42Fork, Planar, Gold F-Sharp Major 1,000 10,000 DRAG120-42Fork, Planar, Gold F-Sharp Minor 1,000 10,000 DRAG120-42Fork, Planar, Gold G 1,000 10,000 DRAG120-42Fork, Planar, Gold G Major 1,000 10,000 DRAG120-42Fork, Planar, Gold G Minor 1,000 10,000 DRAG120-42Fork, Planar, Iron C-Sharp 1,000 10,000 DRAG120-42Fork, Planar, Iron C-Sharp Major 1,000 10,000 DRAG120-42Fork, Planar, Iron C-Sharp Minor 1,000 10,000 DRAG120-42Fork, Planar, Iron D 1,000 10,000 DRAG120-42Fork, Planar, Iron E 1,000 10,000 DRAG120-42Fork, Planar, Iron E Major 1,000 10,000 DRAG120-42Fork, Planar, Iron E Minor 1,000 10,000 DRAG120-42Fork, Planar, Iron E-Flat 1,000 10,000 DRAG120-42Fork, Planar, Iron E-Flat Major 1,000 10,000 DRAG120-42Fork, Planar, Iron E-Flat Minor 1,000 10,000 DRAG120-42Fork, Planar, Iron F 1,000 10,000 DRAG120-42Fork, Planar, Iron F Major 1,000 10,000 DRAG120-42Fork, Planar, Iron F Minor 1,000 10,000 DRAG120-42Fork, Planar, Iron F-Sharp 1,000 10,000 DRAG120-42Fork, Planar, Iron F-Sharp Major 1,000 10,000 DRAG120-42Fork, Planar, Iron F-Sharp Minor 1,000 10,000 DRAG12042Fork, Planar, Iron G 1,000 10,000 DRAG120-42Fork, Planar, Iron G Major 1,000 10,000 DRAG120-42Fork, Planar, Iron G Minor 1,000 10,000 DRAG120-42Fork, Planar, Lead A 1,000 10,000 DRAG120-42Fork, Planar, Lead A-Flat 1,000 10,000 DRAG120-42Fork, Planar, Nickel C 1,000 10,000 DRAG120-42Fork, Planar, Pewter A 1,000 10,000 DRAG120-42Fork, Planar, Platinum C 1,000 10,000 DRAG120-42Fork, Planar, Silver C 1,000 10,000 DRAG120-42Fork, Planar, Tin A 1,000 10,000 DRAG120-42Fork, Planar, Tin A-Flat 1,000 10,000 DRAG120-42

Fork, Planar, Tin A-SharpFork, Planar, Zinc AFork, Planar, Zinc A-FlatFork, Planar, Zinc lead-mix A

1,000 10,0001,000 10,0001,000 10,0001,000 10,000

DRAG12042DRAG120-42DRAG120-42DRAG120-42

Fortress, Daern's Instant

Fountain, Gods, of theFountain, Magic

Fur, Warmth

FortressDaern's instant fortress is a small

metal cube, but when activated itbecomes a tower 20' square and 30'high, with arrow slits on all sides and amachicolated battlement atop it. Themetal walls extend 10' into the ground.The fortress has a small door which willopen only at the command of the owner—even knock spells cannot open thedoor. The walls of the fortress areunaffected by normal weapons otherthan catapults. The tower can absorb200 points of damage before collapsing.

7,000 27,500 2100-165

FountainA fountain is a small, bubbling

torrent that gushes from a niche in afloor or wall. The waters appear to comefrom underground or from thin air.Magical fountains generally bestowtheir curses or their magical benefitsupon characters who drink or bathe inthe water. A save vs. spells sometimesnegates a fountain's baneful effects.

Relic P10,000 100,000

1066b-26DRAG034-41

FurThe fur of warmth is at least five feet

wide and eight feet long. It is made fromthe pelt of some massive creature nativeto the Para-elemental plane of ice. Oneside of the fur has a soft pile—thecreature's pelt. The inside is leather-the creature's tanned skin, but a softcloth liner usually covers the leather.

5,000 25,000 2121-137

60 * Magical Products Listings

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Gem

Name EP Cost Book/Page Name EP Cost Book/Page

GaffA gaff is a 10- to 20-foot-long pole that

ends in a metal hook. Sailors use gaffsto pull their craft toward a dock oroccasionally, another ship. Gaffs canalso be used to bring men or cargo tosafety if they fall overboard. Fishermanuse gaffs with sharp hooks to helpcapture fish. Another type of gaff is akind of overhead spar used to support aquadrilateral sail.

Gaff, DockingGaff, Gaffes

1,000 5,0002,000

AC04-035AC04-035

GalleyGalleys are long, thin seagoing ships

propelled by both sails and oars. Theoars are the main source of power (thesails are useful only under the mostfavorable conditions). On merchantgalleys, teams of slaves man the oars.War galleys, however, find slaves tooundependable, and use sailors ormarines as oarsmen.

Galley, Gods, of theGalley, War, Ra

50,000 500,000Relic P

FR10-862006-01

GasA vial of spectre gas releases a

free-willed spectre when it is broken oropened. The vial's owner has no controlover the monster; however, if he is acleric or priest with the ability to turnor control undead he can attempt to usethis power on the spectre. A potion ofundead control or similar item alsowould be effective.

Gas, Spectre 500 2,500 DRAG076-17

GateGates open portals to other planes of

existence. Most gates are ordinary-looking items, indistinguishable frommundane items of similar construction.Some gates can create portals to morethan one location, although usually onlyone such portal can be opened at anygiven time.

Gate, Alternate WorldGate, CubicGate, Trans-Dimensional

5,000 10,0005,000 17,5005,000 25,000

AC04-0072100-165CN2-030

GauntletGauntlets are armored gloves. They

can be made of leather, metal plates, orchain mail. Every suit of armor isassumed to include gauntlets of anappropriate type. Magical gauntlets,tend to be finer, lighter and more easilyworn than the normal variety. Theyautomatically enlarge or shrink to fitany wearer from pixie- to giant-size.

Gauntlet, DexterityGauntlet, EntrapmentGauntlet, Fire Claw +5,

Armor Class 0Gauntlet, FumblingGauntlet, Ghoul, of theGauntlet, Glim-Gauntlet, HeatGauntlet, HoldingGauntlet, Iron of UrnstGauntlet, MoanderGauntlet, Ogre PowerGauntlet, PolishingGauntlet, StickingGauntlet, Super StrengthGauntlet, Swimming

and ClimbingGauntlet, TamusGauntlet, The

1,000

10,000

1,5001,0001,0001,0002,0002,5001,000

370100

3,000

1,000100

Relic

GavelGavels are small wooden mallets. One

uses a gavel by rapping it sharplyagainst a piece of wood. Gavels are usedby justices of the peace and magistratesto call a court to order, to finishsentencing, or to quiet outbursts duringcourt proceedings.

Gavel, Auctions 400Gavel, Authority 600Gavel, Order 800

GemA magical gem appears identical to a

normal gem of some type until checkedfor a dweomer. Upon command, the gemglows for a brief moment before itproduces its magical effect. If a gem isdropped onto a hard surface it mustsave versus a fall or break upon impact,losing all its magical abilities instantly.

10,0001,200

50,0001,0005,0004,000

10,00010,00012,00015,00015,0003,7001,000

30,000

10,0001,000

60,000

2,0003,0004,000

2100-169AC04-035

IMAG029-362100-169

DRAG076-171060-115

DRAG091-59AC04-0352023-088FRC2-902100-169

POLY043-22AC04-035AC04-036

2100-169DRAG159-18

UK3-28

AC04-036AC04-036AC04-036

Magic Encyclopedia * 61

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Gem Glass

Name EP Cost Book/Page Name EP Cost Book/Page

Gem, Bloodstone,Fistandantilus

Gem, BrightnessGem, Bupu's EmeraldGem, Crystal, MirrorGem, Detection, ClearGem, Detection, Deep RedGem, Detection, Pale BlueGem, Detection, Pale GreenGem, Detection, Pale LavenderGem, Detection, Pearly WhiteGem, Detection, PinkGem, Detection, Pink and GreenGem, Detection, Scarlet and BlueGem, Detection, Vibrant PurpleGem, DrusionGem, ElvenstarGem, FireGem, Fire ElementalGem, Hand of NergalGem, Heart of AhrimanGem, IdeasGem, IncomeGem, InsightGem, LifeGem, Magic Missile ProtectionGem, MoolshGem, NightjewelGem, Not-Too-BrightnessGem, Olfactory Illusion, OpalGem, Power, Elemental, AirGem, Power, Elemental, EarthGem, Power, Elemental, FireGem, Power, Elemental, WaterGem, Protection +1Gem, Protection +2Gem, Protection +3Gem, Protection +4Gem, Protection + 5Gem, Protection -1 CursedGem, Protection -2 CursedGem, Purple, Vesve ForestGem, RetaliationGem, ReturningGem, Scroll ReadingGem, SeeingGem, Shielding, ClearGem, Shielding, Pale BlueGem, Shielding, Pale GreenGem, Shielding, Pale OrangeGem, Shielding, Pale VioletGem, Shielding, Pale YellowGem, Star, Khan-PelarGem, Star, Mo-PelarGem, Star, Shah-PelarGem, True SightGem, WishesGem, Yara's

GiftGusir's gifts are magical arrows found

in bundles of 1d3. They are fine lookingexamples of the fletcher's craft withgolden feathers and wonderfullywrought shafts. If detections are made,they appear to be arrows +1 and givethis bonus to attacks. After hitting theirtarget, the arrows magically streakback to their owner, returning to thequiver where they can be used again.Each arrow has only 1d4 charges,however. Each shot with the arrow costsa charge, and once spent, the arrowslose their magic.

Relic 2,500 HR1-65

GirdleGirdles generally are similar to belts

(see page 30). Unlike belts, girdles arenot used to hold up pants anddungarees, but to carry pouches,scabbards, and the like. It is possible towear both a magical belt and girdle atthe same time. However, if the twoitems have similar functions, only themost powerful grants the wearer anybenefits.

1021-58M2-30

2100-1702100-170

PC2-402023-079FR04-37

2100-1702100-1702100-1702100-1702100-170new item2100-1702100-1702108-176

RelicRelic3,500

—1,000

5002,0001,0004,0003,5003,0002,0001,0002,5004,500Relic

45,00035,00020,000

1,0005,0003,0008,000

10,00040,00035,00030,00020,00015,00025,00045,000

P

GlassA glass is a magical lens that is

secured to an ivory or wooden handlewith a metal band. Peering through thelens makes illegible writings andinsignias legible. The glass also makesitems whose detail is too small forlegibility larger so that the glass's usercan make them out.

Glass, EnlargingGlass, Preserved Words

1,500 7,5002,000 10,000

DRAG030-362121-138

62 * Magical Products Listings

1,0002,0001,000

7001,0001,0001,0001,0001,0001,0001,0001,0001,0001,000

600Relic4,0005,000

12,00012,000

9001,0003,0005,0001,0002,000

500500

1,0001,2001,2001,2001,2002,0003,0004,0005,0006,000

——

3,0002,0001,5003,5002,000

500300300300450300

1,0001,0001,0001,0002,2001,000

5,00017,50010,00035,0005,0005,0005,0005,0005,0005,0005,0005,0005,0005,0006,000

100,00025,00030,00060,00060,0004,5005,000

30,00050,000

7,50010,0002,5002,500

10,00012,00012,00012,00012,00010,00015,00020,00025,00030,000

1,0002,000

35,00010,0007,500

17,00025,0008,0005,0005,0005,0007,0005,000

10,00010,00010,0005,000

11,00010,000

2021-0972100-1692021-097

DRAG005-28DRAG145-40DRAG145-40DRAG145-40DRAG145-40DRAG145-40DRAG145-40DRAG145-40DRAG145-40DRAG145-40DRAG145-40

AC04-036Xll-60

2013-037GDQ1-124

7014-467014-46

AC04-036AC04-0362017-100LNR1-94CM8-027LNR1-932021-098

DRAG120-19WGA2-60T1:4-128T1:4-128T1:4-128T1:4-128new itemnew itemnew itemnew itemnew itemnew itemnew item2023-0832121-137

AC04-036DRAG099-51

2100-170DRAG099-50DRAG099-50DRAG099-50DRAG099-50DRAG099-50DRAG099-50

I4-32I4-32I4-32

LNR1-942018-134

2006-50

Girdle, ArmidaGirdle, De'RahGirdle, DwarvenkindGirdle, Femininity/MasculinityGirdle, FreshnessGirdle, Golden, UrnstGirdle, LionsGirdle, Many PouchesGirdle, Strength, Cloud GiantGirdle, Strength, Fire GiantGirdle, Strength, Frost GiantGirdle, Strength, Hill GiantGirdle, Strength, OgreGirdle, Strength, Stone GiantGirdle, Strength, Storm GiantGirdle, Strength, Meginjarder

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Glasses Goblet

Name EP Cost Book/Page

GlassesThe glasses of the Arcanist are

magical eyeglasses (see page 55)designed and built on the world ofKrynn. The lenses are set in solidplatinum frames which are so narrowthat they will only fit on a kender, elf,or other small humanoid. The wearercan read all writings, and render aperfect translation of any topic in anylanguage. Magical scrolls and spellbooks can also be read using theseglasses. The glasses do not enable anon-spell caster to cast spells. However,they do enable a low-level caster to cast higher level spells fromscrolls with no chance of failure.

Glasses, Arcanist 3,000 15,000

GlobeGlobes are small, hollow, spherical

vessels formed from clear glass. Theyusually contain sparkling liquids withshifting colors. When a globe is droppedor thrown, it automatically shatters,releasing a 10'x10'x10' cloud of coloredgas. Some globes function as scryingdevices, see the Ball entry on page 27for details

Globe, CirulonGlobe, Glow-Globe, GlowingGlobe, Mervic's, BlackGlobe, Mervic's, BlueGlobe, Mervic's, GrayGlobe, Mervic's, GreenGlobe, Mervic's, MottledGlobe, Mervic's, PurpleGlobe, Mervic's, RedGlobe, Mervic's, WhiteGlobe, Mervic's, YellowGlobe, PurificationGlobe, SerenityGlobe, VisionGlobe, Yezud

75010

100505050505050505050

500500750

1,000

GloveMagical gloves usually are made from

thick leather. Most gloves are sewn totightly fit the hand and allow a firmergrip on a weapon. Gloves used incombat do not have decorative jewels orstitching on them, although exceptionslike the glove of lightning do exist.

2021-092

3,000100200150150150150150150150150150

2,5002,5003,0005,000

DLE3-062DUNG024-18

1060-115POLY047-26POLY047-26POLY047-26POLY047-26POLY047-26POLY047-26POLY047-26POLY047-26POLY047-26

2121-1382121-138

DRAG091-607014-46

EP Cost Book/Page

3,0002,0001,5001,0004,000RelicRelic1,000

15,00020,00010,0005,000

40,000P

24,5005,000

2121-143FR10-842100-170

DRAG073-38POLY058-10

2006-24UK3-29

2017-100

GlueThis pale amber substance is thick

and viscous. Because of its particularpowers, it can be contained only withina flask coated with oil of slipperiness,and each time any glue is poured fromthe flask, a new application of the oil ofslipperiness must be put on the flaskwithin one round to prevent theremaining glue from adhering to theside of the container. One ounce of theadhesive will cover about one squarefoot of surface, bonding virtually anytwo substances together permanently.The glue takes one minute to set; if the objects are pulled apart beforethat time elapses, that application of the glue loses its stickiness andis worthless. A typical container of the substance holds 1d10 ounces ofglue.

Glue, Sovereign 1,000 7,500 2100-180

GlyphA glyph is short piece of magical

writing or a magical diagram. A madduke in Lankhmar accidentally createdthe one described here. He created thisglyph to ward off death. The glyphconsists of a large triangle, with manyintricate patterns of birds, dragons,men, astral beings, and astrologicalsigns.

Glyph, Danius' - 25,000 LNR1-94

GobletA goblet is an ornamental cup (page

49) or chalice (page 41). It may beconstructed of glass, crystal, metal, oreven wood. A goblet does not have ahandle and usually has a long-stemending in a circular base. A goblet iscommonly used to sip after-dinner winesand cordials.

Glove, Evasion 1,000 10,000 PHBR2-106

Goblet, Fine DrinkGoblet, GloryGoblet, Great KingdomGoblet, Manas

500 2,5001,250 12,0001,200 8,0001,500 7,500

DRAG073-38FR04-412023-079

2006-44

The Magic Encyclopedia * 63

Name

Glove, Freedom, Reglar'sGlove, LightningGlove, Missile SnaringGlove, Nail PaintingGlove, Octopus, of theGlove, Power, Thor'sGlove, SentinelGlove, Thievery

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